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  • Complete Guide/Tutorials on LWJGL?

    - by user43353
    Dont get me wrong, I finished these tutorials on http://lwjgl.org/wiki/index.php?title=Main_Page. I finished The Basics section, OpenGL 3.2 and newer section, and I looked at the Example Code section. They were great tutorials, and I have looked at the external tutorials as well. I don't know where to go from here, and OpenGL is not my strong point. Some one suggested Learning Modern 3D Graphics Programming, and I didnt learn much. I looked at the port to LWJGL, but the book was on C and I couldn't really understand what the OpenGL meant. I am trying to learn 2D gaming, not 3D. Maybe later. Is there any tutorials that aren't C/C++ heavy and teach you 2D OpenGL?

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  • Learning Programming, Suggestions for a roadmap

    - by RisingSun
    Hi, Some background first- I am new to programming and have discovered it rather late in life; Like many hobbyists, my introduction to the subject has been through php/jquery (yes, i know the popular mood around here... they-are-not-real-programminng-languages ;-) ). I like to believe that I am reasonably competent at what I do in my other life and this developing addiction to coding has taken a very heavy toll on my professional prospects. This is the question: What programming languages next? (No plans to ditch php in the immediate future, that will involve rewriting much of my code) Any absolutely essential books I must read? Is it necessary to join a college/university course? Do I need to ditch my other profession to continue serious learning? My goals are: Develop a solid understanding of the science and art of programming. Continue to work on my own web application (Hands on learning suits me best) I am something of a generalist interested in everything from UI to database performance

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  • My VS 2010 and ASP.NET 4 Talks Online

    The past 7 years Ive done an annual all day event in Arizona organized by the most excellent Scott Cate (who always does a phenomenal job organizing the event and making it a great one). Earlier this month I visited and presented 4+ hours of content covering VS 2010, ASP.NET 4 and ASP.NET MVC 2. The talks are demo-heavy and show off a ton of new features. NextSlide.com a .NET shop local to Arizona who has a great product for sharing presentations volunteered to record the talks and publish...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • My VS 2010 and ASP.NET 4 Talks Online

    The past 7 years Ive done an annual all day event in Arizona organized by the most excellent Scott Cate (who always does a phenomenal job organizing the event and making it a great one). Earlier this month I visited and presented 4+ hours of content covering VS 2010, ASP.NET 4 and ASP.NET MVC 2. The talks are demo-heavy and show off a ton of new features. NextSlide.com a .NET shop local to Arizona who has a great product for sharing presentations volunteered to record the talks and publish...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Would like some help in understanding rendering geometry vs textures

    - by Anon
    So I was just pondering whether it is more taxing on the GPU to render geometry or a texture. What I'm trying to see is whether there is a huge difference in rendering two scenes with the same setup: Scene 1: Example Object: A dirt road (nothing else) Geometry: Detailed road, with all the bumps, cracks and so forth done in the mesh Scene 2: Example Object: A dirt road (nothing else) Geometry: A simple mesh, in a form of a road, but in this case maps and textures are simulating cracks, bumps, etc... So of these two, which one is likely to tax the hardware more? Or is it not a like for like comparison? What would be the best way of doing something like this? Go heavy on the textures? Or have a blend of both?

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  • How Often do You Change E-mail Addresses? [Poll]

    - by Asian Angel
    Recently we ran across an article about a man who consistently changes his e-mail address every 20 months. Why? To throw off spam. With that in mind we became curious and decided to ask how often you change your e-mail addresses… Everyone has their own method for dealing with the bane known as spam whether it is heavy filtering, separate accounts to catch possible spam activity, abandoning swamped accounts, etc. Here is your opportunity to share how you deal with spam, protect your accounts, and to voice your thoughts regarding consistent timed changes to new accounts as mentioned in the article linked to below. How-To Geek Polls require Javascript. Please Click Here to View the Poll. How Frequently Do You Change Your Email Address? [Apartment Therapy] 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • Writing selenium tests, should I just get it done or get it right?

    - by Peter Smith
    I'm attempting to drive my user interface (heavy on javascript) through selenium. I've already tested the rest of my ajax interaction with selenium successfully. However, this one particular method seems to be eluding me because I can't seem to fake the correct click event. I could solve this problem by simply waiting in the test for the user to click a point and then continuing with the test but this seems like a cop out. But I'm really running out of time on my deadline to have this done and working. Should I just get this done and move on or should I spend the extra (unknown) amount of time to fix this problem and be able to have my selenium tests 100% automated?

