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  • Boston: Free Java Developer Event March 3rd!

    - by Jacob Lehrbaum
    Attention Boston area developers!  Oracle has been running a series of free one-day Java Developer events in the US, Europe, and Asia since last November, and on March 3rd, this highly popular series is coming to the Westin Copley Place in Boston.  The Java Developer Day will include four tracks of sessions and hands-on-labs designed for developers interested in Server, Desktop, Embedded, and core Java SE platform topics.  Technologies covered include Java EE, Java ME and Java SE (including the JDK).  From the event page: Come to this free event if you are interested in:Evaluating the Java platformUsing other languages on the JVMBuilding server side JavaConstructing Rich Web or Desktop ApplicationsUnderstanding the JVM and its built in diagnosticsMaking Smart Devices even smarterCheck out the event page to read more and/or register.  The event is free, but space is limited so register today!

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  • Learning to implement dynamically typed language compiler

    - by TriArc
    I'm interested in learning how to create a compiler for a dynamically typed language. Most compiler books, college courses and articles/tutorials I've come across are specifically for statically typed languages. I've thought of a few ways to do it, but I'd like to know how it's usually done. I know type inferencing is a pretty common strategy, but what about others? Where can I find out more about how to create a dynamically typed language? Edit 1: I meant dynamically typed. Sorry about the confusion. I've written toy compilers for statically typed languages and written some interpreters for dynamically typed languages. Now, I'm interested in learning more about creating compilers for a dynamically typed language. I'm specifically experimenting with LLVM and since I need to specify the type of every method and argument, I'm thinking of ways to implement a dynamically typed language on something like LLVM.

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  • Is there any way to disable write-access to source code from within Xcode?

    - by Kapil Kapre
    Is there any easy solution to prevent Xcode from writing to source files in a project? I want to edit source files externally and only use Xcode for debugging and so I want to prevent any accidental modifications getting saved via xcode. (Obviously I want Xcode to pickup external changes to files when I build/debug) One possible solution that I thought of was to enable app sandbox entitlements on xcode and manually maintain a list of directories that it should not write to. Is this feasible? Any other ideas? On the sandboxing thing, I'm not sure if Xcode is disqualified as per Apple's Sandboxing Requirements.

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  • March 2010 Chicago Architects Group Wrap Up

    - by Tim Murphy
    I would like to thank everyone who came out to last night’s event and especially thank Mike Vogt for the presentation. I think at first everyone glassed over since very few of us spend a lot of time with Integration Architecture and most of us live more in the application architecture space.  Learning about subject like BPEL and BPMN was refreshing. The discussion after Mike’s talk was lively and I think that everyone came away with a good idea of areas they might want to know more about.  People stuck around long after the meeting was over. If you are interested in the topic you can find the slides here. Be sure to join us next month when Matt Hidinger talks about Onion Architecture.  Details are coming soon. del.icio.us Tags: CAG,Chicago Architects Group

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  • R2 and Idera Idera SQL Safe (Freeware Edition)

    - by DavidWimbush
    Good news: the Freeware edition of Idera SQL Safe works on R2. You might not care but I certainly do. Here's why:  In September last year I started using Idera SQL Safe (the Freeware Edition) to get backup compression on my SQL 2005 servers. It seemed like a good idea at the time - it was free and my backups ran much faster and took up much less disk space. I really thought I'd actually scored a free lunch. Until they discontinued the product. I was thinking about what to do when I heard that R2 Standard would include native backup compression so I've just been keeping my fingers crossed since then. So I installed R2 Developer on my laptop, installed SQL Safe and kicked off a restore with it. No problem. Phew! Now I won't have to do a special, non-compressed backup and restore when we migrate.

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  • Stay Tuned for Relaunch

    - by Shyam Bajaj
    In the coming days, the Oracle Health Sciences team will be relaunching Health Sciences Connect. Stay tuned! In the meantime, interact with us directly via:  Twitter - Follow and converse with Oracle Health Sciences leaders - simply Tweet to us by adding @OracleHealthSci before your question or comment.  Facebook - Stay in the know with industry thought leadership pieces from Oracle Health Sciences  YouTube - Watch interviews with heads of Oracle Health Sciences and industry leaders  RSS Feed - Subscribe to us from your browser or RSS reader for industry and company updates   For updated Oracle Health Sciences product and organization information, please visit us at www.oracle.com/healthsciences.

