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  • Get class constant names in php?

    - by user151841
    I have a php class with some class constants that indicate the status of an instance. When I'm using the class, after I run some methods on it, I do some checks to make sure that the status is what I expect it to be. For instance, after calling some methods, I expect the status to be MEANINGFUL_STATUS_NAME. $objInstance->method1(); $objInstance->method2(); if ( $objInstance->status !== class::MEANINGFUL_STATUS_NAME ) { throw new Exception("Status is wrong, should not be " . class::MEANINGFUL_STATUS_NAME . "."); } However, this gives me the exception message "Status is wrong, should not be 2" when what I really want to see is "Status is wrong, should not be MEANINGFUL_STATUS_NAME" So I've lost the meaningfulness of the constant name. I was thinking of making an 'translation table' array, so I can take the constant values and translate them back into their name, but this seems cumbersome. How should I translate this back, so I get an error message that gives me a better idea of what went wrong?

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  • Memory not being returned after function python call

    - by Dan
    I've got a function which does a parse of a sentence by building up a big chart. For some reason, Python holds on to whatever memory was allocated during that function call. That is, I do best = translate(sentence, grammar) and somehow my memory goes up and stays up. Here is the function: from string import join from heapq import nsmallest, heappush def translate(f, g): words = f.split() chart = {} for col in range(len(words)): for row in reversed(range(0,col+1)): # get rules for this subspan rules = g[join(words[row:col+1], ' ')] # ensure there's at least one rule on the diagonal if not rules and row==col: rules=[(0.0, join(words[row:col+1]))] # pick up rules below & to the left for k in range(row,col): if (row,k) and (k+1,col) in chart: for (w1, e1) in chart[row, k]: for (w2, e2) in chart[k+1,col]: heappush(rules, (w1+w2, e1+' '+e2)) # add all rules to chart chart[row,col] = nsmallest(MAX_TRANSLATIONS, rules) (w, best) = chart[0, len(words)-1][0] return best EDIT: Using Python 2.7 on OS X. The grammar g is just a dictionary from strings to heaps, e.g.: g['et'] [(1.05, 'and'), (6.92, ', and'), (9.95, 'and ,'), (11.17, 'and to')] EDIT: If you want to run the code, try the sentence "Cela est difficile" with the following grammar: >>> g['cela'] [(8.28, 'this'), (11.21, 'it'), (11.57, 'that'), (15.26, 'this ,')] >>> g['est'] [(2.69, 'is'), (10.21, 'is ,'), (11.15, 'has'), (11.28, ', is')] >>> g['difficile'] [(2.01, 'difficult'), (10.08, 'hard'), (10.19, 'difficult ,'), (10.57, 'a difficult')]

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  • Xpath query to select node when attribute does not exist? [closed]

    - by Antoine
    I want to select nodes for which a specific attribute does not exist. I've tried the Not() function, but it doesn't work. Is there a way for this? Example: The following Xpath query: group/msg[not(@owner)] Should retrieve the first node but not the 2nd one. However, both SketchPath (tool to test Xpath queries) and my C# code consider that the 2 nodes are ok. <group> <msg id="EVENTDATA_CCFLOADED_XMLCONTEXT" numericId="14026" translate="False" topicId="302" status="translated" > <text>Context</text> <comment></comment> </msg> <msg id="EVENTDATA_CCFLOADED_XMLCONTEXT_HELP" numericId="14027" translate="False" topicId="302" status="translated" owner="EVENTDATA_CCFLOADED_XMLCONTEXT" > <text>Provides the new data displayed in the Object.</text> <comment></comment> </msg> </group> In fact the Not() function works correctly, it's just that I had other conditions and parentheses weren't set correctly. errare humanum est.

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  • How to maintain encapsulation with composition in C++?

