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  • Creating a HTTP handler for IIS that transparently forwards request to different port?

    - by Lasse V. Karlsen
    I have a public web server with the following software installed: IIS7 on port 80 Subversion over apache on port 81 TeamCity over apache on port 82 Unfortunately, both Subversion and TeamCity comes with their own web server installations, and they work flawlessly, so I don't really want to try to move them all to run under IIS, if that is even possible. However, I was looking at IIS and I noticed the HTTP redirect part, and I was wondering... Would it be possible for me to create a HTTP handler, and install it on a sub-domain under IIS7, so that all requests to, say, http://svn.vkarlsen.no/anything/here is passed to my HTTP handler, which then subsequently creates a request to http://localhost:81/anything/here, retrieves the data, and passes it on to the original requestee? In other words, I would like IIS to handle transparent forwards to port 81 and 82, without using the redirection features. For instance, Subversion doesn't like HTTP redirect and just says that the repository has been moved, and I need to relocate my working copy. That's not what I want. If anyone thinks this can be done, does anyone have any links to topics I need to read up on? I think I can manage the actual request parts, even with authentication, but I have no idea how to create a HTTP handler. Also bear in mind that I need to handle sub-paths and documents beneath the top-level domain, so http://svn.vkarlsen.no/whatever/here needs to be handled by a single handler, I cannot create copies of the handler for all sub-directories since paths are created from time to time.

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  • How can I set up a fault-tolerant web-service built with Erlang/OTP?

    - by Jonas
    I would like to setup a fault-tolerant web-service. I will build the web-service with Erlang/OTP. At the beginning the web-service will be hosted on a few VPS. Each VPS has its own IP-address, and I can use more if IPs if I need. I would like to have the domain name pointing to a single IP-address. How can setup my Erlang/OTP-application to be fault-tolerant behind a single IP-address? Do I need to use VLAN? Is there a way my Erlang/OTP-application can use heartbeats and handle virtual IP-addresses to route the traffic? or how should I solve this problem?

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  • JBoss Clustered Service that sends emails from txt file

    - by michael lucas
    I need a little push in the right direction. Here's my problem: I have to create an ultra-reliable service that sends email messages to clients whose addresses are stored in txt file on FTP server. Single txt file may contain unlimited number of entries. Most often the file contains about 300,000 entries. Service exposes interface with just two simple methods: TaskHandle sendEmails(String ftpFilePath); ProcessStatus checkProcessStatus(TaskHandle taskHandle); Method sendEmails() returns TaskHandle by which we can ask for ProcessStatus. For such a service to be reliable clustering is necessary. Processing single txt file might take a long time. Restarting one node in a cluster should have no impact on sending emails. We use JBoss AS 4.2.0 which comes with a nice HASingletonController that ensure one instance of service is running at given time. But once a fail-over happens, the second service should continue work from where the first one stopped. How can I share state between nodes in a cluster in such a way that leaves no possibility of sending some emails twice?

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  • How to achieve high availability?

    - by tanyehzheng
    My boss wants to have a system that takes into concern of continent wide catastrophic event. He wants to have two servers in US and two servers in Asia (1 login server and 1 worker server in each continent). In the event that earthquake breaks the connection between the two continents, both should work alone. When the connection is revived, they should sync each other back to normal. External cloud system not allowed as he has no confidence. The system should take into account of scalability which means addition of new servers should be easy to configure. The servers should be load balanced. The connection between the servers should be very secure(encrypted and send through SSL although SSL takes care of encryption). The system should let one and only one user log in with one account. (beware of latency between continent and two users sharing account may reach both login server at the same time) Please help. I'm already at the end of my wit. Thank you in advance.

