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  • Kill UDP port that has no process?

    - by Chocohound
    I can't bind to UDP port 500 from my code (yes I'm running w/ sudo). The port is reported as "already in use" (Mac os X), but doesn't have an associated process: $ sudo netstat -na | grep "udp.*\.500\>" udp4 0 0 192.168.50.181.500 *.* udp4 0 0 192.168.29.166.500 *.* But sudo lsof doesn't show a process on port 500 (ie sudo lsof -i:500 -P reports nothing). How can I unbind port 500 so I can use it again? I believe I have a bad VPN client that isn't cleaning up after itself, but I can't get rid of this without rebooting the machine.

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  • How to rebind another UDP socket port properly?

    - by Jollian
    When my client application launchs, it binds the UDP port like this: this.BindPort(5001); The BindPort method implement blow: public void BindPort(int port) { m_listener = new Socket( AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp ); IPEndPoint Point = new IPEndPoint( IPAddress.Any, Port ); m_listener.Bind( port); m_listener.BeginReceive( buff, 0, buff.Length, SocketFlags.None, new AsyncCallback( DataReceived ), buff ); } And when my server application commands client to bind to another UDP port(e.g. 5005). I call the same BindPort method in client. Then a exception occurs at DataReceived method. I think there must be a problem that I don't close the UDP port properly. But how can i close the UDP socket properly and rebind to another one. Thanks.

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  • UDP: Client started before Server

    - by Chris
    I have a bit of a glitch in my game just now, everything runs fine if the server is started before the client however when the client is started before the server they never connect. This is all UDP The problem happens when the client tries to call recvfrom() before the server has started, when this happens the client never finds the server and the server never finds the client. The resulted error is a wouldblock. If I stop the client using recvfrom and start the client before the server (the client is still sending data its just not receiving it) they both find each other no problem. Whats the solution for this? The way its seems just now is that the client cannot call recvfrom without a server being active or it all falls apart. Is there a check that can be done to see if data is sitting on a certain port(data the server would send)? Or is there a better way to do this? Some Code... Server Operation - UDPSocket is a class UDPSocket.Initialise(); UDPSocket.MakeNonBlocking(); UDPSocket.Bind(LOCALPORT); int n = UDPSocket.Receive(&thePacket); if (n > 0) UDPSocket.Send(&sendPacket); Client... UDP.Initialise(); UDP.MakeNonBlocking(); UDP.SetDestinationAddress(SERVERIP, SERVERPORT); serverStatus = UDP.Receive(&recvPacket); if (serverStatus > 0) { //Do some things UDP.Send(dPacket); //Try and reconnect with server } Thanks

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  • Many clients on a wireless AP for UDP broadcast packets

    - by distorteddisco
    I asked this question on StackOverflow and was directed over here, so I'd appreciate any advice. I'm deploying a smartphone application as part of a live music performance that depends on receiving UDP broadcast packets from a wireless access point. I'm guessing that between 20 and 50 clients will be connected at any one time. I'm aware that a maximum of 20 clients per access point is advised, but as the UDP broadcast packets are ground through the LAN, how would I be able to link multiple APs together? I'm looking for recommendations on a suitable AP for this. The actual data transmission rates are very low - only a few kB/s - as I'm just sending small messages to the smartphone apps, and there will be no WAN internet connection. I tried it with a few connected peers on an adhoc wireless connection without any problems, but ran into dropped packet issues on an old WRT54G running ddwrt, though it's in pretty rough shape. What's the best way to do this? I suppose I could limit concurrent wireless connections to 20 clients... but more would be nice. EDIT: I should also say that it's purely one-way communication; the smartphone application is only receiving broadcast packets, not sending anything.

