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  • Product Value Chain Management: How Oracle is Taking the Lead on Next Generation Enterprise PLM

    To manage growing product complexity and innovation challenges, Product Lifecycle Management solutions have become staple IT investments over the years. But as product information continues to span more and more functions inside the company and out, we've seen many customer PLM implementations adapt and expand to serve new needs in a fully connected world. We call this next level of PLM the Product Value Chain, an integrated business model that offers powerful new strategies for executives to collectively leverage PLM other industry leading Oracle applications to achieve further incremental value. In this Appcast, hear Terri Hiskey, Director PLM Product Marketing, and John Kelley, VP PLM Product Strategy, discuss Oracle's vision for next generation enterprise PLM: the Product Value Chain.

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  • Webcast on Monday, July 22 - Discover the Key to Profitable Order Fulfillment

    - by Pam Petropoulos
    When it comes to order fulfillment, organizations are challenged by the increasing complexity of global supply chains and an explosion of order and delivery channels. Attend this webcast on Monday, July 22 and hear Steve Banker, Service Director for Supply Chain Management at ARC Advisory Group, discuss how distributed order management solutions can help companies transform their fulfillment operations to gain greater supply chain visibility, improve order profitability, and increase customer service levels and satisfaction.  Hear too from Oracle executives who will showcase examples of customers successfully using Oracle Distributed Order Orchestration. Date: Monday, July 22, 2013 Time:  1:00 p.m. EST Click here to Register Download a free copy of the ARC Advisory Research Brief on Oracle’s Distributed Order Orchestration solution and discover how Boeing, the world’s leading aerospace company, is leveraging the solution to automate their proposal and order management processes and achieve an expected 30% reduction in order cycle times. 

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  • Android Application for Final Year Project [closed]

    - by user1070241
    I hope this is the right place to post this question. Basically, I'm about to choose a Final Year Project for my third and final year in BSc Computer Science. I have worked with different apps and therefore I do have some experience with the Android SDK Platform in general. However, my question is this, how do you think an Android based project would go down with potential employers? I personally don't think the complexity of this project is lower than other projects proposed by my university. Please let me know what you think, and do share any experiences that you have had with this, if any. Thank you very much.

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  • Can I (reasonably) refuse to sign an NDA for pro bono work? [closed]

    - by kojiro
    A friend of mine (let's call him Joe) is working on a promising project, and has asked me for help. As a matter of friendship I agreed (orally) not to discuss the details, but now he has a potential investor who wants me to sign a non-disclosure agreement (NDA). Since thus far all my work has been pro bono I told Joe I am not comfortable putting myself under documented legal obligation without some kind of compensation for the risk. (It needn't be strictly financial. I would accept a small ownership stake or possibly even just guaranteed credits in the code and documentation.) Is my request reasonable, or am I just introducing unnecessary complexity?

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  • What Are Some Tips For Writing A Large Number of Unit Tests?

    - by joshin4colours
    I've recently been tasked with testing some COM objects of the desktop app I work on. What this means in practice is writing a large number (100) unit tests to test different but related methods and objects. While the unit tests themselves are fairly straight forward (usually one or two Assert()-type checks per test), I'm struggling to figure out the best way to write these tests in a coherent, organized manner. What I have found is that copy and Paste coding should be avoided. It creates more problems than it's worth, and it's even worse than copy-and-paste code in production code because test code has to be more frequently updated and modified. I'm leaning toward trying an OO-approach using but again, the sheer number makes even this approach daunting from an organizational standpoint due to concern with maintenance. It also doesn't help that the tests are currently written in C++, which adds some complexity with memory management issues. Any thoughts or suggestions?

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  • Why use C++ when C works for large projects equally well?

    - by Karl
    Before I start, please DO NOT make this into a C vs C++ flamewar. This question has nothing to do with which language is better or not. Period. I have read that C++ is said to be fit for large projects. After all, it makes managing code easier. OO and other features, for example the STL. But then why use C++ when C works equally well for large projects? Take the example of the Linux kernel. Or GNOME. Or even Windows I guess, it is written in C right? So why bother at all with the complexity of C++ (templates and all that), when C works well and this is not just a statement, but proper examples have been quoted. If it works for projects of magnitude of the kernel, why is C++ preferred or why is C not used for almost all projects?

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  • Is it easier to develop from scratch or not? [closed]

    - by Gnijuohz
    I am currently reading the book computer science: an overview by J. Glenn Brookshear.And In chapter 7,there is one passage as follows: In fact, it is often within this phase(modification) that a piece of software is discarded under the pretense (too often true) that it is easier to develop a new system from scratch than to modify the existing package successfully. When I read this,an article by Joel occurred to me which mentions how Mozilla shouldn't have written its browser from scratch.(The article is here) So,Is it mostly true that it's easier to develop a new system from scratch than to modify the existing one?Or it's closely related to the complexity of the system?

