Search Results

Search found 5724 results on 229 pages for 'xcode svn'.

Page 185/229 | < Previous Page | 181 182 183 184 185 186 187 188 189 190 191 192  | Next Page >

  • Issue porting Cocos2d-x to Android

    - by Anil
    I've written a basic game using Cocos2D-x on XCode. It works fine on the iPhone. Now I'm trying to port it to Android. When I run the script ./build_native.sh inside the proj.android folder, it gives me the following error: jni/../../Classes/MemoryModeLayer.cpp: In member function 'void MemoryModeLayer::startNewGame()': jni/../../Classes/MemoryModeLayer.cpp:109:25: error: 'time' is not a member of 'std' jni/../../Classes/MemoryModeLayer.cpp:109:25: note: suggested alternative: /Users/abc/android-ndk-r9d/platforms/android-8/arch-arm/usr/include/time.h:40:17: note: 'time' jni/../../Classes/MemoryModeLayer.cpp:111:5: error: 'random_shuffle' is not a member of 'std' jni/../../Classes/MemoryModeLayer.cpp:112:5: error: 'random_shuffle' is not a member of 'std' make: *** [obj/local/armeabi/objs/cocos2dcpp_shared/__/__/Classes/MemoryModeLayer.o] Error 1 make: Leaving directory `/Users/abc/cocos2d-x-2.2.3/projects/Game/proj.android' In MemoryModeLayer.cpp I have the following: std::srand(unsigned(std::time(0))); std::random_shuffle(_xCod, _xCod + _numberOfRows); std::random_shuffle(_yCod, _yCod + _numberOfColumns); I've included the following headers as well: #include <string> #include <ctime> #include <algorithm> #include <iostream> #include <iomanip> Also added using namespace std in the header file. Is there anything else that I should do?

    Read the article

  • What are the pros and cons about developing under MAC OS? [closed]

    - by user827992
    Sometimes i get the chance to program under MAC OS, i knew about this OS since Apple shipped its computers with a PowerPC by Motorola ( since Panther, more or less ), these days they are all X86 and i see no particular advantages about adopting this platform, also i see only downsides for the main part, i do not want to cause flames, please reply if you have a good answer or you can contribute in some constructive way. I'm trying to write a list of the natively supported languages, or the languages that comes only under MAC OS with some particular technology, my list is this: Objective C with Cocoa/Carbon I'm not considering personal preferences here, if a person X likes to code under Xcode it's probably ok to have a MAC, if a person Y likes to code under Visual Studio it's probably ok to not having a MAC, my purpose is to clarify what MAC OS is good for. I also do not get why people glorify the MAC for historical reasons, I mean a language like Java just comes for MAC only in the 7th edition of its JDK, things like GCC are just a porting and many technologies are out of the question like C# ( I'm sorry, i do not consider MonoDevelop like a serious alternative ) , .Net, ASP, DirectX, and many others are just, again, porting or free software, like PHP, MySQL, Javascript, XML, CSS, OpenGL, etc etc. My question is: what is so special about being a programmer under MAC OS? There is something that I have not seen? I also noticed that a significant portion of MAC users end up using their MAC like a normal Windows PC with Parallels or something like that. I can afford to buy a MAC, show me why this machine is so unique.

    Read the article

  • Script/tool to import series of snapshots, each being a new revision, into Subversion, populating source tree?

    - by Rob
    I've developed code locally and taken a fairly regular snapshot whenever I reach a significant point in development, e.g. a working build. So I have a long-ish list of about 40 folders, each folder being a snapshot e.g. in ascending date YYYYMMDD order, e.g.:- 20100523 20100614 20100721 20100722 20100809 20100901 20101001 20101003 20101104 20101119 20101203 20101218 20110102 I'm looking for a script to import each of these snapshots as a new subversion revision to the source tree. The end result being that the HEAD revision is the same as the last snapshot, and other revisions are as numbered. Some other requirements: that the HEAD revision is not cumulative of the previous snapshots, i.e., files that appeared in older snapshots but which don't appear in later ones (e.g. due to refactoring etc.) should not appear in the HEAD revision. meanwhile, there should be continuity between files that do persist between snapshots. Subversion should know that there are previous versions of these files and not treat them as brand new files within each revision. Some background about my aim: I need to formally revision control this work rather than keep local private snapshot copies. I plan to release this work as open source, so version controlling would be highly recommended I am evaluating some of the current popular version control systems (Subversion and GIT) BUT I definitely need a working solution in Subversion. I'm not looking to be persuaded to use one particular tool, I need a solution for each tool I am considering as I would also like a solution in GIT (I will post an answer separately for GIT so separate camps of folks who have expertise in GIT and Subversion will be able to give focused answers on one or the other). The same question but for GIT: Script/tool to import series of snapshots, each being a new edition, into GIT, populating source tree? An outline answer for Subversion in stackoverflow.com but not enough specifics about the script: what commands to use, code to check valid scenarios if necessary - i.e. a working script basically. http://stackoverflow.com/questions/2203818/is-there-anyway-to-import-xcode-snapshots-into-a-new-svn-repository

