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  • How do I set libavcodec to use 4:2:2 chroma when encoding MPEG-2 4:2:2 profile?

    - by Mike Pollitt
    I have a project using libavcodec (ffmpeg). I'm using it to encode MPEG-2 video at 4:2:2 Profile, Main Level. I have the pixel format PIX_FMT_YUV422P selected in the AVCodecContext, however the video output I'm getting has all the colours wrong, and looks to me like the encoder is incorrectly reading the buffers as though it thinks it is 4:2:0 chroma rather than 4:2:2. Here's my codec setup: // // AVFormatContext* _avFormatContext previously defined as mpeg2video // // // Set up the video stream for output // AVVideoStream* _avVideoStream = av_new_stream(_avFormatContext, 0); if (!_avVideoStream) { err = ccErrWFFFmpegUnableToAllocateStream; goto bail; } _avCodecContext = _avVideoStream->codec; _avCodecContext->codec_id = CODEC_ID_MPEG2VIDEO; _avCodecContext->codec_type = CODEC_TYPE_VIDEO; // // Set up required parameters // _avCodecContext->rc_max_rate = _avCodecContext->rc_min_rate = _avCodecContext->bit_rate = src->_avCodecContext->bit_rate; _avCodecContext->flags = CODEC_FLAG_INTERLACED_DCT; _avCodecContext->flags2 = CODEC_FLAG2_INTRA_VLC | CODEC_FLAG2_NON_LINEAR_QUANT; _avCodecContext->qmin = 1; _avCodecContext->qmax = 1; _avCodecContext->rc_buffer_size = _avCodecContext->rc_initial_buffer_occupancy = 2000000; _avCodecContext->rc_buffer_aggressivity = 0.25; _avCodecContext->profile = 0; _avCodecContext->level = 5; _avCodecContext->width = f->GetWidth(); // f is a private Frame class with width, height properties etc. _avCodecContext->height = f->GetHeight(); _avCodecContext->time_base.den = 25; _avCodecContext->time_base.num = 1; _avCodecContext->gop_size = 12; _avCodecContext->max_b_frames = 2; _avCodecContext->pix_fmt = PIX_FMT_YUV422P; if (_avFormatContext->oformat->flags & AVFMT_GLOBALHEADER) { _avCodecContext->flags |= CODEC_FLAG_GLOBAL_HEADER; } if (av_set_parameters(_avFormatContext, NULL) < 0) { err = ccErrWFFFmpegUnableToSetParameters; goto bail; } // // Set up video codec for encoding // AVCodec* _avCodec = avcodec_find_encoder(_avCodecContext->codec_id); if (!_avCodec) { err = ccErrWFFFmpegUnableToFindCodecForOutput; goto bail; } if (avcodec_open(_avCodecContext, _avCodec) < 0) { err = ccErrWFFFmpegUnableToOpenCodecForOutput; goto bail; } A screengrab of the resulting video frame can be seen at http://ftp.limeboy.com/images/screen_grab.png (the input was standard colour bars). I've checked by outputting debug frames to TGA format at various points in the process, and I can confirm that it is all fine and dandy up until the point that libavcodec encodes the frame. Any assistance most appreciated! Cheers, Mike.

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  • Problem with character encoding on email sent via PHP?

