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  • how to rotate around each record in linq and show that in view

    - by Sadegh
    Hi, I have four tables in my database and i want to join that's and return record's and show that into searchController! My query is this: public IQueryable PerformSearch(string query) { if (!string.IsNullOrEmpty(query)) { var results = from tbl1 in context.Table1 join tbl2 in context.Table2 on tbl1.Id equals tbl2.Id join tbl3 in context.Table3 on tbl2.Id equals tbl3.Id join tbl4 in context.Table4 on tbl3.Id equals tbl4.Id where tbl1.col2.Contains(query) orderby tbl1.Count descending select new { col1 = tbl1.Col1, col1 = tbl1.Col1, col1 = tbl1.Col1, . . . }; return results.AsQueryable(); } else return null; } And this method called in SearchController as below: public class SearchController : System.Web.Mvc.Controller { public System.Web.Mvc.ActionResult Search(System.String query) { var search = new Search(); ViewData["result"] = search.PerformSearch(query); return View("Search"); } } I don't know how i can rotate around each record (plus vs intellisense feature) returned by PeformSeach method and show that in view! Also is this a good way? thanks in advance

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  • PHP: passing a function with parameters as parameter

    - by Oden
    Hey, I'm not sure that silly question, but I ask: So, if there is an anonymous function I can give it as another anonymous functions parameter, if it has been already stored a variable. But, whats in that case, if I have stored only one function in a variable, and add the second directly as a parameter into it? Can I add parameters to the non-stored function? Fist example (thats what i understand :) ): $func = function($str){ return $str; }; $func2 = function($str){ return $str; }; $var = $func($func2('asd')); var_dump($var); // prints out string(3) "asd" That makes sense for me, but what is with the following one? $func = function($str){ return $str; }; $var = $func(function($str = "asd"){ return $str; }); var_dump($var); /** This prints out: object(Closure)#1 (1) { ["parameter"]=> array(1) { ["$str"]=> string(10) "" } } But why? */ And at the end, can someone recommend me a book or an article, from what i can learn this lambda coding feature of php? Thank you in advance for your answers :)

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  • Managed bean property value not set to null

    - by Vladimir
    Hi! I'm new to JSF, so this question might be strange. I have an inputText component's value bound to managed bean's property of type Float. I need to set property to null when inputText field is empty, not to 0 value. It's not done by default, so I added converter with the following method implemented: public Object getAsObject(FacesContext arg0, UIComponent arg1, String arg2) throws ConverterException { if (StringUtils.isEmpty(arg2)) { return null; } float result = Float.parseFloat(arg2); if (result == 0) { return null; } return result; } I registered converter, and assigned it to inputText component. I logged arg2 argument, and also logged return value from getAsObject method. By my log I can see that it returns null value. But, I also log setter property on backing bean and argument is 0 value, not null as expected. To be more precise, it is setter property is called twice, once with null argument, second time with 0 value argument. It still sets backing bean value to 0. How can I set value to null? Thanks in advance.

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  • How do I interact with a Perl object that has a hash attribute?

    - by brydgesk
    I have a class with several variables, one of which is a hash (_runs): sub new { my ($class, $name) = @_; my $self = { _name => $name, ... _runs => (), _times => [], ... }; bless ($self, $class); return $self; } Now, all I'm trying to do is create an accessor/mutator, as well as another subroutine that pushes new data into the hash. But I'm having a hell of a time getting all the referencing/dereferencing/$self calls working together. I've about burned my eyes out with "Can't use string ("blah") as a HASH ref etc etc" errors. For the accessor, what is 'best practice' for returning hashes? Which one of these options should I be using (if any)?: return $self->{_runs}; return %{ $self->{_runs} }; return \$self->{_runs}; Further, when I'm using the hash within other subroutines in the class, what syntax do I use to copy it? my @runs = $self->{_runs}; my @runs = %{ $self->{_runs} }; my @runs = $%{ $self->{_runs} }; my @runs = $$self->{_runs}; Same goes for iterating over the keys: foreach my $dt (keys $self->{_runs}) foreach my $dt (keys %{ $self->{_runs} }) And how about actually adding the data? $self->{_runs}{$dt} = $duration; %{ $self->{_runs} }{$dt} = $duration; $$self->{_runs}{$dt} = $duration; You get the point. I've been reading articles about using classes, and articles about referencing and dereferencing, but I can't seem to get my brain to combine the knowledge and use both at the same time. I got my _times array working finally, but mimicking my array syntax over to hashes didn't work.

