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  • How to write mmap input memory to O_DIRECT output file?

    - by Friedrich
    why doesn't following pseudo-code work (O_DIRECT results in EFAULT) in_fd = open("/dev/mem"); in_mmap = mmap(in_fd); out_fd = open("/tmp/file", O_DIRECT); write(out_fd, in_mmap, PAGE_SIZE); while following does (no O_DIRECT) in_fd = open("/dev/mem"); in_mmap = mmap(in_fd); out_fd = open("/tmp/file"); write(out_fd, in_mmap, PAGE_SIZE); I guess it's something with virtual kernel pages to virtual user pages, which cannot be translated in the write call? Best regards, Friedrich

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  • If I want to play the same sound 10 times per second, must I have 10 copies of that sound in memory?

    - by mystify
    I have a sound that needs to get played 10 times per second. The sound is 1 second long. So it does overlap like 10 times. However, as far as I understand the Finch sound library, I would need 10 different instances of a sound in place so that I can play it 10 times at almost the same time. When I have just one instance, the sound would stop and play from the beginning on every iteration, but not overlap with itself. How to do that?

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  • Handling android player errors

    - by stack hoss
    I am anew android developer and i made ashoutcast radio player and work good but when i open app it work for afew time but suddenly stop and need to press stop and play again but i need Handling android player errors to automatic restart on errors package com.test.test; import java.io.IOException; import android.app.Notification; import android.app.NotificationManager; import android.app.PendingIntent; import android.app.Service; import android.content.Context; import android.content.Intent; import android.content.SharedPreferences; import android.media.AudioManager; import android.media.AudioManager.OnAudioFocusChangeListener; import android.media.MediaPlayer; import android.os.IBinder; import android.preference.PreferenceManager; import android.util.Log; public class StreamService extends Service { private static final String TAG = "StreamService"; MediaPlayer mp; boolean isPlaying; Intent MainActivity; SharedPreferences prefs; SharedPreferences.Editor editor; Notification n; NotificationManager notificationManager; // Change this int to some number specifically for this app int notifId = 85; private OnAudioFocusChangeListener focusChangeListener = new OnAudioFocusChangeListener() { public void onAudioFocusChange(int focusChange) { switch (focusChange) { case (AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK) : // Lower the volume while ducking. mp.setVolume(0.2f, 0.2f); break; case (AudioManager.AUDIOFOCUS_LOSS_TRANSIENT) : mp.pause(); break; case (AudioManager.AUDIOFOCUS_LOSS) : mp.stop(); break; case (AudioManager.AUDIOFOCUS_GAIN) : // Return the volume to normal and resume if paused. mp.setVolume(1f, 1f); mp.start(); break; default: break; } } }; @Override public IBinder onBind(Intent arg0) { // TODO Auto-generated method stub return null; } @SuppressWarnings("deprecation") @Override public void onCreate() { super.onCreate(); Log.d(TAG, "onCreate"); // Init the SharedPreferences and Editor prefs = PreferenceManager.getDefaultSharedPreferences(getApplicationContext()); editor = prefs.edit(); // Set up the buffering notification notificationManager = (NotificationManager) getApplicationContext() .getSystemService(NOTIFICATION_SERVICE); Context context = getApplicationContext(); String notifTitle = context.getResources().getString(R.string.app_name); String notifMessage = context.getResources().getString(R.string.buffering); n = new Notification(); n.icon = R.drawable.ic_launcher; n.tickerText = "Buffering"; n.when = System.currentTimeMillis(); Intent nIntent = new Intent(context, MainActivity.class); nIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK | Intent.FLAG_ACTIVITY_SINGLE_TOP); PendingIntent pIntent = PendingIntent.getActivity(context, 0, nIntent, 0); n.setLatestEventInfo(context, notifTitle, notifMessage, pIntent); notificationManager.notify(notifId, n); // It's very important that you put the IP/URL of your ShoutCast stream here // Otherwise you'll get Webcom Radio String url = "http://47.182.19.93:9888/"; mp = new MediaPlayer(); mp.setAudioStreamType(AudioManager.STREAM_MUSIC); try { mp.reset(); mp.setDataSource(url); mp.prepare(); mp.start(); } catch (IllegalArgumentException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (SecurityException e) { // TODO Auto-generated catch block Log.e(TAG, "SecurityException"); } catch (IllegalStateException e) { // TODO Auto-generated catch block Log.e(TAG, "IllegalStateException"); } catch (IOException e) { // TODO Auto-generated catch block Log.e(TAG, "IOException"); } } @SuppressWarnings("deprecation") @Override public void onStart(Intent intent, int startId) { Log.d(TAG, "onStart"); mp.start(); // Set the isPlaying preference to true editor.putBoolean("isPlaying", true); editor.commit(); Context context = getApplicationContext(); String notifTitle = context.getResources().getString(R.string.app_name); String notifMessage = context.getResources().getString(R.string.now_playing); n.icon = R.drawable.ic_launcher; n.tickerText = notifMessage; n.flags = Notification.FLAG_NO_CLEAR; n.when = System.currentTimeMillis(); Intent nIntent = new Intent(context, MainActivity.class); PendingIntent pIntent = PendingIntent.getActivity(context, 0, nIntent, 0); n.setLatestEventInfo(context, notifTitle, notifMessage, pIntent); // Change 5315 to some nother number notificationManager.notify(notifId, n); AudioManager am = (AudioManager)getSystemService(Context.AUDIO_SERVICE); // Request audio focus for playback int result = am.requestAudioFocus(focusChangeListener, // Use the music stream. AudioManager.STREAM_MUSIC, // Request permanent focus. AudioManager.AUDIOFOCUS_GAIN); if (result == AudioManager.AUDIOFOCUS_REQUEST_GRANTED) { // other app had stopped playing song now , so u can do u stuff now . } } @Override public void onDestroy() { Log.d(TAG, "onDestroy"); mp.stop(); mp.release(); mp = null; editor.putBoolean("isPlaying", false); editor.commit(); notificationManager.cancel(notifId); AudioManager am = (AudioManager)getSystemService(Context.AUDIO_SERVICE); am.abandonAudioFocus(focusChangeListener); } }

