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  • mx.core::BitmapAsset could not be found

    - by asksuperuser
    I tried the code EmbedAssets.as below found in sample here: http://www.senocular.com/flash/tutorials/as3withmxmlc/ I got this error when building with mxmlc.exe and testing the ouput EmbedAssets.swf in Flash Player 9: VerifyError: Error #1014: mx.core::BitmapAsset could not be found package { import flash.display.Sprite; public class EmbedAssets extends Sprite { [Embed(source="images/trophy.png")] private var TrophyImage:Class; [Embed(source="swfs/satdish.swf")] private var SatelliteAnimation:Class; public function EmbedAssets() { addChild(new SatelliteAnimation()); addChild(new TrophyImage()); } } } satdish.swf is not corrupted so I don't understand why this error message.

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  • Android Thumbnail Loading Problem

    - by y ramesh rao
    I'm using a thumbnail loader in my project the one mentioned below. The problem is that the it loads all the thumbnails properly except the ones who's size is of about 40K. When our back end is giving that sort of thumbnails are not generated and sometimes this eventually leads to a Crash too. What m I supposed to do with this ? public class ThumbnailManager { private final Map<String, Bitmap> drawableMap; public static Context context; private Resources res; private int thumbnail_size; public ThumbnailManager() { drawableMap = new HashMap<String, Bitmap >(); res = new Resources(context.getAssets(), null, null); thumbnail_size = res.getInteger(R.ThumbnailManager.THUMBNAIL_SIZE); } public Bitmap fetchBitmap(String urlString) { if(drawableMap.containsKey(urlString)) { return (drawableMap.get(urlString)); } //Log.d(getClass().getSimpleName(), " Image URL :: "+ urlString); try { InputStream is = fetch(urlString); android.util.Log.v("ThumbnailManager", "ThumbnailManager " + urlString); drawableMap.put(urlString, BitmapFactory.decodeStream(is));//Bitmap.createScaledBitmap(BitmapFactory.decodeStream(is), thumbnail_size, thumbnail_size, false)); return drawableMap.get(urlString); } catch(Exception e) { android.util.Log.v("EXCEPTION", "EXCEPTION" + urlString); return null; } } public void fetchBitmapOnThread(final String urlString, final ImageView imageView) { if(drawableMap.containsKey(urlString)) { imageView.setImageBitmap(drawableMap.get(urlString)); return; } if(urlString.compareTo("AUDIO") == 0) { Bitmap audioThumb = BitmapFactory.decodeResource(context.getResources(), R.drawable.timeline_audio_thumb); drawableMap.put(urlString, Bitmap.createScaledBitmap(audioThumb, thumbnail_size, thumbnail_size, false)); imageView.setImageBitmap(drawableMap.get(urlString)); return; } final Handler handler = new Handler() { public void handleMessage(Message message) { imageView.setImageBitmap((Bitmap) message.obj); } }; Thread thread = new Thread() { public void run() { Bitmap urlBitmap = fetchBitmap(urlString); Message message = handler.obtainMessage(1, urlBitmap); handler.sendMessage(message); } }; thread.start(); } public InputStream fetch(String urlString) throws IOException, MalformedURLException { final URL url = new URL(urlString); final URLConnection conn = url.openConnection(); HttpURLConnection httpConn = (HttpURLConnection) conn; httpConn.setAllowUserInteraction(true); httpConn.setInstanceFollowRedirects(true); httpConn.setRequestMethod("GET"); httpConn.connect(); return(conn.getInputStream()); } }

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  • Task.wait not working as I imagined

    - by user2357446
    I am trying to download a file, wait for the file to finish downloading, and then read the file afterwards. I have the following methods to do this: private async Task startDownload(string link, string savePath) { WebClient client = new WebClient(); client.DownloadProgressChanged += new DownloadProgressChangedEventHandler(client_DownloadProgressChanged); client.DownloadFileCompleted += new AsyncCompletedEventHandler(client_DownloadFileCompleted); await client.DownloadFileTaskAsync(new Uri(link), savePath); } private void checkUpdateButton_Click(object sender, EventArgs e) { Task task = Task.Factory.StartNew(() => startDownload(versionLink, versionSaveTo)); task.Wait(); if (task.IsCompleted) { checkVersion(); } } The checkVersion() method reads the file that was downloaded. This is throwing an IOException saying that the file is in use by something else and cannot be read. I thought that having task.Wait would prevent the rest of the method from executing until the task was finished?

