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  • Problem with compiler in Web.Config for generating xml doc

    - by asksuperuser
    I have several problems when putting code below in Web.Config to be able to generate xml doc with website (not webproject): <compiler language="c#;cs;csharp" extension=".cs" warningLevel="0" type="Microsoft.CSharp.CSharpCodeProvider, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" compilerOptions="/doc:c:\doc\WebDocs.xml"> How do I put a directory with spaces instead of /doc:c:\doc\WebDocs.xml? How do I put a directory that is a subdirectory of current project? Why my xml file output is nearly empty? Is it because some properties, methods, ... have no xml comment?

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  • How to filter Delphi 2010 compiler output (hints)?

    - by Paul-Jan
    I'm trying to get rid of some hints(*) the Delphi compiler emits. Browsing through the ToolsAPI I see a IOTAToolsFilter that looks like it might help me accomplish this through it's Notifier, but I'm not sure how to invoke this (through what xxxServices I can access the filter). Can anyone tell me if I´m on the right track here? Thanks! (*) In particular, H2365 about overridden methods not matching the case of the parent. Not so nice when you have about 5 million lines of active code with a slightly different code convention than Embarcadero's. We've been working without hints for months now, and we kinda miss 'm. :-)

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  • Why the compiler doesn't complain about this error ?

    - by M.H
    Hi I am writing some java questions to help my friends in the java exam. I wrote a question and I supposed that three errors will occurred in the code but the compiler complained only about two. the code is : class MyClass { static MyClass() { System.out.println("I am The First Statement here!"); this(); } } I expected the following errors : the constructor can't be static this can't be in a static function (since the constructor isn't valid) this here should be the first statement. NetBeans isn't complaining about the second error here. why ?

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  • .net Compiler Optimizations

    - by Dested
    I am writing an application that I need to run at incredibly low speeds. The application creates and destroys memory in creative ways throughout its run, and it works just fine. I am wondering what compiler optimizations occur so I can try to build to that. One trick off hand is that the CLR handles arrays much faster than lists, so if you need to handle a ton of elements in a List, you may be better off calling ToArray() and handling it rather than calling ElementAt() again and again. I am wondering if there is any sort of comprehensive list for this kind of thing, or maybe the SO community can create one :-)

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  • node.js - strange behavior of coffeescript compiler

    - by JimBob
    I noticed an unexplainable behavior of the coffeescript compiler for me :) For example: getImage: (req, res) => realty_id = req.query.id if (realty_id?) Result ImageController.prototype.getImage = function(req, res) { var realty_id, _this = this; realty_id = req.query.id; if ((realty_id != null) But actually the last line should be: if ((typeof realty_id !== "undefined" && realty_id !== null)) When I comment out "realty_id = req.query.id" it works well. Has anyone a explanation for that?

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  • Quick, Beginner C++ Overloading Question - Getting the compiler to perceive << is defined for a spec

    - by Francisco P.
    Hello everyone. I edited a post of mine so I coul I overloaded << for a class, Score (defined in score.h), in score.cpp. ostream& operator<< (ostream & os, const Score & right) { os << right.getPoints() << " " << right.scoreGetName(); return os; } (getPoints fetches an int attribute, getName a string one) I get this compiling error for a test in main(), contained in main.cpp binary '<<' : no operator found which takes a right-hand operand of type 'Score' (or there is no acceptable conversion) How come the compiler doesn't 'recognize' that overload as valid? (includes are proper) Thanks for your time.

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  • Compiler error while compiling the RAPID library on VS2008

    - by Demi
    I've downloaded the RAPID library and tried to compile it on Microsoft Visual Studio 2008. However, I'm getting the following compiler error: C4430 missing type specifier - int assumed. Note: C++ does not support default-int at this code segment (the exact line that produces the error is int flag): class RAPID_model { public: box *b; int num_boxes_alloced; tri *tris; int num_tris; int num_tris_alloced; int build_state; int build_hierarchy(); friend RAPID_Collide(double R1[3][3], double T1[3], double s1, RAPID_model *RAPID_model1, double R2[3][3], double T2[3], double s2, RAPID_model *RAPID_model2, int flag); Can anyone please help me with this? Thank you