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  • iptables rules keep showing up

    - by Omriko
    I just installed an ubuntu precise server, after a few weird communications issues I checked the iptables list and found: Chain INPUT (policy DROP) target prot opt source destination ACCEPT all -- anywhere anywhere ACCEPT all -- anywhere anywhere state RELATED,ESTABLISHED ACCEPT tcp -- 10.0.0.0/24 anywhere tcp spts:1024:65535 dpt:ssh state NEW ACCEPT icmp -- anywhere anywhere state NEW ACCEPT icmp -- anywhere anywhere state NEW ACCEPT icmp -- anywhere anywhere state NEW ACCEPT icmp -- anywhere anywhere state NEW DROP tcp -- anywhere anywhere tcp dpt:10520 state NEW DROP udp -- anywhere anywhere udp spts:1:65535 dpt:31337 state NEW DROP udp -- anywhere anywhere udp spts:1:65535 dpt:31338 state NEW DROP udp -- anywhere anywhere udp spts:1:65535 dpt:54320 state NEW DROP udp -- anywhere anywhere udp spts:1:65535 dpt:54321 state NEW DROP tcp -- anywhere anywhere tcp dpt:12345 state NEW DROP tcp -- anywhere anywhere tcp dpt:12346 state NEW DROP tcp -- anywhere anywhere tcp dpt:20034 state NEW DROP tcp -- anywhere anywhere tcp dpt:16600 state NEW DROP tcp -- anywhere anywhere tcp dpt:16660 state NEW DROP tcp -- anywhere anywhere tcp dpt:65000 state NEW DROP udp -- anywhere anywhere udp dpt:34555 state NEW DROP udp -- anywhere anywhere udp dpt:35555 state NEW DROP udp -- anywhere anywhere udp spts:netbios-ns:netbios-dgm dpts:netbios-ns:netbios-dgm state NEW DROP tcp -- anywhere anywhere tcp spts:1024:65535 dpt:netbios-ssn state NEW DROP tcp -- anywhere anywhere tcp spts:1024:65535 dpt:microsoft-ds state NEW DROP udp -- anywhere anywhere udp spt:microsoft-ds dpt:microsoft-ds state NEW DROP udp -- anywhere anywhere udp spts:1024:65535 dpt:microsoft-ds state NEW DROP tcp -- anywhere anywhere tcp spts:1024:65535 dpt:loc-srv state NEW DROP tcp -- anywhere anywhere tcp spts:1024:65535 dpt:5000 state NEW DROP tcp -- anywhere anywhere tcp spts:1024:65535 dpts:1025:1029 state NEW DROP udp -- anywhere anywhere udp spts:1:65535 dpt:loc-srv state NEW ACCEPT tcp -- anywhere anywhere tcp spts:1024:65535 dpt:28082 state NEW DROP all -- anywhere anywhere state NEW Chain FORWARD (policy DROP) target prot opt source destination Chain OUTPUT (policy DROP) target prot opt source destination ACCEPT all -- anywhere anywhere ACCEPT all -- anywhere anywhere state RELATED,ESTABLISHED ACCEPT tcp -- anywhere anywhere tcp spts:tcpmux:65535 dpts:tcpmux:65535 state NEW ACCEPT udp -- anywhere anywhere udp dpts:1:65535 state NEW ACCEPT icmp -- anywhere anywhere state NEW ACCEPT tcp -- anywhere anywhere tcp spts:1024:65535 dpt:28082 state NEW DROP all -- anywhere anywhere state NEW I tried to wipe the rules, I disabled UFW, Ive rewritten and saved iptables rules according to this guide, but every minute or so the old rules return.... I checked crontab for scheduled tasks, there is nothing in there but still these rules appear every minute... please help!

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  • how i can identify which process is making UDP traffic on linux?

    - by boos
    my machine is continously making udp dns traffic request. what i need to know is the PID of the process generating this traffic. The normal way in TCP connection is to use netstat/lsof and get the process associated at the pid. Is UDP the connection is stateles, so, when i call netastat/lsof i can see it only if the UDP socket is opened and it's sending traffic. I have tried with lsof -i UDP and with nestat -anpue but i cant be able to find wich process is doing that request because i need to call lsof/netstat exactly when the udp traffic is sended, if i call lsof/netstat before/after the udp datagram is sended is impossible to view the opened UDP socket. call netstat/lsof exactly when 3/4 udp packet is sended is IMPOSSIBLE. how i can identify the infamous process ? I have already inspected the traffic to try to identify the sended PID from the content of the packet, but is not possible to identify it from the contect of the traffic. anyone can help me ? I'm root on this machine FEDORA 12 Linux noise.company.lan 2.6.32.16-141.fc12.x86_64 #1 SMP Wed Jul 7 04:49:59 UTC 2010 x86_64 x86_64 x86_64 GNU/Linux

