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  • Dirt Cheap Bi-Directional Antenna Wirelessly Extends Your LAN

    - by Jason Fitzpatrick
    If you’re looking for an effective way to link remote LANs without the hassle of laying cable, this DIY bi-directional antenna is a quick (and cheap) method for bringing internet access to outbuildings and other locations. Tinker Danilo Larizza needed to share internet access between apartments that are relatively close together but not hardwired–ruling out simply sharing the access via existing LAN infrastructure. His solution combines a simple scrap wire antenna array mounted inside a plastic food bin (seen here with the cover removed to show the antenna) and some coaxial cable to link the antenna to two routers. Our favorite part about his build is that he constructed the pair to establish if the antenna setup would even work in his location and intended to buy commercial antennas if it did; his Tupperware models worked so well, however, they’re now the permanent solution. Hit up the link below for more information about the project. 2.4 Ghz Directive Biquad Antenna [via Hack A Day] How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

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  • OpenGL ES 2.0 texture distortion on large geometry

    - by Spruce
    OpenGL ES 2.0 has serious precision issues with texture sampling - I've seen topics with a similar problem, but I haven't seen a real solution to this "distorted OpenGL ES 2.0 texture" problem yet. This is not related to the texture's image format or OpenGL color buffers, it seems like it's a precision error. I don't know what specifically causes the precision to fail - it doesn't seem like it's just the size of geometry that causes this distortion, because simply scaling vertex position passed to the the vertex shader does not solve the issue. Here are some examples of the texture distortion: Distorted Texture (on OpenGL ES 2.0): http://i47.tinypic.com/3322h6d.png What the texture normally looks like (also on OpenGL ES 2.0): http://i49.tinypic.com/b4jc6c.png The texture issue is limited to small scale geometry on OpenGL ES 2.0, otherwise the texture sampling appears normal, but the grainy effect gradually worsens the further the vertex data is from the origin of XYZ(0,0,0) These texture issues do not occur on desktop OpenGL (works fine under Windows XP, Windows 7, and Mac OS X) I've only seen the problem occur on Android, iPhone, or WebGL(which is similar to OpenGL ES 2.0) All textures are power of 2 but the problem still occurs Scaling the vertex data - The values of a vertex's X Y Z location are in the range of: -65536 to +65536 floating point I realized this was large, so I tried dividing the vertex positions by 1024 to shrink the geometry and hopefully get more accurate floating point precision, but this didn't fix or lessen the texture distortion issue Scaling the modelview or scaling the projection matrix does not help Changing texture filtering options does not help Disabling mipmapping, or using GL_NEAREST/GL_LINEAR does nothing Enabling/disabling anisotropic does nothing The banding effect still occurs even when using GL_CLAMP Dividing the texture coords passed to the vertex shader and then multiplying them back to the correct values in the fragment shader, also does not work precision highp sampler2D, highp float, highp int - in the fragment or the vertex shader didn't change anything (lowp/mediump did not work either) I'm thinking this problem has to have been solved at one point - Seeing that OpenGL ES 2.0 -based games have been able to render large-scale, highly detailed geometry

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  • Implmenting RLE into a tilemap or how to create a large 3D array?

    - by Smallbro
    Currently I've been using a 3D array for my tiles in a 2D world but the 3D side comes in when moving down into caves and whatnot. Now this is not memory efficient and I switched over to a 2D array and can now have much larger maps. The only issue I'm having now is that it seems that my tiles cannot occupy the same space as a tile on the same z level. My current structure means that each block has its own z variable. This is what it used to look like: map.blockData[x][y][z] = new Block(); however now it works like this map.blockData[x][y] = new Block(z); I'm not sure why but if I decide to use the same space on say the floor below it wont allow me to. Does anyone have any ideas on how I can add a z-axis to my 2D array? I'm using java but I reckon the concept carries across different languages. Edit: As Will posted, RLE sounds like the best method for achieving a fast 3D array. However I'm struggling to understand how I would even start to implement it? Would I create a 4D array the 4th being something which controls how many to skip? Or would the x-axis simply change altogether and have large gaps in between - for example [5][y][z] would skip 5 tiles? Is there something really obvious here which I am missing? The number of z levels I'm trying to have is around 66, it would be preferably that I can have up to or more than 1000 in x and y.

