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  • Rotating a view of a chunked 2d tilemap

    - by Danie Clawson
    I'm working on a top-down (oblique) tile-based engine. I would like for the tiles to have a definable height in the world, with Characters being occluded by them, etc. This has led to a desire to be able to "rotate" the view of the world, even though I'm using all hand-drawn graphics and blitting. Therefor, I need to rotate the actual world itself, or change how the Camera traverses these arrays. How can, or should, I create individual rotations of 90 degrees, when I have multi-dimensional arrays? Is it faster to actually rotate the array, to access it differently, or to create pre-computed accessor(?) arrays, something like how my chunks work? How can I rotate an individual chunk, or set of chunks? Currently I establish my tile grid like this (tile height not included): function Surface(WIDTH, HEIGHT) { WIDTH = Math.max(WIDTH-(WIDTH%TPC), TPC); HEIGHT = Math.max(HEIGHT-(HEIGHT%TPC), TPC); this.tiles = []; this.chunks = []; //Establish tiles for(var x = 0; x < WIDTH; x++) { var col = [], ch_x = Math.floor(x/TPC); if(!this.chunks[ch_x]) this.chunks.push([]); for(var y = 0; y < HEIGHT; y++) { var tile = new Tile(x, y), ch_y = Math.floor(y/TPC); if(!this.chunks[ch_x][ch_y]) this.chunks[ch_x].push([]); this.chunks[ch_x][ch_y].push(tile); col.push(tile); } this.tiles.push(col); } }; Even some basic advice on my data struct would be much appreciated.

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  • Creating packages in code - Workflow

    This is just a quick one prompted by a question on the SSIS Forum, how to programmatically add a precedence constraint (aka workflow) between two tasks. To keep the code simple I’ve actually used two Sequence containers which are often used as anchor points for a constraint. Very often this is when you have task that you wish to conditionally execute based on an expression. If it the first or only task in the package you need somewhere to anchor the constraint too, so you can then set the expression on it and control the flow of execution. Anyway, back to my code sample, here’s a quick screenshot of the finished article: Now for the code, which is actually pretty simple and hopefully the comments should explain exactly what is going on. Package package = new Package(); package.Name = "SequenceWorkflow"; // Add the two sequence containers to provide anchor points for the constraint // If you use tasks, it follows exactly the same pattern, they all derive from Executable Sequence sequence1 = package.Executables.Add("STOCK:Sequence") as Sequence; sequence1.Name = "SEQ Start"; Sequence sequence2 = package.Executables.Add("STOCK:Sequence") as Sequence; sequence2.Name = "SEQ End"; // Add the precedence constraint, here we use the package's constraint collection // as it hosts the two objects we want to constrain (link) // The default constraint is a basic On Success constraint just like in the designer PrecedenceConstraint constraint = package.PrecedenceConstraints.Add(sequence1, sequence2); // Change the settings to use a (dummy) expression only constraint.EvalOp = DTSPrecedenceEvalOp.Expression; constraint.Expression = "1 == 1";   The complete code file is available to download below. SequenceWorkflow.cs

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  • Blending animations for more character movements

    - by Noob Saibot
    I am making a hack n slash 3rd person game. And I want the character movements to be more dynamic not like fighting games where you have a moves list. I want to animate tons of different animations and have them "Tween" between each other? Because I want the controls to not be keyboard mouse. I want it to be all keyboard. that way you have up to 10 inputs (All your fingers) to blend and morph animations to create more fluid movements. In the end this will almost be similar to characters typing a phrase or string of keys rather than move forward mouse look click to melee. My question is. Has anyone done this before and would someone go about trying to tween lets say one for key on the keyboard excluding Tab, Caps, R+Shift, L+Shift, Enter, R+Ctrl, L+Ctrl, L+Alt, R+Alt, Windows Key, and Menu. So thats all the numbers, letters and punctuation keys. Thats 46 keys gives me a combination of 46P1 = 5502622159812088949850305428800254892961651752960000000000L (used Python) and with a minimum entry value of 2 keypresses shortening to half. This is not humanly possible to create so many inique animations in one lifetime. But I'm guessing there is a reason this hasn't been done already. Or if I just used 10 basic keys. Maybe ASDF SPACE (RIGHT HAND) 456+0 (LEFT HAND KEYPAD) it would give me 3,628,800 posible unique animations.

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  • Is there any reason not to go directly from client-side Javascript to a database?

    - by Chris Smith
    So, let's say I'm going to build a Stack Exchange clone and I decide to use something like CouchDB as my backend store. If I use their built-in authentication and database-level authorization, is there any reason not to allow the client-side Javascript to write directly to the publicly available CouchDB server? Since this is basically a CRUD application and the business logic consists of "Only the author can edit their post" I don't see much of a need to have a layer between the client-side stuff and the database. I would simply use validation on the CouchDB side to make sure someone isn't putting in garbage data and make sure that permissions are set properly so that users can only read their own _user data. The rendering would be done client-side by something like AngularJS. In essence you could just have a CouchDB server and a bunch of "static" pages and you're good to go. You wouldn't need any kind of server-side processing, just something that could serve up the HTML pages. Opening my database up to the world seems wrong, but in this scenario I can't think of why as long as permissions are set properly. It goes against my instinct as a web developer, but I can't think of a good reason. So, why is this a bad idea? EDIT: Looks like there is a similar discussion here: Writing Web "server less" applications EDIT: Awesome discussion so far, and I appreciate everyone's feedback! I feel like I should add a few generic assumptions instead of calling out CouchDB and AngularJS specifically. So let's assume that: The database can authenticate users directly from its hidden store All database communication would happen over SSL Data validation can (but maybe shouldn't?) be handled by the database The only authorization we care about other than admin functions is someone only being allowed to edit their own post We're perfectly fine with everyone being able to read all data (EXCEPT user records which may contain password hashes) Administrative functions would be restricted by database authorization No one can add themselves to an administrator role The database is relatively easy to scale There is little to no true business logic; this is a basic CRUD app

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  • Lightest weight ubuntu desktop for text editing in big terminal windows?

    - by Kevin Pauli
    I have an older windows laptop onto which I'm installing ubuntu within a VM. My goal is just to use terminal-based linux tools such as vim and shell scripting. I don't give a hoot about any gui for this box. So I first installed ubuntu minimalcd and chose "Basic Ubuntu Server". Upon boot, the text-based terminal came up and I logged in, but the problem is it only gives me 80 columns. I want to do terminal mode vim but have a couple hundred columns to take advantage of my large monitor. If you happen to know how to do that, please see my question here . This post is assuming that the other question is not answerable, and that I will need a desktop to get more than 80 columns in a terminal window. So if that is the case, I want the lightest weight one possible, because this is older hardware and all I want is the ability to have nice big text-based terminal windows for editing text. From the ubuntu minimal CD, I see options for Edubuntu, Kubuntu, etc. Which one of the available desktops would be a good choice for my needs?

