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  • Change ListView background - strage behaviour

    - by Beasly
    Hi again, I have a problem with changing the background of a view in a ListView. What I need: Change the background image of a row onClick() What actually happens: The background gets changed (selected) after pressing e.g. the first entry. But after scrolling down the 8th entry is selected too. Scroll back to the top the first isn't selected anymore. The second entry is selected now. Continue scrolling and it continues jumping... What i'm dong in the Code: I have channels, and onClick() I toggle an attribute of channel boolean selected and then I change the background. I'm doing this only onClick() thats why I don't get why it's actuelly happening on other entries too. One thing I notices is: It seems to be only the "drawing"-part because the item which get selected "by it self" has still the selected value on false I think it seems to have something to do with the reuse of the views in the custom ListAdapters getView(...) Code of onClick() in ListActivity: @Override protected ViewHolder createHolder(View v) { // createHolder will be called only as long, as the ListView is not // filled TextView title = (TextView) v .findViewById(R.id.tv_title_channel_list_adapter); TextView content = (TextView) v .findViewById(R.id.tv_content_channel_list_adapter); ImageView icon = (ImageView) v .findViewById(R.id.icon_channel_list_adapter); if (title == null || content == null || icon == null) { Log.e("ERROR on findViewById", "Couldn't find Title, Content or Icon"); } ViewHolder mvh = new MyViewHolder(title, content, icon); // We make the views become clickable // so, it is not necessary to use the android:clickable attribute in // XML v.setOnClickListener(new ChannelListAdapter.OnClickListener(mvh) { public void onClick(View v, ViewHolder viewHolder) { // we toggle the enabled state and also switch the the // background MyViewHolder mvh = (MyViewHolder) viewHolder; Channel ch = (Channel) mvh.data; ch.setSelected(!ch.getSelected()); // toggle if (ch.getSelected()) { v.setBackgroundResource(R.drawable.row_blue_selected); } else { v.setBackgroundResource(R.drawable.row_blue); } // TESTING Log.d("onClick() Channel", "onClick() Channel: " + ch.getTitle() + " selected: " + ch.getSelected()); } }); return mvh; } Code of getView(...): @Override public View getView(int position, View view, ViewGroup parent) { ViewHolder holder; // When view is not null, we can reuse it directly, there is no need // to reinflate it. // We only inflate a new View when the view supplied by ListView is // null. if (view == null) { view = mInflater.inflate(mViewId, null); // call own implementation holder = createHolder(view); // TEST // we set the holder as tag view.setTag(holder); } else { // get holder back...much faster than inflate holder = (ViewHolder) view.getTag(); } // we must update the object's reference holder.data = getItem(position); // call the own implementation bindHolder(holder); return view; } I really would appreciate any idea how to solve this! :) If more information is needed please tell me. Thanks in advance!

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  • Android fill ImageView from URL