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  • Load balancing using Mina example with Java DSL

    - by Flame_Phoenix
    So, recently I started learning Camel. As part of the process I decided to go through all the examples (listed HERE and available when you DOWNLOAD the package with all the examples and docs) and to see what I could learn. One of the examples, Load Balancing using Mina caught my attention because it uses a Mina in different JVM's and it simulates a load balancer with round robin. I have a few problems with this example. First it uses the Spring DSL, instead of the Java DSL which my project uses and which I find a lot easier to understand now (mainly also because I am used to it). So the first question: is there a version of this example using only the Java DSL instead of the Spring DSL for the routes and the beans? My second questions is code related. The description states, and I quote: Within this demo every ten seconds, a Report object is created from the Camel load balancer server. This object is sent by the Camel load balancer to a MINA server where the object is then serialized. One of the two MINA servers (localhost:9991 and localhost:9992) receives the object and enriches the message by setting the field reply of the Report object. The reply is sent back by the MINA server to the client, which then logs the reply on the console. So, from what I read, I understand that the MINA server 1 (per example) receives a report from the loadbalancer, changes it, and then it sends that report back to some invisible client. Upon checking the code, I see no client java class or XML and when I run, the server simply posts the results on the command line. Where is the client ?? What is this client? In the MINA 1server code presented here: <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:camel="http://camel.apache.org/schema/spring" xsi:schemaLocation=" http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans.xsd http://camel.apache.org/schema/spring http://camel.apache.org/schema/spring/camel-spring.xsd"> <bean id="service" class="org.apache.camel.example.service.Reporting"/> <camelContext xmlns="http://camel.apache.org/schema/spring"> <route id="mina1"> <from uri="mina:tcp://localhost:9991"/> <setHeader headerName="minaServer"> <constant>localhost:9991</constant> </setHeader> <bean ref="service" method="updateReport"/> </route> </camelContext> </beans> I don't understand how the updateReport method magically prints the object on my console. What if I wanted to send message to a third MINA server? How would I do it? (I would have to add a new route, and send it to the URI of the 3rd server correct?) I know most of these questions may sound dumb, but I would appreciate if anyone could help me. A Java DSL version of this would really help me.

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  • App engine downtime

    - by DutrowLLC
    I've noticed that google app engine seems to have a fair amount of downtime where they place the datastore into read-only mode. Frequently this downtime is in the middle of the day. Is this something that is happening only during early development, or is this something that I can expect to be always be occurring? I've developing an application that helps small businesses handle their operations. One thing that it does is take appointments, another is route phone calls. I'd like some suggestions on how to handle times when the datastore is in read-only such as: What if our client is on the phone with the customer and is taking down an appointment and the datastore is in read-only? It would not be acceptable to ask the client to come back later to save, especially if its in the middle of the day. What if there is an incoming call and the application can not store the record or properly route the call due to database writes being unavailable? How are these types of issues normally handled?

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  • Programming Windows Cluster resource DLLs using Delphi

    - by kaeff
    I wonder whether there's a way to program a resource DLL for Windows Clusters in Delphi. I want to write a program that observes cluster state changes. Judging from the MSDN API reference, all relevant functions are located in the ClusAPI.h and ResAPI.h headers, but unfortunately it seems as if they haven't been ported yet and HeaderConv seems to fail on them. Does anyone has experience in doing such a thing?

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  • Why won't this hit test fire a second time? wpf

