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  • Projecting a 3D point to 2D screen coordinate OpenTK

    - by sinsro
    Using Monotouch and OpenTK I am trying to get the screen coordinate of one 3D point. I have my world view projection matrix set up, and OpenGL makes sense of it and projects my 3D model perfectly, but how to use the same matrix to project just one point from 2D to 3D? I thought I could simply use: Vector3.Transform(ref input3Dpos, ref matWorldViewProjection, out projected2Dpos); Then have the projected screen coordinate in projected2DPos. But the resulting Vector4 does not seem to represent the proper projected screen coordinate. And I do not know how to calculate it from there on.

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  • How do I render my own DirectX Stuff to a full screen WPF's DirectX surface?

    - by marc40000
    Basically Danny Varod seems to know as he posted it as an answer to this question: Display a Message Box over a Full Screen DirectX application I think, theoretically this might work, but I have no idea how to actually do it. Since I'm also not allowed to post a comment under his comment nor am I allwoed to ask on meta about how to contact another user, I ask this as a normal question here: How do I render my own DirectX Stuff to a full screen WPF's DirectX surface? For starters, I have no idea how to get the DirectX surface from a WPF window. If I had it, what do I have to take care of that the WPF rendering doesn't screw up my own rending or vice-versa?

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  • What the best way to wire up Entity Framework database context (model) to ViewModel in MVVM WPF?

    - by hal9k2
    As in the question above: What the best way to wire up Entity Framework database model (context) to viewModel in MVVM (WPF)? I am learning MVVM pattern in WPF, alot of examples shows how to implement model to viewModel, but models in that examples are just simple classes, I want to use MVVM together with entity framework model (base first approach). Whats the best way to wire model to viewModel. Thanks for answers. //ctor of ViewModel public ViewModel() { db = new PackageShipmentDBEntities(); // Entity Framework generated class ListaZBazy = new ObservableCollection<Pack>(db.Packs.Where(w => w.IsSent == false)); } This is my usual ctor of ViewModel, think there is a better way, I was reading about repository pattern, not sure if I can adapt this to WPF MVVM

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  • Subdividing 3D mesh into arbitrarily sized pieces

    - by Groky
    I have a mesh defined by 4 points in 3D space. I need an algorithm which will subdivide that mesh into subdivisions of an arbitrary horizontal and vertical size. If the subdivision size isn't an exact divisor of the mesh size, the edge pieces will be smaller. All of the subdivision algorithms I've found only subdivide meshes into exact powers of 2. Does anyone know of one that can do what I want? Failing that, my thoughts about a possible implementation is to rotate the mesh so that it is flat on the Z axis, subdivide in 2D and then translate back into 3D. That's because my mind finds 3D hard ;) Any better suggestions? Using C# if that makes any difference.

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  • matplotlib 3D plot with PyQt4 in Qtabwidget (mplwidget)

    - by artdijk
    I am working on my first Python app using PythonXY (2.6 and Qt4). I have a window with some buttons and a QtabWidget. When I press a button I want to plot a 3D image on a specific tab. I managed to get a 2D plot but I can't get the axes to 3D. Via Qt desiger I use the mplwidget. In many examples I see the use of figure(), but I can't get that to work with the mplwidget. (I am not sure if that is even possible) Can you please show me an example of code defining the 3D axes (in a QtabWidget) with a simple plot ? Thanks very much

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  • Tips for begining 3D Application Deelopment

    - by Moon .
    hey, guys i want to create an application that has 3D display. I want all the planets in it. Then the next step is i want to have satellites in it as well. I want to provide an interface to add satellites etc. Offcourse this will include 3D designing and it will be more like a game. I want to know what are the things i need to know to make this.. you know give me like a list 3D modeling and OpenGL etc.

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  • Converting to and from local and world 3D coordinate spaces?

