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  • Is there value in having technical authors in a software team?

    - by Desolate Planet
    During my 5 years in IT as a software developer, I've noticed that developers have a strong distaste towards doing any documentation. The act of taking screenshots and creating documentation seems to be a painful and time consuming experience. In one company I worked for, we had a technical documentation team with two technical authors and they developed all the user guides for our customers. In other companies where I've suggested hiring a technical author, I've been told they are not worth the money, but I'm a little unsure if that rings true. Is it better to have developers stop coding and take half a day to do screenshots and create the various guides or is it worth hiring someone who handles such tasks?

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  • Set nomodeset in usb installation (efi loader with iso)

    - by Garrett
    I'm working with the studyblast solution (http://studyblast.wordpress.com/2011/08/14/guide-mac-os-x-lion-how-to-boot-a-linux-live-system-from-a-usb-drive-how-to-update-any-ocz-ssds-firmware/) to creating a live usb for osx. I managed to get Ubuntu booted but the screen looks like a corrupt/glitch image. I can just about make out the clock on the bottom right and a few icons. I've been told that this is an easy fix and that nomodeset needs to be set for the graphics card but all the solutions i find are for a hard drive installed Ubuntu where you can cd in and edit the grub file - how do you do this is it's in an iso? Thanks Garrett

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  • How can I factor momentum into my space sim?

    - by Josh Petite
    I am trying my hand at creating a simple 2d physics engine right now, and I'm running into some problems figuring out how to incorporate momentum into movement of a spaceship. If I am moving in a given direction at a certain velocity, I am able to currently update the position of my ship easily (Position += Direction * Velocity). However, if the ship rotates at all, and I recalculate the direction (based on the new angle the ship is facing), and accelerate in that direction, how can I take momentum into account to alter the "line" that the ship travels? Currently the ship changes direction instantaneously and continues at its current velocity in that new direction when I press the thrust button. I want it to be a more gradual turning motion so as to give the impression that the ship itself has some mass. If there is already a nice post on this topic I apologize, but nothing came up in my searches. Let me know if any more information is needed, but I'm hoping someone can easily tell me how I can throw mass * velocity into my game loop update.

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  • What's the best game engine to use for my PC game project? [closed]

    - by user19860
    I'm in the planning phase of creating an action-rpg for the PC, and I'd like to create a League of Legends style look for the game (animated/cartoony). Any idea which engine best replicates this look? I ask because when I look at a lot of the UDk/Unreal games, they've all got the more realistic 3-D look that I'd like to avoid, so I was wondering if an alternate look was possible on that type of engine. Source SDK and Unity also look very interesting, I just don't know what types of visual capabilities these engines have. Thanks in advance.

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  • PHP Script for selling software online

    - by jaypabs
    I am planning to build an ecommerce site that allow my members (including me) to upload source code and sell it online. I am thinking of creating it from scratch using codeigniter. But I am also looking for ready made script that is available online whether it is free or not. The script should have a similar functionality as binpress.com or codecanyon.net. Can anybody point to so such website that sells this kind of script? The script should be not encrypted to I can add more features if I like. Thank you

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  • Where can you find your first customers as a freelancer?

    - by Adam Smith
    I want to start doing freelance work, but no matter how I look at it, it seems like the best way to get customers and to have work most of the time, you have to already be in the freelancing game. Most freelancers I've talked to have had the same customers over the years or got new customers because their satisfied clients referred them. What I'd like to know from the successful people here that work as freelancers is how do you start doing business when you haven't yet set foot in freelancing? I want to start small, creating websites that won't require me to hire other people other than maybe a designer I already know. (I'd like to create desktop applications as well, but I think I should keep that for later when I'm more experienced) . I thought about localized Google ads or visiting companies and meeting the people in charge there, but I wouldn't know which kind of businesses to look for or if it's even a good way to approach this. Anyone care to share their personal startup experiences / advice that can help future freelancers?

