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  • Best way to get a single value from a DataTable?

    - by PiersMyers
    I have a number of static classes that contain tables like this: using System; using System.Data; using System.Globalization; public static class TableFoo { private static readonly DataTable ItemTable; static TableFoo() { ItemTable = new DataTable("TableFoo") { Locale = CultureInfo.InvariantCulture }; ItemTable.Columns.Add("Id", typeof(int)); ItemTable.Columns["Id"].Unique = true; ItemTable.Columns.Add("Description", typeof(string)); ItemTable.Columns.Add("Data1", typeof(int)); ItemTable.Columns.Add("Data2", typeof(double)); ItemTable.Rows.Add(0, "Item 1", 1, 1.0); ItemTable.Rows.Add(1, "Item 2", 1, 1.0); ItemTable.Rows.Add(2, "Item 3", 2, 0.75); ItemTable.Rows.Add(3, "Item 4", 4, 0.25); ItemTable.Rows.Add(4, "Item 5", 1, 1.0); } public static DataTable GetItemTable() { return ItemTable; } public static int Data1(int id) { DataRow[] dr = ItemTable.Select("Id = " + id); if (dr.Length == 0) { throw new ArgumentOutOfRangeException("id", "Out of range."); } return (int)dr[0]["Data1"]; } public static double Data2(int id) { DataRow[] dr = ItemTable.Select("Id = " + id); if (dr.Length == 0) { throw new ArgumentOutOfRangeException("id", "Out of range."); } return (double)dr[0]["Data2"]; } } Is there a better way of writing the Data1 or Data2 methods that return a single value from a single row that matches the given id?

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  • Avoiding secondary selects or joins with Hibernate Criteria or HQL query

    - by Ben Benson
    I am having trouble optimizing Hibernate queries to avoid performing joins or secondary selects. When a Hibernate query is performed (criteria or hql), such as the following: return getSession().createQuery(("from GiftCard as card where card.recipientNotificationRequested=1").list(); ... and the where clause examines properties that do not require any joins with other tables... but Hibernate still performs a full join with other tables (or secondary selects depending on how I set the fetchMode). The object in question (GiftCard) has a couple ManyToOne associations that I would prefer to be lazily loaded in this case (but not necessarily all cases). I want a solution that I can control what is lazily loaded when I perform the query. Here's what the GiftCard Entity looks like: @Entity @Table(name = "giftCards") public class GiftCard implements Serializable { private static final long serialVersionUID = 1L; private String id_; private User buyer_; private boolean isRecipientNotificationRequested_; @Id public String getId() { return this.id_; } public void setId(String id) { this.id_ = id; } @ManyToOne @JoinColumn(name = "buyerUserId") @NotFound(action = NotFoundAction.IGNORE) public User getBuyer() { return this.buyer_; } public void setBuyer(User buyer) { this.buyer_ = buyer; } @Column(name="isRecipientNotificationRequested", nullable=false, columnDefinition="tinyint") public boolean isRecipientNotificationRequested() { return this.isRecipientNotificationRequested_; } public void setRecipientNotificationRequested(boolean isRecipientNotificationRequested) { this.isRecipientNotificationRequested_ = isRecipientNotificationRequested; } }

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  • Returning true or error message in Ruby

    - by seaneshbaugh
    I'm wondering if writing functions like this is considered good or bad form. def test(x) if x == 1 return true else return "Error: x is not equal to one." end end And then to use it we do something like this: result = test(1) if result != true puts result end result = test(2) if result != true puts result end Which just displays the error message for the second call to test. I'm considering doing this because in a rails project I'm working on inside my controller code I make calls to a model's instance methods and if something goes wrong I want the model to return the error message to the controller and the controller takes that error message and puts it in the flash and redirects. Kinda like this def create @item = Item.new(params[:item]) if [email protected]? result = @item.save_image(params[:attachment][:file]) if result != true flash[:notice] = result redirect_to(new_item_url) and return end #and so on... That way I'm not constructing the error messages in the controller, merely passing them along, because I really don't want the controller to be concerned with what the save_image method itself does just whether or not it worked. It makes sense to me, but I'm curious as to whether or not this is considered a good or bad way of writing methods. Keep in mind I'm asking this in the most general sense pertaining mostly to ruby, it just happens that I'm doing this in a rails project, the actual logic of the controller really isn't my concern.