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  • T4MVC Add-In to auto run template

    T4MVC is a fantastic solution to avoid 'Magic Strings' in ASP.NET MVC. Thanks to David Ebbo for this contribution which has made its way to MVCContrib. Must keep T4 template open and save it once.This has been the only negative thing about the template. I thought about writing an Add-In for VS to do this and even taked to David about doing it. Well, his latest post has inspired me to...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Floppy Autoloader Automatically Archives Thousands of Floppies

    - by Jason Fitzpatrick
    The thought of hand loading 5,000 floppy disks is more than enough to drive an inventive geek to create a better alternative–like this automated floppy disk archiver. DwellerTunes has several crates of floppy disks that contain old Amiga software and related material, personal programming projects, personal documents, and more. Realistically there’s no way he could devout time to hand loading and archiving thousands upon thousands of floppy disks so he built a automatic loader that accepts stacks of several hundred floppy disks at time. The loader not only loads and archives the floppy disks, but it photographs the label of each disk so that each archive includes a picture of the original label. Watch the video above to see it in action and then hit up the link below for more information. Converting All My Amiga Disks [DwellerTunes via Make] How to Own Your Own Website (Even If You Can’t Build One) Pt 2 How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows?

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  • The Unspoken - The Why of GC Ergonomics

    - by jonthecollector
    Do you use GC ergonomics, -XX:+UseAdaptiveSizePolicy, with the UseParallelGC collector? The jist of GC ergonomics for that collector is that it tries to grow or shrink the heap to meet a specified goal. The goals that you can choose are maximum pause time and/or throughput. Don't get too excited there. I'm speaking about UseParallelGC (the throughput collector) so there are definite limits to what pause goals can be achieved. When you say out loud "I don't care about pause times, give me the best throughput I can get" and then say to yourself "Well, maybe 10 seconds really is too long", then think about a pause time goal. By default there is no pause time goal and the throughput goal is high (98% of the time doing application work and 2% of the time doing GC work). You can get more details on this in my very first blog. GC ergonomics The UseG1GC has its own version of GC ergonomics, but I'll be talking only about the UseParallelGC version. If you use this option and wanted to know what it (GC ergonomics) was thinking, try -XX:AdaptiveSizePolicyOutputInterval=1 This will print out information every i-th GC (above i is 1) about what the GC ergonomics to trying to do. For example, UseAdaptiveSizePolicy actions to meet *** throughput goal *** GC overhead (%) Young generation: 16.10 (attempted to grow) Tenured generation: 4.67 (attempted to grow) Tenuring threshold: (attempted to decrease to balance GC costs) = 1 GC ergonomics tries to meet (in order) Pause time goal Throughput goal Minimum footprint The first line says that it's trying to meet the throughput goal. UseAdaptiveSizePolicy actions to meet *** throughput goal *** This run has the default pause time goal (i.e., no pause time goal) so it is trying to reach a 98% throughput. The lines Young generation: 16.10 (attempted to grow) Tenured generation: 4.67 (attempted to grow) say that we're currently spending about 16% of the time doing young GC's and about 5% of the time doing full GC's. These percentages are a decaying, weighted average (earlier contributions to the average are given less weight). The source code is available as part of the OpenJDK so you can take a