    Read the article

  • Shooter in iOS and a visible Aim line before shooting

    - by London2423
    I have to questions. I am trying to develop a game that is iOS but I did it first in my computer so I can tested there. I was able to must of it for PC but I am having a very hard time with iOS port The problem I do have is that I don't know how to shout in iOS. To be more specific how to line render in iOS This is the script I use in my computer using UnityEngine; using System.Collections; public class NewBehaviourScript : MonoBehaviour { LineRenderer line; void Start () { line = gameObject.GetComponent<LineRenderer>(); line.enabled = false; } void Update () { if (Input.GetButtonDown ("Fire1")) { StopCoroutine ("FireLaser"); StartCoroutine ("FireLaser"); } } IEnumerator FireLaser () { line.enabled = true; while (Input.GetButton("Fire1")) { Ray ray = new Ray(transform.position, transform.forward); RaycastHit hit; line.SetPosition (0, ray.origin); if (Physics.Raycast (ray, out hit,100)) { line.SetPosition(1,hit.point); if (hit.rigidbody) { hit.rigidbody.AddForceAtPosition(transform.forward * 5, hit.point); } } else line.SetPosition (1, ray.GetPoint (100)); yield return null; } line.enabled = false; { } } } Which part I have to change for iOS? I already did in the iOS the touch giu event so my player move around in the xcode/Iphone but I need some help with the shouting part. The second part of the question is where I do have to insert or change the script in order to first aim and I DO see the line of aim and then shout. Now the player can only shout. It can not aim at the gameobject, see the the line coming out of the gun aiming at the object and then shout? How I can do that. Everyone tell me Line render but that's what i did Thank you

    Read the article

  • Compiling GCC or Clang for thumb drive on OSX

    - by user105524
    I have a mac book that I don't have admin rights to which I would like to be able to use either GCC or clang. Since I lack admin right I can't install binutils or a compiler to /usr directory. My plan is to install both of these (using an old macbook that I do have admin rights for) to a flash drive and then run the compiler off of there. How would one go building gcc or clang so that it could run just off of a thumb drive? I've tried both but haven't had any success. I've tried doing it defining as many of the directories as possible through configure, but haven't been able to successfully build. My current configure script for gcc-4.8.1 is (where USB20D is the thumb drive): ../gcc-4.8.1/configure --prefix=/Volumes/USB20FD/usr \ --with-local-prefix=/Volumes/USB20FD/usr/local \ --with-native-system-header-dir=/Volumes/USB20FD/usr/include \ --with-as=/Volumes/USB20FD/usr/bin/as \ --enable-languages=c,c++,fortran\ --with-ld=/Volumes/USB20FD/usr/bin/ld \ --with-build-time-tools=/Volumes/USB20FD/usr/bin \ AR=/Volumes/USB20FD/usr/bin/ar \ AS=/Volumes/USB20FD/usr/bin/as \ RANLIB=/Volumes/USB20FD/usr/bin/ranlib \ LD=/Volumes/USB20FD/usr/bin/ld \ NM=/Volumes/USB20FD/usr/bin/nm \ LIPO=/Volumes/USB20FD/usr/bin/lipo \ AR_FOR_TARGET=/Volumes/USB20FD/usr/bin/ar \ AS_FOR_TARGET=/Volumes/USB20FD/usr/bin/as \ RANLIB_FOR_TARGET=/Volumes/USB20FD/usr/bin/ranlib \ LD_FOR_TARGET=/Volumes/USB20FD/usr/bin/ld \ NM_FOR_TARGET=/Volumes/USB20FD/usr/bin/nm \ LIPO_FOR_TARGET=/Volumes/USB20FD/usr/bin/lipo CFLAGS=" -nodefaultlibs -nostdlib -B/Volumes/USB20FD/bin -isystem/Volumes/USB20FD/usr/include -static-libgcc -v -L/Volumes/USB20FD/usr/lib " \ LDFLAGS=" -Z -lc -nodefaultlibs -nostdlib -L/Volumes/USB20FD/usr/lib -lgcc -syslibroot /Volumes/USB20FD/usr/lib/crt1.10.6.o " Any obvious ideas of which of these options need to be turned on to install the appropriate files on the thumb drive during installation? What other magic occurs during xcode installation which isn't occurring here? Thanks for any suggestions