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  • Is an ArrayList automaticaly declared static in Java, if it is an instance variable?

    - by Alex
    I'm trying to do something like this: private class aClass { private ArrayList<String> idProd; aClass(ArrayList<String> prd) { this.idProd=new ArrayList<String>(prd); } public ArrayList<String> getIdProd() { return this.idProd; } } So if I have multiple instances of ArrayLIst<String> (st1 ,st2 ,st3) and I want to make new objects of aClass: { aClass obj1,obj2,obj3; obj1=new aClass(st1); obj2=new aClass(st2); obj3=new aClass(st3); } Will all of the aClass objects return st3 if I access the method getIdProd() for each of them(obj1..obj3)? Is an ArrayList as an instance variable automatically declared static?

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  • What is the explanation of this results in Java ?

    - by M.H
    I have the following code : public class Main { private int i = j; //1 private int j = 10; public static void main(String[] args) { System.out.println((new Main()).i); } } and there is a compiler error in line 1 because an illegal forward reference. But when I am trying the following code : public class Main { int i = getJ(); //1 int getJ(){ return j; } int j=10; public static void main(String[] args) { System.out.println(new Main().i); } } it works fine and the result is 0.Why there is no illegal forward reference in line 1 here?.The two codes look similar to me.

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  • Circular Tally Counter Not Rolling Over

    - by chris ward
    I was practicing my java and was trying to make a simple counter with rollover at max, but for some reason it isn't rolling over. Any advice? public class HandTallyCounter { private int max; private int count; public HandTallyCounter(int max) { this.max = max; count = 0; } public void click() { if (count++ > max) { count = 0; } } public int getCount() { return count; } public void reset() { count = 0; } }

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  • C++Template in Java?

    - by RnMss
    I want something like this: public abstract class ListenerEx<LISTENER, PARENT> implements LISTENER { PARENT parent; public ListenerEx(PARENT p) { parent = p; } } But it doesn't compile. Is there a better solution? Is there something in Java like C++ template that would do check syntax after template deduction? The following explains why I need such a ListenerEX class, if you already know what it is, you don't need to read the following. I have a main window, and a button on it, and I want to get access to some method of the main window's within the listener: public class MainWindow extends JFrame { public void doSomething() { /* ... */ } public void doSomethingElse() { /* ... */ } private JButton button; public MainWindow() { button = new JButton(...); add(button); button.setActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { doSomething(); doSomethingElse(); } }); } } This would compile but does not work properly all the time. (Why would it compile when the ActionListener does not have doSomething() method?) Of course we can do it like this: public class MainWindow extends JFrame { public void doSomething() { } public void doSomethingElse() { } private JButton button; public MainWindow() { button = new JButton(...); add(button); class ActionListener1 implements ActionListener { MainWindow parent; public ActionListener(MainWindow p) { parent = p; } public void actionPerformed(ActionEvent e) { parent.doSomething(); parent.doSomethingElse(); } } button.setActionListener(new ActionListener1(this)); } } However I hate this style ... So I tried: public abstract class ActionListenerEx<P> implements ActionListener { P parent; public ActionListenerEx(P p) { parent = p; } } public class MainWindow extends JFrame { public void doSomething() { } public void doSomethingElse() { } private JButton button; public MainWindow() { button = new JButton(...); add(button); button.setActionListener(new ActionListenerEx<MainWindow>(this) { public void actionPerformed(ActionEvent e) { parent.doSomething(); parent.doSomethingElse(); } }); } } But there's lots of Listeners beside the ActionListener ... public abstract class ActionListenerEx<LISTENER, PARENT> implements LISTENER { PARENT parent; public ActionListenerEx(PARENT p) { parent = p; } } However, it won't compile ... I am fresh at Java, and I wonder if there's already better solution.