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  • check compiler with break point

    - by KareemSaad
    When I tried to focus on compiler in code i made break point on code if (!IsPostBack) { using (SqlConnection Con = Connection.GetConnection()) { if (Request.QueryString["Category_Id"] != null && DDlProductFamily.SelectedIndex < 0) { SqlCommand Com = new SqlCommand("SelectAllCtageories_Front", Con); Com.CommandType = CommandType.StoredProcedure; Com.Parameters.Add(Parameter.NewInt("@Category_Id", Request.QueryString["Category_Id"])); SqlDataAdapter DA = new SqlDataAdapter(Com); DA.Fill(dt); DataList1.DataSource = dt; DataList1.DataBind(); } but I cannot check condition although I had the value of query string List item

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  • GCC compiler -- bug or unspecified behavior?

    - by Jared P
    When I have conflicting definitions of the ivars of a class in objective-c (not redeclaring the class in the same file, but rather naming the same class with diff ivars, no warnings or better yet errors are issued by the compiler. However, both sets of ivars are useable by the appropriate methods in the respective files. For instance Foo.m: @interface foo { int a; } - (int)method; @end @implementation foo - (int)method { return a; } @end Bar.m: @interface foo { float baz; } @end @implementation foo (category) - (float)blah { return baz; } @end compiles without warnings or errors. Is this intentional? Is this an unchecked error? (for the record, a and baz are actually the same memory location.)

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  • C# compiler fails to recognize a class is implementing an interface

    - by Freek
    The following code fails to compile (using VS2010) and I don't see why. The compiler should be able to infer that List is 'compatible' (sorry for lack of a better word) with IEnumerable, but somehow it doesn't. What am I missing here? interface ITest { void Test(); } class TestClass : ITest { public void Test() { } } class Program { static void Test(IEnumerable<ITest> tests) { foreach(var t in tests) { Console.WriteLine(t); } } static void Main(string[] args) { var lst = new List<TestClass>(); Test(lst); // fails, why? Test(lst.Select(t=>t as ITest)); //success Test(lst.ToArray()); // success } }

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  • Determine if FieldInfo is compiler generated backingfield

    - by Steffen
    The title pretty much says it all, how do I know if I'm getting a compiler generated backingfield for a {get; set;} property ? I'm running this code to get my FieldInfos: Class MyType { private int foo; public int bar {get; private set; } } Type type = TypeOf(MyType); foreach (FieldInfo fi in type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.DeclaredOnly | BindingFlags.NonPublic)) { // Gets both foo and bar, however bar is called <bar>k__backingfield. } so the question is, can I somehow detect that the FieldInfo is a backingfield, without relying on checking its name ? (Which is pretty undocumented, and could be broken in next version of the framework)

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  • D_WIN32_WINNT compiler warning with Boost

    - by bobber205
    Not sure what to make of this error. Added -D_WIN32_WINNT=0x0501 to Visual Studio's "Command Line" options under Project Properties but it says it doesn't recognize it and the warning still appears. I am also not sure how to add the Preprocessor Definition. :) Thanks for any help! 1Please define _WIN32_WINNT or _WIN32_WINDOWS appropriately. For example: 1- add -D_WIN32_WINNT=0x0501 to the compiler command line; or 1- add _WIN32_WINNT=0x0501 to your project's Preprocessor Definitions.

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  • Solution to compiler warning for generic varargs

    - by TJR
    A puzzle from this blog. Similar to SO1445233. Given the following source listing, explain why the compiler is producing a warning at invocation to the list method and give a solution for removing the warning without resorting to @SuppressWarnings annotation. public class JavaLanguagePuzzle3 { public static void main(String[] args) { list("1", 2, new BigDecimal("3.5")); } private static <T> List<T> list(T... items) { return Arrays.asList(items); } } Warning: Type safety: A generic array of Object&Serializable&Comparable<?> is created for a varargs parameter

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  • Where do I find nmake for Windows 7

    - by manyxcxi
    I'm trying to compile a Perl source and I can't seem to find a version of nmake that works with Windows 7 64 bit. I've searched all over Microsoft's website and my Googlefu seems to be failing me. Can I use a different compiler- if so suggestions/resources? I'm a native Linux user so pardon my ignorance

