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  • How to find the differences between the values of a specific column based on a key?

    - by Holicreature
    I've two tables as purchase_details and invoice_details and i want to store the inventory/stock of each product from the data of these two tables. structure of purchase_details. 'pid', 'int(10)' 'product_id', 'int(10)' 'quantity', 'float(8,2)' 'amount', 'float(12,2)' 'expiry_date', 'date' structure of purchase_details. 'invoice_id', 'int(10) unsigned' 'product_id', 'int(10) unsigned' 'quantity', 'float(10,2)' 'price', 'float(12,2)' i want to calculate the total quantity of remaining stock (quantity of sum of products from purchase_details - quantity of sum of products from invoice_details). Product_id is would be same for the two tables. how can i proceed?

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  • Calling class in Java after editing file used in as source for table

    - by user2892290
    I'm currently working on a project, I'll try to subrscibe first. I save data into text file, that I use as a source for browser of that data. The browser is based on table that contains the data. I have to rewrite the source file everytime I delete or edit data. That's where the problem comes in. After deleting or editing data I call a method to create the table again, but the table never creates. Is it possibly made by editing the file and calling the method right after that? If I restart my app the table is successfully created with right data. Take in note that I don't get any error message. This is the method I use for loading data from source file: try (BufferedReader input1 = new BufferedReader(new FileReader("./src/data.src"))) { int lines = 0; while (input1.read() != -1) { if (!(input1.readLine()).equals("")) { lines++; } } input1.close(); if (lines == 0) { JOptionPane.showMessageDialog(null, "No data to load, create a note first!"); new Writer().build(frame); } else { try (BufferedReader input = new BufferedReader(new FileReader("./src/data.src"))) { Game[] g = new Game[lines]; String currentLine; String[] help; int counter = 0; while (lines > 0) { currentLine = input.readLine(); help = currentLine.split("#"); g[counter] = new Game(help[0],help[1], help[2], help[3], help[4], help[5], help[6], help[7], help[8], help[9]); counter++; lines--; } input.close(); final JButton bButton = new backButton().create(frame, mPanel); build(g, frame, bButton); mPanel.add(panel); mPanel.add(panel2); mPanel.add(searchPanel); mPanel.add(bButton); bButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { frame.setCursor(Cursor.getPredefinedCursor(Cursor.WAIT_CURSOR)); panel.removeAll(); frame.setCursor(Cursor.getDefaultCursor()); } }); mPanel.setPreferredSize(new Dimension(1000, 750)); panel.setBorder(new EmptyBorder(10, 10, 10, 10)); frame.setLayout(new FlowLayout()); frame.add(mPanel); frame.pack(); JMenuBar menuBar = new Menu().create(frame, mPanel); frame.setJMenuBar(menuBar); frame.setVisible(true); Rectangle rec = GraphicsEnvironment.getLocalGraphicsEnvironment().getMaximumWindowBounds(); int width = (int) rec.getWidth(); int height = (int) rec.getHeight(); frame.setBounds(1, 3, width, height); frame.addComponentListener(new ComponentAdapter() { @Override public void componentMoved(ComponentEvent e) { frame.setLocation(1, 3); } }); And this is the method I use for creating the table: String[][] tableData = new String[g.length][9]; for (int i = 0; i < tableData.length; i++) { tableData[i][0] = g[i].getChampion(); tableData[i][1] = g[i].getRole(); tableData[i][2] = g[i].getEnemy(); tableData[i][3] = g[i].getDifficulty(); tableData[i][4] = g[i].getResult(); tableData[i][5] = g[i].getScore(); tableData[i][6] = g[i].getGameType(); tableData[i][7] = g[i].getPoints(); tableData[i][8] = g[i].getLeague(); } final JLabel searchLabel = new JLabel("Search for champion played."); final JButton searchButton = new JButton("Search"); final JTextField searchText = new JTextField(20); frame.setTitle("LoL Notepad - reading your notes"); JTable table = new JTable(tableData, columnNames); final JScrollPane scrollPane = new JScrollPane(table); scrollPane.setPreferredSize(new Dimension(980, 500)); panel2.setPreferredSize(new Dimension(1000, 550)); panel2.setVisible(false); panel2.setBorder(new EmptyBorder(10, 10, 10, 10)); panel3.setVisible(false); panel.setLayout(new FlowLayout()); panel.add(scrollPane); searchPanel.add(searchLabel); searchPanel.add(searchText); searchPanel.add(searchButton); searchButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { try { frame.setCursor(Cursor.getPredefinedCursor(Cursor.WAIT_CURSOR)); search(g, searchText.getText(), frame, bButton); frame.setCursor(Cursor.getDefaultCursor()); } catch (IOException ex) { Logger.getLogger(Reader.class.getName()).log(Level.SEVERE, null, ex); } } }); table.addMouseListener(new MouseAdapter() { @Override public void mousePressed(MouseEvent e) { if (e.getClickCount() == 1) { JTable target = (JTable) e.getSource(); panel.setVisible(false); searchPanel.setVisible(false); bButton.setVisible(false); int row = target.getSelectedRow(); specific(row, g, frame, bButton); } } });

