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  • MS Expression Web 4 SuperPreview – Big Disappointment

    - by smehaffie
    I just downloaded Expression 4 and expected to see some improvements in the Web4 SuperPreview application.  The one main function I was expecting to be in this release is the ability to enter data and click on links so pages of the sites could be assessed.  There a many use cases where this functionality is needed and there were quite a few people vocal about it when MS first released the application. 1) Where you have to login to a site to access either all the content or some of the content on the site 2) Where you have to enter date in a certain order and cannot go to next page until the previous pages data is filled out (payment process, storefront, etc). 3) Where you just want to make sure things are displayed correctly based on data entered (validation messages, etc). 4 ) You need to make sure the links go to the page in all the different browsers.  I have seen scenerios where links worked fine in all but one browser, or for some reason the text showed on screen but it was not a clickable link. IMO this application is a great idea, but until MS fixed the above issue and add the functionality above the SuperPreview is totally worthless unless you need it to test a totally static site that does not require any user input at all to get access to the content.  There is no reason this feature should not have been in this release, and it should have been a priority to make sure it was. Let me know how you feel about the new version of the Web4 SuperPreview application.  Did MS really miss the target on this by not adding this functionality, or do I think it is a bigger deal that it really is?  If you are actively using SuperPreview, please post how you are using it and the type of sites you are using it on.

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  • Making A C++ Game

    - by user1758938
    I'm gonna make a game and I think C++ would be perfect for it. I think I'm gonna use SDL and OpenGL but I need help with making the code manageable. These were my ideas: 1. Making A DLL File With Commands Such A CreateScreen(640, 480); Which Binds SDL And OpenGL Commands For A Manageable Setup 2. Making It Harder To Mod (Like UnCompiling My Code) Like Encrypting Save Files That Only My Program Can Read Any Suggestions?

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  • Want to go to DevConnections for Free? Speak at DotNetNuke Connections

    - by Chris Hammond
    So every year in November (for the past 3 years at least!) DotNetNuke has been part of the DevConnections conference in Las Vegas, Nevada. This year (2010) will be no different as DotNetNuke Connections is back ( This year’s conference is scheduled for 11/1-11/4/2010 ) and guess what? I can tell you how to get to go to the conference for free! (travel to/from Las Vegas not included) How, might you ask? Well if you didn’t know this already, people who are selected to give a presentations at...(read more)

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  • MonoDroid Article in Visual Studio Magazine

    - by Wallym
    The February edition of Visual Studio magazine is now online.  In it, my article regarding MonoDroid, the implementation of C# and .NET for Android devices, is online.  I can't thank Michael Desmond enough for the opportunity.  Its fitting now that Android is the most popular smartphone platform.  This article is available online at: Intro to MonoDroid Part 1. Intro to MonoDroid Part 2. Along with the article, check out this short video that I did regarding MonoDroid on the Mac. The article(s) were written based on MonoDroid Preview 9.1, so there are a few updates necessary, but I think this gets the basics out.  I hope you enjoy the article(s). And yes, we're still working on our book on MonoDroid.  I've got a great author group and am excited about the book. If you get a chance, come to AnDevCon in San Francisco in March.  I'll be presenting on MonoDroid there.

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  • game inventory/bag system javascript html5 game

    - by Tom Burman
    im building an RPG game using html5's canvas and javascript. Its tile based and im using an array to created my game map. I would like the player to have a bag/inventory so when they select or land on a tile that has an item on it, they can click on it and store it in their bag/inventory. I was thinking of using a 2d array to store the value of the item tile, a bit like my map is doing, so when the player lands on, lets say a rope tile which is tileID 4, the value 4 is pushed into the next array position available, then reloop through the array and reprint it to the screen. For an example of what im trying to achieve visually, would be like runescapes inventory, but dumbed down a bit. I appreciate any views and answers. Im not great at javascript coding so please be patient Thanks Tom

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  • Working with Legacy code

    - by andrewstopford
    I'm going to start a series on working with legacy code based on some of things I have learnt over the years. First I define my terms for 'legacy', I define legacy as (as someone on twitter called it) not brownfield but blackfield. Brownfield can be code you did yesterday, last week or last month etc. Blackfield tends to be a great older (think years old) and worked on by a great deal many people. Sure brownfield can also be legacy code but often has far less smells and technical debt, due to it's age the problems are often far worse and far harder to treat.  I'm not sure how many posts I'll write for the series or how long it will run for but I'll add them as and when they occur to me. Finally if you are working with the kind of codebase I describe then Michael Feathers 'Working with Legacy code' is a great resource.