look at it if you want the exact definition. GC ergonomics is trying to increase the throughput by growing the heap (so says the "attempted to grow"). The last line Tenuring threshold: (attempted to decrease to balance GC costs) = 1 says that the ergonomics is trying to balance the GC times between young GC's and full GC's by decreasing the tenuring threshold. During a young collection the younger objects are copied to the survivor spaces while the older objects are copied to the tenured generation. Younger and older are defined by the tenuring threshold. If the tenuring threshold hold is 4, an object that has survived fewer than 4 young collections (and has remained in the young generation by being copied to the part of the young generation called a survivor space) it is younger and copied again to a survivor space. If it has survived 4 or more young collections, it is older and gets copied to the tenured generation. A lower tenuring threshold moves objects more eagerly to the tenured generation and, conversely a higher tenuring threshold keeps copying objects between survivor spaces longer. The tenuring threshold varies dynamically with the UseParallelGC collector. That is different than our other collectors which have a static tenuring threshold. GC ergonomics tries to balance the amount of work done by the young GC's and the full GC's by varying the tenuring threshold. Want more work done in the young GC's? Keep objects longer in the survivor spaces by increasing the tenuring threshold. This is an example of the output when GC ergonomics is trying to achieve a pause time goal UseAdaptiveSizePolicy actions to meet *** pause time goal *** GC overhead (%) Young generation: 20.74 (no change) Tenured generation: 31.70 (attempted to shrink) The pause goal was set at 50 millisecs and the last GC was 0.415: [Full GC (Ergonomics) [PSYoungGen: 2048K-0K(26624K)] [ParOldGen: 26095K-9711K(28992K)] 28143K-9711K(55616K), [Metaspace: 1719K-1719K(2473K/6528K)], 0.0758940 secs] [Times: user=0.28 sys=0.00, real=0.08 secs] The full collection took about 76 millisecs so GC ergonomics wants to shrink the tenured generation to reduce that pause time. The previous young GC was 0.346: [GC (Allocation Failure) [PSYoungGen: 26624K-2048K(26624K)] 40547K-22223K(56768K), 0.0136501 secs] [Times: user=0.06 sys=0.00, real=0.02 secs] so the pause time there was about 14 millisecs so no changes are needed. If trying to meet a pause time goal, the generations are typically shrunk. With a pause time goal in play, watch the GC overhead numbers and you will usually see the cost of setting a pause time goal (i.e., throughput goes down). If the pause goal is too low, you won't achieve your pause time goal and you will spend all your time doing GC. GC ergonomics is meant to be simple because it is meant to be used by anyone. It was not meant to be mysterious and so this output was added. If you don't like what GC ergonomics is doing, you can turn it off with -XX:-UseAdaptiveSizePolicy, but be pre-warned that you have to manage the size of the generations explicitly. If UseAdaptiveSizePolicy is turned off, the heap does not grow. The size of the heap (and the generations) at the start of execution is always the size of the heap. I don't like that and tried to fix it once (with some help from an OpenJDK contributor) but it unfortunately never made it out the door. I still have hope though. Just a side note. With the default throughput goal of 98% the heap often grows to it's maximum value and stays there. Definitely reduce the throughput goal if footprint is important. Start with -XX:GCTimeRatio=4 for a more modest throughput goal (%20 of the time spent in GC). A higher value means a smaller amount of time in GC (as the throughput goal).

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  • ASSIMP in my program is much slower to import than ASSIMP view program