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  • Query on the scope of local variables in C

    - by darkie15
    All, Consider the following code: void func(void) { int a; printf ("%d", a); } int main(int argc, char **argv) { int a = 3; func(); printf("%d", a); } According to my understanding, the output should be: <junk value><3> Can anyone please confirm my understanding? My basic query is, does the compiler refer to the outer scope for a variable that has been declared but not defined? Regards, darkie

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  • Update database using restful ASP.NET MVC 1.0

    - by Mike
    We are building an MVC 1.0 application right now and using Linq - SQL for our DAL. Following the restful approach we have multiple action events depending on if you are updating or loading or what not. The two that I'm concerned with at this point are the edit and update action methods. Here is the signatures. public ActionResult Update(int customerId, int Id, AggregateModel viewModel) public ActionResult Edit(int customerId, int Id, AggregateModel viewModel) So the idea is that in the Edit method we load up our viewModel and pass it to the view. The user makes changes to the model and then posts back to the Update method. The first thing I could think of to do would be to get the viewModel from the database again, copy the changes in one by one from the posted back model and then submit it back. This would work but does seem clunky to me. What is the best way to insert those changes into the database at this point?

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  • What is user gcc's purpose in requesting code possibly like this?

    - by James Morris
    In the question between syntax, are there any equal function the user gcc is requesting only what I can imagine to be the following code: #include <stdio.h> #include <string.h> /* estimated magic values */ #define MAXFUNCS 8 #define MAXFUNCLEN 3 int the_mainp_compare_func(char** mainp) { char mainp0[MAXFUNCS][MAXFUNCLEN] = { 0 }; char mainp1[MAXFUNCS][MAXFUNCLEN] = { 0 }; char* psrc, *pdst; int i = 0; int func = 0; psrc = mainp[0]; printf("scanning mainp[0] for functions...\n"); while(*psrc) { if (*psrc == '\0') break; else if (*psrc == ',') ++psrc; else { mainp0[func][0] = *psrc++; if (*psrc == ',') { mainp0[func][1] = '\0'; psrc++; } else if (*psrc !='\0') { mainp0[func][1] = *psrc++; mainp0[func][2] = '\0'; } printf("function: '%s'\n", mainp0[func]); } ++func; } printf("\nscanning mainp[1] for functions...\n"); psrc = mainp[1]; func = 0; while(*psrc) { if (*psrc == '\0') break; else if (*psrc == ',') ++psrc; else { mainp1[func][0] = *psrc++; if (*psrc == ',') { mainp1[func][1] = '\0'; psrc++; } else if (*psrc !='\0') { mainp1[func][1] = *psrc++; mainp1[func][2] = '\0'; } printf("function: '%s'\n", mainp1[func]); } ++func; } printf("\ncomparing functions in '%s' with those in '%s'\n", mainp[0], mainp[1] ); int func2; func = 0; while (*mainp0[func] != '\0') { func2 = 0; while(*mainp1[func2] != '\0') { printf("comparing %s with %s\n", mainp0[func], mainp1[func2]); if (strcmp(mainp0[func], mainp1[func2++]) == 0) return 1; /* not sure what to return here */ } ++func; } /* no matches == failure */ return -1; /* not sure what to return on failure */ } int main(int argc, char** argv) { char* mainp[] = { "P,-Q,Q,-R", "R,A,P,B,F" }; if (the_mainp_compare_func(mainp) == 1) printf("a match was found, but I don't know what to do with it!\n"); else printf("no match found, and I'm none the wiser!\n"); return 0; } My question is, what is it's purpose?

