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  • My computer freezes after some minutes while watching dvb tv from kaffeine but only when i use the cpu scaling utilities

    - by digitalcrow
    My computer freezes after some minutes while watching dvb tv from kaffeine but only when i use the cpu scaling utilities to enter cpu on performance mode. It freezes completely repeating a small sound loop from tv. cant go to terminal etc. I have a phenom II 3,40 ghz dualcore cpu , but i unlocked the other two cores so now its quadcore. On Windows i don't have any problems and i use the performance mode all the time and never breaks. I'm really dissapointed....

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  • schema.org specification for generic pages or posts on a CMS

    - by NateWr
    I'm trying to determine the best possible schema.org type to declare for the content section in the template of a content management system, which will handle regular news posts for small, local hospitality businesses. The type should represent the content of that page, which is likely to be a wide range of things. The description for Article pretty strongly encourages its use to be limited to the articles of a publication. For purely semantic reasons, I'm not sure if Blog is appropriate in this case -- businesses won't be creating typical "blog" content but are more likely to be writing about upcoming events, special deals, awards, etc. Would Webpage be appropriate in this instance? Although I'm a fan of the schema.org concept, I frequently find myself unsure how broadly or narrowly I'm meant to infer the meaning of a type. In such cases, is it safe to use a high-level element, such as CreativeWork, or does this blunt the usefulness of the markup?

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  • I am new to game development, what do I need to know? [closed]

    - by farmdve
    I am unsure if this question is a duplicate, I hope it isn't. Are there any resources on the terminology when doing game development? Because, even if you tell me to learn some graphics API, how would I understand the things it does, if I am not well into the terminology(voxel,mesh,polygon,shading). What about the math that is involved in the game(geometry) or the concept of the gravity,collision detection in the game and their respective maths? I am very bad at math, never was good, because I have ADHD, but I won't give up just yet. I look at a game, and I see "textures", but how am I walking on them, how do they take substance so I don't fall off of them? And depth? This is what I need information about, not just a link to a library like SDL(which I have compiled under MinGW and MinGW-W64) and tell me to learn it and the cliché answer "start simple/small". I hope the question(s) are not too vague.

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  • ASP.NET Website Security Tips and Tricks

    This is a tutorial on how to secure your ASP.NET Mono website. Securing an ASP.NET website that runs in Mono is very different from securing an ASP.NET website hosted in a Windows environment because an ASP.NET Mono website runs on a non-Windows server such as Apache or Lighttpd and on an operating system such as Linux Unix. Thus the principles of securing a website in Apache server can be applied to securing an ASP.NET that runs in Mono.... Comcast? Business Class - Official Site Learn About Comcast Small Business Services. Best in Phone, TV & Internet.

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  • How to cross-compile programs for the Raspberry Pi with gcc?

    - by InkBlend
    I am fond of using gcc to compile small little C and C++ programs on my main computer. However, I also have a Raspberry Pi, and, being a 700-MHz single-core computer, I would prefer to not have to do my development work on it every time I want to create a binary for it. How (for I know that there's a way) do I cross-compile my program for the Raspberry Pi using my x86 laptop? And is there a way that I may compile C(++) programs on the Pi but produce an x86 binary? If it's any help, "The SoC is a Broadcom BCM2835. This contains an ARM1176JZFS, with floating point..." (according to the official Raspberry Pi FAQ).

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  • Can I (reasonably) refuse to sign an NDA for pro bono work? [closed]

    - by kojiro
    A friend of mine (let's call him Joe) is working on a promising project, and has asked me for help. As a matter of friendship I agreed (orally) not to discuss the details, but now he has a potential investor who wants me to sign a non-disclosure agreement (NDA). Since thus far all my work has been pro bono I told Joe I am not comfortable putting myself under documented legal obligation without some kind of compensation for the risk. (It needn't be strictly financial. I would accept a small ownership stake or possibly even just guaranteed credits in the code and documentation.) Is my request reasonable, or am I just introducing unnecessary complexity?