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  • redirect an old URL using web.config

    - by Dog
    i'm still very new to using URL rewrites and redirects and i'm having some problems on something i thought was quite simple... i've just rebuilt a website and want to redirect the old URLs to the new ones... for example : http://www.mydomain.com/about.asp?lang=1 should now be http://www.mydomain.com/content.asp?id=100230&title=about&langid=1 unfortunately, everything i've tried is giving me errors or simply does nothing. here is one rule i tried : <rule name="redirectoldabout" enabled="true" stopProcessing="true"> <match url="( .*)" negate="true" /> <conditions> <add input="{HTTP_HOST}" pattern="^mydomain\.com/about\.asp\?lang=1$" /> </conditions> <action type="Redirect" url="http://www.mydomain.com/content.asp?id=100230&title=about&langid=1" redirectType="Permanent" /> but i get an error back : HTTP Error 500.19 - Internal Server Error The requested page cannot be accessed because the related configuration data for the page is invalid. any suggestions as to what i'm doing wrong? thanks dog

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  • WizMouse Enables Mouse Over Scrolling on Any Window

    - by ETC
    WizMouse is a free and lightweight Windows application that enables a simple but effective trick: the ability to scroll the contents of a window that is under your mouse cursor without shifting the focus to that window. It may not seem like much, at first glance, but the ability to scroll a window without having to click on it and shift the focus of your current window is a huge time saver. Once WizMouse is installed simply mousing over any open window and engage your scroll wheel for instant scroll with no additional click or shift in focus necessary. You’ll get so used to it you’ll forget that it wasn’t built into Windows from the start. Hit up the link below to grab a copy of WizMouse, a free and Windows only application. WizMouse [Antibody Software] Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) WizMouse Enables Mouse Over Scrolling on Any Window Enhance GIMP’s Image Editing Power with Gimp Paint Studio Reclaim Vertical UI Space by Moving Your Tabs to the Side in Firefox Wind and Water: Puzzle Battles – An Awesome Game for Linux and Windows How Star Wars Changed the World [Infographic] Tabs Visual Manager Adds Thumbnailed Tab Switching to Chrome

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  • What's the best way to generate an NPC's face using web technologies?

    - by Vael Victus
    I'm in the process of creating a web app. I have many randomly-generated non-player characters in a database. I can pull a lot of information about them - their height, weight, down to eye color, hair color, and hair style. For this, I am solely interested in generating a graphical representation of the face. Currently the information is displayed with text in the nicest way possible, but I believe it's worth generating these faces for a more... human experience. Problem is, I'm not artist. I wouldn't mind commissioning an artist for this system, but I wouldn't know where to start. Were it 2007, I'd naturally think to myself that using Flash would be the best choice. I'd love to see "breathing" simulated. However, since Flash is on its way out, I'm not sure of a solid solution. With a previous game, I simply used layered .pngs to represent various aspects of the player's body: their armor, the face, the skin color. However, these solutions weren't very dynamic and felt very amateur. I can't go deep into this project feeling like that's an inferior way to present these faces, and I'm certain there's a better way. Can anyone give some suggestion on how to pull this off well?