    - by cosgrove
    Hi everybody, Having some trouble sending properly formatted HTML e-mail from a PHP script. I am running PHP 5.3.0 and Apache 2.2.11 on Windows XP Professional. The output looks like this: Agent Summary for Support on Tuesday April 20 2010=20 Ext. Name Time Volume 137 Agent Name 01:27:25 1 138 =09 00:00:00 0 139 =09 00:00:00 0 You see the =20 and =09 in there? If you look at the HTML you also see = signs being turned into =3D. I figure this is a character encoding issue as I read the following at Wikipedia: ISO-8859-1 and Windows-1252 confusion It is very common to mislabel text data with the charset label ISO-8859-1, even though the data is really Windows-1252 encoded. In Windows-1252, codes between 0x80 and 0x9F are used for letters and punctuation, whereas they are control codes in ISO-8859-1. Many web browsers and e-mail clients will interpret ISO-8859-1 control codes as Windows-1252 characters in order to accommodate such mislabeling but it is not standard behaviour and care should be taken to avoid generating these characters in ISO-8859-1 labeled content. This looks like the problem but I don't know how to fix. My code looks like this: ob_start(); report_queue_summary($yesterday,$yesterday,$first_extension,$last_extension,$queue); $body_report = ob_get_contents(); ob_end_clean(); $body_footer = "This is an automatically generated e-mail."; $message = new Mail_mime(); $html = $body_header.$body_report.$body_footer; $message->setHTMLBody($html); $body = $message->get(); $extraheaders = array("From"=>"***redacted***","To"=>$recipient, "Subject"=>"Agent Summary for $yesterday [$queue]", "Content-type"=>"text/html; charset=iso-8859-1"); $headers = $message->headers($extraheaders); # setup e-mail; $host = "*********"; $port = "26"; $username = "*****"; $password = "*****"; # Send e-mail $smtp = Mail::factory('smtp', array ('host' => $host, 'port' => $port, 'auth' => true, 'username' => $username, 'password' => $password)); $mail = $smtp->send($recipient, $extraheaders, $body); if (PEAR::isError($mail)) { echo("" . $mail->getMessage() . ""); } else { echo("Message successfully sent!"); } Is the problem that I'm using output buffering?

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  • Dynamic character animation - Using the physics engine or not

    - by Lex Webb
    I'm planning on building a dynamic reactant animation engine for the characters in my 2D Game. I have already built templates for a skeleton based animation system using key frames and interpolation to specify a limbs position at any given moment in time. I am using Farseer physics (an extension of Box2D) in Monogame/XNA in C# My real question lies in how i go about tying this character animation into the physics engine. I have two options: Moving limbs using physics engine - applying a interpolated force to each limb (dynamic body) in order to attempt to get it to its position as donated by the skeleton animation. Moving limbs by simply changing the position of a fixed body - Updating the new position of each limb manually, attempting to take into account physics collisions. Then stepping the physics after the animation to allow for environment interaction. Each of these methods have their distinct advantages and disadvantages. Physics based movement Advantages: Possibly more natural/realistic movement Better interaction with game objects as force applying to objects colliding with characters would be calculated for me. No need to convert to dynamic bodies when reacting to projectiles/death/fighting. Disadvantages: Possible difficulty in calculating correct amount of force to move a limb a certain distance at a constant rate. Underlying character balance system would need to be created that would need to be robust enough to prevent characters falling over at the touch of a feather. Added code complexity and processing time for the above. Static Object movement Advantages: Easy to interpolate movement of limbs between game steps Moving limbs is as simple as applying a rotation to the skeleton bone. Greater control over limbs, wont need to worry about characters falling over as all animation would be pre-defined. Disadvantages: Possible unnatural movement (Depends entirely on my animation skills!) Bad physics collision reactions with physics engine (Dynamic bodies simply slide out of the way of static objects) Need to calculate collisions with physics objects and my limbs myself and apply directional forces to them. Hard to account for slopes/stairs/non standard planes when animating walking/running animations. Need to convert objects to dynamic when reacting to projectile/fighting/death physics objects. The Question! As you can see, i have thought about this extensively, i have also had Google into physics based animation and have found mostly dissertation papers! Which is filling me with sense that it may a lot more advanced than my mathematics skills. My question is mostly subjective based on my findings above/any experience you may have: Which of the above methods should i use when creating my game? I am willing to spend the time to get a physics solution working if you think it would be possible. In the end i want to provide the most satisfying experience for the gamer, as well as a robust and dynamic system i can use to animate pretty much anything i need.

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  • What does the python Codecs module do?

    - by Aerovistae
    I just read through the documentation on the Codecs module, but I guess my knowledge/experience of comp sci doesn't run deep enough yet for me to comprehend it. It's for dealing with encoding/decoding, especially Unicode, and while to many of you that's a complete and perfect explanation, to me that's really vague. I don't really understand what it means at all. Text is text is text in a .txt file? Or so this amateur thought. Can anyone explain?