    - by iFreilicht
    I am designing a class Master that is composed from multiple other classes, A, Base, C and D. These four classes have absolutely no use outside of Master and are meant to split up its functionality into manageable and logically divided packages. They also provide extensible functionality as in the case of Base, which can be inherited from by clients. But, how do I maintain encapsulation of Master with this design? So far, I've got two approaches, which are both far from perfect: 1. Replicate all accessors: Just write accessor-methods for all accessor-methods of all classes that Master is composed of. This leads to perfect encapsulation, because no implementation detail of Master is visible, but is extremely tedious and makes the class definition monstrous, which is exactly what the composition should prevent. Also, adding functionality to one of the composees (is that even a word?) would require to re-write all those methods in Master. An additional problem is that inheritors of Base could only alter, but not add functionality. 2. Use non-assignable, non-copyable member-accessors: Having a class accessor<T> that can not be copied, moved or assigned to, but overrides the operator-> to access an underlying shared_ptr, so that calls like Master->A()->niceFunction(); are made possible. My problem with this is that it kind of breaks encapsulation as I would now be unable to change my implementation of Master to use a different class for the functionality of niceFunction(). Still, it is the closest I've gotten without using the ugly first approach. It also fixes the inheritance issue quite nicely. A small side question would be if such a class already existed in std or boost. EDIT: Wall of code I will now post the code of the header files of the classes discussed. It may be a bit hard to understand, but I'll give my best in explaining all of it. 1. GameTree.h The foundation of it all. This basically is a doubly-linked tree, holding GameObject-instances, which we'll later get to. It also has it's own custom iterator GTIterator, but I left that out for brevity. WResult is an enum with the values SUCCESS and FAILED, but it's not really important. class GameTree { public: //Static methods for the root. Only one root is allowed to exist at a time! static void ConstructRoot(seed_type seed, unsigned int depth); inline static bool rootExists(){ return static_cast<bool>(rootObject_); } inline static weak_ptr<GameTree> root(){ return rootObject_; } //delta is in ms, this is used for velocity, collision and such void tick(unsigned int delta); //Interaction with the tree inline weak_ptr<GameTree> parent() const { return parent_; } inline unsigned int numChildren() const{ return static_cast<unsigned int>(children_.size()); } weak_ptr<GameTree> getChild(unsigned int index) const; template<typename GOType> weak_ptr<GameTree> addChild(seed_type seed, unsigned int depth = 9001){ GOType object{ new GOType(seed) }; return addChildObject(unique_ptr<GameTree>(new GameTree(std::move(object), depth))); } WResult moveTo(weak_ptr<GameTree> newParent); WResult erase(); //Iterators for for( : ) loop GTIterator& begin(){ return *(beginIter_ = std::move(make_unique<GTIterator>(children_.begin()))); } GTIterator& end(){ return *(endIter_ = std::move(make_unique<GTIterator>(children_.end()))); } //unloading should be used when objects are far away WResult unloadChildren(unsigned int newDepth = 0); WResult loadChildren(unsigned int newDepth = 1); inline const RenderObject& renderObject() const{ return gameObject_->renderObject(); } //Getter for the underlying GameObject (I have not tested the template version) weak_ptr<GameObject> gameObject(){ return gameObject_; } template<typename GOType> weak_ptr<GOType> gameObject(){ return dynamic_cast<weak_ptr<GOType>>(gameObject_); } weak_ptr<PhysicsObject> physicsObject() { return gameObject_->physicsObject(); } private: GameTree(const GameTree&); //copying is only allowed internally