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  • OUM is Flexible and Scalable

    - by user535886
    Flexible and Scalable Traditionally, projects have been focused on satisfying the contents of a requirements document or rigorously conforming to an existing set of work products. Often, especially where iterative and incremental techniques have not been employed, these requirements may be inaccurate, the previous deliverables may be flawed, or the business needs may have changed since the start of the project. Fitness for business purpose, derived from the Dynamic Systems Development Method (DSDM) framework, refers to the focus of delivering necessary functionality within a required timebox. The solution can be more rigorously engineered later, if such an approach is acceptable. Our collective experience shows that applying fit-for-purpose criteria, rather than tight adherence to requirements specifications, results in an information system that more closely meets the needs of the business. In OUM, this principle is extended to refer to the execution of the method processes themselves. Project managers and practitioners are encouraged to scale OUM to be fit-for-purpose for a given situation. It is rarely appropriate to execute every activity within OUM. OUM provides guidance for determining the core set of activities to be executed, the level of detail targeted in those activities and their associated tasks, and the frequency and type of end user deliverables. The project workplan should be developed from this core. The plan should then be scaled up, rather than tailored down, to the level of discipline appropriate to the identified risks and requirements. Even at the task level, models and work products should be completed only to the level of detail required for them to be fit-for-purpose within the current iteration or, at the project level, to suit the business needs of the enterprise and to meet the contractual obligations that govern the project. OUM provides well defined templates for many of its tasks. Use of these templates is optional as determined by the context of the project. Work products can easily be a model in a repository, a prototype, a checklist, a set of application code, or, in situations where a high degree of agility is warranted, simply the tacit knowledge contained in the brain of an analyst or practitioner. For further reading on agility, see Balancing Agility and Discipline: A guide fro the Perplexed.

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  • How to Generate XBRL from Oracle's Applications

    - by Theresa Hickman
    I've been getting quite a few emails asking how Oracle supports XBRL. As of June 2011, all public US companies were required to produce XBRL-based financial statements to the SEC. The latest XBRL 2.1 specifications are supported by Oracle Hyperion Disclosure Management, which supports the XBRL tagging of financial statements as well as the disclosures and footnotes within your 10K and 10Q filings. Because many of our customers use Hyperion Financial Management (HFM) for their consolidation needs, they simply generate XBRL statements from their consolidated financial results. Click here to watch a 3 min demo about this cool tool. Question: What if you don't use Hyperion Financial Management, and you only use E-Business Suite General Ledger or PeopleSoft General Ledger? Answer: No problem, all you need is Hyperion Disclosure Management to generate XBRL from your general ledger. Here are the steps: Upload the XBRL taxonomy from the SEC or XBRL website into Hyperion Disclosure Management. Publish your financial statements out of general ledger to Excel. Perform the XBRL tag mapping from the Excel output to Hyperion Disclosure Management.

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  • Is 'Protection' an acceptable Java class name

    - by jonny
    This comes from a closed thread at stack overflow, where there are already some useful answers, though a commenter suggested I post here. I hope this is ok! I'm trying my best to write good readable, code, but often have doubts in my work! I'm creating some code to check the status of some protected software, and have created a class which has methods to check whether the software in use is licensed (there is a separate Licensing class). I've named the class 'Protection', which is currently accessed, via the creation of an appProtect object. The methods in the class allow to check a number of things about the application, in order to confirm that it is in fact licensed for use. Is 'Protection' an acceptable name for such a class? I read somewhere that if you have to think to long in names of methods, classes, objects etc, then perhaps you may not be coding in an Object Oriented way. I've spent a lot of time thinking about this before making this post, which has lead me to doubt the suitability of the name! In creating (and proof reading) this post, I'm starting to seriously doubt my work so far. I'm also thinking I should probably rename the object to applicationProtection rather than appProtect (though am open to any comments on this too?). I'm posting non the less, in the hope that I'll learn something from others views/opinions, even if they're simply confirming I've "done it wrong"!