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  • Android never receives UDP packet

    - by Quandary
    The below code results in a timeout. It works fine on non-Android Java. What's the matter? //@Override public static void run() { //System.out.println ( "Local Machine IP : "+addrStr.toString ( ) ) ; HelloWorldActivity.tv.setText("Trace 1"); try { // Retrieve the ServerName InetAddress serverAddr; //= InetAddress.getByName(Server.SERVERIP); InetAddress ias[] = InetAddress.getAllByName(Server.SERVERNAME); serverAddr = ias[0]; Log.d("UDP", "C: Connecting..."); /* Create new UDP-Socket */ DatagramSocket socket = new DatagramSocket(); /* Prepare some data to be sent. */ String strQuery="ÿÿÿÿgetservers"+" "+Server.iProtocol+" "+"'all'"; Log.d("UDP", strQuery); //byte[] buf = ("ÿÿÿÿgetservers 68 'all'").getBytes(); byte[] buf = strQuery.getBytes(); /* Create UDP-packet with * data & destination(url+port) */ DatagramPacket packet = new DatagramPacket(buf, buf.length, serverAddr, Server.SERVERPORT); Log.d("UDP", "C: Sending: '" + new String(buf) + "'"); /* Send out the packet */ socket.setSoTimeout(5000); socket.send(packet); Log.d("UDP", "C: Sent."); Log.d("UDP", "C: Done."); // http://code.google.com/p/android/issues/detail?id=2917 byte[] buffer= new byte[1024*100]; DatagramPacket receivePacket = new DatagramPacket(buffer, buffer.length); //, serverAddr, Server.SERVERPORT); socket.receive(receivePacket); HelloWorldActivity.tv.setText("TTT"); String x = new String(receivePacket.getData()); Log.d("UDP", "C: Received: '" + x + "'"); HelloWorldActivity.tv.setText(x); } catch (Exception e) { HelloWorldActivity.tv.setText(e.getMessage()); Log.e("UDP", "C: Error", e); } } public class Server { /* //public static java.lang.string SERVERIP; public static String SERVERNAME = "monster.idsoftware.com"; public static String SERVERIP = "192.246.40.56"; public static int SERVERPORT = 27950; public static int PROTOCOL = 68; */ //public static String SERVERNAME="monster.idsoftware.com"; public static String SERVERNAME="dpmaster.deathmask.net"; public static String SERVERIP="192.246.40.56"; public static int SERVERPORT=27950; //public static int iProtocol= 68; // Quake3 public static int iProtocol=71; // OpenArena } Android manifest: <?xml version="1.0" encoding="utf-8"?> <use-permission id="android.permission.READ_CONTACTS" /> <use-permission android:name="android.permission.WRITE_SETTINGS" /> <uses-permission android:name="android.permission.READ_CONTACTS" /> <uses-permission android:name="android.permission.CALL_PHONE" /> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_GPS" /> <uses-permission android:name="android.permission.ACCESS_MOCK_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <uses-permission android:name="android.permission.ACCESS_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_ASSISTED_GPS" /> <uses-permission android:name="android.permission.ACCESS_CELL_ID" /> <uses-permission android:name="android.permission.RECEIVE_SMS" /> <uses-permission android:name="android.permission.VIBRATE" /> <uses-permission android:name="android.permission.WAKE_LOCK" /> <application android:icon="@drawable/icon" android:label="AAA New Application" > <activity android:name="HelloWorldActivity"> <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> </intent-filter> </activity> </application>

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  • Sending a UDP message to a computer inside a network

    - by Dan
    Say I have the ip and mac address of a computer inside a network and I wish to send him a UDP message. By initializing the mac and ip addresses of the sent message to the given, when the network router recives the message he should pass it to the computer with the same mac address...right? Im asking becuase a program I write dosent seem to handle this limitation. it works great when its on the same network, but otherwise ...nada. Thanks

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  • HTTP, TCP, UDP and connectionless

    - by user132199
    I am a bit confused with HTTP lately. Some facts are that TCP can operate connection orientated or connectionless this I understand. TCP though is connection-oriented while UDP is connectionless which is used when the message itself can be fit into a single message. Question: If HTTP uses TCP, and TCP provides reliable conjnections for multiple message excahnge, and HTTP is said to be connectionless then how is this possible? TCP is connection-oriented? So how is HTTP connectionless????