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  • Delete key assigned to a keyboard shortcut and now doesn't work

    - by Erez Schatz
    I posted this to the ubuntuforums, but got no answer there, so I'm trying here: While going over the keyboard shortcuts (System Preferences Keyboard Shortcuts), I accidentally assigned the delete key to a shortcut. I backspaced and cancelled, but next time I pressed "delete" the key didn't work. I tried creating a new shortcut called Delete and this got me a weird pop up saying "Error while trying to run (Delete) which is linked to the key (Delete)". I removed the shortcut, but it's still assigned. I deleted the custom shortcut, but to no avail. Any ideas? this drives me bonkers, as it's such a used key

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  • I am not able to boot into window 7 after ubuntu 12.04 installation

    - by user91878
    not able to boot into window 7. I am naive in ubuntu usage. Pls guide immediately. The following link a got after boot repair. http://paste.ubuntu.com/1218634/ full message is as follows: you can now reboot your computer. Please do not forget to make your BIOS boot on sda (500GB) disk! The boot files of [The OS now in use - Ubuntu 12.04 LTS] are far from the start of the disk. Your BIOS may not detect them. You may want to retry after creating a /boot partition (EXT4, 200MB, start of the disk). This can be performed via tools such as gParted. Then select this partition via the [Separate /boot partition:] option of [Boot Repair]. (https://help.ubuntu.com/community/BootPartition)

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  • Kindle Paperwhite Jailbroken; Ready for Custom Screensavers

    - by Jason Fitzpatrick
    If you’re already longing for some custom screensavers on your new Kindle Paperwhite, you’re in luck. The new Kindle has been jailbroken, opening it up to all sorts of custom hacks and modifications. For extra guidance on what to do once you’ve jailbroken, check out our guide to adding the screensaver hack and creating/adding screensaver images–make sure to grab the updated screensaver hack while you’re at it. Kindle 5.1.x Jailbreak [via Hack A Day] 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • Microsoft`s FUSE Labs Unveils Spindex Social Networking Tool

    Microsoft s FUSE Labs has been busy lately with researching and creating new products. One such product was introduced this week at San Francisco s Web 2. Expo. The product is Spindex a social networking tool that allows users to simplify their social networking lives. At the moment Spindex is in its infancy with its preview being limited to those attending the Web 2. Expo. What has been released so far however is promising and should give social networking fans something to look forward to.... Transportation Design - AutoCAD Civil 3D Design Road Projects 75% Faster with Automatic Documentation Updates!

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  • Error: type or namespace name 'AssemblyKeyFileAttribute' and 'AssemblyKeyFile' could not be found

    To associate an assembly with a strong key file to store it to GAC, we use should include following line after all the imports and before defing namespace. For VB.NET:  <Assembly: AssemblyKeyFile("c:\path\mykey.snk")> For C#:    [assembly: AssemblyKeyFile(@"c:\path\mykey.snk")] but, you might encounter following two errors at the time of creating Assembly for GAC. 1. The type or namespace name 'AssemblyKeyFileAttribute' could not be found (are you missing a using directive or an assembly reference?) 2. The type or namespace name 'AssemblyKeyFile' could not be found (are you missing a using directive or an assembly reference?) How to resolve these errors: Just include "System.Reflection" namespace. It resolve above two errors. span.fullpost {display:none;}

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  • ASP.NET MVC Cookbook &ndash; public review

    I have recently started writing another book. The topic of this book is ASP.NET MVC. This book differs from my previous book in that rather than working towards building one project from end to end this book will demonstrate specific topics from end to end. It is a recipe book (hence the cookbook name) and will be part of the Packt Publishing cookbook series. An example recipe in this book might be how to consume JSON, creating a master /details page, jquery modal popups, custom ActionResults, etc....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • List of custom Launchers & Quicklists for Unity

    - by Nik
    Creating a custom launcher for unity is simple. Quicklists provide a easy and efficient way to quickly access commonly used tasks for a specific application. The steps to create a custom launcher is easy. Right-click on your desktop and click create a launcher. Edit the .desktop file using a text editor and using this you can create static quicklists for the Unity. (more info here and here) So what custom launchers do you use on Unity? Note: Please limit one answer per custom launcher. Also please do provide a screenshot of it in action.

