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  • Cutom event dispatchment location

    - by Martino Wullems
    Hello, I've been looking into custom event (listeners) for quite some time, but never succeeded in making one. There are so many different mehods, extending the Event class, but also Extending the EventDispatcher class, very confusing! I want to settle with this once and for all and learn the appriopate technique. package{ import flash.events.Event; public class CustomEvent extends Event{ public static const TEST:String = 'test'; //what exac is the purpose of the value in the string? public var data:Object; public function CustomEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, data:Object = null):void { this.data = data; super(); } } } As far as I know a custom class where you set the requirements for the event to be dispatched has to be made: package { import flash.display.MovieClip; public class TestClass extends MovieClip { public function TestClass():void { if (ConditionForHoldToComplete == true) { dispatchEvent(new Event(CustomEvent.TEST)); } } } } I'm not sure if this is correct, but it should be something along the lines of this. Now What I want is something like a mouseevent, which can be applied to a target and does not require a specific class. It would have to work something like this: package com.op_pad._events{ import flash.events.MouseEvent; import flash.utils.Timer; import flash.events.TimerEvent; import flash.events.EventDispatcher; import flash.events.Event; public class HoldEvent extends Event { public static const HOLD_COMPLETE:String = "hold completed"; var timer:Timer; public function SpriteEvent(type:String, bubbles:Boolean=true, cancelable:Boolean=false) { super( type, bubbles, cancelable ); timer = new Timer(1000, 1); //somehow find the target where is event is placed upon -> target.addEventlistener target.addEventListener(MouseEvent.MOUSE_DOWN, startTimer); target.addEventListener(MouseEvent.MOUSE_UP, stopTimer); } public override function clone():Event { return new SpriteEvent(type, bubbles, cancelable); } public override function toString():String { return formatToString("MovieEvent", "type", "bubbles", "cancelable", "eventPhase"); } ////////////////////////////////// ///// c o n d i t i o n s ///// ////////////////////////////////// private function startTimer(e:MouseEvent):void { timer.start(); timer.addEventListener(TimerEvent.TIMER_COMPLETE, complete); } private function stopTimer(e:MouseEvent):void { timer.stop() } public function complete(e:TimerEvent):void { dispatchEvent(new HoldEvent(HoldEvent.HOLD_COMPLETE)); } } } This obviously won't work, but should give you an idea of what I want to achieve. This should be possible because mouseevent can be applied to about everything.The main problem is that I don't know where I should set the requirements for the event to be executed to be able to apply it to movieclips and sprites. Thanks in advance

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  • Monotouch UITableView image "flashing" while background requests are fetched

    - by Themos Piperakis
    I am in need of some help from you guys. I have a Monotouch UITableView which contains some web images. I have implemented a Task to fetch them asynchronously so the UI is responsive, an even added some animations to fade them in when they are fetched from the web. My problems start when the user scrolls down very fast down the UITableView, so since the cells are resusable, several background tasks are queued for images. When he is at the bottom of the list, he might see the thumbnail displaying an image for another cell, then another, then another, then another, as the tasks are completed and each image replaces the other one. I am in need of some sort of checking whether the currently displayed cell corresponds to the correct image url, but not sure how to do that. Here is the code for my TableSource class. using System; using MonoTouch.UIKit; using MonoTouch.Foundation; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using System.Diagnostics; { public class ListDelegate:UITableViewDelegate { private UINavigationController nav; public override float GetHeightForRow (UITableView tableView, NSIndexPath indexPath) { return 128; } public override void RowSelected (UITableView tableView, NSIndexPath indexPath) { DealViewController c = new DealViewController(((ListDataSource)tableView.DataSource).deals[indexPath.Row].Id,nav); nav.PushViewController(c,true); tableView.DeselectRow(indexPath,true); } public ListDelegate(UINavigationController nav) { this.nav = nav; } } public class ListDataSource:UITableViewDataSource { bool toggle=true; Dictionary<string,UIImage> images = new Dictionary<string, UIImage>(); public List<MyDeal> deals = new List<MyDeal>(); Dictionary<int,ListCellViewController> controllers = new Dictionary<int, ListCellViewController>(); public ListDataSource(List<MyDeal> deals) { this.deals = deals; } public override int RowsInSection (UITableView tableview, int section) { return deals.Count; } public override UITableViewCell GetCell (UITableView tableView, MonoTouch.Foundation.NSIndexPath indexPath) { UITableViewCell cell = tableView.DequeueReusableCell("cell"); ListCellViewController cellController = null; if (cell == null || !controllers.ContainsKey(cell.Tag)) { cellController = new ListCellViewController(); NSBundle.MainBundle.LoadNib("ListCellViewController", cellController, null); cell = cellController.Cell; cell.Tag = Environment.TickCount; controllers.Add(cell.Tag, cellController); } else { cellController = controllers[cell.Tag]; } if (toggle) { cell.BackgroundView = new UIImageView(UIImage.FromFile("images/bg1.jpg")); } else { cell.BackgroundView = new UIImageView(UIImage.FromFile("images/bg2.jpg")); } toggle = !toggle; MyDeal d = deals[indexPath.Row]; cellController.SetValues(d.Title,d.Price,d.Value,d.DiscountPercent); GetImage(cellController.Thumbnail,d.Thumbnail); return cell; } private void GetImage(UIImageView img, string url) { img.Alpha = 0; if (url != string.Empty) { if (images.ContainsKey(url)) { img.Image = images[url]; img.Alpha = 1; } else { var context = TaskScheduler.FromCurrentSynchronizationContext (); Task.Factory.StartNew (() => { NSData imageData = NSData.FromUrl(new NSUrl(url)); var uimg = UIImage.LoadFromData(imageData); images.Add(url,uimg); return uimg; }).ContinueWith (t => { InvokeOnMainThread(()=>{ img.Image = t.Result; RefreshImage(img); }); }, context); } } } private void RefreshImage(UIImageView img) { UIView.BeginAnimations("imageThumbnailTransitionIn"); UIView.SetAnimationDuration(0.5f); img.Alpha = 1.0f; UIView.CommitAnimations(); } } } Here is the ListCellViewController, that contains a custom cell using System; using System.Collections.Generic; using System.Linq; using MonoTouch.Foundation; using MonoTouch.UIKit; { public partial class ListCellViewController : UIViewController { #region Constructors // The IntPtr and initWithCoder constructors are required for items that need // to be able to be created from a xib rather than from managed code public ListCellViewController (IntPtr handle) : base(handle) { Initialize (); } [Export("initWithCoder:")] public ListCellViewController (NSCoder coder) : base(coder) { Initialize (); } public ListCellViewController () : base("ListCellViewController", null) { Initialize (); } void Initialize () { } public UIImageView Thumbnail { get{return thumbnailView;} } public UITableViewCell Cell { get {return cell;} } public void SetValues(string title,decimal price,decimal valuex,decimal discount,int purchases) { } #endregion } } All help is greatly appreciated