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  • JPEG images not loading on PlayBook (Marmalade + iwgame)

    - by Vexille
    I'm using iwgame on a test project and I was trying to render different resolutions of JPG and PNG images. Everything works fine on the Marmalade Simulator, however once I deploy the game to our PlayBook and run it, only the PNG images are shown. I have declared the images in the MKB file and on a XML file iwgame's using to load the images. I've checked the deployments folder and all images are present in the intermediatefiles/native folder. We're currently using a BlackBerry only license, so we can only test this on the PlayBook, but we do intend to get a Community license and deploy to iOS and Android devices eventually (I'm not sure if this is a problem exclusive to the PlayBook). I really don't know if this is a Marmalade or a iwgame issue. I have a different test project without iwgame and it simply won't run with jpg images (I get the error: 'Could not find handler for extension "jpg"'). While searching for a sollution, I've seen people talking about using libjpg, but I've also found that Marmalade supposedly has integrated native jpeg support (and because of that iwgame has abandoned their jpeg loading support since v0.340), so I don't know what to think. I'm currently using the most recent versions of both Marmalade and iwgame, I believe: Marmalade 6.1.2 and iwgame 0.400. Also, please let me know if there's an easier or better way to do this, such as linking libjpg or something (I'm not exactly sure how to do this). I really would appreciate some help with this, there's a huge difference in size for the images we're planning to use, from a ~500kb jpg file to a ~3.5mb png file. Thanks, guys.

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  • Using MVC with a retained mode renderer

    - by David Gouveia
    I am using a retained mode renderer similar to the display lists in Flash. In other words, I have a scene graph data structure called the Stage to which I add the graphical primitives I would like to see rendered, such as images, animations, text. For simplicity I'll refer to them as Sprites. Now I'm implementing an architecture which is becoming very similar to MVC, but I feel that that instead of having to create View classes, that the sprites already behave pretty much like Views (except for not being explicitly connected to the Model). And since the Model is only changed through the Controller, I could simply update the view together with the Model in the controller, as in the example below: Example 1 class Controller { Model model; Sprite view; void TeleportTo(Vector2 position) { model.Position = view.Position = position; } } The alternative, I think, would be to create View classes that wrap the sprites, make the model observable, and make the view react to changes on the model. This seems like a lot of extra work and boilerplate code, and I'm not seeing the benefits if I'm just going to have one view per controller. Example 2 class Controller { Model model; View view; void TeleportTo(Vector2 position) { model.Position = position; } } class View { Model model; Sprite sprite; View() { model.PropertyChanged += UpdateView; } void UpdateView() { sprite.Position = model.Position; } } So, how is MVC or more specifically, the View, usually implemented when using a retained-mode renderer? And is there any reason why I shouldn't stick with example 1?

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  • Logic that can traverse all possible layouts, but not checking every combination of identical pieces?

    - by George Bailey
    Suppose we have a grid of arbitrary size, which is filled by blocks of various widths and heights. There are many 2x2 blocks (meaning they take a total of 4 cells in the grid) and many 3x3 blocks, as well as some 5x4, 4x5, 2x3, etc. I was hoping I could set up a program that would look at all possible layouts, and rank them, and find the best one. Simply it would look at all possible positions of these blocks, and see what setup is the best rank. (the rank based on how many of these can be connected by a roadway system of 1x1 road blocks, and how many squares can be left empty after this is done. - wanting to fit the most blocks as possible with the least roads.) My question, is how should I traverse all the possibilities? I could take all the blocks and try them one at a time, but since all 2x2 blocks are equal, and there are a couple dozen of them, there is no point in trying every combination there, as in the following AA BBB AA BBB CCBBB CCEEE DD EEE DD EEE is exactly the same as CC EEE CC EEE AAEEE AABBB DD BBB DD BBB You notice that there are 2 3x3 blocks and 3 2x2 blocks in my two examples. Based on the model I have now, the computer would try both of these combinations, as well as many others. The problem is that it is going to try every single possible variation of my couple dozen 2x2 blocks. And that is sorely inefficient. Is there a reasonable way to take out this duplicated work, somehow getting the computer program to treat all 2x2 blocks as equal/identical, instead of one requiring rearranging/swapping of these identical blocks? Can this be done?