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  • Memory allocation in detached NSThread to load an NSDictionary in background?

    - by mobibob
    I am trying to launch a background thread to retrieve XML data from a web service. I developed it synchronously - without threads, so I know that part works. Now I am ready to have a non-blocking service by spawning a thread to wait for the response and parse. I created an NSAutoreleasePool inside the thread and release it at the end of the parsing. The code to spawn and the thread are as follows: Spawn from main-loop code: . . [NSThread detachNewThreadSelector:@selector(spawnRequestThread:) toTarget:self withObject:url]; . . Thread (inside 'self'): -(void) spawnRequestThread: (NSURL*) url { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; parser = [[NSXMLParser alloc] initWithContentsOfURL:url]; [self parseContentsOfResponse]; [parser release]; [pool release]; } The method parseContentsOfResponse fills an NSMutableDictionary with the parsed document contents. I would like to avoid moving the data around a lot and allocate it back in the main-loop that spawned the thread rather than making a copy. First, is that possible, and if not, can I simply pass in an allocated pointer from the main thread and allocate with 'dictionaryWithDictionary' method? That just seems so inefficient. Are there perferred designs?

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  • How can JVM arguments be passed to apps started through java webstart in MacOS?

    - by siva
    We have a application which is triggered from browser. This application consumes around 800 mb of memory. This works perfectly when invoked from any browsers in windows OS. The same application when triggered from MacOS throws an out of memory exception which occurs when the application is short of memory. Is there any way to increase the memory allocated for apps running in mac os environment. Also please let me know how JVM arguments can be passed to apps started through java webstart in macOS.

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  • C# How to perform a live xslt transformation on an in memory object?

