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  • Jquery image blur effect with in a div?

    - by bala3569
    Consider i have three images and one bannerDiv.... On initial page load i should show the first image and after sometimeout say 300ms i must show the second image and vise versa.... I have to blur the first image and show second image .... Any suggestion how it can be done with jquery... <div Id="BannerDiv" style="display:none;"> <img src="mylocation" alt="image1"/> <img src="mylocation" alt="image2"/> <img src="mylocation" alt="image3"/> </div> and my jquery function is, <script type="text/javascript"> $(document).ready(function() { //how to show first image and blur it to show second image after 300 ms }); </script> EDIT: 1st image to fade out after 300ms and show 2nd image 2nd image to fade out after 300ms and show 3rd image 3rd image to fade out after 300ms and show 1st image....

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  • OpenGL Motion blur with the accumulation buffer

    - by Klaus
    Hello, I'm trying to achieve a motion blur effect in my OpenGL application. I read somewhere this solution, using the accumulation buffer: glAccum(GL_MULT, 0.90); glAccum(GL_ACCUM, 0.10); glAccum(GL_RETURN, 1.0); glFlush(); at the end of the render loop. But nothing happens... What I am missing ?

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  • Blur filter in asm.

    - by Jamie
    Hi guys, I am trying to get it working but still no results. Do you know some kind of tutorial or sample asm code for blur image filtering? Thank you in advance for the reply! Cheers

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  • Motion is saving images to home directory

    - by Kevin
    I was interested in setting up a home security network. I installed Motion in Ubuntu 12.04 and it worked fine. Then the next day I went to play around with it some more but the images are not being saved to /tmp/motion as the configuration file states, but to the home directory: [1] File of type 1 saved to: ./01-20121126211634-12.jpg Any idea if there is another setting that has more priority than the motion config file?

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  • Keep focus on blur event

    - by Jim
    I am using jquery to keep the focus on a text box when you click on a specific div. It works well in Internet Explorer but not in Firefox. Any suggestions? var clickedDiv = false; $('input').blur(function() { if (clickedDiv) { $('input').focus(); } }); $('div').mousedown(function() { clickedDiv = true; }) .mouseup(function() { clickedDiv = false }); If you need anymore specifics let me know.

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  • OpenGL Motion blur with the accumulation buffer in WxWidgets

    - by Klaus
    Hello, I'm trying to achieve a motion blur effect in my OpenGL application. I read somewhere this solution, using the accumulation buffer: glAccum(GL_MULT, 0.90); glAccum(GL_ACCUM, 0.10); glAccum(GL_RETURN, 1.0); glFlush(); at the end of the render loop. But nothing happens... What am I missing ? Additions after genpfault answer: Indeed I did not asked for an accumulation buffer when I initialized my context. So I tried to pass an array of attributes to the constructor of my wxGLCanvas, as described here: http://docs.wxwidgets.org/2.6/wx_wxglcanvas.html : int attribList[]={ WX_GL_RGBA , WX_GL_DOUBLEBUFFER , WX_GL_MIN_ACCUM_RED, WX_GL_MIN_ACCUM_GREEN, WX_GL_MIN_ACCUM_BLUE, 0} But all I get is a friendly Seg fault. Does someone understand how to use this ? (no problems with int attribList[]={ WX_GL_RGBA , WX_GL_DOUBLEBUFFER , 0})

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  • jQuery's blur() and selector problem

    - by matthewayinde
    I'm trying to create a new div each time a text field contained in the last div loses focus, but a new div is added only when the text field in the first div loses focus (instead of the last)... Please I need help urgently. Thanks a lot. Here's my code: $(function() { $(':text:last').blur(function() { $('<div class="line"><span>data: </span><input type="text"/></div>') .appendTo($('#lineStack')); }); }); HTML: <div id="lineStack"> <div class="line"> <span>data: </span><input type="text" /> </div> </div>

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  • motion computation from video using pyglet in python