GameTree(shared_ptr<GameObject> object, unsigned int depth = 9001); //pointer to root static shared_ptr<GameTree> rootObject_; //internal management of a child weak_ptr<GameTree> addChildObject(shared_ptr<GameTree>); WResult removeChild(unsigned int index); //private members shared_ptr<GameObject> gameObject_; shared_ptr<GTIterator> beginIter_; shared_ptr<GTIterator> endIter_; //tree stuff vector<shared_ptr<GameTree>> children_; weak_ptr<GameTree> parent_; unsigned int selfIndex_; //used for deletion, this isn't necessary void initChildren(unsigned int depth); //constructs children }; 2. GameObject.h This is a bit hard to grasp, but GameObject basically works like this: When constructing a GameObject, you construct its basic attributes and a CResult-instance, which contains a vector<unique_ptr<Construction>>. The Construction-struct contains all information that is needed to construct a GameObject, which is a seed and a function-object that is applied at construction by a factory. This enables dynamic loading and unloading of GameObjects as done by GameTree. It also means that you have to define that factory if you inherit GameObject. This inheritance is also the reason why GameTree has a template-function gameObject<GOType>. GameObject can contain a RenderObject and a PhysicsObject, which we'll later get to. Anyway, here's the code. class GameObject; typedef unsigned long seed_type; //this declaration magic means that all GameObjectFactorys inherit from GameObjectFactory<GameObject> template<typename GOType> struct GameObjectFactory; template<> struct GameObjectFactory<GameObject>{ virtual unique_ptr<GameObject> construct(seed_type seed) const = 0; }; template<typename GOType> struct GameObjectFactory : GameObjectFactory<GameObject>{ GameObjectFactory() : GameObjectFactory<GameObject>(){} unique_ptr<GameObject> construct(seed_type seed) const{ return unique_ptr<GOType>(new GOType(seed)); } }; //same as with the factories. this is important for storing them in vectors template<typename GOType> struct Construction; template<> struct Construction<GameObject>{ virtual unique_ptr<GameObject> construct() const = 0; }; template<typename GOType> struct Construction : Construction<GameObject>{ Construction(seed_type seed, function<void(GOType*)> func = [](GOType* null){}) : Construction<GameObject>(), seed_(seed), func_(func) {} unique_ptr<GameObject> construct() const{ unique_ptr<GameObject> gameObject{ GOType::factory.construct(seed_) }; func_(dynamic_cast<GOType*>(gameObject.get())); return std::move(gameObject); } seed_type seed_; function<void(GOType*)> func_; }; typedef struct CResult { CResult() : constructions{} {} CResult(CResult && o) : constructions(std::move(o.constructions)) {} CResult& operator= (CResult& other){ if (this != &other){ for (unique_ptr<Construction<GameObject>>& child : other.constructions){ constructions.push_back(std::move(child)); } } return *this; } template<typename GOType> void push_back(seed_type seed, function<void(GOType*)> func = [](GOType* null){}){ constructions.push_back(make_unique<Construction<GOType>>(seed, func)); } vector<unique_ptr<Construction<GameObject>>> constructions; } CResult; //finally, the GameObject class GameObject { public: GameObject(seed_type seed); GameObject(const GameObject&); virtual void tick(unsigned int delta); inline Matrix4f trafoMatrix(){ return physicsObject_->transformationMatrix(); } //getter inline seed_type seed() const{ return seed_; } inline CResult& properties(){ return properties_; } inline const RenderObject& renderObject() const{ return *renderObject_; } inline weak_ptr<PhysicsObject> physicsObject() { return physicsObject_; } protected: virtual CResult construct_(seed_type seed) = 0; CResult properties_; shared_ptr<RenderObject> renderObject_; shared_ptr<PhysicsObject> physicsObject_; seed_type seed_; }; 3. PhysicsObject That's a bit easier. It is responsible for position, velocity and acceleration. It will also handle collisions in the future. It contains three Transformation