Search Results

Search found 16880 results on 676 pages for 'screen rotation'.

Page 25/676 | < Previous Page | 21 22 23 24 25 26 27 28 29 30 31 32  | Next Page >

  • Windows 7 Black Screen On Boot, Seperate Bootable VHD Works Fine

    - by David Osborn
    I have a Window 7 x64 install with a bootable VHD (also Windows 7 x64). I was having problems getting my homeserver to do backups (VSS erred) so I ran check disk and used a tool from MS (cleanc2r.exe) to remove an empty Q drive from the VHD that I believe was a result of installing Office 2010 Beta. (All of this was done on the bootable VHD, not the main install.) Now I can't boot into the main install. It gets past the Starting Windows screen and then goes black. I can still boot into the bootable VHD and everything works fine from there. I have tried to boot the main install in Safe Mode/Safe Mode with Networking/and Safe Mode command prompt and it has the same issue. I ran chkdsk /r on the main install and after doing all the work there was a message about correcting some free space that was marked as allocated and also that it was unable to make an entry into the event log. I tried the startup repair utility and it found no problems. I don't see the setting for restore to last know good configuration so I couldn't do that. I don't recall installing anything new to the main install nor having hooked up any new hardware recently.

    Read the article

  • Ubuntu 12.04 compiz - disable all compiz plugin - empty screen

    - by gotqn
    A lots of thanks to terdon who spent so many time on this and finally solve the issue. A friend of mine has installed on my new machine Ubuntu 12.04 (I have always been windows user and have no experience with Linux). I started to watch some tutorial about how to make 'Rotated Cube' using 'Compiz',but the cube appears in the form of a list (only two slides). I have thought this could be result of my video cards (only two - one from the processor and one from the motherboard) and they can not support this options. Anyway, I have decided to disable all compiz plugins and options because my friend has set some, and I started to think there is some misunderstanding between the plugins. After, that I got only empty screen(no menu, no icons, anything) and can do nothing. How to fix this? EDIT: When I remove the compiz stuffs (from the console), the menu is shown again. Then I install the compiz again (some of the effect are still not working). After restart or log out/in the menu is hidden again. I suppose that there are some settings that I've broken but they are saved somewhere in the system and remove the compiz do not deleted them and as a result they are activated after compiz is installed again and the PC is restarted?

    Read the article

  • In GNU Screen, Recalled bash history command displays one character position to the left of actual location

    - by vergueishon
    I am running Red Hat 5 32-bit (2.6.18-194.26.1.el5). The issue is that when I recall any previous command in bash's history, the first character in the command is displayed immediately after the shell prompt, without any intervening space, likeso: \[me@mymachine tmp]$man mysql If I enter a Ctrl-C, and retype the command, it looks likeso: \[me@mymachine tmp]$ man mysql This makes recalling a command and editing it before re-entering a real pain. Basically, if I try to edit a recalled command, my changes occur one character position to the left (I believe) of what I see on the screen. It's a bit tedious to describe, and appears to only happen with commands with a large number of arguments. UPDATE: The contents of /etc/sysconfig/bash-prompt-screen, 1 #!/bin/bash 2 echo -n $'\033'"_${USER}@${HOSTNAME%%.*}:${PWD/#$HOME/~}"$'\033\\\\' and the contents of /etc/bashrc, 24 screen) 25 if [ -e /etc/sysconfig/bash-prompt-screen ]; then 26 PROMPT_COMMAND=/etc/sysconfig/bash-prompt-screen 27 else 28 PROMPT_COMMAND='echo -ne "\033_${USER}@${HOSTNAME%%.*}:${PWD/#$HOME/~}"; echo -ne "\033\\"' 29 fi 30 ;; I've disable bash-prompt-screen by renaming it--this fixed it. It's entirely possible that there is a fix to the bash-prompt-screen prompt line in the latest version of screen for RHEL 5. The error is seen under Screen version 4.00.03 (FAU) 23-Oct-06. (I noticed an update in the queue, which is installing as I write this.)

    Read the article

  • What are useful .screenrc settings?

    - by gyaresu
    Basically like some of my own that I've posted below. I'm looking for added functionality to the programme 'screen'. At the very least have a look at the last line for a fantastic 'menu bar' at the bottom of a screen session. ## gyaresu's .screenrc 2008-03-25 # http://delicious.com/search?p=screenrc # Don't display the copyright page startup_message off # tab-completion flash in heading bar vbell off # keep scrollback n lines defscrollback 1000 # Doesn't fix scrollback problem on xterm because if you scroll back # all you see is the other terminals history. # termcapinfo xterm|xterms|xs|rxvt ti@:te@ # These will let you use bind -c selectHighs 0 select 10 #these three commands are bind -c selectHighs 1 select 11 #added to the command-class bind -c selectHighs 2 select 12 #selectHighs bind -c selectHighs 3 select 13 bind -c selectHighs 4 select 14 bind -c selectHighs 5 select 15 bind - command -c selectHighs #bind the hyphen to #command-class selectHighs screen -t rtorrent 0 rtorrent #screen -t tunes 1 ncmpc --host=192.168.1.4 --port=6600 #was for connecting to MPD music server. screen -t stuff 1 screen -t irssi 2 irssi screen -t dancing 4 screen -t python 5 python screen -t giantfriend 6 these_are_ssh_to_server_scripts.sh screen -t computerrescue 7 these_are_ssh_to_server_scripts.sh screen -t BMon 8 bmon -p eth0 screen -t htop 9 htop screen -t hellanzb 10 hellanzb screen -t watching 3 #screen -t interactive.fiction 8 #screen -t hellahella 8 paster serve --daemon /home/gyaresu/downloads/hellahella/hella.ini shelltitle "$ |bash" # THIS IS THE PRETTY BIT #change the hardstatus settings to give an window list at the bottom of the ##screen, with the time and date and with the current window highlighted hardstatus alwayslastline #hardstatus string '%{= mK}%-Lw%{= KW}%50>%n%f* %t%{= mK}%+Lw%< %{= kG}%-=%D %d %M %Y %c:%s%{-}' hardstatus string '%{= kG}[ %{G}%H %{g}][%= %{= kw}%?%-Lw%?%{r}(%{W}%n*%f%t%?(%u)%?%{r})%{w}%?%+Lw%?%?%= %{g}][%{B} %d/%m %{W}%c %{g}]'

