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  • Weird stuttering issues not related to GC.

    - by Smills
    I am getting some odd stuttering issues with my game even though my FPS never seems to drop below 30. About every 5 seconds my game stutters. I was originally getting stuttering every 1-2 seconds due to my garbage collection issues, but I have sorted those and will often go 15-20 seconds without a garbage collection. Despite this, my game still stutters periodically even when there is no GC listed in logcat anywhere near the stutter. Even when I take out most of my code and simply make my "physics" code the below code I get this weird slowdown issue. I feel that I am missing something or overlooking something. Shouldn't that "elapsed" code that I put in stop any variance in the speed of the main character related to changes in FPS? Any input/theories would be awesome. Physics: private void updatePhysics() { //get current time long now = System.currentTimeMillis(); //added this to see if I could speed it up, it made no difference Thread myThread = Thread.currentThread(); myThread.setPriority(Thread.MAX_PRIORITY); //work out elapsed time since last frame in seconds double elapsed = (now - mLastTime2) / 1000.0; mLastTime2 = now; //measures FPS and displays in logcat once every 30 frames fps+=1/elapsed; fpscount+=1; if (fpscount==30) { fps=fps/fpscount; Log.i("myActivity","FPS: "+fps+" Touch: "+touch); fpscount=0; } //this should make the main character (theoretically) move upwards at a steady pace mY-=100*elapsed; //increase amount I translate the draw to = main characters Y //location if the main character goes upwards if (mY<=viewY) { viewY=mY; } }

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  • What's the proper approach for writing multi-path "story" flows?

    - by Basiclife
    Hi, I wonder if you can help me. I'm writing a game (2d) which allows players to take multiple routes, some of which branch/merge - perhaps even loop. Each section of the game will decide which section is loaded next. I'm calling each section an IStoryElement - And I'm wondering how best to link these elements up in a way that is easily changed/configured and at the same time, graphable I'm going to have an engine/factory assembly which will load the appropriate StoryElement(s) based on various config options. I initially planned to give each StoryElement a NextElement() As IStoryElement property and a Completed() event. When the vent fires, the engine reads the NextElement property to find the next StoryElement. The downside to this is that if I ever wanted to graph all the routes through the game, I would be unable to - I couldn't determine all possible targets for each StoryElement. I considered a couple of other solutions but they all feel a little clunky - eg Do I need an additional layer of abstraction? ie StoryElementPlayers or similar - Each one would be responsible for stringing together multiple StoryElement perhaps a Series and a ChoicePlayer with each responsible for graphing its own StoryElement - But this will just move the problem up a layer. In short, I need some way of emulating a simple but dynamic workflow (but I'd rather not actually use WWF). Is there a pattern for something this simple? All the ones I've managed to find relate to more advanced control flow (parallel processing, etc.)

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  • License of popular dictionary word lists (e.g. SOWPODS, TWL)? Copyright? Trademarks?

    - by BobbyJim
    (I'm not sure if this off-topic. I found a lot of voted-up questions about software licenses and this is related. Plus, I'm sure many of us have had the situation that we need to use a dictionary in our code) I'm making a (maybe commercial) word game and need to use a good word dictionary for checking words. The most common dictionaries to use are the SOWPODS or TWL lists that are used Scrabble tournaments; see here: http://www.scrabblist.com/ (I have nothing to do with this site by the way). I've seen loads of websites offering these two dictionaries for download and loads of word games advertise that they use them. However, I cannot find any licensing terms attached to these dictionaries wherever I download them. For the players of my game, I'd want to say what dictionary I'm using (e.g. "this game uses SOWPODS"). However, I'm nervous about what I can do legally. Does anyone know about if you can copyright lists of words? Does anyone know the licenses of TWL and SOWPODS? TWL and SOWPODS don't seem to have trademarks on them but I'd like to know for sure. I cannot find any good sources for this information. EDIT: Great, now the top result for "SOWPODS license" is my stackoverflow question. :)

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  • How to use libavformat for a separate encoder?