    - by csciguy
    All, I have a main window that contains two custom objects (AnimatedCharacter). These objects are nothing but images. These images might contain transparent portions. One of these objects slightly overlaps the other object. There is a listener attached to the main window and is as follows. private void Window_MouseLeftButtonUp_1(object sender, MouseButtonEventArgs e) { Point pt = e.GetPosition((UIElement)sender); //store off the mouse pt hitPointMouse = pt; //clear the result list hitResultsSubList.Clear(); EllipseGeometry m_egHitArea = new EllipseGeometry(pt, 1, 1); VisualTreeHelper.HitTest(sender as Visual, HitTestFilterFuncNew, new HitTestResultCallback(HitTestCallback), new GeometryHitTestParameters(m_egHitArea)); //Check all sub items you have now hit if (hitResultsSubList.Count > 0) { CheckSubHitItems(hitResultsSubList); } } The idea is to filter out only a select group of items (called AnimatedCharacters). The hittest and filters are as follows public HitTestResultBehavior HitTestCallback(HitTestResult htrResult) { IntersectionDetail idDetail = ((GeometryHitTestResult)htrResult).IntersectionDetail; switch (idDetail) { case IntersectionDetail.FullyContains: return HitTestResultBehavior.Continue; case IntersectionDetail.Intersects: return HitTestResultBehavior.Continue; case IntersectionDetail.FullyInside: return HitTestResultBehavior.Continue; default: return HitTestResultBehavior.Stop; } } public HitTestFilterBehavior HitTestFilterFuncNew(DependencyObject potentialHitTestTarget) { if (potentialHitTestTarget.GetType() == typeof(AnimatedCharacter)) { hitResultsSubList.Add(potentialHitTestTarget as AnimatedCharacter); } return HitTestFilterBehavior.Continue; } This returns me back a list (called hitResultsSubList) that I attempt to then process further. I want to take everything in the hitResultsSubList and run a hit test on it again. This time, the hit test will be checking alpha levels on the particular animatedCharacter object. private void CheckSubHitItems(List<DependencyObject> hitResultsSub) { for(int i = 0; i<hitResultsSub.Count; i++) { hitResultsList.Clear(); AnimatedCharacter ac = hitResultsSub[i] as AnimatedCharacter; try { //DEBUGGER SKIPS THIS NEXT LINE EVERY SINGLE TIME. VisualTreeHelper.HitTest(ac, null, new HitTestResultCallback(hitCallBack), new PointHitTestParameters(hitPointMouse)); } catch (Exception e) { System.Diagnostics.Debug.WriteLine(e.StackTrace); } if (hitResultsList.Count > 0) { //do something here } } } Here is my problem now. The hit test in the second function (CheckSubHitItems) never gets called. There are definitely items (DependencyObjects of the type AnimatedCharacter) in the hitResultSub, but no matter what, the second hit test will not fire. I can walk the for loop fine, but when that line is hit, I get the following console statement. Step into: Stepping over non-user code 'System.MulticastDelegate.CtorClosed' No exceptions are thrown. Any help is appreciated.

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  • Why can't IE6 shows semi transparent png8 files with alpha filter ?

    - by vvo
    -- read the whole question before answering -- Hi, i work on a big website that had a lot (45000+) of png24 images (with semi transparency). I converted them to png8 and it works very well (a big help on page load time...). The thing is i had to keep png24 files for ie6 users (with alpha filter to have semi transparent pixels) because we all know that we can't use png 8 semi transparent images in IE6 : either the semi transparent pixels will be opaque or completely transparent. I tried to use the alpha image loader filter with png8 images but it just don't work, the pixels are still opaque/completely transparent, no semi transparency. What's the reason it's not working ? Is there a difference for IE when dealing with semi transparent pixels from a png24 or from a png8 ? I couldn't find any information on msdn websites or on stackoverflow... This is crazy... ! DISCLAIMER : i'm not searching for a f**ckin fix IE6 png or sh*t like that, i already know alpha image loader or htc techniques etc, theses all works well with PNG24 files but doesn't work with png8 files.

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  • How do I check on non-transparent pixels in a bitmapdata?