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  • What are the pros/cons of using a 3d engine for 2d games?

    - by mrohlf
    What pros or cons should a beginner be aware of when deciding between a 2d game engine (like Slick2D/Flixel/FlashPunk) and a 3d engine (like Unity) for 2d game development? I am just getting started in indie game development, though I have dabbled a bit with Game Maker, Flash, and XNA in the past. I've heard a lot of positive things about Unity, and its cross-platform nature makes it appealing, but as I understand, it's a 3d engine at its core. For a strictly 2d game, are there any compelling reasons to work with a 3d engine like Unity? Or would it just add unneeded complexity to my initial learning experience?

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  • SPARC T5-4 Engineering Simulation Solution

    - by Mike Mulkey-Oracle
    A recent Oracle internal performance evaluation for computer-based product design demonstrated that Oracle's SPARC T5-4 server running MSC's SimManager simulation software with Oracle Database 12c consolidates the work of multiple x86 servers while delivering better overall performance.   Engineering simulation solutions have taken the center stage in helping companies design and develop innovative products while reducing physical prototyping costs, and exploring a larger design space, resulting in more design possibilities. For this solution, a single SPARC T5-4 server running Oracle Solaris 11 was deployed to consolidate the MSC SimManager server, the Oracle Database 12c server, and the web application server onto a single platform. An automotive design workload was deployed to demonstrate how the SPARC T5-4 server can be used to consolidate the work of multiple x86 servers and deliver better overall performance while reducing complexity and achieving optimal product designs.  A joint Oracle/MSC Software solution brief describes this in more detail:  A Simplified Solution for Product Lifecycle Management —MSC SimManager on a SPARC T5-4 Server

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  • To canvas, or not to canvas, when building browser-based games?

    - by Letharion
    Background: I have extensive development background, but the last time I coded a game was many years ago. My Javascript skills are quite limited, and I intend to improve them by building a simple game — Tetris, Pac-man, or something of that complexity level. Question: It seems to me that a fundamental choice I need to make is whether I should render on a <canvas> element or not. With a canvas, I have basic tools for rendering points, lines, and more complex things on top of that. Presumably there are, or will be, also various frameworks to help with this. Without a canvas, I could keep my objects in the DOM-tree, like a regular webpage, only quite complex, with many overlapping elements. Is one approach better than the other? Are they mutually exclusive? How do I know which to pick?

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  • With Its MySQL Database-as-a-Service CERN Empowers Scientists

    - by Bertrand Matthelié
    The European Organization for Nuclear Research (CERN) is one of the world’s largest and most respected centers for scientific research. Founded in 1954 and located near Geneva on the Franco-Swiss border, CERN was one of Europe’s first joint ventures. Today, it has 20 member states. The organization uses the world’s largest and most complex scientific instruments to study fundamental particles and the origin of the universe. Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Cambria","serif"; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Cambria","serif"; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} Challenges Better support the scientists associated with a CERN research program who selected MySQL as their database. Empower users, enabling them to be as self-reliant as possible. Minimize complexity and costs for the CERN IT department to support the growing number of MySQL deployments. Solution Delivered a MySQL Database-as-a-Service offering to the CERN employees and the scientists associated with the organization. Allowed researchers selecting MySQL for their project to get access to a database instance hosted by the CERN IT department, either from the start or once their application has become critical. Implemented the service using Oracle’s server virtualization software, Oracle VM, for increased flexibility and reduced costs. Empowered users with a self-service approach, providing them with tools to manage MySQL themselves while handling backups and other basic database administration tasks for them. Enabled scientists to rely on MySQL with increased reliability, security and manageability while reducing complexity and minimizing costs. Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Cambria","serif"; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} "The Cloud model has allowed us to deliver a self-service platform to our MySQL users, empowering them while minimizing costs for CERN." Tony Cass, Database Services Group Leader, IT department, CERN.

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  • Python simulation-scripts architecture

    - by Beastcraft
    Situation: I've some scripts that simulate user-activity on desktop. Therefore I've defined a few cases (workflows) and implemented them in Python. I've also written some classes for interacting with the users' software (e.g. web browser etc.). Problem: I'm a total beginner in software design / architecture (coding isn't a problem). How could I structure what I described above? Providing a library which contains all the workflows as functions, or a separate class/module etc. for each workflow? I want to keep the the workflows simple. The complexity should be hidden in the classes for interacting with the users' software. Are there any papers / books I could read about this, or could you provide some tips? Kind regards, B

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  • News from OpenWorld: Innovation Across Fusion Middleware Product Portfolio