    - by Brendon Tsai
    I've build a encoder based on the sample of QUALCOMM, which captures the video and compresses it into h264 file. I am using Android 4.2.2. Now I want to add a mp4 muxer into this encoder(actually, just video will be fine, I don't need audio). I want to use FFMpeg. But after I read the example, I found out that the muxer was using the encoder of FFMpeg. I don't know how to use the muxer part for another encoder. I've read this post, but I don't understand how the code provide video stream to the muxer. I think that mainly because I don't understand these code: AVCodecContext * strmCodec = oFmtCtx->streams[0]->codec; // Fill the required properties for codec context. // *from the documentation: // *The user sets codec information, the muxer writes it to the output. // *Mandatory fields as specified in AVCodecContext // *documentation must be set even if this AVCodecContext is // *not actually used for encoding. my_tune_codec(strmCodec); Can anyone give me a hint? Thank you!

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  • Howto make a diff of a bios or backup/ restore all bios settings

    - by sfonck
    Hi, I'm using an Dell M90 Precision Laptop which has a NVidia Quadro FX 2500M graphics card and is running Windows XP. Laptop has been running fine - but a few weeks ago screen went 'white' - restarted computer- bios and startup screens show weird green dots and stripes, normal startup only shows a black screen... only VGA mode works to display something. I've been trying to remove and reinstall the correct drivers downloaded from Dell's website - no solution. I gave up and reinstalled XP - everything was working perfect again. 2 weeks later - again the white screen - tried everything again (flashin new bios also - nothing works) Reinstalled XP - everyhting was working again, so I made a DriveSnapShot of the partition. Today - again the 'white screen'. Ok, no problem ...I was thinking all I needed to do was to restore the DriveSnapShot backup... Few minutes later the backup is restored ... but guess what: video driver does not work correctly... As the DriveSnapShot restored the complete partition, as it was at the time everything was working perfectly, this would mean my driver problems are due to 'settings' in the bios or on the graphics-card itself + these 'settings' can get overridden by doing a new XP-install.... I'm out of options, can somebody help me to find a solution for this problem: Is there some way to backup and restore a bios after seeing some problems? Is there some way to know what is causing this problem like a bios diff utility? Thanks!

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  • multiple streaming servers behind a Bastion Host

    - by Bond
    I am using open source streaming server Red5 on multiple servers. Which are running behind a bastion host. the world knows these sites as http://site1.mydomain.com http://site2.mydomain.com http://site3.mydomain.com http://site4.mydomain.com To reach the front end server is using Apache Reverse Proxy. I am also having video streaming on each of these websites using rtmp. To be able to reach the streaming server I embed a javascript in HTML pages as follows Code: <embed ..... var="rtmp://site1.my_domain.com" > the problem is the website are many site1.mydomain.com site2.mydomain.com site3.mydomain.com site4.mydomain.com each on a separate physical server. Each of these four have their own Red5 installations the front end to each of these four is a common Bastion Host. If I run rtmp on each of the subdomains at a different port how will I make sure a request such as rtmp://site1.mydomain.com rtmp://site2.mydomain.com goes to their respective servers. from the front end server. What do I need to handle in this case ? IPTABLES came to mind instantly but from the client browser on internet when some one requests rtmp://site1.mydomain.com how will I make sure this rtmp request is mapped to a port different than 1935 as there are three other streaming servers which are also to respond to their respective requests ?

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  • My EliteBook is not auto picking 1080p for external monitor, poor display on forcing

    - by Griever
    I'm connecting my Samsung LED S22A300B to my HP EliteBook 6930p through VGA out. Laptop has Intel 4500MHD video card. I have latest drivers installed for both card and monitor. Only 800x600 and 1024x768 are shown. A lot of other people get this problem when they use it with docking station as discussed here. But I am not using any docking station. The monitor works great with my desktop though. As advised on the aforementioned page, one of the things I tried was to force the resolution using Intel's "custom resolution" feature. I installed PowerStrip on my desktop and copied advanced timing values(front/back porch,sync width, etc.) from there and then used the same values while defining a custom resolution in my laptop's Intel graphics utility. As a result, I got the 1080p resolution but the display is poor. Text has some weird colored shadow and sometimes on images too. What should I do?