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  • Linked lists in Java - Help with writing methods

    - by user368241
    Representation of a string in linked lists In every intersection in the list there will be 3 fields : The letter itself. The number of times it appears consecutively. A pointer to the next intersection in the list. The following class CharNode represents a intersection in the list : public class CharNode { private char _data; private int _value; private charNode _next; public CharNode (char c, int val, charNode n) { _data = c; _value = val; _next = n; } public charNode getNext() { return _next; } public void setNext (charNode node) { _next = node; } public int getValue() { return _value; } public void setValue (int v) { value = v; } public char getData() { return _data; } public void setData (char c) { _data = c; } } The class StringList represents the whole list : public class StringList { private charNode _head; public StringList() { _head = null; } public StringList (CharNode node) { _head = node; } } Add methods to the class StringList according to the details : (I will add methods gradually according to my specific questions) (Pay attention, these are methods from the class String and we want to fulfill them by the representation of a string by a list as explained above) Pay attention to all the possible error cases. Write what is the time complexity and space complexity of every method that you wrote. Make sure the methods you wrote are effective. It is NOT allowed to use ready classes of Java. It is NOT allowed to move to string and use string operations. 1) public int indexOf (int ch) - returns the index in the string it is operated on of the first appeareance of the char "ch". If the char "ch" doesn't appear in the string, returns -1. If the value of fromIndex isn't in the range, returns -1. Here is my try : public int indexOf (int ch) { int count = 0; charNode pos = _head; if (pos == null ) { return -1; } for (pos = _head; pos!=null && pos.getData()!=ch; pos = pos.getNext()) { count = count + pos.getValue(); } if (pos==null) return -1; return count; } Time complexity = O(N) Space complexity = O(1) EDIT : I have a problem. I tested it in BlueJ and if the char ch doesn't appear it returns -1 but if it does, it always returns 0 and I don't understand why... I am confused. How can the compiler know that the value is the number of times the letter appears consecutively? Can I assume this because its given on the question or what? If it's true and I can assume this, then my code should be correct right? Ok I just spoke with my instructor and she said it isn't required to write it in the exercise but in order for me to test that it indeed works, I need to open a new class and write a code for making a list so that the the value of every node is the number of times the letter appears consecutively. Can someone please assist me? So I will copy+paste to BlueJ and this way I will be able to test all the methods. Meanwhile I am moving on to the next methods. 2) public int indexOf (int ch, int fromIndex) - returns the index in the string it is operated on of the first appeareance of the char "ch", as the search begins in the index "fromIndex". If the char "ch" doesn't appear in the string, returns -1. If the value of fromIndex doesn't appear in the range, returns -1. Here is my try: public int indexOf (int ch, int fromIndex) { int count = 0, len=0, i; charNode pos = _head; CharNode cur = _head; for (pos = _head; pos!=null; pos = pos.getNext()) { len = len+1; } if (fromIndex<0 || fromIndex>=len) return -1; for (i=0; i<fromIndex; i++) { cur = cur.getNext(); } if (cur == null ) { return -1; } for (cur = _head; cur!=null && cur.getData()!=ch; cur = cur.getNext()) { count = count + cur.getValue(); } if (cur==null) return -1; return count; } Time complexity = O(N) ? Space complexity = O(1) 3) public StringList concat (String str) - returns a string that consists of the string that it is operated on and in its end the string "str" is concatenated. Here is my try : public StringList concat (String str) { String str = ""; charNode pos = _head; if (str == null) return -1; for (pos = _head; pos!=null; pos = pos.getNext()) { str = str + pos.getData(); } str = str + "str"; return str; } Time complexity = O(N) Space complexity = O(1)

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  • Java compiler rejects variable declaration with parameterized inner class

    - by Johansensen
    I have some Groovy code which works fine in the Groovy bytecode compiler, but the Java stub generated by it causes an error in the Java compiler. I think this is probably yet another bug in the Groovy stub generator, but I really can't figure out why the Java compiler doesn't like the generated code. Here's a truncated version of the generated Java class (please excuse the ugly formatting): @groovy.util.logging.Log4j() public abstract class AbstractProcessingQueue <T> extends nz.ac.auckland.digitizer.AbstractAgent implements groovy.lang.GroovyObject { protected int retryFrequency; protected java.util.Queue<nz.ac.auckland.digitizer.AbstractProcessingQueue.ProcessingQueueMember<T>> items; public AbstractProcessingQueue (int processFrequency, int timeout, int retryFrequency) { super ((int)0, (int)0); } private enum ProcessState implements groovy.lang.GroovyObject { NEW, FAILED, FINISHED; } private class ProcessingQueueMember<E> extends java.lang.Object implements groovy.lang.GroovyObject { public ProcessingQueueMember (E object) {} } } The offending line in the generated code is this: protected java.util.Queue<nz.ac.auckland.digitizer.AbstractProcessingQueue.ProcessingQueueMember<T>> items; which produces the following compile error: [ERROR] C:\Documents and Settings\Administrator\digitizer\target\generated-sources\groovy-stubs\main\nz\ac\auckland\digitizer\AbstractProcessingQueue.java:[14,96] error: improperly formed type, type arguments given on a raw type The column index of 96 in the compile error points to the <T> parameterization of the ProcessingQueueMember type. But ProcessingQueueMember is not a raw type as the compiler claims, it is a generic type: private class ProcessingQueueMember <E> extends java.lang.Object implements groovy.lang.GroovyObject { ... I am very confused as to why the compiler thinks that the type Queue<ProcessingQueueMember<T>> is invalid. The Groovy source compiles fine, and the generated Java code looks perfectly correct to me too. What am I missing here? Is it something to do with the fact that the type in question is a nested class? (in case anyone is interested, I have filed this bug report relating to the issue in this question) Edit: Turns out this was indeed a stub compiler bug- this issue is now fixed in 1.8.9, 2.0.4 and 2.1, so if you're still having this issue just upgrade to one of those versions. :)