    Read the article

  • OpenGL setup on Windows

    - by kevin james
    I have been trying to use OpenGL for two days now. First on Mac, then on Windows. The problem with Mac is that it doesn't support the newer versions of OpenGL. I ran a tutorial that actually did get some things working, but it only works in XCode (i.e., I can't create a new file, paste in the same code, and get it to work). Because of these issues, I moved to Windows. My Windows 7 has OpenGL 4.3, which is the same that is used in alot of other tutorials. However, not one of these tutorials gives any instruction on how to set it up for the first time. I have come across some vague posts saying that some libraries need to be linked. But WHAT libraries, and HOW do I link them? Please help. I am pretty desperate to set this up as this project is due for work soon. I have actually used OpenGL before at my university, but the computers already had everything set up. The project itself is very easy, but setting up OpenGL is not something I know how to do.

    Read the article

  • Install tmux on Mac OS X

    - by unixben
    This is a short run down on how to get tmux running on your Mac OS X system. The same methodology applies when compiling this on Solaris. What is tmux? According to the developer's page, "tmux is a terminal multiplexer: it enables a number of terminals (or windows), each running a separate program, to be created, accessed, and controlled from a single screen. tmux may be detached from a screen and continue running in the background, then later reattached". Why not just use screen? For me, the primary reason I switched to tmux from screen is the much easier configuration syntax that tmux offers. If you've ever struggled with formatting screen's caption or hardstatus line, then you will appreciate the ease with which you can achieve the same results in tmux. Preparing your environment You will need a C compiler installed. I believe that OS X ships by default with GNU make, but if not, then you will need to obtain it or use Xcode. Download the sources While I'm putting all this together, I like to keep everything neatly tucked away in a build directory. mkdir ~/build cd ~/build curl -OL http://downloads.sourceforge.net/tmux/tmux-1.5.tar.gz curl -OL http://downloads.sourceforge.net/project/levent/libevent/libevent-2.0/libevent-2.0.16-stable.tar.gz Unpack the sources tar xzf tmux-1.5.tar.gz tar xzf libevent-2.0.16-stable.tar.gz Compiling libevent cd libevent-2.0.16-stable ./configure --prefix=/opt make sudo make install Compiling tmux cd ../tmux-1.5 LDFLAGS="-L/opt/lib" CPPFLAGS="-I/opt/include" LIBS="-lresolv" ./configure --prefix=/opt make sudo make install That's all there is to it!

    Read the article

  • Good books or tutorials on building projects without an IDE?

    - by CodexArcanum
    While I'm certainly under no illusions that building software without an IDE is possible, I don't actually know much about doing it well. I've been using graphical tools like Visual Studio or Code::Blocks so long that I'm pretty well lost without them. And that really stinks when I want to change environments or languages. I couldn't really do anything in D until someone made a Visual Studio plugin, and now that I'm trying to do more development on Mac, I can't use D again because the XCode plugins don't work. I'm sick of being lost when I see a .make file and having no idea what I'm supposed to do with a folder full of source files. People can't be compiling them one by one using the console and then linking them one by one. You'd spend more time typing file names than code. So what are the automation and productivity tools of the non-IDE user? How do you manage a project when you're writing all the code in emacs or vim or nano or whatever? I would love it if there was a book or a guide online that spells some of this out.

    Read the article

  • Oracle BI Mobile Security Toolkit For iPad Available for Download

    - by Mike.Hallett(at)Oracle-BI&EPM
    Normal 0 false false false EN-GB X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Oracle BI Mobile Security Toolkit for Apple iPad is now available for download from the Oracle Technology Network here. This toolkit provides the ability to generate a signed version of the Oracle BI Mobile HD application; making use of Apple’s Xcode and the IOS SDKs. With this, partners and customers can get the unsigned, unpacked version of the Oracle BI Mobile app, and combine it with a third-party mobile security vendor of your choice to create a more secure, “containerized” version of Oracle BI Mobile.