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  • What determines what resolutions a laptop is willing to output over VGA?

    - by Joshua McKinnon
    I'm responsible for several conference rooms and have setup 1080p projectors and I provide both HDMI and VGA connectivity. HDMI for DisplayPort and Mini-DisplayPort, and VGA as a fallback, universal option. Contrary to what I expected, people seem to have much more trouble with the HDMI than VGA, so VGA gets used a lot more than you'd think (even as most workstation laptops made in the last 3-4 years have DisplayPort or Mini-DisplayPort...). Also to my surprise, VGA outputs over 1080p on a 50ft cable run with very minimal degradation on certain laptops - other laptops just don't offer 1080p as a resolution choice and top out at 1600x1200 or something else. Specific example: a ThinkPad W530 will do 1080p, a W520 won't, over VGA. (both do 1080p over displayport/mini-DP) What determines what resolutions a laptop is willing to output over VGA? I'm thinking this will come down to either a video driver that says it supports only certain resolutions for output, or limitations of the RAMDAC (which wouldn't be in play, at least DAC wise, on a digital output, but WOULD on VGA, an analog output). The basic reason for the question is that I noticed, say, a ThinkPad W520 with 1080p built in display, will output 1080p fine over DisplayPort to a 1080p projector, but will cap out at 1600x1200 (practically the same pixel count, just a little shy) on VGA. Now, this wouldn't be surprising at all except SOME laptops have no issue outputting 1080p over VGA, even with lower native resolutions. Why do I care? Well if there's some way I could enable it... for situations where my users end up using VGA anyway, it's preferable for display mirroring if they can output their laptop's native resolution, which, you guessed it, is very often 1080p on 15" models. DISCLAIMER: This is primarily a curiosity, I'm not claiming 1080p over VGA is ideal by any means, but hey, if it works. I've seen HDMI start artifacting more over same-length, same gauge cabling (up to 50' run in certain rooms). If you think this is better suited to SuperUser, please move it, but this is framed from an IT standpoint of something that affects a real pool of users in a multiple conference room, 50+ deployed laptop scenario.

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  • Least CPU intensive way of streaming your screen on windows?

    - by sinni800
    Hello, sometimes I like capturing my screen for others to see. Only thing: I am playing games while I do it. I have tried a few streaming solutions where Windows Media Encoder coupled with my own Windows server appealed to me most, because I can change resolutions, etc. I also tried ustream coupled with the Flash applet and the Adobe Flash Encoder recording a Camtasia source. Camtasia has the disadvantage though that it shows the green-and-black-alternating borders and can not be targeted fullscreen. I like how xfire does it. But it doesn't work with every game, many are simply not supported. A few thoughts about this: Is there a program which captures like Fraps or XFire (based on Direct3D and OpenGL outputs) and exposes the output to a DirectShow source filter? Which brings me to: Is there hardware accelerated capturing directly from the graphics card? Maybe including direct encoding with help from OpenCL? Modern graphic cards decode BluRay content directly for example. I should have a modern enough graphics processor for this to be possible (see below). If using Windows Media Encoder: Which are the least CPU intensive settings? Which codec? Is there a newer codec than Windows Media 9? Is it less CPU intensive? I only have 7, 8 and 9 inside the Encoder Could the performance be massively increased by having a Quad-Core CPU (see below)? Bandwidth is no problem up to 1000 to 1500 kbit/s (I have 2048). My Computer specs: Intel Core 2 Duo E8400 4 GB DDR2-800 Ram Ati Radeon HD5770 Using Windows 7 Professional

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  • Codec Problems with trying to edit videos with VirtualDub