    - by Marco
    The problem is really simple: if I try to load with the function aiImportFileExWithProperties a big model in my software (around 200.000 vertices), it takes more than one minute. If I try to load the very same model with ASSIMP view, it takes 2 seconds. For this comparison, both my software and Assimp view are using the dll version of the library at 64 bit, compiled by myself (Assimp64.dll). This is the relevant piece of code in my software // default pp steps unsigned int ppsteps = aiProcess_CalcTangentSpace | // calculate tangents and bitangents if possible aiProcess_JoinIdenticalVertices | // join identical vertices/ optimize indexing aiProcess_ValidateDataStructure | // perform a full validation of the loader's output aiProcess_ImproveCacheLocality | // improve the cache locality of the output vertices aiProcess_RemoveRedundantMaterials | // remove redundant materials aiProcess_FindDegenerates | // remove degenerated polygons from the import aiProcess_FindInvalidData | // detect invalid model data, such as invalid normal vectors aiProcess_GenUVCoords | // convert spherical, cylindrical, box and planar mapping to proper UVs aiProcess_TransformUVCoords | // preprocess UV transformations (scaling, translation ...) aiProcess_FindInstances | // search for instanced meshes and remove them by references to one master aiProcess_LimitBoneWeights | // limit bone weights to 4 per vertex aiProcess_OptimizeMeshes | // join small meshes, if possible; aiProcess_SplitByBoneCount | // split meshes with too many bones. Necessary for our (limited) hardware skinning shader 0; cout << "Loading " << pFile << "... "; aiPropertyStore* props = aiCreatePropertyStore(); aiSetImportPropertyInteger(props,AI_CONFIG_IMPORT_TER_MAKE_UVS,1); aiSetImportPropertyFloat(props,AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE,80.f); aiSetImportPropertyInteger(props,AI_CONFIG_PP_SBP_REMOVE, aiPrimitiveType_LINE | aiPrimitiveType_POINT); aiSetImportPropertyInteger(props,AI_CONFIG_GLOB_MEASURE_TIME,1); //aiSetImportPropertyInteger(props,AI_CONFIG_PP_PTV_KEEP_HIERARCHY,1); // Call ASSIMPs C-API to load the file scene = (aiScene*)aiImportFileExWithProperties(pFile.c_str(), ppsteps | /* default pp steps */ aiProcess_GenSmoothNormals | // generate smooth normal vectors if not existing aiProcess_SplitLargeMeshes | // split large, unrenderable meshes into submeshes aiProcess_Triangulate | // triangulate polygons with more than 3 edges //aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space aiProcess_SortByPType | // make 'clean' meshes which consist of a single typ of primitives 0, NULL, props); aiReleasePropertyStore(props); if(!scene){ cout << aiGetErrorString() << endl; return 0; } this is the relevant piece of code in assimp view code // default pp steps unsigned int ppsteps = aiProcess_CalcTangentSpace | // calculate tangents and bitangents if possible aiProcess_JoinIdenticalVertices | // join identical vertices/ optimize indexing aiProcess_ValidateDataStructure | // perform a full validation of the loader's output aiProcess_ImproveCacheLocality | // improve the cache locality of the output vertices aiProcess_RemoveRedundantMaterials | // remove redundant materials aiProcess_FindDegenerates | // remove degenerated polygons from the import aiProcess_FindInvalidData | // detect invalid model data, such as invalid normal vectors aiProcess_GenUVCoords | // convert spherical, cylindrical, box and planar mapping to proper UVs aiProcess_TransformUVCoords | // preprocess UV transformations (scaling, translation ...) aiProcess_FindInstances | // search for instanced meshes and remove them by references to one master aiProcess_LimitBoneWeights | // limit bone weights to 4 per vertex aiProcess_OptimizeMeshes | // join small meshes, if possible; aiProcess_SplitByBoneCount | // split meshes with too many bones. Necessary for our (limited) hardware skinning shader 0; aiPropertyStore* props = aiCreatePropertyStore(); aiSetImportPropertyInteger(props,AI_CONFIG_IMPORT_TER_MAKE_UVS,1); aiSetImportPropertyFloat(props,AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE,g_smoothAngle); aiSetImportPropertyInteger(props,AI_CONFIG_PP_SBP_REMOVE,nopointslines ? aiPrimitiveType_LINE | aiPrimitiveType_POINT : 0 ); aiSetImportPropertyInteger(props,AI_CONFIG_GLOB_MEASURE_TIME,1); //aiSetImportPropertyInteger(props,AI_CONFIG_PP_PTV_KEEP_HIERARCHY,1); // Call ASSIMPs C-API to load the file g_pcAsset->pcScene = (aiScene*)aiImportFileExWithProperties(g_szFileName, ppsteps | /* configurable pp steps */ aiProcess_GenSmoothNormals | // generate smooth normal vectors if not existing aiProcess_SplitLargeMeshes | // split large, unrenderable meshes into submeshes aiProcess_Triangulate | // triangulate polygons with more than 3 edges aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space aiProcess_SortByPType | // make 'clean' meshes which consist of a single typ of primitives 0, NULL, props); aiReleasePropertyStore(props); As you can see the code is nearly identical because I copied from assimp view. What could be the reason for such a difference in performance? The two software are using the same dll Assimp64.dll (compiled in my computer with vc++ 2010 express) and the same function aiImportFileExWithProperties to load the model, so I assume that the actual code employed is the same. How is it possible that the function aiImportFileExWithProperties is 100 times slower when called by my sotware than when called by assimp view? What am I missing? I am not good with dll, dynamic and static libraries so I might be missing something obvious. ------------------------------ UPDATE I found out the reason why the code is going slower. Basically I was running my software with "Start debugging" in VC++ 2010 Express. If I run the code outside VC++ 2010 I get same performance of assimp view. However now I have a new question. Why does the dll perform slower in VC++ debugging? I compiled it in release mode without debugging information. Is there any way to have the dll go fast in debugmode i.e. not debugging the dll? Because I am interested in debugging only my own code, not the dll that I assume is already working fine. I do not want to wait 2 minutes every time I want to load my software to debug. Does this request make sense?