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  • UDP flooding multiple servers

    - by Chris Gurney
    What do you suggest? Being UDP flooded as I write to multiple servers in different data centers in 5 different countries . Up to 250,000 packets a second. I believe Cisco routers 5505 would not handle that - (some of our datacenter hosters can offer them. Some have no firewalls to offer.) Our clients naturally have constant disconnects to the server they are on. Hacker started this about three weeks ago. Sometimes for a few hours - up to a few days. If we can't stop it hitting the server with firewalls then how do we stop the hacker - now there is the challenge! Update : Found some of the data centers offer up to 10 firewall rules but would their routers be able to handle the possible volume I am talking about? Thanks Chris

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  • UDP packets to IP addresses other than specific ones not arriving and not shown in Wireshark

    - by Max
    I'm writing a service using UDP, but I can't manage to reply to the client. When sending to the client via the DHCP-assigned IP (192.168.1.143) Wireshark shows no sent packets. The server receives and Wireshark shows any packet sent by the client (broadcasted). If I send to a random, unassigned IP Wireshark doesn't show it. I thought the NIC would happily send it, since there is a router in the way - shouldn't Wireshark show it, even though it cannot possibly be received by a remote endpoint? If I send to either the router IP or another (specific, there is only one other) computer, the packet is shown in Wireshark. I am running Windows 7, the firewall is turned off using the control panel. Does the fact that wireshark doesn't show these packets mean that they aren't sent? What reason could there be for showing packets to one IP, but not another, on the same subnet?

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  • How to config DNS onto TCP from UDP

    - by Dante Jiang
    Google DNS (8.8.8.8 and 8.8.4.4) are blocked (or polluted) by all ISPs available to me (and DNS by ISPs just return wrong answers for some sensitive sites!!), and it is said that if we change DNS from UDP onto TCP, the problem can be temporarily solved. My question is: how to config that on Windows 7? The solution provided by the original post: Windows 7 Ultimate DnsApi.dll v6.1.7601.17570 .text:6DC08FC8 8B 46 10 mov eax, [esi+10h] .text:6DC08FCB 89 45 F4 mov [ebp+var_C], eax var_C - 2 85A0: 90 90 90 90 90 -> 33 C0 40 EB 25 85C8: 8B 46 10 -> EB D6 40 I have not figure out how the original solution works so far. It needs to modify the .dll file, and the post provides a .dll after modification. However, I wish there was a solution without this kind of hacking.

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  • bind udp problem

    - by mascix
    I am using bind 9.6.1 and about 2 days ago I realized that there is a bug at bind for windows platform. when server gets "UDP client handler shutting down due to fatal receive error: host unreachable" error. it stays alive but no response for after dns queries. then I need to restart it manually to make it responsive(I put a task for this issue from windows). I cant use microsoft windows dns server because I am using windows 2008 server web edition which does not include that. so my question is what are the other solutions you use for dns server in windows ?

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  • Why are some UDP packets getting blocked?

    - by Tom
    In our organization, we have two test machines running Windows XP. While attempting to test a roll-my-own UDP message server, I found that both could receive small messages (under 2k) just fine. However, when I test sending large packets to both of these machines, one receives them fine, while the other can't receive them at all. Both machines have SP3 and both have their Windows Firewall shut off, but one still isn't working. Can anyone tell me where to look for anything that might be blocking or limiting the packet size on a Windows Machine? Thanks.