    - by Luke Batley
    Hi i'm trying to add an image to an ImageView from a URL i have tried loading it as a bitmap but nothing is showing. so does anyone know what the best method to do this is or what i'm doing wrong? heres my code @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); //Check Preferences which sets UI setContentView(R.layout.singlenews); TextView headerText = (TextView) findViewById(R.id.header_text); headerText.setText("Latest News"); PostTask posttask; posttask = new PostTask(); posttask.execute(); } public void loadNews(){ newsStr = getIntent().getStringExtra("singleNews"); try { JSONObject obj = new JSONObject(newsStr); content = obj.getString("content"); title = obj.getString("title"); fullName = obj.getString("fullname"); created = obj.getString("created"); NewsImageURL = obj.getString("image_primary"); tagline = obj.getString("tagline"); meta = "posted by: " + fullName + " " + created; URL aURL = new URL("NewsImageURL"); URLConnection conn = aURL.openConnection(); conn.connect(); InputStream is = conn.getInputStream(); /* Buffered is always good for a performance plus. */ BufferedInputStream bis = new BufferedInputStream(is); /* Decode url-data to a bitmap. */ bm = BitmapFactory.decodeStream(bis); bis.close(); is.close(); /* Apply the Bitmap to the ImageView that will be returned. */ Log.v("lc", "content=" + content); Log.v("lc", "title=" + title); Log.v("lc", "fullname=" + fullName); Log.v("lc", "created=" + created); Log.v("lc", "NewsImage=" + NewsImageURL); Log.v("lc", "Meta=" + meta); Log.v("lc", "tagline=" + tagline); } catch (JSONException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } public class PostTask extends AsyncTask<Void, String, Boolean> { @Override protected Boolean doInBackground(Void... params) { boolean result = false; loadNews(); publishProgress("progress"); return result; } protected void onProgressUpdate(String... progress) { StringBuilder str = new StringBuilder(); for (int i = 1; i < progress.length; i++) { str.append(progress[i] + " "); } } @Override protected void onPostExecute(Boolean result) { super.onPostExecute(result); Log.v("BGThread", "begin fillin data"); fillData(); } } public void fillData(){ NewsView = LayoutInflater.from(getBaseContext()).inflate(R.layout.newsdetailact, null); TextView Title = (TextView) NewsView.findViewById(R.id.NewsTitle); Title.setText(title); TextView Tagline = (TextView) NewsView.findViewById(R.id.subtitle); Tagline.setText(tagline); TextView MetaData = (TextView) NewsView.findViewById(R.id.meta); MetaData.setText(meta); ImageView NewsImage = (ImageView)NewsView.findViewById(R.id.imageView2); NewsImage.setImageBitmap(bm); TextView MainContent = (TextView) NewsView.findViewById(R.id.maintext); MainContent.setText(content); Log.v("BGThread", "Filled results"); adapter = new MergeAdapter(); adapter.addView(NewsView); setListAdapter(adapter); } }

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  • Why some pictures are are crooked aftes using my function?

    - by Miko Kronn
    struct BitmapDataAccessor { private readonly byte[] data; private readonly int[] rowStarts; public readonly int Height; public readonly int Width; public BitmapDataAccessor(byte[] data, int width, int height) { this.data = data; this.Height = height; this.Width = width; rowStarts = new int[height]; for (int y = 0; y < Height; y++) rowStarts[y] = y * width; } public byte this[int x, int y, int color] // Maybe use an enum with Red = 0, Green = 1, and Blue = 2 members? { get { return data[(rowStarts[y] + x) * 3 + color]; } set { data[(rowStarts[y] + x) * 3 + color] = value; } } public byte[] Data { get { return data; } } } public static byte[, ,] Bitmap2Byte(Bitmap obraz) { int h = obraz.Height; int w = obraz.Width; byte[, ,] wynik = new byte[w, h, 3]; BitmapData bd = obraz.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb); int bytes = Math.Abs(bd.Stride) * h; byte[] rgbValues = new byte[bytes]; IntPtr ptr = bd.Scan0; System.Runtime.InteropServices.Marshal.Copy(ptr, rgbValues, 0, bytes); BitmapDataAccessor bda = new BitmapDataAccessor(rgbValues, w, h); for (int i = 0; i < h; i++) { for (int j = 0; j < w; j++) { wynik[j, i, 0] = bda[j, i, 2]; wynik[j, i, 1] = bda[j, i, 1]; wynik[j, i, 2] = bda[j, i, 0]; } } obraz.UnlockBits(bd); return wynik; } public static Bitmap Byte2Bitmap(byte[, ,] tablica) { if (tablica.GetLength(2) != 3) { throw new NieprawidlowyWymiarTablicyException(); } int w = tablica.GetLength(0); int h = tablica.GetLength(1); Bitmap obraz = new Bitmap(w, h, PixelFormat.Format24bppRgb); for (int i = 0; i < w; i++) { for (int j = 0; j < h; j++) { Color kol = Color.FromArgb(tablica[i, j, 0], tablica[i, j, 1], tablica[i, j, 2]); obraz.SetPixel(i, j, kol); } } return obraz; } Now, if I do: private void btnLoad_Click(object sender, EventArgs e) { if (dgOpenFile.ShowDialog() == DialogResult.OK) { try { Bitmap img = new Bitmap(dgOpenFile.FileName); byte[, ,] tab = Grafika.Bitmap2Byte(img); picture.Image = Grafika.Byte2Bitmap(tab); picture.Size = img.Size; } catch (Exception ex) { MessageBox.Show(ex.Message); } } } Most of pictures are handled correctly butsome not. Example of picture that doesn't work: It produce following result (this is only fragment of picture) : Why is that?