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  • CFP for Java Embedded @ JavaOne

    - by Tori Wieldt
    Java Embedded @ JavaOne is designed to provide business and technical decision makers, as well as Java embedded ecosystem partners, a unique occasion to come together and learn about how they can use Java Embedded technologies for new business opportunities. The call-for-papers (CFP) for Java Embedded @ JavaOne is now open. Interested speakers are invited to make business submissions: best practices, case studies and panel discussions on emerging opportunities in the Java embedded space. Submit a paper. Also, due to high interest, event organizers are also asking for technical submissions for the JavaOne conference, for the "Java ME, Java Card, Embedded and Devices" track (this track ONLY). The timeline for the CFP is the same for both business and technical submissions: CFP Open – June 18th Deadline for submissions – July 18th Notifications (Accepts/Declines) – week of July 29th Deadline for speakers to accept speaker invitation – August 10th Presentations due for review – August 31st Attendees of both JavaOne and Oracle Openworld can attend Java Embedded @ JavaOne by purchasing a $100.00 USD upgrade to their full conference pass. Rates for attending Embedded @ JavaOne alone are here.

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  • Is Python worth learning? Is it a useful tool? [closed]

    - by Kenneth
    I recently had a discussion with a professor of mine on the topic of web development. I had recently decided I would learn python to increase my arsenal of web tools which I mentioned to him at that time. He almost immediately asked why I would waste my time on that. I'm not certain but I think he recently started in on researching and studying web development so he could pick up the web development classes that haven't been taught for a while after the previous professor who taught those classes left. I've heard a lot about python and thought maybe he was mistaken about its usefulness. Is python a useful tool to have? What applications can it be used for? Is it better than other similar alternatives? Does it have useful applications outside of web development as well?

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  • Like camping on the moon

    - by Marc Schluper
    No Silverlight today. I made a mistake. I created an application to upload a file and store it encrypted on a server. But I forgot to check on what machine it needed to be deployed. Yesterday I heard it was on an old ASP.NET 1.1 machine. Oops. Oh well, how hard can it be to change this simple application? Answer: much harder than I thought. Today I took out: Encryption using X509 Certificates Master Pages Compression Using statements Generic lists Upload control ASP.NET Membership All via a key hole to access a virtual machine. It has its charm, though, doing primitive things. Like camping on the moon.

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  • Cannot boot from SD card/flash drive on Macbook Pro 13" - boot fails after purple screen

    - by user3512567
    It's my first time using Ubuntu and I have run into some problems. I have a 16GB USB Flash drive and 16GB SDHC Card. I would prefer to use the SD card but either will do just fine if it helps with the solution. I Have a 13" Macbook Pro with no hard drive deeming the machine useless without an OS. I thought I could substitute the hard drive for a 16GB SD card with an Ubuntu ISO on it. I would like to plug in my SD card into my Macbook Pro, boot the Ubuntu ISO and do simple things such as use the browser for internet. The Problem: Whenever I boot my Macbook pro with the SD card that has the Ubuntu ISO, it loads at the purple logo screen and does not function. How can I resolve this issue?

