Search Results

Search found 7740 results on 310 pages for 'split sound'.

Page 191/310 | < Previous Page | 187 188 189 190 191 192 193 194 195 196 197 198  | Next Page >

  • Restore Default Appearance in Ubuntu 12.04

    - by katya sehgal
    I'd like the original colour scheme, icon style of 12.04. I somehow lost the Ambiance theme (possible error or upgrade error). I re-installed 'light-themes' from the terminal and got it back. But the panel on the top that shows the options of sound, battery and wi-fi has changed and I can-not get the original setting back. In the windows, the close, minimize tools have shifted to the right instead of the original left side. I had installed MyUnity and Ubuntu Tweak but deleted them. As such, I want the original setting back. Kindly help me with the commands. I have searched for solutions; there are multiple and I need to be sure if I should follow the same. Kindly bear before marking duplicate. Discoveries *. [The appearance is gray and boxy as outlined here.] Not sure same problem. *. [Similar 'gray and boxy' article here] *. Desktop forgets theme.] *. I have also tried unity --reset command. It never completes. I gave it 20 minutes.

    Read the article

  • Why does plymouth start so late?

    - by Marky
    It appears that starting with 11.04 Plymouth starts so late in the boot process. Sometimes I only have a split second to see it before it transitions to the login screen. This is the same for 11.10. Compared to 10.04 and 10.10, Plymouth starts only a couple seconds or so after Grub and is very visible within the entire boot process. Is there something that can be done to have Plymouth run earlier? I have experienced this on 3 different machines and on 2 of these machines, I've been running Ubuntu since 10.04. So it's not just my notebook's hardware that is causing this. *One a side note, the boot process is one of the ugliest parts of modern Linux. Ubuntu is not excluded. After almost a decade, (I forget but was bootsplash the first?) this still has only been partly solved. For a couple of seconds ugly text is still seen when shutting down. On several ocassions, the same ugly text is seen when logging out of a session. It's never as smooth as you want it to be. Splash themes are great, don't get me wrong. It's just the transitions that are way off and you get glimpses of what's underneath. I'm used to this but for those new to Ubuntu and coming from Windows. It is a turn off.* pardon the rant. :)

    Read the article

  • Dell M4600 with nVidia Quadro 2000M hangs on boot when external monitor is connected

    - by vladeta
    I have a problem with my fresh installed Ubuntu 12.04 LTS on my Dell M4600: nVidia quadro 2000M i7-2860 16GB ram 128GB SSD Dell/Samsung 750GB HDD IPS RGB laptop display When it is connected via DP++ to the external Dell U2311H monitor, it hangs on boot or when wakening from suspend. If I detach the DP cable it boots normally. I have tried all combinations that I have found, as adding to grub: "no splash", "boot=pci", "acpi=off", etc... I have also changed in nVidia X settings that external monitor is the primary one and also tried to delete monitor.xml file. There is no change it hangs each time after grub. It starts to load daemons then both screens are blank and then completely hangs with beep sound. What I discovered is if I detach the cable and wait for about 2 sec after grub starts booting and then physically connect DP cable while the Ubuntu is still booting everything works normally and I have a picture on my external screen while the laptop screen is off, just as I wanted. Do you maybe know how to solve this issue? Thank You.

    Read the article

  • Sorting for 2D Drawing

    - by Nexian
    okie, looked through quite a few similar questions but still feel the need to ask mine specifically (I know, crazy). Anyhoo: I am drawing a game in 2D (isometric) My objects have their own arrays. (i.e. Tiles[], Objects[], Particles[], etc) I want to have a draw[] array to hold anything that will be drawn. Because it is 2D, I assume I must prioritise depth over any other sorting or things will look weird. My game is turn based so Tiles and Objects won't be changing position every frame. However, Particles probably will. So I am thinking I can populate the draw[] array (probably a vector?) with what is on-screen and have it add/remove object, tile & particle references when I pan the screen or when a tile or object is specifically moved. No idea how often I'm going to have to update for particles right now. I want to do this because my game may have many thousands of objects and I want to iterate through as few as possible when drawing. I plan to give each element a depth value to sort by. So, my questions: Does the above method sound like a good way to deal with the actual drawing? What is the most efficient way to sort a vector? Most of the time it wont require efficiency. But for panning the screen it will. And I imagine if I have many particles on screen moving across multiple tiles, it may happen quite often. For reference, my screen will be drawing about 2,800 objects at any one time. When panning, it will be adding/removing about ~200 elements every second, and each new element will need adding in the correct location based on depth.