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  • Method params match signature, but still getting error

    - by Jason
    I am in the midst of converting a VB library to C#. One of my methods has the following signature in VB: Private Shared Sub FillOrder(ByVal row As DataRowView, ByRef o As Order) In C# I converted it to: private static void FillOrder(DataRowView row, ref Order o) From my constructor inside my Order class, I am calling the FillOrder() method like so: DataView dv = //[get the data] if (dv.Count > 0) { FillOrder(dv[0], this); } In VB, this works: Dim dv As DataView = '[get data]' If dv.Count > 0 Then FillOrder(dv.Item(0), Me) End If However, in VS10 in the C# file I am getting a red squiggle under this call with the following error: The best overloaded method match for [the method] has some invalid arguments This was working code in VB. What am I doing wrong?

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  • Save/Load jFreechart TimeSeriesCollection chart from XML

    - by IMAnis_tn
    I'm working with this exemple wich put rondom dynamic data into a TimeSeriesCollection chart. My problem is that i can't find how to : 1- Make a track of the old data (of the last hour) when they pass the left boundary (because the data point move from the right to the left ) of the view area just by implementing a horizontal scroll bar. 2- Is XML a good choice to save my data into when i want to have all the history of the data? public class DynamicDataDemo extends ApplicationFrame { /** The time series data. */ private TimeSeries series; /** The most recent value added. */ private double lastValue = 100.0; public DynamicDataDemo(final String title) { super(title); this.series = new TimeSeries("Random Data", Millisecond.class); final TimeSeriesCollection dataset = new TimeSeriesCollection(this.series); final JFreeChart chart = createChart(dataset); final ChartPanel chartPanel = new ChartPanel(chart); final JPanel content = new JPanel(new BorderLayout()); content.add(chartPanel); chartPanel.setPreferredSize(new java.awt.Dimension(500, 270)); setContentPane(content); } private JFreeChart createChart(final XYDataset dataset) { final JFreeChart result = ChartFactory.createTimeSeriesChart( "Dynamic Data Demo", "Time", "Value", dataset, true, true, false ); final XYPlot plot = result.getXYPlot(); ValueAxis axis = plot.getDomainAxis(); axis.setAutoRange(true); axis.setFixedAutoRange(60000.0); // 60 seconds axis = plot.getRangeAxis(); axis.setRange(0.0, 200.0); return result; } public void go() { final double factor = 0.90 + 0.2 * Math.random(); this.lastValue = this.lastValue * factor; final Millisecond now = new Millisecond(); System.out.println("Now = " + now.toString()); this.series.add(new Millisecond(), this.lastValue); } public static void main(final String[] args) throws InterruptedException { final DynamicDataDemo demo = new DynamicDataDemo("Dynamic Data Demo"); demo.pack(); RefineryUtilities.centerFrameOnScreen(demo); demo.setVisible(true); while(true){ demo.go(); Thread.currentThread().sleep(1000); } } }

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  • apache commons http client efficiency

    - by wo_shi_ni_ba_ba
    I use apache commons http client to send data via post every second, is there a way to make the following code more efficient? I know http is stateless, but is there anything I can do to improve since the base url is always the same in this case(only the parameter value change. private void sendData(String s){ try { HttpClient client = getHttpClient(); HttpPost method = new HttpPost("http://192.168.1.100:8080/myapp"); System.err.println("send to server "+s); List formparams = new ArrayList(); formparams.add(new BasicNameValuePair("packet", s)); UrlEncodedFormEntity entity = new UrlEncodedFormEntity(formparams, "UTF-8"); method.setEntity(entity); HttpResponse resp=client.execute(method); String res = EntityUtils.toString(resp.getEntity()); System.out.println(res); } catch (Exception e) { e.printStackTrace(); } } private HttpClient getHttpClient() { if(httpClient==null){ httpClient = new DefaultHttpClient(); } return httpClient; }