objects, two of which are optional. I'm not going to include the accessors on the PhysicsObject class because I tried my first approach on it and it's just pure madness (way over 30 functions). Also missing: the named constructors that construct PhysicsObjects with different behaviour. class Transformation{ Vector3f translation_; Vector3f rotation_; Vector3f scaling_; public: Transformation() : translation_{ 0, 0, 0 }, rotation_{ 0, 0, 0 }, scaling_{ 1, 1, 1 } {}; Transformation(Vector3f translation, Vector3f rotation, Vector3f scaling); inline Vector3f translation(){ return translation_; } inline void translation(float x, float y, float z){ translation(Vector3f(x, y, z)); } inline void translation(Vector3f newTranslation){ translation_ = newTranslation; } inline void translate(float x, float y, float z){ translate(Vector3f(x, y, z)); } inline void translate(Vector3f summand){ translation_ += summand; } inline Vector3f rotation(){ return rotation_; } inline void rotation(float pitch, float yaw, float roll){ rotation(Vector3f(pitch, yaw, roll)); } inline void rotation(Vector3f newRotation){ rotation_ = newRotation; } inline void rotate(float pitch, float yaw, float roll){ rotate(Vector3f(pitch, yaw, roll)); } inline void rotate(Vector3f summand){ rotation_ += summand; } inline Vector3f scaling(){ return scaling_; } inline void scaling(float x, float y, float z){ scaling(Vector3f(x, y, z)); } inline void scaling(Vector3f newScaling){ scaling_ = newScaling; } inline void scale(float x, float y, float z){ scale(Vector3f(x, y, z)); } void scale(Vector3f factor){ scaling_(0) *= factor(0); scaling_(1) *= factor(1); scaling_(2) *= factor(2); } Matrix4f matrix(){ return WMatrix::Translation(translation_) * WMatrix::Rotation(rotation_) * WMatrix::Scale(scaling_); } }; class PhysicsObject; typedef void tickFunction(PhysicsObject& self, unsigned int delta); class PhysicsObject{ PhysicsObject(const Transformation& trafo) : transformation_(trafo), transformationVelocity_(nullptr), transformationAcceleration_(nullptr), tick_(nullptr) {} PhysicsObject(PhysicsObject&& other) : transformation_(other.transformation_), transformationVelocity_(std::move(other.transformationVelocity_)), transformationAcceleration_(std::move(other.transformationAcceleration_)), tick_(other.tick_) {} Transformation transformation_; unique_ptr<Transformation> transformationVelocity_; unique_ptr<Transformation> transformationAcceleration_; tickFunction* tick_; public: void tick(unsigned int delta){ tick_ ? tick_(*this, delta) : 0; } inline Matrix4f transformationMatrix(){ return transformation_.matrix(); } } 4. RenderObject RenderObject is a base class for different types of things that could be rendered, i.e. Meshes, Light Sources or Sprites. DISCLAIMER: I did not write this code, I'm working on this project with someone else. class RenderObject { public: RenderObject(float renderDistance); virtual ~RenderObject(); float renderDistance() const { return renderDistance_; } void setRenderDistance(float rD) { renderDistance_ = rD; } protected: float renderDistance_; }; struct NullRenderObject : public RenderObject{ NullRenderObject() : RenderObject(0.f){}; }; class Light : public RenderObject{ public: Light() : RenderObject(30.f){}; }; class Mesh : public RenderObject{ public: Mesh(unsigned int seed) : RenderObject(20.f) { meshID_ = 0; textureID_ = 0; if (seed == 1) meshID_ = Model::getMeshID("EM-208_heavy"); else meshID_ = Model::getMeshID("cube"); }; unsigned int getMeshID() const { return meshID_; } unsigned int getTextureID() const { return textureID_; } private: unsigned int meshID_; unsigned int textureID_; }; I guess this shows my issue quite nicely: You see a few accessors in GameObject which return weak_ptrs to access members of members, but that is not really what I want. Also please keep in mind that this is NOT, by any means, finished or production code! It is merely a prototype and there may be inconsistencies, unnecessary public parts of classes and such.