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  • SQL Server Driver for PHP 2.0 CTP adds PHP's PDO style data access for SQL Server

    - by The Official Microsoft IIS Site
    Today at DrupalCon SF 2010, we are reaching an important milestone by releasing a Community Technology Preview (CTP) of the new SQL Server Driver for PHP 2.0 , which includes support for PHP Data Objects (PDO). Alongside our efforts, the Commerce Guys , a company providing ecommerce solutions with Drupal, is also presenting a beta version of Drupal 7 running on SQL Server using this new PDO Application Programming Interfaces (API) in the SQL Server Driver for PHP 2.0. Providing a PDO driver in SQL...(read more)

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  • Plans for our next milestone

    - by The Official Microsoft IIS Site
    We have seen some increase in activity with more people downloading our driver and either reporting their successes or reporting any issues they run into – for the native driver (sqlsrv_xxxx API) to the PDO driver (PDO API). We’d like to thank you all for your effort and hope that our responses were quick enough as well as accurate. To keep things simple, let us call the former the SQLSRV-PHP extension (php_sqlsrv.dll) whereas the latter will be the SQLSRV-PDO extension (php_pdo_sqlsrv...(read more)

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  • 10 Useful CSS Tips And Tutorials

    - by Jyoti
    CSS is a technology that web designers use everyday, but yet it is something that most struggle with as well. Whether it’s keeping stylesheets for large sites manageable or creating image effects that are cross browser compatible, there are plenty of things to cause frustration. This article is an attempt to provide you with a few resources that might help you with your CSS or introduce you to a few tricks you didn’t know about. Organizing Your Stylesheet Using CSS Edit: Rob Soule of Viget Labs shows you how to organize your style sheets using CSS Edit, a powerful CSS editor built exclusively for the mac. Tips For Organizing Your CSS: A set of practical tips for organizing your style sheets. Write A Well Structured CSS File: A detailed and well written post about how to write a well structured CSS file. Expandable CSS Tabs Tutorials: A tutorial on creating expandable CSS tabs. Simple Round CSS Buttons: Learn how to create rounded corner buttons with only One Image and One CSS file. Beautiful CSS Buttons With Icons Set: Learn how to create a clean set of buttons with CSS and an icon set. Scalable CSS Buttons Using PNG And Background Colors: Create Resizing Thumbnails Using Overflow Property: Learn how to create a cool resizing thumbnail effect. CSS Decorative Gallery: Decorate your images and photo galleries without editing the source images. Placing Text Over Image Using CSS Position Property: A simple technique for placing text over an image.

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  • 10 Useful CSS Tips And Tutorials

    - by Jyoti
    CSS is a technology that web designers use everyday, but yet it is something that most struggle with as well. Whether it’s keeping stylesheets for large sites manageable or creating image effects that are cross browser compatible, there are plenty of things to cause frustration. This article is an attempt to provide you with a [...]

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  • What makes a game a game vs something else like a puzzle or a toy?

    - by Shannon John Clark
    Famously the Sims and similar games have been described by some designers as Toys and not "really" games. I'm curious if there is a good answer to what makes something a game. For example many companies sell Sudoku games - EA has an iPhone one, IronSudoku offers a great web based one, and there are countless others on most platforms. Many newspapers publish Sudoku puzzles in their print editions and often online. What differentiates a game from a puzzle? (or are all Sudoku "games" misnamed?) I'm not convinced there is a simple or easy answer - but I'd love to be proven wrong. I've seen some definitions and emphasize "rules" as core to something being a game (vs. "real life") but puzzles have rules as well - as do many other things. I'm open to answers that either focus only on computer games (on any platform) or which expand to include games and gameplay across many platforms. Here to I'm not fully convinced the lines are clear - is a "game" of D&D played over a virtual tabletop with computer dice rollers, video & audio chat a computer game or something else? (I'd lean towards something else - but where do you draw that line?)

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  • Including additional DLL’s in an MSBuild script for Module Packaging

    - by Chris Hammond
    Late last year I created a blog post and video about a new version of the module development template that I released on Codeplex . This new template uses MSBuild scripts instead of NANT scripts to automate the packaging process for the modules built with the template. The MSBuild script works well out of the box, to package your module you simple change into RELEASE mode and then execute the build. If your project contains references to DLLs (in the website’s BIN folder) that you also need to package...(read more)

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  • Development costs of an indie multiplayer arcade shooter