    - by Tanu Sood
    Oracle today announced that it continues to drive innovation across its Oracle Fusion Middleware product suite and extend industry’s #1 business innovation platform for the enterprise and the cloud.   Innovations across Oracle Fusion Middleware product portfolio help customers and partners to innovate, cut costs, and reduce complexity. Oracle Fusion Middleware components include  Oracle SOA Suite, Oracle WebLogic Server, Oracle WebCenter, Oracle Business Intelligence, Oracle Identity Management and Oracle Data Integration. Additional Resources: Press Release: Oracle announces Identity Management 11g Release 2 Press Release: Oracle announces Oracle Identity Governance Suite Press Release: Oracle announces Oracle Privileged Account Manager Website: Oracle Identity Management On-Demand webcast: Identity Management 11gR2 Launch Oracle Magazine: Security on the Move

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  • Distributing a very simple application

    - by vanna
    I have a very simple working console application written in C++ linked with a light static library. It is just for testing purposes. Now that the coding part is done, I would like to know the process of actually distributing the program. I wrote a very basic CMakeLists.txt that create makefiles or VS projects to build the sources. I also have a program that calls the static library in order to make some google tests. To me, the distribution of this application goes like this : to developpers : the src directory with the CMakeLists.txt file (multi-platform distribution) with a README.txt and an INSTALL.txt to users : the executable and a README.txt on my git repo : everything mentionned above plus the sources for testing and the gtest external lib A this point : considering the complexity of my application, am I doing it right ? Is there any reference that would formalize this distribution process so I can get better and go further ? Say I would like to add dynamic libraries that can be updated, external libraries like boost : how should I package this to distribute it in a professionnal way ?

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  • Anyone know about AppDynamics? Does Microsoft already have something similiar? Event viewer? Im confused

    - by punkouter
    We have a big collection of java (80%) and .Net (20%) apps.. And the people in charge want a way to monitor the applications somehow. So they told me they are interested in AppDynamics? I have spent a bit looking into it but I still don't get it. Can someone tell me what its about ? From my understanding it seems like you would someone inject the AppDynamics API in your code to tell about differnt events that occur? So sounds like Event Viewer ? I am on the .NET side of this and seems to me we can just write data to a log and report off of that data.. I don't get what the additional complexity of using'AppDynamics' does. Maybe it is overkill ??

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  • XBMC is slow and sluggish in Ubuntu 13.04; how can I speed it up?

    - by Dreamdealer
    I have a Zotac ZBOX ID84 with Intel D2550 proc and Nvidia GT520M GPU, 2GB memory and 320GB hard disk. I tried XBMCbuntu first and it ran perfectly for a few months until I started to mess around with the Terminal. After a re-install I could get the HDMI sound to work again so I installed the latest version of Ubuntu (13.04) instead. That worked fine. The sound and everything worked right away, but the interface of Ubuntu is sluggish and XBMC doesn't run as good as it did in XBMCbuntu. The video playback is slow and it stutters. It speeds up and slows down with the complexity of the video. So, the PC is more than capable to run XBMC and play the videos, but something in Ubuntu (GUI?) slows it down to an unusable pace. Can anybody tell me what I can do to speed things up? Since I'm new to Ubuntu I have no clue where to start looking.

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  • Organisation GitHub account. Secure to use for personal projects?

    - by Mackey18
    So a large client of mine gave me access to their Organisation GitHub account. With it came a login for myself (on github.companyname.com) and of course access to certain repos on their company account (by switching the user to the company via the button in the top left). Now I was wondering, since I can create private repos for myself, is it safe for me to use these for non-related projects or can the company administrators access my user's repos despite being private? My understanding of Github is limited as it is, so this extra layer of complexity from the organisation account isn't helping too much. Thanks,Mike

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  • Handling (many) multiple projects in Git in an enterprise environment

    - by Michael K
    One of the advantages of older version control systems such as CVS and SVN in enterprise development is that anyone can connect to source control and see all the projects that the company has. This can make it easier to get a high level view of what kid of development is happening outside your sprint and also keeps everything in one place and easy to find. However, distributed version control systems (Git, specifically) use the repository as their base unit. They work best with one project (or several closely related projects) per repository. This makes repository management more difficult in most enterprise environments where it is not unusual to have more than 25-50 projects to support. As far as I have been able to determine, you have to keep a list somewhere else of all the repos you have. There is software available, like GitHub, that help, but that still is an extra step beyond a single connection string and listing the contents of the repository. What is the best way to deal with the complexity of multiple repositories?

