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  • c++ g++ llvm-clang compiler profiling

    - by anon
    Note, my question is not: how do I tell my compiler to compile with profiling on. I want to profile my compiles process. For each file, I'd like to know how much time is spent on each line of the program. I'm working on a project, some files have huge compile times, I'm trying to figure out why. Is there anyway to do this with g++ or llvm-clang? Thanks!

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  • How a JIT compiler helps performance of applications?

    - by igorgue
    I just read that Android has a 450% performance improvement because it added a JIT compiler, I know what JIT is, but I don't really understand why is it faster than normal compiled code? or what's the difference with the older approach from the Android platform (the Java like run compiled bytecode). Thanks!

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  • Using visual studio 6 c++ compiler from within emacs

    - by jörg
    Hey guys, I'm just getting started with c++ development and I would like to use emacs to write the code and then compile and run it from within emacs using the visual studio 6 compiler. I have already googled around a bit but just can't seem to find an explanation of how this is done. Any pointers? Thanks for your help, joerg

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  • Question on gcc compiler commands

    - by user271916
    I had to compile a small little C program using the following; gcc sine.c -o sine -lm I needed the "-lm" because the program included the math.h. In looking this up under compiler commands man shows it a either -llibrary or -l library. I could not find any information on what other libraries. Apparently -lm is needed for math.h what other library commands might be needed. Thanks

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  • check compiler version in visual studio 2008

    - by snorlaks
    Hello, Im writing application in c++ and after try to run built (in debug mode) application on another machine I had error (The application has failed to start because its side-by-side configuration is incorect). I realised that there are missed DLLs from windows\WinSxS\ But I dont really know which folder contains what I really need and secondly I dont know how to check my compiler version in visual studio. Thanks for help

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  • Print layout of C++ object with g++ compiler

    - by zaheer
    Is there a way to print the layout of a C++ object using the g++ compiler or any other means. A simplified example (assuming int takes 4 bytes) class A{ int a; }; class B:public A{ int b; } so the output would be A - 0 4 + a + B- 0 4 8 + A.a + b + It would be useful to understand the layout of objects (in my case virtual machine code). Thanks in advance. Regards, Zaheer

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  • How to remove compiler flag when building Boost

    - by mlo
    I need to build Boost with a non-standard set of flags (due to a conflict between Boost threading and C++/CLI). I'm adding the required flag (/clr) using CXXFLAGS, but this flag conflicts with the Boost default /EHs flag (/clr implies /EHa which is incompatible with /EHs), so that needs to be suppressed. Is there a mechanism like CXXFLAGS to suppress a default Boost flag or must I edit all of the compiler specification files by hand?

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  • Detect if class has overloaded function fails on Comeau compiler

    - by Frank
    Hi Everyone, I'm trying to use SFINAE to detect if a class has an overloaded member function that takes a certain type. The code I have seems to work correctly in Visual Studio and GCC, but does not compile using the Comeau online compiler. Here is the code I'm using: #include <stdio.h> //Comeau doesnt' have boost, so define our own enable_if_c template<bool value> struct enable_if_c { typedef void type; }; template<> struct enable_if_c< false > {}; //Class that has the overloaded member function class TestClass { public: void Func(float value) { printf( "%f\n", value ); } void Func(int value) { printf( "%i\n", value ); } }; //Struct to detect if TestClass has an overloaded member function for type T template<typename T> struct HasFunc { template<typename U, void (TestClass::*)( U )> struct SFINAE {}; template<typename U> static char Test(SFINAE<U, &TestClass::Func>*); template<typename U> static int Test(...); static const bool Has = sizeof(Test<T>(0)) == sizeof(char); }; //Use enable_if_c to only allow the function call if TestClass has a valid overload for T template<typename T> typename enable_if_c<HasFunc<T>::Has>::type CallFunc(TestClass &test, T value) { test.Func( value ); } int main() { float value1 = 0.0f; int value2 = 0; TestClass testClass; CallFunc( testClass, value1 ); //Should call TestClass::Func( float ) CallFunc( testClass, value2 ); //Should call TestClass::Func( int ) } The error message is: no instance of function template "CallFunc" matches the argument list. It seems that HasFunc::Has is false for int and float when it should be true. Is this a bug in the Comeau compiler? Am I doing something that's not standard? And if so, what do I need to do to fix it?

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  • C preprocessor vs. C compiler

    - by Sunny209
    If I tell the C preprocessor to #include a file and use CPPFLAGS to help find the needed file, then the file is included already, right? What, if any, use is telling the C compiler about the same include directory with CFLAGS?

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  • Code:Block in window & compiler in linux

    - by ambika
    i have the Code:Block ide in window. my compiler is in linux machine that is GCC. can i write the code in window & compile in linux with the Code:Block ide. if i can , then how ? if not, is there any alternative to do that. thanks in advance for all suggestion.

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  • Is there a better strategy than relying on the compiler to catch errors?

    - by koan
    I've been programming in C and C++ for some time, although I would say I'm far from being an expert. For some time, I've been using various strategies to develop my code such as unit tests, test driven design, code reviews and so on. When I wrote my first programs in BASIC, I typed in long blocks before finding they would not run and they were a nightmare to debug. So I learned to write a small bit and then test it. These days, I often find myself repeatedly writing a small bit of code then using the compiler to find all the mistakes. That's OK if it picks up a typo but when you start adjusting the parameters types etc just to make it compile you can screw up the design. It also seems that the compiler is creeping into the design process when it should only be used for checking syntax. There's a danger here of over reliance on the compiler to make my programs better. Are there better strategies than this? I vaguely remember some time ago an article on a company developing a type of C compiler where an extra header file also specified the prototypes. The idea was that inconsistencies in the API definition would be easier to catch if you had to define it twice in different ways.

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  • Shell script to emulate warnings-as-errors?

    - by talkaboutquality
    Some compilers let you set warnings as errors, so that you'll never leave any compiler warnings behind, because if you do, the code won't build. This is a Good Thing. Unfortunately, some compilers don't have a flag for warnings-as-errors. I need to write a shell script or wrapper that provides the feature. Presumably it parses the compilation console output and returns failure if there were any compiler warnings (or errors), and success otherwise. "Failure" also means (I think) that object code should not be produced. What's the shortest, simplest UNIX/Linux shell script you can write that meets the explicit requirements above, as well as the following implicit requirements of otherwise behaving just like the compiler: - accepts all flags, options, arguments - supports redirection of stdout and stderr - produces object code and links as directed Key words: elegant, meets all requirements. Extra credit: easy to incorporate into a GNU make file. Thanks for your help. === Clues === This solution to a different problem, using shell functions (?), Append text to stderr redirects in bash, might figure in. Wonder how to invite litb's friend "who knows bash quite well" to address my question? === Answer status === Thanks to Charlie Martin for the short answer, but that, unfortunately, is what I started out with. A while back I used that, released it for office use, and, within a few hours, had its most severe drawback pointed out to me: it will PASS a compilation with no warnings, but only errors. That's really bad because then we're delivering object code that the compiler is sure won't work. The simple solution also doesn't meet the other requirements listed. Thanks to Adam Rosenfield for the shorthand, and Chris Dodd for introducing pipefail to the solution. Chris' answer looks closest, because I think the pipefail should ensure that if compilation actually fails on error, that we'll get failure as we should. Chris, does pipefail work in all shells? And have any ideas on the rest of the implicit requirements listed above?

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