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  • Authentication for users on a Single Page App?

    - by John H
    I have developed a single page app prototype that is using Backbone on the front end and going to consume from a thin RESTful API on the server for it's data. Coming from heavy server side application development (php and python), I have really enjoyed the new different design approach with a thick client side MVC but am confused on how best to restrict the app to authenticated users who log in. I prefer to have the app itself behind a login and would also like to implement other types of logins eventually (openid, fb connect, etc) in addition to the site's native login. I am unclear how this is done and have been searching - but unsuccessful in finding information that made it clear to me. In the big picture, what is the current best practice for registering users and requiring them to login to use your single page app? Once a user is logged in, how are the api requests authenticated? Can I store a session but how do I detect for this session in the API calls? Any answers to this would be much appreciated!

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  • Distance Education in Computer Science - HCI

    - by Rionmonster
    I have been a software engineer / graphic designer for a few years and have recently been considering furthering my education in the field. (It was actually a very generous Christmas present) I would primarily be interested in something like Human Computer Interaction or a similar "creative technology" that involves heavy UI/UX Design, prototyping or Information Architecture. Anyways - I still plan on working full-time and was looking into part-time distance programs and was wondering if anyone had some experience with pursuing a similar degree (either from a distance or in-person) and could share their experiences. Thanks!

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  • Interpolation gives the appearance of collisions

    - by Akroy
    I'm implementing a simple 2D platformer with a constant speed update of the game logic, but with the rendering done as fast as the machine can handle. I interpolate positions between actual game updates by just using the position and velocity of objects at the last update. This makes things look really smooth in general, but when something hits a wall/floor, it appears to go through the wall for a moment before being positioned correctly. This is because the interpolator is not taking walls into account, so it guesses the position into walls until the actual game update fixes it. Are there any particularly elegant solutions for this? Simply increasing the update rate seems like a band-aid solution, and I'm trying to avoid increasing the system reqs. I could also check for collisions in the actual interpolator, but that seems like heavy overhead, and then I'm no longer dividing the drawing and the game updating.

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  • SEO blog Indexing: wordpress.com subdomain vs a registered domain?

    - by rumspringa00
    I've used WordPress for a few of my client's sites, mostly small businesses and eCommerce sites. I have found through Google Analytics as well as the All in One Webmaster plugin that when it comes to social media, using WordPress is a surefire way of getting your site indexed by Google and occasionally Bing and Yahoo. Since I am a heavy WP user, I'd like to contribute by registering a dot WordPress domain for my portfolio. When using a WP installation concurrently with a WP domain, e.g. myportfolio.wordpress.com, will the site be more or less likely to be indexed rather a generic myportfolio.com domain? I've seen mixed opinions where people seem to favor a WP domain for URL output where others say that it's a moot point, and that Google will not favor a WP domain over a dot com domain as long as your meta tags are updated and content is keyword optimized. I tend to disagree and believe a WP domain would more likely be indexed and output more URLs over an individual, laconic domain like myportfolio.com. Am I wrong?

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  • How to Implement a Parallel Workflow

    - by Paul
    I'm trying to implement a parallel split task using a workflow system. I'm using .NET but my process is very simple and I don't want to use WF or anything heavy like that. I've tried using Stateless. So far is was easy to set up and run, but I may be using the wrong tool for the job because I'm not sure how you're supposed to model parallel split workflows, where you have multiple sub-tasks required before you can advance to the next state, but the steps don't require being performed in any particular order. I can easily use the dynamic configuration options to check my data model manually to see if the model is in the correct state (all sub-tasks completed) and can transition to the next state, but this seems to completely break the workflow paradigm. What is the proper, orthodox way to implement a parallel split process? Thanks

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  • Are there existing FOSS component-based frameworks?

    - by Tesserex
    The component based game programming paradigm is becoming much more popular. I was wondering, are there any projects out there that offer a reusable component framework? In any language, I guess I don't care about that. It's not for my own project, I'm just curious. Specifically I mean are there projects that include a base Entity class, a base Component class, and maybe some standard components? It would then be much easier starting a game if you didn't want to reinvent the wheel, or maybe you want a GraphicsComponent that does sprites with Direct3D, but you figure it's already been done a dozen times. A quick Googling turns up Rusher. Has anyone heard of this / does anyone use it? If there are no popular ones, then why not? Is it too difficult to make something like this reusable, and they need heavy customization? In my own implementation I found a lot of boilerplate that could be shoved into a framework.

