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  • Frameworks for targetting multiple environments

    - by Werlang
    What should drive the decision behind doing development upon one or more than one framework? For instance, an ERP is (mostly) run on a Windows station. It leverages full access to device's resources, like printers, barcode readers, fingerprint readers and the like. It's usually more responsive and easier do develop with. That being said, some parts of it must be accessed exclusively in self-service mode, by enterprise's customers, suppliers and partners. This could be accomplished with smartphones, tablets, or even desktops running a web browser. What are the economics behind that? Should two team be kept, each one doing work upon its own framework? Or the most permissive framework should be chosen? Should I care something other than HTML technologies? Should I consider native technology for each device?

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  • 3TB non-boot hard disk on older motherboard

    - by Bcos
    It is time to expand the capacity of my Ubuntu home file server so I would like to purchase some 3TB hard disks. However, I am concerned with potential compatibility issues. I've tried searching around but I haven't found information which clearly addresses my particular situation. My server is running Ubuntu 10.04 on an Intel P35 chipset based system. The motherboard does not support UEFI (and, by extension, GPT?). However, Ubuntu does support 2TB disks. Will I be able to properly utilize these new disks, or does the motherboard limitation trump all else? The boot disk is <2TB and will not be updated nor am I dual-booting; these disks will be used strictly as slaves in a pure Ubuntu environment. I'd hate to pull the trigger on these new disks just to be unpleasantly surprised, so any feedback is appreciated. Thanks!

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  • Samsung series 9 np900x4c-a03us Dual boot windows 7

    - by rowntreerob
    how do i get USB install of 12.04 installed? how do i change the BIOS? how do i partition the disk for dual boot? Web instructions for USB ISO bootable image were confusing. Series 9 has new, UEFI compatible BIOS - there is a gotcha involving "fast BIOS Mode" The native windows install included 2 partitions that were hard to get rid of: 21GB NTFS for "Samsung-rec" ... recovery 8GB for Hibernation both of the above were hard to get rid of in windows.

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  • How to choose a good namespace name? [Linguistically]

    - by Kees C. Bakker
    English in not my native language, therefore it is a little more difficult to pick a good name for a namespace. One example to make you see my problem a bit better: We have a set of classes that have to do with the way a company is organized (we can create organizational charts with it). Currently the namespace is CFW.CoreSystem.Organizational. Is this a good name? What is linguistically the best way to name a namespace? (CFW.CoreSystem.Configuration is better than CFW.CoreSystem.Configurables). [Moved it from StackOverflow]

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  • What is the best stucture of SEO friendly URL?

    - by Aajahid
    I'm working for a website to convert the website URL to an SEO friendly URL. I plan to use this: mysite.com/category-name/pageid-123-page-name I looked at some similarly categorized, highly ranked websites. They have the same structure, except for one thing. In one case, the URL format was thissite.com/category-name/pageid-123-page-name.html Another was thatsite.com/category-name/pageid-123-page-name.php Now I know the text in URLs help with SEO. Is it more helpful to have a file extension? If yes, which one is better? Or if my current plan is okay, will it be better with a / at the end?

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  • What is the most cross-browser/system compatible option for 3d graphics on a web page?

    - by LachlanB
    I would like to develop a bit of functionality for a web site that involves a bit of 3D - the user can move around objects, rotate them and texture them. So far I've looked into: WebGL (in particular three.js) and it looks great, but it's not supported in IE nor IOS. IOS supports the <canvas> tag, but only 2d. It looks like three.js has an unsupported hack to make a 3d thing use the 2d canvas instead without textures, but this looks like a hack. I also considered resorting to Flash which works on most browsers, but that won't work on IOS. What's my best option for doing 3d web graphics on the vast array of browsers and interfaces? At the moment I'm thinking WebGL for web (and ask people to use chrome or firefox, and take the hit on IE) and then maybe write a native app for IOS, but I am not sure if there are better alternatives available that I don't know of.

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  • Embarcadero lance C++Builder XE3, la nouvelle plateforme de développement C++ multi-OS s'enrichit d'un compilateur 64 bits

    Embarcadero lance C++Builder XE3 La nouvelle plateforme de développement C++ multi-OS s'enrichit d'un compilateur 64 bits Embarcadero vient d'annoncer le lancement de C++Builder XE3, sa nouvelle plateforme de développement C++ multi-OS et multi-appareils. C++Builder XE3 s'appuie sur une nouvelle architecture de compilation native multi-ciblage. La nouvelle architecture du compilateur 64 bits fournit également certains des meilleurs standards C++11. L'outil intègre également un compilateur 64 bits et une mise à jour VCL pour les clients C++Builder existants, ce qui permet une mise à jour 64 bits pour les applications Windows existantes.