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  • URL Rewrite in WebLogic 11g

    - by A. Wilson
    I have a client running a WebLogic 11g install on a Windows Server machine who wishes to implement Apache-style mod_rewrite-like functionality to translate requests for easyurl.com to super.complicated.com/with/this/junk?here=and_more. I have scoured the Internet for advice, but all I can find are other people who are asking the same question and not getting any answer. Assuming that installing 3rd-party apps is not an option, how do I implement this in WebLogic? To clarify, WebLogic is not running with Apache (or else I'd just use mod_rewrite).

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  • Subtitle program for DVD on Mac

    - by nocturnal
    I like the looks of Belle Nuit Subtitler, even though the price is a bit high. Does anyone know any other program like it that can add subtitles to a video stream while watching the stream itself? I want this to translate DVD's, in case that matters. I'm willing to purchase it if the program can deliver what i need but would like to see alternatives to Belle Nuit.

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  • User given a login prompt when closing Word documents after viewing them in IE7

    - by Martin Owen
    When using IE7 to view Word documents on our CRM system (an ASP.NET 2.0 application running on Windows Server 2003 and IIS 6 and using Windows authenticaton) I'm finding that a prompt appears when the user closes the document. The Word document is originally opened by clicking a link in the CRM system. Are there permissions that I can set on the folder containing the Word documents to prevent this prompt? I've already tried only allowing the Read permission for the Users group (I've left Administrators with Full Control.) If there's another solution to this without using permissions please let me know. UPDATE: I ran Fiddler as suggested by JD and here is the output from the two responses after the request for the document. The first seems to be a DAV response and the second is the authentication request. How do I prevent the DAV response and just return the .doc on the server? OPTIONS / HTTP/1.1 Translate: f User-Agent: Microsoft Data Access Internet Publishing Provider Protocol Discovery Host: <REMOVED> Content-Length: 0 Connection: Keep-Alive Pragma: no-cache X-NovINet: v1.2 HTTP/1.1 200 OK Date: Thu, 18 Feb 2010 13:37:36 GMT Server: Microsoft-IIS/6.0 X-Powered-By: ASP.NET MS-Author-Via: DAV Content-Length: 0 Accept-Ranges: none DASL: <DAV:sql> DAV: 1, 2 Public: OPTIONS, TRACE, GET, HEAD, DELETE, PUT, POST, COPY, MOVE, MKCOL, PROPFIND, PROPPATCH, LOCK, UNLOCK, SEARCH Allow: OPTIONS, TRACE, GET, HEAD, COPY, PROPFIND, SEARCH, LOCK, UNLOCK Cache-Control: private ------------------------------------------------------------------ OPTIONS /docs/ZONE%20100-105.doc HTTP/1.1 Translate: f User-Agent: Microsoft Data Access Internet Publishing Provider Protocol Discovery Host: <REMOVED> Content-Length: 0 Connection: Keep-Alive Pragma: no-cache X-NovINet: v1.2 HTTP/1.1 401 Unauthorized Content-Length: 83 Content-Type: text/html Server: Microsoft-IIS/6.0 WWW-Authenticate: Basic realm="<REMOVED>" X-Powered-By: ASP.NET Date: Thu, 18 Feb 2010 13:37:36 GMT ------------------------------------------------------------------ UPDATE 2: I found a potential workaround for the problem via this post: http://forums.iis.net/p/1149091/1868317.aspx. I moved all of the documents that are being requested into a folder outside of the web root, and created a virtual directory for it (also outside of the web root). When I followed a link to one of the documents in IE and then closed the document I wasn't presented with a login prompt. I should point out that I'm not using FPSE, unlike the person in the forum post. Ideally I don't want to have to put the documents in a separate virtual directory, but this is the simplest solution I've found so far.

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  • Pandoc: Output two sumation signs in equal height in Word 2010

    - by Andy
    I need to output some complex equations in Word 2010 (docx). To do so I write most of the equations in tex and use pandoc to translate them as Word formulas. However I have a problem with the following tex equation: \sum_{m=1}^\infty\sum_{n=1}^\infty In Word the resulting two summation signs are not of the same size but the latter is smaler than the first one. Is there any workaround to solve this? I would deeply appreciate any help. Thank you Andy

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  • Do Hyper-V guests see multiple CPUs (sockets) or multiple CPU cores when assigned more than 1 vCPU?

    - by Filip Kierzek
    I have SQL Server 2008 Express running on Hyper-V based virtual machine with two vCPU-s. I've just been reading up on SQL Server 2012 Express and noticed that it's CPU is "Limited to lesser of 1 Socket or 4 cores" (http://msdn.microsoft.com/en-us/library/cc645993(v=SQL.110).aspx) My question is how do the SQL Server 2012 limits on CPUs/Cores translate into vCPU-s? Are they "processors" or are they "cores"?

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  • Replace sound in another YouTube video

    - by Tom
    I have received permission from someone to translate the audio in their movies. The problem I am facing is that the video quality is quite poor and the author does not have the original videos any more. How can I replace the audio in the YouTube videos without further degrading the quality of the videos? Thanks, Tom

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  • Recommended Free Web Hosting Providers?

    - by Noah Goodrich
    I have been tasked with finding a low budget (translate free) web hosting service for a Facebook group and would like feedback from the professional community as to their experiences with free hosting providers in general, as well as any specific recommendations or evaluations of free (or very inexpensive) providers. Our specific needs for this project include: PHP 5 Support Mysql 5.0 Support Apache 2 Ability to use mod_rewrite in .htaccess files

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  • SSH tuneling and machine selection

    - by Christophe Debove
    With putty on windows I added some tunnel for terminal service through ssh 6664 192.168.20.44:3389 6665 192.168.20.45:3389 6666 192.168.20.46:3389 So when I connect with client to 127.0.0.1:6664 it work... Now I want to use localtest.me to select the machine directly without port number. I want when I type foo.localtest.me in TS client to connect automaticaly on the 127.0.0.1:3389 is it possible or do I need a proxy to translate port regarding domain name.

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  • FSB: Translating MT/s to MHz

    - by Wesley
    Hi all, I was comparing a few motherboards except some have their FSBs listed in MHz (as usual) but some other have them listed in MT/s. Is there an easy way to convert or translate the value in MT/s to MHz? Thanks in advance.