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  • Custom Model Validator for MVC

    - by scottrakes
    I am trying to add a custom model validation at the property level but need to pass in two values. Below is my class definition and validation implementation. When it runs, the "value" in the IsValid method is always null. I can get this working at the class level but the property level is causing me issues. What am I missing? Event Class: public class Event { public int? EventID {get;set;} [ValidPURL("EventID", "PURLValue")] public string PURLValue { get; set; } ... } Validation Class [AttributeUsage(AttributeTargets.All, AllowMultiple = true, Inherited = true)] public sealed class ValidPURL : ValidationAttribute { private const string _defaultErrorMessage = "Web address already exist."; private readonly object _typeId = new object(); public ValidPURL(int eventID, string purlValue) : base(_defaultErrorMessage) { EventID = eventID; PURLValue = purlValue; } public int EventID { get; private set; } public string PURLValue { get; private set; } public override object TypeId { get { return _typeId; } } public override string FormatErrorMessage(string name) { return String.Format(CultureInfo.CurrentUICulture, ErrorMessageString, EventID, PURLValue); } public override bool IsValid(object value) { PropertyDescriptorCollection properties = TypeDescriptor.GetProperties(value); object eventIDValue = properties.Find(EventID, true /* ignoreCase */).GetValue(value); object purlValue = properties.Find(PURLValue, true /* ignoreCase */).GetValue(value); [Some Validation Logic against the database] return true; } } Thank for the help!

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  • C# Reading and Writing a Char[] to and from a Byte[]

    - by Simon G
    Hi, I have a byte array of around 10,000 bytes which is basically a blob from delphi that contains char, string, double and arrays of various types. This need to be read in and updated via C#. I've created a very basic reader that gets the byte array from the db and converts the bytes to the relevant object type when accessing the property which works fine. My problem is when I try to write to a specific char[] item, it doesn't seem to update the byte array. I've created the following extensions for reading and writing: public static class CharExtension { public static byte ToByte( this char c ) { return Convert.ToByte( c ); } public static byte ToByte( this char c, int position, byte[] blob ) { byte b = c.ToByte(); blob[position] = b; return b; } } public static class CharArrayExtension { public static byte[] ToByteArray( this char[] c ) { byte[] b = new byte[c.Length]; for ( int i = 1; i < c.Length; i++ ) { b[i] = c[i].ToByte(); } return b; } public static byte[] ToByteArray( this char[] c, int positon, int length, byte[] blob ) { byte[] b = c.ToByteArray(); Array.Copy( b, 0, blob, positon, length ); return b; } } public static class ByteExtension { public static char ToChar( this byte[] b, int position ) { return Convert.ToChar( b[position] ); } } public static class ByteArrayExtension { public static char[] ToCharArray( this byte[] b, int position, int length ) { char[] c = new char[length]; for ( int i = 0; i < length; i++ ) { c[i] = b.ToChar( position ); position += 1; } return c; } } to read and write chars and char arrays my code looks like: Byte[] _Blob; // set from a db field public char ubin { get { return _tariffBlob.ToChar( 14 ); } set { value.ToByte( 14, _Blob ); } } public char[] usercaplas { get { return _tariffBlob.ToCharArray( 2035, 10 ); } set { value.ToByteArray( 2035, 10, _Blob ); } } So to write to the objects I can do: ubin = 'C'; // this will update the byte[] usercaplas = new char[10] { 'A', 'B', etc. }; // this will update the byte[] usercaplas[3] = 'C'; // this does not update the byte[] I know the reason is that the setter property is not being called but I want to know is there a way around this using code similar to what I already have? I know a possible solution is to use a private variable called _usercaplas that I set and update as needed however as the byte array is nearly 10,000 bytes in length the class is already long and I would like a simpler approach as to reduce the overall code length and complexity. Thank

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  • Google App Engine JDO error caused by GregorianCalendar ?

    - by Frank
    My class looks like this : import javax.jdo.annotations.IdGeneratorStrategy; import javax.jdo.annotations.IdentityType; import javax.jdo.annotations.PersistenceCapable; import javax.jdo.annotations.Persistent; import javax.jdo.annotations.PrimaryKey; @PersistenceCapable(identityType=IdentityType.APPLICATION) public class Contact_Info implements Serializable { @PrimaryKey @Persistent(valueStrategy=IdGeneratorStrategy.IDENTITY) Long Id; public static final long serialVersionUID=26362862L; @Persistent String Contact_Id=""; @Persistent GregorianCalendar Date_1; public Contact_Info() { } public void setId(Long value) { Id=value; } public Long getId() { return Id; } public void setContact_Id(String value) { Contact_Id=value; } public String getContact_Id() { return Contact_Id; } public void setDate_1(GregorianCalendar value) { Date_1=value; } public GregorianCalendar getDate_1() { return Date_1; } public String toString() { return Contact_Id; } } When it's run, I got the following error : java.lang.UnsupportedOperationException org.datanucleus.store.appengine.EntityUtils.getPropertyName(EntityUtils.java:62) org.datanucleus.store.appengine.DatastoreFieldManager.storeObjectField(DatastoreFieldManager.java:839) org.datanucleus.state.AbstractStateManager.providedObjectField(AbstractStateManager.java:1037) PayPal_Monitor.Contact_Info.jdoProvideField(Contact_Info.java) PayPal_Monitor.Contact_Info.jdoProvideFields(Contact_Info.java) org.datanucleus.state.JDOStateManagerImpl.provideFields(JDOStateManagerImpl.java:2715) org.datanucleus.store.appengine.DatastorePersistenceHandler.insertPreProcess(DatastorePersistenceHandler.java:341) org.datanucleus.store.appengine.DatastorePersistenceHandler.insertObjects(DatastorePersistenceHandler.java:251) If I take out the "GregorianCalendar Date_1", it works correctly, what should I do to fix it ? I do need the date in it. Frank