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  • Trouble installing Server 12.10 - Dead keyboard, Blank Screen, Network Config

    - by Mikey
    Installing 12.10 server from cd - minimal installation: basic system, ssh server,postgreSQL, manual updates. Hardware is brand new HP server that also runs Win 2003 Server Standard as a DNC excellently - I installed the grub boot manager on the primary partition and it is working fine - can boot to Win or Ubuntu without issue. Everything seemed to go OK on the installation - BUT when I restarted the system after install and booted to Ubuntu, I got the command prompt for Ubuntu, but the keyboard was UNREPSONSIVE - dead. There is nothing wrong with the keyboard - works fine if I boot to Win. With a completely unrepsonsive keyboard I had to hit the power switch - when I restarted and booted to Ubuntu, Ubuntu started but no command prompt came up at all - just black screen. I powered down and rebooted to advanced Ubuntu options - it tried to reinstall/initliaze a long list of packages - when it got to 'waiting for network configuration' it waited, then a message 'waiting 60 seconds for network configuration'... it waited 60 seconds and then I got a 'failed to configure network message' and it continued. Finally it finished, I hit enter and got to a prompt - but again, keyboard UNREPSONSIVE - dead. I went through this several times - tried 'repairing broken installation' option and also reinstalling entirely - always same results. I am flummoxed. The only clue I have is that for the Windows DNC config, the IP address is static - not via DHCP. But I don't think that should impact Ubuntu at all - perhaps I am mistaken. What is wrong?

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  • XNA Masking Mayhem

    - by TropicalFlesh
    I'd like to start by mentioning that I'm just an amateur programmer of the past 2 years with no formal training and know very little about maximizing the potential of graphics hardware. I can write shaders and manipulate a multi-layered drawing environment, but I've basically stuck to minimalist pixel shaders. I'm working on putting dynamic point light shadows in my 2d sidescroller, and have had it working to a reasonable degree. Just chucking it in without working on serious optimizations outside of basic culling, I can get 50 lights or so onscreen at once and still hover around 100 fps. The only issue is that I'm on a very high end machine and would like to target the game at as many platforms I can, low and high end. The way I'm doing shadows involves a lot of masking before I can finally draw the light to my light layer. Basically, my technique to achieveing such shadows is as follows. See pics in this album http://imgur.com/a/m2fWw#0 The dark gray represents the background tiles, the light gray represents the foreground tiles, and the yellow represents the shadow-emitting foreground tile. I'll draw the light using a radial gradient and a color of choice I'll then exclude light from the mask by drawing some geometry extending through the tile from my point light. I actually don't mask the light yet at this point, but I'm just illustrating the technique in this image Finally, I'll re-include the foreground layer in my mask, as I only want shadows to collect on the background layer and finally multiply the light with it's mask to the light layer My question is simple - How can I go about reducing the amount of render target switches I need to do to achieve the following: a. Draw mask to exclude shadows from the foreground to it's own target once per frame b. For each light that emits shadows, -Begin light mask as full white -Render shadow geometry as transparent with an opaque blendmode to eliminate shadowed areas from the mask -Render foreground mask back over the light mask to reintroduce light to the foreground c. Multiply light texture with it's individual mask to the main light layer.

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  • How can we make agile enjoyable for developers that like to personally, independently own large chunks from start to finish

    - by Kris
    We’re roughly midway through our transition from waterfall to agile using scrum; we’ve changed from large teams in technology/discipline silos to smaller cross-functional teams. As expected, the change to agile doesn’t suit everyone. There are a handful of developers that are having a difficult time adjusting to agile. I really want to keep them engaged and challenged, and ultimately enjoying coming to work each day. These are smart, happy, motivated people that I respect on both a personal and a professional level. The basic issue is this: Some developers are primarily motivated by the joy of taking a piece of difficult work, thinking through a design, thinking through potential issues, then solving the problem piece by piece, with only minimal interaction with others, over an extended period of time. They generally complete work to a high level of quality and in a timely way; their work is maintainable and fits with the overall architecture. Transitioning to a cross-functional team that values interaction and shared responsibility for work, and delivery of working functionality within shorter intervals, the teams evolve such that the entire team knocks that difficult problem over. Many people find this to be a positive change; someone that loves to take a problem and own it independently from start to finish loses the opportunity for work like that. This is not an issue with people being open to change. Certainly we’ve seen a few people that don’t like change, but in the cases I’m concerned about, the individuals are good performers, genuinely open to change, they make an effort, they see how the rest of the team is changing and they want to fit in. It’s not a case of someone being difficult or obstructionist, or wanting to hoard the juiciest work. They just don’t find joy in work like they used to. I’m sure we can’t be the only place that hasn’t bumped up on this. How have others approached this? If you’re a developer that is motivated by personally owning a big chunk of work from end to end, and you’ve adjusted to a different way of working, what did it for you?

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  • CodePlex Daily Summary for Sunday, June 12, 2011