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  • What are the commonly confused encodings that may result in identical test data?

    - by makerofthings7
    I'm fixing code that is using ASCIIEncoding in some places and UTF-8 encoding in other functions. Since we aren't using the UTF-8 features, all of our unit tests passed, but I want to create a heightened awareness of encodings that produce similar results and may not be fully tested. I don't want to limit this to just UTF-8 vs ASCII, since I think issue with code that handles ASN.1 fields and other code working with Base64. So, what are the commonly confused encodings that may result in identical test data?

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  • How game characters are made?

    - by Ahmed
    I'm new here. I would like to know how game characters are made that are movable? What kind of software and engines are used for these characters? I will be working with my friends on our final year project. Our game will be FPS and I have to draw some animations for FPS view and other enemy character that can be programmed easily to make a good game. Sorry if my questions seems dumb, but if you need more explanation i'm always here to discuss Thanks in advance

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  • Is using HTML entities (for language-specific characters) in UTF-8 necessary?

    - by Drachenzauberei
    As in the subject-line. Saw the situation the other day on a page which felt weird to me. Except for markup-delimiting characters such as pointy brackets or the ampersand, escaping, say, German umlauts shouldn't be necessary, should it? Checked the encoding server-side, in-page and by way of HTTP headers, looks completely UTF-8 to me. What's your take on this and do you reckon it could adversely affect SEO or SERP placement?the page

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  • Joining H264 *without* re-encoding

    - by jdmuys
    Hi, I have two halves of a single show in two .MP4 files, encoded in H264. I would like to join them without re-encoding. Is this possible? I managed to create a joined video as a Quicktime file (.mov) using Quicktime Pro, but then Quicktime Pro will not convert it back to .MP4 without re-encoding. This may be because looking inside the .mov file, the two H264 videos are in there still separated as individual "objects". I am also struggling with MPEG StreamClip without reaching a real solution. But I may have missed something. Note that I have the same issue with MPEG2 files. I can export them to a .MPEG container or a .TS file for example, but I don't know how to join them without re-encoding. Any suggestion welcome, preferably using Mac software.

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  • Command line import of database using latin1 encoding

    - by chrisjlee
    I'm using a particular cloud hosting solution (one which i won't name) and they don't provide ssh access so i'm at a whim on how the database is dumped. I downloaded the dump which is packed into a tar.gz file. I discover that this file utilizes latin1 encoding. Which i don't get to specify the encoding for the host i'm using because i don't have SSH access or DB access. I try to import it via command line for my local development environment (mysql -uroot foodb < file.db) like i usually do with other databases but am having problems. Is it possible to import a database via command line by specifying which encoding (preferably latin1) before importing it? Or do i have to convert it to UTF8?

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  • Joining H264 *without* re-encoding

    - by jdmuys
    I have two halves of a single show in two .MP4 files, encoded in H264. I would like to join them without re-encoding. Is this possible? I managed to create a joined video as a Quicktime file (.mov) using Quicktime Pro, but then Quicktime Pro will not convert it back to .MP4 without re-encoding. This may be because looking inside the .mov file, the two H264 videos are in there still separated as individual "objects". I am also struggling with MPEG StreamClip without reaching a real solution. But I may have missed something. Note that I do not have the same issue with MPEG2 files. I can export them to a .MPEG container or a .TS file for example, and then I can join them without re-encoding using MPEG Streamclip. Any suggestion welcome, preferably using Mac software.

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  • AWS RDS Mysql with benstalk Hibernate app: Character encoding issue

    - by TeraTon
    I'm running a webapp from amazon rds with tomcat 7 and spring, which uses hibernate as the persistence layer. The application and utf-8 encoding work properly on localhost, but for some reason when I deploy to amazon, the UTF-8 encoding breaks. I use mysql 5.5.27 on amazon rds and the table that we wish to update has collation set to utf8 - utf8_unicode_ci And in hibernate I have set: < prop key="hibernate.connection.charSet"UTF-8 UTF-8 characters get replaced by ??? and this is of course especially bad for passwords and usernames + email as it basically kills them. Anyone else encountered character encoding breaking when deploying to amazon?