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  • Flex : providing data with a PHP Class

    - by Tristan
    Hello, i'm a very new user to flex (never use flex, nor flashbuilder, nor action script before), but i want to learn this langage because of the beautiful RIA and chart it can do. I watched the video on adobe : 1 hour to build your first program but i'm stuck : On the video it says that we have to provide a PHP class for accessing data and i used the example that flash builder gave (with zend framework and mysqli). I never used those ones and it makes a lot to learn if i count zen + mysqli. My question is : can i use a PHP class like this one ? What does flash builder except in return ? i hear that was automatic. example it may be wrong, i'm not very familiar with classes when acessing to database : <?php class DBConnection { protected $server = "localhost"; protected $username = "root"; protected $password = "root"; protected $dbname = "something"; protected $connection; function __construct() { $this->connection = mysql_connect($this->server, $this->username, $this->password); mysql_select_db($this->dbname,$this->connection); mysql_query("SET NAMES 'utf8'", $this->connection); } function query($query) { $result = mysql_query($query, $this->connection); if (!$result) { echo 'request error ' . mysql_error($this->connection); exit; } return $result; } function getAll() { $req = "select * from servers"; $result = query($req) return $result } function num_rows() { return mysql_num_rows($result); } function end() { mysql_close($this->connection); } } ?> Thank you,

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  • Did I implement clock drift properly?

    - by David Titarenco
    I couldn't find any clock drift RNG code for Windows anywhere so I attempted to implement it myself. I haven't run the numbers through ent or DIEHARD yet, and I'm just wondering if this is even remotely correct... void QueryRDTSC(__int64* tick) { __asm { xor eax, eax cpuid rdtsc mov edi, dword ptr tick mov dword ptr [edi], eax mov dword ptr [edi+4], edx } } __int64 clockDriftRNG() { __int64 CPU_start, CPU_end, OS_start, OS_end; // get CPU ticks -- uses RDTSC on the Processor QueryRDTSC(&CPU_start); Sleep(1); QueryRDTSC(&CPU_end); // get OS ticks -- uses the Motherboard clock QueryPerformanceCounter((LARGE_INTEGER*)&OS_start); Sleep(1); QueryPerformanceCounter((LARGE_INTEGER*)&OS_end); // CPU clock is ~1000x faster than mobo clock // return raw return ((CPU_end - CPU_start)/(OS_end - OS_start)); // or // return a random number from 0 to 9 // return ((CPU_end - CPU_start)/(OS_end - OS_start)%10); } If you're wondering why I Sleep(1), it's because if I don't, OS_end - OS_start returns 0 consistently (because of the bad timer resolution, I presume). Basically, (CPU_end - CPU_start)/(OS_end - OS_start) always returns around 1000 with a slight variation based on the entropy of CPU load, maybe temperature, quartz crystal vibration imperfections, etc. Anyway, the numbers have a pretty decent distribution, but this could be totally wrong. I have no idea.

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  • Help me clean up this crazy lambda with the out keyword

    - by Sarah Vessels
    My code looks ugly, and I know there's got to be a better way of doing what I'm doing: private delegate string doStuff( PasswordEncrypter encrypter, RSAPublicKey publicKey, string privateKey, out string salt ); private bool tryEncryptPassword( doStuff encryptPassword, out string errorMessage ) { ...get some variables... string encryptedPassword = encryptPassword(encrypter, publicKey, privateKey, out salt); ... } This stuff so far doesn't bother me. It's how I'm calling tryEncryptPassword that looks so ugly, and has duplication because I call it from two methods: public bool method1(out string errorMessage) { string rawPassword = "foo"; return tryEncryptPassword( (PasswordEncrypter encrypter, RSAPublicKey publicKey, string privateKey, out string salt) => encrypter.EncryptPasswordAndDoStuff( // Overload 1 rawPassword, publicKey, privateKey, out salt ), out errorMessage ); } public bool method2(SecureString unencryptedPassword, out string errorMessage) { return tryEncryptPassword( (PasswordEncrypter encrypter, RSAPublicKey publicKey, string privateKey, out string salt) => encrypter.EncryptPasswordAndDoStuff( // Overload 2 unencryptedPassword, publicKey, privateKey, out salt ), out errorMessage ); } Two parts to the ugliness: I have to explicitly list all the parameter types in the lambda expression because of the single out parameter. The two overloads of EncryptPasswordAndDoStuff take all the same parameters except for the first parameter, which can either be a string or a SecureString. So method1 and method2 are pretty much identical, they just call different overloads of EncryptPasswordAndDoStuff. Any suggestions? Edit: if I apply Jeff's suggestions, I do the following call in method1: return tryEncryptPassword( (encrypter, publicKey, privateKey) => { var result = new EncryptionResult(); string salt; result.EncryptedValue = encrypter.EncryptPasswordAndDoStuff( rawPassword, publicKey, privateKey, out salt ); result.Salt = salt; return result; }, out errorMessage ); Much the same call is made in method2, just with a different first value to EncryptPasswordAndDoStuff. This is an improvement, but it still seems like a lot of duplicated code.

