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  • iPhone application not running with Distribution Certificate

    - by MN
    I have a problem regarding running my application with a Distribution certificate. The application will work fine with a Development certificate on my iPod Touch. Once I change the Code Signing Identity to a Distribution certificate and specify an Entitlements file, the application crashes on launch. Is there anything I can do to correct this? Thanks in advance!

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  • Write to XCode build transcript.

    - by eaigner
    Is there any way to write to the XCode build transcript? What i want to do, is throw a warning if a device is not attached to the computer instead of an assertion failure in my unit test cases (some cases rely on an attached ipod). I thought of something like the standard compiler warnings (only with custom message). Thanks.

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  • Cocoa touch - GameKit GKPeerPickerController devices

    - by teepusink
    Hi, I'm now testing GKPeerPickerController. I have a simple app that just have a button and do GKPeerPickerController on a device. However, all it does is "Looking for other iPhones or iPod touches..." I do have another device nearby with bluetooth turned on BUT without the app installed. Does that other device also need to have the app installed? Thanks, Tee

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  • iPhone iOS4: API for AVRCP (ff/rewind commands on Bluetooth headsets)

    - by Michael Kessler
    Hi, I know that AVRCP abilities were added to iOS 4.1 (in iPod application now you can forward and rewind songs by using hardware buttons on supporting headsets). I am trying to find any API for using these abilities in a music application that I work on. The requirement is to catch play/stop, forward and rewind buttons events from the headset. Any information will be more than welcome. Thank you.

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  • Is there a way to get a mobile Safari WebApp to "forget" its state?

    - by Alex Mcp
    I have a nascent bridge scoring app that is meant to be stored locally on an iPod touch/iPhone (iPad? Would probably be fugly...) So far so good, got a custom icon rolling and basic JS navigation laid out, but my problem is that it retains its state when I quit the app. Is there a simple magic Apple meta tag for this? Or is it achieved with javascript? Thanks for any insight.

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  • UITableView search bar?

    - by ryyst
    Hi, is there any easy way in the iPhone SDK to include search bars like those in the iPod app or in the Contacts app? (They behave and look unlike the usual UISearchBars ...) -- Ry

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  • Store Observer not being called always

    - by Nixarn
    Has anyone else here experienced problems with their Store Observer class not being called always when the user for instance cancels a request (or purchases something) We just had our update that brought in app purchases go live last night, and before that we had obviously tested everything tons of times against the Sandbox and everything was working fine. Now however, when the update went live in a real environment we keep getting issues with the store. For instance, in a freshly booted iPhone / iPod, the first time you run the app, if you then try to make a purchase and then immediately cancel it from the first dialog, it seems as if the callback for the cancel is not getting called. If you then restart the app it seems as if it always works after that, or at least. Same thing with other callbacks, seems as if our store observer isn't listening as the callbacks aren't being registered on the phone. One example of this is if you purchase something, then nothing will happen (if this is the first time the app is launched at least). You get the purchase successful dialog from the app store but it seems as if our own code isn't called. If you then quit the app and restart it the callback gets called. Same problem happens if you for instance try to start a request to download all previous purchases and then immediately cancel it as the first dialog pops up, if you do that then the callback for a failed restore is not called, until you then restart the app and try it again, then it always seems to work. The way we have implemented our store observer is by creating a custom class that's implements the SKPaymentTransactionObserver interface. @interface StoreObserver : NSObject<SKPaymentTransactionObserver> In the class we have implemented the following methods: - (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions - (void)paymentQueueRestoreCompletedTransactionsFinished:(SKPaymentQueue *)queue - (void)paymentQueue:(SKPaymentQueue *)queue restoreCompletedTransactionsFailedWithError:(NSError *)error The way our restore process works is that if you tap on the button that allows you to download all we simply run the restoreCompletedTransactions code as follows: [[SKPaymentQueue defaultQueue] restoreCompletedTransactions]; However, the callback, restoreCompletedTransactionsFailedWithError, which has been implemented in the store observer, does not always get called when we try to cancel the request. This happens when you boot the iPhone / iPod and try this for the first time. If you after that restart the app everything works fine. The StoreObserver class is created when our app is launched, just by running the following code: pStoreObserver = [[StoreObserver alloc] init]; [[SKPaymentQueue defaultQueue] addTransactionObserver:pStoreObserver]; Has anyone else had any similar experiences? Or does anyone have any suggestions on how to solve this? As I said, in the sandbox environment everything was working fine, no issues whatsoever, but now once it's gone live we're experiencing these.

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  • Available memory for iPhone OS app

    - by hgpc
    Is there a function or constant defining the amount of available memory for an app in iPhone OS? I'm looking for a device-independent way (iPod touch, iPhone, iPad) to know how much memory the app has left.