    - by kuaywai
    Hi, I am writing a simple motion detection program but i want it to be cross platform so im using python and the pyglet library since it provides a simple way to load videos in different formats (specially wmv and mpeg). So far i have the code given below which loads the movie and plays it in a window. Now i need to: 1) grab frame at time t and t-1 2) do a subtraction to see which pixels are active for motion detection. any ideas on how to grab frames and to skip over frames and is it possible to put the pixel values into a matrix in numpy or something directly from pyglet? or should look into using something other than pyglet? thanks kuaywai import pyglet import sys window = pyglet.window.Window(resizable=True) window.set_minimum_size(320,200) window.set_caption('Motion detect 1.0') video_intro = pyglet.resource.media('movie1.wmv') player = pyglet.media.Player() player.queue(video_intro) print 'calculating movie size...' if not player.source or not player.source.video_format: sys.exit myWidth = player.source.video_format.width myHeight = player.source.video_format.height if player.source.video_format.sample_aspect 1: myWidth *= player.source.video_format.sample_aspect elif player.source.video_format.sample_aspect < 1: myHeight /= player.source.video_format.sample_aspect print 'its size is %d,%d' % (myWidth,myHeight) player.play() @window.event def on_draw(): window.clear() (w,h) = window.get_size() player.get_texture().blit(0, h-myHeight, width=myWidth, height=myHeight) pyglet.app.run()

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  • Slow motion tween text isn't smooth

    - by Alex
    Hi! i have to create a movie where a text string move in horizontal. the problem is that in the movie (800px wide) the text should go from right to left in about 7 seconds (so it have to go about 400px to the left in 7 sec). i created a motion-tween with ease for my "text" and the tween is long (at 30fps) 30*7=210 frames. the result is that the text DON'T MOVE FLUID... it's not a uniform movement... it's too visible the fact that it moves X pixel each x frames. it's the exact opposite of SMOOTH MOVEMENT. How can i obtain a smooth slow-motion text movement?

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  • SDK mouse relative motion, weird results

    - by zaftcoAgeiha
    I have a simple SDL application that tracks the relative change in mouse position But for some reason, the motion.xrel and motion.yrel give back massive numbers! my code: SDL_WM_GrabInput(SDL_GRAB_ON); SDL_ShowCursor(false); while(!quit){ // Draw the scene if (invalidated == 1){ on_render(); invalidated = 0; } // And poll for events SDL_PumpEvents(); SDL_Event event; while ( SDL_PollEvent(&event) ) { switch (event.type) { case SDL_KEYDOWN: case SDL_KEYUP: on_key(event.key); break; case SDL_MOUSEMOTION: std::cerr << event.motion.xrel << ":" << event.motion.yrel << std::endl; invalidated = 1; break; ... and the printed results are ridiculous: 400:300 -11297:1705 -11215:1268 -10969:940 -10314:-43 -9986:-698 -9331:-1681 -9003:-2227 -8593:-2664 -8020:-3538 -7774:-3647 -7365:-4193 -7283:-4302 -7119:0 any idea why?? System is Ubuntu 12 running in virtual box

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  • Hide list on blur

    - by bah
    Hi, I have a list showing up when i click on button, the problem is that i want to hide the list whenever it loses focus i.e. user clicks anywhere on a page, but not on that list. How can i do this? Also, you can see how it should look at last.fm, where's list of profile settings (li.profileItem). (ul.del li ul by default is display:none) Basic list structure: <ul class='del'> <li> <button class='deletePage'></button> <ul> <li></li> <li></li> </ul> </li> </ul> My function for displaying this list: $(".deletePage").click(function(){ if( $(this).siblings(0).css("display") == "block" ){ $(this).siblings(0).hide(); } else { $(this).siblings(0).show(); } });

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  • Motion detection in compressed domain (JPEG/Mpeg4/H264)

    - by paft
    everyone! I process video from IP cameras and have wrote a motion detection algorithm based on decompressed video analysis. But i really something more fast. I've found several papers about compressed domain analysis but have failed to find any implementations. Can anyone recommend me some code? found materials: http://www.ist-live.org/intranet/school-of-informatics-university-of-bradford001-7/41410206.pdf/view http://doc.rero.ch/lm.php?url=1000,43,4,20061128120121-NA/Bracamonte_Javier_-_A_Low_Complexity_Change_Detection_Algorithm_20061128.pdf

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  • Is android's motion event handling accurate??