    - by Roy Rico
    So, I'm a little frustrated. According to this post and various other internet sources, virtualdub is supposed to allow users to quickly split and join video files. I am using windows 7 64 Bit and the latest version of VirtualDub (64-bit). I have tried to edit various movie files, and each attempt at editing various files I have done has not worked for me. AVI file A.avi won't load, saying that it can't located the Decompressor for the "FMP4" format. I have tried this solution and this one, and neither of them work. I have tried setting the VFW Decompressor for 'Other MPEG4' setting to XVID or LIBAVCODEC. There is no change in virtual dub AVI file C.avi will load in Virtual Dub, but any attempt to split it gives me an error that I don't have XVID codecs installed. I've attempted to install the proper codecs (Shark's Windows 7 Codecs, CCCP) with no change. AVI file C.avi will load, and it will split, but won't split using the "Direct Stream Copy" claiming the compression algorithm is incompatible. I tried "Fast Recompress" option and it created a 27GB file out of what was supposed to be about a 300-400MB file. Can someone please give me some insight into what I'm messing up?

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  • How can I allow the Xbox 360 to browse movies on a network drive?

    - by Roger
    I've always been able to stream movies stored on my Windows 7 computer's local hard drive to the Xbox 360 with no problems. A few weeks ago, though, I got a Seagate Dockstar NAS device and moved my movies to it. Ever since then, I can't seem them in the Xbox. I've tried several different things. When I try to add the mapped drive to the Media Player library, it says that it can't share the files. (I don't have any security on the NAS drive). I've tried creating a symlink to a local drive, but that doesn't help. Neither does adding the UNC path directly. The Dockstar seems to have its own Xbox share capability, but it doesn't respect my folder structure - it brings over every video file on the drive in a single list, including several hundred home videos that aren't playable on the Xbox. Is there any way to use Media Player (or the Zune software) to share files stored on a NAS drive? Barring this, is there a lightweight, free server that will allow me to share these files while maintaining my folder structure?

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  • How to use multiple variables in time calculator c#

    - by Peter O'Dwyer
    I am building a video time calculator and need to use the number of frames instead of milliseconds. e.g 25FPS HH:MM:SS:FR 00:00:10:24 <-- Last frame of 10 seconds 00:00:11:00 <-- First frame of 11 seconds My problem is that if the start frames are lower than my end frames it can't calculate the time. 00:00:10:05 <-- Start 01:00:10:10 <-- End 00:59:59:05 <-- Answer which I can't get!! HERE'S MY CODE string Startdate = Dur_txtStart.Text; string Enddate = Dur_txtEnd.Text; string Startdate1 = Startdate.Substring(0, 8); int Startframe1 = Convert.ToInt32(Startdate.Substring(9, 2)); string Startdate2 = Enddate.Substring(0, 8); int Startframe2= Convert.ToInt32(Enddate.Substring(9, 2)); TimeSpan diff = DateTime.Parse(Startdate2).Subtract(DateTime.Parse(Startdate1)); int frameDiff = Startframe2 - Startframe1; int Hour = Convert.ToInt32(diff.Hours); int Min = Convert.ToInt32(diff.Minutes); int Sec = Convert.ToInt32(diff.Seconds); if (frameDiff < 0 && Sec > 0) { Sec -= 1; string frameDiffBuild = string.Format("{0}:{1}:{2}:{3}",Hour.ToString("D2"), Min.ToString("D2"), Sec.ToString("D2"), (Convert.ToInt32(Dur_txtFPS.Text + frameDiff)).ToString("D2")); Dur_txtOutTime.Text = frameDiffBuild; } else { string frameDiffBuild = string.Format("{0}:{1}:{2}:{3}",Hour.ToString("D2"), Min.ToString("D2"), Sec.ToString("D2"), frameDiff.ToString("D2")); Dur_txtOutTime.Text = frameDiffBuild; } Hope you can help guys my head is mashed!