    - by James Bedford
    Hey guys, I've been following a guide I found here (http://knol.google.com/k/matrices-for-3d-applications-view-transformation) on constructing a matrix that will allow me to 3D coordinates to an object's local coordinate space, and back again. I've tried to implement these two matrices using my object's look, side, up and location vectors and it seems to be working for the first three coordinates. I'm a little confused as to what I should expect for the w coordinate. Here are couple of examples from the print outs I've made of the matricies that are constructed. I'm passing a test vector of [9, 8, 14, 1] each time to see if I can convert both ways: Basic example: localize matrix: Matrix: 0.000000 -0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 5.237297 -45.530716 11.021271 1.000000 globalize matrix: Matrix: 0.000000 0.000000 1.000000 0.000000 -0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 -11.021271 -45.530716 -5.237297 1.000000 test: Vector4f(9.000000, 8.000000, 14.000000, 1.000000) localTest: Vector4f(14.000000, 8.000000, 9.000000, -161.812256) worldTest: Vector4f(9.000000, 8.000000, 14.000000, -727.491455) More complicated example: localize matrix: Matrix: 0.052504 -0.000689 -0.998258 0.000000 0.052431 0.998260 0.002068 0.000000 0.997241 -0.052486 0.052486 0.000000 58.806095 2.979346 -39.396252 1.000000 globalize matrix: Matrix: 0.052504 0.052431 0.997241 0.000000 -0.000689 0.998260 -0.052486 0.000000 -0.998258 0.002068 0.052486 0.000000 -42.413120 5.975957 -56.419727 1.000000 test: Vector4f(9.000000, 8.000000, 14.000000, 1.000000) localTest: Vector4f(-13.508600, 8.486917, 9.290090, 2.542114) worldTest: Vector4f(9.000190, 7.993863, 13.990230, 102.057129) As you can see in the more complicated example, the coordinates after converting both ways loose some precision, but this isn't a problem. I'm just wondering how I should deal with the last (w) coordinate? Should I just set it to 1 after performing the matrix multiplication, or does it look like I've done something wrong? Thanks in advance for your help!

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  • How do I choose the scaling factor of a 3D game world?

    - by concept3d
    I am making a 3D tank game prototype with some physics simulation, am using C++. One of the decisions I need to make is the scale of the game world in relation to reality. For example, I could consider 1 in-game unit of measurement to correspond to 1 meter in reality. This feels intuitive, but I feel like I might be missing something. I can think of the following as potential problems: 3D modelling program compatibility. (?) Numerical accuracy. (Does this matter?) Especially at large scales, how games like Battlefield have huge maps: How don't they lose numerical accuracy if they use 1:1 mapping with real world scale, since floating point representation tend to lose more precision with larger numbers (e.g. with ray casting, physics simulation)? Gameplay. I don't want the movement of units to feel slow or fast while using almost real world values like -9.8 m/s^2 for gravity. (This might be subjective.) Is it ok to scale up/down imported assets or it's best fit with a world with its original scale? Rendering performance. Are large meshes with the same vertex count slower to render? I'm wondering if I should split this into multiple questions...

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  • Why doesn't it seem to be any development in the field of 3D VR gear, especially with regard to gaming?

    - by neuviemeporte
    I remember that way back around 1995, there was this big craze with VR in the media, a whole bunch of (mostly mediocre) games labeled as "virtual-reality-interactive-movie (...)" were published. If I recall correctly, the first 3D VR helmet was called VFX-1 and was sold bundled with Descent and some dedicated joystick. I never owned one, and I read just one review which was mostly enthusiastic, but pointed to some weak points, like the eyes getting tired after an hour or so of playing. Then the whole thing basically flickered down and died. I suppose the main reason it wasn't successful was that the hardware of the day was not powerful enough, the VR gear's design wasn't perfected to make it comfortable and natural to use, and the companies that made it failed to market it successfully. What I can't understand is why isn't there any development in the field today. There is some vr-ish hardware mostly targeted at the consoles (Kinect, Wii remote, TrackIR), but all projects of creating some 3d head-mounted display system seem to be in early infancy, appear once in a trade show somewhere and aren't heard of again. I think it could work great with head tracking and some of today's shooters, flight sims (trackIR is nice but the movement scale translation is awkward) and other games with an FPP POV. Is there any technological reason why decent vr headgear can't be made today, or is it just that nobody really cares/everyone is scared to repeat the '90s failure?

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  • What's a good way to check that a player has clicked on an object in a 3D game?

