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  • Resources for understanding iOS architecture [closed]

    - by BlackJack
    I recently finished reading Randall Hyde's excellent book Write Great Code: Volume 1: Understanding the Machine, and I have a much better knowledge of what's going on under the hood now. I want to start making iPhone apps, and there are lots of guides for that. Embracing my inner Hyde, however, I want to first learn about the iOS system architecture. Apple has a really good overview here: iOS Technology Overview Before I start, I wanted to know if there were any other good resources for understanding iOS architecture and using that knowledge for iPhone programming. Thanks.

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  • Server Side Developer Prerequisites

    - by Jking
    I am new to server side development and am currently learning node.js. What sort of networking information should I be familiar with to allow for a smooth learning curve with server side development. Could anyone provide resources pertaining to the information required to get into server programming? To give you a better idea of my standpoint: I do not know how a server interacts with a database [Q: How does a NoSQL database, or database in general, communicate with a server?] I am unsure of how a web stack works [Q: I have heard of LAMP but do not know how Apache, MySQL, and PHP interact. Hopefully this applies to other stacks as well. How do the components of a stack work together? Also, is a MEAN stack an alternative, or is it completely irrelevant to this] I have trivial knowledge of internet protocol [however extremely inefficient][Q: What resources are beneficial when learning about networking, and how much/what knowledge should I acquire to program on the server side] I am unsure of what I am unsure of concerning networking information necessary to start development Information on how the client-server model works would be greatly appreciated

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  • Books, resources and so on about GUI architecture [on hold]

    - by Moses
    I'm making first steps in GUI programming. Earlier I've had little experience with GUI and I remember that it was kind of pain. Code was either coupled or to verbose with tons of "Listeners". It seems to me that problem in me and not in a library that I used(Swing). So, could you recommend me some books, tutorials or resources where I can find how to design gui programms? Emphasize that I'm interested in architecture and not in how to use components of some framework(which about 90% of tutorials that I've ever seen).

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  • Resources on how to relate structured and semi- / un-structured information

    - by Fritz Meissner
    I don't have a great background in information organisation / retrieval, but I know of a few ways of dealing with the problem. For structured information, it's possible to go OOish - everything "has-a" or "has-many" something else, and you navigate the graph to find relationships between things. For unstructured information, you have techniques like text search and tagging. What resources - articles or books - are there that summarise the CS theory behind these techniques or could introduce me to others? I'm developing a system that needs to handle capture and retrieval of information that ranges from necessarily unstructured (advice about X) to structured (list of Xs that relate to Ys) to a combination (Ys that relate to the advice about X) and I'd like to get some insight into how to do it properly.

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  • TypeScript Resources

    - by csmith18119
    TypeScript looks like a great start to evolving javascript.  I am going to start playing with it seeing what it is like.  This is the post I will update will all the resources I've found. Welcome to TypeScript - The TypeScript Language has an offical site, and this is it. This site does a nice job of giving the key information about the language and its uses, as well as highlighting that it is an open source project, which is cross platform. TypeScript is still causing quite a buzz in the community, here are some more of peoples initial impressions: Introducing TypeScript - Rob Eisenberg Why does TypeScript have to be the answer to anything? - Scott Hanselman TypeScript (or the obligatory post about it) - Shawn Wildermuth TypeScript project in Visual Studio 2012 - Linvi Microsoft TypeScript : A quick introduction and A Love Affair Begins here. - Anoop Madhusudanan Microsoft TypeScript : A Typed Superset of JavaScript & Using TypeScript in ASP.NET MVC Projects - Shiju Varghese Hello TypeScript - Getting Started - Sumit Maitra

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  • Resources on concepts/theory behind GUI development?

    - by ShrimpCrackers
    I was wondering if there were any resources that explain concepts/theory behind GUI development. I don't mean a resource that explains how to use a GUI library, but rather how to create your own widgets. For example a resource that explains different methods on how to implement scrollable listboxes. I ask because I have an idea for a game tool where I would like to create my own widgets and let users drag and drop them onto some kind of form. How do GUI libraries usually draw widgets? I'm not sure if reskinning widgets from a GUI library fits my needs, since widget behavior needs to be dynamic based on user interaction.

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  • Explicit resource loading in Ogre (Mogre)

    - by sebf
    I am just starting to learn Mogre and what I would like to do is to be able to load resources 'explicitly' (i.e. I just provide an absolute path instead of using a resource group tied to a directory). This is very different to manually loading resources, which I believe in Ogre has a very specific meaning, to build up the object using Ogres methods. I want to use Ogres resource management system/resource loading code, but to have finer control over which files are loaded and in what groups they are. I remember reading how to do this but cannot find the page again; I think its possible to do something like: Declare a resource group Declare the resource(s) (this is when the actual resource file name is provided) Initialise the resource group to actually load the resource(s) Is this the correct procedure? If so, is there any example code showing how to do this?

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  • Resources for Virtual Machine programming

    - by good_computer
    I am a beginner (a little more than that) programmer of C. I am really interested in the field of Virtual Machines. When I read about the Python VM, the PyPy project, the advancements in JVM technology, Google V8, the Erlang VM, I really get excited about these amazing pieces of technology, and really want to get my hands dirty building them or contributing to one of these projects. I need to know.. what are the things (language, concepts, algorithms, math, etc?) I need to know/learn to be able to build a virtual machine any books or other resources that will be helpful career prospects for a virtual machine engineer (but this is least important for me for now) (one more side question: somewhere I'd read something like JVM is on the cutting edge of virtual machine technology -- that it is the most advanced VM so far -- is that true?) Please give me a LONG answer detailing all that you know.

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  • Resources on learning to program in machine code?

    - by AceofSpades
    I'm a student, fresh into programming and loving it, from Java to C++ and down to C. I moved backwards to the barebones and thought to go further down to Assembly. But, to my surprise, a lot of people said it's not as fast as C and there is no use. They suggested learning either how to program a kernel or writing a C compiler. My dream is to learn to program in binary (machine code) or maybe program bare metal (program micro-controller physically) or write bios or boot loaders or something of that nature. The only possible thing I heard after so much research is that a hex editor is the closest thing to machine language I could find in this age and era. Are there other things I'm unaware of? Are there any resources to learn to program in machine code? Preferably on a 8-bit micro-controller/microprocessor. This question is similar to mine, but I'm interested in practical learning first and then understanding the theory.

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  • Good resources for JavaScript 2D game programming?

    - by DJCouchyCouch
    As an exercise, I've decided to look into JavaScript for game programming. While it's far from being the best language for that, I do like the idea that it's cross-platform and it's always available as a web page. So I thought I'd see what I could do with it. Specifically, I'd like to make a 2D tile-based game of some kind. Where can I find resources to do that? I'm sure this question's come up before, but I can't find any reference to it.

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  • Resources for a fighting game

    - by David
    As the title says, I need resources for a 2D fighting game for the PC. The game is being made by me and two close friends. I'm thinking of using the FlatRedBall engine and either Allegro Sprite Editor or Amiga DPaint for the sprites, but I don't know is there is anything better for a more or less beginner in video game making. So my questions are as follows, what would be the best engine to use so that we could also sell the game later on, (I don't really care what language I'd have to use) and what would be the best thing to use for sprite creating? I would really appreciate any help given.

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  • Integrating Java webapps with Adobe Professional: Resources?

    - by Steve
    I'm interested in learning what resources there are for integrating Java and Adobe Professional, in general. If it helps, my projects already use the Spring Framework. My boss is particularly interested in being able to fill out a PDF form from within a Java webapp and have that data go directly to our database. She mentioned that .net had a lot of bridges to Adobe Professional. I would rather new projects be in Java so I am eager to find if there are any easy bridges between Java and Adobe Professional. Thanks in advance for any information. So far a Google search on "Java Adobe Professional" didn't turn up anything, so I thought I would ask here. Thanks.

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  • Good resources for learning about graphics hardware

    - by Ken
    I'm looking for some good learning resources for graphics hardware (and associated low level software). Basically I want to learn more about what goes on underneath the opengl/direcx API layers in terms of how things are implemented. I familiar with what happens in principle during the various stages of the rendering pipeline (viewing, projection, clipping, rasterization etc). My goal is to be able to make better and more informed decisions about tradeoffs and potential optimisations when graphics/shader programming with respect to the following kinds of issues; batching view culling occlusions draw order avoiding state changes triangles vs pointsprites texture sampling etc Basically whatever the graphics programmer needs to know about modern graphics hardware in order to become more effective. I'm not really looking for specific optimisation techniques, rather I need more general knowledge so that I will naturally write more efficient code.

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  • What resources about business should an internal IT department programmer be familiar with

    - by Badger
    I am developer / analyst in an internal IT department at a medium sized business. I have to deal with business people all the time and many of the things I create can have profound impacts on the business. I am starting to regret not taking any business classes in college because I don't understand the first thing about running a business so I don't always understand what people are wanting, the best I can do is "think through it". Does anyone have suggested methods of learning this stuff, maybe some resources. And please don't just say to ask people who work here. I have tried that before and I get no where.

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  • Audio programming resources

    - by rashleighp
    I've been very interested in the last few months about getting in to audio programming (I'm from a musical background). I've been a .NET developer for two years and have also done some objective c for an iPhone app recently. I realise I would probably need to work on my C++ chops and have been having a play around with FMOD EX and doing a lot of research into the industry. I was just wondering if anyone could suggest some good resources for audio programming (be they websites, podcasts, books, videos, online courses etc). Anything from Fourier analysis, low level coding, audio engine creation to audio APIs. I just want to learn as much as possible! Thanks in advance.

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  • Using NPM to share resources between UI projects [on hold]

    - by guy mograbi
    I am a UI team leader. My team has a lot of projects using different languages/technologies. In some parts we will rewrite (gradually - @Ampt this is for you) the application in order to enable new fresh technologies in and get old dinosaurs out. I am going to use Node Package Manager to set up an "all powerful" build/dependency manager. Can I use NPM to depend on a private github repository? Can I use NPM to depend on SVN? Will NPM play nice with quickbuild? Since each project might have a slightly different structure (think jetty/maven or play!framework) can I configure NPM to install some dependencies in different folders while still running it from the project's root? How can I, using NPM, get development resources out and build a packaged product? (like a war) Yes/No - is there a reason to use grunt? No discussion, just one liners.

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  • Java getResourceAsStream as local resource

    - by Dajgoro Labinac
    Before using LWJGL, I used the Graphic method, and there I displayed imageicons, and I had the picture file located in the resources. I used: ImageIcon tcard = new ImageIcon(this.getClass().getResource("RCA.png")); to load the image. Now when I load textures in LWJGL, I have to use absolute paths to locate the file: tcard = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("C:/RCA.png")); I tried Googling, but I didn't find anything helpful. How can I load the image from the local resources like in the first example?

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  • Java ResourceLoader.getResourceAsStream local resource

    - by Dajgoro Labinac
    Before using lwjgl, i used the Graphic method, and there i displayed imageicons, and i had the picture file located in the resources. I used: ImageIcon tcard = new ImageIcon(this.getClass().getResource("RCA.png")); to load the image. Now when i load textures in lwjgl, i have to use absolute paths to locate the file: tcard = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("C:/RCA.png")); I tried googling, but i didn't find anything helpful... How can i load the image from the local resources like in the first example?

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  • Even distribution through a chain of resources

    - by ClosetGeek
    I'm working on an algorithm which routes tasks through a chain of distributed resources based on a hash (or random number). For example, say you have 10 gateways into a service which distribute tasks to 1000 handlers through 100 queues. 10,000 connected clients are expected to be connected to gateways at any given time (numbers are very general to keep it simple). Thats 10,000 clients 10 gateways (producers) 100 queues 1000 workers/handlers (consumers) The flow of each task is client-gateway-queue-worker Each client will have it's own hash/number which is used to route each task from the client to the same worker each time, with each task going through the same gateway and queue each time. Yet the algorithm handles distribution evenly, meaning each gateway, queue, and worker will have an even workload. My question is what exactly would this be called? Does such a thing already exist? This started off as a DHT, but I realized that DHTs can't do exactly what I need, so I started from scratch.

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  • Why can't I use resources as ErrorMessage with DataAnnotations?

    - by Jova
    Why can't I do like this? [Required(ErrorMessage = "*")] [RegularExpression("^[a-zA-Z0-9_]*$", ErrorMessage = Resources.RegistrationModel.UsernameError)] public string Username { get; set; } What is the error message telling me? An attribute argument must be a constant expression , typeof expression or array creation expression of an attribute parameter type.

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  • What should I check in my ASP.NET application to make sure it won't run out of resources?

    - by Petras
    We have a website on IIS7 using ASP.NET Routing that seems as though it might be running out of resources. It just hangs after a few days, there is no error message or apparent crash. We are making sure every .Open command is matched by a .Close command on the database connection. We are doing the same with file Open/Close but there are very few of those. Is there anything else we should check?

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