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  • How Do I Configure ProFTP for Website Update?

    - by ServerChecker
    I am running Ubuntu Server 9.10 with ProFTPD, and I also have Webmin. I have DNS setup for 3 domains, mail setup for 3 domains, as well as Apache2 setup for those domains. They work great. Now I want to give FTP access for an incoming user, but point them to /var/www/[domain] and have them come in as something like user "ftpuser" but want this to translate to user "www-data" so that web permissions will be correct. What is the technique to do this?

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  • Error starting postgresql server on ubuntu

    - by xain
    Hi, I recently stopped the postgresql database (that was working perfectly), and after a couple of days, when I try to start it, I get the errors: 2011-01-03 23:56:27 CLST LOG: could not translate host name "localhost", service "5432" to address: Name or service not known 2011-01-03 23:56:27 CLST WARNING: could not create listen socket for "localhost" 2011-01-03 23:56:27 CLST FATAL: could not create any TCP/IP sockets I'm running Ubuntu 9.1, and I'm using the usuals /etc/init.d/postgresql-8.4 start and stop Any hints ?

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  • how can 192.168.2.10 talk to 172.18.156.65 ?

    - by steve
    from what i understand, all computers need to be in the same subnet /24 so how would i get a computer to be able to connect to another computer that is set as 172 ? one computer is behind a firewall, the other is connected to a HUGHES sat dish and has the IP of 172 would I need to setup a ROUTE in a firewall between the 2 computers, to say "if you are trying to get to 172.18.156.65 then use the ip address 192.168.2.65 and translate it to 172.18.156.65" the firewall is a netgear, if I should use a ROUTE, then I'll try to learn it from the manual thanks

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  • Rebroadcasting videostream from IP-camera

    - by Alexander
    The problem is the following: I have a camera D-Link securicam dcs-2121 (http://www.dlink.com.sg/products/?idproduct=310) it has its own web-server and works perfectly with a few connected users, but what I want is to make a lot amount of users able to connect and watch videostream, built-in server can't get trough many connections. So I need to translate stream to any external server and broadcast from it. What software or maybe service I need to use to this effect? thanks.

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  • Determining Azure SQL Database requirements

    - by Gerald
    I'm looking into moving an SQL Server database project to the cloud using Azure SQL Database. I'm just wondering what metrics I can use from SQL Server to help determine what my needs will be on Azure. The size of the database is around 150GB, so I understand what my needs are in terms of storage, I'm just not sure what metrics I can use to translate my database usage to the DTU benchmark metrics that the various service tiers on Azure SQL use.

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  • Getting a NullPointerException at seemingly random intervals, not sure why

