Search Results

Search found 10604 results on 425 pages for 'character break'.

Page 180/425 | < Previous Page | 176 177 178 179 180 181 182 183 184 185 186 187  | Next Page >

  • Why is "sudo virsh" hanging in the console?

    - by technophobia
    I wanted to experiment with OpenStack on my iMac: So I installed Ubuntu Cloud Live Image on a VM and I also ran DevStack on a fresh Ubuntu 64-bit Server VM. The DevStack script hangs on the following line: instances=`sudo virsh list --all | grep $INSTANCE_NAME_PREFIX | sed "s/.*\($INSTANCE_NAME_PREFIX[0-9a-fA-F]*\).*/\1/g"` I commented that block and ran the script again, this time it did not hang; thus completing its run. I attempted to run sudo virsh list --all on my CloudLive VM and it just hands until I break out of it. Why is sudo virsh hanging? Your help is appreciated. Note 1: The virsh command responds without sudo. Note 2: Not sure it matters, but I'm running my Virtual Machines in VMWare Fusion.

    Read the article

  • DRY, string, and unit testing

    - by Rodrigue
    I have a recurring question when writing unit tests for code that involves constant string values. Let's take an example of a method/function that does some processing and returns a string containing a pre-defined constant. In python, that would be something like: STRING_TEMPLATE = "/some/constant/string/with/%s/that/needs/interpolation/" def process(some_param): # We do some meaningful work that gives us a value result = _some_meaningful_action() return STRING_TEMPLATE % result If I want to unit test process, one of my tests will check the return value. This is where I wonder what the best solution is. In my unit test, I can: apply DRY and use the already defined constant repeat myself and rewrite the entire string def test_foo_should_return_correct_url(): string_result = process() # Applying DRY and using the already defined constant assert STRING_TEMPLATE % "1234" == string_result # Repeating myself, repeating myself assert "/some/constant/string/with/1234/that/needs/interpolation/" == url The advantage I see in the former is that my test will break if I put the wrong string value in my constant. The inconvenient is that I may be rewriting the same string over and over again across different unit tests.

    Read the article

  • What should I do if my text exceeds my text render target boundaries?

    - by user1423893
    I have a method for drawing strings in 3D that does the following: Set a render target Draw each character as a quadrangle using a orthographic projection to the render target Unset the render target Draw the render target texture using a perspective projection and a world transform My problem is how to deal with strings whose characters length exceeds that of the render target dimensions? For example if I have string "This is a reallllllllllly long string" and the render target can't accommodate it, it will only capture "This is a realllll". The render target (and its size) could be set each frame but wouldn't that be far too costly?