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  • Rotating images makes ui slow

    - by 5w4rley
    i'm trying to implement kind of speedometer. i'm getting informations about rounds per minute, boost and load of an engine over bluetooth and i try to display them on the screen witch 3 arrows witch should point in the right direktion. i tried to use a rotate animation evry time i get data(10-100ms) to setup the arrows. but that makes my ui extremly slow. 500ms to react on a buttonclick. Doese someone know how to make it work better? source code: public void setTacho() { //rotate Tachonadel Rpmcurrentdegree=Rpmcurrentdegree+Rpmdegree; Rpmdegree=((rpms-lastrpm)*RPMtoDegree); RpmAnim=new RotateAnimation((float)Rpmcurrentdegree, (float)Rpmdegree, ivNadel.getWidth()/2, ivNadel.getHeight()/2); RpmAnim.setFillEnabled(true); RpmAnim.setFillAfter(true); ivNadel.setAnimation(RpmAnim); RpmAnim.start(); //rotate Boostbalken currentBoostDegree=currentBoostDegree+BoostDegree; BoostDegree=(boost-lastBoost)*BOOSTtoDegree; //rotate Loadbalken currentLoadDegree=currentLoadDegree+LoadDegree; LoadDegree=(load-lastLoad)*LOADtoDegree; BoostAnim=new RotateAnimation((float)-currentBoostDegree, (float)-BoostDegree, ivBoost.getWidth()/2, ivBoost.getHeight()/2); BoostAnim.setFillEnabled(true); BoostAnim.setFillAfter(true); ivBoost.setAnimation(BoostAnim); BoostAnim.start(); LoadAnim=new RotateAnimation((float)currentLoadDegree, (float)LoadDegree, ivLoad.getWidth()/2, ivLoad.getHeight()/2); LoadAnim.setFillEnabled(true); LoadAnim.setFillAfter(true); ivLoad.setAnimation(LoadAnim); LoadAnim.start(); } when i try to make the rotation only if the values have changed then it works only while they are changing but if they aren't the arrows jump back to the zero position. isnt setfillafter to tell the image that it should hold the new position? code: public void setTacho() { //rotate Tachonadel Rpmcurrentdegree=Rpmcurrentdegree+Rpmdegree; Rpmdegree=((rpms-lastrpm)*RPMtoDegree); if(Rpmdegree!=0) { RpmAnim=new RotateAnimation((float)Rpmcurrentdegree, (float)Rpmdegree, ivNadel.getWidth()/2, ivNadel.getHeight()/2); RpmAnim.setFillEnabled(true); RpmAnim.setFillAfter(true); ivNadel.setAnimation(RpmAnim); RpmAnim.start(); } //rotate Boostbalken currentBoostDegree=currentBoostDegree+BoostDegree; BoostDegree=(boost-lastBoost)*BOOSTtoDegree; //rotate Loadbalken currentLoadDegree=currentLoadDegree+LoadDegree; LoadDegree=(load-lastLoad)*LOADtoDegree; if(BoostDegree!=0) { BoostAnim=new RotateAnimation((float)-currentBoostDegree, (float)-BoostDegree, ivBoost.getWidth()/2, ivBoost.getHeight()/2); BoostAnim.setFillEnabled(true); BoostAnim.setFillAfter(true); ivBoost.setAnimation(BoostAnim); BoostAnim.start(); } if(LoadDegree!=0) { LoadAnim=new RotateAnimation((float)currentLoadDegree, (float)LoadDegree, ivLoad.getWidth()/2, ivLoad.getHeight()/2); LoadAnim.setFillEnabled(true); LoadAnim.setFillAfter(true); ivLoad.setAnimation(LoadAnim); LoadAnim.start(); } } i don't get it =( thx 4 help EDIT: part of the bluetooth Thread that calls the callback while (run) { try { bytes = mmInStream.read(buffer); if (connection.btCallback != null) { connection.btCallback.getData(buffer,bytes); } } catch (IOException e) { break; } the callback methode of the bluetooth thread: public void getData(byte[] bytes, int len) { setTacho(); }