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  • Need help with cybersquatting complaint: can a domain name forward AND resolve at same time? [on hold]

    - by Alan
    Probably a silly question for you pros... but for this novice here, I just want to make sure my understanding is correct. Context: I am trying to prove that a domain name owner has been cybersquatting and has never used the domain name in question. There are 4 shots from WayBackMachine over a three-year period that show the domain name resolving to a basic server index page with either no files or a single cgi-bin folder. The domain name owner claims, however, that the domain name was forwarded over the entire time from to another website, and that these captures probably coincided with occasional "outages." It is my understanding that: a) domain name forwarding is binary: if a domain name is forwarded to a valid site, it cannot simultaneously resolve to a valid IP address. Is this correct? b) domain name forwarding is not subject to "outages": servers can have outages, and websites can be down, but the forwarding itself cannot be down, as this is simply a pointer. (Or, the entire registrar where the DNS settings are hosted would have to malfunction. Is this correct? FINALLY, bonus question for pro webmasters: What is the likelihood that the WayBackMachine would capture the domain name on just those occasions when the webmaster disabled forwarding to supposedly work on the new site? Mucho thanks in advance!

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  • git for personal (one-man) projects. Overkill?

    - by Anto
    I know, and use, two version control systems: Subversion and git. Subversion, as of now, gets used for personal projects where I am the only developer and git gets used for open source projects and projects where I believe others will also work on the project. This is mostly because of git's amazing forking and merging capabilities, where everyone may work on their own branch; very handy. Now, I use Subversion for personal projects, as I think git makes little sense there. It seems to be a little bit of overkill. It is OK for me if it is centralized (on my home server, usually) when I am the only developer; I take regular backups anyway. I don't need the ability to make my own branch, the main branch is my branch. Yes, SVN has simple support for branching, but much more powerful support for it makes no sense, I think. Merging can be a pain with it, or at least from my little experience. Is there any good reason for me to use git on personal projects, or is it just simply overkill?

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  • bluetooth daemon not running at startup

    - by ffaxer
    I'm trying to connect a bluetooth mouse to my Xubuntu system using Blueman (v. 1.21) Problem seems to be bluetoothd not running at startup, so blueman refuses to start, only a dialog appears: "Bluez daemon is not running, blueman-manager cannot continue." On my system, bluetoothd will run only as root (sudo), so my current workaround is simply to sudo bluetoothd manually, which works fine but id like to have it run at startup so that my mouse is just working without any interaction from me, if possible. If i try to start bluetoothd as non-root it reports: Bluetooth deamon 4.91 Unable to get on D-Bus In the startup scripts i found the same bluetoothd script in all runlevels and init.d: DAEMON=/usr/sbin/bluetoothd test -f /usr/sbin/bluetoothd || exit 0 # bluetoothd normally starts up by udev rules. it needs dbus to function, log_progress_msg "bluetoothd" pkill -TERM bluetoothd || true log_progress_msg "bluetoothd" I looked in /etc/udev/rules.d/ but no reference to bluetoothd. Further i have already tried with no luck: Editing /etc/dbus-1/system.d/bluetooth.conf to include my user (essentially copying the part that was for root): I tried it while both keeping the root policy and without, still, no luck! Editing /etc/pam.d/common-session and /etc/pam.d/gdm to include the line: session optional pam_ck_connector.so In the case of common-session it was already there but with a "nox11" which i tried removing. No luck no luck. Btw, I'm confused as to which session manager I'm using, since i have both xfce4-session and gdm-session-worker running. Anyways, hope someone is savvy enough to figure it out or bring some hints, otherwise i sincerely apologize for wasting your time! I'll sign off with uname -a: Linux [mycompname] 3.0.0-9-lowlatency #12ppa1~natty1-Ubuntu SMP PREEMPT Mon Aug 22 06:52:15 UTC 2011 x86_64 x86_64 x86_64 GNU/Linux Peace B)

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  • What is the advantage to using a factor of 1024 instead of 1000 for disk size units?