    CodePlex Daily Summary for Sunday, June 12, 2011Popular ReleasesSizeOnDisk: 1.0.8.4: Fix: Contextual menu failures. Switch to ShellExecuteEx of Win32Api.Phalanger - The PHP Language Compiler for the .NET Framework: 2.1 (June 2011) for .NET 4.0: Release of Phalanger 2.1 - the opensource PHP compiler for .NET framework 4.0. Installation package also includes basic version of Phalanger Tools for Visual Studio 2010. This allows you to easily create, build and debug Phalanger web or application inside this ultimate integrated development environment. You can even install the tools into the free Visual Studio 2010 Shell (Integrated). To improve the performance of your application using MySQL, please use Managed MySQL Extension for Phala...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.7: Version: 2.0.0.7 (Milestone 7): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ...SimplePlanner: v2.0b: For 2011-2012 Sem 1 ???2011-2012 ????Visual Studio 2010 Help Downloader: 1.0.0.3: Domain name support for proxy Cleanup old packages bug Writing to EventLog with UAC enabled bug Small fixes & RefactoringMedia Companion: MC 3.406b weekly: With this version change a movie rebuild is required when first run -else MC will lock up on exit. Extract the entire archive to a folder which has user access rights, eg desktop, documents etc. Refer to the documentation on this site for the Installation & Setup Guide Important! If you find MC not displaying movie data properly, please try a 'movie rebuild' to reload the data from the nfo's into MC's cache. Fixes Movies Readded movie preference to rename invalid or scene nfo's to info ext...Windows Azure VM Assistant: AzureVMAssist V1.0.0.5: AzureVMAssist V1.0.0.5 (Debug) - Test Release VersionNetOffice - The easiest way to use Office in .NET: NetOffice Release 0.9: Changes: - fix examples (include issue 16026) - add new examples - 32Bit/64Bit Walkthrough is now available in technical Documentation. Includes: - Runtime Binaries and Source Code for .NET Framework:......v2.0, v3.0, v3.5, v4.0 - Tutorials in C# and VB.Net:..............................................................COM Proxy Management, Events, etc. - Examples in C# and VB.Net:............................................................Excel, Word, Outlook, PowerPoint, Access - COMAddi...Reusable Library: V1.1.3: A collection of reusable abstractions for enterprise application developerClosedXML - The easy way to OpenXML: ClosedXML 0.54.0: New on this release: 1) Mayor performance improvements. 2) AdjustToContents now take into account the text rotation. 3) Fixed issues 6782, 6784, 6788HTML-IDEx: HTML-IDEx .15 ALPHA: This release fixes line counting a little bit and adds the masshighlight() sub, which highlights pasted and inserted code.AutoLoL: AutoLoL v2.0.3: - Improved summoner spells are now displayed - Fixed some of the startup errors people got - Double clicking an item selects it - Some usability changes that make using AutoLoL just a little easier - Bug fixes AutoLoL v2 is not an update, but an entirely new version! Please install to a different directory than AutoLoL v1Host Profiles: Host Profiles 1.0: Host Profiles 1.0 Release Quickly modify host file Automatically flush dnsVidCoder: 0.9.2: Updated to HandBrake 4024svn. This fixes problems with mpeg2 sources: corrupted previews, incorrect progress indicators and encodes that incorrectly report as failed. Fixed a problem that prevented target sizes above 2048 MB.SharePoint Search XSL Samples: SharePoint 2010 Samples: I have updated some of the samples from the 2007 release. These all work in SharePoint 2010. I removed the Pivot on File Extension because SharePoint 2010 search has refiners that perform the same function.AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta5: ??AcDown?????????????,??????????????,????、????。?????Acfun????? ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??v3.0 Beta5 ?????????? ???? ?? ???????? ???"????????"?? ????????????? ????????/???? ?? ???"????"??? ?? ??????????? ?? ?? ??????????? ?? ?????????????????? ??????????????????? ???????????????? ????????????Discussions???????? ????AcDown??????????????VFPX: GoFish 4 Beta 1: Current beta is Build 144 (released 2011-06-07 ) See the GoFish4 info page for details and video link: http://vfpx.codeplex.com/wikipage?title=GoFishShowUI: Write-UI -in PowerShell: ShowUI: ShowUI is a PowerShell module to help you write rich user interfaces in script.SharePoint 2010 FBA Pack: SharePoint 2010 FBA Pack 1.0.3: Fixed User Management screen when "RequiresQuestionAndAnswer" set to true Reply to Email Address can now be customized User Management page now only displays users that reside in the membership database Web parts have been changed to inherit from System.Web.UI.WebControls.WebParts.WebPart, so that they will display on anonymous application pages For installation and configuration steps see here.Babylon Toolkit: Babylon.Toolkit v1.0.4: Note about samples: In order to run samples, you need to configure visual studio to run them as an "Out-of-browser application". in order to do that, go to the property page of a sample project, go to the Debug tab, and check the "Out-of-browser application" radio. New features : New Effects BasicEffect3Lights (3 dir lights instead of 1 position light) CartoonEffect (work in progress) SkinnedEffect (with normal and specular map support) SplattingEffect (for multi-texturing with smooth ...New ProjectsAnything Over Anything (Network Tunneling): Tunneling software created using the Reactive Extensions framework! Rx is not just for events!!!BDDocs - Behavior Driven Documentation: An alternative tool to enable project collaboration between stakeholders in a BDD environment. Focuses more on the domain and its implementation then the technical details of the testing framework.Checkin Policies for TFS 2010: More check-in policies for TFS 2010cheese: Projet d'études sur les jeux d'échecs http://davcha.wordpress.comCodeCrusade: Code Crusade is a programming game based around Lua and C#.Dimensional Values: Dimensional Values is a class library that defines units like inch, foot, meter, second, minute, hour, Newton, Pascal, Hertz, etc. that qualify values stored in classes of different dimensions such as the length dimension, the time dimension, the force dimension, etc. The library takes care of unit conversion automatically and produces higher dimension class objects from the mathematical operators (for example, dividing a length dimensional value by a time dimensional value automatically y...Enlight Adventures: Enlight Adventures is a Windows Phone 7 game that is based on the activities of the Enlight Fountain Control Group at the University of Wisconsin - Madison.Expression Tree Serializer: .NET 4.0 and Silverlight 4 class library that serializes and deserializes Expression instances. Also: a WCF IQueryable LINQ Provider and Web Http (REST) client for Silverlight that provides a simplified REST client API (i.e. WCF's WebChannelFactory) that's easier to use than WebClient.F# and C# ASP.NET MVC 3 (Razor) VSIX Project Template Example: This project provides an example of how to create a F# and C# VSIX Project Template made up of a C# ASP.NET MVC 3 web application, a F# Library that contains controllers, models, etc., and a F# Library that can be used to contain unit tests. FreeForm - SilverLight Dynamic Form Builder: FreeForm is a SilverLight4 Dynamic Forms Designer. It is enterprise forms for gathering information and making tools, include a lot of Silverlight4 interface control. Now Give Up InfoPath! TO Use FreeForm! First version online DEMO: http://crmwin.com/TestPage.html?Type=tempInternational Geek Developer Alliance: Take it easy!Kouak - HTTP File Share Server: Kouak is a basic portable file share server over http. He let you share easily files in eterogenous environements and in just few click. He don't need installation and run on every machine from windows xp s2 to windows 7.MARK: MARK is an interpreted programming language, written in PHP, for beginners to learn the fundamentals of programming paradigms. To make learning easier this language cuts the syntactic learning curve out that can hinder learning - hence allowing any beginner to learn the fundamentals of programming easily, whilst having fun with an easy-to-write, powerful programming language.Movie Manager: A tool for personal Movie CollectionNairc: This is a telescope control system project of Nairc.NPD: NPD Trading SystemObjects Library: OLib is a list of objects for programming, Programmers don't have to make alot of own classes anymoreProgressbar Field: The progress bar is typically used when an application performs tasks such as project progress or sales activity. Users of an application might consider an application non-informative if there is no visual cue.PTask: PTask is an API built on the .NET Task API that simplifies the execution in parrallel of dependent units of work. It provides a fluent API for building node dependency structures and executes those structures with the maximum level of parralelization using the thread pool.Quant: quantSharpAuctioneer: A set of classes to parse and read the World of Warcraft Auctioneer Add-On scan data.SimplePlanner: NTU Simple PlannerSiteUnity Framework: SiteUnity Framework makes it easier to build website. The target of framework, write less and simple code to build complex website. For that purpose there are some modules for viewing and managing page. It's develop in Asp.NET using C#, Mssql and Jquery.SMTP Proxy for GMail and Windows Live Mail/Hotmail: GMail and Microsoft Live Mail require encrypted connections (SSL/TLS), but not all software supports SSL/TLS. SmtpProxy accepts unencrypted connections and forwards them to GMail/Live. It runs as a Windows Service and supports ALL email clients. It's developed in C#/.NET4.WipeTouch, a jQuery plugin for touch devices: jQuery plugin for touch wipe events. Detects when user wipes on all 9 directions (top, bottom, left, right and diagonals) and triggers the desired event.

