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  • Can I nohup/screen an already-started process?

    - by ojrac
    I'm doing some test-runs of long-running data migration scripts, over SSH. Let's say I start running a script around 4 PM; now, 6 PM rolls around, and I'm cursing myself for not doing this all in screen. Is there any way to "retroactively" nohup a process, or do I need to leave my computer online all night? If it's not possible to attach screen to/nohup a process I've already started, then why? Something to do with how parent/child proceses interact? (I won't accept a "no" answer that doesn't at least address the question of 'why' -- sorry ;) )

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  • Screen tearing with GeForce 550 Ti

    - by Konair0s
    Recently I switched to the new monitor and graphic card - DELL U2312HM and GeForce GTX 550 Ti. I have problems with screen tearing (like in this picture from Wikipedia). Usually it is somewhere in upper part of the screen. Mainly happens in videos (in flash videos tearing heavier). In games all fine, except in-game videos (sometimes even videos built on game engine), but gameplay itself is clear, even in very fast actions. Connection with DVI. Problems both in Linux (Debian GNU/Linux, openSUSE 12.1, Linux Mint 13) and Windows (Windows XP, Windows 7), with various driver versions. 1920x1080, 60Mhz. How can I resolve this?

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  • How to scroll up and look at data in GNU screen

    - by dorelal
    I am using a mac (snow leopard). I am a ruby on rails developer and I watched a screencast on GNU screen and am trying it out. So far I like it. On a window when I start server I get to see the log messages. However I can't seem to scroll up. I do get a scroll bar. However when I use the scroll bar and scroll up I don't see anything. How do people use GNU screen and scroll up?

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  • MacBook Pro screen goes dark

    - by Mike M
    I've had my MacBook Pro for two years now; no problems so far (it has had 3rd party RAM from the get go). Today, I'm copying a particularly large VM from an External disk drive to local MacBook disk. It has about 3GB to go and I take off to do some other things and when I come back my screen is "dark". The computer is still on but I can't see anything. I forced a reboot by holding down the power button, it starts up with the "chimes", but still no screen. I've done this several times. Any ideas? Do you think the hard disk activity caused it to get too hot?

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  • p7h55-m/usb3 blue screen ?

    - by winterwindz
    hi im not sure if this is the right place to ask but, i just build a new desktop for gaming. i3 530 2.93 GHz P7H55-M/USB3 Corsair Vengeance 4GB 1600MHz iGame Gtx 460 Win 7 32bit Huntkey X7 900W Everytime i start the computer it would run normally until the windows loading and will just stuck and hit the blue screen.i tried everypossible way to repair,restore the windows but nutin seems to be working. I'm not sure if its compatibility problem or Bios or even Ram,since the beep is a normal beep and will only blue screen when loading the windows. if anyone can help me id appriciate it. thx

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  • Good software to record desktop/screen operations [closed]

    - by juanmaflyer
    Possible Duplicate: What is the best software for desktop recording? Hi superuser's. I would like to record some tasks in a program (i want to make a video where i will be explaining how to use a particular program) and i haven't found a good software to do it yet... I have just tested camStudio but when i hit the Record Button the computer starts working very slowly (even when recording in a small area... so i wouldn't imagine how slow it will run if recording full screen). So i want you to recommend me some good software to record the screen on a fast way... Thanks a lot. Juan

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  • Command+tab, expose and many other functions stop working after screen sharing

    - by moshen
    When I'm away from my office mac I typically login via screen-sharing or VNC from home/another mac. Lately, after using screen sharing this way, my office mac will have several problems: Command+tab and Command+` no longer work Expose and other F-key functions no longer work ctrl+space to launch Google QSB no longer works Things I have tried to remedy this: Restarting the Finder process Restarting the Dock process Disabling the screensaver Unfortunately, the screensaver still runs... A connected issue? Deleting preference files for Dock/Finder/screensaver etc. The only thing that seems to work is a restart. I usually try and avoid that. System details: Macbook pro 13" OS v10.5.8