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  • Box2D Difference Between WorldCenter and Position

    - by Free Lancer
    So this problem has been brothering for a couple of days now. First off, what is the difference between say Body.getWorldCenter() and Body.getPosition(). I heard that WorldCenter might have to do with the center of gravity or something. Second, When I create a Box2D Body for a sprite the Body is always at the lower left corner. I check it by printing a Rectangle of 1 pixel around the box.getWorldCenter(). From what I understand the Body should be in the center of the Sprite and its bounding box should wrap around the Sprite, correct? Here's an image of what I mean (The Sprite is Red, Body Blue): Here's some code: Body Creator: public static Body createBoxBody( final World pPhysicsWorld, final BodyType pBodyType, final FixtureDef pFixtureDef, Sprite pSprite ) { float pRotation = 0; float pCenterX = pSprite.getX() + pSprite.getWidth() / 2; float pCenterY = pSprite.getY() + pSprite.getHeight() / 2; float pWidth = pSprite.getWidth(); float pHeight = pSprite.getHeight(); final BodyDef boxBodyDef = new BodyDef(); boxBodyDef.type = pBodyType; //boxBodyDef.position.x = pCenterX / Constants.PIXEL_METER_RATIO; //boxBodyDef.position.y = pCenterY / Constants.PIXEL_METER_RATIO; boxBodyDef.position.x = pSprite.getX() / Constants.PIXEL_METER_RATIO; boxBodyDef.position.y = pSprite.getY() / Constants.PIXEL_METER_RATIO; Vector2 v = new Vector2( boxBodyDef.position.x * Constants.PIXEL_METER_RATIO, boxBodyDef.position.y * Constants.PIXEL_METER_RATIO ); Gdx.app.log("@Physics", "createBoxBody():: Box Position: " + v); // Temporary Box shape of the Body final PolygonShape boxPoly = new PolygonShape(); final float halfWidth = pWidth * 0.5f / Constants.PIXEL_METER_RATIO; final float halfHeight = pHeight * 0.5f / Constants.PIXEL_METER_RATIO; boxPoly.setAsBox( halfWidth, halfHeight ); // set the anchor point to be the center of the sprite pFixtureDef.shape = boxPoly; final Body boxBody = pPhysicsWorld.createBody(boxBodyDef); Gdx.app.log("@Physics", "createBoxBody():: Box Center: " + boxBody.getPosition().mul(Constants.PIXEL_METER_RATIO)); boxBody.createFixture(pFixtureDef); boxBody.setTransform( boxBody.getWorldCenter(), MathUtils.degreesToRadians * pRotation ); boxPoly.dispose(); return boxBody; } Making the Sprite: public Car( Texture texture, float pX, float pY, World world ) { super( "Car" ); mSprite = new Sprite( texture ); mSprite.setSize( mSprite.getWidth() / 6, mSprite.getHeight() / 6 ); mSprite.setPosition( pX, pY ); mSprite.setOrigin( mSprite.getWidth()/2, mSprite.getHeight()/2); FixtureDef carFixtureDef = new FixtureDef(); // Set the Fixture's properties, like friction, using the car's shape carFixtureDef.restitution = 1f; carFixtureDef.friction = 1f; carFixtureDef.density = 1f; // needed to rotate body using applyTorque mBody = Physics.createBoxBody( world, BodyDef.BodyType.DynamicBody, carFixtureDef, mSprite ); }

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  • C++ compiler errors in xamltypeinfo.g.cpp

