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  • How to decouple development server from Internet?

    - by intoxicated.roamer
    I am working in a small set-up where there are 4 developers (might grow to 6 or 8 in cuople of years). I want to set-up an environment in which developers get an internet access but can not share any data from the company on internet. I have thought of the following plan: Set-up a centralized git server (Debian). The server will have an internet access. A developer will only have git account on that server, and won't have any other account on it. Do not give internet access to developer's individual machine (Windows XP/Windows 7). Run a virtual machine (any multi-user OS) on the centralized server (the same one on which git is hosted). Developer will have an account on this virtual machine. He/she can access internet via this virtual machine. Any data-movement between this virtual machine and underlying server, as well as any of the developer's machine, is prohibited. All developers require USB port on their local machine, so that they can burn their code into a microcontroller. This port will be made available only to associated software that dumps the code in a microcontroller (MPLAB in current case). All other softwares will be prohibited from accessing the port. As more developers get added, providing internet support for them will become difficult with this plan as it will slow down the virtual machine running on the server. Can anyone suggest an alternative ? Are there any obvious flaws in the above plan ? Some key details of the server are as below: 1) OS:Debian 2) RAM: 8GB 3) CPU: Intel Xeon E3-1220v2 4C/4T

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  • What do these remote addresses, local addresses, and states in TCPview mean?

    - by Joe
    I have been using TCPview lately to see what connections are made by different processes on my PC. Would somebody please explain what the following situations mean? Thanks. TCP Local Address: PC1234567890:3883 Remote Address: PC1234567890:0 State: LISTENING TCP Local Address: PC1234567890:4696 Remote Address: localhost:4697 State: ESTABLISHED Local Address: PC1234567890:4697 Remote Address: localhost:4696 State: ESTABLISHED UDP Local Address: PC1234567890:1234 Remote Address: . State:

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  • Compress session state in ASP.Net 4.0

    - by nikolaosk
    Hello folks, In this post I would like to talk about a new feature of ASP.NET 4.0 - easy state compression . When we create web-asp.net applications the user must feel that whenever he interacts with the website, he actually interacts with something that can be safely described as an application. What I mean by this is that is that during a postback the whole page is re-created and is sent back to the client in a fraction of a second. The server has no idea what the user does with the page. If we...(read more)

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  • CIO Magazine's State of the CIO and its Impact on Your EA

    - by david.olivencia(at)oracle.com
    CIO Magazine today released its State of the CIO report.  As most Enterpise Architects report to (or report very close to) the CIO, the report provides interesting insights as to where most CIOs minds and priorities are.  The information will allow Enterprise Architects  to better align plans, approaches, models, and stratagies. The report's summary can be found here:  http://assets.cio.com/documents/cache/pdfs/2011/dec15_gatefold.pdf   Specifically the article highlights: * How IT Makes A Difference * Critical Leadership Skills * Business Focused CIOs * Areas of Increasing Responsibility * Plans for 2015   Enterprise Architects what insights from this report will alter they way you successfully lead in 2011?   David Olivencia | Solution Director, Enterprise Architecture & Exa ServicesOracle Consulting Latin America and Caribbean

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  • How to structure game states in an entity/component-based system

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something? EDIT: I might not have explained my framework well enough. My components are just data. If I was coding in C++, they'd probably be structs. Here's an example of one: public class BoundsComponent implements GameComponent { /** * The position of the game object. */ private Point pos_; /** * The size of the game object. */ private Dimension size_; /** * Constructor * Creates a new BoundsComponent for a game object with initial position * initialPos and initial size initialSize. The position and size combine * to make up the bounds. * @param initialPos The initial position of the game object. * @param initialSize The initial size of the game object. */ public BoundsComponent(Point initialPos, Dimension initialSize) { pos_ = initialPos; size_ = initialSize; } /** * Method: getBounds * @return The bounds of the game object. */ public Rectangle getBounds() { return new Rectangle(pos_, size_); } /** * Method: setPos * Sets the position of the game object to newPos. * @param newPos The value to which the position of the game object is * set. */ public void setPos(Point newPos) { pos_ = newPos; } } My components do not communicate with each other. Systems handle inter-component communication. My systems also do not communicate with each other. They have separate functionality and can easily be kept separate. The MovementSystem doesn't need to know what the RenderingSystem is rendering to move the game objects correctly; it just need to set the right values on the components, so that when the RenderingSystem renders the game objects, it has accurate data. The game state could not be a system, because it needs to interact with the systems rather than the components. It's not setting data; it's determining which functions need to be called. A GameStateComponent wouldn't make sense because all the game objects share one game state. Components are what make up objects and each one is different for each different object. For example, the game objects cannot have the same bounds. They can have overlapping bounds, but if they share a BoundsComponent, they're really the same object. Hopefully, this explanation makes my framework less confusing.