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  • Why does IIS not support chunked transfer encoding?

    - by Graeme Perrow
    I am making an HTTP connection to an IIS web server and sending a POST request with the data encoded using Transfer-Encoding: chunked. When I do this, IIS simply closes the connection, with no error message or status code. According to the HTTP 1.1 spec, All HTTP/1.1 applications MUST be able to receive and decode the "chunked" transfer-coding so I don't understand why it's (a) not handling that encoding and (b) it's not sending back a status code. If I change the request to send the Content-Length rather than Transfer-Encoding, the query succeeds, but that's not always possible. When I try the same thing against Apache, I get a "411 Length required" status and a message saying "chunked Transfer-Encoding forbidden". Why do these servers not support this encoding?

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  • Encoding in python with lxml - complex solution

    - by Vojtech R.
    Hi, I need to download and parse webpage with lxml and build UTF-8 xml output. I thing schema in pseudocode is more illustrative: from lxml import etree webfile = urllib2.urlopen(url) root = etree.parse(webfile.read(), parser=etree.HTMLParser(recover=True)) txt = my_process_text(etree.tostring(root.xpath('/html/body'), encoding=utf8)) output = etree.Element("out") output.text = txt outputfile.write(etree.tostring(output, encoding=utf8)) So webfile can be in any encoding (lxml should handle this). Outputfile have to be in utf-8. I'm not sure where to use encoding/coding. Is this schema ok? (I cant find good tutorial about lxml and encoding, but I can find many problems with this...) I need robust approved solution so I ask you seniors. Many thanks

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  • Check the encoding of text in SQlite

    - by JJG
    I'm having a nightmare dealing with non Eurpean texts in SQlite. I think the problem is that SQlite isn't encoding the text in UTF8. So I want to check what the encoding is, and hopefully change it to utf8. I encoded a CSV in UTF8 and simply imported it to SQlite but the non-roman text is garbled. I would like to know: 1)how to check the encoding. 2)How to change the encoding if it is not utf8. I've been reading about Pragma encoding, but I'm not sure how to use this.

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  • Table character encoding - exception in application

    - by zgnilec
    I have a code: CREATE TABLE IF NOT EXISTS Person ( name varchar(24) ... ) CHARACTER SET utf8 COLLATE utf8_polish_ci; This works OK in my application, but I read if someone put in name field a string that contains character wchich code is greater than 127, database will use 2 bytes (or more) to store this character. So i think, i will change character set to utf16: CHARACTER SET utf16 COLLATE utf16_polish_ci; But now when I run my application, exception apears: KeyNotFoundException. It apears exactly at these instructions: MySqlCommand komenda = baza.Polaczenie.CreateCommand (); komenda.CommandText = zapytanie; MySqlDataReader dr = komenda.ExecuteReader (); // HERE, at execute reader method if (dr.Read ()) ... 1) Anyone had similar problem? 2) Any idea how to use always 2 bytes/char in database field?

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  • Java: How to get Unicode name of a character (or its type category)?

    - by java.is.for.desktop
    Hello, everyone! The Character class in Java defines methods which check a given char argument for equality with certain Unicode chars or for belonging to some type category. These chars and type categories are named. As stated in given javadoc, examples for named chars are HORIZONTAL TABULATION, FORM FEED, ...; example for named type categories are SPACE_SEPARATOR, PARAGRAPH_SEPARATOR, ... However, being byte or int values instead of enums, the name of these types are "hidden" at runtime. So, is there a possibility to get characters' and/or type categories' names at runtime?

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  • /etc/init.d Character Encoding Issue

    - by Ryan Rosario
    I have a script in /etc/init.d on an EC2 image that, on machine startup, pulls in source code via SVN, builds it, and then runs it using Ant. The source code is Java. Within this code is a call to the Weka library which writes a file to disk. On most Ubuntu AMIs, and my home machines' versions of Ubuntu, there is no issue. The problem is that with certain versions/AMIs of Ubuntu, Unicode characters in the file are replaced with question marks ('?'). If I run the job manually on the trouble instance, Unicode is output to file correctly, but not when run from /etc/init.d. What might be causing this problem and how can I fix it so that Unicode characters appear correctly in files written from /etc/init.d processes?