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  • Graphic demonstrating emphasis of front end in web apps

    - by sohail
    I remember stumbling across an amusing graphic a year or so ago which demonstrated the tiers of web development. The back-end was shown as a tiny box, but the front end was shown as a huge box crammed with lots of front-end technologies like AJAX, DHTML. This is all a vague recollection. Does anyone know where on the Intraweb this graphic might be? It was probably on a programming cartoon site, but I only view XKCD on a regular basis, and I couldn't find it on there. Although tagged as fun, my request does have a productive edge to it - it would be quite useful in driving home to my colleagues how UI top-heavy web application development has become.

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  • How do you off load work from the database?

    - by TheLQ
    In at least the web development field, web servers are everywhere but are backed by very few database servers. As web servers get hit with requests they execute large queries on the database, putting the server under heavy load. While web servers are very easy to scale, db servers are much harder (at least from what I know), making them a precious resource. One way I've heard from some answers here to take load off the database is to offload the work to the web server. Easy, until you realize that now you've got a ton of traffic internally as a web server tries to run SELECT TOP 3000 (presumably to crunch the results on its own), which still slows things down. What are other ways to take load off the database?

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  • OSB, Service Callouts and OQL - Part 1

    - by Sabha
    Oracle Fusion Middleware customers use Oracle Service Bus (OSB) for virtualizing Service endpoints and implementing stateless service orchestrations. Behind the performance and speed of OSB, there are a couple of key design implementations that can affect application performance and behavior under heavy load. One of the heavily used feature in OSB is the Service Callout pipeline action for message enrichment and invoking multiple services as part of one single orchestration. Overuse of this feature, without understanding its internal implementation, can lead to serious problems. This post will delve into OSB internals, the problem associated with usage of Service Callout under high loads, diagnosing it via thread dump and heap dump analysis using tools like ThreadLogic and OQL (Object Query Language) and resolving it. The first section in the series will mainly cover the threading model used internally by OSB for implementing Route Vs. Service Callouts. Please refer to the blog post for more details. 

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  • High level overview of Visual Studio Extensibility APIs

    - by Daniel Cazzulino
    If your head is dizzy with the myriad VS services and APIs, from EnvDTE to Shell.Interop, this should clarify a couple things. First a bit of background: APIs on EnvDTE (DTE for short, since that’s the entry point service you request from the environment) was originally an API intended to be used by macros. It’s also called the automation API. Most of the time, this is a simplified API that is easier to work with, but which doesn’t expose 100% of what VS is capable of doing. It’s also kind of the “rookie” way of doing VS extensibility (VSX for short), since most hardcore VSX devs sooner or later realize that they need to make the leap to the “serious” APIs. The “real” VSX APIs virtually always start with IVs, make heavy use of uint, ref/out parameters and HResults. These are the APIs that have been evolving for years and years, and there is a lot of COM baggage. ...Read full article

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  • How should I handle "real time" events in an online strategy game?

    - by Hojat Taheri
    Some online strategy games have real time events. For example when you send troops to attack somewhere, the attack happens at the right time in the future. Checking the database again and again to get the list of attacks happening each second would cause heavy load. Is there any technique to achieve this goal? Another example: You want to attack a village 3 hours away, you send troops and the attack occurs 3 hours later. Should there be an script to check the database at each second to run the query at the specified time?

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  • Can these game be fully coded in html5/javascript?

    - by RufioLJ
    I mean the mechanics of the game. Would it be possible? -Pokemon GBA series, rendering the world would be easy, but what about battle mechanics? -MapleStory, after seen dragonbound.net which is an identical copy of Gunbound I would think it's rather possible, but I'm still not sure if javascript can handle all the mechanics of the world. It would be heavy on resources I guess? I'm asking this because I'm really interested in html5 game develop(I really think in a future will destroy flash on game dev ground). I want to have an idea of how far games developed with the html5/javascript technology can go. I got especially inspired by dragonbound. I really think it pushes htmlt/javascript to the limits (game dev).

