Improving performance of a particle system (OpenGL ES)
- by Jason
I'm in the process of implementing a simple particle system for a 2D mobile game (using OpenGL ES 2.0). It's working, but it's pretty slow. I start getting frame rate battering after about 400 particles, which I think is pretty low.
Here's a summary of my approach:
I start with point sprites (GL_POINTS) rendered in a batch just using a native…