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  • Running Emacs on Multiple TTYs in screen

    - by Daniel Kessler
    When working with EMACS over SSH, is there any way to spawn a new frame of the same emacs session on a different terminal? In my use case, I have screen running, so I have multiple terminals, and can recover which pseudo terminal they're attached to with pts. Suppose I have two "windows" (in GNU screen parlance). The first one is attached to /dev/pts/12 and the second one is attached to /dev/pts/13. I launch emacs on the first window. Is there any way for me to start a new frame of the same session on the second window? I've been playing with passing arguments to make-frame but it seems that the usage that allows me to specify a terminal requires that a terminal object already exists, and I can't see any way to create a new terminal object.

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  • Windows 7 Pro - "domain" like login screen appeared

    - by Adrian
    I'm setting up a new PC with the Windows 7 Pro. After some actions (software installing, config changes, applying updates ), my login screen looks like the PC is connected to the domain: I have checked the settings and everywhere the "workgroup" is checked. I have been googling for three hours trying some solutions (Control UserPasswords2, regedit and the ".DEFAULT" key) but nothing works. I cannot see the user icons - only the login screen as above. I cannot also change the account icon. Has anybody seen such an issue?

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  • Black screen on Windows 7 right after opening Google Sketchup or Minecraft

    - by Aero
    I get a black screen on Windows 7 right after opening Google Sketchup or Minecraft. I presume there are other applications that cause this too - but I have not tried to open them. The window initially stops responding for a few seconds, before I get a black screen and my Skype call ends abruptly. I have tried waiting for a few minutes but nothing happens. I have to power down my computer and then boot it up again. This is becoming an annoyance, and I don't know what's causing it. Here are my specs, if it helps: My graphics card is an ATI RADEON XPRESS 1100. If you need any more info or if I've missed anything please ask. Thanks :-)

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  • Windows equivalent for Linux "screen" or another alternative?

    - by Ubha
    Hello all! I'm on the lookout for a method to control programs in a Windows environment. I would prefer it to be a bit similar to the Linux software "screen". The reason of my search is that I need to start a program (on Windows) with an identifier, so I later would be able to close that specific program, without closing anything else - even though the actual program (.exe file) is running multiple times. So is there anyway I can "name" it? I'm using the following on Linux now: $ screen <params> <id> ./softwareprogram And then I know I can always find it with it's ID :) It's an external program which is closing or starting a 3rd party program. My program is written in C++, if that does any difference. Thanks :)

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  • Monitoring remote employees with screenshots and screen sharing?

    - by Lulu
    I'm looking for a way to track and monitor my online employees I hire on Elance, oDesk and such. The tool should be able to: Produce screenshots on set intervals. Provide real-time screen sharing. Preferably track computer usage while user is logged in as "working" + state which task was done in that time. If I have no all-in-one solution, I will go with RealVNC for screen sharing. But I still need a recommendation for the other things. Thanks

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  • Netbook screen too small, Software fix?

    - by LantisGaius
    I have a netbook with a maximum screen resolution of 1024x600. I'm running a dualboot Ubuntu10.10 & Backtrack4r2, and I'm having some trouble with windows whose "height" was larger than 600px. Buttons end up below the screen, and I can't click 'Ok' or 'Cancel' or 'Apply'. When my OS was still Windows7, I didn't have any problems because I can resize all of the windows that I use. Most of windows in linux (esp. in KDE settings), the windows has a fixed height. Is there any workarounds to my problem?

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  • Nvidia driver on Windows 7 causing black screen

    - by inKit
    I have just installed Windows 7 on a desktop machine and for the first time ever have had a really tough time doing so, its normally a nice smooth install. This time I found that the monitor would simply go black after completing the installation. I tried reinstalling about 3 times and this did not help. After much searching I discovered that it was the nvidia drivers that were playing up with win 7, so i booted into safe mode, disabled the device, then rebooted to complete the installation. Windows 7 now works fine as long as the nvidia 9600 gt video card is disabled. The moment I enable it, the system requires a reboot and the screen will go black before even getting to the log in screen. I have tried downloading the latest driver and installing it manually, I have also tried uninstalling the device and allowing windows 7 to install it itself. Nothing seems to work. any clues?