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  • Rate of UDP packet loss over WLAN

    - by Martin
    While testing something with TFTP I noticed lots of timeouts (and slow speed as result) when I used my WLAN - and no problems when using a network cable. A quick test program sending/receiving UDP revealed that there are about 3-5% packets lost. While it's obvious that WLAN has to be less reliable than LAN, I have no knowledge what loss rates are considered 'normal' - and when there is a need to further investigate the network infrastructure. Are there 'typical' packet loss rates on WLAN (and other network technologies e.g. PowerLAN, WAN, ...? Thanks

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  • cannot receive UDP broadcast packets

    - by user292792
    Hello I have 2 boxes: - an embedded device (ARM Omap with linux) which I'll call "Omap". - a PC (can either be Windows or linux). Scenario 1 Both boxes are in the same network (example: my office). The Omap gets its address from a DHCP server (ex: 192.168.10.110). The PC has always the same address (ex. 192.168.10.104). I can successfully exchange UDP broadcast packets on any port. Success. Scenario 2 The 2 boxes are in a network withOUT a DHCP server. The PC has a static IP address (example: 10.10.10.20). The Omap boots, looks for a DHCP server, doesn't find it, and is in what I call "bad IP address" state. Now... Broadcasting UDP packets from the Omap works: the PC can see them. The opposite doesn't work: UDP packets broadcasted by the PC are not seen by the Omap. I am using Wireshark on another PC to verify that the packets are being sent. Failure. I tried to change the Omap ip address (with ifconfig)... no luck. What am I missing? To complete the picture, when the Omap is in Scenario 2, if I run udhcpc ... it can communicate with the DHCP server and get an IP address. I also see the packets with Wireshark. So this means that the DHCP client is able to broadcast UDP packets. (Yes, I tried to use DHCP ports 67/68 but it doesn't work). I am using Boost C++ Asio UDP sockets. Specifically, I took the multicast examples and changed them to do broadcasting. Any help is appreciated. Thanks, Benedetto

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  • Multiple sendto() using UDP socket

    - by ereOn
    Hi, I have a network software which uses UDP to communicate with other instances of the same program. For different reasons, I must use UDP here. I recently had problems sending huge ammounts of data over UDP and had to implement a fragmentation system to split my messages into small data chunks. So far, it worked well but I now encounter an issue when I have to send a lot of data chunks. I have the following algorithm: Split message into small data chunks (around 1500 bytes) Iterate over the data chunks list and for each, send it using sendto() However, when I send a lot of data chunks, the receiver only gets the first 6 messages. Sometimes it misses the sixth and receives the seventh. It depends. Anyway, sendto() always indicates success. This always happen when I test my software over a loopback interface (127.0.0.1) but never over my LAN network. If I add something like std::cout << "test" << std::endl; between the sendto() then every frame is received. I am aware that UDP allows packet loss and that my frames might be loss for a lot of reasons and I suppose it has to do with the rate I am sending the data chunks at. What would be the right approach here ? Implementing some acknowledgement mechanism (just like TCP) seems overkill. Adding some arbitrary waiting time between the sendto() is ugly and will probably decrease performance. Increasing (if possible) the receiver UDP internal buffer ? I don't even know if this is possible. Something else ? I really need your advices here. Thank very much.

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  • UDP checksum calculation

    - by Deepak Konidena
    Hi, The UDP header struct defined at /usr/include/netinet/udp.h is as follows struct udphdr { u_int16_t source; u_int16_t dest; u_int16_t len; u_int16_t check; }; What value is stored in the check field of the header? How to verify if the checksum is correct? I meant on what data is the checksum computed? (Is it just the udp header or udp header plus the payload that follows it?) Thanks.

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  • Communication protocols in UDP

    - by Betamoo
    After many hours, I have discovered that the given udp server needs the following steps for a successful communication: 1- Send "Start Message" on a given port 2- Wait to receive from server on any port 3- Then the port dedicated to you to send further data to the server equals the port you have received on it + 1 So I am asking if this kind is a known protocol/handshaking, or it is only special to this server?? PS: All above communication were in udp sockets in C# PS: Related to a previous question: http://stackoverflow.com/questions/2757868/about-c-udp-sockets Thanks

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  • How to migrate existing udp application to raw sockets

    - by osgx
    Hello Is there a tutorial for migration from plain udp sockets (linux, C99/C++, recv syscall is used) to the raw sockets? According to http://aschauf.landshut.org/fh/linux/udp_vs_raw/ch03s04.html raw socket is much faster than udp. Application is client-server. client is proprietary and must use exactly same procotol as it was with udp server. But server can be a bit faster with raw sockets. What parts of udp I must to implement in server? Is there a "quick migration" libraries?

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  • method to find my UDP socket's "real" port?