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  • Need help converting Ruby code to php code

    - by newprog
    Yesterday I posted this queston. Today I found the code which I need but written in Ruby. Some parts of code I have understood (I don't know Ruby) but there is one part that I can't. I think people who know ruby and php can help me understand this code. def do_create(image) # Clear any old info in case of a re-submit FIELDS_TO_CLEAR.each { |field| image.send(field+'=', nil) } image.save # Compose request vm_params = Hash.new # Submitting a file in ruby requires opening it and then reading the contents into the post body file = File.open(image.filename_in, "rb") # Populate the parameters and compute the signature # Normally you would do this in a subroutine - for maximum clarity all # parameters are explicitly spelled out here. vm_params["image"] = file # Contents will be read by the multipart object created below vm_params["image_checksum"] = image.image_checksum vm_params["start_job"] = 'vectorize' vm_params["image_type"] = image.image_type if image.image_type != 'none' vm_params["image_complexity"] = image.image_complexity if image.image_complexity != 'none' vm_params["image_num_colors"] = image.image_num_colors if image.image_num_colors != '' vm_params["image_colors"] = image.image_colors if image.image_colors != '' vm_params["expire_at"] = image.expire_at if image.expire_at != '' vm_params["licensee_id"] = DEVELOPER_ID #in php it's like this $vm_params["sequence_number"] = -rand(100000000);????? vm_params["sequence_number"] = Kernel.rand(1000000000) # Use a negative value to force an error when calling the test server vm_params["timestamp"] = Time.new.utc.httpdate string_to_sign = CREATE_URL + # Start out with the URL being called... #vm_params["image"].to_s + # ... don't include the file per se - use the checksum instead vm_params["image_checksum"].to_s + # ... then include all regular parameters vm_params["start_job"].to_s + vm_params["image_type"].to_s + vm_params["image_complexity"].to_s + # (nil.to_s => '', so this is fine for vm_params we don't use) vm_params["image_num_colors"].to_s + vm_params["image_colors"].to_s + vm_params["expire_at"].to_s + vm_params["licensee_id"].to_s + # ... then do all the security parameters vm_params["sequence_number"].to_s + vm_params["timestamp"].to_s vm_params["signature"] = sign(string_to_sign) #no problem # Workaround class for handling multipart posts mp = Multipart::MultipartPost.new query, headers = mp.prepare_query(vm_params) # Handles the file parameter in a special way (see /lib/multipart.rb) file.close # mp has read the contents, we can close the file now response = post_form(URI.parse(CREATE_URL), query, headers) logger.info(response.body) response_hash = ActiveSupport::JSON.decode(response.body) # Decode the JSON response string ##I have understood below def sign(string_to_sign) #logger.info("String to sign: '#{string_to_sign}'") Base64.encode64(HMAC::SHA1.digest(DEVELOPER_KEY, string_to_sign)) end # Within Multipart modul I have this: class MultipartPost BOUNDARY = 'tarsiers-rule0000' HEADER = {"Content-type" => "multipart/form-data, boundary=" + BOUNDARY + " "} def prepare_query (params) fp = [] params.each {|k,v| if v.respond_to?(:read) fp.push(FileParam.new(k, v.path, v.read)) else fp.push(Param.new(k,v)) end } query = fp.collect {|p| "--" + BOUNDARY + "\r\n" + p.to_multipart }.join("") + "--" + BOUNDARY + "--" return query, HEADER end end end Thanks for your help.