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  • Codec Problems with trying to edit videos with VirtualDub

    - by Roy Rico
    So, I'm a little frustrated. According to this post and various other internet sources, virtualdub is supposed to allow users to quickly split and join video files. I am using windows 7 64 Bit and the latest version of VirtualDub (64-bit). I have tried to edit various movie files, and each attempt at editing various files I have done has not worked for me. AVI file A.avi won't load, saying that it can't located the Decompressor for the "FMP4" format. I have tried this solution and this one, and neither of them work. I have tried setting the VFW Decompressor for 'Other MPEG4' setting to XVID or LIBAVCODEC. There is no change in Virtual Dub. AVI file C.avi will load in Virtual Dub, but any attempt to split it gives me an error that I don't have XVID codecs installed. I've attempted to install the proper codecs (Shark's Windows 7 Codecs, CCCP) with no change. AVI file C.avi will load, and it will split, but won't split using the "Direct Stream Copy" claiming the compression algorithm is incompatible. I tried the "Fast Recompress" option and it created a 27GB file out of what was supposed to be about a 300-400MB file. Can someone please give me some insight into what I'm messing up?

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  • Windows media scaling/interpolation method

    - by MichaelH
    Usually in Windows, if videos or other media is upscaled from a certain resolution to a higher resolution (e.g. "monitor size"), a bilinear filtering algorithm or similar is used, such that the upscaled material doesn't look blocky. On my system however, the used interpolation algorithm changed from 'bilinear' to 'nearest neighbor' at some point, with the effect that upscaled videos (e.g. viewed in MPC or WMP, and also Skype video streams) and games (e.g. from PopCap) appear rather blocky. Not sure what the common factor between those is, could be DirectShow(?). I am not aware of having changed any setting that could have affected this state, in fact I am not even aware such a setting exists. I'm guesing that some installed software must have changed something on my computer. My computer is running Windows 7, but I had already experienced the same effect on an XP machine some while ago, where it changed back again to the more pleasing bilinear interpolation after a while, as magically as the first time. What could be wrong with this installation, and how can I change this upscaling interpolation behavior?

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  • 3000 videos songs... some are loud in voice & some low.. I want to make them equal (equal in volume only)

    - by Mister.9
    I have thousands Video flv/avi files, which are all songs only. Some of them are high in volume and some are low. Every time the song ends I have to up or down the volume at once..to escape my ears ruined by headphones... and by woofers, save my life from my neighbor sleeping after hard-earning all the day long. :-( Any idea to make all files sound equal? Does such kind of application/software exist? Any converter that may convert all audio files into same volume? I know iTunes has sound-check option but can it convert? If I want to write CDs, does any burner have the feature like this, to burn in equal sound? If yes, suggest something for me... For, I am really really worried... It would be a great help..... Hoping your kind reply, Thanks in advance! (I am I am John.martin188@yahoo for having mails also in this regard)

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  • Could not find codec parameters in ffmpeg in Windows

    - by Grienders
    While trying to convert wmv to animated gif using ffmpeg in Windows 7, I ran into an issue. Microsoft Windows [Version 6.1.7600] Copyright (c) 2009 Microsoft Corporation. All rights reserved. C:\>ffmpeg -i test.wmv test.gif ffmpeg version N-39877-g4fa706a Copyright (c) 2000-2012 the FFmpeg developers built on Apr 16 2012 14:57:12 with gcc 4.6.3 configuration: --enable-gpl --enable-version3 --disable-w32threads --enable-ru ntime-cpudetect --enable-avisynth --enable-bzlib --enable-frei0r --enable-libass --enable-libcelt --enable-libopencore-amrnb --enable-libopencore-amrwb --enable -libfreetype --enable-libgsm --enable-libmp3lame --enable-libnut --enable-libope njpeg --enable-librtmp --enable-libschroedinger --enable-libspeex --enable-libth eora --enable-libutvideo --enable-libvo-aacenc --enable-libvo-amrwbenc --enable- libvorbis --enable-libvpx --enable-libx264 --enable-libxavs --enable-libxvid --e nable-zlib libavutil 51. 46.100 / 51. 46.100 libavcodec 54. 14.101 / 54. 14.101 libavformat 54. 3.100 / 54. 3.100 libavdevice 53. 4.100 / 53. 4.100 libavfilter 2. 70.100 / 2. 70.100 libswscale 2. 1.100 / 2. 1.100 libswresample 0. 11.100 / 0. 11.100 libpostproc 52. 0.100 / 52. 0.100 [asf @ 0000000001f3ead0] Could not find codec parameters (Video: none (MTS2 / 0x 3253544D), 800x400, 30000 kb/s) test.wmv: could not find codec parameters What does this mean and how can I solve it?