    - by Richard Banks
    I must be missing something obvious but I'm not sure what. I've created a blank C++ metro app and I've just added a model that I will bind to in my UI however I'm getting a range of compiler warnings related to xamltypeinfo.g.cpp and I'm not sure what I've missed. My header file looks like this: #pragma once #include "pch.h" #include "MyColor.h" using namespace Platform; namespace CppDataBinding { [Windows::UI::Xaml::Data::Bindable] public ref class MyColor sealed : Windows::UI::Xaml::Data::INotifyPropertyChanged { public: MyColor(); ~MyColor(); virtual event Windows::UI::Xaml::Data::PropertyChangedEventHandler^ PropertyChanged; property Platform::String^ RedValue { Platform::String^ get() { return _redValue; } void set(Platform::String^ value) { _redValue = value; RaisePropertyChanged("RedValue"); } } protected: void RaisePropertyChanged(Platform::String^ name); private: Platform::String^ _redValue; }; } and my cpp file looks like this: #include "pch.h" #include "MyColor.h" using namespace CppDataBinding; MyColor::MyColor() { } MyColor::~MyColor() { } void MyColor::RaisePropertyChanged(Platform::String^ name) { if (PropertyChanged != nullptr) { PropertyChanged(this, ref new Windows::UI::Xaml::Data::PropertyChangedEventArgs(name)); } } Nothing too tricky, but when I compile I get errors in xamltypeinfo.g.cpp indicating that MyColor is not defined in CppDataBinding. The relevant generated code looks like this: if (typeName == "CppDataBinding.MyColor") { userType = ref new XamlUserType(this, typeName, GetXamlTypeByName("Object")); userType->Activator = ref new XamlTypeInfo::InfoProvider::Activator( []() -> Platform::Object^ { return ref new CppDataBinding::MyColor(); }); userType->AddMemberName("RedValue", "CppDataBinding.MyColor.RedValue"); userType->SetIsBindable(); xamlType = userType; } If I remove the Bindable attribute from MyColor the code compiles. Can someone tell me what blindingly obvious thing I've missed so I can give myself a facepalm and fix the problem?

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  • extracting SWF gives compiler errors in adobe flash CS4

    - by Andy
    Hey, I have been given an SWF to edit a link in the AS code. The fact is the SWF uses some XML that is generated (actually retrieved) by PHP code from a database. menuXML.load("/sub/page/dynamic.php?genre=" + genre); so the point is we can use the same SWF 'mainfraim' and fill them with different animations/sources based on the link provided in dynamic.php?genre=### Now, I've used Flash Decompiler Gold to extract all files in the SWF and can open it again in Adobe Flash to edit it. When done I enter CTRL+ENTER and there are immediately 4 compiler errors!! Errors: 1x < Unexpected 'if' encountered 2x < Statement block must be terminated by '}' 1x < Ecpected a field name after '.' operator. How can these errors be present, when the original SWF works perfectly??! If I don't manage to solve this, I'll have to find out how to create an .php file the SWF tries to use which can select the proper resources (from a database I guess) to show them (using ?genre=###) Thanks!

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  • Questions regarding ordering of catch statements in catch block - compiler specific or language stan

    - by Andy
    I am currently using Visual Studio Express C++ 2008, and have some questions about catch block ordering. Unfortunately, I could not find the answer on the internet so I am posing these questions to the experts. I notice that unless catch (...) is placed at the end of a catch block, the compilation will fail with error C2311. For example, the following would compile: catch (MyException) { } catch (...) { } while the following would not: catch (...) { } catch (MyException) { } a. Could I ask if this is defined in the C++ language standard, or if this is just the Microsoft compiler being strict? b. Do C# and Java have the same rules as well? c. As an aside, I have also tried making a base class and a derived class, and putting the catch statement for the base class before the catch statement for the derived class. This compiled without problems. Are there no language standards guarding against such practice please?

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  • Suppress Eclipse compiler errors in in a plug-in

    - by Jan Gorzny
    Hi, I'm currently working on a plug-in for Eclipse that translates some custom Java code (which doesn't necessarily run/compile), to runnable Java code. In particular, the plug-in allows code to be written using classes created or imported during the translation. In general, the pre-translation code runs/compiles fine provided the writer uses import statements at the top of their class files. However, it would be convenient for my users if it was not necessary to import these classes. At the moment, the lack of import statements results in (obvious) compiler errors. Would it be possible to empower my plug-in to either a) suppress/ignore these errors, or b) have Eclipse find these classes automatically, without the use of import statements? I should point out that the translated code would these include the required import statements--but this is not a problem for me. I'm also aware that this could lead to lazy programmers and some bad habits. To clarify, consider the following example of pre-translated code: File f = new File("Somefilename.txt"); which clearly requires the possibly imported class File. Without an import statement (import java.io.File;), Eclipse reports that File can not be resolved to a type. This is the error I'd like to hide in files pertaining to projects created for use with my plug-in. (The translated code would include import java.io.File; so that it would be runnable) In closing, I should point out I'm not necessarily looking for code (though I wouldn't be opposed to it), but rather some links to some relevant tutorials (if they exist), or helpful tips/ideas. Also, as this is my first plug-in, it's entirely possible that what I'd like to do is not possible and that I don't realize it--if this is the case, please let me know, preferably with some justification. Thanks!