    Read the article

  • Mobile development, recommended computer configuration?

    - by MikaelW
    Hi, For the last 4 weeks, I have been trying to get into mobile development. Done a couple of tutorials, read some books, developed a couple of dummy Android apps. The thing is my computer is a 5 years old laptop, it is slow and time has come to replace it and I’m looking at different offers online. Have you got any recommendations? Is there any must-have that should make my developer life easier in the future? Is there anything specific that may be useful at a more advanced stage of development that I just can’t think of right now on the hardware side? (I mean apart from good proc, lots of RAM, many USB ports...) One thing I can think of is to have three OS on the same workstation: Windows, Unix and MacOS (so far I focused on android/java/eclipse but am interested in Iphone/objC/xcode as well) but that’s more on the software side. Anyway, would be grateful for any recommendations. Thanks in advance! Mikael PS: I’m quite free on the budget side of things PPS: I'm aware it's not really a programming question but will still be of interest to some programmers here.

    Read the article

  • Cross-platform builds with OGRE3D via CMake. Any tips?

    - by frarees
    I've been trying to compile a simple project for both OSX and Windows platforms, using OGRE3D, but I've got some problems on the way. I'm using CMake to create my platform specific project files (VS solution & Xcode project). Some problems I found are: OGRE3D source is distributed in 2 flavors, Windows sources and UNIX/OSX sources. In OSX, compiling dependencies (freetype, FreeImage and specially OIS) is such a pain. I don't know how to handle precompiled dependencies (they exist for both Win & Mac). May sound like a noob question, but I would appreciate some tips on this. Resources, forum posts, anything. There exists any "cross-platform base project for OGRE3D" on the net? Would be really helpful if someone who already managed to do this can bring some light. Btw, I'm not basing the project on OGRE3D, it's just that is the biggest library I'm probably using, so I depend a lot on it. Thanks in advantage!

    Read the article

  • Is it a good idea to dynamically position and size controls on a form or statically set them?

    - by CrystalBlue
    I've worked mostly with interface building tools such as xCode's Interface Builder and Visual Studio's environment to place forms and position them on screens. But I'm finding that with my latest project, placing controls on the form through a graphical interface is not going to work. This more has to do with the number of custom controls I have to create that I can't visually see before hand. When I first tackled this, I began to position all of my controls relative to the last ones that I created. Doing this had its own pros and cons. On the one hand, this gave me the opportunity to set one number (a margin for example) and when I changed the margin, the controls all sized correctly to one another (such as shortening controls in the center while keeping controls next to the margin the same). But this started to become a spiders-web of code that I knew wouldn't go very far before getting dangerous. Change one number and everything re sizes, but remove one control and you've created many more errors and size problems for all the other controls. It became more surgery then small changes to controls and layout. Is there a good way or maybe a preferred way to determine when I should be using relative or absolute positioning in forms?

    Read the article

  • How to set up a personal Apple developer account now with an eye on transferring app ownership to a company later?

    - by Rinzwind
    I have two Mac applications that I wrote for my own personal use, but I'm considering polishing them up and giving selling them on the Mac App Store a try. It seemed very premature to consider what would happen if either app would become successful enough to make it possible to set up a business around it, or to sell it to another developer. That is, until I read that Apple doesn't make it easy to transfer app ownership. I'm not sure how to best register with the Apple Developer program now to avoid any possible hassle in this respect later. From what I understand, one can really only transfer ownership of a developer account. I'm not sure about the relationship between an Apple ID and an Apple developer account. Does this mean I should at least not use the Apple ID I'm already using for iTunes, but create a second one to use for registering as an Apple Developer? Is there any disadvantage to using separate Apple IDs like this on the same Mac (one ID for Xcode development, the other ID for iTunes/iCloud/App Store/...)? Should one go as far as having a separate Apple ID & Apple developer account per app one develops? Or is there some other solution to take into account the possibility of transferring app ownership?