    - by imja
    I'm programming a 3D game (using C++ and OpenGL), and I have a few 3D objects in the scene, we can say they are boxes for this example. I want to let the player click on those boxes to select them (ie. they might change color) with the typical restriction like if more than one box is located where the user clicked, only the one closest to the camera would get selected. What would be the best way to do this? The fact that these objects go through several transforms before getting to window coordinates is what makes this a bit tricky. One approach I thought about was that if the player clicks on the screen, I could normalize the x,y coordinates of mouse click and then transform the bounding box coordinates of the objects into clip-space so that I could compare then to the normalized mouse coordinates. I guess I could then do some sort of ray-box collision test to see if any objects lie as the path of the mouse click. I'm afraid I might be over complicating it. Any better methods out there?

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  • How do I get my custom WPF textbox to fill correctly?

    - by Dan Ryan
    I am trying to create a custom WPF textbox control that extends the standard textbox control but the extended textbox behaves differently when placed in control containers. Within my Window I have a stackpanel with a standard textbox and my extended textbox: <StackPanel Margin="10"> <TextBox Height="21" /> <l:SearchTextBox Search="SearchTextBox_Search" Height="21" Margin="0, 10, 0, 0" SearchMode="Delayed" HorizontalAlignment="Left" /> </StackPanel> The standard textbox stretches the length of the StackPanel whereas the custom textbox does not. How can I get the controls to behave the same? The styling for the custom textbox is shown below: <Style x:Key="{x:Type UIControls:SearchTextBox}" BasedOn="{StaticResource {x:Type TextBox}}" TargetType="{x:Type UIControls:SearchTextBox}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type UIControls:SearchTextBox}"> <TextBox /> </ControlTemplate> </Setter.Value> </Setter> </Style>

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  • WPF - Grid - updating Row and Column number attached properties on child controls each time a new Ro

    - by ig105
    I have a WPF Grid with a XAML similar to this: <Grid width=200 Height=200 > <Grid.ColumnDefinitions > <ColumnDefinition Width="1*" /> <ColumnDefinition Width="2*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="Auto" /> <RowDefinition Height="Auto" /> <RowDefinition Height="Auto" MinHeight="24" /> </Grid.RowDefinitions> <TextBlock Text="Name" Grid.Row="0" Grid.Column="0"/> <TextBox Grid.Row="0" Grid.Column="1" /> <TextBlock Text="Age" Grid.Row="1" Grid.Column="0"/> <TextBox Grid.Row="1" Grid.Column="1" /> </Grid> I need to add a new row in between existing 2 rows of data, but my worry is that when I add a new row, I will need to manually update Grid.Row attached property in each of the controls that appear in rows below the newly added row. Is there a smarter way of doing this? may be to set Row/Column numbers relative to adjacent Rows/Columns ? Cheers.

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  • Is it possible to write a class that interacts with controls on my WPF form?

    - by Adam S
    Hi all, I'm trying to write a class that I can use to interact with a group of similar controls in my wpf application. I have hit a few roadblocks and now I am wondering if this is a poor approach to begin with. I want to do this primarily to make my code more manageable - I have to interact with around 200 - 300 controls with my code, and it could get very tricky to have all my code in the main window class. Here's something I'd like to be able to do: class ProcControl { private CheckBox * [] Boxes = new CheckBox[10]; ProcControl() { //set boxes 0-9 to point to the actual checkboxes } //provides mass checking/unchecking functionality public void Refactor(CheckBox box) { //see what box it is int box_index = 0; while (Boxes[box_index] != box) { box_index++; } } } This doesn't work as it is right now. I have not figured out how to get my Boxes[] array to point to the actual checkboxes on my form, so I can't interact with them yet. Is it even possible to make an array that points to a bunch of controls so that I may process their properties in a nice manner? Why can't I access the controls at all from inside my class?

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  • WPF: Draw a grid on a Canvas?

