Writing Large Portions Of Code Then Debugging?
- by The Floating Brain
Lately I have been writing a game engine, and I have been writing a lot of "foundation stuff" (standard interfaces, modules, a message system ect.), but I have noticed a pattern, a lot of the stuff is interdependent and I can not debug until everything is done, hence I do not debug for about 3 to 5 hours at a time. I am wondering if this is an acceptable practice for this part of the project, and if not, if anyone can give me some advice?
-----Update-----:
I downloaded some code metrics tools, and my programs cyclomatic complexity is 1.52 which as I understand it is good, and should correlate to high cohesion, if I am wrong please correct me/