    Read the article

  • how to run mysql drop and create synonym in shell script

    - by bgrif
    I have added this command to a script I am writing and I am running into a issue with it not logging onto mysql and running the commands. How can i fix this and make it run. #! /bin/bash Subject: Please stage the following TFL09143 Locator Bulletin to all TF90 staging environments: # This next section is to go to mysql server and make changes. you can drop and create synonyms truncate a table and insert into a different one. you will be able to verify the counts to the different locations # $ mysql --host=app03-bsi --u "" --p "" "TF90BPS" -bse "drop synonym TF90.BTXADDR && drop synonym TF90.BTXSUPB && CREATE SYNONYM TF90.BTXADDR FOR TF90BP.TFBPS2.BTXADDR && CREATE SYNONYM TF90.BTXSUPB FOR TF90BP.TFBPS3.BTXSUPB && TRUNCATE TABLE TF90BP.TFBPS3.BTXSUPB SELECT * FROM TF90BP.TFBPS2.BTXSUPB; select count () from TF90BP.TF90.BTXADDR select count() from TF90BPS.TF90.BTXADDR; select count() from TF90BP.TF90.BTXSUPB; select count() from TF90BPS.TF90.BTXSUPB;" $ mysql --host=app03-bsi --u "" --p "" "TF90LMS" -bse "drop synonym TF90.BTXADDR && drop synonym TF90.BTXSUPB && CREATE SYNONYM TF90.BTXADDR FOR TF90LM.TFBPS2.BTXADDR && CREATE SYNONYM TF90.BTXSUPB FOR TF90LM.TFBPS3.BTXSUPB; TRUNCATE TABLE TF90LM.TFLMS2.BTXADDR;TRUNCATE TABLE TF90LM.TFLMS3.BTXSUPB;INSERT INTO TF90LM.TFLMS3.BTXSUPB SELECT * FROM TF90LM.TFLMS2.BTXSUPB;Verify select count() from TF90LM.TF90.BTXADDR;select count() from TF90LMS.TF90.BTXADDR;select count() from TF90LM.TF90.BTXSUPB;select count() from TF90LMS.TF90.BTXSUPB" $ mysql --host=app03-bsi --u "" --p "" "TF90NCS" -bse "drop synonym TF90.BTXADDR && drop synonym TF90.BTXSUPB && CREATE SYNONYM TF90.BTXADDR FOR TF90NC.TFBPS2.BTXADDR && CREATE SYNONYM TF90.BTXSUPB FOR TF90NC.TFBPS3.BTXSUPB; TRUNCATE TABLE TF90NC.TFNCS2.BTXADDR; TRUNCATE TABLE TF90NC.TFNCS3.BTXSUPB; INSERT INTO TF90NC.TFNCS3.BTXSUPB SELECT * FROM TF90NC.TFNCS2.BTXSUPB; Verify select count() from TF90NC.TF90.BTXADDR; select count() from TF90NCS.TF90.BTXADDR;select count() from TF90NC.TF90.BTXSUPB;select count() from TF90NCS.TF90.BTXSUPB" $ mysql --host=app03-bsi --u "" --p "" "TF90PVS" -bse "drop synonym TF90.BTXADDR && drop synonym TF90.BTXSUPB && CREATE SYNONYM TF90.BTXADDR FOR TF90PV.TFBPS2.BTXADDR && CREATE SYNONYM TF90.BTXSUPB FOR TF90PV.TFBPS3.BTXSUPB; TRUNCATE TABLE TF90PV.TFPVS2.BTXADDR;TRUNCATE TABLE TF90PV.TFPVS3.BTXSUPB;INSERT INTO TF90PV.TFPVS3.BTXSUPB SELECT * FROM TF90PV.TFPVS2.BTXSUPB;Verify select count() from TF90PV.TF90.BTXADDR;select count() from TF90PVS.TF90.BTXADDR;select count() from TF90PV.TF90.BTXSUPB;select count() from TF90PVS.TF90.BTXSUPB" TFL09143 Staging cd \ntsrv\common\To\IT-CERT-TEST\TFL09143 #change to mapped network drive cp -p TFL09143.pkg /d:/tf90/code_stg && /tf90bp/code_stg && /tf90lm/code_stg && /tf90pv/code_stg # Copies the package from the networked folder and then copies to the location(s) needed.# InvalidInput="true" if [ $# -eq 0 ] ; then echo "This script sets up TF90 Staging" echo -n "Which production do you want to run? (RB/TaxLocator/Cyclic)" read ProductionDistro else ProductionDistro="$1" fi while [ "$InvalidInput" = "true" ] do if [ "$ProductionDistro" = "RB" -o "$ProductionDistro" = "TaxLocator" -o "$ProductionDistro" = "Cyclic" ] ; then InvalidInput="false" break else echo "You have entered an error" echo "You must type RB or TaxLocator or Cyclic" echo "you typed $ProductionDistro" echo "This script sets up TF90 Staging" read ProductionDistro fi done InvalidInput="true" if [ $# -eq 0 ] ; then echo "This script sets up RB TF90 Staging" echo -n "Which Element do you want to run? (TF90/TF90BP/TF90LM/TF90PV/ALL)" read ElementDistro else ElementDistro="$1" fi while [ "$InvalidInput" = "true" ] do if [ "$ElementDistro" = "TF90" -o "$ElementDistro" = "TF90BP" -o "$ElementDistro" = "TF90LM" -o "$ElementDistro" = "TF90PV" -o "$ElementDistro" = "ALL" ] ; then InvalidInput="false" break else echo "You have entered an error" echo "You must type TF90 or TF90BP or TF90LM or TF90PV" echo "you typed $ElementDistro" echo "This script sets up TF90 Staging" read ElementDistro fi done if [ "$ElementDistro" = "TF90" ] ; then cd /d/tf90/code_stg vim TFL09143.pkg export var=TF90_CONNECT_STRING=DSN=TF90NCS;export Description=TF90NCS;export Trusted_Connection=Yes;export WSID=APP03- BSI;export DATABASE=TF90NCS; export DATASET=DEFAULT pkgintall -l -v ../TFL09143.pkg fi if [ "$ElementDistro" = "$TF90BP" ] ; then cd /d/tf90bp/code_stg vim TFL09143.pkg export TF90_CONNECT_STRING=DSN=TF90BPS;export Description=TF90BPS;export Trusted_Connection=Yes;export WSID=APP03- BSI;export DATABASE=TF90BPS; start tfloader -l –v ../TFL09143.pkg fi if [ "$ElementDistro" = "$TF90LM" ] ; then cd /d/tf90lm/code_stg vim TFL09143.pkg export TF90_CONNECT_STRING=DSN=TF90LMS;export Description=TF90LMS;export Trusted_Connection=Yes;export WSID=APP03- BSI;export DATABASE=TF90LMS; start tfloader -l -v ../TFL09143.pkg fi if [ "$ElementDistro" = "TF90PV" ] ; then cd /d/tf90pv/code_stg vim TFL09143.pkg export TF90_CONNECT_STRING=DSN=TF90PVS;Description=TF90PVS;Trusted_Connection=Yes;WSID=APP03- BSI;DATABASE=TF90PVS; start tfloader -l –v ../TFL09143.pkg fi exit 0