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  • Git Project Dependencies on GitHub

    - by VirtuosiMedia
    I've written a PHP framework and a CMS on top of the framework. The CMS is dependent on the framework, but the framework exists as a self-contained folder within the CMS files. I'd like to maintain them as separate projects on GitHub, but I don't want to have the mess of updating the CMS project every time I update the framework. Ideally, I'd like to have the CMS somehow pull the framework files for inclusion into a predefined sub-directory rather than physically committing those files. Is this possible with Git/GitHub? If so, what do I need to know to make it work? Keep in mind that I'm at a very, very basic level of experience with Git - I can make repositories and commit using the Git plugin for Eclipse, connect to GitHub, and that's about it. I'm currently working solo on the projects, so I haven't had to learn much more about Git so far, but I'd like to open it up to others in the future and I want to make sure I have it right. Also, what should my ideal workflow be for projects with dependencies? Any tips on that subject would also greatly appreciated. If you need more info on my setup, just ask in the comments.

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  • Ubuntu 12.04 taking too much time to boot

    - by adarshdinesh
    Ubuntu 12.04 is taking much time for booting, Here is the system kernel message while booting .It is showing that some anacron was killed ,why ? and how to fix the problem ? [ 2.241047] scsi6 : usb-storage 2-1.6:1.0 [ 2.241501] usbcore: registered new interface driver usb-storage [ 2.241895] USB Mass Storage support registered. [ 3.240670] scsi 6:0:0:0: Direct-Access Multiple Card Reader 1.00 PQ: 0 ANSI: 0 [ 3.241791] sd 6:0:0:0: Attached scsi generic sg2 type 0 [ 3.243083] sd 6:0:0:0: [sdb] Attached SCSI removable disk [ 12.568641] Adding 4037904k swap on /dev/sda3. Priority:-1 extents:1 across:4037904k [ 12.615014] udevd[462]: starting version 175 [ 12.651334] mei: module is from the staging directory, the quality is unknown, you have been warned. [ 12.655283] [drm] Initialized drm 1.1.0 20060810 ................... [ 14.118369] init: alsa-restore main process (982) terminated with status 19 [ 14.252595] init: anacron main process (1033) killed by TERM signal [ 14.285763] HDMI status: Codec=3 Pin=5 Presence_Detect=0 ELD_Valid=0 [ 14.285841] input: HDA Intel PCH HDMI/DP,pcm=3 as /devices/pci0000:00/0000:00:1b.0/sound/card0/input8 [ 14.285925] input: HDA Intel PCH Mic as /devices/pci0000:00/0000:00:1b.0/sound/card0/input9 [ 14.285991] input: HDA Intel PCH Headphone as /devices/pci0000:00/0000:00:1b.0/sound/card0/input10 [ 14.615073] init: plymouth-stop pre-start process (1222) terminated with status 1 [ 16.447287] wlan0: authenticate with c0:8a:de:7c:60:e8 (try 1) [ 16.448858] wlan0: authenticated [ 16.453405] wlan0: associate with c0:8a:de:7c:60:e8 (try 1) [ 16.456392] wlan0: RX AssocResp from c0:8a:de:7c:60:e8 (capab=0x431 status=0 aid=2) [ 16.456398] wlan0: associated [ 16.457014] ieee80211 phy0: brcms_ops_bss_info_changed: qos enabled: true (implement) [ 16.457017] ieee80211 phy0: brcmsmac: brcms_ops_bss_info_changed: associated [ 16.457019] ieee80211 phy0: changing basic rates failed: -22 [ 16.457021] ieee80211 phy0: brcms_ops_bss_info_changed: arp filtering: enabled true, count 0 (implement) [ 16.457226] ADDRCONF(NETDEV_CHANGE): wlan0: link becomes ready [ 16.654196] ieee80211 phy0: brcms_ops_bss_info_changed: arp filtering: enabled true, count 1 (implement) [ 17.823565] ieee80211 phy0: wl0: brcms_c_d11hdrs_mac80211: txop exceeded phylen 180/256 dur 1946/1504 [ 18.220865] ieee80211 phy0: brcms_ops_bss_info_changed: qos enabled: true (implement) [ 26.881422] wlan0: no IPv6 routers present [ 68.228293] ieee80211 phy0: brcms_ops_bss_info_changed: qos enabled: true (implement) [ 73.240133] ieee80211 phy0: brcms_ops_bss_info_changed: qos enabled: true (implement) [ 76.574490] ieee80211 phy0: brcms_ops_bss_info_changed: qos enabled: true (implement) [ 102.180006] ieee80211 phy0: brcms_ops_bss_info_changed: qos enabled: true (implement) [ 103.100984] ieee80211 phy0: brcms_ops_bss_info_changed: qos enabled: true (implement) [ 124.171624] ieee80211 phy0: brcms_ops_bss_info_changed: qos enabled: true (implement)

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  • Short Look at Frends Helium 2.0 Beta