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  • Inheritance: when implementing an interface which define a base class property why cant the class im

    - by Deepak
    Lets create some interfaces public interface ITimeEventHandler { string Open(); } public interface IJobTimeEventHandler: ITimeEventHandler { string DeleteJob(); } public interface IActivityTimeEventHandler: ITimeEventHandler { string DeleteActivity(); } public interface ITimeEvent { ITimeEventHandler Handler; } Another Interface public interface IJobTimeEvent :ITimeEvent { int JobID; } Create a class public class JobTimeEvent : IJobTimeEvent { public int JobID = 0; public IJobTimeEventHandler Handler = null; } My question is .. when implementing an interface which define a base class property why cant the class implementing interface return a derived class type object ?? For ex in class JobTimeEvent, IJobtimeEvent needs a property of type ITimeEventHandler but why IJobTimeEventHandler type is not allowed which derived from ITimeEventHandler

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  • .NET Programmatically invoke screenclick doesn't work?

    - by ropstah
    I'm trying to programmatically invoke an onclick event however the click is not received/handled. Am I missing something, or is security preventing the click to be executed? I have a forms application which is invisible. Basically I would like to say: DoDoubleClick(wait, x, y) This should raise two click (mousedown+mouseup) events on screen with the specified wait interval. However the click isn't received in a Flash application in Firefox (which is running at that moment). Here's my code: Form: Public Class Form1 Private WithEvents gmh As GlobalMouseHook Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load gmh = New GlobalMouseHook() Me.Visible = false gmh.DoDoubleClick(50, 800, 600) End Sub Private Sub Form1_FormClosed(ByVal sender As System.Object, ByVal e As System.Windows.Forms.FormClosedEventArgs) Handles MyBase.FormClosed gmh.Dispose() End Sub Private Sub gmh_MouseDown(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles gmh.MouseDown End Sub Private Sub gmh_MouseMove(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles gmh.MouseMove End Sub Private Sub gmh_MouseUp(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles gmh.MouseUp End Sub End Class GlobalMouseHook class: Friend Class GlobalMouseHook Implements IDisposable Private hhk As IntPtr = IntPtr.Zero Private disposedValue As Boolean = False Public Event MouseDown As MouseEventHandler Public Event MouseUp As MouseEventHandler Public Event MouseMove As MouseEventHandler Public Sub New() Hook() End Sub Private Sub Hook() Dim hInstance As IntPtr = LoadLibrary("User32") hhk = SetWindowsHookEx(WH_MOUSE_LL, AddressOf Me.HookProc, hInstance, 0) End Sub Private Sub Unhook() UnhookWindowsHookEx(hhk) End Sub Public Sub DoDoubleClick(ByVal wait As Integer, ByVal x As Integer, ByVal y As Integer) RaiseEvent MouseDown(Me, New MouseEventArgs(MouseButtons.Left, 1, x, y, 0)) RaiseEvent MouseUp(Me, Nothing) System.Threading.Thread.Sleep(wait) RaiseEvent MouseDown(Me, New MouseEventArgs(MouseButtons.Left, 1, x, y, 0)) RaiseEvent MouseUp(Me, Nothing) End Sub Private Function HookProc(ByVal nCode As Integer, ByVal wParam As UInteger, ByRef lParam As MSLLHOOKSTRUCT) As Integer If nCode >= 0 Then Select Case wParam Case WM_LBUTTONDOWN RaiseEvent MouseDown(Me, New MouseEventArgs(MouseButtons.Left, 0, lParam.pt.x, lParam.pt.y, 0)) Case WM_RBUTTONDOWN RaiseEvent MouseDown(Me, New MouseEventArgs(MouseButtons.Right, 0, lParam.pt.x, lParam.pt.y, 0)) Case WM_MBUTTONDOWN RaiseEvent MouseDown(Me, New MouseEventArgs(MouseButtons.Middle, 0, lParam.pt.x, lParam.pt.y, 0)) Case WM_LBUTTONUP, WM_RBUTTONUP, WM_MBUTTONUP RaiseEvent MouseUp(Nothing, Nothing) Case WM_MOUSEMOVE RaiseEvent MouseMove(Nothing, Nothing) Case WM_MOUSEWHEEL, WM_MOUSEHWHEEL Case Else Console.WriteLine(wParam) End Select End If Return CallNextHookEx(hhk, nCode, wParam, lParam) End Function Private Structure API_POINT Public x As Integer Public y As Integer End Structure Private Structure MSLLHOOKSTRUCT Public pt As API_POINT Public mouseData As UInteger Public flags As UInteger Public time As UInteger Public dwExtraInfo As IntPtr End Structure Private Const WM_MOUSEWHEEL As UInteger = &H20A Private Const WM_MOUSEHWHEEL As UInteger = &H20E Private Const WM_MOUSEMOVE As UInteger = &H200 Private Const WM_LBUTTONDOWN As UInteger = &H201 Private Const WM_LBUTTONUP As UInteger = &H202 Private Const WM_MBUTTONDOWN As UInteger = &H207 Private Const WM_MBUTTONUP As UInteger = &H208 Private Const WM_RBUTTONDOWN As UInteger = &H204 Private Const WM_RBUTTONUP As UInteger = &H205 Private Const WH_MOUSE_LL As Integer = 14 Private Delegate Function LowLevelMouseHookProc(ByVal nCode As Integer, ByVal wParam As UInteger, ByRef lParam As MSLLHOOKSTRUCT) As Integer Private Declare Auto Function LoadLibrary Lib "kernel32" (ByVal lpFileName As String) As IntPtr Private Declare Auto Function SetWindowsHookEx Lib "user32.dll" (ByVal idHook As Integer, ByVal lpfn As LowLevelMouseHookProc, ByVal hInstance As IntPtr, ByVal dwThreadId As UInteger) As IntPtr Private Declare Function CallNextHookEx Lib "user32" (ByVal hhk As IntPtr, ByVal nCode As Integer, ByVal wParam As UInteger, ByRef lParam As MSLLHOOKSTRUCT) As Integer Private Declare Function UnhookWindowsHookEx Lib "user32" (ByVal hhk As IntPtr) As Boolean ' IDisposable Protected Overridable Sub Dispose(ByVal disposing As Boolean) If Not Me.disposedValue Then If disposing Then ' TODO: free other state (managed objects). End If Unhook() End If Me.disposedValue = True End Sub ' This code added by Visual Basic to correctly implement the disposablepattern. Public Sub Dispose() Implements IDisposable.Dispose ' Do not change this code. Put cleanup code in Dispose(ByValdisposing As Boolean) above. Dispose(True) GC.SuppressFinalize(Me) End Sub End Class