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  • Unboxing to unknown type

    - by Robert
    I'm trying to figure out syntax that supports unboxing an integral type (short/int/long) to its intrinsic type, when the type itself is unknown. Here is a completely contrived example that demonstrates the concept: // Just a simple container that returns values as objects struct DataStruct { public short ShortVale; public int IntValue; public long LongValue; public object GetBoxedShortValue() { return LongValue; } public object GetBoxedIntValue() { return LongValue; } public object GetBoxedLongValue() { return LongValue; } } static void Main( string[] args ) { DataStruct data; // Initialize data - any value will do data.LongValue = data.IntValue = data.ShortVale = 42; DataStruct newData; // This works if you know the type you are expecting! newData.ShortVale = (short)data.GetBoxedShortValue(); newData.IntValue = (int)data.GetBoxedIntValue(); newData.LongValue = (long)data.GetBoxedLongValue(); // But what about when you don't know? newData.ShortVale = data.GetBoxedShortValue(); // error newData.IntValue = data.GetBoxedIntValue(); // error newData.LongValue = data.GetBoxedLongValue(); // error } In each case, the integral types are consistent, so there should be some form of syntax that says "the object contains a simple type of X, return that as X (even though I don't know what X is)". Because the objects ultimately come from the same source, there really can't be a mismatch (short != long). I apologize for the contrived example, it seemed like the best way to demonstrate the syntax. Thanks.

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  • Should I write more SQL to be more efficient, or less SQL to be less buggy?

    - by RenderIn
    I've been writing a lot of one-off SQL queries to return exactly what a certain page needs and no more. I could reuse existing queries and issue a number of SQL requests linear to the number of records on the page. As an example, I have a query to return People and a query to return Job Details for a person. To return a list of people with their job details I could query once for people and then once for each person to retrieve their job details. I've found that in most cases that solution returns things in a reasonable amount of time, but I don't know how well it will scale in my environment. Instead I've been writing queries to join people + job details, or people + salary history, etc. I'm looking at my models and I see how I could shave off maybe 30% of my code if I were to re-use existing queries. This is a big temptation. Is it a bad thing to go for reuse over efficiency in general or does it all come down to the specific situation? Should I first do it the easy way and then optimize later, or is it best to get the code knocked out while everything is fresh in my mind? Thoughts, experiences?

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  • Javascript: prototypeal inheritance and the prototype property

    - by JanD
    Hi, I have a simple code fragment in JS working with prototype inheritance. function object(o) { function F() {} F.prototype = o; return new F(); } //the following code block has a alternate version var mammal = { color: "brown", getColor: function() { return this.color; } } var myCat = object(mammal); myCat.meow = function(){return "meow";} that worked fine but adding this: mammal.prototype.kindOf = "predator"; does not. ("mammal.prototype is undefined") Since I guessed that object maybe have no prototype I rewrote it, replacing the var mammal={... block with: function mammal() { this.color = "brown"; this.getColor = function() { return this.color; } } which gave me a bunch of other errors: "Function.prototype.toString called on incompatible object" and if I try to call _myCat.getColor() "myCat.getColor is not a function" Now I am totally confused. After reading Crockford, and Flanagan I did not get the solution for the errors. So it would be great if somebody knows... - why is the prototype undefined in the first example (which is foremost concern; I thought the prototype of explicitly set in the object() function) - why get I these strange errors trying to use the mammal function as prototype object in the object() function?

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  • Javascript onclick stops working, multiple dynamically created divs.