    - by JL
    I have a function that takes 2 parameters : 1 = XML file, 2 = XSLT file, then performs a transformation and returns the resulting HTML. Here is the function: /// <summary> /// Will apply an XSLT style to any XML file and return the rendered HTML. /// </summary> /// <param name="xmlFileName"> /// The file name of the XML document. /// </param> /// <param name="xslFileName"> /// The file name of the XSL document. /// </param> /// <returns> /// The rendered HTML. /// </returns> public string TransformXml(string xmlFileName, string xslFileName) { var xtr = new XmlTextReader(xmlFileName) { WhitespaceHandling = WhitespaceHandling.None }; var xd = new XmlDocument(); xd.Load(xtr); var xslt = new System.Xml.Xsl.XslCompiledTransform(); xslt.Load(xslFileName); var stm = new MemoryStream(); xslt.Transform(xd, null, stm); stm.Position = 1; var sr = new StreamReader(stm); xtr.Close(); return sr.ReadToEnd(); } I want to change the function not to accept a file for the XML, but instead just an object. The object is exactly compatible with the xslt, if it was serialized to file. But I don't want to have to serialize it to a file first. So to recap : keep the xslt coming from a file, but the xml input should an object I pass and would like to generate the xml from without any file system interaction.

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  • Update image in ASP.NET page from memory without refreshing the page.

    - by ZeeMan
    I have a command line C# server and an ASP.NET client, they both communicate via .NET Remoting. The server is sending the client still images grabbed from a webcam at say 2 frames a second. I can pass the images down to the client via a remote method call and the image ends up in this client method: public void Update(System.Drawing.Image currentFrame) { // I need to display the currentFrame on my page. } How do i display the image on the a page without saving the image to the hard disc? If it was a winForms app i could pass currentFrame to a picturebox ie. picturebox.Image = currentFrame. The above Update method gets fired at least 2 times a second. If the client was a winForms app i could simply put picturebox.Image = currentFrame and the current frame on the screen would automatically get updated. How do i achieve the same effect with ASP.NET? Will the whole page need to be reloaded etc?

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  • Is it possible to profile memory usage of unit tests?

    - by Rowland Shaw
    I'm looking at building some unit tests to ascertain if resources are leaking (or not) using the unit testing framework that comes with Visual Studio. At present, I'm evaluating the latest version of ANTS Profiler, but I can't quite work out if it allows me to force a snapshot from code (so that I can take a snapshot, run a unit test a few hundred times, force a garbage collection, and take another snapshot, and save the results out for later analysis). Is this possible to do with ANTS/Visual Studio or should I be exploring options with other profilers?

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  • I want to input JSONObject from jquery.post() to a a simple JS chart(bar chart)?

    - by ann-stack
    HI I am very new to both json and js charts. In the example of bar chart, they are giving a hard coded array like this, var myData = new Array(['U.S.A.', 69.5], ['Canada', 2.8], ['Japan & SE.Asia', 5.6] ); var myChart = new JSChart('graph', 'bar'); myChart.setDataArray(myData); Instead of that I want to use the response of $.post() method which is in json. Here is the piece of code. var myData=[]; $.post("JSONServlet", function(data) { $.each(data.Userdetails, function(i, data) { myData[i] = []; myData[i]['text'] = data['firstname']; myData[i]['id'] = data['ssn']; alert("first name " +myData[i]['text']+ " salary " +myData[i]['id']); // I am getting correct data here, but how to assign this myData to barchart }); }, "json"); is this the logic to use or how else can i get username and salary from the response and pass it to the barchart. Please help. I am stuck with this. thanks in advance.

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  • How much memory I would need for something like this?

    - by Vdas Dorls
    If I create social portal similar to Twitter (not exactly twitter, but similar in my country), how much space would I need for images? I guess with 100 gb of disk space it won't be enough, so could you please give me some information how much I would exactly need? And is there any suggestions how should I add the profile images? Is there any tactics from programming side, when I could save some space uploading and hosting images for profile users? I guess, each time user changes images, it would be good to delete the previous image, correctly? In additional, how much disk space would be needed for 1000000 user profiles, if we have like 15 default images, and part of the users won't upload their own images, but use some of the default ones. So 3 questions - How much disk space I would need to hold a good social portal? Is there any suggested way to deal with pictures with PHP to save disk space? How much disk space would be needed for 1000000 user profile, if we have like 15 default images and part of the users won't upload their own, but instead use one of the 15 default images?

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  • how to find the address of data in memory?