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  • debian gateway using iptables

    - by meijuh
    I am having problems setting up a debian gateway server. My goal: Having eth1 the WAN interface. Having eth0 the LAN interface. Allow both ports 22 (SSH) and 80 (HTTP) accessed from the outside world on the gateway (SSH and HTTP run on this server). What I did was the following: Create a file /etc/iptables.rules with contents: /etc/iptables.rules: *nat -A POSTROUTING -o eth1 -j MASQUERADE COMMIT *filter -A INPUT -i lo -j ACCEPT -A INPUT -m state --state RELATED,ESTABLISHED -j ACCEPT -A INPUT -i eth1 -p tcp -m tcp --dport 22 -j ACCEPT -A INPUT -i eth1 -p tcp -m tcp --dport 80 -j ACCEPT -A INPUT -i eth1 -j DROP COMMIT edit /etc/network/interfaces as follows: /etc/network/interfaces: # The loopback network interface auto lo iface lo inet loopback pre-up iptables-restore < /etc/iptables.rules auto eth0 allow-hotplug eth0 iface eth0 inet dhcp #auto eth1 #allow-hotplug eth1 #iface eth1 inet dhcp allow-hotplug eth1 iface eth1 inet static address 217.119.224.51 netmask 255.255.255.248 gateway 217.119.224.49 dns-nameservers 217.119.226.67 217.119.226.68 Uncomment the rule net.ipv4.ip_forward=1 in /etc/sysctl.conf to allow packet forwarding. The static settings for eth1 such as the ip address I got from my router (which I want to replace); I simply copied these. I have a (windows) DNS + DHCP server on ip address 10.180.1.10, which assigns ip address 10.180.1.44 to eth0. What this server does is not really interesting it only maps domain names on our local network and assigns one static ip to the gateway. What works: on the gateway itself I can ping 8.8.8.8 and google.nl. So that is okey. What does not work: (1) Every machine connected to eth0 (indirectly via a switch) can not ping an ip or a domain. So I guess the gateway can not be found. (2) Also when I configure my linux machine (a laptop) to use a static ip 10.180.1.41, a mask and a gateway (10.180.1.44) I can not ping an ip or domain either. This means that maybe my iptables is incorrect of not loaded correctly. Or I maybe have to configure my DNS/DHCP on my windows machine. I have not reset the windows machine net, restart the DNS/DHCP services, should I do this? I did not install dnsmasq as desribed here: http://blog.noviantech.com/2010/12/22/debian-router-gateway-in-15-minutes/. I don't think this is necessary?

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  • Unidirectional One-to-Many Associations in Entity Framework 4?

    - by Eric J.
    Does EF 4 support unidirectional one-to-many associations, as in: public class Parent { public int Id { get; set; } public string Something { get; set; } public List<Child> AllMyChildren { get; set; } } public class Child { public int Id { get; set; } public string Anotherthing { get; set; } // I don't want a back-reference to the Parent! // public int ParentId { get; set; } } When I try to compile my project with an association between Parent and Child where End2 Navigation is blank (because I unchecked the End2 Navigation Property checkbox in the Add Association dialog), I get Error 2027: No mapping specified for the following EntitySet/AssociationSet - Child.

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  • FluentNHibernate Many-To-One References where Foreign Key is not to Primary Key and column names are

    - by Todd Langdon
    I've been sitting here for an hour trying to figure this out... I've got 2 tables (abbreviated): CREATE TABLE TRUST ( TRUSTID NUMBER NOT NULL, ACCTNBR VARCHAR(25) NOT NULL ) CONSTRAINT TRUST_PK PRIMARY KEY (TRUSTID) CREATE TABLE ACCOUNTHISTORY ( ID NUMBER NOT NULL, ACCOUNTNUMBER VARCHAR(25) NOT NULL, TRANSAMT NUMBER(38,2) NOT NULL POSTINGDATE DATE NOT NULL ) CONSTRAINT ACCOUNTHISTORY_PK PRIMARY KEY (ID) I have 2 classes that essentially mirror these: public class Trust { public virtual int Id {get; set;} public virtual string AccountNumber { get; set; } } public class AccountHistory { public virtual int Id { get; set; } public virtual Trust Trust {get; set;} public virtual DateTime PostingDate { get; set; } public virtual decimal IncomeAmount { get; set; } } How do I do the many-to-one mapping in FluentNHibernate to get the AccountHistory to have a Trust? Specifically, since it is related on a different column than the Trust primary key of TRUSTID and the column it is referencing is also named differently (ACCTNBR vs. ACCOUNTNUMBER)???? Here's what I have so far - how do I do the References on the AccountHistoryMap to Trust??? public class TrustMap : ClassMap<Trust> { public TrustMap() { Table("TRUST"); Id(x => x.Id).Column("TRUSTID"); Map(x => x.AccountNumber).Column("ACCTNBR"); } } public class AccountHistoryMap : ClassMap<AccountHistory> { public AccountHistoryMap() { Table("TRUSTACCTGHISTORY"); Id (x=>x.Id).Column("ID"); References<Trust>(x => x.Trust).Column("ACCOUNTNUMBER").ForeignKey("ACCTNBR").Fetch.Join(); Map(x => x.PostingDate).Column("POSTINGDATE"); ); I've tried a few different variations of the above line but can't get anything to work - it pulls back AccountHistory data and a proxy for the Trust; however it says no Trust row with given identifier. This has to be something simple. Anyone? Thanks in advance.