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  • iphone table view check mark accessory problem

    - by Pankaj Kainthla
    I have a table with 50 rows. I want to select particular rows with checkmark accessory but when i select some rows and scroll down the table then i see pre checked rows. I know that table cell are reused but i want to emit this problem what can i do about this? - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // return [array count]; return 50; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; TableViewCell *cell = (TableViewCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[TableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.text=[NSString stringWithFormat:@"%i",[indexPath row]]; return cell; } // Override to support row selection in the table view. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath]; if (cell.accessoryType == UITableViewCellAccessoryNone) { cell.accessoryType = UITableViewCellAccessoryCheckmark; } else { cell.accessoryType = UITableViewCellAccessoryNone; }

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  • Unity in C# for Platform Specific Implementations

    - by DxCK
    My program has heavy interaction with the operating system through Win32API functions. now i want to migrate my program to run under Mono under Linux (No wine), and this requires different implementations to the interaction with the operating system. I started designing a code that can have different implementation for difference platform and is extensible for new future platforms. public interface ISomeInterface { void SomePlatformSpecificOperation(); } [PlatformSpecific(PlatformID.Unix)] public class SomeImplementation : ISomeInterface { #region ISomeInterface Members public void SomePlatformSpecificOperation() { Console.WriteLine("From SomeImplementation"); } #endregion } public class PlatformSpecificAttribute : Attribute { private PlatformID _platform; public PlatformSpecificAttribute(PlatformID platform) { _platform = platform; } public PlatformID Platform { get { return _platform; } } } public static class PlatformSpecificUtils { public static IEnumerable<Type> GetImplementationTypes<T>() { foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies()) { foreach (Type type in assembly.GetTypes()) { if (typeof(T).IsAssignableFrom(type) && type != typeof(T) && IsPlatformMatch(type)) { yield return type; } } } } private static bool IsPlatformMatch(Type type) { return GetPlatforms(type).Any(platform => platform == Environment.OSVersion.Platform); } private static IEnumerable<PlatformID> GetPlatforms(Type type) { return type.GetCustomAttributes(typeof(PlatformSpecificAttribute), false) .Select(obj => ((PlatformSpecificAttribute)obj).Platform); } } class Program { static void Main(string[] args) { Type first = PlatformSpecificUtils.GetImplementationTypes<ISomeInterface>().FirstOrDefault(); } } I see two problems with this design: I can't force the implementations of ISomeInterface to have a PlatformSpecificAttribute. Multiple implementations can be marked with the same PlatformID, and i dont know witch to use in the Main. Using the first one is ummm ugly. How to solve those problems? Can you suggest another design?

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  • Javascript AJAX function not working properly

    - by Or W
    I have a function that sends a GET request to a php script and checks if the script returned any output. It works great, but when I try to add another function that checks for something similar, both of them fail. What am I missing? function checkUsername(usr,n) { var user = usr.val(), xmlhttp; //var str = document.getElementById('email').value; if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { //document.getElementById("txtHint").innerHTML=xmlhttp.responseText; if (xmlhttp.responseText != "") { usr.addClass( "ui-state-error" ); updateTips( n ); return false; } else { return true; } } } xmlhttp.open("GET","ajaxValidate.php?type=user&q="+user,true); xmlhttp.send(); } The above works perfectly, when adding this function, none of them work: function checkEmail(em,n) { var email = em.val(), xmlhttp; //var str = document.getElementById('email').value; if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { //document.getElementById("txtHint").innerHTML=xmlhttp.responseText; if (xmlhttp.responseText != "") { em.addClass( "ui-state-error" ); updateTips( n ); return false; } else { return true; } } } xmlhttp.open("GET","ajaxValidate.php?type=email&q="+email,true); xmlhttp.send(); }