    - by Joe Z.
    When considering the disk space of a storage medium, normally the computer or operating system will represent it in terms of powers of 1024 - a kilobyte is 1,024 bytes, a megabyte is 1,048,576 bytes, a gigabyte is 1,073,741,824 bytes, and so on. But I don't see any practical reason why this convention was adopted. Usually when disk size is represented in kilo-, mega-, or giga-bytes, it has to be converted into decimal first. In places where a power-of-two byte count actually matters (like the block size on a file system), the size is given in bytes anyway (e.g. 4096 bytes). Was it just a little aesthetic novelty that computer makers decided to adopt, but storage medium vendors decided to disregard? Whenever you buy a hard drive, there's always a disclaimer nowadays that says "One gigabyte means one billion bytes". It would feel like using the binary definition of "gigabyte" would artificially inflate the byte count of a device, making drive-makers have to pack 1.1 terabytes into a drive in order to have it show up as "1 TB", or to simply pack 1 terabyte in and have it show up as "931 GB" (and most of them do the latter). Some people have decided to use units like "KiB" or "MiB" in favour of "KB" and "MB" in order to distinguish the two. But is there any merit to the binary prefixes in the first place? There's probably a bit of old history I'm not aware of on this topic, and if there is, I'm looking for somebody to explain it. (Apologies if this is in the wrong place. I felt that a question on best practice might belong here, but I have faith that it will be migrated to the right place if it's incorrect.)

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  • Oracle Fusion Applications Design Patterns Now Available

    - by Frank Nimphius
    "The Oracle Fusion Applications user experience design patterns are published! These new, reusable usability solutions and best-practices, which will join Oracle dashboard patterns and guidelines that are already available online, are used by Oracle to artfully bring to life a new standard in the user experience, or UX, of enterprise applications. Now, the Oracle applications development community can benefit from the science behind the Oracle Fusion Applications user experience, too.These Oracle Fusion Applications UX Design Patterns, or blueprints, enable Oracle applications developers and system implementers everywhere to leverage professional usability insight when [...]  designing exciting, new, highly usable applications -- in the cloud or on-premise.  Based on the Oracle Application Development Framework (ADF) components, the Oracle Fusion Applications patterns and guidelines are proven with real users and in the Applications UX usability labs, so you can get right to work coding productivity-enhancing designs that provide an advantage for your entire business.  What’s the best way to get started? We’ve made that easy, too. The Design Filter Tool (DeFT) selects the best pattern for your user type and task. Simply adapt your selection for your own task flow and content, and you’re on your way to a really great applications user experience. More Oracle applications design patterns and training are coming your way in the future. To provide feedback on the sets that are currently available, let us know in the comments section or use the contact form provided."

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  • Cat 6 Only 100mbit speed

    - by Stu2000
    I tried two different cat6 cables directly connected between my two ubuntu machines. This one I ordered online: http://www.amazon.co.uk/gp/product/B002SQPDXS/ref=wms_ohs_product only achieves 100mbit speeds, but does appear to be supporting cross-talk (direct pc to pc), the other cat 6 cable, worked perfectly and gets the full 1gigabit speed. Both tests were performed using ftp and checking the network monitor with direct pc to pc connection. Did the product from amazon lie to me or do I need to manually set a setting somewhere in ubuntu for some cables? I had thought 10 quid for 20m of gigabit ethernet cable was a bit cheap, you get what you pay for... Regards, Stu Update: It seems that after rebooting, the device is set to 1000mbit sec when looking it up with sudo ethtool eth0 However after a while, this will drop down to just 100, after which to reset it to 1000 again, I have to reboot, and simply unpugging and re-plugging in the cable doesn't do it. I tried setting this in networking config file as suggested here: auto eth0 iface eth0 inet static pre-up /usr/sbin/ethtool -s eth0 speed 1000 duplex full but that resulted in my networking failing to start. Is there a problem with my 'auto-negotiation' or something? Can I manually override a setting to 1000mbit?