    - by Patrick
    I have run into a strange problem, i am creating a lot of dynamically divs. And i recently found out that some of my divs doesn't fire the onclick event? All the divs are created using the same template, so why are some not working? Most of the time, its the 4-5 from the bottom. If you click on one of the others and then try again, you might get one of those to trigger. But only sporadically. Code to create the divs: GameField.prototype.InitField = function(fieldNumber) { var newField = document.createElement("div"); if (fieldNumber == 0 || fieldNumber == 6 || fieldNumber == 8 || fieldNumber == 17) newField.className = 'gameCellSmall borderFull gameText gameTextAlign'; else newField.className = 'gameCellSmall borderWithoutTop gameText gameTextAlign'; var instance = this; if (fieldNumber == 6 || fieldNumber == 7 || fieldNumber == 17) { } else newField.onclick = function() { instance.DivClick(fieldNumber); return false; } this.fields[fieldNumber] = newField; this.score[fieldNumber] = 0; return newField; } I added the return false to the click function, but it still behaves strangely. Why are some not triggering? I create around 18 divs / player. But it happens even if i just create one player. Do i perhaps need to cancel the event once i am done with it? (Like the return false; is trying to do)

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  • Awkward looking uses of Contract.ValueAtReturn()

    - by devoured elysium
    I am designing a method that will add an element to an internal list. The structure of the class is something along the lines of: class MyCustomerDatabase { private IList<Customer> _customers = new List<Customer>(); public int NumberOfCustomers { get { return _customers; } } public void AddCustomer(Customer customer) { _customers.Add(customer); } } Now, I was thinking of adding a Contract.Ensures() about the size of the _customers growing by 1 with this call. The problem is that I end up with some weird looking code: public void AddCustomer(Customer customer) { int numberOfCustomersAtReturn; Contract.Ensures(Contract.ValueAtReturn<int>(out numberOfCustomersAtReturn) == Contract.OldValue<int>(NumberOfCustomers) + 1); _customers.Add(customer); numberOfCustomersAtReturn = NumberOfCustomers; } The main problem is that properties are in fact methods, so you can't just reference them direcly when using Contract.ValueAtReturn() as its only parameter accepts variables as out. The situation gets even odder if I want to achieve the same but this time with a method that should return a value: public int MyReturningMethod() { ... return abc(); //abc will add by one the number of customers in list } //gets converted to public int MyReturningMethod() { int numberOfCustomersAtReturn; Contract.Ensures(Contract.ValueAtReturn<int>(out numberOfCustomersAtReturn) == Contract.OldValue<int>(NumberOfCustomers) + 1); int returnValue = abc(); numberOfCustomersAtReturn = NumberOfCustomers; return returnValue; } This seems pretty clumsy :( Code Contracts should aim to get things clearer and this seems right the opposite. Am I doing something wrong? Thanks

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  • how to handle out of memory error?

    - by UMMA
    dear friends, i am using following code to display bitmap in my imageview. when i try to load image of size for example bigger than 1.5MB it give me error any one suggest me solution? try { URL aURL = new URL(myRemoteImages[val]); URLConnection conn = aURL.openConnection(); conn.connect(); InputStream is = null; try { is= conn.getInputStream(); }catch(IOException e) { return 0; } int a= conn.getConnectTimeout(); BufferedInputStream bis = new BufferedInputStream(is); Bitmap bm; try { bm = BitmapFactory.decodeStream(bis); }catch(Exception ex) { bis.close(); is.close(); return 0; } bis.close(); is.close(); img.setImageBitmap(bm); } catch (IOException e) { return 0; } return 1; Log cat 06-14 12:03:11.701: ERROR/AndroidRuntime(443): Uncaught handler: thread main exiting due to uncaught exception 06-14 12:03:11.861: ERROR/AndroidRuntime(443): java.lang.OutOfMemoryError: bitmap size exceeds VM budget 06-14 12:03:11.861: ERROR/AndroidRuntime(443): at android.graphics.BitmapFactory.nativeDecodeStream(Native Method)

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  • Is there a significant mechanical difference between these faux simulations of default parameters?

