How do I render an entire frame to a Texture2D?
- by redcodefinal
I asked a question here: C# XNA Make rendered screen a texture2d
But, I ended up not getting the exact result I was looking for since I didn't ask the question right.
In a game I am writing, I render an extremely large city out of objects, this can cause lag when moving the camera to view things that are off screen. I need a way to render then ENTIRE city, even the stuff that is off screen, and make it into a Texture2D.
The answer I chose for the last one didn't work entirely right because it only gets what is on screen, not what is off.