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  • c# "==" operator : compiler behaviour with different structs

    - by Moe Sisko
    Code to illustrate : public struct MyStruct { public int SomeNumber; } public string DoSomethingWithMyStruct(MyStruct s) { if (s == null) return "this can't happen"; else return "ok"; } private string DoSomethingWithDateTime(DateTime s) { if (s == null) return "this can't happen"; // XX else return "ok"; } Now, "DoSomethingWithStruct" fails to compile with : "Operator '==' cannot be applied to operands of type 'MyStruct' and '<null>'". This makes sense, since it doesn't make sense to try a reference comparison with a struct, which is a value type. OTOH, "DoSomethingWithDateTime" compiles, but with compiler warning : "Unreachable code detected" at line marked "XX". Now, I'm assuming that there is no compiler error here, because the DateTime struct overloads the "==" operator. But how does the compiler know that the code is unreachable ? e.g. Does it look inside the code which overloads the "==" operator ? (This is using Visual Studio 2005 in case that makes a difference). Note : I'm more curious than anything about the above. I don't usually try to use "==" on structs and nulls.

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  • Javascript "Match" Function Not Returning Proper Results in Safari or IE (but yes in FF)

    - by Jascha
    Forgive me as this is a time sensitive issue and I will have to switch the site back in a few hours so the link will be bad... but: I am simply comparing two strings looking for a match with this function... I have an array of objects called linkArray and I need to match the .src of each object to a .src I send it (the src of the clicked image). if the the src of the image I clicked matches the src of an object in my array, I set a variable to the link string of that object and return true, letting my page know that the link is available. Now, this works great in FF. But not in any other browser and I can't figure out for the life of me why. I have set up a dialogue box to literally compare, by eye, the two strings that should at the very least throw the message "match". Can anyone see what I am missing here??? here is the link... http://7thart.com/Jewish-History-and-Culture/Jews-and-Baseball-An-American-Love-Story If you click any of the thumbnails on the left, you will activate the function. Again, I apologize as after a few hours I have to switch back to the original site and this link will be invalid. Thanks in advance for your help. (function below)... function matchLink(a){ for(var i=0;i<linkArray.length;i++){ var fixLink = '../' + linkArray[i]['src']; alert(fixLink + '\n = \n' + a); if(fixLink == a){ alert('match'); newLink = linkArray[i]['link']; return true; } } return false; } Note: The "match" will return on two of the images.. the initial image, and the first thumbnail on the left. The second thumbnail SHOULD match, and the third one SHOULD NOT match.

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  • Sudoku Recursion Issue (Java)

    - by SkylineAddict
    I'm having an issue with creating a random Sudoku grid. I tried modifying a recursive pattern that I used to solve the puzzle. The puzzle itself is a two dimensional integer array. This is what I have (By the way, the method doesn't only randomize the first row. I had an idea to randomize the first row, then just decided to do the whole grid): public boolean randomizeFirstRow(int row, int col){ Random rGen = new Random(); if(row == 9){ return true; } else{ boolean res; for(int ndx = rGen.nextInt() + 1; ndx <= 9;){ //Input values into the boxes sGrid[row][col] = ndx; //Then test to see if the value is valid if(this.isRowValid(row, sGrid) && this.isColumnValid(col, sGrid) && this.isQuadrantValid(row, col, sGrid)){ // grid valid, move to the next cell if(col + 1 < 9){ res = randomizeFirstRow(row, col+1); } else{ res = randomizeFirstRow( row+1, 0); } //If the value inputed is valid, restart loop if(res == true){ return true; } } } } //If no value can be put in, set value to 0 to prevent program counting to 9 setGridValue(row, col, 0); //Return to previous method in stack return false; } This results in an ArrayIndexOutOfBoundsException with a ridiculously high or low number (+- 100,000). I've tried to see how far it goes into the method, and it never goes beyond this line: if(this.isRowValid(row, sGrid) && this.isColumnValid(col, sGrid) && this.isQuadrantValid(row, col, sGrid)) I don't understand how the array index goes so high. Can anyone help me out?