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  • VS2010 Implement Generic Interface expansion doesn't use specified type

    - by TJB
    Using the release version of Visual Studio 2010 I think there's a difference in the "Implement Interface" expansion from VS2008 If I speicify an interface and implement it in a class as so: public interface IRepository<T> where T : IModel { T Get<T>(int id); void Update<T>(); int Add<T>(T item); } public class MockRepository : IRepository<MockUser> { // ... } Then use the "Implement Interface" expansion and get this: public class MockRepository : IRepository<MockUser> { public T Get<T>(int id) { throw new NotImplementedException(); } public void Update<T>() { throw new NotImplementedException(); } public int Add<T>(T item) { throw new NotImplementedException(); } } Instead of what I expected public class MockRepository : IRepository<MockUser> { public MockUser Get<MockUser>(int id) { throw new NotImplementedException(); } public void Update<MockUser>() { throw new NotImplementedException(); } public int Add<MockUser>(MockUser item) { throw new NotImplementedException(); } } The IDE uses the type variable name from the generic interface definition T instead of the specified concrete type MockUser. Is this a bug? Or is something new just for VS2010 / .Net 4.0?

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  • Animation issue caused by C# parameters passed by reference rather than value, but where?

    - by Jordan Roher
    I'm having trouble with sprite animation in XNA that appears to be caused by a struct passed as a reference value. But I'm not using the ref keyword anywhere. I am, admittedly, a C# noob, so there may be some shallow bonehead error in here, but I can't see it. I'm creating 10 ants or bees and animating them as they move across the screen. I have an array of animation structs, and each time I create an ant or bee, I send it the animation array value it requires (just [0] or [1] at this time). Deep inside the animation struct is a timer that is used to change frames. The ant/bee class stores the animation struct as a private variable. What I'm seeing is that each ant or bee uses the same animation struct, the one I thought I was passing in and copying by value. So during Update(), when I advance the animation timer for each ant/bee, the next ant/bee has its animation timer advanced by that small amount. If there's 1 ant on screen, it animates properly. 2 ants, it runs twice as fast, and so on. Obviously, not what I want. Here's an abridged version of the code. How is BerryPicking's ActorAnimationGroupData[] getting shared between the BerryCreatures? class BerryPicking { private ActorAnimationGroupData[] animations; private BerryCreature[] creatures; private Dictionary<string, Texture2D> creatureTextures; private const int maxCreatures = 5; public BerryPickingExample() { this.creatures = new BerryCreature[maxCreatures]; this.creatureTextures = new Dictionary<string, Texture2D>(); } public void LoadContent() { // Returns data from an XML file Reader reader = new Reader(); animations = reader.LoadAnimations(); CreateCreatures(); } // This is called from another function I'm not including because it's not relevant to the problem. // In it, I remove any creature that passes outside the viewport by setting its creatures[] spot to null. // Hence the if(creatures[i] == null) test is used to recreate "dead" creatures. Inelegant, I know. private void CreateCreatures() { for (int i = 0; i < creatures.Length; i++) { if (creatures[i] == null) { // In reality, the name selection is randomized creatures[i] = new BerryCreature("ant"); // Load content and texture (which I create elsewhere) creatures[i].LoadContent( FindAnimation(creatures[i].Name), creatureTextures[creatures[i].Name]); } } } private ActorAnimationGroupData FindAnimation(string animationName) { int yourAnimation = -1; for (int i = 0; i < animations.Length; i++) { if (animations[i].name == animationName) { yourAnimation = i; break; } } return animations[yourAnimation]; } public void Update(GameTime gameTime) { for (int i = 0; i < creatures.Length; i++) { creatures[i].Update(gameTime); } } } class Reader { public ActorAnimationGroupData[] LoadAnimations() { ActorAnimationGroupData[] animationGroup; XmlReader file = new XmlTextReader(filename); // Do loading... // Then later file.Close(); return animationGroup; } } class BerryCreature { private ActorAnimation animation; private string name; public BerryCreature(string name) { this.name = name; } public void LoadContent(ActorAnimationGroupData animationData, Texture2D sprite) { animation = new ActorAnimation(animationData); animation.LoadContent(sprite); } public void Update(GameTime gameTime) { animation.Update(gameTime); } } class ActorAnimation { private ActorAnimationGroupData animation; public ActorAnimation(ActorAnimationGroupData animation) { this.animation = animation; } public void LoadContent(Texture2D sprite) { this.sprite = sprite; } public void Update(GameTime gameTime) { animation.Update(gameTime); } } struct ActorAnimationGroupData { // There are lots of other members of this struct, but the timer is the only one I'm worried about. // TimerData is another struct private TimerData timer; public ActorAnimationGroupData() { timer = new TimerData(2); } public void Update(GameTime gameTime) { timer.Update(gameTime); } } struct TimerData { public float currentTime; public float maxTime; public TimerData(float maxTime) { this.currentTime = 0; this.maxTime = maxTime; } public void Update(GameTime gameTime) { currentTime += (float)gameTime.ElapsedGameTime.TotalSeconds; if (currentTime >= maxTime) { currentTime = maxTime; } } }

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  • multi-threaded proxy checker having problems

