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  • What can i use as a 3d Tile map editor?

    - by alfa64
    I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, angle, etc. I was considering Tiled, using layers as height for each level, but it's very hard to work with and visualize. What can i use for this pourpose? The output format needs to be json, xml, or something i can use on my engine. Ideally i'd want something like Tiled with a 3d visualization/edit mode and support for loading models or at least some visual representation of them.

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  • How to enable 3D acceleration under VMware workstation 8?

    - by Yan Zhou
    I saw there are similar questions, but I don't think they answer exactly my questions. Did anyone managed to get 3D acceleration work under VMWare workstation 8? I have VMware 8.01 installed on Ubuntu 11.10. The guest I am trying is also Ubuntu 11.10. I manually installed vmware-tools and it went well, except the X-config part was skipped as it said the distribution driver is used. The guest runs well but it seems fall back to 2D mode. Does any one has any idea how to enable 3D acceleration under VMWare workstaion with Linux guest?

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  • Why can't I use Unity 3D on a ATI Mobility Radeon HD 4200 Series with FGLRX drivers?

    - by user88257
    With a brand new install of 12.04 on my Dell Inspiron M5030, Unity 3D appears to load everything but the icons in the top left, and I am unable to click on anything. Unity 2D seems to works fine however. I have done nothing except install Synaptic Package manager and follow this guide to install FGLRX Drivers under Settings ? Additional Drivers, the driver shows as installed and functioning. Also after running: /usr/lib/nux/unity_support_test -p, I get this: OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: ATI Mobility Radeon HD 4200 Series OpenGL version string: 3.3.11653 Compatibility Profile Context Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes I am unsure as to what the problem is. I have tried the non-proprietary drivers, I could not get them to work either, but I would be willing to try again.

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  • How can I create a 3D model in Java without using modeling software?

    - by Galen Nare
    I am a lightly experienced game developer and this is my first time trying 3D objects in Java for the first time. I have been recently creating and updating games using AWT, Swing, and Graphics, but I want to delve farther into Java. I have looked into Java3D, but it's not what I want. I want to use Images and then crop the Image and place the respective textures in their respective places. I already know how to do the cropping and 2D Image editing, but how do I go 3D?

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  • How to create a 3D world with 2D sprites similar to Ragnorak online?

    - by Romoku
    As far as I know Ragnorak Online is a 3D game world with 2D sprites overlayed. I would like to use this style in a game I am making in Unity, so I would like the player to be able to select little square tiles on the terrain. There are a couple routes I could take such as using a bunch of cubic polygons and linking them together or using one big map. The former approach doesn't seem to make any sense if the world is not flat as polygons wouldn't be reused often. The goal is to break down a 3D polygon into tiles which is heard to wrap my head around. I believe using something like an interval tree or array would be appropriate to store the rectangle grid, but how would I display a rectangle around the selection the player has his mouse over on the polygon terrain itself? Here is a screenshot. Here is a gameplay video. Here is the camera usage.

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  • Love2D engine for Lua; What about 3D?

    - by shadowprotocol
    Lua has been really awesome to learn, it's so simple. I really enjoy scripting languages, and I had an equally enjoyable time learning Python. The Love engine, http://love2d.org/, is really awesome, but I'm looking for something that can handle 3D as well. Is there anything that accommodates 3D in Lua? I'm still intrigued by the particle system of LOVE anyway and may just turn my idea into a 2D project with Particle lighting :) EDIT: I removed comments about Python - I want this to be a Lua topic. Thanks

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  • projective geometry: how do I turn a projection of a rectangle in 3D into a 2D view

    - by bonomo
    So the problem is that I have a 3D projection of a rectangle that I want to turn into 2D. That is I have a photo of a sheet of paper laying on a table which I want to transform into a 2D view of that sheet. So what I need is to get an undistorted 2D image by reverting all the 3D/projection transformations and getting a plain view of the sheet from the top. I happened to find some directions on the subject but they don't suggest an immediate instruction on how this can be achieved. It would be really helpful to get a step-by-step instruction of what needs to be done. Or, alternatively, a link on a resource that breaks it down to little details. Thank you

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  • How to render a retro-like pixel graphics from 3d models?

    - by momijigari
    I was wondering if there's a possibility to render a retro-pixel-like graphics from 3d model in real time? I'm talking about the Starfarer-like graphics. I know it's hand drawn, and it's 2d. But if I need a 3d objects with the same aesthetics? I'm currently working with Flash. But I don't need any ready-solutions, I just want to understand the principle from any other platform if there is one. So if anybody met anything like this I would appreciate your help. (If it's not possible to do in real time, I could at least pre-render a sequence of sprites. It would be much better than creating hundreds of hand-drawn ones)

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  • XNA: draw a sprite in 3d, is that possible?