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  • Le nouveau cadre législatif sur la gestion du .fr adopté par l'Assemblée Nationale, ce texte met l'accent sur la liberté d'entreprendre

    Le nouveau cadre législatif sur la gestion du .fr adopté par l'Assemblée Nationale Met l'accent sur la liberté d'entreprendre L'Assemblée Nationale vient d'adopter une nouvelle loi sur la gestion et l'attribution des noms de domaines sur Internet pour l'extension .fr. Un vote favorable qui fait suite à l'annulation en octobre dernier, par le Conseil Constitutionnel, du précédent cadre législatif en vigueur depuis 2004. Un cadre représenté par l'article L. 45 du Code des Postes et Communications Électroniques jugé incomplet et insatisfaisant. "Contraire à la Constitution" même, d'après le Conseil, ce qui remettait en question le fonctionnement de l'A...

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  • How do I sort account names alphabetically in Thunderbird?

    - by Sri
    I just upgraded to Ubuntu 12.04 and Thunderbird 13.0.1. I had 2 accounts earlier in Thunderbird: [email protected] [email protected] I also had another account on SeaMonkey: [email protected] which I imported into Thunderbird. Now the account order I want is: [email protected] [email protected] [email protected] but it shows: [email protected] [email protected] [email protected] I couldn't find any option in Thunderbird to sort them as I want. I came across a 3rd party extension but I avoid using such extensions. Is there any other way this can be done?

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  • Wait for Unity 4.3? [on hold]

    - by RoarG
    We are currently in a pre-production of developing a 2d game in Unity but with the arrival of Unity 4.3 around the corner we were contemplating waiting for the release 4.3 instead of starting on 4.2, mainly since 4.3 got native 2d support. Is this something to be worried about, or do we need to start over to take use of the advantages that 4.3 brings, or does it matter at all? What benefits does one get in Unity 4.3, considering developing a 2d game? and is it a lot of tweaking to rework if we start the project before 4.3 release?

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  • Visual Studio 2012 Update 1 sort avec un meilleur support du développement SharePoint, Windows 8, agile et Windows Phone 8

    Visual Studio 2012 Update 1 sort avec un meilleur support du développement SharePoint, Windows 8, agile et Windows Phone 8 Près de deux mois après la sortie de Visual Studio 2012, Microsoft publie une première mise à jour pour son environnement de développement intégré. Visual Studio 2012 Update 1 en plus d'apporter des corrections de bogues pour l'EDI, vient avec un nombre intéressant de nouvelles fonctionnalités, essentiellement pour la conception d'applications Windows 8 et SharePoint. Cette mise à jour apporte pour les applications Windows Store le support du débogage mixed-mode managed/native apps et ARM, des améliorations des fonctionnalités de diagnostics et de te...

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  • When to use event.initMouseEvent for simulating mouse clicks?

    - by Protector one
    I wonder if there are benign use-cases for simulating mouse clicks using event.initMouseEvent. I found that it is used for creating pop-under ads in the following way: var e = document.createEvent('MouseEvents'); e.initMouseEvent('click', true, true, window, 0, 0, 0, 0, 0, true, false, false, true, 0, null); a.dispatchEvent(e); This code simulates a click on the opening browser window, to force the newly opened window beneath it. Evil. I'm thinking of simply preventing all simulated clicks in my own browser via a browser extension, but I wonder if I might break useful websites and behavior in the process. Therefore I wonder what situations justify simulating mouse clicks, and if there are big sites that use it in non-evil ways.

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  • How to name a clamp function that only clamps from one side?

    - by dog_funtom
    Clamp() is a function that ensures that provided variable is in provided range. You can find such function in .NET, in Unity, and probably anywhere. While it is useful, I often need to clamp my value from one side only. For example, to ensure that float is always non-negative or always positive (like radius value from inspector). I used names ClampFromAbove() and ClampFromBelow(), but I wonder if such names is good or even grammatically valid in programming-English. Also, it probably make sense to distinguish non-negative case too. How'd you name such function? Something like EnsureNonNegative()? My intention is creating pair of extension methods and use them like this: var normalizedRadius = originalRadius.ClampFromBelow(0.0001); var distance = someVector.Magnitude.ClampFromAbove(maxDistance);

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  • Google offre un SDk permettant de créer des web apps natives en C et C++ dans son navigateur Chrome

    Google offre un SDk permettant de créer des web apps natives en C et C++ dans son navigateur Chrome Google vient de sortir une présentation du SDK de Native Client, sa technologie open source qui permet à des codes natifs en C et C++ de s'exécuter dans un navigateur. Ceci permettra d'utiliser des applications plus avancées sur le web, et qui pourront tourner dans Google Chrome. Les capacités des applications web sont étendues au delà des limites imposées par l'utilisation de JavaScript. Un aperçu vidéo du SDK vient d'être publié, il montre les bases de son utilisation : comment se lancer dans l'écriture d'une application en quelques minutes seulement. Google offre donc un compiler C et C++ basé sur GCC...