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  • Execute less compiler anywhere on the computer

    - by Xenioz
    I'm having a little problem with executing *.cmd files so I can execute them anywhere on the computer with cmd. What I exactly want is to execute the less.cmd file, which support optional arguments and uses lessc.wsf (Less.js compiler for Windows Script Host) for converting less css to pure css. The less.cmd contains: ::For convenience @cscript //nologo "%~dp0lessc.wsf" %* What I've done so far: added absolute path to lessc.cmd to the PATH system variable and moved .cmd in the PATHTEXT system variable to the beginning. Also did this: From a command prompt; assoc .bat should return with ..bat=batfile If not assoc .bat=batfile to restore the default file type association. ftype batfile should return with batfile="%1" %* If not ftype batfile="%1" %* to restore the default "Open" action for the file type. This still doesn't work unless I approach the cmd file with a absolute path in cmd, if I enter lessc anywhere else then I get C:\Intel Intel is not recognized as an internal or external command, operable program or batch file. , I've restarted my computer more than once to be sure changes will take effect. I hope somebody has the answer.

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  • Using "ocamlfind" to make the OCaml compiler and toplevel find (project specific) libraries

    - by CharlieP
    Hello, I'm trying to use ocamlfind with both the OCaml compiler and toplevel. From what I understood, I need to place the required libraries in the _tags file at the root of my project, so that the ocamlfind tool will take care of loading them - allowing me to open them in my modules like so : open Sdl open Sdlvideo open Str Currently, my _tags file looks like this : <*>: pkg_sdl,pkg_str I can apparently launch the ocamlfind command with the ocamlc or ocamlopt argument, provided I wan't to compile my project, but I did not see an option to launch the toplevel in the same manner. Is there any way to do this (something like "ocamlfind ocaml")? I also don't know how to place my project specific modules in the _tags file : imagine I have a module name Land. I am currently using the #use "land.ml" directive to open the file and load the module, but it has been suggested that this is not good practice. What syntax should I use in _tags to specify it should be loaded by ocamlfind (considering land.ml is not in the ocamlfind search path) ? Thank you, Charlie P. Edit : According to the first answer of this post, the _tags file is not to be used with ocamlfind. The questions above still stand, there is just a new one to the list : what is the correct way to specify the libraries to ocamlfind ?

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  • Removing NSLog breaks compiler

    - by DVG
    Okay, so this is weird I have this code - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { switch (indexPath.row) { case 1: NSLog(@"Platform Cell Selected"); AddGamePlatformSelectionViewController *platformVC = [[AddGamePlatformSelectionViewController alloc] initWithNibName:@"AddGamePlatformSelectionViewController" bundle:nil]; platformVC.context = context; platformVC.game = newGame; [self.navigationController pushViewController:platformVC animated:YES]; [platformVC release]; break; default: break; } } Which works fine. When I remove the NSLog Statement, like so: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { switch (indexPath.row) { case 1: //NSLog(@"Platform Cell Selected"); AddGamePlatformSelectionViewController *platformVC = [[AddGamePlatformSelectionViewController alloc] initWithNibName:@"AddGamePlatformSelectionViewController" bundle:nil]; platformVC.context = context; platformVC.game = newGame; [self.navigationController pushViewController:platformVC animated:YES]; [platformVC release]; break; default: break; } } I get the following compiler errors /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:102:0 /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:102: error: expected expression before 'AddGamePlatformSelectionViewController' /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:103:0 /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:103: error: 'platformVC' undeclared (first use in this function) If I just edit out the two // for commenting out that line, everything works swimingly.