    - by mipsen
    Pekka from Frends gave me the opportunity to have a look at the beta-version of their Helium 2.0. For all of you, who don't know the tool: Helium is a web-application that collects management-data from BizTalk which you usually have to tediously collect yourself, like performance-data (throttling, throughput (like completed Orchestrations/hour), other perfomance-counters) and data about the state of BTS-Applications and presents the data in clearly structured diagrams and overviews which (often) even allow drill-down.  Installing Helium 2 was quite easy. It comes as an msi-file which creates the web-application on IIS. Aditionally a windows-service is deployt which acts as an agent for sending alert-e-mails and collecting data. What I missed during installation was a link to the created web-app at the end, but the link can be found under Program Files/Frends... On the start-page Helium shows two sections: An overview about the BTS-Apps (Running?, suspended messages?) Basic perfomance-data You can drill-down into the BTS-Apps further, to see ReceiveLocations, Orchestrations and SendPorts. And then a very nice feature can be activated: You can set a monitor to each of the ports and/or orchestrations and have an e-mail sent when a threshold of executions/day or hour is not met. I think this is a great idea. The following screeshot shows the configuration of this option. Conclusion: Helium is a useful monitoring  tool for BTS-operations that might save a lot of time for collecting data, writing a tool yourself or documentation for the operations-staff where to find the data. Pros: Simple installation Most important data for BTS-operations in one place Monitor for alerts, if throughput is not met Nice Web-UI Reasonable price Cons: Additional Perormance-counters cannot be added Im am not sure when the final version is to be shipped, but you can see that on Frend's homepage soon, I guess... A trial version is available here

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  • Need game development sandbox like Etoys to do 2D games prototyping

    - by Dimitry Tato
    I am new to game development, and currently working on development a mobile 2D game (for android). As the part of the development process, I need to build a prototype and playtest it, to see if the game mechanics and user interaction is ok For example: if I have a starship shooting at ememies, I need to see what's the best size for my starship. what trajectories should the enemy ships fly and what velocity. Should the enemy ships be coming only from left to right, or also from top Should the enemy ships form a 'flock' or just fly by themselves what's the best 'powerup' pickup mechanics: to shoot it, or to pick it with the ship etc Implementing these details directly in Java (Android) is time consuming and as many of the 'hypotheses' will be rejected, I also don't want to invest a lot of time to code thigs, majority of which gonna be rejected. I found 'tool' Etoys http://www.youtube.com/watch?v=34cWCnLC5nM&feature=related and official website http://www.squeakland.org/ which helps to build 'prototype' quickly, but Etoys is meant for children learning programming and is too basic. SO MY QUESTION IS: Is there any prototyping tool, as simple as Etoys and with better prototype quality?

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  • Advice for programming a lobby for a network multiplayer game?

    - by Milo
    I'm working on learning network programming. I'm working on a simple card game. The basic idea is: Players enter the lobby Players see tables Players sit at an empty seat Once they sit, they do not need any information from the lobby, they see the card table and the data about the other players and so forth. I've programmed the server portion for the game itself. The clients connect to my server object and the server then receives and sends messages; quite simple. The tricky concepts for me are: What's a good way to run many tables at the same time? What's a good way to keep the lobby consistently updated for each person in the lobby (eg: MSG_TABLE_FILLED, 22) Ideally I'd like to have 1 server exe for all of this and to have to deal with multithreading as little as possible. I'm going to use the enet library. I was thinking that each time a game session starts, I push a new Game and I map the client IPs to that table, then I just route messages from those clients to that Game. Since enet supports channels I was thinking of using 2 channels per table, one for the game messages and one for in game chat. Would something like this work? Does anyone have any advice / design ideas for a game with a lobby and many tables? Is there a usual way this is done that I'm overlooking? Any conceptual ideas or even c/c++ code examples would be very helpful. Thanks

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  • Properly force SSL with .htaccess, no double authentication

    - by cwd
    I'm trying to force SSL with .htaccess on a shared host. This means there I only have access to .htaccess and not the vhosts config. I know you can put a rule in the VirtualHost config file to force SSL which will be picked up there (and acted upon first), preventing double authentication, but I can't get to that. Here's the progress I've made: Config 1 This works pretty well but it does force double authentication if you visit http://site.com - once for http and then once for https. Once you are logged in, it automatically redirects http://site.com/page1.html to the https coutnerpart just fine: RewriteEngine On RewriteCond %{HTTPS} !=on RewriteRule ^ https://%{HTTP_HOST}%{REQUEST_URI} [L,R=301] RewriteEngine on RewriteCond %{HTTP_HOST} !(^www\.site\.com*)$ RewriteRule (.*) https://www.site.com$1 [R=301,L] AuthName "Locked" AuthUserFile "/home/.htpasswd" AuthType Basic require valid-user Config 2 If I add this to the top of the file, it works a lot better in that it will switch to SSL before prompting for the password: SSLOptions +StrictRequire SSLRequireSSL SSLRequire %{HTTP_HOST} eq "site.com" ErrorDocument 403 https://site.com It's clever how it will use the SSLRequireSSL option and the ErrorDocument403 to redirect to the secure version of the site. My only complaint is that if you try and access http://site.com/page1.html it will redirect to https://site.com/ So it is forcing SSL without a double-login, but it is not properly forwarding non-SSL resources to their SSL counterparts. Regarding the first config, Insyte mentioned "using mod_rewrite to perform a simple redirect is a bit of overkill. Use the Redirect directive instead. It's possible this may even fix your problem, as I believe mod_rewrite rules are some of the last directives to be processed, just before the file is actually grabbed from the filesystem" I have not had no such luck on finding a force-ssl config option with the redirect directive and so have been unable to test this theory.

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  • Box2D: How to get the Exact Collision Point and ignore the collision (from 2 "ghost bodies")

    - by Moritz
    I have a very basic problem with Box2D. For a arenatype game where you can throw scriptable "missiles" at other players I decided to use Box2D for the collision detection between the players and the missiles. Players and missiles have their own circular shape with a specific size (varying). But I don´t want to use dynamic bodies because the missiles need to move themselve in any way they want to (defined in the script) and shouldnt be resolved unless the script wants it. The behavior I look for is as following (for each time step): velocity of missiles is set by the specific missile script each missile is moved according to that velocity if a collision accurs now, I want to get the exact position of impact, and now I need a mechanism to decide if the missile should just ignore the collision (for example collision between two fireballs which shouldnt interact) or take it (so they are resolved and dont overlap anymore) So is there a way in Box2D to create Ghost bodies and listen to collisions from them, then deciding if they should ignore the collision or should take them and resolve their position? I hope I was clear enough and would be happy about any help!

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  • #altnetseattle &ndash; MEF, What is it?

