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  • Using python to play two sin tones at once

    - by Alex
    Im using python to a sine tone. the tone is based off the computers internal time in minutes, but id like to simultaneously play one based off the second for a harmonized or dualing sound. This is what I have so far can someone point me in the right direction. from struct import pack from math import sin, pi import time def au_file(name, freq, dur, vol): fout = open(name, 'wb') # header needs size, encoding=2, sampling_rate=8000, channel=1 fout.write('.snd' + pack('>5L', 24, 8*dur, 2, 8000, 1)) factor = 2 * pi * freq/8000 # write data for seg in range(8 * dur): # sine wave calculations sin_seg = sin(seg * factor) fout.write(pack('b', vol * 127 * sin_seg)) fout.close() t = time.strftime("%S", time.localtime()) ti = time.strftime("%M", time.localtime()) tis = float(t) tis = tis * 100 tim = float(ti) tim = tim * 100 if name == 'main': au_file(name='timeSound1.au', freq = tim, dur=1000, vol=1.0) import os os.startfile('timeSound1.au')

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  • Alternate play / pause button for WordPress wpaudio soundmanager plugin

    - by j-man86
    Hello! I am using the wpaudio plugin to convert mp3 links into a javascript/flash audio player. My problem is that I use this plugin in two areas on my site: one on a black background, and one on a white background. I need to use an alternate set of play/pause buttons for each page (white buttons for the black background and vice versa). I am at a total loss on how to do this. I need to some how incorporate a "if page is..." statement into the wpaudio.js but I don't know how to do this with jQuery. Can anyone help? Thanks so much!

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  • html5 audio player - jquery toggle click play/pause???

    - by mathiregister
    hello guys, i wonder what i'm doing wrong? $('.player_audio').click(function() { if ($('.player_audio').paused == false) { $('.player_audio').pause(); alert('music paused'); } else { $('.player_audio').play(); alert('music playing'); } }); i can't seem to start the audio track if i hit the "player_audio" tag. <div class='thumb audio'><audio class='player_audio' src='$path/$value'></audio></div> any idea what i'm doing wrong or what i have to do to get it working?

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  • How to play sound in Python WITHOUT interrupting music/other sounds from playing

    - by Morlock
    I'm working on a timer in python which sounds a chime when the waiting time is over. I use the following code: from wave import open as wave_open from ossaudiodev import open as oss_open def _play_chime(): """ Play a sound file once. """ sound_file = wave_open('chime.wav','rb') (nc,sw,fr,nf,comptype, compname) = sound_file.getparams( ) dsp = oss_open('/dev/dsp','w') try: from ossaudiodev import AFMT_S16_NE except ImportError: if byteorder == "little": AFMT_S16_NE = ossaudiodev.AFMT_S16_LE else: AFMT_S16_NE = ossaudiodev.AFMT_S16_BE dsp.setparameters(AFMT_S16_NE, nc, fr) data = sound_file.readframes(nf) sound_file.close() dsp.write(data) dsp.close() It works pretty good, unless any other device is already outputing sound. How could I do basically the same (under linux) without having the prerequisite that no sound is being played? If you think the process would require an API to ensure software mixing, please suggest a method :) Thx for the support

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  • How to play sounds in locked mode on iPhone

    - by Joe Mallik
    Everybody knows the standard procedure to keep your app alive, after the user pressed the lock button (silent sound). If I start a sound with AVAudioPlayer (before the iphone is locked), the sound plays till it's end (after locking). The app is still running. If I try to start another sound while the iPhone is locked, it will never get played. All the other things work as well but the sound doesn't. How can I play a sound while the iphone is locked?

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  • AxWindowsMediaPlayer does not play audio/video from url ?

    - by Madhup
    HI, I am using activeXMediaPlayer to play files from url but each time I pass a url to it shows the message , "either the file is corrupted or player does not support the file format u are playing." But when i run the same url on browser the file is downloaded and this downloaded file can be played on the media player. I am not able to find out what the problem is . Because the same cod plays the local file and the downloaded files but not file from url Although the same code worked few months ago for the urls So is this my fault or some server related issues can affect this thing. Please help me I am in big trouble. Regards, Madhup

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  • Using system Sound to play sounds

    - by Shoaibi
    Here is the code: -(void)stop { NSLog(@"Disposing Sounds"); AudioServicesDisposeSystemSoundID (soundID); //AudioServicesRemoveSystemSoundCompletion (soundID); } static void completionCallback (SystemSoundID mySSID, void* myself) { NSLog(@"completion Callback"); } - (void) playall: (id) sender { [self stop]; AudioServicesAddSystemSoundCompletion (soundID,NULL,NULL, completionCallback, (void*) self); OSStatus err = kAudioServicesNoError; NSString *aiffPath = [[NSBundle mainBundle] pathForResource:@"slide1" ofType:@"m4a"]; NSURL *aiffURL = [NSURL fileURLWithPath:aiffPath]; err = AudioServicesCreateSystemSoundID((CFURLRef) aiffURL, &soundID); AudioServicesPlaySystemSound (soundID); NSLog(@"Done Playing"); } Output: Disposing Sounds Done Playing In actual no sound gets play at all and completion call back isn't called as well. Any idea what could be wrong here? I want to stop any previous sound before playing current.