    - by ccomet
    C#4.0 introduced a very fancy and useful thing by allowing default parameters in methods. But C#3.0 doesn't. So if I want to simulate "default parameters", I have to create two of that method, one with those arguments and one without those arguments. There are two ways I could do this. Version A - Call the other method public string CutBetween(string str, string left, string right, bool inclusive) { return str.CutAfter(left, inclusive).CutBefore(right, inclusive); } public string CutBetween(string str, string left, string right) { return CutBetween(str, left, right, false); } Version B - Copy the method body public string CutBetween(string str, string left, string right, bool inclusive) { return str.CutAfter(left, inclusive).CutBefore(right, inclusive); } public string CutBetween(string str, string left, string right) { return str.CutAfter(left, false).CutBefore(right, false); } Is there any real difference between these? This isn't a question about optimization or resource usage or anything (though part of it is my general goal of remaining consistent), I don't even think there is any significant effect in picking one method or the other, but I find it wiser to ask about these things than perchance faultily assume.

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  • SWT - Table Row - Changing font color

    - by jkteater
    Is it possible to change the font color for a row based on a value in one of the columns? My table has a column that displays a status. The value of the column is going to either be Failed or Success. If it is Success I would like for that rows font be green. If the status equals Failed, I want that rows font be red. Is this possible, if so where would I put the logic. EDIT Here is my Table Viewer code, I am not going to show all the columns, just a couple private void createColumns() { String[] titles = { "ItemId", "RevId", "PRL", "Dataset Name", "Printer/Profile" , "Success/Fail" }; int[] bounds = { 100, 75, 75, 150, 200, 100 }; TableViewerColumn col = createTableViewerColumn(titles[0], bounds[0], 0); col.setLabelProvider(new ColumnLabelProvider() { public String getText(Object element) { if(element instanceof AplotResultsDataModel.ResultsData) { return ((AplotResultsDataModel.ResultsData)element).getItemId(); } return super.getText(element); } }); col = createTableViewerColumn(titles[1], bounds[1], 1); col.setLabelProvider(new ColumnLabelProvider() { public String getText(Object element) { if(element instanceof AplotResultsDataModel.ResultsData) { return ((AplotResultsDataModel.ResultsData)element).getRevId(); } return super.getText(element); } }); --ETC

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  • Displaying Plist data into UItableview

    - by Christien
    I have a plist with Dictionary and numbers of strings per dictionary.show into the url below.and this list of items is in thousands in the plist. I need to display these plist data into the UItableview . How to do this? My Code: - (void)viewWillAppear:(BOOL)animated { // get paths from root direcory NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [documentPaths objectAtIndex:0]; NSString *documentPlistPath = [documentsDirectory stringByAppendingPathComponent:@"p.plist"]; NSDictionary *dict = [NSDictionary dictionaryWithContentsOfFile:documentPlistPath]; valueArray = [dict objectForKey:@"title"]; self.mySections=[valueArray copy]; NSLog(@"value array %@",self.mySections); } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return [self.mySections count]; } -(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { NSString *key = [[self.mySections objectAtIndex:section]objectForKey:@"pass"]; return [NSString stringWithFormat:@"%@", key]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 5; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:CellIdentifier]; } // Configure the cell... NSUInteger section = [indexPath section]; NSUInteger row = [indexPath row]; cell.textLabel.text = [[self.mySections objectAtIndex:row] objectForKey:@"title"]; cell.detailTextLabel.text=[[self.mySections objectAtIndex:section] objectForKey:[allKeys objectAtIndex:1]]; return cell; } Error is 2012-12-17 16:21:07.372 Project[2076:11603] * Terminating app due to uncaught exception 'NSRangeException', reason: '-[__NSCFArray objectAtIndex:]: index (4) beyond bounds (4)' * First throw call stack: (0x1703052 0x1523d0a 0x16aba78 0x16ab9e9 0x16fcc60 0x1d03a 0x391e0f 0x392589 0x37ddfd 0x38c851 0x337301 0x1704e72 0x277592d 0x277f827 0x2705fa7 0x2707ea6 0x2707580 0x16d79ce 0x166e670 0x163a4f6 0x1639db4 0x1639ccb 0x1505879 0x150593e 0x2f8a9b 0x2158 0x20b5) terminate called throwing an exceptionkill

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  • Does Android AsyncTaskQueue or similar exist?