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  • How to get the Actual Link file location in VSS?

    - by Regi
    I use VSS and currently I am adding a link file using following code: int ShareFlags = (int)VSSFlags.VSSFLAG_RECURSNO; //Link in sourcesafe IVSSDatabase ssdb = GetVssDatabase(); Shared.Enums.SqlObjectSubType _sqlSubType = new Shared.Enums.SqlObjectSubType(); VSSItem SourceItem = ssdb.get_VSSItem(pSourceItemPath, false); //if source is a proj, recursively share the whole thing if (SourceItem.Type == (int)VSSItemType.VSSITEM_PROJECT) ShareFlags = (int)VSSFlags.VSSFLAG_RECURSYES; VSSItem DestItem = ssdb..get_VSSItem(pDestItemPath, false); //share the item DestItem.Share(SourceItem, pComment, ShareFlags); if (SourceItem.Type == (int)VSSItemType.VSSITEM_FILE) { bResult = true; } return bResult; This will works fine. My issue is that I need to find the actual link location. For example I have a Project named as Link and it contains 2 files say file1 and file2. I added a Link to my Working project (say CurrentProject). This current project have 2 files say f1 and f2. After sharing the Link project then we get the item in Current project as: $/CurrentProject/File1 $/CurrentProject/File2 $/CurrentProject/F1 $/CurrentProject/F2 Here File1 and File2 are link files. I need to get its parent (Actual) location i.e. $/Link/file1 and $/Link/File2 Is there any way to find Link files location using SourceSafeTypeLib?

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  • Problem with default member functions of class in C++ (constructor, destructor, operator=, copy cons

    - by Narek
    We know that compiler generates some member functions for user-defined class if that member functions are not defined but used, isn't it. So I have this kind of code: class AA { }; void main() { AA a; AA b(a); a = b; } This code works fine. I mean no compiler error. But the following code.... class AA { int member1; int member2; }; But this code gives an run time error, because variable "a" is used without being iniltialized!!! So my question is this: when we instantiate an int, it has a value. So why the default constructer doesn't work and by using those two int numbers initializes variable "a"??

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  • Why doesn't g++ pay attention to __attribute__((pure)) for virtual functions?

    - by jchl
    According to the GCC documentation, __attribute__((pure)) tells the compiler that a function has no side-effects, and so it can be subject to common subexpression elimination. This attribute appears to work for non-virtual functions, but not for virtual functions. For example, consider the following code: extern void f( int ); class C { public: int a1(); int a2() __attribute__((pure)); virtual int b1(); virtual int b2() __attribute__((pure)); }; void test_a1( C *c ) { if( c->a1() ) { f( c->a1() ); } } void test_a2( C *c ) { if( c->a2() ) { f( c->a2() ); } } void test_b1( C *c ) { if( c->b1() ) { f( c->b1() ); } } void test_b2( C *c ) { if( c->b2() ) { f( c->b2() ); } } When compiled with optimization enabled (either -O2 or -Os), test_a2() only calls C::a2() once, but test_b2() calls b2() twice. Is there a reason for this? Is it because, even though the implementation in class C is pure, g++ can't assume that the implementation in every subclass will also be pure? If so, is there a way to tell g++ that this virtual function and every subclass's implementation will be pure?