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  • How to listen to that property?

    - by mystify
    @constant kAudioSessionProperty_AudioInputAvailable A UInt32 with a value other than zero when audio input is available. Use this property, rather than the device model, to determine if audio input is available. A listener will notify you when audio input becomes available. For instance, when a headset is attached to the second generation iPod Touch, audio input becomes available via the wired microphone. So, if I wanted to get notified about kAudioSessionProperty_AudioInputAvailable, how would I do that?

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  • System-Provided Buttons in iPhone SDK

    - by sheLa
    I would like to use the playback button in iPod coverflow view. Are all the system provided icons on this page? http://developer.apple.com/iphone/library/documentation/UserExperience/Conceptual/MobileHIG/SystemProvided/SystemProvided.html or is there a more detailed list?

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  • related to gdata in iphone

    - by sandhya
    my application is working fine in simulator but when i tried to build it on ipod it is giving some error i.e., "_OBJC_CLASS_$_GDataServiceGoogleSpreadsheet", referenced from: __objc_classrefs__DATA@0 in spreadsheetViewController.o and "_kGDataGoogleSpreadsheetsPrivateFullFeed", referenced from: _kGDataGoogleSpreadsheetsPrivateFullFeed$non_lazy_ptr in spreadsheetViewController.o

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  • Sending alert message if user not logged in ?

    - by suchita
    IN my application i use MFMailComposeViewController class to send mail and i know in the case of sending mail through ipod is sucessfully when one account is already open in that but in my application I want to a message which alert the application to open ur account.......

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  • Easy way to trigger a noise in iPhone OS?

    - by mystify
    For example, the first gen iPod touch is making sharp tick sounds when rolling a picker view. I need a easy way to trigger a sound for my unit tests. When a unit test fails, I want the iPhone simulator to make a noise so that I see it. Because I'm not looking at the console all the time for NSLog messages...

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  • what is WEBDAV?

    - by senthilmuthu
    hi, i want to use webDAv server to share files among systems and (iPod or iPhone)in my iphone project.to use it,i have to use individual webserver? or is it a built in facility ? any one can help?

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  • How can I make an iPhone OS 2.1 project with the new Xcode?

    - by Thanks
    Problem: I want to make iPhone OS 2.1 apps, but Xcode now always makes automatically an iPhone OS 3.0 project. I forgot about it and now I have an app which I want to test on my iPod touch, but I need to build OS 2.1. Is there a way to get this working? The dropdown from top left in Xcode only offers to build for OS 3.0 device. However, when I open old projects, there I have OS 2.1 available.

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  • How could i send a html5 sqlite database from an iphone ?

    - by Edoc
    Hi everybody, i'm developing a webapp for iphone/ipod and using the client's side database. I want my webapp to work mainly offline and allow users to fill the database and at a certain point i'd like to send my database to a server to process and store all the informations. The problem is i can't find a proper way to send my tables to a server in order to fill its database with the one sent from the iphone. Does anyone has a clue ?

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  • Play music on iPhone through computer

    - by Kyle Cronin
    Now that I've had my iPhone for a few months, I'm trying an experiment to see if I can't replace the laptop I carry around with my iPhone + internet connected computer. To this end, I've been trying to find a program that will let me play the music on my iPhone through the hardware and software on the host computer. If I recall correctly this was possible a few years ago with the iPod - Linux software like Rhythmbox and Banshee was able to read the music off an iPod and play it through the speakers. I even thought I recalled iTunes itself being capable of this at one time. Now, however, iTunes greys out/disables the music on my iPhone and I can't find any documented support for the iPhone in any other music program. Is this really no longer possible? Am I limited to using the headphone jack to get music to play? (note: I am using an iPhone 3G with the 3.0 software. I am attempting to play music on computers other than the one I sync with) Several replies mention that I should check "manually manage" to do this. I just tried this on a computer that I don't sync my iPhone to and it asked me to erase and sync, which is obviously something I don't want to do. update: OK, I checked the "Manually manage music and videos" box on a computer that I didn't sync to (now known as "Computer A"), and it told me that I needed to erase & sync to cause the changes to have effect, so I did. At this point I'm guessing that my iPhone thinks that it's syncing with that computer. I copied over a few songs using the autofill feature. At this point, Computer A sees the maybe 10 or so songs I've copied using autofill. I then plug my iPhone into my Macbook ("Computer B") which I've been syncing with. At this point, I'm pretty sure that it still thought that all my synced content was still on my iPhone. The "manually manage music and videos" checkbox isn't checked, so I check it and go through a similar process where iTunes erases the synced content and I copy over a playlist. At this point, there's no trace of the songs that I copied over from Computer A. So I plug my iPhone into Computer A - in the Music section are the handful of songs that I had copied over earlier, greyed out and unplayable. To make sure that this wasn't some sort of caching issue, I plugged my iPhone into my sister's Macbook ("Computer C") and it lists the same few, greyed out songs that I had copied over from Computer A. Plugging into Computer B doesn't reveal these songs at all, only the songs that it copied over (these are playable). A few things: This inconsistent behavior is driving me insane. Why would my iPhone report two versions of its contents to different computers? Is there a way to get a computer to completely forget about an iPhone and just resync everything to get everything into a consistent state? Even if I get the phone into a consistent state, I still can't play the files on my phone anywhere but the computer I sync with, which was my original goal. What am I doing wrong? maybe I should read the fine print before I mess with my iPhone So going over this thread with a fine-toothed comb again yields this lovely tidbit in the Apple docs: Note: Even when manually managing, some content may only be available from one library at time. This includes all content on iPhone and video content on iPods. OK, so manually managing is a dead end on the iPhone. Are there any other options? Any unofficial third-party programs or drivers that will work?

