Search Results

Search found 418 results on 17 pages for 'circular'.

Page 2/17 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • Circular reference problem Singleton

    - by Ismail
    I'm trying to creating a Singleton class like below where MyRepository lies in separate DAL project. It's causing me a circular reference problem because GetMySingleTon() method returns MySingleTon class and needs its access. Same way I need MyRepository access in constructor of MySingleTon class. public class MySingleTon { static MySingleTon() { if (Instance == null) { MyRepository rep = new MyRepository(); Instance = rep.GetMySingleTon(); } } public static MySingleTon Instance { get; private set; } public string prop1 { get; set; } public string prop2 { get; set; } }

    Read the article

  • DB Design - Linking to a parent without circular reference issues

    - by zSysop
    Hi all, I'm having trouble coming up with a solution for the following issue. Lets say i have a db that looks something like the following: Issue Table Id | Details | CreateDate | ClosedDate Issue Notes Table Id | ObjectId | Notes | NoteDate Issue Assignment Table Id | ObjectId | AssignedToId| AssignedDate I'd like allow the linking of an issue to another issue. I thought about adding a column to the Issue table called ParentIssueId and that would allow me the ability to link issues, but i foresee circular references occurring within the issue table if i go through with this implementation. Is there a better way to go about doing this, and if so, how? Thanks

    Read the article

  • FRIEND_TEST in Google Test - possible circular dependency?

    - by Mihaela
    I am trying to figure out how FRIEND_TEST works in Google Tests. http://code.google.com/p/googletest/wiki/AdvancedGuide#Private_Class_Members I am looking at the following item, trying to implement it in my code: // foo.h #include "gtest/gtest_prod.h" // Defines FRIEND_TEST. class Foo { ... private: FRIEND_TEST(FooTest, BarReturnsZeroOnNull); int Bar(void* x); }; // foo_test.cc ... TEST(FooTest, BarReturnsZeroOnNull) { Foo foo; EXPECT_EQ(0, foo.Bar(NULL)); // Uses Foo's private member Bar(). } In the code above, the piece that I can't see, is that foo_test.cc must include foo.h, in order to have access to Foo and Bar(). [Perhaps it works differently for Google ? in my code, I must include it] That will result in circular dependency... Am I missing something ?

    Read the article

  • How to hash and check for equality of objects with circular references

    - by mfya
    I have a cyclic graph-like structure that is represented by Node objects. A Node is either a scalar value (leaf) or a list of n=1 Nodes (inner node). Because of the possible circular references, I cannot simply use a recursive HashCode() function, that combines the HashCode() of all child nodes: It would end up in an infinite recursion. While the HashCode() part seems at least to be doable by flagging and ignoring already visited nodes, I'm having some troubles to think of a working and efficient algorithm for Equals(). To my surprise I did not find any useful information about this, but I'm sure many smart people have thought about good ways to solve these problems...right? Example (python): A = [ 1, 2, None ]; A[2] = A B = [ 1, 2, None ]; B[2] = B A is equal to B, because it represents exactly the same graph. BTW. This question is not targeted to any specific language, but implementing hashCode() and equals() for the described Node object in Java would be a good practical example.

    Read the article

  • Circular reference while setting up bidirectional communication line between two remote objects

    - by mphair
    I'm using .Net remoting to set up a bidirectional communication line between two objects. The basic structure is as follows: Instances of RemoteObjectA call methods on StaticObjectA. Instances of RemoteObjectB call methods on StaticObjectB. StaticObjectA needs to be able to call methods provided by RemoteObjectB. StaticObjectB needs to be able to call methods provided by RemoteObjectA. The problem with this setup is the circular reference in RemoteObjectA gets StaticObjectA gets RemoteObjectB gets StaticObjectB gets RemoteObjectA... I implemented an interface IRemoteObjectA and IRemoteObjectB and had the remote objects inheret from their respective interfaces, but then setting up the remoting fails. If the solution to this problem is: "don't use remoting", I can deal with that. Just wanted to make sure I wasn't missing a simple solution.