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  • Document Management System

    - by rjayavrp
    Is there any Document Management System in Ubuntu? I tried Alfresco, RavenDB, Owl, Document Manager. Alfresco, RavenDB are heavy. More than my requirements. Owl having source issues. Document Manager im trying to install. Should keep data on the same machine as I am looking for more of internal purpose. Should allow to upload Zip files as well. If it extracts Zip it will be a great + Should allow to send email to preconfigured email addresses Should allow to upload data of size around 100MB at one go Should maintain history of documents also deleted documents Should allow role based document access. Should be Free :) It should not do any spoofing on data. Documents are confidential. Please share your knowledge. Thanks.

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  • What's the normal way machine-learning algorithms are integrated into normal programs?

    - by Benjamin Pollack
    I'm currently taking a machine learning course for fun, and the course heavily focuses on Matlab/Octave to write the code. One thing mentioned in the course is that, while Matlab/Octave are great for prototyping, they're very rarely used for production algorithms. Instead, those algorithms are typically rewritten in C++/Python/etc., using appropriate libraries, before reaching customers. Fair enough; I get that. But here's my question: is that done for cultural reasons, for technical reasons, or because there is really no language that provides Matlab/Octave-like fluidity, but in a compiled form that can be linked from C/C++/$MainstreamLanguage? The game industry uses Lua for game logic because it's easy to embed, and vastly superior for expressing things like AI. Likewise, there are Prolog variants for rules-heavy applications, Scheme variants for compilers, and so on. If there's a matrix equivalent language, what is it? If there isn't, why is this field different?

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  • How would I pursue a track in front-end web development?

    - by Koviko
    I've recently been put on heavy JavaScript projects and have become fond of the front-end world in comparison to the back-end. I have always been good at proper markup and CSS, and coupled with AJAX, pretty animations, and dynamically generated content, it's become a much more interesting and flashy world for me. I would like to be able to continue to hone my craft in the same way that I was able to become proficient at back-end development with PHP: getting paid to do it. How would I market myself as a front-end web developer with a strong interest in dynamic JavaScript-driven websites? Due to my strong background in back-end development, how would I find the companies that wouldn't waste my front-end skill set on simple HTML/CSS development? And as a bonus, how would I apply this to being a contractor/freelance developer rather than a salaried employee? While I like the idea of being able to remain a part of my creations, I also dislike the maintenance phase of projects.

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  • Kill Android Apps without Task Manager

    - by Gopinath
    Android is for geeks. It best fits for the users who know how to get around sloppy areas and find their way out. If you are an heavy Android user you would have noticed Apps crashing often. A well written App should not crash, if crashes should exit the process gracefully. But unfortunately Google Play has many apps that not only just crash, they hang in a where they don’t respond and you can’t access the application. The only option left to you is to forcefully close them. If you encounter a situation to forcefully close an App you have two options. First one is to use Task Manager application to close them and the second option is use built in Android OS features. Here are the steps to forcefully close an Android App without using Task Manager Step 1: Go to Settings and select Apps Step 2: Switch to All apps tab and select the application you want to close Step 3: Touch on Force Stop button to forcefully close the app That’s the simplest way to forcefully kill Android Apps.

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  • What does a node.js web application's setup look like on a real production server?

    - by joe
    Being new to node js magic world, i'm wondering how does a web application's setup look like on a real production server? So far all tutorials, create the js file that is started from a console...and that's it. Anyone has created a real world web app that uses node js in the back end? Can you please describe how is it setup, and how reliable this infrastructure is ? I'm coming from the asp.net and php world that require heavy web servers...and can't have a clear idea about node stuff.

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  • Looking for the better way to combine deep architecture refactoring with feature based development

    - by voroninp
    Problem statement: Given: TFS as Source Control Heavy desktop client application with tons of legacy code with bad or almost absent architecture design. Clients constantly requiring new features with sound quality, fast delivery and constantly complaining on user unfriendly UI. Problem: Application undoubtedly requires deep refactoring. This process inevitably makes application unstable and dedicated stabilization phase is needed. We've tried: Refactoring in master with periodical merges from master (MB) to feature branch (FB). (my mistake) Result: Many unstable branches. What we are advised: Create additional branch for refactoring (RB) periodically synchronizing it with MB via merge from MB to RB. After RB is stabilized we substitute master with RB and create new branch for further refactoring. This is the plan. But here I expect the real hell of merging MB to RB after merging any FB to MB. The main advantage: Stable master most of the time. Are there any better alternatives to the procees?

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