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  • Play Framework: Generate PDF from template that uses Javascript for graphing

    - by digiarnie
    I have a template that has some Javascript used to generate graphs in the browser. I would like to use that same template to create a PDF and send as an attachment in an e-mail. In this scenario, there would be no browser/client interaction. I am using the PDF module that is available from the Play website and I have managed to get the PDF rendering to work. The only issue is that the graphs don't show up in the PDF but all other static text does. I'm assuming the graphs aren't appearing in the PDF due to the Javascript not being executed prior to the PDF generation. Does anyone have any ideas on how to get around this problem?

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  • save and play recorded sound

    - by blacksheep
    i'd like to save and play again this recorded sounds: @interface Recorder : NSObject { NSMutableArray *times; NSMutableArray *samples; } @end @implementation Recorder – (id) init { [super init]; times = [[NSMutableArray alloc] init]; samples = [[NSMutableArray alloc] init]; return self; } – (void) recordSound: (id) someSound { CFAbsoluteTime now = CFAbsoluteTimeGetCurrent(); NSNumber *wrappedTime = [NSNumber numberWithDouble:now]; [times addObject:wrappedTime]; [samples addObject:someSound]; } @end thanx blacksheep

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  • How to persist non-trivial fields in Play Framework

    - by AlexR
    I am trying to persist complex objects using Ebeans in Play Framework (2.03). In particular, I've created a class that contains a field of type weka.classifier.Classifier (Weka is a popular machine learning library - see http://weka.sourceforge.net/doc/weka/classifiers/Classifier.html). Classifier implements Serializeable so I hoped that I can get away with something like @Entity @Table(name = "classifiers") public class ClassifierData extends Model { @Id public Long id; public Classifier classifier; } However, the Evolutions script suggests the following database structure: create table classifiers ( id bigint auto_increment not null, constraint pk_classifiers primary key (id)) ) In other words, it ignores the field of type Classifier. (The database is MySQL if it makes any difference) What should I do to store complex serializeable objects using Ebean/Evolutions/PlayFramework?

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  • Play bitmap animation list in reverse order?

    - by Ixx
    I have a bitmap animation defined in XML, to open a door. I also need to animate closing the door, which contains the same frames but in reverse order. I don't want to create a second XML for this. The only reverse parameter I found in the documentation is related with repeating, and this doesn't apply, since I want the opening animation to finish when the door is closed and not continue to closing animation. I also found some threads about using a custom interpolator, but can I use / makes sense with a bitmap animation? How can I play the XML animation in reverse order?

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  • Play local video with an HTML/Javascript based Adobe Air application

    - by Matt Wood
    I'm trying to add some video playback (that will be used for a tutorial) to my Adobe Air application. I'm not a Flex or Flash developer and my application is HTML/Javascript based, so I'm having trouble with some of the video solutions I've been able to find. Here is one of the examples I've found that is flex based: Playing local files with Air I've looked for a free flash video player that I could just embed. But the only one I've found I was unable to coerce to play files from my Air application directory. I was exited at the prospect of using the HTML5 video tag which I thought Air supported, but that also seems to not work. Can anyone recommend a free flash video player that I can embed? Or a solution that doesn't have to be built completely from flex?

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  • How do I play a video through .net in windows 7

    - by Mykroft
    I had setup an app to play a video using the library suggested here this worked great for me for a long time until my machine was upgraded. In windows 7 I get the following exception that I'd never seen under XP: `System.BadImageFormatException: is not a valid Win32 application. (Exception from HRESULT: 0x800700C1) at MainApp.Controls.MediaControl.StopVideo() at System.Windows.Forms.Form.WmClose(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)` I've installed the June 2010 DirectX SDK and I'm still getting this error. Is there a different library I should be using or some setting that needs to be changed?