    - by Paul
    hello everyone, I am trying to create a proxy checker. This is my first attempt at multithreading and it's not going so well, the threads seem to be waiting for one to complete before initializing the next. Imports System.Net Imports System.IO Imports System.Threading Public Class Form1 Public sFileName As String Public srFileReader As System.IO.StreamReader Public sInputLine As String Public Class WebCall Public proxy As String Public htmlout As String Public Sub New(ByVal proxy As String) Me.proxy = proxy End Sub Public Event ThreadComplete(ByVal htmlout As String) Public Sub send() Dim myWebRequest As HttpWebRequest = CType(WebRequest.Create("http://www.myserver.com/ip.php"), HttpWebRequest) myWebRequest.Proxy = New WebProxy(proxy, False) Try Dim myWebResponse As HttpWebResponse = CType(myWebRequest.GetResponse(), HttpWebResponse) Dim loResponseStream As StreamReader = New StreamReader(myWebResponse.GetResponseStream()) htmlout = loResponseStream.ReadToEnd() Debug.WriteLine("Finished - " & htmlout) RaiseEvent ThreadComplete(htmlout) Catch ex As WebException If (ex.Status = WebExceptionStatus.ConnectFailure) Then End If Debug.WriteLine("Failed - " & proxy) End Try End Sub End Class Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Dim proxy As String Dim webArray As New ArrayList() Dim n As Integer For n = 0 To 2 proxy = srFileReader.ReadLine() webArray.Add(New WebCall(proxy)) Next Dim w As WebCall For Each w In webArray Threading.ThreadPool.QueueUserWorkItem(New WaitCallback(AddressOf w.send), w) Next w End Sub Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load srFileReader = System.IO.File.OpenText("proxies.txt") End Sub End Class

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  • Php what does <<< mean ?

    - by Doodle
    In the following code from http://us2.php.net/manual/en/language.oop5.properties.php what does the <<< symbol mean? <?php class SimpleClass { // invalid property declarations: public $var1 = 'hello ' . 'world'; public $var2 = <<<EOD hello world EOD; public $var3 = 1+2; public $var4 = self::myStaticMethod(); public $var5 = $myVar; // valid property declarations: public $var6 = myConstant; public $var7 = array(true, false); // This is allowed only in PHP 5.3.0 and later. public $var8 = <<<'EOD' hello world EOD; } ?>

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  • Android SQLlite crashes after trying retrieving data from it

    - by Pavel
    Hey everyone. I'm kinda new to android programming so please bear with me. I'm having some problems with retrieving records from the db. Basically, all I want to do is to store latitudes and longitudes which GPS positioning functions outputs and display them in a list using ListActivity on different tab later on. This is how the code for my DBAdapter helper class looks like: public class DBAdapter { public static final String KEY_ROWID = "_id"; public static final String KEY_LATITUDE = "latitude"; public static final String KEY_LONGITUDE = "longitude"; private static final String TAG = "DBAdapter"; private static final String DATABASE_NAME = "coords"; private static final String DATABASE_TABLE = "coordsStorage"; private static final int DATABASE_VERSION = 1; private static final String DATABASE_CREATE = "create table coordsStorage (_id integer primary key autoincrement, " + "latitude integer not null, longitude integer not null);"; private final Context context; private DatabaseHelper DBHelper; private SQLiteDatabase db; public DBAdapter(Context ctx) { this.context = ctx; DBHelper = new DatabaseHelper(context); } private static class DatabaseHelper extends SQLiteOpenHelper { DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL(DATABASE_CREATE); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { Log.w(TAG, "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS titles"); onCreate(db); } } //---opens the database--- public DBAdapter open() throws SQLException { db = DBHelper.getWritableDatabase(); return this; } //---closes the database--- public void close() { DBHelper.close(); } //---insert a title into the database--- public long insertCoords(int latitude, int longitude) { ContentValues initialValues = new ContentValues(); initialValues.put(KEY_LATITUDE, latitude); initialValues.put(KEY_LONGITUDE, longitude); return db.insert(DATABASE_TABLE, null, initialValues); } //---deletes a particular title--- public boolean deleteTitle(long rowId) { return db.delete(DATABASE_TABLE, KEY_ROWID + "=" + rowId, null) 0; } //---retrieves all the titles--- public Cursor getAllTitles() { return db.query(DATABASE_TABLE, new String[] { KEY_ROWID, KEY_LATITUDE, KEY_LONGITUDE}, null, null, null, null, null); } //---retrieves a particular title--- public Cursor getTitle(long rowId) throws SQLException { Cursor mCursor = db.query(true, DATABASE_TABLE, new String[] { KEY_ROWID, KEY_LATITUDE, KEY_LONGITUDE}, KEY_ROWID + "=" + rowId, null, null, null, null, null); if (mCursor != null) { mCursor.moveToFirst(); } return mCursor; } //---updates a title--- /*public boolean updateTitle(long rowId, int latitude, int longitude) { ContentValues args = new ContentValues(); args.put(KEY_LATITUDE, latitude); args.put(KEY_LONGITUDE, longitude); return db.update(DATABASE_TABLE, args, KEY_ROWID + "=" + rowId, null) 0; }*/ } Now my question is - am I doing something wrong here? If yes could someone please tell me what? And how I should retrieve the records in organised list manner? Help would be greatly appreciated!!

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  • How does this Singleton Web Class persists session data, even though session is not updated in the p

    - by Micah Burnett
    Ok, I've got this singleton-like web class which uses session to maintain state. I initially thought I was going to have to manipulate the session variables on each "set" so that the new values were updated in the session. However I tried using it as-is, and somehow, it remembers state. For example, if run this code on one page: UserContext.Current.User.FirstName = "Micah"; And run this code in a different browser tab, FirstName is displayed correctly: Response.Write(UserContext.Current.User.FirstName); Can someone tell me (prove) how this data is getting persisted in the session? Here is the class: using System; using System.Collections.Generic; using System.Linq; using System.Web; public class UserContext { private UserContext() { } public static UserContext Current { get { if (System.Web.HttpContext.Current.Session["UserContext"] == null) { UserContext uc = new UserContext(); uc.User = new User(); System.Web.HttpContext.Current.Session["UserContext"] = uc; } return (UserContext)System.Web.HttpContext.Current.Session["UserContext"]; } } private string HospitalField; public string Hospital { get { return HospitalField; } set { HospitalField = value; ContractField = null; ModelType = null; } } private string ContractField; public string Contract { get { return ContractField; } set { ContractField = value; ModelType = string.Empty; } } private string ModelTypeField; public string ModelType { get { return ModelTypeField; } set { ModelTypeField = value; } } private User UserField; public User User { get { return UserField; } set { UserField = value; } } public void DoSomething() { } } public class User { public int UserId { get; set; } public string FirstName { get; set; } }

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  • Update UI from an event with a thread