    Read the article

  • Resolve circular typedef dependency?

    - by Nick
    What is the best way to resolve the following circular dependency in typedef-ing these structs? Note the C language tag - I'm looking for a solution in standard gcc C. typedef struct { char* name; int age; int lefthanded; People* friends; } Person; typedef struct { int count; int max; Person* data; } People;

    Read the article

  • Resolving Circular References for Objects Implementing ISerializable

    - by Chris
    I'm writing my own IFormatter implementation and I cannot think of a way to resolve circular references between two types that both implement ISerializable. Here's the usual pattern: [Serializable] class Foo : ISerializable { private Bar m_bar; public Foo(Bar bar) { m_bar = bar; m_bar.Foo = this; } public Bar Bar { get { return m_bar; } } protected Foo(SerializationInfo info, StreamingContext context) { m_bar = (Bar)info.GetValue("1", typeof(Bar)); } public void GetObjectData(SerializationInfo info, StreamingContext context) { info.AddValue("1", m_bar); } } [Serializable] class Bar : ISerializable { private Foo m_foo; public Foo Foo { get { return m_foo; } set { m_foo = value; } } public Bar() { } protected Bar(SerializationInfo info, StreamingContext context) { m_foo = (Foo)info.GetValue("1", typeof(Foo)); } public void GetObjectData(SerializationInfo info, StreamingContext context) { info.AddValue("1", m_foo); } } I then do this: Bar b = new Bar(); Foo f = new Foo(b); bool equal = ReferenceEquals(b, b.Foo.Bar); // true // Serialise and deserialise b equal = ReferenceEquals(b, b.Foo.Bar); If I use an out-of-the-box BinaryFormatter to serialise and deserialise b, the above test for reference-equality returns true as one would expect. But I cannot conceive of a way to achieve this in my custom IFormatter. In a non-ISerializable situation I can simply revisit "pending" object fields using reflection once the target references have been resolved. But for objects implementing ISerializable it is not possible to inject new data using SerializationInfo. Can anyone point me in the right direction?

    Read the article

  • Reversing a circular deque without a sentinel

    - by SDLFunTimes
    Hey Stackoverflow I'm working on my homework and I'm trying to reverse a circular-linked deque without a sentinel. Here are my data structures: struct DLink { TYPE value; struct DLink * next; struct DLink * prev; }; struct cirListDeque { int size; struct DLink *back; }; Here's my approach to reversing the deque: void reverseCirListDeque(struct cirListDeque* q) { struct DLink* current; struct DLink* temp; temp = q->back->next; q->back->next = q->back->prev; q->back->prev = temp; current = q->back->next; while(current != q->back->next) { temp = current->next; current->next = current->prev; current->prev = temp; current = current->next; } } However when I run it and put values 1, 2 and 3 on it (TYPE is just a alias for int in this case) and reverse it I get 2, 3, null. Does anyone have any ideas as to what I may be doing wrong? Thanks in advance.

    Read the article

  • Circular dependency with generics

    - by devoured elysium
    I have defined the following interface: public interface IStateSpace<State, Action> where State : IState where Action : IAction<State, Action> // <-- this is the line that bothers me { void SetValueAt(State state, Action action); Action GetValueAt(State state); } Basically, an IStateSpace interface should be something like a chess board, and in each position of the chess board you have a set of possible movements to do. Those movements here are called IActions. I have defined this interface this way so I can accommodate for different implementations: I can then define concrete classes that implement 2D matrix, 3D matrix, graphs, etc. public interface IAction<State, Action> { IStateSpace<State, Action> StateSpace { get; } } An IAction, would be to move up(this is, if in (2, 2) move to (2, 1)), move down, etc. Now, I'll want that each action has access to a StateSpace so it can do some checking logic. Is this implementation correct? Or is this a bad case of a circular dependence? If yes, how to accomplish "the same" in a different way? Thanks