    Read the article

  • Ubuntu 13.10, kernel 3.11 blank screen issue with hybrid graphics

    - by Lagerbaer
    On my HP Envy, which has both an Intel on-chip graphics card and an Nvidia Geforce: *-display UNCLAIMED description: 3D controller product: GK208M [GeForce GT 740M] vendor: NVIDIA Corporation physical id: 0 bus info: pci@0000:01:00.0 version: a1 width: 64 bits clock: 33MHz capabilities: cap_list configuration: latency=0 resources: memory:d2000000-d2ffffff memory:a0000000-afffffff memory:b0000000-b1ffffff ioport:5000(size=128) memory:b2000000-b207ffff *-display description: VGA compatible controller product: 4th Gen Core Processor Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 06 width: 64 bits clock: 33MHz capabilities: vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:46 memory:d3000000-d33fffff memory:c0000000-cfffffff ioport:6000(size=64) I have trouble with all newer kernels. I basically had to install 12.04 LTS and use their 3.5 kernel family to get the system to boot. The 3.8 from 12.10 or the newest 3.11 from Ubuntu 13.10 leave me with a black screen upon boot. On one occasion I did hear the "log in" sound, but the screen did not display anything. I have purged all nvidia drivers so I guess it should just use the intel drivers, but apparently this is all messed up with newer kernel versions. This is different from the other "nvidia boots into blank screen" bug in that I don't rely solely on an nvidia card. Surely the intel on-chip card should be supported and leave me with something different from a blank screen? Again, it only works with kernel versions 3.5.0-41-generic, not with the 3.11.0-12 one that ships with Ubuntu 13.10. When I go into the grub menu and change the boot options from 'quiet splash' to 'nomodeset' I am able to boot the system, but then I don't get any graphics and trying 'sudo service lightdm start' doesn't succeed (I get 100% CPU for apport, but this doesn't do anything either, so I kill it). Help, I'm all out of ideas. EDIT: Let me add that I'm using the EFI boot system and have a dual-boot installation with Windows 8.

    Read the article

  • Why can't non-admin users install software?

    - by fiftyeight
    This is probably something I don't understand since I am used to Windows and am only starting out with Ubuntu. I know that software in linux comes in packages what I don't understand is why can't non-admin users install software. I mean, every application is run by a specific user, and that user will only be able to run that applciation with his privilages, so if he has no admin privileges, the application also won't be able to access unauthorized directories etc. I want most of the time to work on my PC with a non-admin user since it seems more safe to me, most of the time I have no need for admin privileges. and even though I know viruses in linux are uncommon I still think the best practice is to work on the computer in a state that you yourself can't make any changes to important files, that way viruses also can't harm any important files, but I need to install software for programming and web-design etc. and first of all I don't want to switch users all the time. But also it sounds safer to me that everything being done on the PC will be done through the non-admin user. I'll be glad to know what misunderstanding I have here, cause something here doesn't sound right.

    Read the article

  • slow virtualbox guest

    - by ecoologic
    I run a guest ubuntu 12.04 on a host ubuntu 12.04, with virtual box, and the guest is much, much slower than the host (ALT+TAB costs 4-5secs). I had a look around and I found contradicting opinions on virtualbox vs vmware (free), so I taught to keep the former. Both systems are updated, I installed the additions on the guest and I evenly split memory and video memory (64mb) between guest and host. I am running a toshiba m200 laptop with 4GB ram and shared video memory. The host bios does not include a configuration option for machine virtualization. I have 2 cpus and I can't give them both to the vm. Is there anything I overlooked that could solve my problem? Feel free to ask for more info, and thank you for any help. EDIT Idling with the monitor open the (single) guest cpu never gets below 55% and could raise to 80 - 90% just moving the mouse around, opening ff will cause the monitor to run 100% in the guest, while the host shows that both cpus are evenly working around 60%. My cpu is Intel® Core™2 Duo CPU T5450 @ 1.66GHz × 2. If this is not a configuration problem, does it mean my machine is too weak for virtualization?