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  • rigidbody2d.Addforce( ) behaves wieirdly unity 4.3 [on hold]

    - by Lilz Votca Love
    So guys ive edited the question and here is what my problem is i have a player which has a rigidbody2d attached to it.my player is able to doublejump in the air nicely and stick to walls when colliding with them and slowly slides to the ground.All movement is handle through physics and no transform manipulations.here i did something similar to this in the FixedUpdate of my player. void FixedUpdate() { if(wall && Input.GetButtonDown("Jump")) { if(facingright)//player is facing the left side of the wall { rigidbody2D.Addforce(new vector2(-1f,2f)*jumpforce); /*Now the player should jump backwards following this directional vector and should follow a smooth curve which in this part works well*/ } else { rigidbody2D.Addforce(new vector2(1f,2f)*jumpforce); /*Now this is where everything gets complicated as you should have noticed this is the same directional vector only the opposite x axis value and the same amount of force is used but it behaves like the red curve in the picture below*/ } } } bad behaviour and vector in red .I tested the same thing(both addforce methods) for a simple jump and they exactly behave like mentionned above in the picture.so here is my problem.Jumping diagonally forward with rigidbody2d.addforce() do not have the same impact,do not follow the same curve as jumping the opposite direction with the same exact amount of force.if i could fix this or get past this i could implement a walljump system like a ninja jumping in zigzag between two opposite wall to climb them.Any ideas or alternatives?

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  • LIbgdx and android scaling

    - by petervaz
    Following my previous question, I decided to migrate my andengine game to libdgx to have the desktop option. The game assets were planned, at first, to use a 1080x600 resolution and I raised that to 1200x800 which is native for many tablets and would look better on monitors. I followed this blog aproach regarding aspect ratio, which worked nicely on the desktop version, but running the android version (on my smaller tablet), the background would still appear on the original size being cropped by the smaller screen size. How can I force the resize of the background (or for what matter, of everything) on android to fit the screen?

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  • Mount Bluetooth USB in VirtualBox

    - by GoBrewers14
    I originally asked this question here Python Module PyBluez Error and have narrowed it down to basically I can't get VBox to recognize my bluetooth USB. I'm on a MAC OS X 10.9.2. I've installed VirtualBox as well as the Extension Pack and I've installed Ubuntu Desktop 10.04.4 on the VirtualBox. I've searched several Mac forums and this seems to be a common problem w/o a clear solution. Anyways, the question is how can I get VirtualBox to let Ubuntu recognize my bluetooth USB? I've checked 'Enable USB 2.0 EHCI Controller' and added my two bluetooth devices to the filters list. and when I click here to mount the USB I get this error message... Any ideas? Thanks, John

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  • Super slow and laggy?

    - by Mystogan
    I'm a native Windows user, running 7 Home Premium atm. In the past I installed Ubuntu 10 on my netbook I believe, but was a bit 'scared' by it. Anyways, I made a partition on my desktop pc, 100gb and installed Ubuntu 12.10 on it. It was pretty slow first thought it had to install updates or something, so I rebooted it. Now after the login it looks like everything freezes, I can move my mouse only ,but that's it! I can see my desktop and launcher, but the task bar doesn't display time and misc system info, only a black bar, I downloaded the android SDK pack and installed vlc media player before I rebooted. My computer info: - 1tb HDD - 8gb ddr3 ram - ATI Radeon 4890 videocard (1gb) - AMD Phenom 2 x4 black 3,2ghz CPU(64 bits) Thanks in advantage!

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  • DRIconf in Ubuntu 64x plus ATI GPU or something more?

    - by Balask
    I've been trying to get Call of Duty 2 to work in Wine in Ubuntu. It gives me a black screen. So I tried the fix suggested by the wine apphq and downloaded DRIconf. Funny thing is that it can't find my direct rendering device. "Could not detect any configurable direct-rendering capable devices. DRIconf will be started in expert mode" When I enter into it in Expert Mode is just errors out anyway. fglrxinfo gives me: display: :0 screen: 0 OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: ATI Mobility Radeon HD 4200 Series OpenGL version string: 3.3.11627 Compatibility Profile Context That shows me my driver is installed correctl,y right? World of Goo which is Linux native and requires direct rendering works like a charm. So I'm wondering, is there some other workaround? Is there a bigger issue? Does me running 64-bit affect it at all?