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  • Read Call History from iPhone on iOS 5 and above

    - by Sandeep Dhama
    I am developing an application and need to read the users call history from iPhone.I have go though all the forums and google it and found that we can get the records from teh callHistory sqlite database by "private/var/root/Library/CallHistory/call_history.db". But this path is not working from iOS 5 and above. Seems like apple has changed all their database path and structure so that no one can accees it. I have also seen some of the application on iTunes who are capable of getting the users call history like:-https://itunes.apple.com/us/app/callog/id327883585?mt=8 I have also check a mac desktop utility called "WonderShare Dr.Fone" which will fetch all the data from your iPhone like call history messages, notes , etc.How this utility is fetching the call history records and other details? If their is any API or private APIs by which i can get the callHistory data path please let me know.

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  • Synchronizing access to an inner object's methods?

    - by user291701
    Suppose I have the following: public class Foo { private ReadingList mReadingList = new ReadingList(); public ReadingList getReadingList() { synchronized (mReadingList) { return mReadingList; } } } If I try modifying the ReadingList object in two threads, the synchronization above won't help me, right?: // Thread 1 foo1.getReadingList().setName("aaa"); // Thread 2 foo2.getReadingList().setName("bbb"); do I have to wrap each method I want synchronized like so: public class Foo { private ReadingList mReadingList = new ReadingList(); public synchronized void setReadingListName(String name) { mReadingList.setName(name); } public synchronized void setReadingListAuthor(String author) { mReadingList.setAuthor(author); } ... and so on for each method of ReadingList I want exposed and synched? I'd end up just writing wrapper methods for each method of ReadingList. Thanks

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  • C++: How to use types that have not been defined?

    - by Jen
    C++ requires all types to be defined before they can be used, which makes it important to include header files in the right order. Fine. But what about my situation: Bunny.h: class Bunny { ... private: Reference<Bunny> parent; } The compiler complains, because technically Bunny has not been completely defined at the point where I use it in its own class definition. This is not sufficient: class Bunny; class Bunny { ... private: Reference<Bunny> parent; } Apart from re-writing my template class Reference so it takes a pointer type (in which case I can use the forward declaration of Bunny), I don't know how to solve this. Any suggestions?

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  • Java: how to represent graphs?

    - by Rosarch
    I'm implementing some algorithms to teach myself about graphs and how to work with them. What would you recommend is the best way to do that in Java? I was thinking something like this: public class Vertex { private ArrayList<Vertex> outnodes; //Adjacency list. if I wanted to support edge weight, this would be a hash map. //methods to manipulate outnodes } public class Graph { private ArrayList<Vertex> nodes; //algorithms on graphs } But I basically just made this up. Is there a better way? Also, I want it to be able to support variations on vanilla graphs like digraphs, weighted edges, multigraphs, etc.

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  • Where are Wireless Profiles stored in Ubuntu [closed]

    - by LonnieBest
    Where does Ubuntu store profiles that allow it to remember the credentials to private wireless networks that it has previously authenticate to and used? I just replaced my Uncle's hard drive with a new one and installed Ubuntu 10.04 on it (he had Ubuntu 9.10 on his old hard drive. He is at my house right now, and I want him to be able to access his private wireless network when he gets home. Usually, when I upgrade Ubuntu, I have his /home directory on another partition, so his wireless profile to his own network persists. However, right now, I'm trying to figure out which .folder I need to copy from his /home/user folder on the old hard drive, to the new hard drive, so that he will be able to have wireless Internet when he gets home. Does anyone know with certainty, exactly which folder I need to copy to the new hard drive to achieve this?

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  • How to retrieve Google Appengine Objects by id (Long value) ?