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  • My First Post @ geekswithblogs

    - by sathya
    Dear Friends, Here is my first post on geekswithblogs. I am happy that I have got a separate space here to blog. I am an MCTS certified Professional in .Net 2.0 Web applications, working as a Senior Software Engineer. Willing to share my knowledge on all topics whatever I know. I am also an active presenter / speaker in Microsoft Developer User Group HyderabadTechies. And I have presented many online sessions there. I keep myself updated on the latest technologies in Microsoft. You can see my posts here on the following subjects : C# ASP.NET SQL Server SQL Server Integration Services (SSIS) SQL Server Analysis Services (SSAS) SQL Server Reporting Services (SSRS) I have a personal blog too where I share my knowledge. Pls take a note of it. http://cybersathya.blogspot.com You can see me here often posting the updates on technologies and the technical challenges that I faced and the solutions for the same. Stay Tuned !!! Regards Sathya Narayanan Srinivasan

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  • 3d transformation of game world keeping gameplay 2d - COCOS2D 2.0

    - by samfisher
    Using: COCOS2D + iOS. I want to rotate the game world, may be loading another .tmx file for another dimensions when user want to switch dimension. the effect what I am looking for is something like this:CLICK HERE What I have thought of till now: rotating CCCamera will be mandatory. Question: How will I have the other part of the level in place while the camera rotates/rotating? I can load a CCSprite and rotate it accordingly to the 3rd dimension. phew..!! Question: When the camera and world is rotated, will the player controls work properly.. I think not...? I think a better option would be to checkout with COCOS3D... there I could implement 3d world... right?? Question: Not sure how well 2d dynamics will work there as I want to user Box2d as physics engine.. could anyone provide suggestions? Regards, Sam

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  • Fighting Game and input buffering

    - by Pilispring
    In fighting game, there is an important thing called input buffering. When your character is doing an action, you can input the next action that will activate as soon as possible (the buffer is 5-10 frames). Is anyone had already done it or knows the most efficient way to do this? I thought of things like that: Enum list moves (a list of all my moves) if (moves = fireball) { if (Mycharacterisidle) { Do the fireball } else if (MycharacterisMoving) { if (lastspriteisnotfinished) { InputBuffer++; } else if(spriteisfinished && InputBuffer < 5) { Do the fireball } } } Any better ideas? Thx.

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  • Black Login Screen after installing updates 12.04

    - by general_guts
    I love my lixux 12.04..till yesterday it installed new updates and i clicked on restart.. As system went to grub all normal & loaded normal..then instead of pretty desktop (auto login turned on) i have black screen asking for login and password.. Why? How i get my desktop back to before? Please help new noob!!! This is due to updates i am sure, nothing in hardware has changed and no other display settings changed.. using AMD diver from there site linux one for my raedeon 6850 and have catalyst driver working fine.. i have tried typing in weird commands but they didnt do much like sudo start lightdm and sudo startx .. didnt do anything just froze.. i dont exactly no what these commands do but something to do with black screen..so i thought id try it.. Thanks

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  • 2d libgdx: runtime level generation

    - by lxknvlk
    I have encountered a problem during my first game development: I thought of a Array<Ground> groundArray that does groundArray.add when a new ground will appear on the screen, and removes oldest ground when it will no longer be seen, if player only moves to the right, like in flappy bird. The perfect structure would be a queue for such a mechanic, but libgdx doesnt have one. Using libgdx's Array is not intuitive too - i have to reverse the order of elements. It has a method pop() that removes the last element, but no such method to use on the first element. What are my options here? extend Array class and add something? writing my own queue-like class?

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  • When to use shared libraries for a web framework?

    - by CamelBlues
    tl;dr: I've found myself hosting a bunch of sites running on the same web framework (symfony 1.4). Would it be helpful if I moved all of the shared library code into the same directory and shared it across the sites? more I see some advantages to this: Each site takes up less disk space Library updates (an unlikely scenario) can take place across all sites I also see some disadvantages, mostly in terms of a single point of failure and the inability to have sites using different versions of the framework. My real concern, though, is performance. I hypothesize that I will see a performance increase, since the PHP code will already be cached for all sites when they call the framework. Is this a correct hypothesis?