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  • Handling form from different view and passing form validation through session in django

    - by Mo J. Mughrabi
    I have a requirement here to build a comment-like app in my django project, the app has a view to receive a submitted form process it and return the errors to where ever it came from. I finally managed to get it to work, but I have doubt for the way am using it might be wrong since am passing the entire validated form in the session. below is the code comment/templatetags/comment.py @register.inclusion_tag('comment/form.html', takes_context=True) def comment_form(context, model, object_id, next): """ comment_form() is responsible for rendering the comment form """ # clear sessions from variable incase it was found content_type = ContentType.objects.get_for_model(model) try: request = context['request'] if request.session.get('comment_form', False): form = CommentForm(request.session['comment_form']) form.fields['content_type'].initial = 15 form.fields['object_id'].initial = 2 form.fields['next'].initial = next else: form = CommentForm(initial={ 'content_type' : content_type.id, 'object_id' : object_id, 'next' : next }) except Exception as e: logging.error(str(e)) form = None return { 'form' : form } comment/view.py def save_comment(request): """ save_comment: """ if request.method == 'POST': # clear sessions from variable incase it was found if request.session.get('comment_form', False): del request.session['comment_form'] form = CommentForm(request.POST) if form.is_valid(): obj = form.save(commit=False) if request.user.is_authenticated(): obj.created_by = request.user obj.save() messages.info(request, _('Your comment has been posted.')) return redirect(form.data.get('next')) else: request.session['comment_form'] = request.POST return redirect(form.data.get('next')) else: raise Http404 the usage is by loading the template tag and firing {% comment_form article article.id article.get_absolute_url %} my doubt is if am doing the correct approach or not by passing the validated form to the session. Would that be a problem? security risk? performance issues? Please advise Update In response to Pol question. The reason why I went with this approach is because comment form is handled in a separate app. In my scenario, I render objects such as article and all I do is invoke the templatetag to render the form. What would be an alternative approach for my case? You also shared with me the django comment app, which am aware of but the client am working with requires a lot of complex work to be done in the comment app thats why am working on a new one.

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  • What could cause xmlrpclib.ResponseError: ResponseError() ?

    - by Tom
    Hi, I am experimenting with XML-RPC. I have the following server script (python): from SimpleXMLRPCServer import SimpleXMLRPCServer server = SimpleXMLRPCServer(('localhost', 9000)) def return_input(someinput): return someinput server.register_function(return_input) try: print 'ctrl-c to stop server' server.serve_forever() except KeyboardInterrupt: print 'stopping' and the following client script: import xmlrpclib server = xmlrpclib.ServerProxy('http://www.example.com/pathto/xmlrpcTester2.py') print server.return_input('some input') I have tested this locally and it works fine. All it does it spit out the input fron the client script, which is right. However, when I try to do it on a remote server I get the following error: Traceback (most recent call last): File "client.py", line 4, in <module> print server.return_input('some input') File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/xmlrpclib.py", line 1199, in __call__ return self.__send(self.__name, args) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/xmlrpclib.py", line 1489, in __request verbose=self.__verbose File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/xmlrpclib.py", line 1253, in request return self._parse_response(h.getfile(), sock) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/xmlrpclib.py", line 1392, in _parse_response return u.close() File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/xmlrpclib.py", line 836, in close raise ResponseError() xmlrpclib.ResponseError: ResponseError() Any ideas what could cause this? Thanks in advance for your help.

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  • Permuting a binary tree without the use of lists

    - by Banang
    I need to find an algorithm for generating every possible permutation of a binary tree, and need to do so without using lists (this is because the tree itself carries semantics and restraints that cannot be translated into lists). I've found an algorithm that works for trees with the height of three or less, but whenever I get to greater hights, I loose one set of possible permutations per height added. Each node carries information about its original state, so that one node can determine if all possible permutations have been tried for that node. Also, the node carries information on weather or not it's been 'swapped', i.e. if it has seen all possible permutations of it's subtree. The tree is left-centered, meaning that the right node should always (except in some cases that I don't need to cover for this algorithm) be a leaf node, while the left node is always either a leaf or a branch. The algorithm I'm using at the moment can be described sort of like this: if the left child node has been swapped swap my right node with the left child nodes right node set the left child node as 'unswapped' if the current node is back to its original state swap my right node with the lowest left nodes' right node swap the lowest left nodes two childnodes set my left node as 'unswapped' set my left chilnode to use this as it's original state set this node as swapped return null return this; else if the left child has not been swapped if the result of trying to permute left child is null return the permutation of this node else return the permutation of the left child node if this node has a left node and a right node that are both leaves swap them set this node to be 'swapped' The desired behaviour of the algoritm would be something like this: branch / | branch 3 / | branch 2 / | 0 1 branch / | branch 3 / | branch 2 / | 1 0 <-- first swap branch / | branch 3 / | branch 1 <-- second swap / | 2 0 branch / | branch 3 / | branch 1 / | 0 2 <-- third swap branch / | branch 3 / | branch 0 <-- fourth swap / | 1 2 and so on... Sorry for the ridiculisly long and waddly explanation, would really, really apreciate any sort of help you guys could offer me. Thanks a bunch!