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  • How to overlay audio file on .wmv video file using c#?

    - by Vipul jain
    Hello, I want to record video and audio files using C#. After recording of audio + video i want to merge them. There can be only one video file and 10 audio file. I want this ten files to overlay on one video file. I am assure that i want video file in .wmv format. Can you tell me i should record audios in which format so later i can overlay those audio files on .wmv format video file? Also please let me know how to overlay audio file on .wmv video file? Hope i will get prompt reply for this

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  • Advice on resizing 1280*720 for web audiences.

    - by jamiethompson90
    Forgive my spelling, I'm posting this from my mobile. I've recently decided to record videos to help teach a visual language. My camera likes to boast it can record in 1280; its a cheap camera about £75 so the quality isn't amazing. But its okay. Anyways, it has some other settings for lower res, but I figure might as well record in a larger size in case the need arises for a bigger source file in the future. I've been looking at jw player to play the converted files (mp4 to flv I think). What do you think a good size would be to convert to? I want to to look nice and clear remembering it is a visual language so lip patterns, facial expressions, body movement, fingers etc are all important, sound is not that important but I would like to have a choice to toggle captions. Thanks for any help, any advice apreciated, first time I have done a video project! P.s. If anyones interested its BSL. Jamie

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  • Problem with movieclip animation for tiles-based game platform !

    - by user209636
    Hi everybody, I'm a new member of this forum. I have some problem and i want to ask you. Recently, I have a project game tiles-based platform. I have coded completed my project game with simple graphics represent for character animation. But when i create flash animation then attach to tiles-based character of my game's project i have a problem. Because of tiles-based game with fixed tile sizes and my character animation have each width and height size for each frame. When i attach animation to character code. Example , with my game if i press key to move character , then my character will playing "moving" frame , because of this frame animation have difference width and height then my game function check collisions fail , I want to ask you how can i solve this problem ?. I want to learn some good pratice for making game . Thank ! Sorry for my english skill , i am not good at this

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  • How to preserve the aspect ratio of video using AVAssetWriter

    - by Satoshi Nakajima
    I have a following code, which captures the video from the camera and stores it as a QuickMovie file using AVAssetWriter. It works fine, but the aspect ratio is not perfect because the width and height are hardcoded (480 x 320) in the outputSettings for AVAssetWriterInput. I'd rather find out the aspect ratio of the source video, and specify the appropriate height (480 x aspect ratio). Does anybody know how to do it? Should I defer the creation of AssetWriterInput until the first sampleBuffer? // set the sessionPreset to 'medium' self.captureSession = [[AVCaptureSession alloc] init]; self.captureSession.sessionPreset = AVCaptureSessionPresetMedium; ... // create AVCaptureVideoDataOutput self.captureVideo = [[AVCaptureVideoDataOutput alloc] init]; NSString* formatTypeKey = (NSString*)kCVPixelBufferPixelFormatTypeKey; self.captureVideo.videoSettings = @{ formatTypeKey:[NSNumber numberWithInt:kCVPixelFormatType_32BGRA] }; [self.captureVideo setSampleBufferDelegate:self queue:dispatch_get_main_queue()]; // create an AVAssetWriter NSError* error = nil; self.videoWriter = [[AVAssetWriter alloc] initWithURL:url fileType:AVFileTypeQuickTimeMovie error:&error]; ... // create AVAssetWriterInput with specified settings NSDictionary* compression = @{ AVVideoAverageBitRateKey:[NSNumber numberWithInt:960000], AVVideoMaxKeyFrameIntervalKey:[NSNumber numberWithInt:1] }; self.videoInput = [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeVideo outputSettings:@{ AVVideoCodecKey:AVVideoCodecH264, AVVideoCompressionPropertiesKey:compression, AVVideoWidthKey:[NSNumber numberWithInt:480], // required AVVideoHeightKey:[NSNumber numberWithInt:320] // required }]; // add it to the AVAssetWriter [self.videoWriter addInput:self.videoInput];