    - by Opoe
    I'm still working on my window cleaning game from one of my previous questions I marked a contribution as my answer, but after all this time I can't get it to work and I have to many questions about this so I decided to ask some more about it. As a sequel on my mentioned previous question, my question to you is: How can I check whether or not a bitmapData contains non transparent pixels? Subquestion: Is this possible when the masked image is a movieclip? Shouldn't I use graphics instead? Information I have: A dirtywindow movieclip on the bottom layer and a clean window movieclip on layer 2(mc1) on the layer above. To hide the top layer(the dirty window) I assign a mask to it. Code // this creates a mask that hides the movieclip on top var mask_mc:MovieClip = new MovieClip(); addChild(mask_mc) //assign the mask to the movieclip it should 'cover' mc1.mask = mask_mc; With a brush(cursor) the player wipes of the dirt ( actualy setting the fill from the mask to transparent so the clean window appears) //add event listeners for the 'brush' brush_mc.addEventListener(MouseEvent.MOUSE_DOWN,brushDown); brush_mc.addEventListener(MouseEvent.MOUSE_UP,brushUp); //function to drag the brush over the mask function brushDown(dragging:MouseEvent):void{ dragging.currentTarget.startDrag(); MovieClip(dragging.currentTarget).addEventListener(Event.ENTER_FRAME,erase) ; mask_mc.graphics.moveTo(brush_mc.x,brush_mc.y); } //function to stop dragging the brush over the mask function brushUp(dragging:MouseEvent):void{ dragging.currentTarget.stopDrag(); MovieClip(dragging.currentTarget).removeEventListener(Event.ENTER_FRAME,erase); } //fill the mask with transparant pixels so the movieclip turns visible function erase(e:Event):void{ with(mask_mc.graphics){ beginFill(0x000000); drawRect(brush_mc.x,brush_mc.y,brush_mc.width,brush_mc.height); endFill(); } }

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  • AS3 How to check on non transparent pixels in a bitmapdata?

    - by Opoe
    I'm still working on my window cleaning game from one of my previous questions I marked a contribution as my answer, but after all this time I can't get it to work and I have to many questions about this so I decided to ask some more about it. As a sequel on my mentioned previous question, my question to you is: How can I check whether or not a bitmapData contains non transparent pixels? Subquestion: Is this possible when the masked image is a movieclip? Shouldn't I use graphics instead? Information I have: A dirtywindow movieclip on the bottom layer and a clean window movieclip on layer 2(mc1) on the layer above. To hide the top layer(the dirty window) I assign a mask to it. Code // this creates a mask that hides the movieclip on top var mask_mc:MovieClip = new MovieClip(); addChild(mask_mc) //assign the mask to the movieclip it should 'cover' mc1.mask = mask_mc; With a brush(cursor) the player wipes of the dirt ( actualy setting the fill from the mask to transparent so the clean window appears) //add event listeners for the 'brush' brush_mc.addEventListener(MouseEvent.MOUSE_DOWN,brushDown); brush_mc.addEventListener(MouseEvent.MOUSE_UP,brushUp); //function to drag the brush over the mask function brushDown(dragging:MouseEvent):void{ dragging.currentTarget.startDrag(); MovieClip(dragging.currentTarget).addEventListener(Event.ENTER_FRAME,erase) ; mask_mc.graphics.moveTo(brush_mc.x,brush_mc.y); } //function to stop dragging the brush over the mask function brushUp(dragging:MouseEvent):void{ dragging.currentTarget.stopDrag(); MovieClip(dragging.currentTarget).removeEventListener(Event.ENTER_FRAME,erase); } //fill the mask with transparant pixels so the movieclip turns visible function erase(e:Event):void{ with(mask_mc.graphics){ beginFill(0x000000); drawRect(brush_mc.x,brush_mc.y,brush_mc.width,brush_mc.height); endFill(); } }

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  • Rendering design. How can I effectively deal with forward, deferred and transparent rendering?

    - by user1423893
    I have many objects in my game world that all derive from one base class. Each object will have different materials and will therefore be required to be drawn using various rendering techniques. I currently use the following order for rendering my objects. Deferred Forward Transparent (order independent) Each object has a rendering flag that denotes which one of the above methods should be used. The list of base objects in the scene are then iterated through and added to separate lists of deferred, forward or transparent objects based on their rendering flag value. The individual lists are then iterated through and drawn using the order above. Each list is cleared at the end of the frame. This methods works fairly well but it requires different draw methods for each material type. For example each object will require the following methods in order to be compatible with the possible flag settings. object.DrawDeferred() object.DrawForward() object.DrawTransparent() It is also hard to see where methods outside of materials, such as rendering shadow maps, would fit using this "flag & method" design. object.DrawShadow() I was hoping that someone may have some suggestions for improving this rendering process, possibly making it more generic and less verbose?