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  • Storing a Hex Grid

    - by Pedro Caetano
    I've been creating a small hex grid framework for Unity3D and have come to the following dilema. This is my coordinate system (taken from here) Link because I'm a new user It all works pretty nicely except for the fact I have no idea how to store it. I originally intended to store this in a 2D array and use images to generate my maps. One problem was that it had negative values (this was easily fixed by offsetting the coordinates a bit). However, due to this coordinate system, such an image or bitmap would have to be diamond shaped - and since these structures are square shaped, this would cause a lot of headaches even if I hack something together. Is there anything I'm missing that could fix this? I recall seeing a forum post regarding this in the unity forums but I can no longer find the link. Is writing a set of coordinate translators the best solution here? If you guys think it would be helpful, I can post code and images of my problem.

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  • Useful design patterns for working with FragmentManger on Android

    - by antman8969
    When working with fragments, I have been using a class composed of static methods that define actions on fragments. For any given project, I might have a class called FragmentActions, which contains methods similar to the following: public static void showDeviceFragment(FragmentManager man){ String tag = AllDevicesFragment.getFragmentTag(); AllDevicesFragment fragment = (AllDevicesFragment)man.findFragmentByTag(tag); if(fragment == null){ fragment = new AllDevicesFragment(); } FragmentTransaction t = man.beginTransaction(); t.add(R.id.main_frame, fragment, tag); t.commit(); } I'll usually have one method per application screen. I do something like this when I work with small local databases (usually SQLite) so I applied it to fragments, which seem to have a similar workflow; I'm not married to it though. How have you organized your applications to interface with the Fragments API, and what (if any) design patterns do you think apply do this?

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  • Stop myself from over-complicating applications

    - by stuartmclark
    Recently I worked on a fairly large project involving C# and MVVM. This application had around 160 projects in the solutions each seprarated into their own layers. As I have been working on this application for almost a year, building it from scratch as part of a team, I am now coming off that project and onto smaller more trivial projects. As I was beginning to develop a small in-house tool I found myself trying to mimic the larger applications structure and layering but in the end I just had a simple application with several DLLs which I know I wouldn't have done if I had not worked on that larger application before. I am just wondering if there are any techniques I can utilise to stop myself from turning a "code-behind" style trivial application into a full blown MVVM application? Or should I continue developing as I am and try to keep the unnecessary fluff out of the project?

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  • Google new algorithm: My company have a 40 sites with different domains that some of their articles appears in my main website

    - by user5674576
    Hi, My company have a 40 sites with different domains that some of their articles appears in my main website with reference to their source. Our articles write by high level processionals in the field that they write about - we also pay them high salary. In recent google algorithm change my main site rating down very seriously. What should we do to restore company main site google rating? our solution and ideas that not working well: rel="canonical" to source website (we already have it before google change without results) meta "original-source" but not have rating influence (we already have it before google change without results) Edit:: maybe we should delete rel="canonical" from main website articles that refer to our other small websites (because this articles in main website not indexed in google)? Thanks in advance

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  • Could JQuery and similar tools be built into the browser install?

    - by Ozz
    After reading another question about JQuery and CDN's, is it feasible for tools like JQuery to "come with" the browser, thus reducing/eliminating the need for the first download from a CDN, or from your own host server. JQuery files specifically are pretty small, so you could easily have a number (all?) of the different versions as part of a browser install. Now fair enough, this would increase install footprint, download time for the browser itself. Then sites could check "local" first, before CDN (which then caches), before finally defaulting to downloading from the website server itself. If this is feasible, has it been done, and if not, why hasn't it be done?

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  • How to divide hex grid evenly among n players?

    - by manabreak
    I'm making a simple hex-based game, and I want the map to be divided evenly among the players. The map is created randomly, and I want the players to have about equal amount of cells, with relatively small areas. For example, if there's four players and 80 cells in the map, each of the players would have about 20 cells (it doesn't have to be spot-on accurate). Also, each player should have no more than four adjacent cells. That is to say, when the map is generated, the biggest "chunks" cannot be more than four cells each. I know this is not always possible for two or three players (as this resembles the "coloring the map" problem), and I'm OK with doing other solutions for those (like creating maps that solve the problem instead). But, for four to eight players, how could I approach this problem? As always, any and all help is appreciated. :)

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  • Can I use GNOME-applets in Unity?