    - by GeekAgilistMercenary
    I dived into the MEF session with Glenn Block, Sourabh Mathur, Brian Henderson, and others.  Glenn covered the basic architectural ideas of MEF and then dived into a few examples. Is a framework around decoupling components. Built around the idea of discoverable type systems. Traditional extensibility mechanisms have a host and the respective extensions, commonly linking these two aspects with a form of registration. MEF removes the need for the registration part of the architecture and uses a contract. At some point with MEF you get down to parts, which removes even the complexity of a host or extensions, but a truly evolvable architecture based on natural growth of parts. Also referred to as the framework that removes the "new" keyword. The idea is that parts pull together other parts that they need.  Between each part is a contract. Each part has imports or exports for the parts it needs or the things it offers. If one checks out the MEF Codeplex Site you will find a host of additional information.  The framework download also has some decent examples that help one get kick started.

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  • Design Pattern Advice for Bluetooth App for Android

    - by Aimee Jones
    I’m looking for some advice on which patterns would apply to some of my work. I’m planning on doing a project as part of my college work and I need a bit of help. My main project is to make a basic Android bluetooth tracking system where the fixed locations of bluetooth dongles are mapped onto a map of a building. So my android app will regularly scan for nearby dongles and triangulate its location based on signal strength. The dongles location would be saved to a database along with their mac addresses to differentiate between them. The android phones location will then be sent to a server. This information will be used to show the phone’s location on a map of the building, or map of a route taken, on a website. My side project is to choose a suitable design pattern that could be implemented in this main project. I’m still a bit new to design patterns and am finding it hard to get my head around ones that may be suitable. I’ve heard maybe some that are aimed at web applications for the server side of things may be appropriate. My research so far is leading me to the following: Navigation Strategy Pattern Observer Pattern Command Pattern News Design Pattern Any advice would be a great help! Thanks

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  • Web Sites All Start When Debugging a Web Site - Visual Studio 2010

    - by Daniel Lackey
    I wanted to blog about this because it was an annoyance to me and I couldn't figure out why for quite some time. Have you ever tried debugging one web application in your solution but when you do, all other web sites in your solution build and then start up their respective Visual Studio Development Server? It's not a major problem, but it adds time to waiting for what you are actually trying to debug to start up. After digging through Visual Studio 2010 settings, I finally found the option to turn it off. It is called Always Start When Debugging and is located in the Properties pane for the web project (click on the project .proj file in Visual Studio IDE). This is set to True by default each time you create a new Web Application project. Setting this to false will solve your problems. You will need to set this to false for all web applications in your solution as shown below: In addition, you can set properties on which port the development server uses each time it debugs. This is helpful if you want the port to stay the same for testing purposes. In contrast, you can set it to use a dynamic port each time so if you have a co-worker that is debugging it on a different session on the same server, you won't run into any problems with using the same port. The machine won't allow you to debug two sessions on the same port. Pretty basic stuff but it seemed like a really quirky setting to me.

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  • Is this form of cloaking likely to be penalised?

    - by Flo
    I'm looking to create a website which is considerably javascript heavy, built with backbone.js and most content being passed as JSON and loaded via backbone. I just needed some advice or opinions on likely hood of my website being penalised using the method of serving plain HTML (text, images, everything) to search engine bots and an js front-end version to normal users. This is my basic plan for my site: I plan on having the first request to any page being html which will only give about 1/4 of the page and there after load the last 3/4 with backbone js. Therefore non javascript users get a 'bit' of the experience. Once that new user has visited and detected to have js will have a cookie saved on their machine and requests from there after will be AJAX only. Example If (AJAX || HasJSCookie) { // Pass JSON } Search Engine server content: That entire experience of loading via AJAX will be stripped if a google bot for example is detected, the same content will be servered but all html. I thought about just allowing search engines to index the first 1/4 of content but as I'm considered about inner links and picking up every bit of content I thought it would be better to give search engines the entire content. I plan to do this by just detected a list of user agents and knowing if it's a bot or not. If (Bot) { //server plain html } In addition I plan to make clean URLs for the entire website despite full AJAX, therefore providing AJAX content to www.example.com/#/page and normal html to www.example.com/page is kind of our of the question. Would rather avoid the practice of using # when there are technology such as HTML 5 push state is around. So my question is really just asking the opinion of the masses on if it's likely that my website will be penalised? And do you suggest an alternative which avoids 'noscript' method

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  • Kent .Net/SqlServer User Group – Upcoming events

    - by Dave Ballantyne
    At the Kent user group we have two upcoming events.  Both are to be held at F-Keys Training suite http://f-keys.co.uk/ in Rochester, Kent. If you haven’t attended before please note the location here. 14-June Is your code S.O.L.I.D ? Nathan Gloyn Everybody keeps on about SOLID principles but what are they? and why should you care? This session is an introduction to SOLID and I'll aim to walk through each principle telling you about that principle and then show how a code base can be refactored using the principles to make your life easier, Come the end of the session you should have a basic understanding of the principle, why to use it and how using it can improve your code. Building composite applications with OpenRasta 3 Sebastien Lambla A wave of change is coming to Web development on .NET. Packaging technologies are bringing dependency management to .NET for the first time, streamlining development workflow and creating new possibilities for deployment and administration. The sky's the limit, and in this session we'll explore how open frameworks can help us leverage composition for the web. Register here for this event http://www.eventbrite.com/event/1643797643 05-July Tony Rogerson Achieving a throughput of 1.5Terabytes or over 92,000 8Kbyte of 100% random reads per second on kit costing less that 2.5K, and of course what to do with it! The session will focus on commodity kit and how it can be used within business to provide massive performance benefits at little cost. End to End Report Creation and Management using SQL Server Reporting Services  Chris Testa-O'NeillThis session will walk through the authoring, management and delivery of reports with a focus on the new features of Reporting Services 2008 R2. At the end of this session you will understand how to create a report in the new report designer. Be aware of the Report management options available and the delivery mechanisms that can be used to deliver reports. Register here for this event http://www.eventbrite.com/event/1643805667 Hope to see you at one or other ( or even both if you are that way inclined).