    - by Miles
    I'm running an example from a Kinect library for Processing (http://www.shiffman.net/2010/11/14/kinect-and-processing/) and sometimes get a NullPointerException pointing to this line: int rawDepth = depth[offset]; The depth array is created in this line: int[] depth = kinect.getRawDepth(); I'm not exactly sure what a NullPointerException is, and much googling hasn't really helped. It seems odd to me that the code compiles 70% of the time and returns the error unpredictably. Could the hardware itself be affecting it? Here's the whole example if it helps: // Daniel Shiffman // Kinect Point Cloud example // http://www.shiffman.net // https://github.com/shiffman/libfreenect/tree/master/wrappers/java/processing import org.openkinect.*; import org.openkinect.processing.*; // Kinect Library object Kinect kinect; float a = 0; // Size of kinect image int w = 640; int h = 480; // We'll use a lookup table so that we don't have to repeat the math over and over float[] depthLookUp = new float[2048]; void setup() { size(800,600,P3D); kinect = new Kinect(this); kinect.start(); kinect.enableDepth(true); // We don't need the grayscale image in this example // so this makes it more efficient kinect.processDepthImage(false); // Lookup table for all possible depth values (0 - 2047) for (int i = 0; i < depthLookUp.length; i++) { depthLookUp[i] = rawDepthToMeters(i); } } void draw() { background(0); fill(255); textMode(SCREEN); text("Kinect FR: " + (int)kinect.getDepthFPS() + "\nProcessing FR: " + (int)frameRate,10,16); // Get the raw depth as array of integers int[] depth = kinect.getRawDepth(); // We're just going to calculate and draw every 4th pixel (equivalent of 160x120) int skip = 4; // Translate and rotate translate(width/2,height/2,-50); rotateY(a); for(int x=0; x<w; x+=skip) { for(int y=0; y<h; y+=skip) { int offset = x+y*w; // Convert kinect data to world xyz coordinate int rawDepth = depth[offset]; PVector v = depthToWorld(x,y,rawDepth); stroke(255); pushMatrix(); // Scale up by 200 float factor = 200; translate(v.x*factor,v.y*factor,factor-v.z*factor); // Draw a point point(0,0); popMatrix(); } } // Rotate a += 0.015f; } // These functions come from: http://graphics.stanford.edu/~mdfisher/Kinect.html float rawDepthToMeters(int depthValue) { if (depthValue < 2047) { return (float)(1.0 / ((double)(depthValue) * -0.0030711016 + 3.3309495161)); } return 0.0f; } PVector depthToWorld(int x, int y, int depthValue) { final double fx_d = 1.0 / 5.9421434211923247e+02; final double fy_d = 1.0 / 5.9104053696870778e+02; final double cx_d = 3.3930780975300314e+02; final double cy_d = 2.4273913761751615e+02; PVector result = new PVector(); double depth = depthLookUp[depthValue];//rawDepthToMeters(depthValue); result.x = (float)((x - cx_d) * depth * fx_d); result.y = (float)((y - cy_d) * depth * fy_d); result.z = (float)(depth); return result; } void stop() { kinect.quit(); super.stop(); } And here are the errors: processing.app.debug.RunnerException: NullPointerException at processing.app.Sketch.placeException(Sketch.java:1543) at processing.app.debug.Runner.findException(Runner.java:583) at processing.app.debug.Runner.reportException(Runner.java:558) at processing.app.debug.Runner.exception(Runner.java:498) at processing.app.debug.EventThread.exceptionEvent(EventThread.java:367) at processing.app.debug.EventThread.handleEvent(EventThread.java:255) at processing.app.debug.EventThread.run(EventThread.java:89) Exception in thread "Animation Thread" java.lang.NullPointerException at org.openkinect.processing.Kinect.enableDepth(Kinect.java:70) at PointCloud.setup(PointCloud.java:48) at processing.core.PApplet.handleDraw(PApplet.java:1583) at processing.core.PApplet.run(PApplet.java:1503) at java.lang.Thread.run(Thread.java:637)

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  • Dynamic scoping in Clojure?