    Read the article

  • Where's Gangnam?

    - by Mike Dietrich
    When somebody did mention "PSY" during a dinner at OOW this year with customers and colleagues from Korea I was completely clueless. I even didn't understand correctly who or what "PSY" is. I did forget about that until last week as a German online magazine did report on over 500 mio youtube hits for "Gangnam Style". Well ... I didn't know that I've almost missed a global phenomenon. And now I've learned that the song is omnipresent in Korea (and not only here) - and Gangnam is a really nice (and expensive) quarter of Seoul not that far away from my hotel. And if you need some rest during your lunch break you may watch these youtube vids - but don't blame me if you don't get the song out of your head anymore ... Gangnam Style by PSY Eton Style - my personal favorite Jakarta Flash Mob - wow! And NO - that's not the type of music I'd usually listen to!!!

    Read the article

  • Top Down bounds of vision

    - by Rorrik
    Obviously in a first person view point the player sees only what's in front of them (with the exception of radars and rearview mirrors, etc). My game has a top down perspective, but I still want to limit what the character sees based on their facing. I've already worked out having objects obstruct vision, but there are two other factors that I worry would be disorienting and want to do right. I want the player to have reduced peripheral vision and very little view behind them. The assumption is he can turn his head and so see fairly well out to the sides, but hardly at all behind without turning the whole body. How do I make it clear you are not seeing behind you? I want the map to turn so the player is always facing up. Part of the game is to experience kind of a maze and the player should be able to lose track of North. How can I turn the map rather than the player avatar without causing confusion?

    Read the article

  • nfs mountpoint named ``share'' breaks ls and man

    - by freddyb
    I mounted a nfs server to ~/share. This works fine as long as I'm at home, where the nfs share is in reach. Whenver I'm not, this seems to break access to all manpages. Using man (or ls in my homedir) waits forever. Checking with strace reveals that they try to access the folder called share. Unmounting fails too. Even with -l (lazy) and -f (force). I am asking for three things here: Is ``share'' a magic name? Does something like MANPATH exist, which I should avoid? How do I unmount without rebooting? (I already commented the share out in fstab) What would you suggest me to do, to have network/position based mounting of NFS shares?