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  • Nvidia driver on Windows 7 causing black screen

    - by inKit
    I have just installed Windows 7 on a desktop machine and for the first time ever have had a really tough time doing so, its normally a nice smooth install. This time I found that the monitor would simply go black after completing the installation. I tried reinstalling about 3 times and this did not help. After much searching I discovered that it was the nvidia drivers that were playing up with win 7, so i booted into safe mode, disabled the device, then rebooted to complete the installation. Windows 7 now works fine as long as the nvidia 9600 gt video card is disabled. The moment I enable it, the system requires a reboot and the screen will go black before even getting to the log in screen. I have tried downloading the latest driver and installing it manually, I have also tried uninstalling the device and allowing windows 7 to install it itself. Nothing seems to work. any clues?

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  • Windows XP screen chopped off

    - by msindle
    One of the teachers at the school I support has a Dell Latitude E5500 and about 3/4 of the desktop shows just fine, but the right 1/4 shows whatever was on there last, like it's not refreshing (yes I tried refreshing the screen). For example if I open up Internet Explorer then minimize it the left 3/4 minimizes, but the right 1/4 stays pulled up. If I change the screen resolution to 800x600, it works perfectly fine. The sceen works together and has no problems. The only way I have found to get rid of this is to reload the laptop. How can I resolve this permanently?

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  • iPhone screen rotates at random !

    - by Baldoph
    I use a tabBar Controller as root controller. It has 4 tabs and each of its ViewControllers has - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation { return YES; } as long as the tabBarController itself. But when I rotate the device (real or simulator), the screen turns at random! If it doesn't turn when I open the application it would have the same behavior until I quit the app. I tried to add the 4 viewControllers one by one in IB to see if one was problematic, but I obtained the same issue. It only always works when there is no tabs at all! Please tell me if you have any ideas. Thanks!

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  • How is the gimbal locked problem solved using accumulative matrix transformations