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  • Getting codebaseHQ SVN ChangeLog data in your application

    - by saifkhan
    I deploy apps via ClickOnce. After each deployment we have to review the changes made and send out an email to the users with the changes. What I decided now to do is to use CodebaseHQ’s API to access a project’s SVN repository and display the commit notes so some users who download new updates can check what was changed or updated in an app. This saves a heck of a lot of time, especially when your apps are in beta and you are making several changes daily based on feedback. You can read up on their API here Here is a sample on how to access the Repositories API from a windows app Public Sub GetLog() If String.IsNullOrEmpty(_url) Then Exit Sub Dim answer As String = String.Empty Dim myReq As HttpWebRequest = WebRequest.Create(_url) With myReq .Headers.Add("Authorization", String.Format("Basic {0}", Convert.ToBase64String(Encoding.ASCII.GetBytes("username:password")))) .ContentType = "application/xml" .Accept = "application/xml" .Method = "POST" End With Try Using response As HttpWebResponse = myReq.GetResponse() Using sr As New System.IO.StreamReader(response.GetResponseStream()) answer = sr.ReadToEnd() Dim doc As XDocument = XDocument.Parse(answer) Dim commits = From commit In doc.Descendants("commit") _ Select Message = commit.Element("message").Value, _ AuthorName = commit.Element("author-name").Value, _ AuthoredDate = DateTime.Parse(commit.Element("authored-at").Value).Date grdLogData.BeginUpdate() grdLogData.DataSource = commits.ToList() grdLogData.EndUpdate() End Using End Using Catch ex As Exception MsgBox(ex.Message) End Try End Sub

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  • Issue porting Cocos2d-x to Android

    - by Anil
    I've written a basic game using Cocos2D-x on XCode. It works fine on the iPhone. Now I'm trying to port it to Android. When I run the script ./build_native.sh inside the proj.android folder, it gives me the following error: jni/../../Classes/MemoryModeLayer.cpp: In member function 'void MemoryModeLayer::startNewGame()': jni/../../Classes/MemoryModeLayer.cpp:109:25: error: 'time' is not a member of 'std' jni/../../Classes/MemoryModeLayer.cpp:109:25: note: suggested alternative: /Users/abc/android-ndk-r9d/platforms/android-8/arch-arm/usr/include/time.h:40:17: note: 'time' jni/../../Classes/MemoryModeLayer.cpp:111:5: error: 'random_shuffle' is not a member of 'std' jni/../../Classes/MemoryModeLayer.cpp:112:5: error: 'random_shuffle' is not a member of 'std' make: *** [obj/local/armeabi/objs/cocos2dcpp_shared/__/__/Classes/MemoryModeLayer.o] Error 1 make: Leaving directory `/Users/abc/cocos2d-x-2.2.3/projects/Game/proj.android' In MemoryModeLayer.cpp I have the following: std::srand(unsigned(std::time(0))); std::random_shuffle(_xCod, _xCod + _numberOfRows); std::random_shuffle(_yCod, _yCod + _numberOfColumns); I've included the following headers as well: #include <string> #include <ctime> #include <algorithm> #include <iostream> #include <iomanip> Also added using namespace std in the header file. Is there anything else that I should do?

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  • CodePlex Daily Summary for Wednesday, December 22, 2010