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  • Converting a const char* into a double

    - by Koning Baard
    I am trying to convert a const char* to a double precision floating point number: int main(const int argc, const char *argv[]) { int i; double numbers[argc - 1]; for(i = 1; i < argc, i += 1) { /* -- Convert each argv into a double and put it in `number` */ } /* ... */ return 0; } Can anyone help me? Thanks

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  • Why would you precede the main() function in C with a data type?

    - by Milktrader
    Many are familiar with the hello world program in C #include <stdio.h> main () { printf ("hello world"); return 0; } Why do some precede the main () function with int as in: int main() Also, I've seen the word 'void' entered inside the () as in: int main(void) It seems like extra typing for nothing, but maybe it's a best practice that pays dividends in other situations? Also, why precede main() with an int if you're returning a character string? If anything, one would expect: char main(void) I'm also foggy about why we return 0 at the end of the function.

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  • C# Random generation

    - by Betamoo
    I have just passed this article online: C# Corner and C# Corner and his article (a software developer with over 13 years of experience) recommended using System.Random as follows: private int RandomNumber(int min, int max) { Random random = new Random(); return random.Next(min, max); } Isn't that would give him the same number every time ?? Edit: So my question will become: How does Random choose its seed? a constant or current time value? Thanks

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  • Mysql query question

    - by brux
    I have 2 tables: Customer: customerid - int, pri-key,auto fname - varchar sname -varchar housenum - varchar street -varchar Items: itemid - int,pri-key,auto type - varchar collectiondate - date releasedate - date customerid - int I need a query which will get me all items that have a releasedate 3 days prior to (and including) the current date. i.e The query should return customerid,fname,sname,street,housenum,type,releasedate for all items which have releasedate within (and including)3 days prior today thanks in advance

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  • Are there drawbacks to altering MySQL table data types?

    - by Tower
    Hi, I'm wondering that how much worried I should be about data types. I can easily jump from TINYINT to SMALLINT and from SMALLINT to INT, but are there any drawbacks to this? Obviously situations like from text to int will have consequences, but I'm talking about situations like INT-BIGINT, TINYTEXT-TEXT, etc.

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  • How to convert Bitmap to byte[,,] faster?

    - by Miko Kronn
    I wrote function: public static byte[, ,] Bitmap2Byte(Bitmap image) { int h = image.Height; int w = image.Width; byte[, ,] result= new byte[w, h, 3]; for (int i = 0; i < w; i++) { for (int j = 0; j < h; j++) { Color c= image.GetPixel(i, j); result[i, j, 0] = c.R; result[i, j, 1] = c.G; result[i, j, 2] = c.B; } } return result; } But it takes almost 6 seconds to convert 1800x1800 image. Can I do this faster?

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  • C++ RPC library suggestions

    - by Oxsnarder
    I'm looking for suggestions regarding RPC libraries implemented in C++, for C++ developers. Some requirements constraints: Should work on both linux/unix and win32 systems Be able to execute free function and class methods Hopefully written in modern C++ not 90's/java-esque C++ Be able to function over networks and hetrogenous architectures Not too slow or inefficient Hopefully provide interfaces for TR1 style std::function's et al. My example usage is to invoke the free function foo on a remote machine. ---snip--- // foo translation unit int foo(int i, int j) { return i + j; } ---snip--- ---snip--- // client side main int main() { //register foo on client and server //setup necassary connections and states int result; if (RPCmechanism.invoke("foo",4,9,result)) std::cout << "foo(4,9) = " result << std::endl; else std::cout << "failed to invoke foo(4,9)!" << std::endl; return 0; } ---snip--- Something that can achieve the above or similar would be great.

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  • static initialization confusion

    - by Happy Mittal
    I am getting very confused in some concepts in c++. For ex: I have following two files //file1.cpp class test { static int s; public: test(){s++;} }; static test t; int test::s=5; //file2.cpp #include<iostream> using namespace std; class test { static int s; public: test(){s++;} static int get() { return s; } }; static test t; int main() { cout<<test::get()<<endl; } Now My question is : 1. How two files link successfully even if they have different class definitions? 2. Are the static member s of two classes related because I get output as 7. Please explain this concept of statics.