    Read the article

  • Cannot access Network Shares on Windows Server 2008 running VisualSVN Server

    - by mwillmott
    Hi, I have installed VisualSVN server on Windows Server 2008. The server is part of a domain but not the domain controller, it is just a data server and now an SVN server. VisualSVN uses port 80 and can only be access from inside the network (i do i by going to the dns name of the server). However, ever since i have installed this, other computers on the network can no longer access the shared folders on the server EXCEPT the domain controller which has no problems accessing the shares. I am stumped, i am guessing it is something to do with Apache running and not using host-headers (or whatever the Apache equivalent may be) but just being bound to the servers DNS name or IP. Any suggestions?

    Read the article

  • TextMate GetBundle stopped working in Snow Leopard

    - by Jauder Ho
    It seems that I am no longer able to Get Bundles using TextMate after upgrading to Snow Leopard. I get the following error message. Googling shows no solutions. I have updated to the latest GetBundle via svn to no avail. /Applications/TextMate.app/Contents/SharedSupport/Support/lib/osx/plist.bundle: dlopen(/Applications/TextMate.app/Contents/SharedSupport/Support/lib/osx/plist.bundle, 9): no suitable image found. Did find: (LoadError) /Applications/TextMate.app/Contents/SharedSupport/Support/lib/osx/plist.bundle: no matching architecture in universal wrapper - /Applications/TextMate.app/Contents/SharedSupport/Support/lib/osx/plist.bundle from /Users/jauderho/Library/Application Support/TextMate/Bundles/GetBundles.tmbundle/Support/getBundles.rb:4

    Read the article

  • Best way to automatically synchronize files between Linux and Windows

    - by Gregory
    My first choice was rsync but it caused some issues and is too manual. My second choice, currently under evaluation is Unison. Are there any other good options for bi-directional auto-syncing? The synching tool cannot add it's own files to the directories to be synched. Which removes CVS/SVN as a choice. Plus they are too manual. The requirements are user-level program on both sides, no root account access available. Only scanning on linux. On windows it could be a virtual drive/path. Very fast and efficient like rsync. Some other requirements include: machines are not on the same network, files cannot fall into the wrong hands, nor can they be handled by 3rd parties, this pretty much excludes all online storage sites.

    Read the article

  • Slow git clone and fetch

    - by EtienneT
    I setuped gitosis on a linux server following this tutorial: http://scie.nti.st/2007/11/14/hosting-git-repositories-the-easy-and-secure-way We are using git on our windows machines with TortoiseGit and msysgit. Pushing changes to the server is pretty fast, but when we want to clone or fetch changes from the remote server, it begins really fast (800k/s) and then drop pretty fast to around 3 to 30k/s and it can take forever to update. git-pull for small update is fast, but as soon as we have to download something of more than a few MB, it is slow. We are switching from SVN to git and this is holding us back from using git full time. Thanks!

    Read the article

  • Configure FastCGI for Python

    - by Rob
    I have nginx running on a VM and I want to run a Trac site. I need to run a python FastCGI server, but I cannot tell which is the server to use. I have found the following: <a href="http://redmine.lighttpd.net/projects/spawn-fcgi">Lighttpd spawn-fcgi</a> But this seems to require that you compile lighttpd just to get the fcgi server, which is weird. <a href="http://svn.saddi.com/py-lib/trunk/fcgi.py">fcgi.py</a> But this one seems to be depreciated. At the very least it is poorly documented. <a href="http://trac.saddi.com/flup">flup</a> This one comes with dependencies on ubuntu (python-cheetah{a} python-mysqldb{a} python-webpy{a}) that seem unnecessary. Also poorly documented. Are their any recent guides for setting this up. Trac's own FastCGI setup page seems to miss some steps.

    Read the article

  • Invalidating unused ssh keys

    - by JH
    I am using one ssh account for all my Subversion users. They send me their public keys and I put them in .ssh/authorized_key of the svn account, then they can check out the code from Subversion using ssh tunnel. So far everything works fine. The problem though is that I want to invalidate keys that have not been used for some time (say one month). Does anyone know a way to make sshd log the public key when a user signs in? Thanks.

    Read the article

  • ForwardAgent in Jenkins

    - by r_2
    I'm trying to enable ForwardAgent in the "Publish over SSH" Jenkins Plugin. This would allow jenkins to execute deployments, rsyncs and svn+ssh checkouts on remote servers. But there's no option for this in the GUI. ForwardAgent is set to yes in /etc/ssh/ssh_config and in /var/lib/jenkins/.ssh/config, but when Jenkins jobs login over ssh, the remote session does not have the key loaded in agent. ("Could not open a connection to your authentication agent.") Is there a way to force ForwardAgent, or a better way to do this (via a Jenkins slave)? Thanks for any ideas, much appreciated!