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  • How do i display the video using play button

    - by Shashank
    I want to display the video using click to play button which pops up a window. As seen here. Currently I am using iframe to display the video. How to do that using html, css? Currently this is the code to display the video <div class="player"> <iframe src="http://player.vimeo.com/video/<?= $vimeo;?>?title=0&amp;byline=0&amp;portrait=0&amp;color=abcc16&amp;autoplay=0" width="250" height="250" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe> </div>

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  • Soundboard app: Play sound as long as the user is pressing the button

    - by Pantelis Proios
    I am making a soundboard app and i am using sounds with over 30sec duration. I am playing the sound by connecting in IB my action with a "touch down" event, however the sound keeps playing once started. I connected in the some button a "touch cancel" & "touch up outside" event that is supposed to stop the sound but for some reason it doesn't. Can anybody provide a solution to my problem? ---Edit--- Here is my code: -(IBAction)playSound:(id)sender { NSString *soundFile; soundFile = [[NSBundle mainBundle] pathForResource:@"testSound" ofType:@"mp3"]; audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:soundFile] error:nil]; audioPlayer.volume = volumeSlider.value; audioPlayer.numberOfLoops = -1; [audioPlayer prepareToPlay]; [audioPlayer play]; } -(IBAction)stopSound:(id)sender { [audioPlayer stop]; }

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  • Audio File continues to play even on leaving the view

    - by Swastik
    What I am doing is -(void)viewWillAppear:(BOOL)animated{ [NSTimer scheduledTimerWithTimeInterval:0.3 target:self selector:@selector(clickEvent:) userInfo:nil repeats:YES]; } -(void)clickEvent:(NSTimer *)aTimer{ NSDate* finishDate = [NSDate date]; if([finishDate timeIntervalSinceDate: self.startDate] 11 && touched == NO){ NSString *mp3Path = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"test.mp3"]; [self playMusicFile:mp3Path]; NSLog(@"Timer from First Page"); [aTimer invalidate]; //[touchCheckTimer release]; aTimer = nil; } else{ } -(void)playMusicFile:(NSString *)mp3Path{ NSURL *mp3Url = [NSURL fileURLWithPath:mp3Path]; NSError *err; AVAudioPlayer *audPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:mp3Url error:&err]; [self setAudioPlayer1:audPlayer]; if(audioPlayer1) [audioPlayer1 play]; [audPlayer release]; } Now, on pushing another view this audio file keeps playing in the background. Please help!

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  • How to play an mp3 using fancybox

    - by user2980783
    I am adding fancybox to my page and to display different types of formats. I was able to implement video, text, and images seamlessly but when it doesn't load the audio. Once I click on the audio file on the gallery it opens on a blank page. I am trying to play the track as iframe if possible. Can anyone help with this. Thank you. <a class="hover-wrap" data-fancybox-type="iframe" data-fancybox-group="music" title="Breathin'" href="_include/download/Breathin'.mp3"> <span class="overlay-img"></span> <span class="overlay-img-thumb font-icon-plus"></span> <p class="description"> <span class="title">Song</span> </p> </a>

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  • Has anyone succeeded in converting files to the mpg-format that a Sony Digital Camera can play?

    - by user645552
    I'm trying to play a mpeg movie on my Sony Cybershot digital camera, it's from a DV-camera converted to MPEG1. But sony refuses to play it with File error. The only files sony can play are from my previous Sony camera. The other way around gives no problem, the movies the camera takes play on various software media players. Has anyone succeeded in converting files to the mpg-format that a Sony Digital Camera can play?

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  • Play audio file data - Spring MVC

    - by Vijay Veeraraghavan
    In my web-application, I have various audio clips uploaded by the users in the database stored in the BLOB column. The audio files are low bit rate WAV files. The clips are secured, one can see only those clips he has uploaded. Instead of user downloading the clip and playing it in his player, I need it be steamed online in the web page itself. In the jsp I use the <audio> tag with the source mapping to the controller mappping url. <td> <audio controls><source src="recfile/${au.id}" type="audio/mpeg" /></audio> </td> Where, the recfile is the request mapping and the au.id is the audio id. In the controller I process the request like below @RequestMapping(value = "/recfile/{id}", method = RequestMethod.GET, produces = { MediaType.APPLICATION_OCTET_STREAM_VALUE }) public HttpEntity<byte[]> downloadRecipientFile(@PathVariable("id") int id, ModelMap model, HttpServletResponse response) throws IOException, ServletException { LOGGER.debug("[GroupListController downloadRecipientFile]"); VoiceAudioLibrary dGroup = audioClipService.findAudioClip(id); if (dGroup == null || dGroup.getAudioData() == null || dGroup.getAudioData().length <= 0) { throw new ServletException("No clip found/clip has not data, id=" + id); } HttpHeaders header = new HttpHeaders(); I tried this too //header.setContentType(new MediaType("audio", "mp3")); header.setContentType(new MediaType("audio", "vnd.wave"); header.setContentLength(dGroup.getAudioData().length); return new HttpEntity<byte[]>(dGroup.getAudioData(), header); } When the jsp loads, the controller get the request, it serves back the audio data fetched from the database, the jsp too shows the player with the controls. But when I play it nothing happens. Why is it? Am I missing anything in the configuration? Am I doing it right?