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  • Yet again: "This device can perform faster" (Samsung Galaxy Tab 2)

    - by Mike C
    I've been doing a lot of research with no reasonable solution. Please excuse the length of my post. When I plug my Galaxy Tab 2 (7" / Wi-Fi only / Android ICS) into my Windows 7 64-bit machine, I (almost always) get this warning popup that "This device can perform faster." And in fact, transfers onto the Tab in this mode are slow. The two times I've been able to get a high-speed connection, the transfer has occurred at the expected speed. I just don't know what to do to get that high-speed transfer. (The first time I did, it was the first time I connected the Tab; the second time I did, I was fiddling around and unplugging/plugging in again.) That popup is telling me that the device is USB2, but that it thinks I've connected to a USB1 port. In fact, every USB port (there are ten) on this system is USB2. It's an ASUS M3A78-EMH mobo from late 2008. I'm not sure what the chipset is; the CPU is an AMD Athlon 4850e, but I've seen this message reported for non-AMD systems. (Every mobo reference I've seen in reports on this has been for Asus, but of course most reporters aren't reporting that info at all.) The Windows 7 installation is just a couple weeks old (I had a disk crash) but I saw the same warning on the WinXP/64 that was installed previously. In Device Manager, there are two "Standard Enhanced PCI to USB Host Controller" nodes which are the actual high-speed controllers. There are also five "Standard OpenHCD USB Host Controller" nodes, which I have determined are virtual USB1 controllers embedded in the "Enhanced" controllers. (In Device Manager, I'm using View|Devices by Connection.) My high-speed thumb drives, external disks, and iPod all show up as subnodes of the "Enhanced" controllers; the keyboard, mouse, and USB speakers under the "OpenHCD" ones -- and this is true no matter which ports these devices are plugged into. The Tab shows up under an OpenHCD node, unsurprisingly. It appears as a threesome: a top-level "Mobile USB Composite device" with two subs: "Galaxy Tab 2" and "Mobile USB Modem." (I have no idea what the modem device implies or how I might use it, but I don't care about it either: I just want the Tab to reliably connect at high speed.) On the Tab, the USB support has a switch between PTP and MTP, the latter being the default, and the preferred mode for me (as I'm usually hooking it up for music synch). I have tried, however, connecting it as PTP, and it still connects as USB 1. (As PTP, only the "Galaxy Tab 2" device appears -- no Composite, no Modem.) If it's plugged in as MTP and I change the setting to PTP, Windows unloads and reloads the device, and voila: The Tab appears under an "Enhanced" node, but eventually re-loads again to show a exclamation icon on the device; Properties then shows "This device cannot start." Same response if I plug it in as PTP and then change to MTP; in this case, only the Tab itself shows the exclamation, not the other two devices. One thing I have not tried, and really would prefer to avoid, is installing the "beta" chipset driver available on the Asus website, which is dated 2009. Windows tells me it has the most up-to-date drivers for the Tab, and for the chipset, and I'm inclined to believe that. I suspect the problem is with the Samsung drivers, or possibly the hardware. One suggestion I saw elsewhere which might, possibly, pertain is to ensure the USB cable is properly shielded; however, the Tab has one of those misbegotten 30-pin, not-quite-an-iPod connectors; I don't know if I could find a 3rd party one. It seems unlikely that this cable is improperly shielded, tho. (Is there a way to test that?) So, my question is: does anyone know how to get this working as one might reasonably expect it to?

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