    - by Peterdk
    Bug I have a weird bug in my piano app. Sometimes keys (and thus notes) hang. I did a lot of debugging and narrowed it down to what looks like androids inaccuracy of motion event handling: DEBUG/(2091): ACTION_DOWN A4 DEBUG/(2091): KeyDown: A4 DEBUG/(2091): ACTION_MOVE A4 => A4 DEBUG/(2091): ACTION_MOVE ignoring DEBUG/(2091): ACTION_MOVE A4 => A4 DEBUG/(2091): ACTION_MOVE ignoring DEBUG/(2091): ACTION_MOVE A4 => A4 DEBUG/(2091): ACTION_MOVE ignoring DEBUG/(2091): ACTION_UP B4 //HOW CAN THIS BE???? DEBUG/(2091): KeyUp: B4 DEBUG/(2091): Stream is null, can't stop DEBUG/(2091): Hanging Note: A4 X=240-287 EventX=292 Y=117-200 EventY=164 DEBUG/(2091): KeyUp Note: B4 X=288-335 EventX=292 Y=117-200 EventY=164 Clearly it can be seen here that out of nowhere I suddenly have an ACTION_UP for another note. Shouldn't I definitely get a ACTION_MOVE first? As shown in the end of the log, it's definitely not an error in region detection, since the ACTION_UP event is clearly in the B4 region. Logging Implementation details Every onTouchEvent() call is logged, so the log is accurate. The relevant pseudo-code for the ACTION_MOVE logging is: Key oldKey = Key.get(event.getHistoricalX(), event.getHistoricalY()); Key newKey = Key.get(event.getX(), event.getY()); Question Is this normal behaviour for Android (the jumping in coordinates)? Am I missing something?

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  • Activate Your Monitor via Motion Trigger

    - by ETC
    Most people are in the habit of jiggling their mouse or tapping their keyboard when they want to wake their monitor. This clever electronics hack adds a sensor to your computer for motion-based monitor activation. At the DIY and electronics blog Radio Etcetera they tackled an interesting project and shared the build guide. Their local volunteer fire department needed a monitor on for quick information checks but they didn’t need it on all the time and they didn’t want to have to walk over and activate the monitor when they needed it. The solution involved hacking a simple infrared security sensor and wiring it via USB to send a mouse command when motion is detected in the room. Fire fighter walks in, monitor turns on and displays information; fire fighter leaves and the monitor goes back to sleep. Hit up the link below to see additional photos, schematics, and the complete build guide. Motion Activated PC Monitor [Radio Etcetera via Hack A Day] Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Lucky Kid Gets Playable Angry Birds Cake [Video] See the Lord of the Rings Epic from the Perspective of Mordor [eBook] Smart Taskbar Is a Thumb Friendly Android Task Launcher Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic]

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  • My ubuntu runs in slow motion on ubuntu 13.04 asus 1015cx

    - by thj
    My specs: my Asus EeePC 1015CX certified by ubuntu 12.04 lts asus 1015 cx with gma 3600 graphic card intel atom dual core ubuntu 13.04 My problem: I need to use ubuntu 13.04, not 12.04. ubuntu 13.04 runs in slow motion on default unity desktop, is it graphic card problem? when i clicked file, runs in very slow animation on unity. windows comes up in very slow motion I can't even use ubuntu 13.04 because so slow. what's minimal requirement of ubuntu 13.04 or unity desktop? why is it so slow? what kind of processes should i take to fix it? I tried by myself but no good result. Need some help anyway. Any ideas ? maybe i should change hardware lol? my Asus EeePC 1015CX certified by ubuntu 12.04 lts !

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  • "has no motion" warnings

    - by Adam R. Grey
    When I reimport my project's Library, I get lots of warnings such as State combat.Ghoul Attack has no motion but I have no idea why. In this specific case, I looked up Ghoul Attack. Here's the state in which it appears, in the only animator controller that includes anything called Ghoul Attack: State: m_ObjectHideFlags: 3 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: Ghoul Attack m_Speed: 1 m_CycleOffset: 0 m_Motions: - {fileID: 7400000, guid: 0db269712a91fd641b6dd5e0e4c6d507, type: 3} - {fileID: 0} m_ParentStateMachine: {fileID: 110708233} m_Position: {x: 492, y: 132, z: 0} m_IKOnFeet: 1 m_Mirror: 0 m_Tag: I thought perhaps that second one - {fileID: 0} was throwing up the warning incorrectly, so I removed it. There was no effect, I still get warnings about Ghoul Attack. So given that the only state I know of with that name does in fact have motion, what is this warning actually trying to tell me?