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  • I tried everyhing, I just can't put my uiview behind my status bar ....

    - by gotye
    Hey guys, I have been trying every tips you already gave to other mates that where having the same issue but I just can't manage to do it ... My app isn't even special, it is a basic app with a tab bar and nav bar ... I currently got something like this in the controller I push (that i want to be fullscreen) : - (void)viewDidLoad { [super viewDidLoad]; self.view.autoresizingMask = 0; self.view.superview.autoresizingMask = 0; [[UIApplication sharedApplication] setStatusBarStyle: UIStatusBarStyleBlackTranslucent]; //[[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; [self.navigationController.navigationBar setBarStyle:UIBarStyleBlackTranslucent]; CGRect test = CGRectMake(0.0,0.0,320,44); //[self.navigationController.navigationBar setFrame:test]; //[self setWantsFullScreenLayout:YES]; [self.view.superview setBounds:CGRectMake(0,-20.0,320,480)]; //[self.view setBounds:[[UIScreen mainScreen] bounds]]; [self.view setBounds:CGRectMake(0,-20.0,320,480)]; //CGRect rect4 = CGRectMake(0.0,0.0,320.0,500.0); //[self.view setFrame:rect4]; [self.view setBackgroundColor:[UIColor redColor]]; } As you can see I tried a lot of stuff :D but my red background isn't going under my status bar ... I am using the iphone simulator (in case it has to do with it ..) Thank you for any help ;) Gotye.

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  • Des chercheurs de Google revoient les fondements de SSL, pour rendre le processus de certification plus transparent et plus sûr

    Des chercheurs de Google revoient en profondeur les fondements de SSL Pour rendre le processus de certification plus transparent et plus sûr Des chercheurs de Google veulent remanier en profondeur les fondations des infrastructures de certifications SSL. En proposant une meilleure transparence, ils espèrent rendre le processus plus sûr et éviter de réitérer la déroute DigoNotar. Ben Laurie et Adam Langley proposent de combler une lacune fondamentale. Celle qui permet à plus de 600 autorités de délivrer ...

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  • How to draw semi-transparent text on a graphics object?

    - by awe
    I want to draw a text with 32 bit transparency on a graphics object. When I try, I only get black color in the result. If I try to draw a line with the same semitransparent color, it works perfectly. I have this code: lBitmap As New Bitmap(32, 32, PixelFormat.Format32bppArgb) lGraphic As Graphics = Graphics.FromImage(lBitmap) lGraphic.SmoothingMode = SmoothingMode.HighQuality lGraphic.InterpolationMode = InterpolationMode.HighQualityBicubic lGraphic.Clear(Color.Transparent) Dim lTestTransparencyColor As Color = Color.FromArgb(100, 140, 0, 230) lGraphic.DrawLine(New Pen(lTestTransparencyColor), 0, 0, 32, 32) lBrush As New SolidBrush(lTestTransparencyColor) lGraphic.DrawString("A", New Font("Arial", 12), lBrush, 0, 0) Dim lImage As Image = lBitmap lImage.Save("D:\Test.png", Imaging.ImageFormat.Png) The line is drawn with the transparency applied correctly, but the text is black with no transparency. I was thinking it may be that SolidBrush does not support transparency, but I found a predefined brush named Transparent (Brushes.Transparent) that was a SolidBrush when I looked at it in debug. I tried to use Brushes.Transparent as the brush when drawing the text, and it was successfully not showing at all. That means I get full transparency to work, but not partial transparency.

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  • How to solve/hack fading semi-transparent PNG bug in IE8?