    - by VorteX
    Me and a friend of mine have been wanting to remake one of our favorite games of all time (007: Nightfire) for a long time now. However, remaking a game likes this is really complicated because of the rights to the Bond-franchise. That site was created months ago, and by doing so we have found some great people (modelers, level designers, etc.) that want to help, but our plans have changed a little bit. Our current plan is to create a multiplayer-only remake of the original game, removing all the Bond-references so that the rights shouldn't be a problem anymore. We still want to create the game using the UDK and SteamWorks for both PC and Mac. Currently there's 3 things I need to find out: The costs of creating an arcade shooter like this. We want to use crowdfunding to fund the project. The best way to manage a project like this over the internet. Our current team consists of people all over the world, and we need a central place to discuss, collaborate and store our files. The best place to find suitable people for this project. We already have some modelers and level designers but we also need animators, artists, programmers, etc. I believe creating an arcade game like this with a small team is feasible. The game in a nutshell: ±10 maps, ±20 weapons, ±12 game modes, weapon/armor pickups, grapple hook gadget, no ADS, uses SteamWorks, online matchmaking, custom games, AI bots, appearance selection, level progression using XP (no unlocks), achievements. Does anyone know where to start? Any help is appreciated.

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  • Suitable Hosting for Web Development Company: VPS Hosting, Cloud hosting, Shared Hosting

    - by KoolKabin
    Hi, We are web development company here in nepal. We are still in growth phase. Our URL: http://www.outsourcingnepal.com We have our clients demanding for web hosting and are now ready for getting hosting package to host websites of our clients. Since we have multiple clients and they want their own cpanel for self configuration, only creating ftp channel is not appropirate. So their own cpanel is needed. So i thought of reseller package. When i searched for reseller package i came across with vps, cloud hosting and shared hosting. So now confused which one is better for our company?

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  • POP Forums v9 Beta 1 for ASP.NET MVC 3 posted to CodePlex!

    - by Jeff
    As promised, I posted a beta build of my forum app for ASP.NET MVC 3. Get the new goodies here: http://popforums.codeplex.com/releases/view/58228 This is the first beta for the ASP.NET MVC 3 version of POP Forums. It is nearly feature complete, and ready for testing and feedback. For previous release notes, look here, here and here.Check out the live preview: http://preview.popforums.com/ForumsSetup instructions are on the home page of this project. The new hotness in the beta, or what has been done since the last preview: All views converted to use Razor E-mail subscription/notification of new posts New post indicators/mark read buttons Permalinks to posts Jump to newest post (from new post indicators) Recent topics Favorite topics Moderator functions for topics (pin/close/delete, plus move and rename) Search, ported from v8. Not a ton of optimization here, or new unit testing, but the old version worked pretty well User posts (topics the user posted in) Forgot password Vanity items (signatures and avatars) Hide vanity items per user preference Some minor data caching where appropriate A little bit of UI refinement Lots-o-bug fixes Lots-o-unit tests What's next? The plan between now and the next beta is as follows: Continue working through features/tasks, and fix bugs as they're reported Integrate the forum into a real, production site Refine the UI Refactor as much as possible... the code organization is not entirely logical in some places After the second beta, a release candidate will follow, with a real "final" release after that. Subsequent releases should come relatively frequently and without a lot of risk. The trick in building this thing has been that it mostly tossed the previous WebForms version, which was all full of crusties. The time table for this is a little harder to pin down, as day jobs and families will have their effect. Other notes Refactoring will be a priority. As the features of MVC have evolved, so have my desires to use it in a fashion that makes things clear and easy to follow. I don't even know if anyone will ever start mucking around in the code, but on the off chance they do, I'd like what they find to not suck. Other nice-to-haves are builds to target Windows Azure and SQL CE. A nice setup UI would be super too. I think the ASP.NET MVC world has gone long enough without a decent forum.The biggest challenge that I've found is making the forum something that can be dropped in any app. While it does rope its views into an area, areas are mostly just routing details. I haven't thought of a clever way yet to limit dependency injection, for example, to just the forum bits. I mean, everyone should be using Ninject, but how realistic is that? ;)How much time and effort should you spend on POP Forums in its current state? Change is inevitable, but at this point I'm reasonably committed to not changing the database schema. I really think it will stay as-is. All bets are off for the various interfaces throughout the app, but the data should generally resist change. It's not even that different from v8, which was one of the original goals because I didn't want to rewrite SQL or introduce a new ORM or whatever. My point is that if you wanted to build a site around this today, even though it's not entirely functional, I think it's low risk in terms of data loss. I can't vouch for whether or not you know what you're doing.I've been having some chats with people lately about quoting posts, and honestly there has to be something better and straight forward. That continues to be a holy grail of mine, and some day, I hope to find it.Enjoy... it's starting to feel more real every day!

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  • Game show game engine [closed]

    - by Red
    So, I am pretty new to the world of game development, so I am a bit fuzzy on what I require. Could someone suggest a game engine that I could use? I need it to be light weight (my game won't require that much power) and have networking functionality for multiplay or even an MMO aspect. The game I am making is like a game show, so it is your basic choose and answer hit the buzzer kind of game. Any suggestions? I would also like it to be open source or at the least free. I would like to support open source projects.