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  • MongoDB with OR and Range Indexes

    - by LMH
    I have a query: {"$query"=>{"user_id"=>"512f7960534dcda22b000491", "$or"=>[{"when_tz"=>{"$gte"=>2010-06-24 04:00:00 UTC, "$lt"=>2010-06-25 04:00:00 UTC}}, {"when_tz"=>{"$gte"=>2011-06-24 04:00:00 UTC, "$lt"=>2011-06-25 04:00:00 UTC}}, {"when_tz"=>{"$gte"=>2012-06-24 04:00:00 UTC, "$lt"=>2012-06-25 04:00:00 UTC}}], "_type"=>{"$in"=>["FacebookImageItem", "FoursquareImageItem", "InstagramItem", "TwitterImageItem", "Image"]}}, "$explain"=>true, "$orderby"=>{"when_tz"=>1}} And an index: { user_id: 1, _type: 1, when_tz: 1 } Explain: {"cursor"="BtreeCursor user_id_1__type_1_facebook_id_1 multi", "isMultiKey"=false, "n"=28, "nscannedObjects"=15094, "nscanned"=15098, "nscannedObjectsAllPlans"=181246, "nscannedAllPlans"=241553, "scanAndOrder"=true, "indexOnly"=false, "nYields"=12, "nChunkSkips"=0, "millis"=2869, "indexBounds"={"user_id"=[["512f7960534dcda22b000491", "512f7960534dcda22b000491"]], "_type"=[["FacebookImageItem", "FacebookImageItem"], ["FoursquareImageItem", "FoursquareImageItem"], ["Image", "Image"], ["InstagramItem", "InstagramItem"], ["TwitterImageItem", "TwitterImageItem"]], "facebook_id"=[[{"$minElement"=1}, {"$maxElement"=1}]]}, "allPlans"=[{"cursor"="BtreeCursor user_id_1__type_1_facebook_id_1 multi", "n"=28, "nscannedObjects"=15094, "nscanned"=15098, "indexBounds"={"user_id"=[["512f7960534dcda22b000491", "512f7960534dcda22b000491"]], "_type"=[["FacebookImageItem", "FacebookImageItem"], ["FoursquareImageItem", "FoursquareImageItem"], ["Image", "Image"], ["InstagramItem", "InstagramItem"], ["TwitterImageItem", "TwitterImageItem"]], "facebook_id"=[[{"$minElement"=1}, {"$maxElement"=1}]]}}, {"cursor"="BtreeCursor user_id_1__type_1_twitter_id_1 multi", "n"=28, "nscannedObjects"=15094, "nscanned"=15097, "indexBounds"={"user_id"=[["512f7960534dcda22b000491", "512f7960534dcda22b000491"]], "_type"=[["FacebookImageItem", "FacebookImageItem"], ["FoursquareImageItem", "FoursquareImageItem"], ["Image", "Image"], ["InstagramItem", "InstagramItem"], ["TwitterImageItem", "TwitterImageItem"]], "twitter_id"=[[{"$minElement"=1}, {"$maxElement"=1}]]}}, {"cursor"="BtreeCursor user_id_1__type_1_instagram_id_1 multi", "n"=28, "nscannedObjects"=15094, "nscanned"=15097, "indexBounds"={"user_id"=[["512f7960534dcda22b000491", "512f7960534dcda22b000491"]], "_type"=[["FacebookImageItem", "FacebookImageItem"], ["FoursquareImageItem", "FoursquareImageItem"], ["Image", "Image"], ["InstagramItem", "InstagramItem"], ["TwitterImageItem", "TwitterImageItem"]], "instagram_id"=[[{"$minElement"=1}, {"$maxElement"=1}]]}}, {"cursor"="BtreeCursor user_id_1__type_1_foursquare_id_1 multi", "n"=28, "nscannedObjects"=15094, "nscanned"=15097, "indexBounds"={"user_id"=[["512f7960534dcda22b000491", "512f7960534dcda22b000491"]], "_type"=[["FacebookImageItem", "FacebookImageItem"], ["FoursquareImageItem", "FoursquareImageItem"], ["Image", "Image"], ["InstagramItem", "InstagramItem"], ["TwitterImageItem", "TwitterImageItem"]], "foursquare_id"=[[{"$minElement"=1}, {"$maxElement"=1}]]}}, {"cursor"="BtreeCursor user_id_1_phash_1", "n"=21, "nscannedObjects"=15097, "nscanned"=15097, "indexBounds"={"user_id"=[["512f7960534dcda22b000491", "512f7960534dcda22b000491"]], "phash"=[[{"$minElement"=1}, {"$maxElement"=1}]]}}, {"cursor"="BtreeCursor user_id_1_aperature_1_shutter_speed_1_when_tz_1", "n"=25, "nscannedObjects"=35, "nscanned"=15097, "indexBounds"={"user_id"=[["512f7960534dcda22b000491", "512f7960534dcda22b000491"]], "aperature"=[[{"$minElement"=1}, {"$maxElement"=1}]], "shutter_speed"=[[{"$minElement"=1}, {"$maxElement"=1}]], "when_tz"=[[{"$minElement"=1}, {"$maxElement"=1}]]}}, {"cursor"="BtreeCursor