    Read the article

  • How to highlight non-rectengular hotspots?

    - by HuseyinUslu
    So my question is highly related to Creating non-rectangular hotspots and detecting clicks. Yet again, I've irregular hot-spots (think the game Risk). So basically, we can detect clicks on these hot-spots easily using color key mapping as discussed in above question which I don't have any problems implementing (which is also covered here in details). The problem is about highlighting these irreguar hotspots. So let me explain the question a bit more - the above color key mapping guide uses this as a world map; then the author color-maps the imaginary countries; which we can now detect the country the pointer is over. In the same article author mentions outlining countries on mouse-over; though to get the effect, he creates unique border assets for each country - like; So for the game I'm working on I'm using the same color-key mapping idea to detect hot-spots, but I didn't like the way of highlighting hot-spots. Coloring all the hot-spots is already a great work for me - as I've 25+ hot-spots for each map - further more the need to have 25 unique border/highlight asset per hot-spot doesn't sound right. Anyone have a better idea/suggestion on highlighting these hot-spots?

    Read the article

  • Free Webinar: A faster, cheaper, better IT Department with Azure

    - by Herve Roggero
    Join me for a free Webinar on Wednesday October 17th at 1:30PM, Eastern Time. I will discuss the benefits of cloud computing with the Azure platform. There isn’t a company out there that would say “No” to reduced IT costs and unlimited scaling bandwidth. This webinar will focus on the specific benefits of the Microsoft Azure cloud platform and will convince you on the sound business rationale behind moving to the cloud. From Infrastructure as a Service (Iaas) to Platform as a Service (Paas), Azure supports quick deployments, virtual machines, native SQL Databases and much more. Topics that will be discussed: - Why use Azure for your Cloud Computing needs - Iaas and Paas Offerings - Differing project approaches to Cloud computing - How Azure’s agility and reduced costs lead to better solutions Attendees of this webinar will also be eligible to receive the following: Free Two Hour Consultation which can include: - Review of Your Cloud Strategy - Cloud Roadmap Review - Review of Data-mart strategies - Review of Mobility Strategies Click Here to Register Now. About Herve Roggero Hervé Roggero, Azure MVP, is the founder of Blue Syntax Consulting, a company specialized in cloud computing products and services. Hervé's experience includes software development, architecture, database administration and senior management with both global corporations and startup companies. Hervé holds multiple certifications, including an MCDBA, MCSE, MCSD. He also holds a Master's degree in Business Administration from Indiana University. Hervé is the co-author of "PRO SQL Azure" from Apress. For more information, visit www.bluesyntax.net.

    Read the article

  • Restoring backup with Deja Dup from external HD

    - by widgg
    So, here's the problem that I have with restoring. First, I backed up like everything. So I had place on the external HD for only one copy. I had to reinstall everything, but I didn't worry because I had a backup. But now, restoring doesn't work and it starts to be annoying. So, I right click "Restore missing files...". Then I have the popup window from Deja Dup asking where is the backup. So, I select the external HD and either put nothing in "folder" or just put ".". Thinking that it should be the base to look for backups. In both cases, after a while scanning, I get: The Volume "Filesystem root" has only 139.7mb disk space remaining. But my partition "/home" has 799.6Gb free. Also, I just want to restore some files, I don't need all of them. On my external HD, there's a file called: duplicity-full.20120514T220834Z.manifest. A text file. In it, I can see that everything is partitions in files of 52mb. So, small files are in one archive while very large files are split in multiple one. But I can see the exact list of file that I have. So, I'm guessing that my backup is intact. What am I doing wrong ? Is possible that it failes, even to list all the files, because I don't have enough space left on my ExtHD ? Why can't duplicity used another location to do that ?