    - by Ben L.
    I read somewhere (and have observed) that starting threads is slow. I always assumed that AsyncTask created and reused a single thread because it required being started inside the UI thread. The following (anonymized) code is called from a ListAdapter's getView method to load images asynchronously. It works well until the user moves the list quickly, and then it becomes "janky". final File imageFile = new File(getCacheDir().getPath() + "/img/" + p.image); image.setVisibility(View.GONE); view.findViewById(R.id.imageLoading).setVisibility(View.VISIBLE); (new AsyncTask<Void, Void, Bitmap>() { @Override protected Bitmap doInBackground(Void... params) { try { Bitmap image; if (!imageFile.exists() || imageFile.length() == 0) { image = BitmapFactory.decodeStream(new URL( "http://example.com/images/" + p.image).openStream()); image.compress(Bitmap.CompressFormat.JPEG, 85, new FileOutputStream(imageFile)); image.recycle(); } image = BitmapFactory.decodeFile(imageFile.getPath(), bitmapOptions); return image; } catch (MalformedURLException ex) { // TODO Auto-generated catch block ex.printStackTrace(); return null; } catch (IOException ex) { // TODO Auto-generated catch block ex.printStackTrace(); return null; } } @Override protected void onPostExecute(Bitmap image) { if (view.getTag() != p) // The view was recycled. return; view.findViewById(R.id.imageLoading).setVisibility( View.GONE); view.findViewById(R.id.image) .setVisibility(View.VISIBLE); ((ImageView) view.findViewById(R.id.image)) .setImageBitmap(image); } }).execute(); I'm thinking that a queue-based method would work better, but I'm wondering if there is one or if I should attempt to create my own implementation.

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  • Returning the same type the function was passed

    - by Ken Bloom
    I have the following code implementation of Breadth-First search. trait State{ def successors:Seq[State] def isSuccess:Boolean = false def admissableHeuristic:Double } def breadthFirstSearch(initial:State):Option[List[State]] = { val open= new scala.collection.mutable.Queue[List[State]] val closed = new scala.collection.mutable.HashSet[State] open.enqueue(initial::Nil) while (!open.isEmpty){ val path:List[State]=open.dequeue() if(path.head.isSuccess) return Some(path.reverse) closed += path.head for (x <- path.head.successors) if (!closed.contains(x)) open.enqueue(x::path) } return None } If I define a subtype of State for my particular problem class CannibalsState extends State { //... } What's the best way to make breadthFirstSearch return the same subtype as it was passed? Supposing I change this so that there are 3 different state classes for my particular problem and they share a common supertype: abstract class CannibalsState extends State { //... } class LeftSideOfRiver extends CannibalsState { //... } class InTransit extends CannibalsState { //... } class RightSideOfRiver extends CannibalsState { //... } How can I make the types work out so that breadthFirstSearch infers that the correct return type is CannibalsState when it's passed an instance of LeftSideOfRiver? Can this be done with an abstract type member, or must it be done with generics?

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  • Saving owned/child objects in Hibernate

    - by maxdj
    I'm having a hard time wrapping my head around the way hibernate objects work. Here's a little chunk of what my model looks like: JobOpening: @ManyToMany(fetch=FetchType.EAGER,cascade=CascadeType.ALL) @JoinTable( name="jobOpening_questionSet", joinColumns=@JoinColumn(name="jobOpenings_id"), inverseJoinColumns=@JoinColumn(name="questionSets_id") ) @IndexColumn(name="question_sets_idx",base=0,nullable=false) public List<QuestionSet> getQuestionSets() { return questionSets; } QuestionSet: @ManyToMany(mappedBy="questionSets",fetch=FetchType.EAGER) public Set<JobOpening> getJobOpenings() { return jobOpenings; } @OneToMany(cascade=CascadeType.ALL,fetch=FetchType.EAGER) @IndexColumn(name="questions_idx",base=0) @JoinColumn(name="questionset_id",nullable=false) public List<FormQuestion> getQuestions() { return questions; } FormQuestion: @ManyToOne @JoinColumn(name="questionset_id", insertable=false, updatable=false, nullable=false) @OnDelete(action=OnDeleteAction.CASCADE) public QuestionSet getQuestionSet() { return questionSet; } Now how would I go about, say, modifying a question in the question set, or changing which jobs a questionset is associated with? For example, to edit a question in a questionset, I imagine I should be able to just get the question via its id, change some values, and merge() it back in, but this doesn't work. I'm using Hibernate from Spring (appfuse), usually as detached objects.