    Read the article

  • Circular Shifts on Strings in Bash

    - by Kyle Van Koevering
    I have a homework assignment where I need to take input from a file and continuously remove the first word in a line and append it to the end of the line until all combinations have been done. I really don't know where to begin and would be thankful for any sort of direction. The part that has me confused is that this is suppose to be performed without the use of arrays. I'm not just fishing for someone to solve the problem for me, I'm just looking for some direction. Thank you very much for your time and help. SAMPlE INPUT: Pipes and Filters Java Swing Software Requirements Analysis SAMPLE OUTPUT: Analysis Software Requirements Filters Pipes and Java Swing Pipes and Filters Requirements Analysis Software Software Requirements Analysis Swing Java

    Read the article

  • Building Java projects with circular imports in Eclipse

    - by Buggieboy
    I have a legacy Java (not my native language) app that I'm trying to build in Eclipse Galileo. As it's not my own, I can't speak to the quality of the design, but I am coming across a number of instances where I'll have something like this: In a project called, say, "lib_a", I'll have a file containing this: import com.acme.lib_b.onething; Project "lib_b" on the other hand, will contain: import com.acme.lib_a.anotherthing; Of course, the problem is that one project can't be built because the errors prevent me from creating a .jar file that can be added as an external archive to the other project, and vice versa. It seems to me that this must be a fairly common occurence in building Java applications. Rewriting it from scratch is not an option here, so I'd like to know "what other folks do."

    Read the article

  • C++ Template Classes Circular Dependency Problem

    - by TomWij
    We have two classes: template<typename T, typename Size, typename Stack, typename Sparse> class Matrix and template<typename T, typename Size> class Iterator Matrix should be able to return begin and end iterators and Iterator will keep a referrence to the Matrix to access the elements via it's interface. We don't want Iterator to depend on the internal storage of the Matrix to prevent coupling. How can we solve this cyclic dependency problem? (The internal Storage class has the same template parameters as the Matrix class and the same access procedures as the Matrix itself)

    Read the article

  • Making a circular NSSlide look and behave like in GarageBand

    - by Koning Baard
    I am new to drawing with Cocoa, and I am making some software which will have sliders similar to these found in GarageBand: These look beautiful and can be controld by moving the mouse up and down. Can you help me with customizing NSSliders by subclassing them, so I can make them look and behave exactly as in GarageBand? Thanks. I have one image for the knob which should be rotated as they do not need to be in 3D .

    Read the article

  • Uncaught TypeError: Converting circular structure to JSON

    - by ychia
    We're using the fb:registration plugin to sign up users on our site. Today I noticed the registration redirect is no longer working in Google Chrome and Safari (latest public release). I know for sure it was working with the same code as recently as last week. It seems to be getting stuck on submission with this error, which is coming from: static.ak.fbcdn.net/rsrc.php/v1/ys/r/ioE9qOq_5Oa.js:101 Firefox and IE have no problem, so it seems to be Webkit specific. Any ideas?

    Read the article

  • Circular Tally Counter Not Rolling Over

    - by chris ward
    I was practicing my java and was trying to make a simple counter with rollover at max, but for some reason it isn't rolling over. Any advice? public class HandTallyCounter { private int max; private int count; public HandTallyCounter(int max) { this.max = max; count = 0; } public void click() { if (count++ > max) { count = 0; } } public int getCount() { return count; } public void reset() { count = 0; } }

    Read the article

  • Circular NSSlider with stop (non-continuous)

    - by Andrew
    I am not sure how to phrase this better as a title but I need to make an NSSlider that functions as a normal volume knob. At the moment it will spin around as many times as I hold the mouse down and move it around the control. I need it to stop at the "0" position and the "100" position, I cannot have it jumping from 0 to 100 when I drag it the other way. I hope I am making this clear. Does anyone know how to do this or have any suggestions?

    Read the article

  • How does compiling circular dependencies work?