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  • How a Hard Drive Works in Slow Motion [Video]

    - by Asian Angel
    This short video lets you have a good luck at a hard drive in slow motion as the actuator arm moves across the disk and then water is added to the equation as well… How a Hard Drive works in Slow Motion – The Slow Mo Guys [via BoingBoing] HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux

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  • Motion detection of a specific object in .net

    - by abinop
    I need to make a .net application where I must detect a specific object the user is holding, using a camera. If the object must have some specific characteristics so that it can be easily recognized and detected from the surrounding space, please give me some tips (ex a green cube?) What would be the best technique/.net library to use? I need to translate in realtime the user's hand movement and display an animation on screen accordingly.

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  • how to implement motion blur effect?

    - by PlayerOne
    I wanted to know how one would implement this motion blur or fade effect behind the soccer ball . Here is what I was thinking . You have the balls current position and you also keep its previous position(couple of sec back). and you draw a "streak" sprite between the 2 points. I have seen this effect lots of time implemented for projects in various 2d games and wanted to know if there is a standard technique. http://i45.tinypic.com/2n24j7r.png

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  • SCO Files Motion for Judgment As a Matter of Law, or For a New Trial

    <b>Groklaw:</b> "SCO has filed its "renewed" motion for judgment "as a matter of law", with its supporting memorandum. They ask the judge to rule over the heads of the jury and decide that the jury "simply got it wrong" when it ruled that SCO didn't get the copyrights in 1995 from Novell. In the alternative, they'd like a new trial."

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  • Portal 2 in LEGO Stop Motion [Video]

    - by Jason Fitzpatrick
    If you’re a fan of the Portal video game series, this well-executed LEGO stop-motion film combines Portal characters, clever animation, jokes, and even a Black Mesa reference or two. LEGO Portal 2 [via Wired] How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

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  • How to calculate continuous motion with angular velocity in 2d

    - by Rulk
    I'm really new with physics. Maybe someone would be able to help me to solve the next problem: I need to calculate position of an agent on the plane(2D) in next time step where time step is large(20+ seconds) What I know about agent's motion: Initial Position Direction(normalised vector) Velocity(linear function from time ) - object always moves along it's direction Angular Velocity(linear function from time) Optional: External force direction External force (linear function from time) Running discreet simulation with t-0 is not an option.

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  • How can I get the touch screen working on a motion computing m1400

    - by pgcudahy
    I picked up a motion computing m1400 for cheap and was successful in getting 11.04 installed on it but have run into trouble getting the touch screen to work. This is one of the older tablet pcs that need a special pen for the touch screen. There are instructions out there for older versions of Ubuntu but they usually rely on a package called wacom-tools that is no longer in the repos. Is there any support for these old tablets or has time passed them by?

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  • Intel NUC Video Blur

    - by donopj2
    I recently purchased the D34010WYKH NUC and I figured this would be a great time to make the jump to a Linux based system. I'm running Ubuntu 14.04, and I'm having an issue with video rendering that is driving me mad. Essentially videos (all 1080p mkv files) appear to be slowly blurring, and its most noticeable when the camera remains on a scene for a long period of time. Then all of a sudden the video will correct the blur and the image will be sharp, only to begin happening again followed by more sudden and noticeable corrections. I have seen the exact same issue in both VLC and XBMC and across several different videos. I have installed the latest Intel graphics drivers, and searched the web but to be honest I'm not sure how to accurately describe this problem. I'm also quite new to the OS, so my experience tinkering is limited. Has anyone experienced this type of issue before? Can it be resolved?

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  • Circular motion on low powered hardware

    - by Akroy
    I was thinking about platforms and enemies moving in circles in old 2D games, and I was wondering how that was done. I understand parametric equations, and it's trivial to use sin and cos to do it, but could an NES or SNES make real time trig calls? I admit heavy ignorance, but I thought those were expensive operations. Is there some clever way to calculate that motion more cheaply? I've been working on deriving an algorithm from trig sum identities that would only use precalculated trig, but that seems convoluted.

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