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  • Should I create repositories with special functions like getStaffActive()?

    - by Parhs
    I have seen lots of articles but none really help me. That is because I want to use dapper as a DAL. Should I create repositories with special functions? Like getStaffActive()? If I use repositories I can implement with dapper-extension a generic crud I have no idea how to handle database connection. Where to open the connection? If I do this at every function then how am I supposed to use transaction scope? Somehow the repositories I work with should share a connection in order transaction to work. But how to do this? Openning connection in BLL? If I use queries and execute them directly then still the same thing.

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  • Microsoft sort en open source NPM.NET, une bibliothèque qui facilite la gestion des modules Node.js dans une application

    Microsoft sort en open source NPM.NET une bibliothèque qui facilite la gestion des modules Node.js dans une application Bonne nouvelle pour les développeurs Node.js qui éprouvent des difficultés pour gérer les différents modules qui sont utilisés dans leurs applications reposant sur la librairie serveur JavaScript. Microsoft vient de publier en open source NPM.NET, une bibliothèque .NET pour le gestionnaire de modules Node.js (NPM). NPM.NET a été développé à la base pour être utilisé dans une extension pour WebMatrix 2, l'environnement de développement Web gratuit de Microsoft tout-en-un. La bibliothèque permet à l'EDI de disposer d'une interface graphique sous fo...

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  • What driver for nVIDIA GeForce MX440?

    - by ubufan
    I have recently installed (clean install) Ubuntu 12.10 on a desktop PC with nVIDIA GeForce MX440 (AGP 8x) and I have problems with Unity. Although I can see the desktop, however i can't see unity bar and icons. So, I decided to install lubuntu-desktop to see the performance. And yes! I choose lubuntu-desktop from Log On screen and the performance is definetely much better and has nothing to do with the aforementioned on unity. The system has native drivers from the Ubuntu installation. I didn't touch anything in xorg configuration. I also remember that I have managed to have the best performance with this graphic card on my previous Ubuntu 9.10 system, by editing some values in /etc/X11/xorg.conf file. But I can't remember that options, because I formatted the / partition! My question is: Which is the most suitable driver for this card, in order to load the unity feature and have better performance on it?

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  • How do I install Kodos in 12.10?

    - by Brutus
    In previous Ubuntu version I used Kodos extensively. But the package has been dropped in 12.10. It's a neat regular expression testing tool. It's hard to find an alternative that is not Windows only (or Air, or uses action script which bails on more complicated RegEx, or works in Wine - well kinda, but not really..., etc.). So I tried to install Kodos from source, which seems to work (download sourceball and setup.py) but it won't run because of missing PyQT dependencies (that I can't manage to fulfill with anything install-able trough standard packages). I then tried to install PyQT manually (which seems to require manual install of SIP and QT too) and instead of pip I have to use configure.py and qmake. It throws error after error at me. I tried to overcome one after another for over an hour but no luck. It even managed to break Calibre and Music Brains Picard. So I purged all the stuff, reinstalled python-sipand python-qt4 from the standard packages and gave up. Has anyone managed to get Kodos running on 12.10? Or any hints on how to do it?

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  • How should i learn to make a game in c++ [on hold]

    - by Foo
    I been having a lot of trouble making a game by myself in c++. I know c++, I know how to implement anything I just don't know how to make all the classes work into a game it just turn into a lot of useless coding and the game never get off the basic drawing, input etc. I read sfml game developemt and the choice the author make are working and I say to myself "I would have never thought of making a scene node class and doing x that way" I just think I can't put my thoughts into working classes and make them communite the right way and make it work. Any help. Sorry I got bad English and I am not a native English speaker. And a grammar edits are welcome and tag fixing.

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  • Downgrading Mercurial in MacPorts

    - by $utils.escapeXML($entry.author)
    Another Mercurial release, another broken extension. Mercurial 2.3 breaks hgforest ... once more. Of course, with open source, the notion of backwards compatibility is sometimesoften left as an exercise for the curious readers of said source code, so until someone gets around to fix up hgforest ... once more, to keep up with Mercurial's churn, one way to get hgforest working again is to downgrade to Mercurial 2.2.3, for example. In MacPorts, assuming you have installed Mercurial 2.2.3 before, and it was updated to the broken Mercurial 2.3 version, it's pretty easy to get back to a working state: sudo port deactivate [email protected]_1sudo port activate [email protected]_0

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