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  • Single player 'pong' game

    - by Jam
    I am just starting out learning pygame and livewires, and I'm trying to make a single-player pong game, where you just hit the ball, and it bounces around until it passes your paddle (located on the left side of the screen and controlled by the mouse), which makes you lose. I have the basic code, but the ball doesn't stay on the screen, it just flickers and doesn't remain constant. Also, the paddle does not move with the mouse. I'm sure I'm missing something simple, but I just can't figure it out. Help please! Here's what I have: from livewires import games import random games.init(screen_width=640, screen_height=480, fps=50) class Paddle(games.Sprite): image=games.load_image("paddle.bmp") def __init__(self, x=10): super(Paddle, self).__init__(image=Paddle.image, y=games.mouse.y, left=10) self.score=games.Text(value=0, size=25, top=5, right=games.screen.width - 10) games.screen.add(self.score) def update(self): self.y=games.mouse.y if self.top<0: self.top=0 if self.bottom>games.screen.height: self.bottom=games.screen.height self.check_collide() def check_collide(self): for ball in self.overlapping_sprites: self.score.value+=1 ball.handle_collide() class Ball(games.Sprite): image=games.load_image("ball.bmp") speed=5 def __init__(self, x=90, y=90): super(Ball, self).__init__(image=Ball.image, x=x, y=y, dx=Ball.speed, dy=Ball.speed) def update(self): if self.right>games.screen.width: self.dx=-self.dx if self.bottom>games.screen.height or self.top<0: self.dy=-self.dy if self.left<0: self.end_game() self.destroy() def handle_collide(self): self.dx=-self.dx def end_game(self): end_message=games.Message(value="Game Over", size=90, x=games.screen.width/2, y=games.screen.height/2, lifetime=250, after_death=games.screen.quit) games.screen.add(end_message) def main(): background_image=games.load_image("background.bmp", transparent=False) games.screen.background=background_image paddle_image=games.load_image("paddle.bmp") the_paddle=games.Sprite(image=paddle_image, x=10, y=games.mouse.y) games.screen.add(the_paddle) ball_image=games.load_image("ball.bmp") the_ball=games.Sprite(image=ball_image, x=630, y=200, dx=2, dy=2) games.screen.add(the_ball) games.mouse.is_visible=False games.screen.event_grab=True games.screen.mainloop() main()

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  • Single-player pong game

    - by Jam
    I am just starting out learning pygame and livewires, and I'm trying to make a single-player pong game, where you just hit the ball, and it bounces around until it passes your paddle (located on the left side of the screen and controlled by the mouse), which makes you lose. However, I keep getting the error: "Cannot have more than on Screen object", which I can find no references to online really, and I can't make sense of it. I want to eventually make the game more complicated, but I need to make it work first. Help please! Here's the code so far: from livewires import games games.init(screen_width=640, screen_height=480, fps=50) class Paddle(games.Sprite): image=games.load_image("paddle.bmp") def __init__(self): super(Paddle, self).__init__(image=Paddle.image, y=games.mouse.y, left=0) self.score=games.Text(value=0, size=25, top=5, right=games.screen.width-10) games.screen.add(self.score) def update(self): self.y=games.mouse.y self.check_collide() def check_collide(self): for ball in self.overlapping_sprites: self.score.value+=1 self.score.right=games.screen.width-10 ball.handle_collide() class Ball(games.Sprite): image=games.load_image("ball.bmp") speed=1 def __init__(self, x, y=90): super(Ball, self).__init__(image=Ball.image, x=x, y=y, dx=Ball.speed, dy=Ball.speed) def update(self): if self.left<0: self.end_game() self.destroy() def handle_collide(self): if self.right>games.screen.width: self.dx=-self.dx if self.bottom>games.screen.height or self.top<0: self.dy=-self.dy def ball_destroy(self): self.destroy() def main(): background_image=games.load_image("background.bmp", transparent=False) games.screen.background=background_image the_ball=Ball() games.screen.add(the_ball) the_paddle=Paddle() games.screen.add(the_paddle) games.mouse.is_visible=False games.screen.event_grab=True games.screen.mainloop() main()

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  • Bubble Breaker Game Solver better than greedy?