    - by blood
    i need to find a way how to find the address's for value of another program. i find the address before hand but i don't know how to find them again after i close and reopen the program with out searching for them again (i need the program to find them on it's own). anyone know how i can do this (sorry if im unclear i don't know how to explain it really) if your confused just ask and i'll try to make it clear im using C++

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  • Retain count = 0 in other function? memory-management problem?

    - by rdesign
    Hey guys, I declared a NSMutableArray in the header-file with: NSMutableArray *myMuArr; and @property (nonatomic, retain) NSMutableArray *myMuArr; In the .m file I've got a delegate from an other class: -(void)didGrabData:(NSArray*)theArray { self.myMuArr = [[[NSMutableArray alloc] initWithArray:myMuArr]retain]; } If I want to access the self.myMuArr in cellForRowAtIndexPath it's empty (I checked the retain count of the array and it's 0) What am I doing wrong? Of course it's released in the dealloc, no where else. I would be very thankfull for any help :0)

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  • How to tell where I am in an array with pointer arythmetic?

    - by klez
    In C, I have declared a memory area like this: int cells = 512; int* memory = (int*) malloc ((sizeof (int)) * cells); And I place myself more or less in the middle int* current_cell = memory + ((cells / 2) * sizeof (int)); My question is, while I increment *current_cell, how do I know if I reached the end of the allocated memory area?

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  • I'm doing a lot of lists and dictionary sorting...and this is causing memory errors in Python websit

    - by alex
    I retrieved data from the log table in my database. Then I started finding unique users, comparing/sorting lists, etc. In the end I got down to this. stats = {'2010-03-19': {'date': '2010-03-19', 'unique_users': 312, 'queries': 1465}, '2010-03-18': {'date': '2010-03-18', 'unique_users': 329, 'queries': 1659}, '2010-03-17': {'date': '2010-03-17', 'unique_users': 379, 'queries': 1845}, '2010-03-16': {'date': '2010-03-16', 'unique_users': 434, 'queries': 2336}, '2010-03-15': {'date': '2010-03-15', 'unique_users': 390, 'queries': 2138}, '2010-03-14': {'date': '2010-03-14', 'unique_users': 460, 'queries': 2221}, '2010-03-13': {'date': '2010-03-13', 'unique_users': 507, 'queries': 2242}, '2010-03-12': {'date': '2010-03-12', 'unique_users': 629, 'queries': 3523}, '2010-03-11': {'date': '2010-03-11', 'unique_users': 811, 'queries': 4274}, '2010-03-10': {'date': '2010-03-10', 'unique_users': 171, 'queries': 1297}, '2010-03-26': {'date': '2010-03-26', 'unique_users': 299, 'queries': 1617}, '2010-03-27': {'date': '2010-03-27', 'unique_users': 323, 'queries': 1310}, '2010-03-24': {'date': '2010-03-24', 'unique_users': 352, 'queries': 2112}, '2010-03-25': {'date': '2010-03-25', 'unique_users': 330, 'queries': 1290}, '2010-03-22': {'date': '2010-03-22', 'unique_users': 329, 'queries': 1798}, '2010-03-23': {'date': '2010-03-23', 'unique_users': 329, 'queries': 1857}, '2010-03-20': {'date': '2010-03-20', 'unique_users': 368, 'queries': 1693}, '2010-03-21': {'date': '2010-03-21', 'unique_users': 329, 'queries': 1511}, '2010-03-29': {'date': '2010-03-29', 'unique_users': 325, 'queries': 1718}, '2010-03-28': {'date': '2010-03-28', 'unique_users': 340, 'queries': 1815}, '2010-03-30': {'date': '2010-03-30', 'unique_users': 329, 'queries': 1891}} It's not a big dictionary. But when I try to do one last thing...it craps out on me. for k, v in stats: mylist.append(v) too many values to unpack What the heck does that mean??? TOO MANY VALUES TO UNPACK.

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  • I could not understand where the memory is leaking in my code ?