    Read the article

  • help with migrating from Widows, x64 FGLRX, CPU load, Java and Minecraft

    - by joxer
    Im new to ubuntu, it is the second time i have installed it. This comp is Dell studio 1558. some specs: CPU- intel core i7 Q720 1.6GHz, GPU- ATI Mobility Radeon HD 5400 FGLRX- i've fallowed these instructions among inspecting many others, i have tried all of the variants mentioned in that tread before reverting back to the drivers supplied with Ubuntu ( through additional drivers ) which apparently seem to work best. i am testing them with minecraft as silly as it may sound. in 2 to 60 minutes the FPS drop from 70+ to somewhere between 0 and 5. while "fgl_glxgears" runs at between 400 and 800 FPS smoothly.. I am using oracle ( sun ) JRE6 to run minecraft, i have gotten it through a tutorial linked on oracle's website, i currently have no other version of java installed ( was worse when i had a few others here ). after closing the game Ubuntu is similarly slow, i've checked the CPU load using System Monitor and it shows one of the CPU's jumping to 80%~100% load at a time.. a reboot solves it. i realize my mess is up to me to solve but a hand is always appreciated. tyvm in advance.

    Read the article

  • Emulate Historical Figures i.e. Einstein - Is this possible using linguistic logic for my http://www.ustimeline.com Education System

    - by Johnnylight
    After hearing about the success of IBM's Watson I started thinking perhaps emulating human language is now possible? My goal is to create Virtual Historical characters to represent the main characters in my Adventur-Cation The Great American Adventure program such as Einstein or Crazy Horse. The goal is to build an intelligent system capable of indexing the internet and storing the data using a schema using modern knowledge on linguistic theory (phonemes, morphemes, syntax) to build a system capable to returning a semantically sound response very similar to the response made by the same person if still alive today. The goal would be to use the same engine/system for all characters. Each characters would have their own digital representation and voice, and would organize data differently based on tags/keywords stored about the individual. Imagine a Max Headroom Einstein. Based on the success of Watson, I believe something like this may now be possible. Would be an interesting way to study history and would be a vehicle of entertainment as well. Can anyone confirm if this has already been attempted? Is anyone interested in exploring this using Cognitive Science, Psychology, Artificial Intelligence, Historical data captured on the internet, and Linguistic theory?

    Read the article

  • What's the canonical process for backing up a website?

    - by Walkerneo
    This is going to sound terrible, but bear with me. I currently have a cron job that does a mysql dump, a git add all and commit, and a git push to bitbucket. I set this up almost a year ago, when I didn't know much about git, backups, and general web development and administration. I haven't had the time to fix this and do it properly, but the repo has now grown quite big from accumulating large temporary files from my forum, so now I have to do something and I want to do it properly this time around. What processes do semi-large websites and personal site admins use for backing up server content? Based on what I've learned since I set this up, what I'm currently think of doing is: Making changes on a development domain and committing the code frequently Archiving the entire site after a successful deployment from the development domain Having automatic daily database and user-content backups. I still like the idea of backing up sqldumps with git, though. I know git isn't a backup tool and that this is beyond its purpose, but the textual queries that are exported would be easily managed by git and would save a lot of space in archives.

    Read the article

  • aplay -l says no soundcards found; alsaconf says no supported cords; yet /proc/asound contains cards