    - by Luke San Antonio
    I am reading the online "Learning Modern 3D Graphics Programming" book by Jason L. McKesson As of now, I am up to the gimbal lock problem and how to solve it using quaternions. However right here, at the Quaternions page. Part of the problem is that we are trying to store an orientation as a series of 3 accumulated axial rotations. Orientations are orientations, not rotations. And orientations are certainly not a series of rotations. So we need to treat the orientation of the ship as an orientation, as a specific quantity. I guess this is the first spot I start to get confused, the reason is because I don't see the dramatic difference between orientations and rotations. I also don't understand why an orientation cannot be represented by a series of rotations... Also: The first thought towards this end would be to keep the orientation as a matrix. When the time comes to modify the orientation, we simply apply a transformation to this matrix, storing the result as the new current orientation. This means that every yaw, pitch, and roll applied to the current orientation will be relative to that current orientation. Which is precisely what we need. If the user applies a positive yaw, you want that yaw to rotate them relative to where they are current pointing, not relative to some fixed coordinate system. The concept, I understand, however I don't understand how if accumulating matrix transformations is a solution to this problem, how the code given in the previous page isn't just that. Here's the code: void display() { glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClearDepth(1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glutil::MatrixStack currMatrix; currMatrix.Translate(glm::vec3(0.0f, 0.0f, -200.0f)); currMatrix.RotateX(g_angles.fAngleX); DrawGimbal(currMatrix, GIMBAL_X_AXIS, glm::vec4(0.4f, 0.4f, 1.0f, 1.0f)); currMatrix.RotateY(g_angles.fAngleY); DrawGimbal(currMatrix, GIMBAL_Y_AXIS, glm::vec4(0.0f, 1.0f, 0.0f, 1.0f)); currMatrix.RotateZ(g_angles.fAngleZ); DrawGimbal(currMatrix, GIMBAL_Z_AXIS, glm::vec4(1.0f, 0.3f, 0.3f, 1.0f)); glUseProgram(theProgram); currMatrix.Scale(3.0, 3.0, 3.0); currMatrix.RotateX(-90); //Set the base color for this object. glUniform4f(baseColorUnif, 1.0, 1.0, 1.0, 1.0); glUniformMatrix4fv(modelToCameraMatrixUnif, 1, GL_FALSE, glm::value_ptr(currMatrix.Top())); g_pObject->Render("tint"); glUseProgram(0); glutSwapBuffers(); } To my understanding, isn't what he is doing (modifying a matrix on a stack) considered accumulating matrices, since the author combined all the individual rotation transformations into one matrix which is being stored on the top of the stack. My understanding of a matrix is that they are used to take a point which is relative to an origin (let's say... the model), and make it relative to another origin (the camera). I'm pretty sure this is a safe definition, however I feel like there is something missing which is blocking me from understanding this gimbal lock problem. One thing that doesn't make sense to me is: If a matrix determines the difference relative between two "spaces," how come a rotation around the Y axis for, let's say, roll, doesn't put the point in "roll space" which can then be transformed once again in relation to this roll... In other words shouldn't any further transformations to this point be in relation to this new "roll space" and therefore not have the rotation be relative to the previous "model space" which is causing the gimbal lock. That's why gimbal lock occurs right? It's because we are rotating the object around set X, Y, and Z axes rather than rotating the object around it's own, relative axes. Or am I wrong? Since apparently this code I linked in isn't an accumulation of matrix transformations can you please give an example of a solution using this method. So in summary: What is the difference between a rotation and an orientation? Why is the code linked in not an example of accumulation of matrix transformations? What is the real, specific purpose of a matrix, if I had it wrong? How could a solution to the gimbal lock problem be implemented using accumulation of matrix transformations? Also, as a bonus: Why are the transformations after the rotation still relative to "model space?" Another bonus: Am I wrong in the assumption that after a transformation, further transformations will occur relative to the current? Also, if it wasn't implied, I am using OpenGL, GLSL, C++, and GLM, so examples and explanations in terms of these are greatly appreciated, if not necessary. The more the detail the better! Thanks in advance...

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  • What is a robust method for capturing screen of child window in Windows 7?

    - by Dogan Demir
    Pardon my frustration. I've asked about this in many places and I seriously don't think that there wouldn't be a way in Windows 7 SDK to accomplish this. All I want, is to capture part of a 'child window' ( setParent() ) created by a parent. I used to do this with bitblt() but the catch is that the child window can be any type of application, and in my case has OpenGL running in a section of it. If I bitblt() that, then the OGL part comes blank, doesn't get written to the BMP. DWM, particularly dwmRegisterThumbnail() doesn't allow thumbnail generation of child windows. So please give me a direction. Thanks.

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  • Custom Silverlight Splash Screen causes White Screen of Death

    - by wickster05
    I'm developing a Silverlight 4 application and I've created a custom splash screen. At first glance, the custom splash screen worked well - really well. After a few days I started noticing that the splash screen would no longer show and the screen would remain blank. This seems to only occur when I open multiple IE tabs/windows all pointing to this same application. The first few will load fine, while the following tabs/windows will remain "white" - as if nothing has/is loaded. This doesn't appear to be an issue with other browsers that I've tested with (i.e., Firefox and Chrome). Unfortunately, this product requires multiple screens to be open (and I'm not going to require our users to use a non-Microsoft internet browser). Furthermore, we have another product that hosts this Silverlight application inside a WPF WebBrowser control (which is similar to IE - and experiences the same issues as delineated above). Does anyone have any ideas on how to get around this? This is becoming increasingly frustrating. I should also point out, that the default splash screen seems to avoid these issues. When I remove the custom splash screen, we no longer see these problems. ANY help would be appreciated greatly! -Tom