    - by David
    Hi, i have declared an entity the following way: public class MyEntity { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Long id; @Persistent private String text; //getters and setters } Now I want to retrieve the objects using the id. I tried to manage it from the Google Appengine Data Viewer with "SELECT * FROM MyEntity Where id = 382005" or via a query in a servlet. I get no results returned. But i know for sure that the object with the id exists (i made a jsp which queries all objects in the db and displays them in the db). So what is wrong in my query? Am I querying the wrong field? The Google Appengine Data Viewer names the field "ID/name" and it has the value "id=382005". Do I have to query with this names? I've tried but it didn't work out :(

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  • listbox isSelected databinding in DataTemplate

    - by Kinmarui
    I try to simply databind IsSelected property with IsSelected field in my class. But after I change the value in code its doesn't change the property, neither does clicking on ListBoxItem change the field value. XAML: <FlipView ItemsSource="{Binding Source={StaticResource itemsViewSource}}" ... > <FlipView.ItemTemplate> <DataTemplate> <UserControl Loaded="StartLayoutUpdates" Unloaded="StopLayoutUpdates"> <!-- other controls --> <ListBox Grid.Row="1" Grid.ColumnSpan="3" SelectionMode="Multiple" VerticalAlignment="Center" ItemsSource="{Binding Answers}"> <ListBox.Resources> <local:LogicToText x:Key="logToText" /> </ListBox.Resources> <!-- bind IsSelected only in one way from code to content --> <ItemsControl.ItemTemplate> <DataTemplate> <ListBoxItem IsSelected="{Binding IsSelected, Mode=TwoWay, Converter={StaticResource logToText}}" Content="{Binding IsSelected, Mode=TwoWay, Converter={StaticResource logToText}}"> </ListBoxItem> </DataTemplate> </ItemsControl.ItemTemplate> <!-- not working at all <ListBox.Resources> <Style TargetType="ListBoxItem"> <Setter Property="IsSelected" Value="{Binding IsSelected, Mode=TwoWay}"/> <Setter Property="Content" Value="{Binding IsSelected, Mode=TwoWay}"/> </Style> </ListBox.Resources>--> </ListBox> </UserControl> </DataTemplate> </FlipView.ItemTemplate> </FlipView> Code: Answers private ObservableCollection<PrawoJazdyDataAnswer> _answers = new ObservableCollection<PrawoJazdyDataAnswer>(); public ObservableCollection<PrawoJazdyDataAnswer> Answers { get { return this._answers; } } Single item(Answer) public class PrawoJazdyDataAnswer : NPCHelper// PrawoJazdy.Common.BindableBase { public PrawoJazdyDataAnswer(String ans, bool ansb) { this._ans = ans; this._isSelected = ansb; } public override string ToString() { return _isSelected.ToString(); } //Only For debug purposes normally return _ans; private string _ans; public string Ans { get { return this._ans; } //set { this.SetProperty(ref this._ans, value); } } private bool _isSelected; public bool IsSelected { get { return this._isSelected; } set { _isSelected = value; FirePropertyChanged("IsSelected"); //this.SetProperty(ref this._isSelected, value); } } } FirePropertyChanged public class NPCHelper : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public void FirePropertyChanged(string prop) { if (PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs(prop)); } } Converter(which sometimes seems to be needed and others not..., I tried ~10 approaches from different tutorials/examples) public class LogicToText : IValueConverter { /// <summary> /// /// </summary> public object Convert(object value, Type targetType, object parameter, string language) { //if (value == null || (bool)value == false) // return "False"; return value.ToString(); } /// <summary> /// /// </summary> public object ConvertBack(object value, Type targetType, object parameter, string language) { return value.ToString().Contains("True") ? true : false; } Thanks in advance, and sorry for my English(still learning). @edit Thanks for quick reply. For test purposes i created a button and text block: It's in other controls part (above list box, but in FlipView) <Button Click="spr" >Sprawdz</Button> <TextBlock Text="{Binding Answers[0].IsSelected, Mode=TwoWay}" > </TextBlock> Click method private void spr(object sender, RoutedEventArgs e) { var ans = ((PrawoJazdyDataQuestion)this.flipView.SelectedItem).Answers; foreach (var item in ans) item.IsSelected = item.IsSelected ? false : true; } As I wrote when i'm changing data from code side its change text, but not appearance of ListBoxItem, and if i just select it on ListBox its doesn't change the date i textblock neither in ListBox itself.

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  • how to find which button has been clicked in app widgets in android?