    - by stefan.at.wpf
    Hello community, I'm currently trying to add gridlines to a canvas. I need an exact free space between them, where I'd like to place something for hit detection per cell, maybe simply a transparent border or such a thing. While I thought this would be an easy thing, I'm facing problems like antialiasing and that lines in WPF aren't very "calculate" / exact drawing friendly - e.g. if I draw a line on x=20 with a thickness of 10, the line's width goes from x=15 to x=25 (maybe not exactly, just some kind like that), so it takes the given position as middle point - if it would draw from 20 to 30 it would be easier in my case. Besides that making things more complex, how does WPF handle e.g. a thickness of 5? Draw thickness 3 left from the given point and the remaining 2 right from it? Or maybe just the opposite way? Well, just wanted to show you which problems I have, though this all maybe just seems simple to be done. Just wondering if anyone has ever done this before. Currently I find a Border without content and just 2 sites set to a thickness greater than 0 as line seems to work the best in my tests, seems like it's clear where they are drawn and they somehow don't seem to make any antialiasing problems. Just wondering if there's a more intuitive / better way of doing this? I don't want to lay a Canvas over a Grid, I think this maybe makes some things more complex in the end (by the way: how would I place a Canvas on top of a Grid?). Thanks for any hint!

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  • How to speed up WPF programs?

    - by Sam
    I love programming with and for Windows Presentation Framework. Mostly I write browser-like apps using WPF and XAML. But what really annoys me is the slowness of WPF. A simple page with only a few controls loads fast enough, but as soon as a page is a teeny weeny bit more complex, like containing a lot of data entry fields, one or two tab controls, and stuff, it gets painful. Loading of such a page can take more than one second. Seconds, indeed, especially on not so fast computers (read: the customers computers) it can take ages. Same with changing values on the page. Everything about the WPF UI is somehow sluggy. This is so mean! They give me this beautiful framework, but make it so excruciatingly slow so I'll have to apologize to our customers all the time! My Question: How do you speed up WPF? How do you profile bottlenecks? How do you deal with the slowness? Since this seems to be an universal problem with WPF, I'm looking for general advice, useful for many situations and problems. Some other related questions: What tools do you use for WPF development Tools to develop WPF or Silverlight applications

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  • WPF Memory Leak on XP (CMilChannel, HWND)

    - by vanja.
    My WPF application leaks memory at about 4kb/s. The memory usage in Task Manager climbs constantly until the application crashes with an "Out of Memory" exception. By doing my own research I have found that the problem is discussed here: http://stackoverflow.com/questions/801589/track-down-memory-leak-in-wpf and #8 here: http://blogs.msdn.com/jgoldb/archive/2008/02/04/finding-memory-leaks-in-wpf-based-applications.aspx The problem described is: This is a leak in WPF present in versions of the framework up to and including .NET 3.5 SP1. This occurs because of the way WPF selects which HWND to use to send messages from the render thread to the UI thread. This sample destroys the first HWND created and starts an animation in a new Window. This causes messages sent from the render thread to pile up without being processed, effectively leaking memory. The solution offered is: The workaround is to create a new HwndSource first thing in your App class constructor. This MUST be created before any other HWND is created by WPF. Simply by creating this HwndSource, WPF will use this to send messages from the render thread to the UI thread. This assures all messages will be processed, and that none will leak. But I don't understand the solution! I have a subclass of Application that I am using and I have tried creating a window in that constructor but that has not solved the problem. Following the instructions given literally, it looks like I just need to add this to my Application constructor: new HwndSource(new HwndSourceParameters("MyApplication"));

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  • How to implement two way binding between an ActiveX control and a WPF MVVM View Model

    - by Zamboni
    I have a WPF application implemented using the MVVM framework that uses an ActiveX control and I need to keep the WPF and ActiveX UI synchronised. So far I can update the ActiveX UI when I change the WPF UI using the code at the bottom of the question that I got from the article Hosting an ActiveX Control in WPF and this question. But I cannot update the WPF UI when I make a change in the ActiveX UI. I suspect that I need to fire the PropertyChanged event from my ActiveX control but I have no idea how to do this or if it is even possible. The ActiveX controls I have written are in VB6 and MFC as I am just prototying at this time for the eventual integration of VB6 ActiveX controls in a WPF contaner application. Here is a code snipet that indicates the work done so far: System.Windows.Forms.Integration.WindowsFormsHost host = new System.Windows.Forms.Integration.WindowsFormsHost(); // Create the ActiveX control. AxTEXTBOXActiveXLib.AxTEXTBOXActiveX axWmp = new AxTEXTBOXActiveXLib.AxTEXTBOXActiveX(); // Assign the ActiveX control as the host control's child. host.Child = axWmp; axWmp.DataBindings.Add(new System.Windows.Forms.Binding("ActiveXStatus", (MainWindowViewModel)this.DataContext, "ModelStatus", true, DataSourceUpdateMode.OnPropertyChanged )); // Add the interop host control to the Grid // control's collection of child controls. this.activexRow.Children.Add(host); How to implement two way binding between an ActiveX control and a WPF MVVM View Model?