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  • Printer State: Idle - /usr/lib/cups/backend/dnssd failed

    - by bilbo88
    A printer was installed and worked but does not now. A job is successfully submitted, but keeps waiting there for printing (as seen from lpq command). Ping to printer works fine. (The printer is on and works as it prints from Windows.) But on the Printer Property, it shows Printer State: Idle - /usr/lib/cups/backend/dnssd failed. The following command does not help either. sudo service avahi-daemon restart Does any one has a solution? Thank you for help.

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  • Why does my application hang in interruptible state?

    - by Greg
    Hello, I am running on Ubuntu 10.04 LTS Server an GTK application that used to work fine. It suddenly started to hang in interruptible state (Sl+) without any apparent reason. Here is a snippet of the strace: poll([{fd=3, events=POLLIN}, {fd=5, events=POLLIN}], 2, 0) = 0 (Timeout) poll([{fd=5, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=5, revents=POLLOUT}]) writev(5, [{"\2\30\4\0\224\4\240\0\0@\0\0\37\0\240\0\2\4\4\0\224\4\240\0\0@\0\0\37\0\240\0"..., 192}, {NULL, 0}, {"", 0}], 3) = 192 read(5, 0x2ba9ac4, 4096) = -1 EAGAIN (Resource temporarily unavailable) I googled that line read(5, 0x2ba9ac4, 4096), which seems to be more significant, and it seems that many other applications tend to have the same problem. I tried to restart my X server, but it didn't help. Do you have an idea how to solve this problem?

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  • Reasons to disable game save during combat (e.g. Mass Effect 2)

    - by Steve V.
    So I've been playing Mass Effect 2 (PC) and one of the things I've noticed is that you can only save your game when you're not engaged in combat. As soon as the first enemy shows up on your radar, the save button is disabled. Once combat is over, save functionality reappears. It seems reasonable to assume that Mass Effect 2 is a state machine, and therefore, the internal state of the program at any moment can be captured and reloaded later. This is basically a solved problem - games have been designed this way since the Half-Life era. It also seems reasonable to assume that BioWare knew what they were doing when they made the decision not to follow this model - it's a tried and true system; BioWare wouldn't have done it the way they did without some good reason. What reasons are there to disable game save functionality during combat?

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  • Can't upgrade 11.04: flashplugin-nonfree: Package is in very bad, inconsistent state

    - by Ondra Žižka
    I can't upgrade from 11.04. I've disabled all apt sources, but still I get: http://img715.imageshack.us/img715/6680/snmekobrazovkyg.png The only option I am capable doing is to format and reinstall whole system, which I don't prefer as I have tuned a lot of apps settings, etc. How can I fix this? Update: After restart, when trying to update all packages, I get this error: installArchives() failed: dpkg: error processing flashplugin-nonfree (--remove): Package is in very bad, inconsistent state - before trying to remove rather reinstall it. Reinstalling it results in the same error.

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  • How do I duplicate a Box2d simulation, mid-simulation?

    - by Whyte
    I want to serialize the state mid-game, send it over the network to an identical computer (same CPU, same OS, same binary), load it there, and have the two games run in tandem doing the exact same simulation, without one of them drifting off and going haywire. In short: I want pop-in, pop-out networking support on my HIGHLY physics-intensive game, where sending object coordinates every few seconds is impossible, due to having thousands of objects, and many clients. I tried this with Box2D, and saving an object's location/velocity/etc wasn't enough... there's internal state that's not accessible through any public methods. My current workaround is to force EVERY client to save its entire worldstate and reload it from scratch, whenever a new player connects... but this is obviously bad practice, because it hangs the game for everyone whenever someone new connects. However, it works, with zero desynchronization. So, anyone know of any other techniques that can help me? Or should I just kiss my project goodbye?

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  • Triggering State Changes with Health Counter

    - by Hairgami_Master
    I'm developing a game where the player changes states as their health decreases. Below 50, it should trigger animation1. Below 30, it should trigger animation2. The problem is, I only want to trigger animation1 once. But my game timer is checking every "frame", so it's triggering animation1 every cycle below 50. I only want it to trigger once, then not again until it's gone over 50 and then naturally decreased back to below 50. Are there any tried and true strategies for triggering state changes as a timer counts down (without the over-triggering problem)? I thought I could say: if (health == 50) animation1.play(); but sometimes, health never equals exactly 50, so it will skip right past that statement.