    - by nimasmi
    I am trying to get HDMI output using a Gainward Nvidia 210 512 MB on Ubuntu 10.04 Lucid Lynx. I have upgraded alsa-driver, alsa-lib and alsa-utils to 1.0.24 by building from source, thanks to this blog post. Some relevant output... user@box:~$ lspci | grep Audio 00:05.0 Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2) 01:09.0 Multimedia video controller: Conexant Systems, Inc. CX23880/1/2/3 PCI Video and Audio Decoder (rev 05) 01:09.2 Multimedia controller: Conexant Systems, Inc. CX23880/1/2/3 PCI Video and Audio Decoder [MPEG Port] (rev 05) 01:09.4 Multimedia controller: Conexant Systems, Inc. CX23880/1/2/3 PCI Video and Audio Decoder [IR Port] (rev 05) 02:00.1 Audio device: nVidia Corporation High Definition Audio Controller (rev a1) user@box:~$ cat /proc/asound/version Advanced Linux Sound Architecture Driver Version 1.0.24. Compiled on Sep 15 2012 for kernel 2.6.32-42-generic (SMP). user@box:~$ ls /proc/asound` card0 cards hwdep NVidia oss seq version card1 devices modules NVidia_1 pcm timers user@box:~$ aplay -l aplay: device_list:240: no soundcards found... user@box:~$ sudo /sbin/alsa-utils start * Setting up ALSA... * warning: 'alsactl restore' failed with error message 'alsactl: set_control:1403: Cannot write control '2:0:0:IEC958 Playback Default:0' : Operation not permitted'... amixer: Invalid command! ...done. Any help appreciated. PS my video card is connected only through the PCI-E slot. I assume there is no extra audio connection required.

    Read the article

  • external hard drive not detected after ubuntu crash [restarting machine]

    - by Netmoon
    today i tried to watch movie [with vlc media player] from my external hard drive [expansion portable 500 GB], and it's play good, then pause the movie and play it again, and my Ubuntu crashed! [Ubuntu 12.04]i had to restart the machine, so did it, but after that Ubuntu can't recognize this hard drive! i changed USB cable but it was not effective. this is my dmesg command result : [ 191.281630] usb 2-1.3: new full-speed USB device number 9 using ehci_hcd [ 191.353527] usb 2-1.3: device descriptor read/64, error -32 [ 191.529115] usb 2-1.3: device descriptor read/64, error -32 [ 191.704669] usb 2-1.3: new full-speed USB device number 10 using ehci_hcd [ 191.776524] usb 2-1.3: device descriptor read/64, error -32 [ 191.952202] usb 2-1.3: device descriptor read/64, error -32 [ 192.127772] usb 2-1.3: new full-speed USB device number 11 using ehci_hcd [ 192.534742] usb 2-1.3: device not accepting address 11, error -32 [ 192.606749] usb 2-1.3: new full-speed USB device number 12 using ehci_hcd [ 193.013696] usb 2-1.3: device not accepting address 12, error -32 [ 193.013906] hub 2-1:1.0: unable to enumerate USB device on port 3 note: I am able to hear the sound of the external drive lens. When attach hard drive to usb port, the status light goes on, but it's low bright and i think its power is low! try to mount in Microsoft Windows 7, but nothing happened.

    Read the article

  • What is the breakdown of jobs in game development?

    - by Destry Ullrich
    There's a project I'm trying to start for Indie Game Development; specifically, it's going to be a social networking website that lets developers meet through (It's a secret). One of the key components is showing what skills members have. Question: I need to know what MAJOR game development roles are not represented in the following list, keeping in mind that many specialist roles are being condensed into more broad, generalist roles: Art Animator (Characters, creatures, props, etc.) Concept Artist (2D scenes, environments, props, silhouettes, etc.) Technical Artist (UI artists, typefaces, graphic designers, etc.) 3D Artist (Modeling, rigging, texture, lighting, etc.) Audio Composer (Scores, music, etc.) Sound Engineer (SFX, mood setting, audio implementation, etc.) Voice (Dialog, acting, etc.) Design Creative Director (Initial direction, team management, communications, etc.) Gameplay Designer (Systems, mechanics, control mapping, etc.) World Designer (Level design, aesthetics, game progression, events, etc.) Writer (Story, mythos, dialog, flavor text, etc.) Programming Engine Programming (Engine creation, scripting, physics, etc.) Graphics Engineer (Sprites, lighting, GUI, etc.) Network Engineer (LAN, multiplayer, server support, etc.) Technical Director (I don't know what a technical director would even do.) Post Script: I have an art background, so i'm not familiar with what the others behind game creation actually do. What's missing from this list, and if you feel some things should be changed around how so?

    Read the article

  • Conventions for search result scoring

    - by DeaconDesperado
    I assume this type of question is more on-topic here than on regular SO. I have been working on a search feature for my team's web application and have had a lot of success building a multithreaded, "divide and conquer" processing system to work through a large amount of fulltext. Our problem domain is pretty specific. Users of the app generate posts, and as a general rule, posts that are more recent are considered to be of greater relevance. Some of the data we are trying to extract from search is very specific (user's feelings about specific items or things) and we are using python nltk to do named-entity extraction to find interesting likely query terms. Essentially we look for descriptive adjective-noun pairs and generate a general picture of a user's expressed sentiment as a list of tokens. This search is intended as an internal tool for our team to draw out a local picture of sentiments like "soggy pizza." There's some machine learning in there too to do entity resolution on terms like "soggy" to all manner of adjectives expressing nastiness. My problem is I am at a loss for how to go about scoring these results. The text being searched is split up into tokens in a list, so my initial approach would be to normalize a float score between 0.0-1.0 generated off of how far into the list the terms appear and how often they are repeated (a later mention of the term being worth less, earlier more, greater frequency-greater score, etc.) A certain amount of weight could be given to the timestamp as well, though I am not certain how to calculate this. I am curious if anyone has had to solve a similar problem in a search relevance grading between appreciable metrics (frequency, term location/colocation, recency) and if there are and guidelines for how to weight each. I should mention as well that the final fallback procedure in the search is to pipe the query to Sphinx, which has its own scoring practices. Sphinx operates as the last resort in case our application specific processing can't find any eligible candidates.

    Read the article

  • Twinview broken on upgrade to ubuntu 10.10

    - by mapkyca
    I have been on 9.10 for over a year on the grounds that if it ain't broke, don't fix it. However, I had a spare weekend and figured it was probably about time... I performed an upgrade to 10.4, and everything seemed to proceed smoothly, so I took the plunge and went for 10.10. Disaster. My twinview Nvidia display which had been working perfectly is now broken. On boot everything seems fine, but when X starts and the second monitor springs into life the primary winks out and switches off - almost as if its been put into an unsupported display mode. The system seems to think there's a second monitor - the nvidia logo is split across the two screens, but it can't seem to start. Things I've tried: Swapping the monitors (one is older than the other, and its definitely the port not the actual monitor) Rolling back to an old Xorg conf from prior to the upgrade Installing a non-beta driver direct from Nvidia (this seems to start both monitors but then apparently stops boot and causes the second display to 'wink'. Twinview seems non-functional, both displays are mirrors) Disabling EDID Disabling twinview, logging in and attempting to use the Nvidia config to re-detect the monitors (second monitor is falsely detected and won't go higher than 1024x768. Selecting 'apply' causes one screen to go blank and the other to display garbage) googling for about 5 hours looking for similar problems, none of the offered solutions seemed to work I'm at a loss, and it is looking very much like I'm going to have to go through a time consuming reinstall to downgrade back to the working 10.4. Any thoughts?

    Read the article

  • how do I fix ati driver issue

    - by Michael
    I have little knowledge about ubuntu, but I am learning. Recently, my ubuntu 12.04 required that I update. I noticed that it was updating xorg and other things, after the update I was asked to reboot. I did. now when I start that computer up, it cannot detect any display and refuses to boot from usb. I have no idea how to recover my computer. It simply starts in what is akin to the terminal program and ask for my username and password. After that, I can enter commands. The problem may be because I manually installed drivers by copy pasting from some instructional that I now have no idea where they are, but what it amounts to is that I "built" the drivers. They were working GREAT until this update. I did this because otherwise I was unable to have sound through my hdmi. After I hand built the drivers, they worked great. After this update Ka-blam! nothing... Also, I had okay-ed lots of update sources (though all of them [xorg and such] were the stable versions, not the unstable update sources) Please help and thank you in advance. (if this is posted incorrectly or misplace, please let me know what to do)

