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  • CSS and HTML incoherences when declaring multiple classes

    - by Cesco
    I'm learning CSS "seriously" for the first time, but I found the way you deal with multiple CSS classes in CSS and HTML quite incoherent. For example I learned that if I want to declare multiple CSS classes with a common style applied to them, I have to write: .style1, .style2, .style3 { color: red; } Then, if I have to declare an HTML tag that has multiple classes applied to it, I have to write: <div class="style1 style2 style3"></div> And I'm asking why? From my personal point of view it would be more coherent if both could be declared by using a comma to separate each class, or if both could be declared using a space; after all IMHO we're still talking about multiple classes, in both CSS and HTML. I think that it would make more sense if I could write this to declare a div with multiple classes applied: <div class="style1, style2, style3"></div> Am I'm missing something important? Could you explain me if there's a valid reason behind these two different syntaxes?

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  • Good practices while working with multiple game engines, porting a game to a new engine

    - by Mahbubur R Aaman
    I have to work with multiple game engines, like Cocos2d Unity3d Galaxy While working with multiple game engines, what practices should i follow? EDIT: Is there any guideline to follow, that would be better as while any one working with multiple game engines? EDIT: While a game made by Cocos2d and done well at AppStore, then our target it to port to other platforms, then we utilize Unity3D. Here what should we do?

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  • Managing multiple references of the same game entity in different places using IDs

    - by vargonian
    I've seen great questions on similar topics, but none that addressed this particular method: Given that I have multiple collections of game entities in my [XNA Game Studio] game, with many entities belonging to multiple lists, I'm considering ways I could keep track of whenever an entity is destroyed and remove it from the lists it belongs to. A lot of potential methods seem sloppy/convoluted, but I'm reminded of a way I've seen before in which, instead of having multiple collections of game entities, you have collections of game entity IDs instead. These IDs map to game entities via a central "database" (perhaps just a hash table). So, whenever any bit of code wants to access a game entity's members, it first checks to see if it's even in the database still. If not, it can react accordingly. Is this a sound approach? It seems that it would eliminate many of the risks/hassles of storing multiple lists, with the tradeoff being the cost of the lookup every time you want to access an object.

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  • Dealing with multiple animation state in one sprite sheet image using html5 canvas

    - by Sora
    I am recently creating a Game using html5 canvas .The player have multiple state it can walk jump kick and push and multiple other states my question is simple but after some deep research i couldn't find the best way to deal with those multiple states this is my jsfiddle : http://jsfiddle.net/Z7a5h/5/ i managed to do one animation but i started my code in a messy way ,can anyone show me a way to deal with multiple state animation for one sprite image or just give a useful link to follow and understand the concept of it please .I appreciate your help if (!this.IsWaiting) { this.IsWaiting = true; this.lastRenderTime = now; this.Pos = 1 + (this.Pos + 1) % 3; } else { if (now - this.lastRenderTime >= this.RenderRate) this.IsWaiting = false; }

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  • Repository - PHP

    - by Mike Silvis
    Hello, I am new to repositories and am currently looking around to find the best possible option. I need something that can handle multiple versions of our website, and allow multiple collaborators to all push to the repo together. Our current project is built in PHP, and we have a MySQL database. I am short on funding and need the best option for our money. I have limited ssh access to our server, however I have little to no experience working with repositories. Thanks, Mike

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  • Is it possible to run multiple instances/windows of Finder in Mac OS X?

    - by sunpech
    Mac OS X's Finder seems to be the equivalent to Windows Explorer. In Windows, I enjoy having multiple instances of Explorer open to move/copy files from one folder in a window, to another folder in another window. How can I achieve this in Snow Leopard? I'd like to have shortcut key, as well as a dock icon solution. Or maybe there's a better program than Finder out there that does this?

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  • Pulling changes between two separate Mercurial repositories

    - by Rob
    I have two versions of a product and am using separate Hg repositories for each. I have made a change to one (v1.0) and I want to pull just that change into the v2.0 repository. How do I go about this? As far as I can tell, using hg pull -f -r xxxxx \\server\hg\v1.0 will pull in all changes up to the specified revision which isn't what I want. Is this possible or will I have to add the fix by hand?

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  • Instance where embedded C++ compilers don't support multiple inheritance?

    - by Nathan
    I read a bit about a previous attempt to make a C++ standard for embedded platforms where they specifically said multiple inheritance was bad and thus not supported. From what I understand, this was never implemented as a mainstream thing and most embedded C++ compilers support most standard C++ constructs. Are there cases where a compiler on a current embedded platform (i.e. something not more than a few years old) absolutely does not support multiple inheritance? I don't really want to do multiple inheritance in a sense where I have a child with two full implementations of a class. What I am most interested in is inheriting from a single implementation of a class and then also inheriting one or more pure virtual classes as interfaces only. This is roughly equivalent to Java/.Net where I can extend only one class but implement as many interfaces as I need. In C++ this is all done through multiple inheritance rather than being able to specifically define an interface and declare a class implements it.

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  • What is the best multiple monitors app for Windows 7?

    - by AndyMcKenna
    What is the best app for supporting multiple monitors in Windows 7? Ultra mon was perfect in Vista and XP but I don't think it works with Windows 7 yet. The main features I'm looking for are: Taskbar for each monitor with only the apps that are running there. This might not be doable based on how the Windows 7 taskbar works now. A button next to Minimize to send the window to the other monitor Separate wallpapers for each monitor

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  • Multiple repositories, single setup

    - by graham.reeds
    If I use multiple repositories, all located under a single root folder, how can I set it up so that they will use a single master svnconf/passwd file for setup but still allow me to customize each if the need arises? This is on windows but I guess the process would be similar on other systems. Update: I am using svnserve as a service.

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  • Should I create repositories with special functions like getStaffActive()?

    - by Parhs
    I have seen lots of articles but none really help me. That is because I want to use dapper as a DAL. Should I create repositories with special functions? Like getStaffActive()? If I use repositories I can implement with dapper-extension a generic crud I have no idea how to handle database connection. Where to open the connection? If I do this at every function then how am I supposed to use transaction scope? Somehow the repositories I work with should share a connection in order transaction to work. But how to do this? Openning connection in BLL? If I use queries and execute them directly then still the same thing.

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  • In SharePoint, why can I "multiple document upload" a 47,297 byte file, but not a 47,298 byte file?

    - by Jim
    It's strange. I can upload a document named 47k.txt that is 47,297 bytes using the "Multiple Document Upload" feature. However, if I add a single character to the end of the text file, the upload fails. Also, if I rename the file to 47k*x*.txt and try to upload it, it fails. This is the error I get in the SharePoint logs: Category: General Event ID: 8jzm Level: High Message: #90012: An error was encountered while processing files on the server. Try uploading one file at a time by using the single upload page. The same error is reported in a message box on the client side. Does anybody know why this would happen?

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  • Possible Performance Considerations using Linq to SQL Repositories

    - by Robert Harvey
    I have an ASP.NET MVC application that uses Linq to SQL repositories for all interactions with the database. To deal with data security, I do trimming to filter data to only those items to which the user has access. This occurs in several places: Data in list views Links in a menu bar A treeview on the left hand side containing links to content Role-based security A special security attribute, inheriting from AuthorizeAttribute, that implements content-based authorization on every controller method. Each of these places instantiates a repository, which opens a Linq to Sql DataContext and accesses the database. So, by my count, each request for a page access opens at least six separate Linq to SQL DataContexts. Should I be concerned about this from a performance perspective, and if so, what can be done to mitigate it?

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