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  • Tellago && Tellago Studios 2010

    - by gsusx
    With 2011 around the corner we, at Tellago and Tellago Studios , we have been spending a lot of times evaluating our successes and failures (yes those too ;)) of 2010 and delineating some of our goals and strategies for 2011. When I look at 2010 here are some of the things that quickly jump off the page: Growing Tellago by 300% Launching a brand new company: Tellago Studios Expanding our customer base Establishing our business intelligence practice http://tellago.com/what-we-say/events/business-intelligence...(read more)

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  • Visual studio add-in

    - by Suresh Behera
    I was looking for a add in which could help to file the filename and found following few links for add-in All Visual Studio gallery http://www.visualstudiogallery.com Do you have any recommended add-ons/plug-in for Microsoft Visual Studio? http://stackoverflow.com/questions/2767/do-you-have-any-recommended-add-ons-plugins-for-microsoft-visual-studio Visual Studio Add-Ins Every Developer Should Download Now http://msdn.microsoft.com/en-us/magazine/cc300778.aspx Post here if you have any other extra...(read more)

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  • Mouse input not updating in custom XNA/Winforms panel

    - by ChocoMan
    I have a custom Panel residing within my WinForm. the custom Panel holds the XNA rendering. So far, I've rendered an 3D test model. What I'm doing now is trying to handle the input.Using a camera from another working game, keyboard input works fine moving the camera in all 6 directions. But when it comes to handling the mouse to yaw and pitch the camera, nothing happens. I've searched about to see if anyone has come across this problem, but found no testable solutions to my problem. Does anyone understand as to what may be causing the Mouse not to be called when moved? Within MainForm constructor: public MainForm() { InitializeComponent(); Mouse.WindowHandle = panel3D.Handle; } Panel3D.cs Custom XNA Panel class FreeCamera.cs FreeCamera class

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  • DonXml does WCF in NYC

    - by gsusx
    Tomorrow is WCF day in New York city!!!!! My good friend and Tellago's CTO Don Demsak will be doing a session WCF Data and RIA Services at the WCF fire-starter event to be hosted at the Microsoft offices in New York city. Don has a encyclopedic knowledge of both technologies and will be sharing lots of best practices learned from applying these technologies in large service oriented environments. In addition to Don, my crazy Cuban friend Miguel Castro will also be presenting three sessions at the...(read more)

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  • Working with Legacy code #1 : Draw up a plan.

    - by andrewstopford
    Blackfield applications are a minefield, reaking of smells and awash with technical debt. The codebase is a living hell. Your first plan of attack is a plan. Your boss (be that you, your manager, your client or whoever) needs to understand what you are trying to achieve and in what time. Your team needs to know what the plan of attack will be and where. Start with the greatest pain points, what are the biggest areas of technical debt, what takes the most time to work with\change and where are the areas with the higest number of defects. Work out what classes\functions are mud balls and where all the hard dependencies are. In working out the pain points you will begin to understand structure (or lack of) and where the fundmentals are. If know one in the team knows an area then profile it, understand what lengths the code is going to.  When your done drawing up the list then work out what the common problems are, is the code hard tied to the database, file system or some other hard dependency. Is the code repeating it's self in structure\form over and over etc. From the list work out what are the areas with the biggest number of problems and make those your starting point. Now you have a plan of what needs to change and where then you can work out how it fits into your development plan. Manage your plan, put it into a defect tracker, work item tracker or use notepad or excel etc. Mark off the items on your plan as and when you have attacked them, if you find more items then get them on your plan, keep the movement going and slowly the codebase will become better and better.

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  • Improving first person camera and implementing third person camera

    - by brainydexter
    I want to improve upon my first person camera implementation and extend it to, so the user can toggle between third person/first person view. My current setup: draw():: glPushMatrix(); m_pCamera->ApplyCameraTransform(); // Render gameObjects glPopMatrix(); Camera is strongly coupled to the player, so much so, that it is a friend of player. This is what the Camera::ApplyCameraTransform looks like: glm::mat4 l_TransformationMatrix; m_pPlayer->m_pTransformation->GetTransformation(l_TransformationMatrix, false); l_TransformationMatrix = glm::core::function::matrix::inverse(l_TransformationMatrix); glMultMatrixf(glm::value_ptr(l_TransformationMatrix)); So, I take the player's transformation matrix and invert it to yield First person camera view. Since, Third person camera view is just a 'translated' first person view behind the player; what would be a good way to improve upon this (keeping in mind that I will be extending it to Third person camera as well. Thanks

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