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  • Can resizing images with css be good?

    - by Echo
    After reading Is CSS resizing of images still a bad idea?, I thought of a similar question. (too similar? should this be closed?) Lets say you need to use 10 different product image sizes throughout your website and you have 20k-30k different product images, should you use 10 different files for each image size? or maybe 5 different files and use css to resize the other 5? Would there ever be combination that would be good? Or should you always make separate image files? If you use css to resize them, you will save on storage (in GBs) but you will have slight increase in bandwidth and slower loading images(but if images are cached, and you show both sizes of the image would you use less bandwidth and have faster loads?) (But of course you wouldn't want to use css to resize images for mobile sites.)

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  • MVC: Why put the business logic in the model? What happens when I've multiple types of storage?

    - by Steffen Winkler
    I always thought that the business logic has to be in the controller and that the controller, since it is the 'middle' part, stays static and that the model/view have to be capsuled via interfaces, that way you could change the business logic without affecting anything else, program multiple Models (one for each database/type of storage) and a dozens of views (for different platforms for example). Now I read in this question that you should always put the business logic into the model and that the controller is deeply connected with the view. To me, that doesn't really make sense and implies that each time I want to have the means of supporting another database/type of storage I've to rewrite my whole model including the business logic. And if I want another view, I've to rewrite both the view and the controller. May someone explain why that is or if I went wrong somewhere? Currently, that whole thing doesn't really make sense to me.

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  • Sharing the effect

    - by Mohammad Ahmed
    my problem is : If I load 2 models ( the same model zombie ) and give them the same effect I got the following error : for(int i =0 ; i<2 ; i++) { dwarfModel[i].model = Content.Load<Model>("Models//dwarf//dwarfmodel"); dwarfModel[i].effect = Content.Load<Effect>("Models//dwarf//skinFX"); dwarfModel[i].setEffect(camera , game); dwarfModel[i].setModelAnimationStatus(game); dwarfModel[i].intializeChrachterController(new Vector3(0, 0, 0), 20, 10, 2000, 2000, 80, 40); space.Add(dwarfModel[i].chrachterController); dwarfModels.Add(dwarfModel); } enter code here

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  • Error 1130 connecting to MySQL on Ubuntu Server 12.04

    - by maGz
    I hope this is the right place for this...I currently am running Ubuntu Server 12.04 through VirtualBox on a Windows 7 host. I am trying to connect to the VM's MySQL engine using MyDB Studio for MySQL, and when I enter my MySQL login credentials, it gives me the following error back: Error 1130: Host '192.168.56.1' is not allowed to connect to this MySQL server I am running the VM with Adapter 1 enabled for NAT, and Adapter 2 enabled for Host-only Adapter. eth0 10.0.2.15 and eth1 192.168.56.21. I can connect to Apache at 192.168.56.21, and through PhpMyAdmin, everything works as it should. I did edit the /etc/mysql/my.cnf file and commented out the line bind-address = 127.0.0.1 by adding a # in front of it - I thought that this should have allowed remote connections. Any ideas on how I can solve this? What could be wrong? EDIT: I am trying to connect as 'root'. EDIT: SOLVED!!

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  • Podcast Show Notes: SOA Made Simple

    - by Bob Rhubart
    My guests for the latest OTN ArchBeat Podcast are Lonneke Dikmans and Ronald van Luttikhuizen, managing partners at Vennster (http://www.vennster.nl/) an  IT consultancy based in the Netherlands. Lonneke and Ronald are Oracle ACE Directors, very active members of the OTN architect community, and they have participated as panelists in previous ArchBeat podcasts. But given their collaboration on an upcoming book on service oriented architecture, I thought it was time to let them have the program to themselves. Listen to Part 1 Listen to Part 2 (Nov 30) Listen to Part 3 (Dec 7) Get Connected Lonneke and Ronald are very active in social media. Strike up your own conversation with them via the following links: Lonneke Dikmans Ronald van Luttikhuizen Coming Soon  A panel discussion with three members of the product team behind the upcoming release of WebLogic Server 12c. Stay tuned: RSS

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