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  • operator overloading and inheritance

    - by user168715
    I was given the following code: class FibHeapNode { //... // These all have trivial implementation virtual void operator =(FibHeapNode& RHS); virtual int operator ==(FibHeapNode& RHS); virtual int operator <(FibHeapNode& RHS); }; class Event : public FibHeapNode { // These have nontrivial implementation virtual void operator=(FibHeapNode& RHS); virtual int operator==(FibHeapNode& RHS); virtual int operator<(FibHeapNode& RHS); }; class FibHeap { //... int DecreaseKey(FibHeapNode *theNode, FibHeapNode& NewKey) { FibHeapNode *theParent; // Some code if (theParent != NULL && *theNode < *theParent) { //... } //... return 1; } }; Much of FibHeap's implementation is similar: FibHeapNode pointers are dereferenced and then compared. Why does this code work? (or is it buggy?) I would think that the virtuals here would have no effect: since *theNode and *theParent aren't pointer or reference types, no dynamic dispatch occurs and FibHeapNode::operator< gets called no matter what's written in Event.

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  • function to remove duplicate characters in a string

    - by Codenotguru
    The following code is trying to remove any duplicate characters in a string.Iam not sure if the code is right??Can anybody help me with the working of the code i.e whats actually happening when there is a match in characters? public static void removeDuplicates(char[] str) { if (str == null) return; int len = str.length; if (len < 2) return; int tail = 1; for (int i = 1; i < len; ++i) { int j; for (j = 0; j < tail; ++j) { if (str[i] == str[j]) break; } if (j == tail) { str[tail] = str[i]; ++tail; } } str[tail] = 0; }

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  • Java template classes using generator or similar?

    - by Hugh Perkins
    Is there some library or generator that I can use to generate multiple templated java classes from a single template? Obviously Java does have a generics implementation itself, but since it uses type-erasure, there are lots of situations where it is less than adequate. For example, if I want to make a self-growing array like this: class EasyArray { T[] backingarray; } (where T is a primitive type), then this isn't possible. This is true for anything which needs an array, for example high-performance templated matrix and vector classes. It should probably be possible to write a code generator which takes a templated class and generates multiple instantiations, for different types, eg for 'double' and 'float' and 'int' and 'String'. Is there something that already exists that does this? Edit: note that using an array of Object is not what I'm looking for, since it's no longer an array of primitives. An array of primitives is very fast, and uses only as much space a sizeof(primitive) * length-of-array. An array of object is an array of pointers/references, that points to Double objects, or similar, which could be scattered all over the place in memory, require garbage collection, allocation, and imply a double-indirection for access. Edit2: good god, voted down for asking for something that probably doesn't currently exist, but is technically possible and feasible? Does that mean that people looking for ways to improve things have already left the java community? Edit3: Here is code to show the difference in performance between primitive and boxed arrays: int N = 10*1000*1000; double[]primArray = new double[N]; for( int i = 0; i < N; i++ ) { primArray[i] = 123.0; } Object[] objArray = new Double[N]; for( int i = 0; i < N; i++ ) { objArray[i] = 123.0; } tic(); primArray = new double[N]; for( int i = 0; i < N; i++ ) { primArray[i] = 123.0; } toc(); tic(); objArray = new Double[N]; for( int i = 0; i < N; i++ ) { objArray[i] = 123.0; } toc(); Results: double[] array: 148 ms Double[] array: 4614 ms Not even close!

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  • Elegant solution to retrieve custom date and time?