    - by Heisenbug
    since now I always used sprited to draw in 2D: spriteBatch.Draw(myTexture, rectangle, color); (I suppose the texture is binded internally to 2 triangles and then scaled.) Now, I'm porting my game in 3D and I have to draw several planes (walls, floor, roof,..). Do I need to manually binding a texture to a geometry (for example using VertexPositionColorTexture with VertexBuffer and IndexBuffer), or is there any simpler way to do that? I'm looking for something like spriteBatch.Draw with the rectangle clip specified in 3d space: spriteBatch.Draw(myTexture, rectangleIn3D, color);

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  • Retrieve the coordinates of the *occluding* (closest/drawn) pixels during 3D overlap, using OpenGL?

    - by Big Rich
    Hi, Sorry if the question is not worded well, I'm a new to both 3D and OpenGL. How could I go about obtaining the 3D coordinates of the occluding object, at the point where occlusion is happening (i.e. the 'intersection' of the object in front/closest to the screen)? Just to offer a [very] rudimentary, visual, example, if you were to form an index-finger cross, with your right hand closest to your face, I'd like to know the coordinates of the part of your right finger which obscures the other finger (obviously back within the OpenGL context - no jokers ;-) ). If there is a way to find out both about the occluder (hider) and the occluded (hidden) objects in OpenGL, then that would be of great use, also. Cheers Rich

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  • i7 Windows 7 laptop or Macbook Pro 15" (For making 3D model and Animation)

    - by sppdhs
    Hi everyone, I'm thinking of buying a new laptop as my current one will be 5 years old next year and it currently gives me a blue screen everytime I run a heavy software to make 3D models and animation. Question is: Should I buy Macbook Pro or a Windows 7 laptop? I tried to research and some say that Windows would be better, especially because you can buy a very high spec laptop with cheaper price. While some other say Macbook Pro is the better choice as it can run bootcamp with windows 7 100% performance on every software even though it's a mac. Is this true? Which one is actually better? Btw, the software that I usually use is 3Ds Max, Maya, and ZBrush. To note as well, I have never used a Mac before. I've checked around some stores and budget wise, I'll need around AU$3000+ to buy a Macbook pro, and AU$2000+ to buy a windows laptop. Quite a big difference in price range. Thanks in advance for your help.

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  • How to disable maximize button in a WPF appication page not in a window

    - by Lukman
    I want to disable the maximize button in WPF application page, not in a WPF application window When I searched in Google, it is available methods for disabling the maximize button in WPF window The code snippet is as follows Window.WindowStyle= WindowStyle.None But is not working in WPF page It is showing errors. In WPF page there is WindowStyleProperty instead of WindowStyle and it is showing errors as Error 1:A static readonly field cannot be assigned to (except in a static constructor or a variable initializer) Error 2: Cannot implicitly convert type 'System.Windows.WindowStyle' to 'System.Windows.DependencyProperty' So how can I disable the maximize button in WPF page Then how can I implement it Suggest me any sample code snippet.... Advance thanks.........

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  • WPF win app and browser app

    - by pdiddy
    I'm hearing this alot, that you can develop an app in WPF and run it as a desktop app or in a browser. Is this really true? I've install visual studio 2010 and I see 2 project templates : WPF Windows Application and WPF Browser Application (XBAP). Currently reading a book on WPF, it talks about Page-Base app, which can be use for navigation. To creatre an app to run on your browser you have to use the WPF Browser Application. So if I start with WPF Windows Application template can I run it in a browser ? I am assuming not since most of my class will be Window and not Page ....

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  • What makes MVVM uniquely suited to WPF?

    - by Reed Copsey
    The Model-View-ViewModel is very popular with WPF and Silverlight. I've been using this for my most recent projects, and am a very large fan. I understand that it's a refinement of MVP. However, I am wondering exactly what unique characteristics of WPF (and Silverlight) allow MVVM to work, and prevent (or at least make difficult) this pattern from working using other frameworks or technologies. I know MVVM has a strong dependency on the powerful data binding technology within WPF. This is the one feature which many articles and blogs seem to mention as being the key to WPF providing the means of the strong separation of View from ViewModel. However, data binding exists in many forms in other UI frameworks. There are even projects like Truss that provide WPF-style databinding to POCO in .NET. What features, other than data binding, make WPF and Silverlight uniquely suited to Model-View-ViewModel?