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  • Do you know what is a DevOps Project?

    - by Gopinath
    Yesterday I wrote about OpenStack project, an open source cloud computing stack that lets you build Cloud Computing environments. While reading more on this topic I stumbled about a new type of projects called DevOps projects.  OpenStack is all set to become the first DevOps project, reports Forbes …the way OpenStack is applying the open source model to creating cloud infrastructure, the open source model is on the verge of being extended so that the collaboration and design process will include software, hardware, and networking in the data center as well as operational processes. In modern development, the idea of designing software, data center, and operations using one integrated team is called DevOps.

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  • Introducing the Documentation Workflows

    - by Owen Allen
    The how-to documents  provide end to end examples of specific features, such as creating a new zone or discovering a new system. We are enhancing the individual how-tos with documents called Workflows. These workflows are each built around procedural flowcharts that show these larger and more complex tasks. The workflow indicates which how-tos or other workflows you should follow to complete a more complex process, and give you a flow for planning the execution of a process. Over the coming days I'll highlight each of these workflows, and talk about the tasks that each one guides you through.

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  • Unity Frustum Culling Issue

    - by N0xus
    I'm creating a game that utilizes off center projection. I've got my game set up in a CAVE being rendered in a cluster, over 8 PC's with 4 of these PC's being used for each eye (this creates a stereoscopic effect). To help with alignment in the CAVE I've implemented an off center projection class. This class simply tells the camera what its top left, bottom left & bottom right corners are. From here, it creates a new projection matrix showing the the player the left and right of their world. However, inside Unity's editor, the camera is still facing forwards and, as a result the culling inside Unity isn't rendering half of the image that appears on the left and right screens. Does anyone know of a way to to either turn off the culling in Unity, or find a way to fix the projection matrix issue?

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  • What tools are available to generate end user documentation?

    - by Rowland Shaw
    End user documentation on how to use applications is an important part of the user experience of applications, irrespective of whether they are winforms, wpf or even asp applications. In a startup or internal development team situation, where there isn't a dedicated documentation department, it can take a lot of resources to maintain screen shots and associated user documentation, such as on-line help or even printable manuals. What tools are available to assist in creating screenshots of all the "screens" within an application (be they winforms, wpf or aspx) to help automate the capture of screen shots, and associating with the relevant documentation? In addiiton, are there any that allow automation of annotations of a particular control (so use cases like: Draw a red box around the Username control with a callout to say "This is where you'd enter your user name, in the form '[email protected]'")?

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  • How can I get pictures from Shotwell on the notebook to the desktop?

    - by Meng Tian
    My father has a desktop and a notebook. The desktop is way more powerful and has RAID set up, so he uses it for editing and storing his pictures. But he spends several months a year away from home. So he has a notebook for this. He imports the pictures into shotwell on his computer. He likes to organise his pictures on the notebook already, by creating and naming the right events, deleting pictures and sometimes editing a bit. When he is back home, he wants to get his pictures on the desktop, without losing the names of the events in shotwell. Sadly, one cannot merge two shotwell databases, nor is it possible to import another database. Do you know any way, I can manage this? Or did I just miss something?

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  • Documenting a REST interface with a flowchart

    - by James Kassemi
    Does anybody have suggestions on creating a flowchart representation of a REST-style web interface? In the interest of supplying thorough documentation to co-developers, I've been toying around in dia modeling the interface for modifying and generating a product resource: This particular system begins to act differently with user authentication/resource counts, so before I make modifications, I'm looking for some clarification: Complexity: how would you simplify the overall structure to make this easier to read? Display Symbol: is this appropriate for representing a page? Manual Operation Symbol: is this appropriate for representing a user action like a button click? Any other suggestions would be greatly appreciated. My apologies for the re-post. The main stackexchange site suggested this question was better presented on programmers.