    - by chrish
    I want to design simple app widget which has two textview and two button for previous/next. I am getting difficult to handle button click in app widget. Actually my desire is,if user click on previous button i want to show previous value and if user click on Next button i want to show next value from database. How to know which button is clicked? here i register button click listener like this public static class UpdateWidgetService extends IntentService { public UpdateWidgetService() { super("UpdateWidgetService"); } @Override protected void onHandleIntent(Intent intent) { AppWidgetManager appWidgetManager = AppWidgetManager .getInstance(this); int incomingAppWidgetId = intent.getIntExtra(EXTRA_APPWIDGET_ID, INVALID_APPWIDGET_ID); if (incomingAppWidgetId != INVALID_APPWIDGET_ID) { updateOneAppWidget(appWidgetManager, incomingAppWidgetId); } } private void updateOneAppWidget(AppWidgetManager appWidgetManager, int appWidgetId) { DatabaseManager dbManager = new DatabaseManager(this); dbManager.open(); String contactNumber, date, status, message; ArrayList<QueuedMessage> listOfQuedMessage = (ArrayList<QueuedMessage>) dbManager .fetchContactNumber(); if (listOfQuedMessage.size() == 0) Log.i("Db", "null"); else{ date = dbManager.fetchDate(); message = dbManager.fetchMessage(); status = dbManager.fetchStatus(); dbManager.closeDatabase(); RemoteViews views = new RemoteViews(this.getPackageName(), R.layout.schdulesms_appwidget_layout); views.setTextViewText(R.id.to_appwidget_saved_data, listOfQuedMessage.get(count).contacNumber); views.setTextViewText(R.id.date_appwidget_saved_data, date); views.setTextViewText(R.id.status_appwidget_saved, status); views.setTextViewText(R.id.message_appwidgset_saved_data, message); **//here i want do** if(button1){ btnNxtClick(views, appWidgetId,listOfQuedMessage.size()); }else{ btPrevClick(views, appWidgetId, listOfQuedMessage.size()); } appWidgetManager.updateAppWidget(appWidgetId, views); } } private void btnNxtClick(RemoteViews views, int appWidgetId,int sizeOfList) { Intent btnNextIntent = new Intent(this, this.getClass()); btnNextIntent.putExtra(EXTRA_APPWIDGET_ID, appWidgetId); PendingIntent btnNextPendingIntent = PendingIntent.getService(this, 0, btnNextIntent, PendingIntent.FLAG_UPDATE_CURRENT); views.setOnClickPendingIntent(R.id.btnNext, btnNextPendingIntent); } private void btPrevClick(RemoteViews views, int appWidgetId,int sizeOfList) { Intent btnNextIntent = new Intent(this, this.getClass()); btnNextIntent.putExtra(EXTRA_APPWIDGET_ID, appWidgetId); PendingIntent btnNextPendingIntent = PendingIntent.getService(this, 0, btnNextIntent, PendingIntent.FLAG_UPDATE_CURRENT); views.setOnClickPendingIntent(R.id.btnPrev, btnNextPendingIntent); } } can anyone help me out from this problem?? thanks

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  • ASP.NET MVC - Organizing Site / URLs

    - by CocoB
    My question is around the best practice for dividing up an asp.net mvc web app. I am building a fairly simple application which has two main sections, public and private. Basically I am running up against the issue of collisions between controllers. What I want is to have urls like /public/portfolio, but also have /private/portfolio. Looking into some options, it seems that areas would work well for this situation. Are there other alternatives, such as some creative routing scheme that I should consider?

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  • how to make objects globally accessible?

    - by fayer
    i have this code: class IC_Core { /** * Database * @var IC_Database */ public static $db = NULL; /** * Core * @var IC_Core */ protected static $_instance = NULL; private function __construct() { } public static function getInstance() { if ( ! is_object(self::$_instance)) { self::$_instance = new self(); self::initialize(self::$_instance); } return self::$_instance; } private static function initialize(IC_Core $IC_Core) { self::$db = new IC_Database($IC_Core); } } but when i wanna access IC_Database with: $IC = IC_Core::getInstance(); $IC->db->add() // it says that its not an object. i think the problem lies in self::$db = new IC_Database($IC_Core); but i dont know how to make it work. could someone give me a hand=) thanks!

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  • Does this simple cache class need thread synchronization?