    - by j-g-faustus
    Hi, I'm looking for an idiomatic way to get dynamically scoped variables in Clojure (or a similar effect) for use in templates and such. Here is an example problem using a lookup table to translate tag attributes from some non-HTML format to HTML, where the table needs access to a set of variables supplied from elsewhere: (def *attr-table* ; Key: [attr-key tag-name] or [boolean-function] ; Value: [attr-key attr-value] (empty array to ignore) ; Context: Variables "tagname", "akey", "aval" '( ; translate :LINK attribute in <a> to :href [:LINK "a"] [:href aval] ; translate :LINK attribute in <img> to :src [:LINK "img"] [:src aval] ; throw exception if :LINK attribute in any other tag [:LINK] (throw (RuntimeException. (str "No match for " tagname))) ; ... more rules ; ignore string keys, used for internal bookkeeping [(string? akey)] [] )) ; ignore I want to be able to evaluate the rules (left hand side) as well as the result (right hand side), and need some way to put the variables in scope at the location where the table is evaluated. I also want to keep the lookup and evaluation logic independent of any particular table or set of variables. I suppose there are similar issues involved in templates (for example for dynamic HTML), where you don't want to rewrite the template processing logic every time someone puts a new variable in a template. Here is one approach using global variables and bindings. I have included some logic for the table lookup: ;; Generic code, works with any table on the same format. (defn rule-match? [rule-val test-val] "true if a single rule matches a single argument value" (cond (not (coll? rule-val)) (= rule-val test-val) ; plain value (list? rule-val) (eval rule-val) ; function call :else false )) (defn rule-lookup [test-val rule-table] "looks up rule match for test-val. Returns result or nil." (loop [rules (partition 2 rule-table)] (when-not (empty? rules) (let [[select result] (first rules)] (if (every? #(boolean %) (map rule-match? select test-val)) (eval result) ; evaluate and return result (recur (rest rules)) ))))) ;; Code specific to *attr-table* (def tagname) ; need these globals for the binding in html-attr (def akey) (def aval) (defn html-attr [tagname h-attr] "converts to html attributes" (apply hash-map (flatten (map (fn [[k v :as kv]] (binding [tagname tagname akey k aval v] (or (rule-lookup [k tagname] *attr-table*) kv))) h-attr )))) (defn test-attr [] "test conversion" (prn "a" (html-attr "a" {:LINK "www.google.com" "internal" 42 :title "A link" })) (prn "img" (html-attr "img" {:LINK "logo.png" }))) user=> (test-attr) "a" {:href "www.google.com", :title "A link"} "img" {:src "logo.png"} This is nice in that the lookup logic is independent of the table, so it can be reused with other tables and different variables. (Plus of course that the general table approach is about a quarter of the size of the code I had when I did the translations "by hand" in a giant cond.) It is not so nice in that I need to declare every variable as a global for the binding to work. Here is another approach using a "semi-macro", a function with a syntax-quoted return value, that doesn't need globals: (defn attr-table [tagname akey aval] `( [:LINK "a"] [:href ~aval] [:LINK "img"] [:src ~aval] [:LINK] (throw (RuntimeException. (str "No match for " tagname))) ; ... more rules [(string? ~akey)] [] ))) Only a couple of changes are needed to the rest of the code: In rule-match?, when syntax-quoted the function call is no longer a list: - (list? rule-val) (eval rule-val) + (seq? rule-val) (eval rule-val) In html-attr: - (binding [tagname tagname akey k aval v] - (or (rule-lookup [k tagname] *attr-table*) kv))) + (or (rule-lookup [k tagname] (attr-table tagname k v)) kv))) And we get the same result without globals. (And without dynamic scoping.) Are there other alternatives to pass along sets of variable bindings declared elsewhere, without the globals required by Clojure's binding? Is there an idiomatic way of doing it, like Ruby's binding or Javascript's function.apply(context)?

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  • Error Ubuntu 11.10 despues de instalar [Error after installing Ubuntu 11.10]

    - by manue
    instale ubuntu 11.10, termino de instalar y no tiene nada, ni aplicaciones, ni esa barrita lateral de unity, no tiene nada, ni si quiera la barra donde aparece la hora; porque? y me aparece un cuadro diciendo que hay un error en el disco y que el fallo es inminente , que es? SMART no entiendo, ayuda Y en otro disco duro con windows xp sp3 se bloquea cuando lo instalo desde el live cd, y desde wubi aparece esto enter link description here que hacer? English translation (via Google Translate, edited) I have installed ubuntu 11.10, after finishing the installing there is nothing, no applications, no the sidebar called unity, there is nothing, not even the bar where time appears, why?. I get a box saying there is an error on the disk and that failure is imminent. What is SMART, I do not understand, help In my other hard drive, with windows xp sp3, it crashes when I try install from the live cd using wubi, this appears, what to do?

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  • How to move the camera sideways in libgdx

    - by Bubblewrap
    I want to move the camera sideways (strafe/truck), now i had the following in mind, but it doesn't look like there are standard methods to achieve this in libgdx. If i want to move the camera sideways by x, i think i need to do the following: Create a Matrix4 mat Determine the orthogonal vector v between camera.direction and camera.up translate mat by v*x multiply camera.position by mat Will this approach do what i think it does, and is it a good way to do it? And how can i do this in libgdx? I get "stuck" at step 2, as in, i have not found any standard method in libgdx to calculate an orthogonal vector. EDIT: I think i can use camera.direction.crs(camera.up) to find v. Guess i can now try this approach tonight and see if it works.

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  • My new DNS change works from America but not Sweden

    - by Dougie
    Several hours ago i changed nameserver and DNS info on one of my domains at my domainregistar. When i access the domain from my home computers and when my friends access the domain they get to the old ip-adress hosting the dead site(We all live in Sweden). But when i access the website from my mobile phone or through google.com/translate or North American proxies the website is shown like it should. Why is this?, does it take time for change to take effect for diffrent locations/countries? I find it very strange and would like to start using my site now. Do you think it will change or could i've been doing something wrong?

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