    Read the article

  • Deep Cloning C++ class that inherits CCNode in Cocos2dx

    - by A Devanney
    I stuck with something in Cocos2dx ... I'm trying to deep clone one of my classes that inherits CCNode. Basically i have.... GameItem* pTemp = new GameItem(*_actualItem); // loops through all the blocks in gameitem and updates their position pTemp->moveDown(); // if in boundary or collision etc... if (_gameBoard->isValidMove(pTemp)) { _actualItem = pTemp; // display the position CCLog("pos (1) --- (X : %d,Y : %d)", _actualItem->getGridX(),_actualItem->getGridY()); } Then doesn't work, because the gameitem inherits CCNode and has the collection of another class that also inherits CCNode. its just creating a shallow copy and when you look at children of the gameitem node in the copy, just point to the original? class GameItem : public CCNode { // maps to the actual grid position of the shape CCPoint* _rawPosition; // tracks the current grid position int _gridX, _gridY; // tracks the change if the item has moved CCPoint _offset; public: //constructors GameItem& operator=(const GameItem& item); GameItem(Shape shape); ... } then in the implementation.... GameItem& GameItem::operator=(const GameItem& item) { _gridX = item.getGridX(); _gridY = item.getGridY(); _offset = item.getOffSet(); _rawPosition = item.getRawPosition(); // how do i copy the node? return *this; } // shape contains an array of position for the game character GameItem::GameItem(Shape shape) { _rawPosition = shape.getShapePositions(); //loop through all blocks in position for (int i = 0; i < 7; i++) { // get the position of the first block in the shape and add to the position of the first block int x = (int) (getRawPosition()[i].x + getGridX()); int y = (int) (getRawPosition()[i].y + getGridY()); //instantiate a block with the position and type Block* block = Block::blockWithFile(x,y,(i+1), shape); // add the block to the this node this->addChild(block); } } And for clarity here is the block class class Block : public CCNode{ private: // using composition over inheritance CCSprite* _sprite; // tracks the current grid position int _gridX, _gridY; // used to store actual image number int _blockNo; public: Block(void); Block(int gridX, int gridY, int blockNo); Block& operator=(const Block& block); // static constructor for the creation of a block static Block* blockWithFile(int gridX, int gridY,int blockNo, Shape shape); ... } The blocks implementation..... Block& Block::operator=(const Block& block) { _sprite = new CCSprite(*block._sprite); _gridX = block._gridX; _gridY = block._gridY; _blockNo = block._blockNo; //again how to clone CCNode? return *this; } Block* Block::blockWithFile(int gridX, int gridY,int blockNo, Shape shape) { Block* block = new Block(); if (block && block->initBlockWithFile(gridX, gridY,blockNo, shape)) { block->autorelease(); return block; } CC_SAFE_DELETE(block); return NULL; } bool Block::initBlockWithFile(int gridX, int gridY,int blockNo, Shape shape) { setGridX(gridX); setGridY(gridY); setBlockNo(blockNo); const char* characterImg = helperFunctions::Format(shape.getFileName(),blockNo); // add to the spritesheet CCTexture2D* gameArtTexture = CCTextureCache::sharedTextureCache()->addImage("Character.pvr.ccz"); CCSpriteBatchNode::createWithTexture(gameArtTexture); // block settings _sprite = CCSprite::createWithSpriteFrameName(characterImg); // set the position of the block and add it to the layer this->setPosition(CONVERTGRIDTOACTUALPOS_X_Y(gridX,gridY)); this->addChild(_sprite); return true; } Any ideas are welcome at this point!! thanks

    Read the article

  • Is there a way to return a response every x seconds or so to a single http request?

    - by luis
    I'm wondering if it's possible to send a response every second or so to a single http request. Like for example the client makes an http request, then the server sends a space character every second. This could be never ending or with a limit, for example a minute. I think the word 'response' is misleading in this context, since I don't necessarily mean an http response. The whole http response could be composed of the space characters, which would mean a single http response to a single http request, except that it is a minute long. I tried chunked encoding but I don't think it works, or at least my implementation's wrong.

    Read the article

  • Do I lose/gain performance for discarding pixels even if I don't use depth testing?

    - by Gajoo
    When I first searched for discard instruction, I've found experts saying using discard will result in performance drain. They said discarding pixels will break GPU's ability to use zBuffer properly because GPU have to first run Fragment shader for both objects to check if the one nearer to camera is discarded or not. For a 2D game I'm currently working on, I've disabled both depth-test and depth-write. I'm drawing all objects sorted by their depth and that's all, no need for GPU to do fancy things. now I'm wondering is it still bad if I discard pixels in my fragment shader?

    Read the article

  • Is there a foolproof and easy way of determining which debs meant for ubuntu will install on debian.

    - by tinhed
    I have used ubuntu for a lomg time, and have collected a lot of debian packages ( .debs) which i may need for some future installs. Most of these are grabbed from outdated or obsolete ppa's or from outside official sources. I have a old system lying around, too old to run ubuntu, and i am mulling installing debian squeeze+ lxde or something to convert it into a file+print server. I know it is possible to install debs meant for ubuntu on debian, while others will simply not install because of dependencies. Is there a easy way to install ubuntu debs on debian. How can i be sure which will safely install and which has the potential to break the sysem. Is there a script for this. Thanks in advance.