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  • Finding Palindromes in an Array

    - by Jack L.
    For this assignemnt, I think that I got it right, but when I submit it online, it doesn't list it as correct even though I checked with Eclipse. The prompt: Write a method isPalindrome that accepts an array of Strings as its argument and returns true if that array is a palindrome (if it reads the same forwards as backwards) and /false if not. For example, the array {"alpha", "beta", "gamma", "delta", "gamma", "beta", "alpha"} is a palindrome, so passing that array to your method would return true. Arrays with zero or one element are considered to be palindromes. My code: public static void main(String[] args) { String[] input = new String[6]; //{"aay", "bee", "cee", "cee", "bee", "aay"} Should return true input[0] = "aay"; input[1] = "bee"; input[2] = "cee"; input[3] = "cee"; input[4] = "bee"; input[5] = "aay"; System.out.println(isPalindrome(input)); } public static boolean isPalindrome(String[] input) { for (int i=0; i<input.length; i++) { // Checks each element if (input[i] != input[input.length-1-i]){ return false; // If a single instance of non-symmetry } } return true; // If symmetrical, only one element, or zero elements } As an example, {"aay", "bee", "cee", "cee", "bee", "aay"} returns true in Eclipse, but Practice-It! says it returns false. What is going on?

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  • Is it safe to silently catch ClassCastException when searching for a specific value?

    - by finnw
    Suppose I am implementing a sorted collection (simple example - a Set based on a sorted array.) Consider this (incomplete) implementation: import java.util.*; public class SortedArraySet<E> extends AbstractSet<E> { @SuppressWarnings("unchecked") public SortedArraySet(Collection<E> source, Comparator<E> comparator) { this.comparator = (Comparator<Object>) comparator; this.array = source.toArray(); Collections.sort(Arrays.asList(array), this.comparator); } @Override public boolean contains(Object key) { return Collections.binarySearch(Arrays.asList(array), key, comparator) >= 0; } private final Object[] array; private final Comparator<Object> comparator; } Now let's create a set of integers Set<Integer> s = new SortedArraySet<Integer>(Arrays.asList(1, 2, 3), null); And test whether it contains some specific values: System.out.println(s.contains(2)); System.out.println(s.contains(42)); System.out.println(s.contains("42")); The third line above will throw a ClassCastException. Not what I want. I would prefer it to return false (as HashSet does.) I can get this behaviour by catching the exception and returning false: @Override public boolean contains(Object key) { try { return Collections.binarySearch(Arrays.asList(array), key, comparator) >= 0; } catch (ClassCastException e) { return false; } } Assuming the source collection is correctly typed, what could go wrong if I do this?

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  • Are these two functions the same?

    - by Ranhiru
    There is a function in the AES algorithm, to multiply a byte by 2 in Galois Field. This is the function given in a website private static byte gfmultby02(byte b) { if (b < 0x80) return (byte)(int)(b <<1); else return (byte)( (int)(b << 1) ^ (int)(0x1b) ); } This is the function i wrote. private static byte MulGF2(byte x) { if (x < 0x80) return (byte)(x << 1); else { return (byte)((x << 1) ^ 0x1b); } } What i need to know is, given any byte whether this will perform in the same manner. Actually I am worried about the extra conversion of to int and then again to byte. So far I have tested and it looks fine. Does the extra cast to int and then to byte make a difference?

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  • How to implement a simple queue properly?