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  • Moving windows-2003 hdd into virtual machine - with HDD shrink

    - by jm666
    Before you vote to close as exact duplicate, please read the full question. I was already read: Can I make a virtual machine out of a Windows XP physical machine? Disk2vhd,convert my PC to Hyper-V Virtual Machine Creating a Windows Virtual PC image from a Physical machine physical machine to virtual machine and place into VirtualBox BSOD trying to migrate Windows XP from a physical to a virtual machine http://en.wikipedia.org/wiki/Physical-to-Virtual and all other similiar questions here and several external sites too Unfortunately, don't find answer for my problem. I have an physical machine with 500GB HDD, on what is installed old Windows-2003 server with one server application. The application is like the windows itself, too old, no support for it today, haven't installation media and so on.. ;( On the HDD it is used only approx. 100MB (maybe less when will delete all unnecessary files). Want convert the the machine into the VirtualBox, and the VirtualBox should run on the same machine. Is possible to do this with the next steps? I can attach another HDD (via USB or internally) Boot an live Linux from CD, mount HDDs Run "something" on the Linux (the above wikipedia article have many pointer for the SW) for the conversion and store the image on the USB HDD - unfortunately, many of tools uses some specialty what exists in Windows-XP and above. No informations about Windows-2003 server, so what is an working solution for Windows-2003? try boot the virtual image with VirtualBox when it will run ok, remove the old installation, install Linux on the old 500GB hdd, copy the image and run.. The above should works (i hope), but the problems: i currently have only 320GB external USB hdd. (ofc, i can remove it from a box and enter it as internal HDD too) so, for the conversion I looking for the on the fly HDD shrink, so while moving the physical 500GB HDD need shrink it into smaller HDD - as i told above, only 100MB is used Exists something for this? (free) - or the only way is buying and larger 1TB hdd and using it for the conversion? Another question are: is anybody have real experience with windows-2003 conversion into VirtualBox? Looking for an answer from someone who really doing it and can figure out real pitfalls. (googling can do myself). exists here better approach for the solution?

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  • Windows 7 Ultimate Restore From Another Machine

    - by Guy Thomas
    The situation I have an old machine running Windows Server 2008. I make a backup of selected directories. New Machine: I install Windows 7 Ultimate (and Windows Server 2008 [dual boot]) I cannot restore those files that I backed-up on the old machine. On the New machine neither the Windows 7 or Windows Server 2008 Restore (Recovery) can 'see' the backup files even though they are on the local machine. Is this behaviour (non-behaviour) 'by design' or am I missing something?

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  • Internal Linux machine with Apache that I can access by IP address but not computer name

    - by Parris
    I have an Ubuntu machine running LAMP. While on the machine I can type localhost or the computers name to access htdocs. From another machine I can only access the machine via its IP Address. This just started happening recently when someone rearranged the network cables and removed a hub sitting between the machine and the network, which makes me think it wasn't all the stable to begin with anyways. Any suggestions on where I should start looking?

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  • How to display the output of command which run in machine Y.and program is written in machine X?

    - by Rahul
    *I have two Linux Machine,1st is machine X ,other is machine Y i want to write a java program which will run in machine X..eq test.java ..and when i run that java program it should ask for login credential of machine Y and will execute some command for example ls -l in machine Y automatically after login. and it should display the output of ls -l in machine X. How to do it please help me????*

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  • Where Next for Google Translate? And What of Information Quality?