    Read the article

  • Spawning bullets on command in Box2D

    - by recharge330
    I'm making a simple bullet hell game but I can't figure out how to get my character to shoot. Lets say I have bulletBody and shipBody, how would I continually spawn bulletBodies using the shipBody coordinates. I've tried a function that uses an array of b2bodies and just assigns them the bodydef and fixture but that causes the game to crash. C++ sample code would be best but any help is appreciated. EDIT: It looks like any reference to my b2World in a function will cause the game to crash. How do I declare the bodies without using a b2World as an argument in the function.

    Read the article

  • Vertex data split into separate buffers or one one structure?

    - by kiba2
    Is it better to have all vertex data in one structure like this: class MyVertex { int x,y,z; int u,v; int normalx, normaly, normalz; } Or to have each component (location, normal, texture coordinates) in separate arrays/buffers? To me it always seemed logical to keep the data grouped together in one structure because they'd always be the same for each instance of a shared vertex and that seems to be true for things like character models (ex: the normal should be an average of adjacent normals for smooth lighting). One instance where this doesn't seem to work is other kinds of meshes like say a cube where the texture coordinates for each may be the same but that causes them to be different where the vertices are shared. Does everybody normally keep them separate? Won't this make them less space efficient if there needs to be an instance of texture coordinates and normals for each triangle vertex (They won't be indexed)? Can OpenGL even handle this mixing of indexed (for location) vs non-indexed buffers in the same VBO?

    Read the article

  • What am I risking if I don't update my SDK/JDK and bundled runtime/JRE every time there's a security update?

    - by rob
    It seems like there's a new major security hole patched in Java every other week, and I would assume the same goes for other development platforms. After years of frustration trying to get customers to install and configure a compatible JRE on their systems, we started bundling one with our software. (By bundling, I mean we extract a copy of the JRE in our installation directory--we don't install the JRE and configure it as the system default.) The problem is, it's a hassle having to keep that JRE up-to-date because first we have to retest everything to make sure the update didn't break anything (it has broken some of our third-party dependencies in the past). How seriously, if at all, are we putting our customers at risk if we don't update our SDK/JDK and the runtime/JRE that we bundle with our product every time there's a security update? Is it reasonable to just update on a periodic schedule--say, once every 6 months or so?

    Read the article

  • Megaman and Protoman versus Decepticon Transformers [Video]

    - by Asian Angel
    What happens when Megaman infiltrates a Decepticon stronghold? Trouble with a capital S when Starscream shows up! Watch as Protoman arrives to help even up the odds in the battle against the Decepticons. Rockman and Transformers Stop motion : Go! Rockman! [via Geeks are Sexy] HTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear MonitorsMacs Don’t Make You Creative! So Why Do Artists Really Love Apple?

    Read the article

  • How to create a scripted sequence

    - by igrad
    Like countless other video games, I'd like to have scripted sequences in my game. Character 1 says something, the player replies, then a rock falls, that sorta stuff. I could find a way to do it, but I would like to use a common method, assuming there is one. My current thought is to have a separate file for each level of the game that contains all the possible scripted actions for that level. When the corresponding trigger is activated, the function is called. I think early Call of Duty games (up to CoD4) used something similar, but I'm not entirely sure.

    Read the article

  • How do you deal with transitions in animating walking?

    - by Aerovistae
    I'm pretty new to this whole animating models thing. Just learning the ropes. I got a nice walking animation going, which I can loop while a character is walking, but what about when they stop walking? I mean, they could be at any point in the animation at the time the player stops walking. How do I get them to smoothly return to a standing still position without having them snap into that position? The same goes for starting walking from a standing still position. Do you need a separate animation? How is this dealt with?

    Read the article

  • Human powered document processing

    - by Denivic
    I want to create a "Human powered document processing" website in a formed as a gaming mechanic that will prompt volunteers to weed out text missed by OCR (optical character reader) The challenge is that the OCR output often contains errors and omissions, which hampers searches. Manual corrections is needed to weed out these mistakes, so that the text become machine readable.. I want to accomplish these task by splitting dull repetitive task into tiny microtasks and distributing then to register contributors on my site. I want to digitalized pedigree books into an online database. I want to recreate recaptcha and http://www.digitalkoot.fi/en/splash all roll into one.. Help!!!! What programing languages is best needed to create a recapctch type website and is there any open source project similar to this I can use? I need a some directions to begin this project, so all and any help will be great.