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  • WCF RIA Services Custom Type with Collection of Custom Types

    - by Blakewell
    Is it possible to have a custom type within a custom type and have the result returned via WCF RIA services? I have the following two classes below, but I can't gain access to the Verticies property within the Polygon class. I assume it is because it is a custom class, or something to do with it being a List collection. Polygon Class public class Polygon { public Polygon() { _vertices = new List<Location>(); } private int _id; [Key] public int Id { get; set; } private List<Location> _vertices; public List<Location> Vertices { get { return _vertices; } set { _vertices = value; } } } Location Class public class Location { public Location() { } /// <summary> /// Default constructor for creating a Location object /// </summary> /// <param name="latitude"></param> /// <param name="longitude"></param> public Location( double latitude, double longitude ) { _latitude = latitude; _longitude = longitude; } private int _id; [Key] public int Id { get { return _id; } set { _id = value; } } private double _latitude; /// <summary> /// Latitude coordinate of the location /// </summary> public double Latitude { get { return _latitude; } set { _latitude = value; } } private double _longitude; /// <summary> /// Longitude coordiante of the location /// </summary> public double Longitude { get { return _longitude; } set { _longitude = value; } } }

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  • Why StrinUtils Apache class is not recognized in android?

    - by Maxood
    Why import org.apache.commons.lang.StringUtils cannot be imported in android by default. Do i have to include an external library? Then where can i find that library on the web? package com.myapps.urlencoding; import android.app.Activity; import org.apache.commons.lang.StringUtils; public class EncodeIdUtil extends Activity { /** Called when the activity is first created. */ private static Long multiplier=Long.parseLong("1zzzz",36); /** * Encodes the id. * @param id the id to encode * @return encoded string */ public static String encode(Long id) { return StringUtils.reverse(Long.toString((id*multiplier), 35)); } /** * Decodes the encoded id. * @param encodedId the encodedId to decode * @return the Id * @throws IllegalArgumentException if encodedId is not a validly encoded id. */ public static Long decode(String encodedId) throws IllegalArgumentException { long product; try { product = Long.parseLong(StringUtils.reverse(encodedId), 35); } catch (Exception e) { throw new IllegalArgumentException(); } if ( 0 != product % multiplier || product < 0) { throw new IllegalArgumentException(); } return product/multiplier; } }

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  • heterogeneous comparisons in python3

    - by Matt Anderson
    I'm 99+% still using python 2.x, but I'm trying to think ahead to the day when I switch. So, I know that using comparison operators (less/greater than, or equal to) on heterogeneous types that don't have a natural ordering is no longer supported in python3.x -- instead of some consistent (but arbitrary) result we raise TypeError instead. I see the logic in that, and even mostly think its a good thing. Consistency and refusing to guess is a virtue. But what if you essentially want the python2.x behavior? What's the best way to go about getting it? For fun (more or less) I was recently implementing a Skip List, a data structure that keeps its elements sorted. I wanted to use heterogeneous types as keys in the data structure, and I've got to compare keys to one another as I walk the data structure. The python2.x way of comparing makes this really convenient -- you get an understandable ordering amongst elements that have a natural ordering, and some ordering amongst those that don't. Consistently using a sort/comparison key like (type(obj).__name__, obj) has the disadvantage of not interleaving the objects that do have a natural ordering; you get all your floats clustered together before your ints, and your str-derived class separates from your strs. I came up with the following: import operator def hetero_sort_key(obj): cls = type(obj) return (cls.__name__+'_'+cls.__module__, obj) def make_hetero_comparitor(fn): def comparator(a, b): try: return fn(a, b) except TypeError: return fn(hetero_sort_key(a), hetero_sort_key(b)) return comparator hetero_lt = make_hetero_comparitor(operator.lt) hetero_gt = make_hetero_comparitor(operator.gt) hetero_le = make_hetero_comparitor(operator.le) hetero_ge = make_hetero_comparitor(operator.gt) Is there a better way? I suspect one could construct a corner case that this would screw up -- a situation where you can compare type A to B and type A to C, but where B and C raise TypeError when compared, and you can end up with something illogical like a > b, a < c, and yet b > c (because of how their class names sorted). I don't know how likely it is that you'd run into this in practice.