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  • Using Audio Queue Services to play PCM data over a socket connection

    - by Rohan
    I'm writing a remote desktop client for the iPhone and I'm trying to implement audio redirection. The client is connected to the server over a socket connection, and the server sends 32K chunks of PCM data at a time. I'm trying to use AQS to play the data and it plays the first two seconds (1 buffer worth). However, since the next chunk of data hasn't come in over the socket yet, the next AudioQueueBuffer is empty. When the data comes in, I fill the next available buffer with the data and enqueue it with AudioQueueEnqueueBuffer. However, it never plays these buffers. Does the queue stop playing if there are no buffers in the queue, even if you later add a buffer? Here's the relevant part of the code: void wave_out_write(STREAM s, uint16 tick, uint8 index) { if(items_in_queue == NUM_BUFFERS){ return; } if(!playState.busy){ OSStatus status; status = AudioQueueNewOutput(&playState.dataFormat, AudioOutputCallback, &playState, CFRunLoopGetCurrent(), NULL, 0, &playState.queue); if(status == 0){ for(int i=0; i<NUM_BUFFERS; i++){ AudioQueueAllocateBuffer(playState.queue, 40000, &playState.buffers[i]); } AudioQueueAddPropertyListener(playState.queue, kAudioQueueProperty_IsRunning, MyAudioQueuePropertyListenerProc, &playState); status = AudioQueueStart(playState.queue, NULL); if(status ==0){ playState.busy = True; } else{ return; } } else{ return; } } playState.buffers[queue_hi]->mAudioDataByteSize = s->size; memcpy(playState.buffers[queue_hi]->mAudioData, s->data, s->size); AudioQueueEnqueueBuffer(playState.queue, playState.buffers[queue_hi], 0, 0); queue_hi++; queue_hi = queue_hi % NUM_BUFFERS; items_in_queue++; } void AudioOutputCallback(void* inUserData, AudioQueueRef outAQ, AudioQueueBufferRef outBuffer) { PlayState *playState = (PlayState *)inUserData; items_in_queue--; } Thanks!

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  • Getting Android SDK WebView and TabWidget to play nice

    - by jdandrea
    I’m taking the HelloTabWidget Android example and trying two things: Moving the tabs to the bottom vs. the top (if that’s even desirable from an Android UI POV) Making each tab show a particular WebView in the space above I’ve got this for a layout (high level): <TabHost> <LinearLayout> <FrameLayout> <WebView/> <WebView/> <WebView/> <WebView/> <WebView/> </FrameLayout> <TabWidget/> </LinearLayout> </TabHost> Everything has a width/height set to fill_parent except for the TabWidget which has its layout_height set to wrap_content (and the layout_gravity set to bottom). First thing I noticed is that WebViews don’t show anything until all the parents have width/height set to fill_parent. However, once I do that, they fill the entire display, obscuring the TabWidget. Is there some other trick to making these two views play nicely together?

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  • js popup window to play .flv flash video using jwplayer.swf

    - by Mike Trader
    js popup window to play .flv using jwplayer.swf I would like to adjust this code so that it does not crash the browser when expanded to full screen and the popup closes when it looses focus <html> <head> <title>Popup Example</title> <center> <div class="yt_container"> <div id="yt_the_video" class="yt_video_full"> <script type="text/javascript" src="swfobject.js"></script> <script type="text/javascript"> var s1 = new SWFObject("player.swf","ply","640","500","9","#FFFFFF"); s1.addParam("allowfullscreen","true"); s1.addParam("allownetworking","all"); s1.addParam("allowscriptaccess","always"); s1.addParam("flashvars",'&file=GJClip.flv&autostart=true'); </script> </head> <body &#10;&#10;bgcolor="#CCCFFF"> <img alt="GJ" src="GJPlay.jpg"&#10;width="80" height="60" onClick="s1.write('yt_the_video');"&#10;&#10;</body> </html> I have to have many small thumbnails on a page and each one needs to open up to a full size (640x480) video with controls when clicked. Having looked at Shdowbox (dims web page behind it, not allowed to do that) and lightbox which I cannot get to work at all, I am down to a home gown solution, which I prefer anyway.