    - by srikanth rongali
    I have the following code. I do not understand the problem in it. Whenever I include this class in my class the code is going to infinite loop. I could not get where I am wrong. please help me. Just point the errors in the code. #import "readFileData.h" #import "DuelScreen.h" @implementation readFileData @synthesize enemyDescription, numberOfEnemies, numberOfValues; @synthesize enemyIndex, numberOfEnemyGunDrawImages, numberOfEnemyGunFireImages, numberOfEnemyDieImages; @synthesize countDownSpeed, enemyGunDrawInterval, enemyGunFire, enemyRefire; @synthesize enemyAccuracyProbability, enemyGunCoordinateX, enemyGunCoordinateY; -(id)init { if( (self = [super init]) ) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"enemyDetals.txt"]; NSString *contentsOfFile = [[NSString alloc ]initWithContentsOfFile:path]; NSArray *lines = [contentsOfFile componentsSeparatedByString:@"#"]; numberOfEnemies = [lines count]; int nEnemy; nEnemy = 0; NSArray *eachEnemy=[[lines objectAtIndex:nEnemy] componentsSeparatedByString:@"^"]; DuelScreen *enemyNumber1 = [[DuelScreen alloc] init]; NSLog(@"tempCount value in: readFile: %d", enemyNumber1.tempCount); enemyIndex = enemyNumber1.tempCount - 1; countDownSpeed = [[eachEnemy objectAtIndex:0]intValue]; enemyGunDrawInterval = [[eachEnemy objectAtIndex:1]floatValue]; enemyGunFire = [[eachEnemy objectAtIndex:2]floatValue]; enemyAccuracyProbability = [[eachEnemy objectAtIndex:3]floatValue]; enemyRefire = [[eachEnemy objectAtIndex:4]floatValue]; numberOfEnemyGunDrawImages = [[eachEnemy objectAtIndex:5]intValue]; numberOfEnemyGunFireImages = [[eachEnemy objectAtIndex:6]intValue]; numberOfEnemyDieImages = [[eachEnemy objectAtIndex:7]intValue]; enemyGunCoordinateX = [[eachEnemy objectAtIndex:8]floatValue]; enemyGunCoordinateY = [[eachEnemy objectAtIndex:9]floatValue]; enemyDescription = [eachEnemy objectAtIndex:10]; } return self; } @end

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  • How to read a XML format file to memory in C#?

    - by Nano HE
    // .net 2.0 and vs2005 used. I find some code below. I am not sure I can extended the sample code or not? thank you. if (radioButton.Checked) { MemoryStream ms=new MemoryStream(); byte[] data=ASCIIEncoding.ASCII.GetBytes(textBox1.Text); ms.Write(data,0,data.Length); reader = new XmlTextReader(ms); //some procesing code ms.Close(); reader.Close(); } BTW, Could you please help me to do some dissection about the line below. byte[] data=ASCIIEncoding.ASCII.GetBytes(textBox1.Text);

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  • Does declaring many identical anonymous classes waste memory in java?

    - by depsypher
    I recently ran across the following snippet in an existing codebase I'm working on and added the comment you see there. I know this particular piece of code can be rewritten to be cleaner, but I just wonder if my analysis is correct. Will java create a new class declaration and store it in perm gen space for every call of this method, or will it know to reuse an existing declaration? protected List<Object> extractParams(HibernateObjectColumn column, String stringVal) { // FIXME: could be creating a *lot* of anonymous classes which wastes perm-gen space right? return new ArrayList<Object>() { { add(""); } }; }

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  • Do we need to release an UIImage object even not allocated memory?

    - by Madan Mohan
    Hi Guys, I added an image to button UIImage* deleteImage = [UIImage imageNamed:@"Delete.png"]; CGRect imageFrame=CGRectMake(-4,-4, 310, 55); [btn setFrame:imageFrame]; btn.backgroundColor=[UIColor clearColor]; [btn setBackgroundImage:deleteImage forState:UIControlStateNormal]; [btn setTitle:@"Delete" forState:UIControlStateNormal]; [btn addTarget:self action:@selector(editDeleteAction) forControlEvents:UIControlEventTouchUpInside]; [elementView addSubview:btn]; [deleteImage release];// do we need to release the image here If I release here its working fine but in object allocations no.of image count is increasing.

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