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  • Upgrading specific pieces of KDE 4.x

    - by Blind Fish
    So this is going to be one of those "is this even possible?" questions. I need to upgrade a piece of my KDE from 4.8.5 to 4.9. Specifically, I need to upgrade Gwenview from the 2.85 version in KDE 4.8.5 to 2.9 version in KDE 4.9. It seems trivial but it's actually a fairly big deal for me. I recently upgraded my Ubuntu to 12.04, and that upgraded my Gwenview to 2.8x. The issue is that the Gwenview 2.8 releases accidentally broke a feature that I rely upon very heavily. It's a known bug that was corrected in 2.9. Unfortunately, the only package available in Synaptic is 4.8.5, which contains Gwenview 2.85. To make matters worse I'm not sure that I can simply take my whole KDE to 4.9 as I am running an older Toshiba Satellite with the Intel 945GMA chipset that I was shocked managed to hold up under the weight of 12.04 as it is. Well, actually it didn't. I had to install Cairo Dock as Unity 2D was hopeless with this chipset. But anyway, I desperately need to get to Gwenview 2.9 without the potential system-wide implosion of upgrading KDE to 4.9. Possible?

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  • Is there a shell-independent HUD-like menu search tool for Xfce/GNOME/Cinnamon?

    - by Redsandro
    The Ubuntu Heads-Up Display (HUD) - you love it or you hate it. Personally I rather like a classic desktop, so I use Xfce or GNOME-fork Cinnamon, and I'd like to keep those menu's where they are. But the HUD is pretty awesome when your menus are complex and you forgot where an option sits. This makes that search trick very interesting. I know the HUD is Unity specific. I am looking for a HUD-like tool to complement the menu in shells other than Unity. There is Appmenu Runner for KDE that does this. There is also appmenu-qt for KDE. Problem with the above is that it uses KDE libs, and it only works for KDE apps. This is Linux, there aught to be something like this for GNOME/GTK apps, right? Looking for any tool that can search the menus. I already use(d) Synapse, Kupfer and GNOME Do, but those are simply app-launchers (with some tricks). Something like that would suffice if only they included searching the menus for the currently focused application. The HUD allows users to activate menu items by typing part of the name. It uses a fuzzy search algorithm that will highlight partial matches. It can match menu items that are multiple layers deep in an application's menu hierarchy. The feature, which replaces traditional menu accelerators, is activated by pressing the alt key. Similar questions: Is there a way to search a menu bar in Debian? - Unix.StackExchange How can I access menu bar items alike hud (unity)? - Unix.StackExchange HUD in other window managers (especially xmonad) - AskUbuntu

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  • Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed

    - by Jason Fitzpatrick
    A smart phone in your pocket is great for on the go news, web browsing, and—of course—mobile gaming. It’s also fantastic for comparison shopping. Today we take a look at four Android scanners and price comparison engines. It’s quite a neat time to be a consumer. Historically if you wanted to do serious price comparisons you had to haul yourself around town, gather flyers from the newspapers, and otherwise invest way too much energy into potential savings that might not even break into double digits. Now you can comparison shop with an ease that borders on magic: by simply pulling out your smart phone and scanning the barcode or typing in the name of the item you wish to compare. Today we’re taking a look at some of the more popular and powerful barcode scanners and price comparison engines available for the Android platform. Before we get to that, a word on our methodology. To test the barcode scanners and the resulting search results we wandered around and rounded up some relatively random items from around the How-To Geek offices. This included a children’s graphic novel, a Wii game, a board game, a pack of razors, a box of tea, and a bottle of nail polish. It’s a decent spread of consumer items that covers several genres. For each application we scanned all the items, looked for the best price at the time, and noted any other relevant benefits of using one scanner over another. It’s worth noting that our primary focus was on the speed and ease of use. You may find that certain scanners have specific features that best suit your needs. What we focused on was how fast you could scan, compare prices, and purchase items if you desired. Since all the scanners are free-as-in-beer, feel free to download them all and run your own tests to confirm our conclusions. Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed How to Run Android Apps on Your Desktop the Easy Way HTG Explains: Do You Really Need to Defrag Your PC?