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  • Flash video player doesn't play after rewriting a url

    - by Joel
    Hi! I recently started a new job working on a content management system. One of the jobs was to implement url rewriting, which i've done, but for some reason the URL rewriting has killed the ability to play flv files through FLVPlayer_Progressive. An example can be seen below: Working if you then follow the link on the menu and go to Campaigns It's a Living Thing you can see how it's not working when the url is being re-written. Below is the html for the object tag i'm setting within a gui editor on the admin side, everything on that end works also! <object height="160" width="284" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="FLVPlayer"> <param name="movie" value="/sitefiles/PeachSocial/flash/FLVPlayer_Progressive.swf"> <param name="salign" value="lt"> <param name="quality" value="high"> <param name="scale" value="noscale"> <param name="FlashVars" value="&amp;MM_ComponentVersion=1&amp;skinName=Clear_Skin_1&amp;autoPlay=true&amp;autoRewind=true&amp;streamName=/sitefiles/PeachSocial/flash/dept_envrnmnt"> <embed src="/sitefiles/PeachSocial/flash/FLVPlayer_Progressive.swf" flashvars="&amp;MM_ComponentVersion=1&amp;skinName=Clear_Skin_1&amp;autoPlay=true&amp;autoRewind=true&amp;streamName=/sitefiles/PeachSocial/flash/dept_envrnmnt" quality="high" scale="noscale" name="FLVPlayer" salign="LT" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" width="284" height="160"> </object> I would have thought giving the path the way i am would have taken it back to the server root and gone from there, but it doesn't seem to like it once the url rewriting happens. Anyways i'm outta ideas after a pretty frustrating day of trying to pass the thing absolute urls, relative paths and the like and am hoping a fresh set of eyes may help.

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  • Android - Widget to Play Video (onclick trouble)

    - by Josh
    I am trying to make a simple widget that will play a movie from the sdcard when clicked on. This seems simple enough, and by following tutorials I've come up with the following code, but it seems the onclick is never setup. Manifest: <receiver android:name="WidgetProvider" android:label="DVD Cover"> <intent-filter> <action android:name="android.appwidget.action.APPWIDGET_UPDATE"/> </intent-filter> <meta-data android:name="android.appwidget.provider" android:resource="@xml/appwidget_info_2x4"/> </receiver> Layout (widget.xml): <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/holder" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#ff777777" > <ImageView android:id="@+id/cover" android:layout_width="wrap_content" android:layout_height="fill_parent" android:textColor="#000000" /> </LinearLayout> appwidget.xml: <?xml version="1.0" encoding="utf-8"?> <appwidget-provider xmlns:android="http://schemas.android.com/apk/res/android" android:minWidth="200dip" android:minHeight="300dip" android:updatePeriodMillis="180000" android:initialLayout="@layout/widget" > </appwidget-provider> WidgetProvider.java: public class WidgetProvider extends AppWidgetProvider { public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { String movieurl = Environment.getExternalStorageDirectory().getPath() + "/Movie.mp4"; Intent notificationIntent = new Intent(Intent.ACTION_VIEW); notificationIntent.setDataAndType(Uri.parse(movieurl), "video/*"); PendingIntent contentIntent = PendingIntent.getActivity(context, 0, notificationIntent,0); // Get the layout for the App Widget and attach an on-click listener // to the button RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.widget); views.setOnClickPendingIntent(R.id.holder, contentIntent); // Tell the AppWidgetManager to perform an update on the current app widget appWidgetManager.updateAppWidget(appWidgetIds, views); } } Any help would be greatly appreciated. Thanks, Josh

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  • Play .ts video file on Android?

    - by user359519
    I am pretty new at streaming video, so please bear with me. :) I am trying to port an m3u8 stream over from iPhone to Android. Looking in the m3u8 feed, I found some .ts files. From what I can tell, .ts files are, themselves, wrappers that contain the video stream (Elementary Stream). Is it possible to play a .ts file in Android? (The docs only list 3gp and mp4 as supported formats.) Is there a way to extract the Elementary Stream and just process the video feed? If that is in 3gp or mp4, I should be ok. Will Stagefright handle .ts? Is Stagefright even available? I read that there are/were some problems with it. (As a further caveat, I am not getting much help from my server guys. They are pushing for a Flash player solution, including a proprietary player. They will not provide me with a 3gp or an mp4 feed, but I'm hoping I can find that in the .ts file.) I'm open to other suggestions. Thanks for your patience with this newbie. :)

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