    - by Moma Antero
    Hello, Applets are small programs that you attach and start from the GNOME's toolbar. See picture: http://www.futuredesktop.com/audio-recorder/recorder-applet.ogv My favourite applets are: rec-applet: Smart audio recorder applet. You can get this from Launchpad. clipart-finder: Find and download clipart to your computer. You can get this from the Launchpad. 1) Can I use these applets in UNITY as is? 2) What changes I have to make to applets' code (rec-applet and clipart-finder) to make them usable in Unity? 3) Where is the applet-specification for Unity?

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  • how to give meaningful id to the things in database

    - by gcc
    There are a lot of manuals. I am trying to create an database to hold information of these documents. But, there is a small problem. How can I give meaningful id to the manuals? Are there any standard or logic behind the giving meaningful id to the documents? If there is no standard, can you tell me how I should do that? example: table : manual id | manual name EDIT: Not Meaningful ID 1 or M1 or foo 2 C2 bar 3 P123 name ... ... ... (i) (ii) (iii) (i) Not meaningful for me because if some item deleted, there can be gap. ex 1 33 100. (ii) random character can be confusing when one try to give a name to new manual (iii) Why giving name is not preferred is because finding a name to the manual as ID is hard after 500 manuals. Meaningful : New ID * Can be easily produced even if after 1000 manuals * Should not be so complicated

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  • place to host a simple php socket server

    - by bonusbox
    i am running a small project that occasionally requires me to run a php socket script through ssh. it uses a few bytes of bandwidth (just some text) which activates my art installation project. i tried a simple web hosting plan but that didn't support sockets, so know i am using a 32$ vps plan on namecheap.com just to run a simple php script. i don't really need to host anything else on it. i find it kind of excessive for such a simple thing. is there a place i can run my script for a lower cost? any servers that support php sockets and ssh?

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  • Converting to a mac-book pro for multi disciplined development.

    - by DeanMc
    Hi all, I am in a bit of a bind. I have been contracted to create a small suite of applications for Android, iOS and WP7. Currently I am also on the market for a new notebook for development. Now the issue I have is I can either buy a consumer grade macbook and a laptop or I could just buy an 8gb Ram, SSD, i7 mackbook and virtualise windows 7. I have never used a mac or macbook before so before I go purchase anything I would like to know what your thoughts are on this. Has anyone any experience with this?

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  • Hidden text and links appearing just on click for SEO?

    - by CamSpy
    I am working on a site that has neat clean/minimalistic design/layout. Menu items are "hidden" behind an icon, to see them, users need to click on that icon to get a javascript toggled overlay with the list of menu items. Then there are blocks with photos and users need to click on a small icon/button on each of them to get a block of text shown for each of the photo. While I don't like such "design" myself, making me click lots of time just to read, I also think that for SEO purpose this model is really wrong. Is such model bad for SEO? Are there ways to keep design like this but have "safe" methods of displaying text content on click that will not hurt SEO?

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  • Textures selectively not applying in Unity

    - by user46790
    On certain imported objects (fbx) in Unity, upon applying a material, only the base colour of the material is applied, with none of the tiled texture showing. This isn't universal; on a test model only some submeshes didn't show the texture, while some did. I have tried every combination of import/calculate normals/tangents to no avail. FYI I'm not exactly experienced with the software or gamedev in general; this is to make a small static scene with 3-4 objects max. One model tested was created in 3DSMax, the other in Blender. I've had this happen on every export from Blender, but only some submeshes from the 3DSMax model (internet sourced to test the problem)

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  • battery icon / power indicator not shown in menu bar after upgrade to 12.04

    - by user488728
    since the upgrade from 11.10 to 12.04 the battery icon / power indicator is not shown any more in the menu bar. I went to 'system settings'--'power' and tried to set 'show battery status in menu bar' to 'always', however the selection button seems to be corrupt. Strangely, when I open the power settings dialog, the 'show battery status in menu bar' field is set to an empty string instead of showing one of the three possible choices. When I click on the small arrow next to it, the three possible choices are shown. Whatever I select, upon closing the settings dialog and reopening it, the selection field is back to empty. Please help. Thanks! HF

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  • How do you verify that your prototype/application meets the requirements?