    - by tyrone-tudehope
    Im working on a small application to try out an idea that I have. The idea is to periodically update the UI when event of some sort occurs. In the demo I've created, I'm updating a ProgressDialog every 2 seconds for 15 turns. The problem I am having, which I don't quite understand is that when an event is handled, I send a message to the handler which is supposed to update the message in the ProgressDialog. When this happens however, I get an exception which states that I can't update the UI from that thread. The following code appears in my Activity: ProgressDialog diag; String diagMessage = "Started loading..."; final static int MESSAGE_DATA_RECEIVED = 0; final static int MESSAGE_RECEIVE_COMPLETED = 1; final Handler handler = new Handler(){ @Override public void handleMessage(Message msg){ diag.setMessage(diagMessage); switch(msg.what){ case MESSAGE_DATA_RECEIVED: break; case MESSAGE_RECEIVE_COMPLETED: dismissDialog(); killDialog(); break; } } }; Boolean isRunning = false; /** * Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setupDialog(); if(isRunning){ showDialog(); } setContentView(R.layout.main); } void setupDialog(){ if(diag == null){ diag = new ProgressDialog(ThreadLoading.this); diag.setMessage(diagMessage); } } void showDialog(){ isRunning = true; if(diag != null && !diag.isShowing()){ diag.show(); } } void dismissDialog(){ if(diag != null && diag.isShowing()){ diag.dismiss(); } } void killDialog(){ isRunning = false; } public void onStart(){ super.onStart(); showDialog(); Thread background = new Thread(new Runnable(){ public void run(){ try{ final ThreadRunner tr = new ThreadRunner(); tr.setOnDataReceivedListener(new ThreadRunner.OnDataReceivedListener(){ public void onDataReceived(String message){ diagMessage = message; handler.handleMessage(handler.obtainMessage(MESSAGE_DATA_RECEIVED)); } }); tr.setOnDataDownloadCompletedEventListener(new ThreadRunner.OnDataDownloadCompletedListener(){ public void onDataDownloadCompleted(String message){ diagMessage = message; handler.handleMessage(handler.obtainMessage(MESSAGE_RECEIVE_COMPLETED)); } }); tr.runProcess(); } catch(Throwable t){ throw new RuntimeException(t); } } }); background.start(); } @Override public void onPause(){ super.onPause(); dismissDialog(); } For curiosity sake, here's the code for the ThreadRunner class: public interface OnDataReceivedListener { public void onDataReceived(String message); } public interface OnDataDownloadCompletedListener { public void onDataDownloadCompleted(String message); } private OnDataReceivedListener onDataReceivedEventListener; private OnDataDownloadCompletedListener onDataDownloadCompletedEventListener; int maxLoop = 15; int loopCount = 0; int sleepTime = 2000; public void setOnDataReceivedListener(OnDataReceivedListener onDataReceivedListener){ this.onDataReceivedEventListener = onDataReceivedListener; } public void setOnDataDownloadCompletedEventListener(OnDataDownloadCompletedListener onDataDownloadCompletedListener){ this.onDataDownloadCompletedEventListener = onDataDownloadCompletedListener; } public void runProcess(){ for(loopCount = 0; loopCount < maxLoop; loopCount++){ try{ Thread.sleep(sleepTime); onDataReceivedEventListener.onDataReceived(Integer.toString(loopCount)); } catch(Throwable t){ throw new RuntimeException(t); } } onDataDownloadCompletedEventListener.onDataDownloadCompleted("Download is completed"); } Am I missing something? The logic makes sense to me and it looks like everything should work, I'm using a handler to update the UI like it is recommended. Any help will be appreciated. Thanks, Tyrone P.S. I'm developing for Android 1.5

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  • In an extension method how do a create an object based on the implementation class

    - by Greg
    Hi, In an extension method how do a create an object based on the implementation class. So in the code below I wanted to add an "AddRelationship" extension method, however I'm not sure how within the extension method I can create an Relationship object? i.e. don't want to tie the extension method to this particular implementation of relationship public static class TopologyExtns { public static void AddNode<T>(this ITopology<T> topIf, INode<T> node) { topIf.Nodes.Add(node.Key, node); } public static INode<T> FindNode<T>(this ITopology<T> topIf, T searchKey) { return topIf.Nodes[searchKey]; } public static bool AddRelationship<T>(this ITopology<T> topIf, INode<T> parentNode, INode<T> childNode) { var rel = new RelationshipImp(); // ** How do I create an object from teh implementation // Add nodes to Relationship // Add relationships to Nodes } } public interface ITopology<T> { //List<INode> Nodes { get; set; } Dictionary<T, INode<T> > Nodes { get; set; } } public interface INode<T> { // Properties List<IRelationship<T>> Relationships { get; set; } T Key { get; } } public interface IRelationship<T> { // Parameters INode<T> Parent { get; set; } INode<T> Child { get; set; } } namespace TopologyLibrary_Client { class RelationshipsImp : IRelationship<string> { public INode<string> Parent { get; set; } public INode<string> Child { get; set; } } } public class TopologyImp<T> : ITopology<T> { public Dictionary<T, INode<T>> Nodes { get; set; } public TopologyImp() { Nodes = new Dictionary<T, INode<T>>(); } } thanks

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  • GetProperties() to return all properties for an interface inheritance hierarchy

    - by sduplooy
    Assuming the following hypothetical inheritance hierarchy: public interface IA { int ID { get; set; } } public interface IB : IA { string Name { get; set; } } Using reflection and making the following call: typeof(IB).GetProperties(BindingFlags.Public | BindingFlags.Instance) will only yield the properties of interface IB, which is "Name". If we were to do a similar test on the following code, public abstract class A { public int ID { get; set; } } public class B : A { public string Name { get; set; } } the call typeof(B).GetProperties(BindingFlags.Public | BindingFlags.Instance) will return an array of PropertyInfo objects for "ID" and "Name". Is there an easy way to find all the properties in the inheritance hierarchy for interfaces as in the first example?