    - by Fabio F.
    I've made the example in Java but I think (not tested) that it works in other (all?) languages. You have 2 files. First, M.java: public class MType { XType x; MType() {x = null;} } Second, another file (in the same directory), XType.java: public class XType { MType m; public XType(MType m) {this.m = m;} } Ok it's bad programming, but if you run javac XType it compiles: compiles even MType because XType needs it. But ... MType needs XType ... how does that work? How does the compiler know what is happening? Probably this is a stupid question, but I would like to know how the compiler (javac or any other compilers you know) manages that situation, not how to avoid it. I'm asking because i'm writing a precompiler and I would like to manage that situation.

    Read the article

  • Avoid Circular Reference in Swing GUI

    - by drhorrible
    Maybe it's not worth worrying about in this scenario, but lets say you have two classes, a JFrame with all its components, and a server-like class that handles requests from remote clients. The user is able to start and stop server objects through the GUI, and is shown various events that happen to each server object. Whether or not I use an explicit pattern (like MVC), it seems like the JFrame needs a reference to the server class (to call start and stop) and the server needs a reference to the JFrame (to notify of it of certain events). Is this a problem, or am I looking at this situation in the wrong way?

    Read the article

  • How compiling circular dependencies works?

    - by Fabio F.
    I've made the example in Java but I think (not tested) that it works in other (all?) languages. You have 2 files M.java that says public class MType{ XType x; MType(){ x = null;} } and another file XType.java (in the same directory) public class XType{ MType m; public XType(MType m){ this.m=m;} } Ok it's BAD programming , but.. if you run javac XType it compiles: compiles even MTypes because XType needs it. But.. MType needs XType.. how it works? How does the compiler know what is happening? Probably is a stupid question, but I would like to know how the compiler (javac or other compilers if you know.) manages that situation, not how to avoid it. I'm asking because i'm writing a precompiler and I would like to manage that situation.. Thank you

    Read the article

  • Internal typedef and circular dependency

    - by bcr
    I have two classes whose functions take typedefed pointers to eachother as return values and parameters. I.e.: class Segment; class Location : public Fwk::NamedInterface { public: // ===== Class Typedefs ===== typedef Fwk::Ptr<Location const> PtrConst; typedef Fwk::Ptr<Location> Ptr; // ===== Class Typedefs End ===== void segmentIs(Segment::Ptr seg); /* ... */ } and class Location; class Segment : public Fwk::NamedInterface { public: // ===== Class Typedefs ===== typedef Fwk::Ptr<Segment const> PtrConst; typedef Fwk::Ptr<Segment> Ptr; // ===== Class Typedefs End ===== void locationIs(Location::Ptr seg); /* ... */ } This understandably generated linker errors...which the forward declarations of the respective classes don't fix. How can I forward declare the Ptr and PtrConst typedefs while keeping these typedefs internal to the class (i.e. I would like to write Location::Ptr to refer to the location pointer type)? Thanks folks!

    Read the article

  • ECS with Go - circular imports [migrated]

    - by Andreas
    I'm exploring both Go and Entity-Component-Systems. I understand how ECS works, and I'm trying to replicate what seems to be the go-to document of ECS, namely http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/ For performance, the document recommends to use static arrays of every component type. That is, not arrays of component interfaces (arrays of pointers). The problem with this in Go is circular imports. I have one package, ecs, which contains the definitions for Entity, Component and System types/interfaces as well as an EntityManager. Another package, ecs/components, contains the various components. Obviously, the ecs/components package depends on ecs. But, to declare arrays of specific components in EntityManager, ecs would depend on ecs/components, therefore creating a circular import. Is there any way of avoiding this? I am aware that normally a high level system should not depend on lower systems. I'm also want to point out that using an array of pointers is probably fast enough for my purposes, but I'm interested in possible workarounds (for future reference) Thank you for your help!