    CodePlex Daily Summary for Wednesday, December 22, 2010Popular ReleasesTibiaPinger: TibiaPinger v1.0: TibiaPinger v1.0Media Companion: Media Companion 3.400: Extract the entire archive to a folder which has user access rights, eg desktop, documents etc. A manual is included to get you startedPackage that minifies and combines JavaScript and CSS files: Release 1.1: Bug fixes. The package now correctly handles inlined images and image urls in CSS files surrounded by quotes. CombineAndMinify can now be used in conjunction with Microsoft's Sprite and Image Optimization Framework. That framework combines several small images into one, reducing overall load times.Multicore Task Framework: MTF 1.0.1: Release 1.0.1 of Multicore Task Framework.SQL Monitor - tracking sql server activities: SQL Monitor 3.0 alpha 7: 1. added script save/load in user query window 2. fixed problem with connection dialog when choosing windows auth but still ask for user name 3. auto open user table when double click one table node 4. improved alert message, added log only methodOpen NFe: Open NFe 2.0 (Beta): Última versão antes da versão final a ser lançada nos próximos dias.EnhSim: EnhSim 2.2.6 ALPHA: 2.2.6 ALPHAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Fixing up some r...LINQ to Twitter: LINQ to Twitter Beta v2.0.18: Silverlight, OAuth, 100% Twitter API coverage, streaming, extensibility via Raw Queries, and added documentation. Bug fixes.ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.4.3: Helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager new stuff: Improvements for confirm, popup, popup form RenderView controller extension the user experience for crud in live demo has been substantially improved + added search all the features are shown in the live demoGanttPlanner: GanttPlanner V1.0: GanttPlanner V1.0 include GanttPlanner.dll and also a Demo application.N2 CMS: 2.1 release candidate 3: * Web platform installer support available N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) A bunch of bugs were fixed File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the templ...TweetSharp: TweetSharp v2.0.0.0 - Preview 6: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 6 ChangesMaintenance release with user reported fixes Preview 5 ChangesMaintenance release with user reported fixes Preview 4 ChangesReintroduced fluent interface support via satellite assembly Added entities support, entity segmentation, and ITweetable/ITweeter interfaces for client development Numer...Team Foundation Server Administration Tool: 2.1: TFS Administration Tool 2.1, is the first version of the TFS Administration Tool which is built on top of the Team Foundation Server 2010 object model. TFS Administration Tool 2.1 can be installed on machines that are running either Team Explorer 2010, or Team Foundation Server 2010.SubtitleTools: SubtitleTools 1.3: - Added .srt FileAssociation & Win7 ShowRecentCategory feature. - Applied UnifiedYeKe to fix Persian search problems. - Reduced file size of Persian subtitles for uploading @OSDB.Facebook C# SDK: 4.1.0: - Lots of bug fixes - Removed Dynamic Runtime Language dependencies from non-dynamic platforms. - Samples included in release for ASP.NET, MVC, Silverlight, Windows Phone 7, WPF, WinForms, and one Visual Basic Sample - Changed internal serialization to use Json.net - BREAKING CHANGE: Canvas Session is no longer support. Use Signed Request instead. Canvas Session has been deprecated by Facebook. - BREAKING CHANGE: Some renames and changes with Authorizer, CanvasAuthorizer, and Authorization ac...NuGet: NuGet 1.0 build 11217.102: Note: this release is slightly newer than RC1, and fixes a couple issues relating to updating packages to newer versions. NuGet is a free, open source developer focused package management system for the .NET platform intent on simplifying the process of incorporating third party libraries into a .NET application during development. This release is a Visual Studio 2010 extension and contains the the Package Manager Console and the Add Package Dialog. This new build targets the newer feed (h...WCF Community Site: WCF Web APIs 10.12.17: Welcome to the second release of WCF Web APIs on codeplex Here is what is new in this release. WCF Support for jQuery - create WCF web services that are easy to consume from JavaScript clients, in particular jQuery. Better support for using JsonValue as dynamic Support for JsonValue change notification events for databinding and other purposes Support for going between JsonValue and CLR types WCF HTTP - create HTTP / REST based web services. This is a minor release which contains fixe...LiveChat Starter Kit: LCSK v1.0: This is a working version of the LCSK for Visual Studio 2010, ASP.NET MVC 3 (using Razor View Engine). this is still provider based (with 1 provider Sql) and this is still using WebService and Windows Forms operator console. The solution is cleaner, with an installer to create tables etc. You can also install it via nuget (Install-Package lcsk) Let me know your feedbackOrchard Project: Orchard 0.9: Orchard Release Notes Build: 0.9.253 Published: 12/16/2010 How to Install OrchardTo install the Orchard tech preview using Web PI, follow these instructions: http://www.orchardproject.net/docs/Installing-Orchard-Using-Web-PI.ashx Web PI will detect your hardware environment and install the application. --OR-- Alternatively, to install the release manually, download the Orchard.Web.0.9.253.zip file. The zip contents are pre-built and ready-to-run. Simply extract the contents of the Orch...DotSpatial: DotSpatial 12-15-2010: This release contains a few minor bug fixes and hopefully the GDAL libraries for the 3.5 x86 build actually built to the correct directory this time.New Projects1102 Puc enigami: noitpircsedaarron: personalALDX Organizer: C# .NET desktop application meant to help a store manager in running the store.Battle.Net Library: This is a collaborate Blizzard Battle.net api. Currently working on fetching data from the Armory.BBSolution: BBSolution cmsBitlyTweeter: A Windows Live Writer plugin designed to hook up to your bit.ly account and automatically send tweets after you publish a blog post with the URL shortened by your account.Chat World: chat privado sin reestricciones de ningun tipo aplicacion cliente servidor cliente que te permite crear tus propias salas y categorias de chat sin ninguna reestriccion desarrollado en Net 4.0 lenguaje c#Creating Databound jQuery plugins for ASP.NET: Using asp.net to create a dynamic webservice to support the jQuery jqGrid control as a databound server control. Developed in C# and Javascript. Designed to remove excessive extra coding to add rows to gridview control. Short time to fully developed control.DriverStore Explorer [RAPR]: DriverStoreExplorer GUI makes it easier to deal with Windows Vista / Windows 7 driver store. Supported operations include enumeration, adding a driver package (stage), adding & installing, deletion, as well as force deletion from the driver store. GCTF: Desafio .NET Realizado na FACISAGonte.Utilities: Gonte.Utilites Provides general utilities such as - Reflection helpers - Validation framworkLincoln Wood: An evolutionary implementation of the next gen Lincoln Wood Community environment using MVC2 and other good stuff.M4N1: M4N1 its a MDA arquitecture that tries to enable Model Development for anyone! Its written an Java and the IDE its an Eclipse RCP application.MasterGuitarReader: guitarmd5util: MD5 checksum util for developersMP3Tunes Windows Locker Player: Connect to your MP3Tunes locker from a win7/vista/xp computer.MVC Installer: The MVC Installer is a small, pluggable assembly that you add to any new ASP.NET MVC 2 project to easily install your database and Membership system with Roles and Users.new1: new1new1new1new1new1O(∩_∩)O: .SharePoint 2007 Add Ons: The goal of this project is to develop a set of add ons for SharePoint 2007.SharePoint Power Pack: The SharePoint Power Pack consists of several features to enhance core functionality and change the user experience of the SharePoint GUI.Silverlight Code Camp Reference Implementation: Silverlight Code Camp Website Australia 2011. Technology: C#, Silverlight, Asp.Net MVC, jQuery Features: CodeCamp Sessions, Location Map, User Voting, Registration (via EventBrite), Down Level Experience, Mobile Browsers friendly CSS Silverlight Sockets Sample: Trivial but complete sample for doing SL sockets. There is an SL project and a console socket server handling 943rd (SL policy) port and 4505th (for arbitrary data communication).SMILE Media Content Creator: A WinForm GUI for generating SMILE Media ContentSocialPad: socialpadSpits: Comment SNS for files: A sns like comment system. can make comments with your very local files StarTrooper: ????,??MSDN Webcast ???,???VB A game, reference MSDN Webcast produced by the language is Visual Basic http://www.msdnwebcast.com.cn/CourseSeries.aspx?id=58Text Data File Manipulator: Manipulate text data files: convert separators, transpose data. For some reason I couldn't find a simple tool for window to transpose my large data files so I wrote this tiny tool. uLogin: uLogin version 1.0.1 provides Member Login functionality for Umbraco-powered Web sites. uLogin version 1.0.1 was developed and tested for Umbraco version 4.5.2 with ASP.net version 4.Windows Media Player GNTP Plugin: WMP-GNTP allows Windows Media Player to tell Growl for Windows when a song has changed, so you'll no longer have to open Windows Media Player to tell when a song has changed. It's developed in C++/ATL.WorldBuilder: This Application will help XNA developers create game maps and easily implement them into their games. This includes both 2D maps and 3D Terrain maps.

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  • Game works on netbeans but not outside netbeans in jar file?

    - by Michael Haywood
    I am creating a basic game of 'Pong'. I have finished the game apart from a few glitches I need to remove. The game runs perfectly in netbeans but if I create a jar file errors come up causing it to not work. I am quite new to java but I believe it is something to do with my code looking for the images but the images have not been loaded up yet. Here is the error. How can I get this to work outside of netbeans in a jar file? C:\Users\michael>java -jar "C:\Users\michael\Documents\NetBeansProjects\Pong\dis t\Pong.jar" Exception in thread "main" java.lang.NullPointerException at javax.swing.ImageIcon.<init>(Unknown Source) at pong.BallMainMenu.<init>(BallMainMenu.java:19) at pong.Board.gameInit(Board.java:93) at pong.Board.addNotify(Board.java:86) at java.awt.Container.addNotify(Unknown Source) at javax.swing.JComponent.addNotify(Unknown Source) at java.awt.Container.addNotify(Unknown Source) at javax.swing.JComponent.addNotify(Unknown Source) at java.awt.Container.addNotify(Unknown Source) at javax.swing.JComponent.addNotify(Unknown Source) at javax.swing.JRootPane.addNotify(Unknown Source) at java.awt.Container.addNotify(Unknown Source) at java.awt.Window.addNotify(Unknown Source) at java.awt.Frame.addNotify(Unknown Source) at java.awt.Window.show(Unknown Source) at java.awt.Component.show(Unknown Source) at java.awt.Component.setVisible(Unknown Source) at java.awt.Window.setVisible(Unknown Source) at pong.Pong.<init>(Pong.java:16) at pong.Pong.main(Pong.java:23)

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