    - by yairchu
    Is there any free service to which I could send a UDP packet and it would respond telling me what is my "real" UDP port? (my application is behind a NAT) This kind of service could allow me to make a p2p coordination server with normal php hosting. The p2p clients would know their UDP ports from this service They will then contact my server over HTTP (which is what regular web hosting allows) and tell it their port (and ip, which is normally supplied to cgi scripts) My server will give the clients the IP addresses and ports of the other clients.

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  • UDP Tracker not responding

    - by kelton52
    Alright, so I'm trying to connect to UDP trackers using c#, but I never get a response. I also don't get any errors. Here's my code. namespace UDPTester { class MainClass { public static bool messageReceived = false; public static Random Random = new Random(); public static void LOG(string format, params object[] args) { Console.WriteLine (format,args); } public static void Main (string[] args) { LOG ("Creating Packet..."); byte[] packet; using(var stream = new MemoryStream()) { var bc = new MiscUtil.Conversion.BigEndianBitConverter(); using(var br = new MiscUtil.IO.EndianBinaryWriter(bc,stream)) { LOG ("Magic Num: {0}",(Int64)0x41727101980); br.Write (0x41727101980); br.Write((Int32)0); br.Write ((Int32)Random.Next()); packet = stream.ToArray(); LOG ("Packet Size: {0}",packet.Length); } } LOG ("Connecting to tracker..."); var client = new System.Net.Sockets.UdpClient("tracker.openbittorrent.com",80); UdpState s = new UdpState(); s.e = client.Client.RemoteEndPoint; s.u = client; StartReceiving(s); LOG ("Sending Packet..."); client.Send(packet,packet.Length); while(!messageReceived) { Thread.Sleep(1000); } LOG ("Ended"); } public static void StartReceiving(UdpState state) { state.u.BeginReceive(ReceiveCallback,state); } public static void ReceiveCallback(IAsyncResult ar) { UdpClient u = (UdpClient)((UdpState)(ar.AsyncState)).u; IPEndPoint e = (IPEndPoint)((UdpState)(ar.AsyncState)).e; Byte[] receiveBytes = u.EndReceive(ar, ref e); string receiveString = Encoding.ASCII.GetString(receiveBytes); LOG("Received: {0}", receiveString); messageReceived = true; StartReceiving((UdpState)ar.AsyncState); } } public class UdpState { public UdpClient u; public EndPoint e; } } I was using a normal BinaryWriter, but that didn't work, and I read somewhere that it wants it's data in BigEndian. This doesn't work for any of the UDP trackers I've found, any ideas why I'm not getting a response? Did they maybe change the protocol and not tell anyone? HTTP trackers all work fine. Trackers I've tried udp://tracker.publicbt.com:80 udp://tracker.ccc.de:80 udp://tracker.istole.it:80 Also, I'm not interested in using MonoTorrent(and when I was using it, the UDP didn't work anyways). Protocol Sources http://xbtt.sourceforge.net/udp_tracker_protocol.html http://www.rasterbar.com/products/libtorrent/udp_tracker_protocol.html

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  • UDP traffic effect on network performance

    - by user314536
    well, i have network that each proxy (lets assume we have 200 proxies), send UDP packages every constant amount of time. (let assume 10 seconds) to constant amount of hosts (lets assume 10) my question is how will 6 * 10 seconds * 200 proxies * 10 target hosts = 120,000 UDP roundtrip communication per minute will affect my network, in terms of available connections, speed, stability, UDP package loss rate etc... can anyone please refer me to some links on this issue ? thanks

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  • [Java] Listening for TCP and UDP requests on the same port

    - by user339328
    I am writing a Client/Server set of programs Depending on the operation requested by the client, I use make TCP or UDP request. Implementing the client side is straight-forward, since I can easily open connection with any protocol and send the request to the server-side. On the servers-side, on the other hand, I would like to listen both for UDP and TCP connections on the same port. Moreover, I like the the server to open new thread for each connection request. I have adopted the approach explained in: link text I have extended this code sample by creating new threads for each TCP/UDP request. This works correctly if I use TCP only, but it fails when I attempt to make UDP bindings. Please give me any suggestion how can I correct this. tnx

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