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  • Are there any alternative JS ports of Box2D?

    - by Petteri Hietavirta
    I have been thinking about creating a top down 2D car game for HTML5. For my first game I wrote the physics and collisions my self but for this one I would like to use some ready made library. I found out Box2D and its JS port. http://box2d-js.sourceforge.net It seems to be quite old port, made in 2008. Is it lacking many features of current Box2D or does it have major issues with it? And are there any alternatives for it?

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  • Rewrite Generic URLs into real URLs on Google Analytics

    - by valdroni
    I have an iPhone app for a forum which also has a limited Google Analytics reporting. This app reports the page views in following generic form: /forum/67 /thread/29036 etc... The numbers above represent forum and thread ID's I am trying to set an Advanced filter, which will rewrite/report the page views in Google Analytics in following form: http://www.mysite.com/forum-67.html http://www.mysite.com/thread-29036.html Can someone please assist me in creating an Advanced Google Analytics filter which will enable me to see URL's so they can be live and send to correct page. Is there another method to achieve what I'm looking for ? Obviously there will be a need for some RegExp matches, but I cannot get around it.

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  • Silverlight as a Transmedia Platform (Silverlight TV #33)

    In this mini episode Jesse Liberty explains Transmedia Storytelling and why he believes that Silverlight may be the ideal platform for creating Transmedia applications on the web, Windows Phone 7 and eventually set-top boxes. Relevant links: John's Blog and on Twitter (@john_papa) Jesse's blog and on Twitter (@jesseliberty) Jesses mini-tutorial on Silverlight and Transmedia Follow us on Twitter @SilverlightTV or on the web at http://silverlight.tv/     ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Level of detail algorithm not functioning correctly