    - by Stephen Hsu
    The current Go library doesn't provide the queue container. To implement a simple queue, I use circle array as the underlying data structure. It follows algorithms mentioned in TAOCP: Insert Y into queue X: X[R]<-Y; R<-(R+1)%M; if R=F then OVERFLOW. Delete Y from queue X: if F=R then UNDERFLOW; Y<-X[F]; F<-(F+1) % M. F: Front, R: Rear, M: Array length. Following is the code: package main import ( "fmt" ) type Queue struct { len int head, tail int q []int } func New(n int) *Queue { return &Queue{n, 0, 0, make([]int, n)} } func (p *Queue) Enqueue(x int) bool { p.q[p.tail] = x p.tail = (p.tail + 1) % p.len return p.head != p.tail } func (p *Queue) Dequeue() (int, bool) { if p.head == p.tail { return 0, false } x := p.q[p.head] p.head = (p.head + 1) % p.len return x, true } func main() { q := New(10) for i := 1; i < 13; i++ { fmt.Println(i, q.Enqueue(i)) } fmt.Println() for i := 1; i < 13; i++ { fmt.Println(q.Dequeue()) } } But the output is obviously wrong: 1 true 2 true 3 true 4 true 5 true 6 true 7 true 8 true 9 true 10 false 11 true 12 true 11 true 12 true 0 false 0 false 0 false 0 false 0 false 0 false 0 false 0 false 0 false 0 false I think I need one more field to make the code work properly. What do you suggest?

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  • Can a Generic Method handle both Reference and Nullable Value types?

    - by Adam Lassek
    I have a series of Extension methods to help with null-checking on IDataRecord objects, which I'm currently implementing like this: public static int? GetNullableInt32(this IDataRecord dr, int ordinal) { int? nullInt = null; return dr.IsDBNull(ordinal) ? nullInt : dr.GetInt32(ordinal); } public static int? GetNullableInt32(this IDataRecord dr, string fieldname) { int ordinal = dr.GetOrdinal(fieldname); return dr.GetNullableInt32(ordinal); } and so on, for each type I need to deal with. I'd like to reimplement these as a generic method, partly to reduce redundancy and partly to learn how to write generic methods in general. I've written this: public static Nullable<T> GetNullable<T>(this IDataRecord dr, int ordinal) { Nullable<T> nullValue = null; return dr.IsDBNull(ordinal) ? nullValue : (Nullable<T>) dr.GetValue(ordinal); } which works as long as T is a value type, but if T is a reference type it won't. This method would need to return either a Nullable type if T is a value type, and default(T) otherwise. How would I implement this behavior?

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  • How to patch an S4 method in an R package?

    - by Richie Cotton
    If you find a bug in a package, it's usually possible to patch the problem with fixInNamespace, e.g. fixInNamespace("mean.default", "base"). For S4 methods, I'm not sure how to do it though. The method I'm looking at is in the gWidgetstcltk package. You can see the source code with getMethod(".svalue", c("gTabletcltk", "guiWidgetsToolkittcltk")) I can't find the methods with fixInNamespace. fixInNamespace(".svalue", "gWidgetstcltk") Error in get(subx, envir = ns, inherits = FALSE) : object '.svalue' not found I thought setMethod might do the trick, but setMethod(".svalue", c("gTabletcltk", "guiWidgetsToolkittcltk"), definition = function (obj, toolkit, index = NULL, drop = NULL, ...) { widget = getWidget(obj) sel <- unlist(strsplit(tclvalue(tcl(widget, "selection")), " ")) if (length(sel) == 0) { return(NA) } theChildren <- .allChildren(widget) indices <- sapply(sel, function(i) match(i, theChildren)) inds <- which(visible(obj))[indices] if (!is.null(index) && index == TRUE) { return(inds) } if (missing(drop) || is.null(drop)) drop = TRUE chosencol <- tag(obj, "chosencol") if (drop) return(obj[inds, chosencol, drop = drop]) else return(obj[inds, ]) }, where = "package:gWidgetstcltk" ) Error in setMethod(".svalue", c("gTabletcltk", "guiWidgetsToolkittcltk"), : the environment "gWidgetstcltk" is locked; cannot assign methods for function ".svalue" Any ideas?

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  • How do I cast a void pointer to a struct in C?