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  • Game engine like Unity 3D that allow me to use .NET code

    - by Pking
    I've been looking at Unity 3D for developing a 3D PC game and I really like the scene editor and how it simplifies the process of constructing 3D scenes, managing assets, animations, transitions etc. However, I don't want to restrict myself to using the Unity 3D scripts for handling every bit of game logic in the game. E.g. If I want to construct a RPG dialogue system I don't want to do it with unity 3d scripts - I'd like to use C#/.net. Also, I might want to use e.g. windows azure and sql azure as backend, and use 3rd party .net libraries such as reactive-extensions etc. Is there a .net engine out there that helps me with asset loading, animations, physics, transitions, etc. with a scene editor, but allow me to plug it into a visual studio .net project? Thanks

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  • WPF dynamic layout: how to enforce square proportions (width equals height)?

    - by Gart
    I'm learning WPF and can't figure out how to enfore my buttons to take a square shape. Here is my XAML Markup: <Window x:Class="Example" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Height="368" Width="333"> <Window.Resources> <Style x:Key="ToggleStyle" BasedOn="{StaticResource {x:Type ToggleButton}}" TargetType="{x:Type RadioButton}"> </Style> </Window.Resources> <RadioButton Style="{StaticResource ToggleStyle}"> Very very long text </RadioButton> </Window> Specifying explicit values for Width and Height attributes seems like a wrong idea - the button should calculate its dimensions based on its contents automagically, but keep its width and height equal. Is this possible?

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  • How to disable border of WPF button when click it?

    - by Ekkapop
    How to disable border of WPF button when I click it? I have create button like below, everything work fine except when I click on the button. <Button Background="Transparent" BorderBrush="Transparent"> <Button.Content> <StackPanel> <Image Source="xxx.png" /> <TextBlock Text="Change Password" /> </StackPanel> </Button.Content> </Button> When I click the button, it has border like below. I try to create style for FocusVisualStyle of the button but it don't work as I expect, this problem also occur when I set IsDefault="True" too.

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  • How can I make a grid of clickable images from a list of data in WPF?

    - by mico
    Hello, I am a seasoned C and Java programmer, but an absolute WPF newbie. I am creating a kiosk application that will display a list of images of products that the user will click to see product details and maybe place an order. I am trying to structure my app with MVVM Foundation because I am used to the benefits of structure and tests. I wonder what is the most natural way to create a grid of clickable images that will fill the screen left to right, top to bottom (or the other way round, I have no exact requirements). Any image should be bound to an object that will become current and be displayed in the next screen. Thanks for your help.

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  • Unable to display data in a WPF datagrid that has a DataView instance as the items source

    - by Jimmy W
    I am using a DataGrid object from the WPF toolkit. I am binding the DataGrid object to the default view of a DataTable instance as declared in the following code: WeatherGrid.ItemsSource = weatherDataTable.DefaultView; weatherDataTable has three columns. The first column is defined to contain a string data type. The other two columns are defined to contain double data types. When the application exits the function that calls the binding as expressed in the declaration, The DataGrid object displays data for the first column, but not the other columns. When I type the following in the immediate window in the debugger: ((DataRowView)WeatherGrid.Items[0]).Row[1] I get a number, but this doesn't correspond with what is being displayed. Why is only the first column visible, and how can I get all of the data to be visible? I'll leave my XAML definition for the DataGrid object below: <toolkit:DataGrid Margin="12.726,77.71,12,0" Name="WeatherGrid" Height="500" Grid.Row="1" VerticalAlignment="Top" CanUserAddRows="False" CanUserDeleteRows="False" IsReadOnly="True" />

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  • How can I use data binding in WPF to create a new user control for each element in a list?

    - by Joel
    I have a list of objects. For each item in the list, I want to create a new user control bound to that item. From what I've read, doing this programmatically is bad practice with WPF (as well as less than straightforward), so I should use data binding as a solution instead. The problem is, I can't figure out how to do this. I don't know the contents of the list (just the type) at compile-time, so I can't create and bind with XAML for each element. Google and MSDN don't seem to have any answers, so maybe I'm thinking about this the wrong way? What do I need to do? Thanks

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  • C#, WPF. Length of string that will fit in a specific width.

    - by Ian
    Hi, I'm sure I'm missing something obvious, I have an area in which I intend to draw text. I know its (the area) height and width. I wish to know how many characters/Words will fit in the width, characters preferably. Second question, If the line is too long I'll want to draw a second line, so I guess I need to get the height of the text as well, including what ever it considers the right vertical padding? I'd also rather like to know the inverse, i.e. how many characters I can fit in a specific width. I assume the fact that WPF isn't constrained to pixels will have some bearing on the answer? Ultimately I'm planning on wrapping text around irregular shaped images embedded in the text. Any pointers in the right direction would be great. Thanks

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