    - by DayOne
    Does this simple cache class need thread synchronization ... if I remove the lock _syncLock statement will encounter any problems? I think i can remove the locks as the references should be updated correctly right? ... BUt i'm think whar happens if client code is iterating over the GetMyDataStructure method and it get replaced? Thanks! public sealed class Cache { private readonly object _syncLock = new object(); private IDictionary<int, MyDataStructure> _cache; public Cache() { Refresh(); } public void Refresh() { lock (_syncLock) { _cache = DAL.GetMyDataStructure(); } } public IDictionary<int, MyDataStructure> **GetMyDataStructure**() { lock (_syncLock) { return _cache; } } }

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  • Java Interface Reflection Alternatives

    - by Phaedrus
    I am developing an application that makes use of the Java Interface as more than a Java interface, i.e., During runtime, the user should be able to list the available methods within the interface class, which may be anything: private Class<? extends BaseInterface> interfaceClass. At runtime, I would like to enum the available methods, and then based on what the user chooses, invoke some method. My question is: Does the Java "Interface" architecture provide any method for me to peek and invoke methods without using the Reflection API? I wish there were something like this (Maybe there is): private Interface<? extends BaseInterface> interfaceAPI; public void someMethod(){ interfaceAPI.listMethods(); interfaceAPI.getAnnotations(); } Maybe there is some way to use Type Generics to accomplish what I want? Thanks, Phaedrus

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  • Trying to draw textured triangles on device fails, but the emulator works. Why?

    - by Dinedal
    I have a series of OpenGL-ES calls that properly render a triangle and texture it with alpha blending on the emulator (2.0.1). When I fire up the same code on an actual device (Droid 2.0.1), all I get are white squares. This suggests to me that the textures aren't loading, but I can't figure out why they aren't loading. All of my textures are 32-bit PNGs with alpha channels, under res/raw so they aren't optimized per the sdk docs. Here's how I am loading my textures: private void loadGLTexture(GL10 gl, Context context, int reasource_id, int texture_id) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), reasource_id, sBitmapOptions); //Generate one texture pointer... gl.glGenTextures(1, textures, texture_id); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[texture_id]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } Here's how I am rendering the texture: //Clear gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); //Enable vertex buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); //Push transformation matrix gl.glPushMatrix(); //Transformation matrices gl.glTranslatef(x, y, 0.0f); gl.glScalef(scalefactor, scalefactor, 0.0f); gl.glColor4f(1.0f,1.0f,1.0f,1.0f); //Bind the texture gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[textureid]); //Draw the vertices as triangles gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Pop the matrix back to where we left it gl.glPopMatrix(); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); And here are the options I have enabled: gl.glShadeModel(GL10.GL_SMOOTH); //Enable Smooth Shading gl.glEnable(GL10.GL_DEPTH_TEST); //Enables Depth Testing gl.glDepthFunc(GL10.GL_LEQUAL); //The Type Of Depth Testing To Do gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA,GL10.GL_ONE_MINUS_SRC_ALPHA); Edit: I just tried supplying a BitmapOptions to the BitmapFactory.decodeResource() call, but this doesn't seem to fix the issue, despite manually setting the same preferredconfig, density, and targetdensity. Edit2: As requested, here is a screenshot of the emulator working. The underlaying triangles are shown with a circle texture rendered onto it, the transparency is working because you can see the black background. Here is a shot of what the droid does with the exact same code on it: Edit3: Here are my BitmapOptions, updated the call above with how I am now calling the BitmapFactory, still the same results as below: sBitmapOptions.inPreferredConfig = Bitmap.Config.RGB_565; sBitmapOptions.inDensity = 160; sBitmapOptions.inTargetDensity = 160; sBitmapOptions.inScreenDensity = 160; sBitmapOptions.inDither = false; sBitmapOptions.inSampleSize = 1; sBitmapOptions.inScaled = false; Here are my vertices, texture coords, and indices: /** The initial vertex definition */ private static final float vertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f }; /** The initial texture coordinates (u, v) */ private static final float texture[] = { //Mapping coordinates for the vertices 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; /** The initial indices definition */ private static final byte indices[] = { //Faces definition 0,1,3, 0,3,2 }; Is there anyway to dump the contents of the texture once it's been loaded into OpenGL ES? Maybe I can compare the emulator's loaded texture with the actual device's loaded texture? I did try with a different texture (the default android icon) and again, it works fine for the emulator but fails to render on the actual phone. Edit4: Tried switching around when I do texture loading. No luck. Tried using a constant offset of 0 to glGenTextures, no change. Is there something that I'm using that the emulator supports that the actual phone does not? Edit5: Per Ryan below, I resized my texture from 200x200 to 256x256, and the issue was NOT resolved. Edit: As requested, added the calls to glVertexPointer and glTexCoordPointer above. Also, here is the initialization of vertexBuffer, textureBuffer, and indexBuffer: ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(texture.length * 4); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); loadGLTextures(gl, this.context);

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