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  • Best way to implement mouse-based movement in MMOG

    - by fiftyeight
    I want to design an MMO where players click the destination they want to walk to with their mouse and the character moves there, similar to Runescape in this manner. I think it should be easier than keyboard movement since the client can simply send the server the destination each time the player clicks on a destination. The main thing I'm trying to decide is what to do when there are obstacles in the way. It's no problem to implement a simple path-finding solution on the client, the question is if the server will do path-finding as well, since it'll probably take too much Computation power from the server. What I though is that when there is an obstacle the client will send only the first coordinate it plans to go to and then when he gets there he'll send the next coordinate automatically. For example if there is a rock in the way the character will decide on a route that is made of two destinations so it goes around the rock and when it arrives at the first destination it sends the next coordinate. That way if the player changes destination is the middle he won't send unnecessary information. Is this a good way to implement it and is there a standard way MMOGs usually do it? EDIT: I should also mention that the server will make sure all movements are legal and there aren't any walls in the way etc. In the way I wrote it should be quite easy since all movements will be sent in straight lines so the server will just check there aren't any obstacles along that line.

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  • How can I transform a Point2f with a matrix on Android?

    - by Vivendi
    I'm developing for Android and I'm using the android.renderscript.Matrix3f class to do some calculations. What I need to do now is to now is to do something like mat.tranform(pointIn, pointOut); So I need to transform a matrix by a given Point class. In awt I would simply do this: AffineTransform t = new AffineTransform(); Point2D.Float p = new Point2D.Float(); t.transform( p, p ); But in Android I now have this: Matrix3f t = new Matrix3f(); PointF p = new PointF(); // Now I need to tranform it somehow.. But the Matrix3f class in Android doesn't have a Matrix.transform(Point2D ptSrc, Point2D ptDst) method. So I guess I have to do the transformation manually. But I'm not really sure how that works. From what I've seen it's something like a translate and then a rotate? Could anyone please tell me how to do this in code?

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  • Is there a language more general than Lisp?

    - by Jon Purdy
    I've been programming for a long time, and writing in Lisp (well, mostly Scheme) for a little less. My experience in these languages (and other functional languages) has informed my ability to write clean code even with less powerful tools. Lisp-family languages have lovely facilities for implementing every abstraction in common use: S-expressions generalise structure. Macros generalise syntax. Continuations generalise flow control. But I'm dissatisfied. Somehow, I want more. Is there a language that's more general? More powerful? As great as Lisp is, I find it hard to believe no one has come up with anything (dare I say) better. I'm well aware that ordinarily a question like this ought to be closed for its argumentative nature. But there seems to be a broad consensus that Lisp represents the theoretical pinnacle of programming language design. I simply refuse to accept that without some kind of proof. Which I guess amounts to questioning whether the lambda calculus is in fact the ideal abstraction of computation.

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  • Why is an anemic domain model considered bad in C#/OOP, but very important in F#/FP?

    - by Danny Tuppeny
    In a blog post on F# for fun and profit, it says: In a functional design, it is very important to separate behavior from data. The data types are simple and "dumb". And then separately, you have a number of functions that act on those data types. This is the exact opposite of an object-oriented design, where behavior and data are meant to be combined. After all, that's exactly what a class is. In a truly object-oriented design in fact, you should have nothing but behavior -- the data is private and can only be accessed via methods. In fact, in OOD, not having enough behavior around a data type is considered a Bad Thing, and even has a name: the "anemic domain model". Given that in C# we seem to keep borrowing from F#, and trying to write more functional-style code; how come we're not borrowing the idea of separating data/behavior, and even consider it bad? Is it simply that the definition doesn't with with OOP, or is there a concrete reason that it's bad in C# that for some reason doesn't apply in F# (and in fact, is reversed)? (Note: I'm specifically interested in the differences in C#/F# that could change the opinion of what is good/bad, rather than individuals that may disagree with either opinion in the blog post).

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