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  • FFmpeg multi pass encoding

    - by Levan
    Sorry, I am really new to this, and have problems doing some tasks without help. So I have a terminal command: ffmpeg \ -y \ -i '/media/levan/BEEA60D8EA608E89/Downloads/Videos/Tony Braxton - Un-Break My Heart.VOB' \ -s 1920x1080 \ -aspect 16:9 \ -r 25 \ -b 15550k \ -bt 19792k \ -vcodec libtheora \ -acodec libvorbis \ -ac 2 \ -ar 48000 \ -ab 320k \ ddd.ogg and I want to have 3 pass video in output video, but how do I accomplish this? I found that I must write -pass n command some where, but where to write it I do not know. I tested this and wrote -pass 3 at the end but then the terminal just showed a > symbol.

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  • Convert Chinese character .wav song into .mp3 or .wma on English OS

    - by Jack
    I have bunch of Chinese .wav files on my hard disk that I'm trying to convert into .mp3 with Audacity but it appear that Audacity can not read Chinese character songs but the .wav file display correctly on my 32 bits Win7 Ultimate(English) pc. I have to rename these Chinese character songs into English file name in order to convert them. Does anyone know if there is any software (prefer open source) that will take Chinese character file name(.wav) and convert it into .mp3 without renaming the file?

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  • Vietnamese character in .NET Console Application (UTF-8)

    - by DucDigital
    Im trying to write down an UTF8 string (Vietnamese) into C# Console but no success. Im running on windows 7. I tried to use the Encoding class that convert string to char[] to byte[] and then to String, but no help, the string is input directly fron the database. Here is some example Tôi tên là Ð?c, cu?c s?ng th?t vui v? tuy?t v?i It does not show the special character like : Ð or ?... instead it show up ?, much worse with the Encoding class. Does anyone can try this out or know about this problem? Thank you My code static void Main(string[] args) { XDataContext _new = new XDataContext(); Console.OutputEncoding = Encoding.GetEncoding("UTF-8"); string srcString = _new.Posts.First().TITLE; Console.WriteLine(srcString); // Convert the UTF-16 encoded source string to UTF-8 and ASCII. byte[] utf8String = Encoding.UTF8.GetBytes(srcString); byte[] asciiString = Encoding.ASCII.GetBytes(srcString); // Write the UTF-8 and ASCII encoded byte arrays. Console.WriteLine("UTF-8 Bytes: {0}", BitConverter.ToString(utf8String)); Console.WriteLine("ASCII Bytes: {0}", BitConverter.ToString(asciiString)); // Convert UTF-8 and ASCII encoded bytes back to UTF-16 encoded // string and write. Console.WriteLine("UTF-8 Text : {0}", Encoding.UTF8.GetString(utf8String)); Console.WriteLine("ASCII Text : {0}", Encoding.ASCII.GetString(asciiString)); Console.WriteLine(Encoding.UTF8.GetString(utf8String)); Console.WriteLine(Encoding.ASCII.GetString(asciiString)); } and here is the outstanding output Nhà báo Ä‘i há»™i báo Xuân UTF-8 Bytes: 4E-68-C3-A0-20-62-C3-A1-6F-20-C4-91-69-20-68-E1-BB-99-69-20-62-C3- A1-6F-20-58-75-C3-A2-6E ASCII Bytes: 4E-68-3F-20-62-3F-6F-20-3F-69-20-68-3F-69-20-62-3F-6F-20-58-75-3F- 6E UTF-8 Text : Nhà báo Ä‘i há»™i báo Xuân ASCII Text : Nh? b?o ?i h?i b?o Xu?n Nhà báo Ä‘i há»™i báo Xuân Nh? b?o ?i h?i b?o Xu?n Press any key to continue . . .

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