    - by kefs
    I am currently using a date and time picker to retrieve a user-submitted date and time, and then I set a control's text to the date and time selected. I am using the following code: new DatePickerDialog(newlog3.this, d, calDT.get(Calendar.YEAR), calDT.get(Calendar.MONTH), calDT.get(Calendar.DAY_OF_MONTH)).show(); new TimePickerDialog(newlog3.this, t, calDT.get(Calendar.HOUR_OF_DAY), calDT.get(Calendar.MINUTE), true).show(); optCustom.setText(fmtDT.format(calDT.getTime())); Now, while the above code block does bring up the date and time widgets and sets the text, the code block is being executed in full before the user can select the date.. ie: It brings up the date box first, then the time box over that, and then updates the text, all without any user interaction. I would like the date widget to wait to execute the time selector until the date selection is done, and i would like the settext to execute only after the time widget is done. How is this possible? Or is there is a more elegant solution that is escaping me? Edit: This is the code for DatePickerDialog/TimePickerDialog which is located within the class: DatePickerDialog.OnDateSetListener d=new DatePickerDialog.OnDateSetListener() { public void onDateSet(DatePicker view, int year, int monthOfYear, int dayOfMonth) { calDT.set(Calendar.YEAR, year); calDT.set(Calendar.MONTH, monthOfYear); calDT.set(Calendar.DAY_OF_MONTH, dayOfMonth); //updateLabel(); } }; TimePickerDialog.OnTimeSetListener t=new TimePickerDialog.OnTimeSetListener() { public void onTimeSet(TimePicker view, int hourOfDay, int minute) { calDT.set(Calendar.HOUR_OF_DAY, hourOfDay); calDT.set(Calendar.MINUTE, minute); //updateLabel(); } }; Thanks in advance

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  • Please see following code and answer

    - by user323422
    template <class T> class _cExplicitInstation { public: void show1(T c) { double d =10.02 ; std::cout<<c; } void show2(T d) { std::cout<<d; } }; template _cExplicitInstation<char>; template void _cExplicitInstation<int>::show1(int c); int main() { _cExplicitInstation<char> abc; _cExplicitInstation<int>().show2(10);// it should show error as i have // explicitly declare for show1() function but its working // can u tell why? }

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  • How to implement iterator as an attribute of a class in Java

    - by de3
    Hi, let's say I have this simple MyArray class, with two simple methods: add, delete and an iterator. In the main method we can see how it is supposed to be used: public class MyArray { int start; int end; int[] arr; myIterator it; public MyArray(){ this.start=0; this.end=0; this.arr=new int[500]; it=new myIterator(); } public void add(int el){ this.arr[this.end]=el; this.end++; } public void delete(){ this.arr[this.start]=0; this.start++; } public static void main(String[] args){ MyArray m=new MyArray(); m.add(3); m.add(299); m.add(19); m.add(27); while(m.it.hasNext()){ System.out.println(m.it.next()); } } And then MyIterator should be implemented somehow: import java.util.Iterator; public class myIterator implements Iterator{ @Override public boolean hasNext() { // TODO Auto-generated method stub return false; } @Override public Object next() { // TODO Auto-generated method stub return null; } @Override public void remove() { // TODO Auto-generated method stub } } MyIterator should iterate arr from MyArray class, from start to end values; both are also attributes of MyArray. So, as MyIterator should use MyArray attributes, how should MyIterator be implemented? Perhaps I can send the current object in the initialization: it=new myIterator(this); But I guess it's not the best soultion. Or maybe MyArray itself should implement Iterator interface? How is this solved?

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  • How to reliably specialize template with intptr_t in 32 and 64 bit environments?

    - by vava
    I have a template I want to specialize with two int types, one of them plain old int and another one is intptr_t. On 64 bit platform they have different sizes and I can do that with ease but on 32 bit both types are the same and compiler throws an error about redefinition. What can I do to fix it except for disabling one of definitions off with preprocessor? Some code as an example: template<typename T> type * convert(); template<> type * convert<int>() { return getProperIntType(sizeof(int)); } template<> type * convert<intptr_t>() { return getProperIntType(sizeof(intptr_t)); } //this template can be specialized with non-integral types as well, // so I can't just use sizeof() as template parameter. template<> type * convert<void>() { return getProperVoidType(); }

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