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  • WPF XAML references not resolved via myAssembly.GetReferencedAssemblies()

    - by WPF-it
    I have a WPF container application (with ContentControl host) and a containee application (UserControl). Both are oblivious of each other. Only one XML config file holds the string dllpath of the containee's DLL and full namespace name of the ViewModelClass inside the containee. A generic code in container resolves containee's assembly (Assembly.LoadFrom(dllpath)) and creates the viewmodel's instance using Activator.CreateInstance(vmType). when this viewmodel is hosted inside the ContentControl of the container, and relevant vierwmodel specific ResourceDictionary is added to ContentControl.Resources.MergedDictionaries of the content control of container, so the view loads fine. Now my containee has to host the WPF DataGrid using assembly reference of WPFToolkit.dll from my local C:\Lib folder. The Copy Local reference to the WPFToolkit.dll is added to the .csproj file of the containee's project and its only referred in the UserControl.XAML using its XAML namepsace. This way my bin\debug folder in my containee application, gets the WPFToolkit.dll copied. XAML: xmlns:Controls="clr-namespace:Microsoft.Windows.Controls;assembly=WPFToolkit" <Controls:DataGrid ItemsSource="{Binding AssetList}" ... /> Issue: The moment the ViewModel (i.e. the containee's usercontrol) tries to load itself I get this error. "Cannot find type 'Microsoft.Windows.Controls.DataGrid'. The assembly used when compiling might be different than that used when loading and the type is missing." Hence I tried to load the referenced assemblies of the containee's assembly (myAssembly.GetReferencedAssemblies()) before the viewmodel is hosted. But WPFToolkit isnt there in that list of assemblies! Strange thing is I have another dll referred called Logger.dll in the containee codebase but this one is implemented using C# code behind. So I get its reference correctly resolved in myAssembly.GetReferencedAssemblies(). So does that mean BAML references of assemblies are never resolvable by GetReferencedAssemblies?

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  • MDI and WPF Ribbon

    - by femi
    Hello, i noticed that the WPF Ribbon is bound to a XAML Usercontrol or window. Lets imagine i have a windws.xaml page with a WPF Ribbon at the top. I want to create an instance such that once i click on one of the WPF Buttons, i am taken to a different XAML UserControl or "page". How do i do this? Will this new page have the WPF Ribbon on the top? thanks

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  • Learning WPF GUI design

    - by Jon
    GUI's written using WPF seem to be closer to a Web 2.0 feel than older Winforms development has been; do you know of any good quality references online or books which give a general overview of how to design nice WPF applications? I saw this StackOverflow question where some GUI design books are mentioned, but am interested in information specifically for WPF. http://stackoverflow.com/questions/1193001/is-wpf-silverlight-design-worth-learning Thanks!

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  • WPF Applications Size Vs Winforms App Size

    - by jmayor
    Does WPF compiled code is bigger or smaller than Winform compiled code? Does WPF generates more code behind that Winform does? I have a Winform App and I want to make a new version on WPF. Customers get the updates of this app by dowloading it. So my question is, If I make the application now on WPF just using the same screens how bigger can it be the compiled solution compared to the WinForm version.

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  • secondary y axis on WPF toolkit chart

    - by tk
    Question 1) I want to plot two line series in a WPF toolkit chart. (http://wpf.codeplex.com/) Can I set Y-axis of one data series as a secondary y-axis? Question 2) Is there a comprehensive document about the WPF toolkit chart? I used to use WinForms Chart control(System.Windows.Forms.DataVisualization), which have great references. But I cannot find a library document for WPF toolkit.

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  • Wpf Composite application

    - by Miral
    Hi, I am new to WPF application and are developing a new WPF application which does 4 different things (4 different modules). I was googling around and found regarding WPF composite application. I was reading through the msdn articles but and a few a different place but all the apps are very large and so understanding them is a bit difficult. Has anyone got a very simple WPF composite application or any link where i can find it out?

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