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  • nHibernate query looking for the related object's related object

    - by code-zoop
    I have an nHibernate querie issue that looks quite straight forward, but I can't seem to get my head around it! I am creating some simple example classes to illustrate my problem: public class Car { public int Id { get; set; } public IList<Interior> InteriorParts { get; set; } } public class Interior { public int Id { get; set; } public InteriorProducer Producer { get; set; } } public class InteriorProducer { public int Id { get; set; } } Now to the query: I have the id of the InteriorProducer, but need to get a list of Cars where the interior have been produced by the interior producer. So in a simple, pseudo SQL, it looks something like this: select cars where car.InteriorParts.Producer.Id = Id I have a really hard time getting my head around this to create an nHibernate query. Any Ideas? Thanks

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  • MySQL - Order results by relevancy, LEFT JOINS and more

    - by XaviEsteve
    Hi guys, I am trying to get some results ordered by total votes (where client votes count 2 points and other people votes are 1 point). tab_names: +-----------+ | Name | id | +------+----+ | John | 1 | | Paul | 2 | +------+----+ tab_votes: +--------+-----------+ | idname | ip | +--------+-----------+ | 2 | 127.0.0.1 | | 2 | 127.0.0.1 | | 2 | 82.23.5.1 | | 1 | 127.0.0.1 | +--------+-----------+ This is the MySQL query I've got but doesn't work: SELECT * COUNT(v.idname) AS totalvotes, (SELECT COUNT(v.ip) FROM tab_votes WHERE v.ip LIKE '$ip') AS uservotes FROM tab_names n LEFT JOIN tab_votes v ON n.id = v.idname GROUP BY n.name ORDER BY uservotes DESC, totalvotes DESC LIMIT 40

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  • Filling a byte array in Java

    - by Corleone
    Hey all! For part of a project I'm working on I am implementing a RTPpacket where I have to fill the header array of byte with RTP header fields. //size of the RTP header: static int HEADER_SIZE = 12; // bytes //Fields that compose the RTP header public int Version; // 2 bits public int Padding; // 1 bit public int Extension; // 1 bit public int CC; // 4 bits public int Marker; // 1 bit public int PayloadType; // 7 bits public int SequenceNumber; // 16 bits public int TimeStamp; // 32 bits public int Ssrc; // 32 bits //Bitstream of the RTP header public byte[] header = new byte[ HEADER_SIZE ]; This was my approach: /* * bits 0-1: Version * bit 2: Padding * bit 3: Extension * bits 4-7: CC */ header[0] = new Integer( (Version << 6)|(Padding << 5)|(Extension << 6)|CC ).byteValue(); /* * bit 0: Marker * bits 1-7: PayloadType */ header[1] = new Integer( (Marker << 7)|PayloadType ).byteValue(); /* SequenceNumber takes 2 bytes = 16 bits */ header[2] = new Integer( SequenceNumber >> 8 ).byteValue(); header[3] = new Integer( SequenceNumber ).byteValue(); /* TimeStamp takes 4 bytes = 32 bits */ for ( int i = 0; i < 4; i++ ) header[7-i] = new Integer( TimeStamp >> (8*i) ).byteValue(); /* Ssrc takes 4 bytes = 32 bits */ for ( int i = 0; i < 4; i++ ) header[11-i] = new Integer( Ssrc >> (8*i) ).byteValue(); Any other, maybe 'better' ways to do this?

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  • Comparing Nested object properties using C#

    - by Kumar
    I have a method which compares two objects and returns a list of all the property names which are different. public static IList<string> GetDifferingProperties(object source, object) { var sourceType = source.GetType(); var sourceProperties = sourceType.GetProperties(); var targetType = target.GetType(); var targetProperties = targetType.GetProperties(); var properties = (from s in sourceProperties from t in targetProperties where s.Name == t.Name && s.PropertyType == t.PropertyType && s.GetValue(source,null) != t.GetValue(target,null) select s.Name).ToList(); return properties; } For example if I have two classes as follows: public class Address { public string AddressLine1 { get; set; } public string AddressLine2 { get; set; } public string City { get; set; } public string State { get; set; } public string Zip { get; set; } } public class Employee { public string FirstName { get; set; } public string MiddleName { get; set; } public string LastName { get; set; } public Address EmployeeAddress { get; set; } } I am trying to compare the following two employee instances: var emp1Address = new Address(); emp1Address.AddressLine1 = "Microsoft Corporation"; emp1Address.AddressLine2 = "One Microsoft Way"; emp1Address.City = "Redmond"; emp1Address.State = "WA"; emp1Address.Zip = "98052-6399"; var emp1 = new Employee(); emp1.FirstName = "Bill"; emp1.LastName = "Gates"; emp1.EmployeeAddress = emp1Address; var emp2Address = new Address(); emp2Address.AddressLine1 = "Gates Foundation"; emp2Address.AddressLine2 = "One Microsoft Way"; emp2Address.City = "Redmond"; emp2Address.State = "WA"; emp2Address.Zip = "98052-6399"; var emp2 = new Employee(); emp2.FirstName = "Melinda"; emp2.LastName = "Gates"; emp2.EmployeeAddress = emp2Address; So when I pass these two employee objects to my GetDifferingProperties method currently it returns FirstName and EmployeeAddress, but it does not tell me which exact property (which in this case is Address1) in the EmployeeAddress has changed. How can I tweak this method to get something like EmployeeAddress.Address1?

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  • Fluent NHibernate Map to private/protected Field that has no exposing Property

    - by Jon Erickson
    I have the following Person and Gender classes (I don't really, but the example is simplified to get my point across), using NHibernate (Fluent NHibernate) I want to map the Database Column "GenderId" [INT] value to the protected int _genderId field in my Person class. How do I do this? FYI, the mappings and the domain objects are in separate assemblies. public class Person : Entity { protected int _genderId; public virtual int Id { get; private set; } public virtual string Name { get; private set; } public virtual Gender Gender { get { return Gender.FromId(_genderId); } } } public class Gender : EnumerationBase<Gender> { public static Gender Male = new Gender(1, "Male"); public static Gender Female = new Gender(2, "Female"); private static readonly Gender[] _genders = new[] { Male, Female }; private Gender(int id, string name) { Id = id; Name = name; } public int Id { get; private set; } public string Name { get; private set; } public static Gender FromId(int id) { return _genders.Where(x => x.Id == id).SingleOrDefault(); } }

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