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  • Potential g++ template bug?

    - by Evan Teran
    I've encountered some code which I think should compile, but doesn't. So I'm hoping some of the local standards experts here at SO can help :-). I basically have some code which resembles this: #include <iostream> template <class T = int> class A { public: class U { }; public: U f() const { return U(); } }; // test either the work around or the code I want... #ifndef USE_FIX template <class T> bool operator==(const typename A<T>::U &x, int y) { return true; } #else typedef A<int> AI; bool operator==(const AI::U &x, int y) { return true; } #endif int main() { A<int> a; std::cout << (a.f() == 1) << std::endl; } So, to describe what is going on here. I have a class template (A) which has an internal class (U) and at least one member function which can return an instance of that internal class (f()). Then I am attempting to create an operator== function which compares this internal type to some other type (in this case an int, but it doesn't seem to matter). When USE_FIX is not defined I get the following error: test.cc: In function 'int main()': test.cc:27:25: error: no match for 'operator==' in 'a.A<T>::f [with T = int]() == 1' Which seems odd, because I am clearly (I think) defining a templated operator== which should cover this, in fact if I just do a little of the work for the compiler (enable USE_FIX), then I no longer get an error. Unfortunately, the "fix" doesn't work generically, only for a specific instantiation of the template. Is this supposed to work as I expected? Or is this simply not allowed? BTW: if it matters I am using gcc 4.5.2.

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  • jQuery image gallery preview image popup

    - by JV10
    I've created an image gallery with the preview image popup on hover. http://jsfiddle.net/WSfka/ Hover over the thumbnail images and the larger image preview displays. I'm not happy with the way preview images can flash between moving around the thumbnail images. How can I simplify the script and improve the preview image popup? $(document).ready(function() { $('.imageGalleryAlbum li a img').mouseenter(function() { $(this).closest('li').find('.preview').delay(500).fadeIn(1); $(this).closest('li').siblings().find('.preview').fadeOut(1); return; }); $('.imageGalleryAlbum li .preview').hover(function() { $(this).closest('li').siblings().find('.preview').fadeOut(1); return; }); $('.imageGalleryAlbum li .preview').mouseleave(function() { $(this).closest('li').find('.preview').fadeOut(1); $(this).closest('li').siblings().find('.preview').fadeOut(1); return; }); $('.imageGalleryAlbum li .preview').click(function() { $(this).closest('li').find('.preview').fadeOut(1); $(this).closest('li').siblings().find('.preview').fadeOut(1); return; }); }); $(document).mouseup(function(e) { var container = $(".preview"); if (container.has(e.target).length === 0) { container.fadeOut(1); } });

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  • How do i change this method to get strings instead of ints

    - by David
    here is the original code: public static int getInt () { Scanner in = new Scanner (System.in) ; if (in.hasNextInt()) { int a = in.nextInt() ; return a ; } else { System.out.println ("try again:") ; return getInt () ; } } This checks and sees if the input it receives is an int. If it is then it returns the int, if not it tells you to try again and re-runs. This is what i tried to do to change it: public static String getIns () { Scanner in = new Scanner (System.in) ; if (in.hasNextString()) { String a = in.nextString() ; return a ; } else { System.out.println ("try again:") ; return getIns () ; } } This doesn't work though. I looked through the documentation for the scanner class and i think the problem is that there is no such method as in.hasNextString or in.nextString What methods from the scanner class can i use to do what i intend these to do?