    Read the article

  • Release Notes 12/12/2012

    This past week the CodePlex team worked on several fixes to improve the stability of our TFS infrastructure, including applying TFS 2012 Update 1. We apologize for the recent downtime. We are not completely out of the woods, but we appreciate your patience as we work through the issues. Additional Bug Fixes: Fixed several issues with character encoding within file paths. Fixed issue where the number of pull requests and forks were disappearing after selecting either link. Fixed issue blocking license changes when special characters exist in copyright holder field. Have ideas on how to improve CodePlex? Please visit our suggestions page! Vote for existing ideas or submit a new one. As always you can reach out to the CodePlex team on Twitter @codeplex or reach me directly @mgroves84

    Read the article

  • Feasible to send marketing emails as an image?

    - by Anonymous -
    Is it feasible to send marketing emails entirely as images - apart from a link at the top, giving the option for the recipient to view the email online (in their browser) and one at the footer to unsubscribe from our mailing list? Anyone who's coded a html email template before knows how much of a pain it is to end up with the final design that displays 'properly' (rarely does it display the same in all clients) and doesn't break. I understand there's the possibility of people simply ignoring the email altogether should their email clients be set not to automatically download images, but many of our email primarily feature images anyway. Thoughts?

    Read the article

  • Multiple style sheets best practice

    - by user1145927
    I currently am working on a project which has one large style sheet for about 20 pages. The style sheet contains some styles which are specific for certain pages. I'd like to break the style sheet up so there is one style sheet for each page with one master style sheet that handles everything generic. The reason I want to do this is so people can work on multiple pages without having to worry about who has that large style sheet checked out (I'm using TFS). Is this good practice?

    Read the article

  • How to deploy a single website to multiple physical servers.?

    - by user70122
    I want to deploy my PHP and Ajax based Dating website to multiple physical servers. Does anyone know the method. Is there possible any method to save the files and setting (and also the user input), on all of the physical server, so that the servers do the following jobs. Servers used as a network, speeding up the process giving a robust thing to the end user. Data to be stored on all the servers' hard drivers, and Every server have the internet connection from different provider, so for example a. if any of the internet providers gets down, or b. there occur any hardware or power failure, the website still runs, without a break and without any data loss. Does anyone know about some online course, or some comprehensive tutorials about this topic ?

    Read the article

  • Multiple weapons for android game

    - by Z3r0
    I am trying to make a 3D game for android using the Rajawali engine to render the 3D graphics and blender for designing my models(exporting as .md2), and I want my character to be able to change weapons, armor, helm, etc. Rendering every possible animation would be too much: if I had 10 different weapons, 10 armor and 10 helm, I would have to create 1000 animations with every possible equipment and if I add boots to list it would be even worse. I read somewhere you can use bones for this; but in Android, I only get the object itself to work with. Does anyone has an idea how i can solve this? If I make the weapon a different object how do I parent it to my models in my game?

    Read the article

  • Limit website usage in court

    - by steveo225
    I run a few websites for a non-profit organization. Recently, our neighbor has been taking us to court and attempting to sue over everything he can. He made a comment to a supporter of ours that he wants the land and knows we won't sell, so he is trying to use his money to break us, and get the land for cheap. One of his latest tactics was to use excerpts from our website to take us to court about potential zoning violations for ideas we spit-balled on a forum with our supporters. I am trying to find a legal disclaimer that prevents somebody from using any information from our sites against us in court. Can this be done? If so, is there a default disclaimer on the web that would fit our needs? Thanks!

    Read the article

  • SQL binary value to PHP variable leading zeros

    - by Agony
    Using sql query to pull data from a mssql database results in a value that still has leading zeros. The data in database is stored as binary(13) - so it will pull all 13 digits. However the value is a text, so any leading zeros will generally show up as '?' in a form on the site - and in return will update wrong data to the database later. So what i need is to only select/display the text itself, not all 13 bytes. using: SELECT CONVERT(char,uilock_pw) AS uipwd FROM tbl_UserAccount or SELECT uilock_pw FROM tbl_UserAccount still adds the leading zeros to the char array. Example in database: 0x71776531323300000000000000 Would show up as: qwe123??????? But should be: qwe123 Im not even sure what character those ? represent. Using Echo results in a normal qwe123 - but not in a form.

    Read the article

< Previous Page | 176 177 178 179 180 181 182 183 184 185 186 187  | Next Page >