    - by ultan o'broin
    Fascinating article in the UK Guardian newspaper called Can Google break the computer language barrier? In it, Andreas Zollman, who works on Google Translate, comments that the quality of Google Translate's output relative to the amount of data required to create that output is clearly now falling foul of the law of diminishing returns. He says: "Each doubling of the amount of translated data input led to about a 0.5% improvement in the quality of the output," he suggests, but the doublings are not infinite. "We are now at this limit where there isn't that much more data in the world that we can use," he admits. "So now it is much more important again to add on different approaches and rules-based models." The Translation Guy has a further discussion on this, called Google Translate is Finished. He says: "And there aren't that many doublings left, if any. I can't say how much text Google has assimilated into their machine translation databases, but it's been reported that they have scanned about 11% of all printed content ever published. So double that, and double it again, and once more, shoveling all that into the translation hopper, and pretty soon you get the sum of all human knowledge, which means a whopping 1.5% improvement in the quality of the engines when everything has been analyzed. That's what we've got to look forward to, at best, since Google spiders regularly surf the Web, which in its vastness dwarfs all previously published content. So to all intents and purposes, the statistical machine translation tools of Google are done. Outstanding job, Googlers. Thanks." Surprisingly, all this analysis hasn't raised that much comment from the fans of machine translation, or its detractors either for that matter. Perhaps, it's the season of goodwill? What is clear to me, however, of course is that Google Translate isn't really finished (in any sense of the word). I am sure Google will investigate and come up with new rule-based translation models to enhance what they have already and that will also scale effectively where others didn't. So too, will they harness human input, which really is the way to go to train MT in the quality direction. But that aside, what does it say about the quality of the data that is being used for statistical machine translation in the first place? From the Guardian article it's clear that a huge humanly translated corpus drove the gains for Google Translate and now what's left is the dregs of badly translated and poorly created source materials that just can't deliver quality translations. There's a message about information quality there, surely. In the enterprise applications space, where we have some control over content this whole debate reinforces the relationship between information quality at source and translation efficiency, regardless of the technology used to do the translation. But as more automation comes to the fore, that information quality is even more critical if you want anything approaching a scalable solution. This is important for user experience professionals. Issues like user generated content translation, multilingual personalization, and scalable language quality are central to a superior global UX; it's a competitive issue we cannot ignore.

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  • XEROX Phaser 3160N installation on UBUNTU 12.04 LTE machine

    - by Greg Verrall
    I have recently had windows XP die on one of my machines, and have installed Linux UBUNTU. The OS works great, except for installing the Xerox Phaser 3160N printer. The OS can find and install the network printer, but when I print a test page, it tells me “Internal Error – Please use the correct driver”. I have the correct drivers, as your support team have sent me the link, (http://www.support.xerox.com/support/phaser-3160/file-download/enau.html?operatingSystem=linux&fileLanguage=en_GB&contentId=105724&from=downloads&viewArchived=false) but I cannot install these drivers to run the printer. These are the instructions from the online guide for installing on a Linux machine: 1. Make sure that the machine is connected to your network and powered on. Also, your machine’s IP address should have been set. 2. Insert the supplied software CD into your CD-ROM drive. 3. Double-click CD-ROM icon that appears on your Linux desktop. 4. Double-click the Linux folder. 5. Double-click the install.sh icon. 6. The Xerox Installer window opens. Click Continue. 7. The Add printer wizard window opens. Click Next. 8. Select Network printer and click Search button. 9. The Printer’s IP address and model name appears on list field. 10. Select your machine and click Next. I get as far as step 5, and step 6 never happens, if it did, it would be very easy from there. There are options to add additional software to UBUNTU, however it does not recognise the installation CD as valid when I try to add it as a source. Any ideas on who can help me? regards, Greg Verrall

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  • HP réinvente l'ordinateur avec « The Machine », une nouvelle architecture informatique

    HP réinvente l'ordinateur avec « The Machine » une nouvelle architecture informatique HP a dévoilé ses travaux sur la prochaine génération d'ordinateur. La firme a travaillé sur un projet ambitieux dont l'objectif est de réinventer l'architecture de base des ordinateurs, datant des années 60.Baptisée « The Machine », cette nouvelle architecture promet de fournir la solution pour le traitement de la masse importante des données qui seront générées par l'essor de l'Internet des objets (les objets...

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  • State Monad, why not a tuple?

    - by thr
    I've just wrapped my head around monads (at least I'd like to think I have) and more specifically the state monad, which some people that are way smarter then me figured out, so I'm probably way of with this question. Anyway, the state monad is usually implemented with a M<'a as something like this (F#): type State<'a, 'state> = State of ('state -> 'a * 'state) Now my question: Is there any reason why you couldn't use a tuple here? Other then the possible ambiguity between MonadA<'a, 'b> and MonadB<'a, 'b> which would both become the equivalent ('a * 'b) tuple. Edit: Added example for clarity type StateMonad() = member m.Return a = (fun s -> a, s) member m.Bind(x, f) = (fun s -> let a, s_ = x s in f a s_) let state = new StateMonad() let getState = (fun s -> s, s) let setState s = (fun _ -> (), s) let execute m s = m s |> fst

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  • [C#] Linq doesn't insert associated entity on insert.