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  • codegen:nullValue vs msprop:nullValue

    - by Ken
    Ok, I have datasets that I created way back in 1.1 framework to which we used codegen:nullValue within the XSD to handle null values. However if I open one of these datasets with vs 2005 (i.e. 2.0 framework) and add a column, it removes the codegen setting from the entire xsd but adds in msprop:nullValue However, unlike previous years, I noticed this time the proper property code was NOT over riden from returning the null value specified in codegen as it was doing in the past. Meaning the msprop appears to be creating the proper code behind the scenes (See example). Anyone know of any other differnces? Should I be concerned with deploying a new xsd, WITHOUT the codegen code but instead with the msprop xml? Example: Original creates _ Public Property ParentID() As Integer Get If Me.IsParentIDNull Then Return -1 Else Return CType(Me(Me.tableCompany.ParentIDColumn),Integer) End If End Get Set Me(Me.tableCompany.ParentIDColumn) = value End Set End Property New creates _ Public Property ParentID() As Integer Get If Me.IsParentIDNull Then Return -1 Else Return CType(Me(Me.tableCompany.ParentIDColumn),Integer) End If End Get Set Me(Me.tableCompany.ParentIDColumn) = value End Set End Property BUT is there anything else that might be occuring that I am NOT seeing thus MAKING me re-enter all the codegen settings? THANKS!

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  • Checking for valid email addresses

    - by Roland
    I'm running a website with more than 60 000 registered users. Every week notifications are send to these users via email, now I've noticed some of the mail addresses do not exists anymore eg. the domain address is valid but the email name en asdas@ is not valid anymore since person does not work at a company anymore etc. Now I'm looping through the database and doing some regular expression checks and checking if the MX records exist with the following two functions function verify_email($email){ if(!preg_match('/^[_A-z0-9-]+((\.|\+)[_A-z0-9-]+)*@[A-z0-9-]+(\.[A-z0-9-]+)*(\.[A-z]{2,4})$/',$email)){ return false; } else { return true; } } // Our function to verify the MX records function verify_email_dns($email){ list($name, $domain) = split('@',$email); if(!checkdnsrr($domain,'MX')){ return false; } else { return true; } } If the email address is in an invalid format or the domain does not exists I delete the users account. Are there any methods I could use to check if the email address still exists or not if the domain name is valid and the email address is in the correct format? For example [email protected] does not exist anymore but test.com is a valid domain name.

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  • What's the correct way to do a "catch all" error check on an fstream output operation?

    - by Truncheon
    What's the correct way to check for a general error when sending data to an fstream? UPDATE: My main concern regards some things I've been hearing about a delay between output and any data being physically written to the hard disk. My assumption was that the command "save_file_obj << save_str" would only send data to some kind of buffer and that the following check "if (save_file_obj.bad())" would not be any use in determining if there was an OS or hardware problem. I just wanted to know what was the definitive "catch all" way to send a string to a file and check to make certain that it was written to the disk, before carrying out any following actions such as closing the program. I have the following code... int Saver::output() { save_file_handle.open(file_name.c_str()); if (save_file_handle.is_open()) { save_file_handle << save_str.c_str(); if (save_file_handle.bad()) { x_message("Error - failed to save file"); return 0; } save_file_handle.close(); if (save_file_handle.bad()) { x_message("Error - failed to save file"); return 0; } return 1; } else { x_message("Error - couldn't open save file"); return 0; } }

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  • What is the cleanest way to use anonymous functions?

    - by Fletcher Moore
    I've started to use Javascript a lot more, and as a result I am writing things complex enough that organization is becoming a concern. However, this question applies to any language that allows you to nest functions. Essentially, when should you use an anonymous function over a named global or inner function? At first I thought it was the coolest feature ever, but I think I am going overboard. Here's an example I wrote recently, ommiting all the variable delcarations and conditionals so that you can see the structure. function printStream() { return fold(function (elem, acc) { ... var comments = (function () { return fold(function (comment, out) { ... return out + ...; }, '', elem.comments); return acc + ... + comments; }, '', data.stream); } I realized though (I think) there's some kind of beauty in being so compact, it is probably isn't a good idea to do this in the same way you wouldn't want a ton of code in a double for loop.

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