    - by Soul_Master
    As you know, IE6 has bug that can't display semi-transparent PNG file without using non-standard style like filter. In IE7, this problem is fixed. But It still has some bug about PNG file. It can't correctly display fading semi-transparent PNG file. You can clearly see it when you use show/hide function in jQuery with semi-transparent PNG file. The background of image is displayed with non-transparent black color. Do you have any idea for solve this question by using jQuery. Update Let's see my testing As you see, IE8 always incorrectly displays PNG-24 image. Moreover, IE8 still correctly display PNG-8 image when I fade(jQuery.fadeOut function) it only. But It incorrectly display PNG-8 image when I fade & resize(jQuery.hide function) at the same time. PS. You can download my testing source code from here. Thanks,

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  • System.Drawing - bad text rendering using DrawString on top of transparent pixels.

    - by mackenir
    When rendering text into a bitmap, I find that text looks very bad when rendered on top of an area with non-opaque alpha. The problem is progressively worse as the underlying pixels become more transparent. If I had to guess I'd say that when underlying pixels are transparent, the text renderer draws any anti-aliased 'gray' pixels as solid black. Here are some screenshots: Text drawn on top of transparent pixels: Text drawn on top of semi-transparent pixels: Text drawn on opaque pixels: Here is the code used to render the text: g.SmoothingMode = SmoothingMode.HighQuality; g.DrawString("Press the spacebar", Font, Brushes.Black, textLeft, textTop);

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  • How to make inline png <img> transparent using css?

    - by metal-gear-solid
    How to make inline png transparent inside div? using css <div id="report'> <p> some text </p> <img src=transparent.png" /> </p> </div> this is image for example . Other than ball i want to make transparent other white area. Which is looking grey in IE6 I want to do in css like this div#report img {.....} is it possible? Edit: I don't want to make whole image transparent.

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  • How do I create a text image with a transparent value for the text with image magick

    - by kareed
    I am using the following command to create an image of text with a shadow. What I would like to do is to create the text with a transparent opacity. system('convert -background transparent ' . '-fill rgb(127, 127, 127) ' . '-pointsize 30 ' . 'label:"This is a test" ' . '-background transparent -flatten -trim +repage ' . $fileName); how would I go about modifying this to accomplish getting transparent text?

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  • How do I make the top panel transparent in Unity?

    - by neildeadman
    I'm using a fresh install of Ubuntu 11.10 using Unity. I'm a newbie to Ubuntu and whilst researching various how-to's, I have seen screenshots where Ubuntu has the bar at the top of the screen shown transparent. I really like this, but I can't get it to do it on my box. I have tried CCSM (2 different methods), Ambience theme editing (a copy) but it always shows as black. I log out after each change and then log back in. Should I be restarting? I'm running: Asus P5Q Pro Intel Core 2 Quad Q6600 @ 2.40GHz x4 GeForce 9600GT 32-bit OS 4x 1GB DDR2 RAM Modules (although BIOS only shows I'm using ~3GB)

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  • Is it possible to make the desktop background transparent or otherwise hidden?

    - by EndangeredMassa
    I'm running Ubuntu in a virtual machine via VirtualBox. I have the seamless mode turned on, which is pretty cool. However, if I move an Ubuntu window around quickly, I can see the redraw of the ubuntu background quickly before it's hidden by VirtualBox again. This isn't a huge deal, but I'd like to fix it, if possible. I see two possible options that don't involve changing VirtualBox code: 1. Make the Ubuntu desktop transparent 2. Make the Ubuntu desktop hidden entirely Is it possible to do either? I know that Compiz Fusion has/had a feature to do this for their cube effects, but I don't think that I can run this on the VM. And, even if I could, I don't want to run those services for this one small feature.

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  • How do I convert a partially transparent image into polygons?

    - by user82779
    I'm using GLEE2D, a level editor allowing me to import images, scale them, rotate them, and position them onto layers and export the data into XML format. However, it does not tell me objects' boundaries. I can calculate them, but only given the original image's polygons. How do I get polygons of objects in a transparent image? An example object (I outlined it): How would I turn the object, knowing the scaled size of the image, into polygons? Is there an algorithm for this? I'll use OpenGL to draw them.

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