    - by Tomek
    Hello! I have simple mapping: [Table(Name="Person")] public class Person { private int id; private int state_id; private EntityRef<PersonState> state = new EntityRef<PersonState>(); [Column(IsPrimaryKey = true, Storage = "id", Name="id", IsDbGenerated = true, CanBeNull = false)] public int ID { get { return id; } set { id = value; } } [Column(Storage="state_id", Name="state_id")] public int StateID { get{ return state_id;} set{ state_id = value;} } [Association( Storage = "state", ThisKey = "StateID", IsForeignKey=true)] public PersonState State { get { return state.Entity; } set { state.Entity = value; } } } [Table(Name = "PersonState")] public class PersonState { private int id; private State state; [Column(Name="id", Storage="id", IsDbGenerated=true, IsPrimaryKey=true)] public int ID { get { return id; } set { id = value; } } [Column(Name = "date", Storage = "date")] public DateTime Date { get { return date; } set { date = value; } } [Column(Name = "type", Storage = "state")] public State State { get { return state; } set { state = value; } } } I use this code to insert new person with default state: private static Person NewPerson() { Person p = new Person(); p.State = DefaultState(p); return p; } private static PersonState DefaultState() { PersonState state = new PersonState(); state.Date = DateTime.Now; state.State = State.NotNotified; state.Comment = "Default State!"; return state; } Leater in code: db.Persons.InsertOnSubmit(NewPerson()); db.SubmitChanges(); In database(sqlite) I have all new persons, but state_id of all persons is set to 0, and PersonState table is empty. Why Linq did not insert any State object to database?

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  • best database design for city zip & state tables

    - by ryan a
    My application will need to reference addresses. Street info will be stored with my main objects but the rest needs to be stored seperately to reduce redundancy. How should I store/retrieve ZIPs, cities and states? Here are some of my ideas. single table solution (cant do relationships) [locations] locationID locationParent (FK for locationID - 0 for state entries) locationName (city, state) locationZIP two tables (with relationships, FK constraints, ref integrity) [state] stateID stateName [city] cityID stateID (FK for state.stateID) cityName zipCode three tables [state] stateID stateName [city] cityID stateID (FK for state.stateID) cityName [zip] zipID cityID (FK for city.cityID) zipName Then I read into ZIP codes amd how they are assigned. They aren't specifically related to cities. Some cities have more than one ZIP (ok will still work) but some ZIPs are in more than one city (oh snap) and some other ZIPs (very few) are in more than one state! Also some ZIPs are not even in the same state as the address they belong to at all. Seems ZIPs are made for carrier route identification and some remote places are best served by post offices in neighboring cities or states. Does anybody know of a good (not perfect) solution that takes this into consideration to minimize discrepencies as the database grows?

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  • What algorithms are suitable for this simple machine learning problem?

    - by user213060
    I have a what I think is a simple machine learning question. Here is the basic problem: I am repeatedly given a new object and a list of descriptions about the object. For example: new_object: 'bob' new_object_descriptions: ['tall','old','funny']. I then have to use some kind of machine learning to find previously handled objects that had similar descriptions, for example, past_similar_objects: ['frank','steve','joe']. Next, I have an algorithm that can directly measure whether these objects are indeed similar to bob, for example, correct_objects: ['steve','joe']. The classifier is then given this feedback training of successful matches. Then this loop repeats with a new object. a Here's the pseudo-code: Classifier=new_classifier() while True: new_object,new_object_descriptions = get_new_object_and_descriptions() past_similar_objects = Classifier.classify(new_object,new_object_descriptions) correct_objects = calc_successful_matches(new_object,past_similar_objects) Classifier.train_successful_matches(object,correct_objects) But, there are some stipulations that may limit what classifier can be used: There will be millions of objects put into this classifier so classification and training needs to scale well to millions of object types and still be fast. I believe this disqualifies something like a spam classifier that is optimal for just two types: spam or not spam. (Update: I could probably narrow this to thousands of objects instead of millions, if that is a problem.) Again, I prefer speed when millions of objects are being classified, over accuracy. What are decent, fast machine learning algorithms for this purpose?

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  • What is the order of Android call state change when out going or incoming happened?

    - by CKR666
    The following are the changes in phone state in android CALL_STATE_OFFHOOK CALL_STATE_IDLE CALL_STATE_RINGING When i am making an outgoing call ,one received my call and after some time I or He ends the call. When i have a incoming call ,I received the call and after some time I or He ends the call. Where i want to use the broadcast receiver and Listener and why service is using for doing this.

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  • Monitor ASP.NET Session State Variables

    - by Dave Johnson
    We are running a number of ASP.NET applications on W2K3 Server and IIS 6.0, and are looking for a way to be able to monitor ASP.NET session state variables (InProc) that are stored in memory. We are thinking there may be some memory optimization opportunities with some of these session state variables potentially consuming large amounts of RAM. Is there a way to accomplish this through IIS or Windows rather than instrumenting all of the individual Web apps with code to monitor the session state variables?

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