    Read the article

  • Grub problem - Command prompt

    - by RhZ
    Update: Thanks to all who helped. I gave up and am going to re-install. Not the end of the world, no files will be lost :-) This time will be backing up grub haha. Thanks again, I really appreciate the community's help on this. I was going along fine when the new pae kernel came down, and it had some bug where the sound was all messed up. So I used startup manager to choose the older pae kernel and rebooted. But startupmanager must have fuXXored my grub. When I re-booted, I get thrown directly into memtest and thats it. I tried to re-install grub using the live disc method that I found in many places. That changed something so I get a prompt and the message: "GNU grub version 1.99 ubuntu. Minimal BASH-like editing is supported. Type help for complete list." But then I tried the live CD fix again and now am back at the memtest... What can I do to get my system running again? UPDATE: Just to be clear,when I start up I get a blinking cursor in the top left, and the word 'ON' in the middle of the screen. Then, after a good minute or two, the memtest starts.

    Read the article

  • BoundingSpheres move when they should not

    - by NDraskovic
    I have a XNA 4.0 project in which I load a file that contains type and coordinates of items I need to draw to the screen. Also I need to check if one particular type (the only movable one) is passing in front or trough other items. This is the code I use to load the configuration: if (ks.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.L)) { this.GraphicsDevice.Clear(Color.CornflowerBlue); Otvaranje.ShowDialog(); try { using (StreamReader sr = new StreamReader(Otvaranje.FileName)) { String linija; while ((linija = sr.ReadLine()) != null) { red = linija.Split(','); model = red[0]; x = red[1]; y = red[2]; z = red[3]; elementi.Add(Convert.ToInt32(model)); podatci.Add(new Vector3(Convert.ToSingle(x), Convert.ToSingle(y), Convert.ToSingle(z))); sfere.Add(new BoundingSphere(new Vector3(Convert.ToSingle(x), Convert.ToSingle(y), Convert.ToSingle(z)), 1f)); } } } catch (Exception ex) { Window.Title = ex.ToString(); } } The "Otvaranje" is an OpenFileDialog object, "elementi" is a List (determines the type of item that would be drawn), podatci is a List (determines the location where the items will be drawn) and sfere is a List. Now I solved the picking algorithm (checking for ray and bounding sphere intersection) and it works fine, but the collision detection does not. I noticed, while using picking, that BoundingSphere's move even though the objects that they correspond to do not. The movable object is drawn to the world1 Matrix, and the static objects are drawn into the world2 Matrix (world1 and world2 have the same values, I just separated them so that the static elements would not move when the movable one does). The problem is that when I move the item I want, all boundingSpheres move accordingly. How can I move only the boundingSphere that corresponds to that particular item, and leave the rest where they are?

    Read the article

  • How do I improve terrain rendering batch counts using DirectX?

    - by gamer747
    We have determined that our terrain rendering system needs some work to minimize the number of batches being transferred to the GPU in order to improve performance. I'm looking for suggestions on how best to improve what we're trying to accomplish. We logically split our terrain mesh into smaller grid cells which are 32x32 world units. Each cell has meta data that dictates the four 256x256 textures that are used for spatting along with the alpha blend data, shadow, and light mappings. Each cell contains 81 vertices in a 9x9 grid. Presently, we examine each cell and determine the four textures that are being used to spat the cell. We combine that geometry with any other cell that perhaps uses the same four textures regardless of spat order. If the spat order for a cell differs, the blend map is adjusted so that the spat order is maintained the same as other like cells and blending happens in the right order too. But even with this batching approach, it isn't uncommon when looking out across an area of open terrain to have between 1200-1700 batch count depending upon how frequently textures differ or have different texture blends are between cells. We are only doing frustum culling presently. So using texture spatting, are there other alternatives that can reduce the batch count and allow rendering to be extremely performance-friendly even under DirectX9c? We considered using texture atlases since we're targeting DirectX 9c & older OpenGL platforms but trying to repeat textures using atlases and shaders result in seam artifacts which we haven't been able to eliminate with the exception of disabling mipmapping. Disabling mipmapping results in poor quality textures from a distance. How have others batched together terrain geometry such that one could spat terrain using various textures, minimizing batch count and texture state switches so that rendering performance isn't negatively impacted?