    - by Gregory
    For a mental exercise I decided to try and solve the bubble breaker game found on many cell phones as well as an example here:Bubble Break Game The random (N,M,C) board consists N rows x M columns with C colors The goal is to get the highest score by picking the sequence of bubble groups that ultimately leads to the highest score A bubble group is 2 or more bubbles of the same color that are adjacent to each other in either x or y direction. Diagonals do not count When a group is picked, the bubbles disappear, any holes are filled with bubbles from above first, ie shift down, then any holes are filled by shifting right A bubble group score = n * (n - 1) where n is the number of bubbles in the bubble group The first algorithm is a simple exhaustive recursive algorithm which explores going through the board row by row and column by column picking bubble groups. Once the bubble group is picked, we create a new board and try to solve that board, recursively descending down Some of the ideas I am using include normalized memoization. Once a board is solved we store the board and the best score in a memoization table. I create a prototype in python which shows a (2,15,5) board takes 8859 boards to solve in about 3 seconds. A (3,15,5) board takes 12,384,726 boards in 50 minutes on a server. The solver rate is ~3k-4k boards/sec and gradually decreases as the memoization search takes longer. Memoization table grows to 5,692,482 boards, and hits 6,713,566 times. What other approaches could yield high scores besides the exhaustive search? I don't seen any obvious way to divide and conquer. But trending towards larger and larger bubbles groups seems to be one approach Thanks to David Locke for posting the paper link which talks above a window solver which uses a constant-depth lookahead heuristic.

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  • Programmer Puzzle: Encoding a chess board state throughout a game

    - by Andrew Rollings
    Not strictly a question, more of a puzzle... Over the years, I've been involved in a few technical interviews of new employees. Other than asking the standard "do you know X technology" questions, I've also tried to get a feel for how they approach problems. Typically, I'd send them the question by email the day before the interview, and expect them to come up with a solution by the following day. Often the results would be quite interesting - wrong, but interesting - and the person would still get my recommendation if they could explain why they took a particular approach. So I thought I'd throw one of my questions out there for the Stack Overflow audience. Question: What is the most space-efficient way you can think of to encode the state of a chess game (or subset thereof)? That is, given a chess board with the pieces arranged legally, encode both this initial state and all subsequent legal moves taken by the players in the game. No code required for the answer, just a description of the algorithm you would use. EDIT: As one of the posters has pointed out, I didn't consider the time interval between moves. Feel free to account for that too as an optional extra :) EDIT2: Just for additional clarification... Remember, the encoder/decoder is rule-aware. The only things that really need to be stored are the player's choices - anything else can be assumed to be known by the encoder/decoder. EDIT3: It's going to be difficult to pick a winner here :) Lots of great answers!

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  • embed video object in html

    - by kc rajput
    Hi I embed a video in html page with swf file. that is running on local host but when i run this on live server. than it dosent work properly. I link flv video in swf file and embed it in html. <script type="text/javascript"> AC_FL_RunContent( 'codebase','http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0','width','600','height','338','title','testing','src','Edit_video/9vi/home-page2','quality','high','pluginspage','http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash','movie','Edit_video/9vi/home-page2' ); //end AC code </script><noscript><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0" width="600" height="338" title="testing"> <param name="movie" value="Edit_video/9vi/home-page2.swf" /> <param name="quality" value="high" /> <embed src="Edit_video/home-page2.swf" quality="high" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="600" height="338"></embed> </object></noscript>

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