user_id_1_image_hash_1", "n"=22, "nscannedObjects"=15097, "nscanned"=15097, "indexBounds"={"user_id"=[["512f7960534dcda22b000491", "512f7960534dcda22b000491"]], "image_hash"=[[{"$minElement"=1}, {"$maxElement"=1}]]}}, {"cursor"="BtreeCursor user_id_1_time_zone_guessed_1_when_tz_-1", "n"=23, "nscannedObjects"=32, "nscanned"=15097, "indexBounds"={"user_id"=[["512f7960534dcda22b000491", "512f7960534dcda22b000491"]], "time_zone_guessed"=[[{"$minElement"=1}, {"$maxElement"=1}]], "when_tz"=[[{"$maxElement"=1}, {"$minElement"=1}]]}}, {"cursor"="BtreeCursor user_id_1_time_zone_guessed_1_when_tz_1", "n"=24, "nscannedObjects"=33, "nscanned"=15097, "indexBounds"={"user_id"=[["512f7960534dcda22b000491", "512f7960534dcda22b000491"]], "time_zone_guessed"=[[{"$minElement"=1}, {"$maxElement"=1}]], "when_tz"=[[{"$minElement"=1}, {"$maxElement"=1}]]}}, {"cursor"="BtreeCursor user_id_1_time_zone_guessed_1_when_utc_-1", "n"=23, "nscannedObjects"=15097, "nscanned"=15097, "indexBounds"={"user_id"=[["512f7960534dcda22b000491", "512f7960534dcda22b000491"]], "time_zone_guessed"=[[{"$minElement"=1}, {"$maxElement"=1}]], "when_utc"=[[{"$maxElement"=1}, {"$minElement"=1}]]}}, {"cursor"="BtreeCursor user_id_1_time_zone_guessed_1_when_utc_1", "n"=24, "nscannedObjects"=15097, "nscanned"=15097, "indexBounds"={"user_id"=[["512f7960534dcda22b000491", "512f7960534dcda22b000491"]], "time_zone_guessed"=[[{"$minElement"=1}, {"$maxElement"=1}]], "when_utc"=[[{"$minElement"=1}, {"$maxElement"=1}]]}}, {"cursor"="BtreeCursor user_id_1_original_shared_item_id_1", "n"=24, "nscannedObjects"=15097, "nscanned"=15097, "indexBounds"={"user_id"=[["512f7960534dcda22b000491", "512f7960534dcda22b000491"]], "original_shared_item_id"=[[{"$minElement"=1}, {"$maxElement"=1}]]}}, {"cursor"="BtreeCursor user_id_1__type_1_s3_tmp_file_1 multi", "n"=28, "nscannedObjects"=15094, "nscanned"=15097, "indexBounds"={"user_id"=[["512f7960534dcda22b000491", "512f7960534dcda22b000491"]], "_type"=[["FacebookImageItem", "FacebookImageItem"], ["FoursquareImageItem", "FoursquareImageItem"], ["Image", "Image"], ["InstagramItem", "InstagramItem"], ["TwitterImageItem", "TwitterImageItem"]], "s3_tmp_file"=[[{"$minElement"=1}, {"$maxElement"=1}]]}}, {"cursor"="BtreeCursor user_id_1__type_1_processed_-1_uploaded_-1_image_device_1 multi", "n"=28, "nscannedObjects"=15094, "nscanned"=15097, "indexBounds"={"user_id"=[["512f7960534dcda22b000491", "512f7960534dcda22b000491"]], "_type"=[["FacebookImageItem", "FacebookImageItem"], ["FoursquareImageItem", "FoursquareImageItem"], ["Image", "Image"], ["InstagramItem", "InstagramItem"], ["TwitterImageItem", "TwitterImageItem"]], "processed"=[[{"$maxElement"=1}, {"$minElement"=1}]], "uploaded"=[[{"$maxElement"=1}, {"$minElement"=1}]], "image_device"=[[{"$minElement"=1}, {"$maxElement"=1}]]}}, {"cursor"="BtreeCursor user_id_1__type_1_when_tz_1 multi", "n"=28, "nscannedObjects"=28, "nscanned"=15097, "indexBounds"={"user_id"=[["512f7960534dcda22b000491", "512f7960534dcda22b000491"]], "_type"=[["FacebookImageItem", "FacebookImageItem"], ["FoursquareImageItem", "FoursquareImageItem"], ["Image", "Image"], ["InstagramItem", "InstagramItem"], ["TwitterImageItem", "TwitterImageItem"]], "when_tz"=[[{"$minElement"=1}, {"$maxElement"=1}]]}}, {"cursor"="BasicCursor", "n"=0, "nscannedObjects"=15097, "nscanned"=15097, "indexBounds"={}}], "server"=""} Any idea how to get it to hit the indexes?