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  • Handle php out of memory error

    - by PeterMmm
    I have a Drupal based web site on a relative small vserver (512MB RAM). Recently the website begins to return php out of memory messages like this: Fatal error: Out of memory (allocated 17039360) (tried to allocate 77824 bytes) in /home/... All php.ini memory limit parameters are set to off (-1). Propably the website has gained of complexity, content, etc. But I cannot interpret fine that message: Does that mean that the whole request has allocated 17MB(?) right now and cannot get 7MB(?) more from the OS. Has the web server spend all memory or has the OS no more memory to allocate ? I'm not shure if the memory overhead is coming from the web server or another service, because when I get the out-of-memoy message I can't get into the server with ssh. After a while all runs fine again.

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  • Use Android NDK for portability with iOS?

    - by J-F L-R
    I am currently planning to implement a little painting app using OpenGL ES 1.1. I believe this question applies to any OpenGL ES project. I am starting development on Android and I would like to know if you would recommend writing the drawing logic (using OpenGL) in C++ with the NDK so it will easier to port to iOS, or to use the Java API and being locked on Android. The reason I am asking that is because I have seen mixed opinions on the Web about using the NDK (some people say it is an added level of complexity). From what I have already seen, I believe that I should go with the Java API since I am starting on Android and then, if I decide to go on iOS, to rewrite the OpenGL logic in Objective-C or C++. This should be pretty straightforward since the calls appear to be the same in both languages. What do you think? Am I right?

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  • To track or not to track user created images for display in a dynamic website?

    - by Question Overflow
    I have a website that allows user to upload and display images. Currently, I am not using a database to track these user images. A folder having the user id as the folder name is created for each user and under each folder, the image files are labelled numerically with filenames ranging from 01.jpg to 20.jpg. Up to 20 such images can be displayed on each user page. I am using javascript to hide these images in case of any of them is absent. I have seen many websites having user images with unique random filenames and possibly tracking these files with a database Since obscurity is not something that I need for these web accessible images, is there any reason why I should track them with a DB? I am not sure if a reduction of 404 errors is a good enough reason to justify the added complexity of maintaining a database or can anyone enlighten me?

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  • Knowledge of a Language vs. Games in Portfolio

    - by RedShft
    How important is the knowledge of a language versus the games that you have developed in your portfolio? To be more specific. Personally, I dislike C++ for several reason(mainly due to it's complexity, and pointers, and I prefer D as my language of choice thus far. Due to this, I've written two games in D instead of C++ that are my personal projects. Am I wasting my time with D? Should I start using C++ again? For reference, I have 6 months of experience in C++. It's the first language I learned. I have messed around with SDL/SFML and a bit of Direct3D with C++ as well. Even though I like D, i'd rather not waste my time learning it, if it in no way will help me get a job in the gaming industry.

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  • Facing quality issues

    - by juststartedmycareer
    A workforce management software has complex GUI (for example values in a page depends on the status (closed or open) of other pages). Only latest and near past development has test coverage. During our last release, we received lots of bugs from customer in-spite of 2 weeks of testing Sprint . We don't have dedicated test team. The developers does the unit test & User acceptance test. Every day triggers automated regression test. I am afraid the developers are not testing the entire workflow because its time consuming also not able to automate it because of its complexity. Any suggestions ?. The legacy code (15 yrs development) has less code coverage. How can I improve quality ? Note: Now not possible to hire testers to have independent test team!!

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  • "Never do in code what you can get the SQL server to do well for you" - Is this a recipe for a bad design?

    - by PhonicUK
    It's an idea I've heard repeated in a handful of places. Some more or less acknowledging that once trying to solve a problem purely in SQL exceeds a certain level of complexity you should indeed be handling it in code. The logic behind the idea is that for the large majority of cases, the database engine will do a better job at finding the most efficient way of completing your task than you could in code. Especially when it comes to things like making the results conditional on operations performed on the data. Arguably with modern engines effectively JIT'ing + caching the compiled version of your query it'd make sense on the surface. The question is whether or not leveraging your database engine in this way is inherently bad design practice (and why). The lines become blurred further when all the logic exists inside the database and you're just hitting it via an ORM.

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  • Application of LGPL license on a simple algorithm

    - by georgesl
    The "scope" of the GNU license is troubling me : I know it has been answered many times ( here, here, ... ) but shouldn't we take into consideration the complexity and originality of a code before using GPL license ? I explain : I'm working on a pet project using the DTW algorithm that I have written in C using the pseudo-code given on the wikipedia page . At one point I decided to change it for a C++ implementation ( just for hone my c++ skill ) . After doing so, I've looked for an existing implementation on the web, to compare the "cleanliness" of it, and I found this one : Vectored DTW implementation, which is part of limproved, a C++ library licensed under GPL v3 . Personnally, I don't mind the GNU license because it is a personnal project, which will never led to any kind of commercial purpose, but I wonder if this implementation can abide a company using it to open their code ( and other FOSS permissions ). Theoretically, I think it can ( I may be wrong :p ), but the algorithm in question is so simple (and old) that it should not.

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