    - by Rowhawn
    In a project I'm writing code for, I have a void pointer, "implementation", which is a member of a "Hash_map" struct, and points to an "Array_hash_map" struct. The concepts behind this project are not very realistic, but bear with me. The specifications of the project ask that I cast the void pointer "implementation" to an "Array_hash_map" before I can use it in any functions. My question, specifically is, what do I do in the functions to cast the void pointers to the desired struct? Is there one statement at the top of each function that casts them or do I make the cast every time I use "implementation"? Here are the typedefs the structs of a Hash_map and Array_hash_map as well as a couple functions making use of them. typedef struct { Key_compare_fn key_compare_fn; Key_delete_fn key_delete_fn; Data_compare_fn data_compare_fn; Data_delete_fn data_delete_fn; void *implementation; } Hash_map; typedef struct Array_hash_map{ struct Unit *array; int size; int capacity; } Array_hash_map; typedef struct Unit{ Key key; Data data; } Unit; functions: /* Sets the value parameter to the value associated with the key parameter in the Hash_map. */ int get(Hash_map *map, Key key, Data *value){ int i; if (map == NULL || value == NULL) return 0; for (i = 0; i < map->implementation->size; i++){ if (map->key_compare_fn(map->implementation->array[i].key, key) == 0){ *value = map->implementation->array[i].data; return 1; } } return 0; } /* Returns the number of values that can be stored in the Hash_map, since it is represented by an array. */ int current_capacity(Hash_map map){ return map.implementation->capacity; }

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  • Serialization of Mouse cursors over network

    - by Ehtsham
    hi I am working a client/server application in C#. My server Capture current Mouse Cursors and send these to client so that Cursor of the cleint also chage accordingly.I can detect windows Cursors and serialize them over binaryformatter. it works fine but but problem is there are many cursors that can not be detected like mspaint cursors so i have to take its handler and create the cursor and its x nad y hotspots and add them in an arraylist and serialize it over network but after 10 to 15 minute it thorws exception "Error HRESULT E_FAIL has been returned from a call to a COM Compeonet" and cleint throws the exception of "method of invocation" Can anybody guid me what going wrong ort some better way to do like this Some code is here IntPtr curInfo = GetCurrentCursor(); Cursor cur; Icon ic; byte cursor = 0; if (curInfo != null && curInfo.ToInt32() != 0) { cur = CheckForCusrors(curInfo); try { if (!isLinuxClient) { if (cur == null) { PlatformInvokeUSER32.GetIconInfo(curInfo, out temp); ic = Icon.FromHandle(curInfo); //bitmap = ic.ToBitmap(); ArrayList ar = new ArrayList(); ar.Add(ic); ar.Add(temp.xHotspot); ar.Add(temp.yHotspot); b.Serialize(stm, ar); } else { ArrayList ar = new ArrayList(); ar.Add(cur); b.Serialize(stm, ar); } } public Cursor CheckForCusrors(IntPtr hCur) { if (hCur == Cursors.AppStarting.Handle) return Cursors.AppStarting; else if (hCur == Cursors.Arrow.Handle) return Cursors.Arrow; . . . else if (hCur == Cursors.PanWest.Handle) return Cursors.PanWest; return null; } `

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  • Perl - Using hashes in classes

    - by brydgesk
    I have a class with several variables, one of which is a hash (_runs): sub new { my ($class, $name) = @_; my $self = { _name => $name, ... _runs => (), _times => [], ... }; bless ($self, $class); return $self; } Now, all I'm trying to do is create an accessor/mutator, as well as another subroutine that pushes new data into the hash. But I'm having a hell of a time getting all the referencing/dereferencing/$self calls working together. I've about burned my eyes out with "Can't use string ("blah") as a HASH ref etc etc" errors. For the accessor, what is 'best practice' for returning hashes? Which one of these options should I be using (if any)?: return $self->{_runs}; return %{ $self->{_runs} }; return \$self->{_runs}; Further, when I'm using the hash within other subroutines in the class, what syntax do I use to copy it? my @runs = $self->{_runs}; my @runs = %{ $self->{_runs} }; my @runs = $%{ $self->{_runs} }; my @runs = $$self->{_runs}; Same goes for iterating over the keys: foreach my $dt (keys $self->{_runs}) foreach my $dt (keys %{ $self->{_runs} }) And how about actually adding the data? $self->{_runs}{$dt} = $duration; %{ $self->{_runs} }{$dt} = $duration; $$self->{_runs}{$dt} = $duration; You get the point. I've been reading articles about using classes, and articles about referencing and dereferencing, but I can't seem to get my brain to combine the knowledge and use both at the same time. I got my _times array working finally, but mimicking my array syntax over to hashes didn't work.

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