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  • How to make a player stay within bounds of world with 2D Camera

    - by Craig
    Im creating a simple top down survival game. At the moment, i have the sprite which is a ship and moves by rotating left or right then going forward in that direction. I have implemented a 2D camera, its always centered on the player. However, when i move towards the bounds of the world that the sprite is in it just keeps on going :( How to i sort it that it stops at the edge of the world and cant go beyond it? Cheers :) Below is the main game class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; //tried world bounds here if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } } my 2d camera class using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace GamesCoursework_1 { public class Camera2d { protected float _zoom; // Camera Zoom public Matrix _transform; // Matrix Transform public Vector2 _pos; // Camera Position protected float _rotation; // Camera Rotation public int _viewportWidth, _viewportHeight; // viewport size public Camera2d(int ViewportWidth, int ViewportHeight) { _zoom = 1.0f; _rotation = 0.0f; _pos = Vector2.Zero; _viewportWidth = ViewportWidth; _viewportHeight = ViewportHeight; } // Sets and gets zoom public float Zoom { get { return _zoom; } set { _zoom = value; 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  • problem in display image with loadDataWithBaseURL() in Android

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  • Jquery cycle plugin image resizing issue opera

    - by Sam Gregory
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  • jQuery to select where no children or first child is not image

    - by hacker
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  • django admin: Add a "remove file" field for Image- or FileFields

    - by w-
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  • Correct flip/mirror of pixels of an image?

    - by igor
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  • Change the background image of a Button when pressed using VisualStateManager

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  • jquery stop image rotation on mouseover, start on mouseout / hover

    - by Matt Nathanson
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  • TwitPic Multiple image upload

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  • Html table to csv table with image

    - by Joseph
    How to export this html table in to CSV example table: i want this table to be exported to csv .so how to achieve using JQUERY? <html> <body bgcolor="cyan"> <table border="1" align="center" > <br><a href="imp2.csv">Click Here To View In CSV format</a><img src="up.jpg" align="middle" width="39" height="32" /> <tr> <th>ID</th> <th>Name</th> <th>Month</th> <th>Savings</th> </tr> </table> </body> </html> Thanks Joseph

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    - by wilwaldon
    http://wilwaldon.com/ie7bug/test1.php Notice the middle column, the images are supposed to float left, they do in every browser but IE7. I've never encountered this problem before and have no idea what's going on with it. Any ideas that would point me in the right direction would be greatly appreciated, thank you.

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  • iPhone:How to set background image for tablerow cell?

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  • (C#, WinForms) How to assign an accessibility attribute to an image in ImageList

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