    Read the article

  • Make a WPF circular progress indicator / loading animation

    how to make a WPF circular progress indicator that resembles Silverlights loading animation  read moreBy Michael DetrasDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Code Design question, circular reference across classes?

    - by dsollen
    I have no code here, as this is more of a design question (I assume this is still the best place to ask it). I have a very simple server in java which stores a mapping between certain values and UUID which are to be used by many systems across multiple platforms. It accepts a connection from a client and creates a clientSocket which stores the socket and all the other relevant data unique to that connection. Each clientSocket will run in their own thread and will block on the socket waiting for a read. I expect very little strain on this system, it will rarely get called, but when it does get a call it will need to respond quickly and due to the risk of it having a peak time with multiple calls coming in at once threaded is still better. Each thread has a reference to a Mapper class which stores the mapping of UUID which it's reporting to others (with proper synchronization of course). This all works until I have to add a new UUID to the list. When this happens I want to report to all clients that care about that particular UUID that a new one was added. I can't multicast (limitation of the system I'm running on) so I'm having each socket send the message to the client through the established socket. However, since each thread only knows about the socket it's waiting on I didn't have a clear method of looking up every thread/socket that cares about the data to inform them of the new UUID. Polling is out mostly because it seems a little too convoluted to try to maintain a list of newly added UUID. My solution as of now is to have the 'parent' class which creates the mapper class and spawns all the threads pass itself as an argument to the mapper. Then when the mapper creates a new UUID it can make a call to the parent class telling it to send out updates to all the other sockets that care about the change. I'm concerned that this may be a bad design due to the use of a circular reference; parent has a reference to mapper (to pass it to new ClientSocket threads) and mapper points to parent. It doesn't really feel like a bad design to me but I wanted to check since circular references are suppose to be bad. Note: I realize this means that the thread associated with whatever socket originally received the request that spawned the creation of a UUID is going to pay the 'cost' of outputting to all the other clients that care about the new UUID. I don't care about this; as I said I suspect the client to receive only intermittent messages. It's unlikely for one socket to receive multiple messages at one time, and there won't be that many sockets so it shouldn't take too long to send messages to each of them. Perhaps later I'll fix the fact that I'm saddling higher work load on whatever unfortunate thread gets the first request; but for now I think it's fine.

    Read the article

  • How to get around the Circular Reference issue with JSON and Entity

    - by DanScan
    I have been experimenting with creating a website that leverages MVC with JSON for my presentation layer and Entity framework for data model/database. My Issue comes into play with serializing my Model objects into JSON. I am using the code first method to create my database. When doing the code first method a one to many relationship (parent/child) requires the child to have a reference back to the parent. (Example code my be a typo but you get the picture) class parent { public List<child> Children{get;set;} public int Id{get;set;} } class child { public int ParentId{get;set;} [ForeignKey("ParentId")] public parent MyParent{get;set;} public string name{get;set;} } When returning a "parent" object via a JsonResult a circular reference error is thrown because "child" has a property of class parent. I have tried the ScriptIgnore attribute but I lose the ability to look at the child objects. I will need to display information in a parent child view at some point. I have tried to make base classes for both parent and child that do not have a circular reference. Unfortunately when I attempt to send the baseParent and baseChild these are read by the JSON Parser as their derived classes (I am pretty sure this concept is escaping me). Base.baseParent basep = (Base.baseParent)parent; return Json(basep, JsonRequestBehavior.AllowGet); The one solution I have come up with is to create "View" Models. I create simple versions of the database models that do not include the reference to the parent class. These view models each have method to return the Database Version and a constructor that takes the database model as a parameter (viewmodel.name = databasemodel.name). This method seems forced although it works. NOTE:I am posting here because I think this is more discussion worthy. I could leverage a different design pattern to over come this issue or it could be as simple as using a different attribute on my model. In my searching I have not seen a good method to overcome this problem. My end goal would be to have a nice MVC application that heavily leverages JSON for communicating with the server and displaying data. While maintaining a consistant model across layers (or as best as I can come up with).

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >