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  • Slow wireless about 1/3 bandwidth of wired from cable modem

    - by Rhino
    HP DV6000 Wireless G Broadcom Netgear WNDR3400 router properly configured. Windows laptops using wireless G and N are considerably faster than mine. 12.04 LTS, all restricted drivers and all up to date. 50Mbps wired and 9-21 Mbps wireless on Ubuntu. 00:14.0 Bridge [0680]: NVIDIA Corporation MCP51 Ethernet Controller [10de:0269] (rev a3) Subsystem: Hewlett-Packard Company Presario V6133CL [103c:30b7] Kernel driver in use: forcedeth 03:00.0 Network controller [0280]: Broadcom Corporation BCM4311 802.11a/b/g [14e4:4312] (rev 02) Subsystem: Hewlett-Packard Company Broadcom 802.11a/b/g WLAN [103c:1370] Kernel driver in use: wl

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  • Slow USB 3.0 speeds

    - by Cygnus X
    Long time forum forager, first time poster. I bought a Toshiba 500 GB usb 3.0 hard drive last week and instantly ran home to see how fast I could push it. On my desktop (that I built) I was able to get 200 MB/sec. On my laptop (MSI FX something or other), which I dual boot Windows 7/Ubuntu 11.10, I was able to get about 120 MB/sec on Windows, but on Ubuntu, i get about 25 MB/sec. lsusb shows: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 001 Device 002: ID 8087:0020 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 002: ID 8087:0020 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 003: ID 0bda:0139 Realtek Semiconductor Corp. Bus 002 Device 003: ID 1532:0015 Razer USA, Ltd Bus 004 Device 002: ID 0480:a007 Toshiba America Info. Systems, Inc. lspci -vvv shows that the USB 3.0 host controller is using the kernel driver in use is xhci_hcd. dmesg |grep usb shows: [ 1815.455368] usb 4-1: new SuperSpeed USB device number 2 using xhci_hcd [ 1815.475459] scsi7 : usb-storage 4-1:1.0 The built in disk utility says its connected via usb at 705 MB/s, but that's not what it reports when I transfer files over to it. Not really sure what to do at this point. Any help would be very nice, thank you.

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  • Copy to USB memory stick really slow?

    - by Eloff
    When I copy files to the USB device, it takes much longer than in windows (same usb device, same port) it's faster than USB 1.0 speeds (1MB/s) but much slower than USB 2.0 speeds (12MB/s). To copy 1.8GB takes me over 10 minutes (it should be < 3 min.) I have two identical SanDisk Cruzer 8GB sticks, and I have the same problem with both. I have a super talent 32GB USB SSD in the neighboring port and it works at expected speeds. The problem I seem to see in the GUI is that the progress bar goes to 90% almost instantly, completes to 100% a little slower and then hangs there for 10 minutes. Interrupting the copy at this point seems to result in corruption at the tail end of the file. If I wait for it to complete the copy is successful. Any ideas? dmesg output below: [64059.432309] usb 2-1.2: new high-speed USB device number 5 using ehci_hcd [64059.526419] scsi8 : usb-storage 2-1.2:1.0 [64060.529071] scsi 8:0:0:0: Direct-Access SanDisk Cruzer 1.14 PQ: 0 ANSI: 2 [64060.530834] sd 8:0:0:0: Attached scsi generic sg4 type 0 [64060.531925] sd 8:0:0:0: [sdd] 15633408 512-byte logical blocks: (8.00 GB/7.45 GiB) [64060.533419] sd 8:0:0:0: [sdd] Write Protect is off [64060.533428] sd 8:0:0:0: [sdd] Mode Sense: 03 00 00 00 [64060.534319] sd 8:0:0:0: [sdd] No Caching mode page present [64060.534327] sd 8:0:0:0: [sdd] Assuming drive cache: write through [64060.537988] sd 8:0:0:0: [sdd] No Caching mode page present [64060.537995] sd 8:0:0:0: [sdd] Assuming drive cache: write through [64060.541290] sdd: sdd1 [64060.544617] sd 8:0:0:0: [sdd] No Caching mode page present [64060.544619] sd 8:0:0:0: [sdd] Assuming drive cache: write through [64060.544621] sd 8:0:0:0: [sdd] Attached SCSI removable disk

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  • Ubuntu 12.10 Help! Everything is incredibly slow

    - by Keith
    I installed 12.10 from usb onto this machine. Intel celeron 2.00 GHz 496MB RAM I had to modify GNU-Grub to read "nomodeset" or i could not see the GUI. I have an Nvidia graphics card. Takes about 2 minutes to boot. The icons on the left of desktop take about 1 min to slowly open their menu. Have a network connection but mozilla is 404 and i cannot update. Where can i find a blow by blow explanation for troubleshooting and repairing this problem?

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  • Can't slow down the pointer speed enough

    - by murat güler
    I have changed my mouse, bought a new set but still no use - it's too fast for a designer. And in the new version (12.04) I don't even know how to find the xorg.conf, or anything would help Is not there any application for this to adjust mouse sensivity more than the default options like Logitech applications for Windows? Keyboard and mouse model: Logitech mk520 wireless laser mouse & keyboard set. Mouse model: m310 (laser, wireless)

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  • Creating basic ACPI event makes the system unusably slow

    - by skerit
    I want to change a few settings on my laptop when I switch to battery power. I created a new event in /etc/acpi/events/cust-battery and it looks like this: event=battery action=/home/skerit/power.sh I put a simple command in the power.sh file: echo This is a test >> /home/skerit/powertest Now, when I tail this file it shows "This is a test" 4-5 times upon switching to battery power. However, the system becomes totally unstable. It slows down significantly. I can't change anything in the terminal. The terminal and certain parts of the screen (like the gnome system monitor applet) go blank from time to time. What can be the cause of that? It's a simple echo that gets executed a few times!

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  • Ubuntu Boot Slow - Late Drive Access

    - by Mo2
    So I just installed Ubuntu on a brand new Samsung 840 Pro SSD and have noticed that it is slower than expected. The LED access light doesn't start blinking until after 20 seconds or so have passed, after which the boot up seems to actually start. Does anyone have any ideas as to why this is happening? I have Windows 7 installed on a separate SSD and use Windows Loader as the main loader. Windows Loader points to GRUB2, from which I then start Ubuntu up. The 20 seconds count that I mentioned earlier starts AFTER I select Ubuntu 14.04.1 from the GRUB2 menu. Any help is appreciated. EDIT: I forgot to mention that I have only one partition for / and /home. I intend on using a shared NTFS drive for my documents and other personal files, so I had no need for the /home. I did not make a /swap since I have 12 GB of RAM. I also did not make a /boot since I was told that it's not really necessary in my case.

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  • slow virtualbox guest

    - by ecoologic
    I run a guest ubuntu 12.04 on a host ubuntu 12.04, with virtual box, and the guest is much, much slower than the host (ALT+TAB costs 4-5secs). I had a look around and I found contradicting opinions on virtualbox vs vmware (free), so I taught to keep the former. Both systems are updated, I installed the additions on the guest and I evenly split memory and video memory (64mb) between guest and host. I am running a toshiba m200 laptop with 4GB ram and shared video memory. The host bios does not include a configuration option for machine virtualization. I have 2 cpus and I can't give them both to the vm. Is there anything I overlooked that could solve my problem? Feel free to ask for more info, and thank you for any help. EDIT Idling with the monitor open the (single) guest cpu never gets below 55% and could raise to 80 - 90% just moving the mouse around, opening ff will cause the monitor to run 100% in the guest, while the host shows that both cpus are evenly working around 60%. My cpu is Intel® Core™2 Duo CPU T5450 @ 1.66GHz × 2. If this is not a configuration problem, does it mean my machine is too weak for virtualization?

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  • Slow Wireless Reconnect After Suspend

    - by nrhine1
    I a Broadcom 4312 using the STA drivers, I reinstalled ubuntu because the b43 drivers were giving me a huge hassle along with some weird kernel issues. My wireless speed is fine, everything works well, except upon restart of computer and after taking the computer out of suspend. It takes about 30-45 seconds for the wireless to reconnect, and I think it is a driver issue (I clicked on the network manager at the top and for about 30 seconds there are no wireless networks listed.) I tried this advice already: http://lilserenity.wordpress.com/2007/10/31/fix-ubuntu-dropping-wireless-on-suspendhibernate-resume/ which basically says to change this: STOP_SERVICES="" to STOP_SERVICES="networking" in the file /etc/default/acpi-support This did not help anything. Something to note is that the issue does not occur when I am logging back in after already logging in once and logging out.

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  • suggestions for fast reliable proxy IPs like codeen but with posting?

    - by barlop
    Hi, I am looking for a list like one offered by codeen http://codeen.cs.princeton.edu/ of fast reliable proxy servers.. I just want to be able to "post" on usenet or yahoo groups with them.. I think the codeen ones don't allow HTTP-POST I don't need them for downloading or for torrents, or even for any images.. they can block images to keep browsing faster. I know it's not a list, but I did try TOR once, but it was horribly slow.

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  • Slow wireless on Dell XPS 14 ultrabook

    - by GaryBishop
    I've got Ubuntu 12.04 running on this Dell XPS 14 Ultrabook (L421X). Everything is working but my wireless transfer rates are low. I'm getting about 1MB/s download speed on the ultrabook vs 15MB/s on the E6500. If I move into the room with the access point the speed climbs to 15MB/s so I'm guessing it is a signal strength issue but wavemon shows comparable signals to those seen by the E6500. Are there any settings I can tweak in hopes of making it faster?

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  • Extremely slow login after upgrade from 11.10 to 12.04

    - by ocalex86
    I just upgraded my xubuntu 11.10 to 12.04 and now, when I login into the GUI, I have to wait about 3 minutes before the desktop appears. Only the background image is displayed. The login into the console works fine (with ctrl+alt+f2) Even stranger: If I login first in the console and then in the GUI, it boots quickly. If I login first in the GUI, switch to console and login, it takes 3 minutes to boot in the GUI. My machine is a thinkpad T420s.

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  • Loading Texture2D is extremly slow on XBOX360

    - by AvrDragon
    I have ~100 sprites for each level im my XNA game. On windows it takes ~2 seconds to load them all. Unfortunately on XBOX360 it takes ~30-60 seconds. Am i doing something wrong? Essentially the loading code ist just like this: Texture2D sprite1 = levelContent.Load<Texture2D>("images/level_1/my_sprite_1"); ... Texture2D sprite100 = levelContent.Load<Texture2D>("images/level_1/my_sprite_100"); (i use an own content manager for each level to release all level-specific textures at once) Of course i can reduse the ammount of sprites using a spritesheet, but it's extremly painfull for me now. Do i have a better option? And just curious - why is there such huge difference in image loading time?

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  • Are things slow for you today - Check your DNS

    - by simonsabin
    Domain name resolution is a very common cause of delays when doing anything over the network whether its accessing a web page or connecting to SQL Server. Everything uses DNS. TCP/IP works with IP addresses and not friendly names. When using names you have to have a way of resolving names to IP addresses and thats what DNS does. If your DNS is wrong then you'll get delays and also potentially odd results. For instance if you have multiple DNS servers configured you may find that occasionally...(read more)

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  • How To Speed Up Your Slow Computer

    Personal computers are an amazing invention. Computers make our jobs easier and provide interesting things for us to do at home or on the road. But over time, daily usage slows down a computer';s perf... [Author: Daniel T. Driver - Computers and Internet - May 09, 2010]

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  • A* algorithm very slow

    - by Amaranth
    I have an programming a RTS game (I use XNA with C#). The pathfinding is working fine, except that when it has a lot of node to search in, there is a lag period of one or two seconds, it happens mainly when there is no path to the target destination, since it that situation there is more nodes to explore. I have the same problem when the path is shorter but selected more than 3 units (can't take the same path since the selected units can be in different part of the map). private List<NodeInfo> FindPath(Unit u, NodeInfo start, NodeInfo end) { Map map = GameInfo.GetInstance().GameMap; _nearestToTarget = start; start.MoveCost = 0; Vector2 endPosition = map.getTileByPos(end.X, end.Y).Position; //getTileByPos simply gets the tile in a 2D array with the X and Y indexes start.EstimatedRemainingCost = (int)(endPosition - map.getTileByPos(start.X, start.Y).Position).Length(); start.Parent = null; List<NodeInfo> openedNodes = new List<NodeInfo>(); ; List<NodeInfo> closedNodes = new List<NodeInfo>(); Point[] movements = GetMovements(u.UnitType); openedNodes.Add(start); while (!closedNodes.Contains(end) && openedNodes.Count > 0) { //Loop in nodes to find lowest cost NodeInfo currentNode = FindLowestCostOpenedNode(openedNodes); openedNodes.Remove(currentNode); closedNodes.Add(currentNode); Vector2 previousMouvement; if (currentNode.Parent == null) { previousMouvement = ConvertRotationToDirectionVector(u.Rotation); } else { previousMouvement = map.getTileByPos(currentNode.X, currentNode.Y).Position - map.getTileByPos(currentNode.Parent.X, currentNode.Parent.Y).Position; previousMouvement.Normalize(); } //For each neighbor foreach (Point movement in movements) { Point exploredGridPos = new Point(currentNode.X + movement.X, currentNode.Y + movement.Y); //Checks if valid move and checks if not if closed nodes list if (ValidNavigableNode(u.UnitType, new Point(currentNode.X, currentNode.Y), exploredGridPos) && !closedNodes.Contains(_gridMap[exploredGridPos.Y, exploredGridPos.X])) { NodeInfo exploredNode = _gridMap[exploredGridPos.Y, exploredGridPos.X]; Tile.TileType exploredTerrain = map.getTileByPos(exploredGridPos.X, exploredGridPos.Y).TerrainType; if(openedNodes.Contains(exploredNode)) { int newCost = currentNode.MoveCost + GetMoveCost(previousMouvement, movement, exploredTerrain); if (newCost < exploredNode.MoveCost) { exploredNode.Parent = currentNode; exploredNode.MoveCost = newCost; //Find nearest tile to the target (in case doesn't find path to target) //Only compares the node to the current nearest FindNearest(exploredNode); } } else { exploredNode.Parent = currentNode; exploredNode.MoveCost = currentNode.MoveCost + GetMoveCost(previousMouvement, movement, exploredTerrain); Vector2 exploredNodeWorldPos = map.getTileByPos(exploredGridPos.X, exploredGridPos.Y).Position; exploredNode.EstimatedRemainingCost = (int)(endPosition - exploredNodeWorldPos).Length(); //Find nearest tile to the target (in case doesn't find path to target) //Only compares the node to the current nearest FindNearest(exploredNode); openedNodes.Add(exploredNode); } } } } return closedNodes; } After that, I simply check if the end node is contained in the returned nodes. If so, I add the end node and each parent until I reach the start. If not, I add the nearestToTarget and each parent until I reach the start. I added a condition before calling FindPath so that only one unit can call a find path each frame (60 frame per second), but it makes no difference. I thought maybe I could solve this by allowing the find path to run in background while the game continues to run correctly, even if it takes a few frame (it is currently sequential sonce it is called in the update() of the unit if there's a target location but no path), but I don't really know how... I also though about sorting my opened nodes list by cost so I don't have to loop them, but I don't know if that would have an effect on the performance... Would there be other solutions? P.S. In the code, when I get the Move Cost, I check if the unit has to turn to perform the move, and the terrain type, nothing hard to do.

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  • Slow internet connection with a Digicom Wireless 11n 300m (rt2800)

    - by beboka8
    After upgrading to ubuntu 11.10 the speed of my internet connection has considerably reduced. I surf on internet using a wireless usb adapter Digicom Wireless 11n 300m which works with rt2800usb driver. The fact is, on the installation cd there's no tracks of that driver but instead of it there is another one called rt2870 which I tried to load using ndiswraper, but it did not recognize any hardware. I'm not sure the solution of my problem is simply changing the driver, but I have no other ideas. Can anyone help me?

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  • Xubuntu loading slow after the session/password select

    - by Bryan
    I recently installed Xubuntu on my computer. I love the distro. Everything was fast, and then the bootup slowed down. It started taking a couple minutes for my user selected wallpaper to show and the menu to appear, basically do anything on the comp. I do not recall doing anything other than changing the swappiness. It did not affect it initially. Would that be something to affect it or are there other ideas that might have caused this sudden change.

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  • Slow login after installing Ubuntu 14.04

    - by Kapichu
    I freshly installed Ubuntu 14.04. I already used Ubuntu before, and it the did not take any noticeable time to login. However, in Ubuntu 14.04, Unity seems to start slowly. First, I only see the cursor and the background like in this thread, but after 8-12 seconds the launcher and the top bar show up (unlike the thread linked above). Booting is as fast as always (time between start and login manager), but the login time is really annoying. The questions I red are about unity not showing up at all.

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  • SharePoint 2010 slow page response time suddenly !

    - by H(at)Ni
    Hello, One of my customers faced a problem that suddenly their SharePoint portal was loading extremely slower than usual. After some basic troubleshooting I did not find anything suspicious in the ULS logs, IIS logs or even Event logs. After that, I came to the part that I like most which is capturing a memory dump for the IIS process and analyzing the threads running. I searched for any common mistakes like looping a large list, calling a remote web service but couldn't find any. After a deep analysis of the memory dump (Which was done by an Escalation Engineer for SharePoint), it seems that the farm root certificate was missing and therefore was trying to validate it from the internet every time the user requests to load the page and this was the resolution http://support.microsoft.com/kb/2625048 Cheers,

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  • Slow Internet / Can't change brightness on 2010 Macbook AIr running 12.10 Ubuntu

    - by user103441
    The title really says it all. I haven't been able to change the brightness of my monitor since putting Ubuntu on it. I started off with 12.04 and then decided to see if 12.10 would fix the issue. The internet is also a fair bit slower than I am used to, especially when downloading. Apart from these two issues, everything goes very smoothly. If anyone could offer any advice or solutions, I would be very grateful.

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  • dos games with dosbox running slow

    - by NeuroShell
    i have AMD E-450 1.65ghz, 4gb DDR3 ram, HD6320 laptop with dual boot ubuntu 13.04 and win 8.1, my main gaming rig(desktop pc) is with win7(so i am not playing serious games on this laptop) and for university i mostly use ubuntu(unix and programming tasks), for some free time i found dosbox on ubuntu software center and tryed playing several games(blood, syndicate wars) and all of them lag like hell(although on win 8.1 they work perfectly). So any suggestion how to solve the problem? i am using drivers X.org (in software settingsadditional settings) tryed proprietary ones but all screen colors was kinda strange and i couldn't control brightness at all... same dos games was lagging too.

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  • Google's Slow March Toward World Domination

    <b>Daniweb:</b> "Google does a lot of things well, maybe too well, and it's adding to its portfolio of tools on a weekly basis. At some point you have to look at the number of pies in which Google has its fingers and start to get a little frightened of this company."

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  • Opening programs very slow on ubuntu 12.10

    - by Mislav Blaževic
    When I open any program for first time after boot, it loads VERY slowly (Doesn't matter how long after boot). For example, terminal takes 2-3 seconds, skype and firefox often take much longer. If I close it and open again, it loads in reasonable time (<1 second). I got Intel Core i5-2500K CPU @ 3.30GHz, so it shouldn't be hardware issue... What is causing this? Disk benchmark: Average read time: 115.5 MB/s (100 samples) Average write time: 98.7 MB/s (100 samples) Average access time: 11.79 msec (1000 samples)

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  • Sprite batching seems slow

    - by Dekowta
    I have implemented a sprite batching system in OpenGL which will batch sprites based on their texture. How ever when I'm rendering ~5000 sprites all using the same texture i'm getting roughly 30fps. The process is as followed create sprite batch which also create a VBO with a set size and also creates the shaders as well call begin and initialise the render mode (at the moment just setting alpha on) call Draw with a sprite. This checks to see if the texture of the sprite has already been loaded and if so it just creates a pointer to the batch item and adds the new sprite coords. If not then it creates a new batch item and adds the sprite coords to that; it adds the batch item to the main batch. if the max sprite count is reached render will be called call end which calls render to render the left over sprites in the batch. and also resets the buffer offset render loops through each item in the batch and will bind the texture of the batch item, map the data to the buffer and then draw the array. the buffer will then be offset by the amount of sprites drawn. I have a feeling that it could be the method i'm using to store the batched sprites or it could be something else that i'm missing but I still can work it out. the cpp and h files are as followed http://pastebin.com/ZAytErGB http://pastebin.com/iCB608tA On top of this i'm also getting a weird issue where then two sprites are batched on after the other the second sprite will use the same coordinates as the last. And then when one if drawn after it is fine. I can't seem to find what is causing this issue. any help would be appreciated iv been sat trying to work this all out for a while now and cant seems to put my finger on what's causing it all.

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