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  • Camera rotation - First Person Camera using GLM

    - by tempvar
    I've just switched from deprecated opengl functions to using shaders and GLM math library and i'm having a few problems setting up my camera rotations (first person camera). I'll show what i've got setup so far. I'm setting up my ViewMatrix using the glm::lookAt function which takes an eye position, target and up vector // arbitrary pos and target values pos = glm::vec3(0.0f, 0.0f, 10.0f); target = glm::vec3(0.0f, 0.0f, 0.0f); up = glm::vec3(0.0f, 1.0f, 0.0f); m_view = glm::lookAt(pos, target, up); i'm using glm::perspective for my projection and the model matrix is just identity m_projection = glm::perspective(m_fov, m_aspectRatio, m_near, m_far); model = glm::mat4(1.0); I send the MVP matrix to my shader to multiply the vertex position glm::mat4 MVP = camera->getProjection() * camera->getView() * model; // in shader gl_Position = MVP * vec4(vertexPos, 1.0); My camera class has standard rotate and translate functions which call glm::rotate and glm::translate respectively void camera::rotate(float amount, glm::vec3 axis) { m_view = glm::rotate(m_view, amount, axis); } void camera::translate(glm::vec3 dir) { m_view = glm::translate(m_view, dir); } and i usually just use the mouse delta position as the amount for rotation Now normally in my previous opengl applications i'd just setup the yaw and pitch angles and have a sin and cos to change the direction vector using (gluLookAt) but i'd like to be able to do this using GLM and matrices. So at the moment i have my camera set 10 units away from the origin facing that direction. I can see my geometry fine, it renders perfectly. When i use my rotation function... camera->rotate(mouseDeltaX, glm::vec3(0, 1, 0)); What i want is for me to look to the right and left (like i would with manipulating the lookAt vector with gluLookAt) but what's happening is It just rotates the model i'm looking at around the origin, like im just doing a full circle around it. Because i've translated my view matrix, shouldn't i need to translate it to the centre, do the rotation then translate back away for it to be rotating around the origin? Also, i've tried using the rotate function around the x axis to get pitch working, but as soon as i rotate the model about 90 degrees, it starts to roll instead of pitch (gimbal lock?). Thanks for your help guys, and if i've not explained it well, basically i'm trying to get a first person camera working with matrix multiplication and rotating my view matrix is just rotating the model around the origin.

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  • XNA Sprite Rotation Matrix - Moving Origin

    - by Jon
    I am currently grouping sprites together, then applying a rotation transformation on draw: private void UpdateMatrix(ref Vector2 origin, float radians) { Vector3 matrixorigin = new Vector3(origin, 0); _rotationMatrix = Matrix.CreateTranslation(-matrixorigin) * Matrix.CreateRotationZ(radians) * Matrix.CreateTranslation(matrixorigin); } Where the origin is the Centermost point of my group of sprites. I apply this transformation to each sprite in the group. My problem is that when I adjust the point of origin, my entire sprite group will re-position itself on screen. How could I differentiate the point of rotation used in the transformation, from the position of the sprite group? Is there a better way of creating this transformation matrix?

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  • Smooth Camera Rotation around 90 degrees

    - by Nicholas
    I'm developing a third person 3D platformer in XNA. My problem is when I try to rotate the camera around the player. I would like to rotate (and animate) the camera 90 degrees around the player. So the camera should rotate until it has reached 90 degrees from the starting position. I cannot figure out how to keep track of the rotation, and when the rotation has made the full 90 degrees. Currently my cameras update: public void Update(Vector3 playerPosition) { if (rotateCamera) { position = Vector3.Transform(position - playerPosition, Matrix.CreateRotationY(0.1f)) + playerPosition; } this.viewMatrix = Matrix.CreateLookAt(position, playerPosition, Vector3.Up); } The initial position of the camera is set in the constructor. The "rotateCamera" bool is set on keypress. Thanks for the help in advance. Cheers.

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