    Read the article

  • Binding BoundingSpheres to a world matrix in XNA

    - by NDraskovic
    I made a program that loads the locations of items on the scene from a file like this: using (StreamReader sr = new StreamReader(OpenFileDialog1.FileName)) { String line; while ((line = sr.ReadLine()) != null) { red = line.Split(','); model = row[0]; x = row[1]; y = row[2]; z = row[3]; elements.Add(Convert.ToInt32(model)); data.Add(new Vector3(Convert.ToSingle(x), Convert.ToSingle(y), Convert.ToSingle(z))); sfepheres.Add(new BoundingSphere(new Vector3(Convert.ToSingle(x), Convert.ToSingle(y), Convert.ToSingle(z)), 1f)); } I also have a list of BoundingSpheres (called spheres) that adds a new bounding sphere for each line from the file. In this program I have one item (a simple box) that moves (it has its world matrix called matrixBox), and other items are static entire time (there is a world matrix that holds those elements called simply world). The problem i that when I move the box, bounding spheres move with it. So how can I bind all BoundingSpheres (except the one corresponding to the box) to the static world matrix so that they stay in their place when the box moves?

    Read the article

  • Moving From IT to Embedded software Developing

    - by Ameer Adel
    i worked for two years at a channel station, managing various Types of tasks, varying from printers installation, software solution, down to managing and maintaining server automation, to be honest, i always been enthusiastic about programming, i studied at some affordable college and finished my IT path successfully, my graduation project was in C# ADO.NET couple of years ago. Obviously it was so much of a beginner spaghetti code than a well furnished code. I also had the chance; after leaving the IT career, to study about some ASP.NET MVC and web apps development. I have rookie level of coding skills due to the poor level of education i endured, and sufficient resources. Currently i m working as a trainee in a newly opened embedded software development company, that is being said, i am, as i sound, have a little idea about the algorithms included, as i was reading for the past couple of days, embedded system development requires more strict coding skills, including memory management, CPU optimization according to its architect, and couple of other tricks regarding the display, and power management if mobile.. etc. My question is, What type of Algorithms am i supposed to use in such cases, as i mentioned before, i am really enthusiastic about learning programming skills and algorithms related to embedded systems and programming languages, including C/C++, Java, C#, and some EC++ if still operational.

    Read the article

  • Splitting Pygame functionality between classes or modules?

    - by sec_goat
    I am attempting to make my pygame application more modular so that different functionalities are split up into different classes and modules. I am having some trouble getting pygame to allow me to draw or load images in secondary classes when the display has been set and pygame.init() has been done in my main class. I have typically used C# and XNA to accomplish this sort of behavior, but this time I need to use python. How do I init pygame in class1, then create an instance of class2 which loads and converts() images. I have tried pygame.init() in class 2 but then it tells me no display mode has been set, when it has been set in class1. I am under the impression i do not wnat to create multiple pygame.displays as that gets problematic I am probably missing something pythonic and simple but I am not sure what. How do I create a Display class, init python and then have other modules do my work like loading images, fonts etc.? here is the simplest version of what I am doing: class1: def __init__(self): self.screen = pygame.display.set_mode((600,400)) self.imageLoader = class2() class2: def __init__(self): self.images = ['list of images'] def load_images(): self.images = os.listdir('./images/') #get all images in the images directory for img in self.images: #read all images in the directory and load them into pygame new_img = pygame.image.load(os.path.join('images', img)).convert() scale_img = pygame.transform.scale(new_img, (pygame.display.Info().current_w, pygame.display.Info().current_h)) self.images.append(scale_img) if __name__ == "__main__": c1 = class1() c1.imageLoader.load_images() Of course when it tries to load an convert the images it tells me pygame has not been initialized, so i throw in a pygame.init() in class2 ( i have heard it is safe to init multiple times) and then the error goes to pygame.error: No video mode has been set

    Read the article

< Previous Page | 187 188 189 190 191 192 193 194 195 196 197 198  | Next Page >