    - by Darestium
    I have been working on this problem for months; I have been creating Planet Generator of sorts, after more than 6 months of work I am no closer to finishing it then I was 4 months ago. My problem; The terrain does not subdivide in the correct locations properly, it almost seems as if there is a ghost camera next to me, and the quads subdivide based on the position of this "ghost camera". Here is a video of the broken program: http://www.youtube.com/watch?v=NF_pHeMOju8 The best example of the problem occurs around 0:36. For detail limiting, I am going for a chunked LOD approach, which subdivides the terrain based on how far you are away from it. I use a "depth table" to determine how many subdivisions should take place. void PQuad::construct_depth_table(float distance) { tree[0] = -1; for (int i = 1; i < MAX_DEPTH; i++) { tree[i] = distance; distance /= 2.0f; } } The chuncked LOD relies on the child/parent structure of quads, the depth is determined by a constant e.g: if the constant is 6, there are six levels of detail. The quads which should be drawn go through a distance test from the player to the centre of the quad. void PQuad::get_recursive(glm::vec3 player_pos, std::vector<PQuad*>& out_children) { for (size_t i = 0; i < children.size(); i++) { children[i].get_recursive(player_pos, out_children); } if (this->should_draw(player_pos) || this->depth == 0) { out_children.emplace_back(this); } } bool PQuad::should_draw(glm::vec3 player_position) { float distance = distance3(player_position, centre); if (distance < tree[depth]) { return true; } return false; } The root quad has four children which could be visualized like the following: [] [] [] [] Where each [] is a child. Each child has the same amount of children up until the detail limit, the quads which have are 6 iterations deep are leaf nodes, these nodes have no children. Each node has a corresponding Mesh, each Mesh structure has 16x16 Quad-shapes, each Mesh's Quad-shapes halves in size each detail level deeper - creating more detail. void PQuad::construct_children() { // Calculate the position of the Quad based on the parent's location calculate_position(); if (depth < (int)MAX_DEPTH) { children.reserve((int)NUM_OF_CHILDREN); for (int i = 0; i < (int)NUM_OF_CHILDREN; i++) { children.emplace_back(PQuad(this->face_direction, this->radius)); PQuad *child = &children.back(); child->set_depth(depth + 1); child->set_child_index(i); child->set_parent(this); child->construct_children(); } } else { leaf = true; } } The following function creates the vertices for each quad, I feel that it may play a role in the problem - I just can't determine what is causing the problem. void PQuad::construct_vertices(std::vector<glm::vec3> *vertices, std::vector<Color3> *colors) { vertices->reserve(quad_width * quad_height); for (int y = 0; y < quad_height; y++) { for (int x = 0; x < quad_width; x++) { switch (face_direction) { case YIncreasing: vertices->emplace_back(glm::vec3(position.x + x * element_width, quad_height - 1.0f, -(position.y + y * element_width))); break; case YDecreasing: vertices->emplace_back(glm::vec3(position.x + x * element_width, 0.0f, -(position.y + y * element_width))); break; case XIncreasing: vertices->emplace_back(glm::vec3(quad_width - 1.0f, position.y + y * element_width, -(position.x + x * element_width))); break; case XDecreasing: vertices->emplace_back(glm::vec3(0.0f, position.y + y * element_width, -(position.x + x * element_width))); break; case ZIncreasing: vertices->emplace_back(glm::vec3(position.x + x * element_width, position.y + y * element_width, 0.0f)); break; case ZDecreasing: vertices->emplace_back(glm::vec3(position.x + x * element_width, position.y + y * element_width, -(quad_width - 1.0f))); break; } // Position the bottom, right, front vertex of the cube from being (0,0,0) to (-16, -16, 16) (*vertices)[vertices->size() - 1] -= glm::vec3(quad_width / 2.0f, quad_width / 2.0f, -(quad_width / 2.0f)); colors->emplace_back(Color3(255.0f, 255.0f, 255.0f, false)); } } switch (face_direction) { case YIncreasing: this->centre = glm::vec3(position.x + quad_width / 2.0f, quad_height - 1.0f, -(position.y + quad_height / 2.0f)); break; case YDecreasing: this->centre = glm::vec3(position.x + quad_width / 2.0f, 0.0f, -(position.y + quad_height / 2.0f)); break; case XIncreasing: this->centre = glm::vec3(quad_width - 1.0f, position.y + quad_height / 2.0f, -(position.x + quad_width / 2.0f)); break; case XDecreasing: this->centre = glm::vec3(0.0f, position.y + quad_height / 2.0f, -(position.x + quad_width / 2.0f)); break; case ZIncreasing: this->centre = glm::vec3(position.x + quad_width / 2.0f, position.y + quad_height / 2.0f, 0.0f); break; case ZDecreasing: this->centre = glm::vec3(position.x + quad_width / 2.0f, position.y + quad_height / 2.0f, -(quad_height - 1.0f)); break; } this->centre -= glm::vec3(quad_width / 2.0f, quad_width / 2.0f, -(quad_width / 2.0f)); } Any help in discovering what is causing this "subdivding in the wrong place" would be greatly appreciated.

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  • How to organize continuous code reviews?

    - by yegor256
    We develop in branches. Before a branch gets merged into the main stream (master branch) we review the changes made, by creating a new "code review" in Crucible. Reviewers add their comments to the code review and the ticket/branch gets bounced back to the author, if it needs to be improved. After the improvements are made we get this branch/ticket again back to the code review. We again create a new code review in Crucible, loosing all previously made comments. We simply start from scratch. It's a big waste of time. Do you know any tools that support a continuous mode for reviews, where we don't need to start from scratch every time, but can pick up the comments already made (re-start the review, so to speak).

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  • Using usbdrive as ram in ubuntu

    - by tachyons
    In windows it is possible to use usb flash drive as a virtual ram. I wonder if it is possible to do so in ubuntu? If it is, how could one do it? [Edit]: I mean Ready boost equivallent for ubuntu. I know that it is not a perfect replacement for ram and it is not advisable for longterm use. Is creating swap file in a usb flash drive similar to it? Will it demonstrate performance gains over a swap file in a Hard Disk Drive?

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