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  • Extending the .NET type system so the compiler enforces semantic meaning of primitive values in cert

    - by Drew Noakes
    I'm working with geometry a bit at the moment and am converting a lot between degrees and radians. Unfortunately, both of these are represented by double, so there's compile time warning/error if I try to pass a value in degrees where radians are expected. I believe F# has a compile-time solution for this (called units of measure.) I'd like to do something similar in C#. As another example, imagine a SQL library that accepts various query parameters as strings. It'd be good to have a way of enforcing that only clean strings were allowed to be passed in at runtime, and the only way to get a clean string was to pass through some SQL injection attack preventing logic. The obvious solution is to wrap the double/string/whatever in a new type to give it the type information the compiler needs. I'm curious if anyone has an alternative solution. If you do think wrapping is the only/best way, then please go into some of the downsides of the pattern (and any upsides I haven't mentioned too.) I'm especially concerned about the performance of abstracted primitive numeric types on my calculations at runtime.

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  • What VC++ compiler/linker does when building a C++ project with Managed Extension

    - by ???
    The initial problem is that I tried to rebuild a C++ project with debug symbols and copied it to test machine, The output of the project is external COM server(.exe file). When calling the COM interface function, there's a RPC call failre: COMException(0x800706BE): The remote procedure call failed. According to the COM HRESULT design, if the FACILITY code is 7, it's actually a WIN32 error, and the win32 error code is 0x6BE, which is the above mentioned "remote procedure call failed". All I do is replace the COM server .exe file, the origin file works well. When I checked into the project, I found it's a C++ project with Managed Extension. When I checking the DLL with reflector, it shows there's 2 additional .NET assembly reference. Then I checked the project setting and found nothing about the extra 2 assembly reference. I turned on the show includes option of compiler and verbose library of linker, and try to analyze whether the assembly is indirectly referenced via .h file. I've collect all the .h file and grep all the files with '#using' '#import' and the assembly file itself. There really is a '#using ' in one of the .h file but not-relevant to the referenced assembly. And about the linked .lib library files, only one of the .lib file is a side-product of another managed-extension-enabled C++ project, all others are produced by a pure, traditional C++ project. For the managed-extension-enabled C++ project, I checked the output DLL assembly, it did NOT reference to the 2 assembly. I even try to capture the access of the additional assembly file via sysinternal's filemon and procmon, but the rebuild process does NOT access these file. I'm very confused about the compile and linking process model of a VC++/CLI project, where the additional assembly reference slipped into the final assembly? Thanks in advance for any of your help.

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  • Compiler turning a string& into a basic_string<>&

    - by Shtong
    Hello I'm coming back to C++ after long years spent on other technologies and i'm stuck on some weird behavior when calling some methods taking std::string as parameters : An example of call : LocalNodeConfiguration *LocalNodeConfiguration::ReadFromFile(std::string & path) { // ... throw configuration_file_error(string("Configuration file empty"), path); // ... } When I compile I get this (I cropped file names for readability) : /usr/bin/g++ -g -I/home/shtong/Dev/OmegaNoc/build -I/usr/share/include/boost-1.41.0 -o CMakeFiles/OmegaNocInternals.dir/configuration/localNodeConfiguration.cxx.o -c /home/shtong/Dev/OmegaNoc/source/configuration/localNodeConfiguration.cxx .../localNodeConfiguration.cxx: In static member function ‘static OmegaNoc::LocalNodeConfiguration* OmegaNoc::LocalNodeConfiguration::ReadFromFile(std::string&)’: .../localNodeConfiguration.cxx:72: error: no matching function for call to ‘OmegaNoc::configuration_file_error::configuration_file_error(std::string, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)’ .../configurationManager.hxx:25: note: candidates are: OmegaNoc::configuration_file_error::configuration_file_error(std::string&, std::string&) .../configurationManager.hxx:22: note: OmegaNoc::configuration_file_error::configuration_file_error(const OmegaNoc::configuration_file_error&) So as I understand it, the compiler is considering that my path parameter turned into a basic_string at some point, thus not finding the constructor overload I want to use. But I don't really get why this transformation happened. Some search on the net suggested me to use g++ but I was already using it. So any other advice would be appreciated :) Thanks

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