    - by Roflcoptr
    Recently I wrote an small prototype that uses some relatively new technology. Now I wanted to verify if this prototype is usefull and could be used in real world example. But now I have a problem, how can I do that? Normally, it would be a good thing to compare the prototype with already existing similar applications and compare if you perform better, provide better usability, etc. Since I'm not aware of something similar, this is quite difficult Normally, I would see if the requirements of the customers are met. But there aren't any real requirements and no real customers. It as just an idea. So the problem is, how can I get feedback on my prototype to see how it is accepted by potential users and what should be improved in a real implementation?

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  • Wall avoidance steering

    - by Vodemki
    I making a small steering simulator using the reynolds boid algorythm. Now I want to add a wall avoidance feature. My walls are in 3D and defined using two points like that: ---------. P2 | | P1 .--------- My agents have a velocity, a position, etc... Could you tell me how to make avoidance with my agents ? Vector2D ReynoldsSteeringModel::repulsionFromWalls() { Vector2D force; vector<Wall *> wallsList = walls(); Point2D pos = self()->position(); Vector2D velocity = self()->velocity(); for (unsigned i=0; i<wallsList.size(); i++) { //TODO } return force; } Then I use all the forces returned by my boid functions and I apply it to my agent. I just need to know how to do that with my walls ? Thanks for your help.

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  • URL parameter names being changed by user agents

    - by Mike Deck
    In reviewing one of our site's web logs I'm seeing instances where we are returning a 404 to requests because we're expecting an id parameter to be sent, but instead we're seeing a di parameter. The resource in question is an image but which image file actually gets served is dependent on the id parameter. The expected url is something like http://images.mysite.com/photo.gif?id=123&width=200&height=300 What I'm seeing in the logs is requests for http://images.mysite.com/photo.gif?di=123&width=200&height=300 The only case where we are seeing this on the id parameter. It seems unlikely that this is due to a server side or JavaScript bug since it seems to be only effecting a small percentage of our traffic. We are seeing this across a wide variety of user agents (both mobile and desktop) and IPs. Has anyone else seen this? Is there a browser plugin or other software you're aware of that could be causing this, and if so is there a good way to work around the issue?

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  • Paren-free PHP? [on hold]

    - by Ivan Curdinjakovic
    I stumbled upon the idea for paren-free ecmascript (https://brendaneich.com/2010/11/paren-free/), which is inspired by Go language. And it's simple, clean and cool - if you make braces required instead of recommended (and they are recommended everywhere anyway: http://www.php-fig.org/psr/psr-2/), then parenthesis are unneeded around control structure “heads”. It would work exactly the same in PHP. So, a piece of PHP code could look like this: if $someVar == 42 { doSomething(); } or: foreach $someArray as $key => $value { echo "$key: $value"; } It's a small, but nice step towards a nicer, cleaner syntax and removing unnecessary parts. The question is - would PHP community be willing to see the languange move in that direction? Would it be considered an improvement by majority, or are we too used to typing those parenthesis and unwilling to see any change in PHP syntax?

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  • How can I get a 2D texture to rotate like a compass in XNA?

    - by IronGiraffe
    I'm working on a small maze puzzle game and I'm trying to add a compass to make it somewhat easier for the player to find their way around the maze. The problem is: I'm using XNA's draw method to rotate the arrow and I don't really know how to get it to rotate properly. What I need it to do is point towards the exit from the player's position, but I'm not sure how I can do that. So does anyone know how I can do this? Is there a better way to do it?

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  • Audio libraries for PC indie games [closed]

    - by bluescrn
    Possible Duplicate: Cross-Platform Audio API Suggestions What options are out there these days for audio playback/mixing in C++? Primarily for Windows, but portability (particularly to Mac and iOS) would be desirable. For a small indie game, potentially commercial, though - so I'm looking for something free/low-cost. My requirements are fairly basic - I don't need 3D sound, or many-channels - simple stereo is fine. Just need to be able to mix sound effects and a music stream, maybe decoding one or more compressed audio formats (.ogg/.mp3 etc), with all the basic controls over looping, pitch, volume, etc. Is OpenAL more-or-less the standard choice, or are there other good options out there?

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