    Read the article

  • Remote file access.

    - by Rob Rob
    Hi, We're needing to provide remote (read/write) access to a number of files on our network to several users (some technical, some non-technical) who will be running Windows. The non technical users will need to be able to access their files in an easy to use manner. From previous experience, we could do this with: (some sort of) VPN SSH and something like Dokan (i've only previously done this on linux with sshfs) WebDav FTP VPN and SSH access are more open that we need at present, so I'm leaning towards webdav, however I only have limited experience of it (setting up an SVN server several years ago), but my understanding is that users can access it through windows explorer. FTP I haven't had much experience of, as I've always used SFTP via ssh - but i'd imagine we could make this work in a similar way to ssh. So my question is - have I missed any obvious candidates for this task, or if webdav is (or isn't) suitable what are the security implications of using it for this (obviously https will be used for the transfers, etc). Thanks, Rob.

    Read the article

  • Installing Windows Server 2003 on AMD environment

    - by santhosh kumar
    Hi all, Our organisation we have 25 computers and we are trying to setup Windows Server 2003. We are planning to configure Active Directory NAT DNS server Visual Studio Team Foundation Server Subversion (SVN) Trac (Bug tracking tool) FTP server And our Hardware configuration is AMD Athlon 64 X2 Dual (Core processor 5600+, 2.60 GHz) Asus motherboard (M2N series) Transcend 4 GB RAM (800 MHz) 500 GB Hard Disk (RAID enabled) But my colleague is advising me AMD won't suite for servers platforms, and use Intel environment. Also they telling we can't install all the services to one server. I got confusion what to do?... Is really can`t install above services to AMD computer? Thanks...

    Read the article

  • Problem modifying read-only files on Samba NAS

    - by Felix Dombek
    Hi, I have files on a Samba server in the local company network and accessing them from a Windows Vista machine. Usually, if I want to delete a directory containing write-protected (read-only) files, Windows would ask "This file is read-only, are you sure?". However, when I do this with a dir on the server, Windows just tells me that I need permissions. The workaround is to remove the read-only flag from the directory and all contained files and then deleting. However, I have a TortoiseSVN versioned dir on the server, and the .svn dirs contain read-only files. I need to remove the read-only flags from the dir before every commit, or else it fails. This is quite distressing and shouldn't be so. Does someone know how to attack this problem? (If someone knows how to tell TortoiseSVN to not make its files read-only, that would probably be ok as well) ... Thanks!

    Read the article

  • sudoers file cleanup and consolidation tool/script

    - by Prashanth Sundaram
    Hello All, I am curious to know what other folks out there might be using to keep the sudoers file in a sane manner. I am looking for a tool, that removes redundant entries, overlapping permissions and/or present sudoers file in a organized way(like sorting by permissions/users/Aliases). I use SVN and Confi Mgmt. tool to version control and deploy resp. Is there any add-on/plugin you would recommend/use? User_Alias RT1123 jappleseed, sjobs Host_Alias HOST_RT1123 wdc101.domain.com, wdc104.domain.com Cmnd_Alias ..... Our sudoers file is simple but a lot of entries and it needs to be cleaned up. Does anyone know/have a tool/script to fix/present it ? Thanks!

    Read the article

  • VisualSVN Server won't work with AD, will with local accounts

    - by frustrato
    Decided recently to switch VisualSVN from local users to AD users, so we could easily add other employees. I added myself, gave Read/Write privileges across the whole repo, and then tried to log in. Whether I'm using tortoisesvn or the web client, I get a 403 Forbidden error: You don't have permission to access /svn/main/ on this server. I Googled a bit, but only found mention of phantom groups in the authz file. I don't have any of those. Any ideas? It works just fine with local accounts. EDIT: Don't know why I didn't try this earlier, but adding the domain before the username makes it work, ie MAIN/Bob. This normally only works when there are conflicting usernames...one local, one in AD, but for whatever reason it works here too. Kinda silly, but I can live with it.

    Read the article

< Previous Page | 181 182 183 184 185 186 187 188 189 190 191 192  | Next Page >