    Read the article

  • Screen randomly goes blue/black/white

    - by FubsyGamer
    Problem Randomly, while using my computer, the monitor goes dark grey/almost black, or it goes white with faint grey vertical lines, or it goes blue with black vertical lines. It's as if the computer powers off. People tell me I sign out of Skype, Spotify stops playing when it happens, etc. When I look at the tower, it doesn't seem like it's off at all. Nothing changes, fans are spinning, lights are on, etc. If you were only looking at the tower, you'd never know there was a problem The only way I can get it to come back up is to push and hold the power button and turn it off, then back on This never happens while I'm playing video games. I've done 5-6 hour sessions of League of Legends, and it doesn't do anything When I'm just browsing the web, reading email, checking Reddit, etc, it happens all the time. It can happen multiple times in a session, it usually takes only about 5 minutes from the time I start browsing to when the computer crashes This started happening after I moved to a new apartment (this has to be relevant somehow, it was not happening where I lived before) There is nothing in the crash logs or event logs System Specs i5 2500k CPU AMD Radeon 6800 GPU Gigabyte z68a-d3h-b3 motherboard WD VelociRaptor 1 TB HDD Screenshots Device manager About screen Things I have tried I was getting a WMI Error in my event logs, but I fixed it using Microsoft's fix, KB 2545227 I was using Windows 8. I wiped the HDD and downgraded to Windows 7 64 bit I took out the video card and used a can of air to totally clean out the video card, all fans, and the inside of the computer in general. I made sure all of the video card pins were fine, then reconnected it I tried to update my motherboard BIOS, but anything I downloaded from Gigabyte was only for 32 bit machines, not 64. I don't even know how to tell what my motherboard BIOS is at right now I am using a power strip, and anything else connected to it works just fine If I re-seat the monitor cable while this is happening, nothing changes Please, help me. I've been battling this for several weeks now, and it's so frustrating it makes me not even want to use the computer.

    Read the article

  • How to make Box2D bodies automatically return to a initial rotation

    - by sm4
    I have two long Box2D bodies, that can collide while moving one of them around with MouseJoint. I want them to try to hold their position and rotation. Blue body is moved using MouseJoint (yellow) towards the Red body. Red body has another MouseJoint - Blue can push Red, but Red will try to return to the start point thanks to the MouseJoint - this works just fine. Both bodies correctly rotate along the middle. This is still as I want. I change the MouseJoint to move the Blue away. What I need is both bodies return to their initial rotation (green arrows) Desired positions and rotations Is there anything in Box2D that could do this automatically? The MouseJoint does that nicely for position. I need it in AndEngine (Java, Android) port, but any Box2D solution is fine. EDIT: By automatically I mean having something I can add to the object "Paddle" without the need to change game loop. I want to encapsulate this functionality to the object itself. I already have an object Paddle that has its own UpdateHandler which is being called from the game loop. What would be much nicer is to attach some kind of "spring" joint to both left and right sides of the paddle that would automatically level the paddle. I will be exploring this option soon.

    Read the article

  • Calculating 3d rotation around random axis

    - by mitim
    This is actually a solved problem, but I want to understand why my original method didn't work (hoping someone with more knowledge can explain). (Keep in mind, I've not very experienced in 3d programming, having only played with the very basic for a little bit...nor do I have a lot of mathematical experience in this area). I wanted to animate a point rotating around another point at a random axis, say a 45 degrees along the y axis (think of an electron around a nucleus). I know how to rotate using the transform matrix along the X, Y and Z axis, but not an arbitrary (45 degree) axis. Eventually after some research I found a suggestion: Rotate the point by -45 degrees around the Z so that it is aligned. Then rotate by some increment along the Y axis, then rotate it back +45 degrees for every frame tick. While this certainly worked, I felt that it seemed to be more work then needed (too many method calls, math, etc) and would probably be pretty slow at runtime with many points to deal with. I thought maybe it was possible to combine all the rotation matrixes involve into 1 rotation matrix and use that as a single operation. Something like: [ cos(-45) -sin(-45) 0] [ sin(-45) cos(-45) 0] rotate by -45 along Z [ 0 0 1] multiply by [ cos(2) 0 -sin(2)] [ 0 1 0 ] rotate by 2 degrees (my increment) along Y [ sin(2) 0 cos(2)] then multiply that result by (in that order) [ cos(45) -sin(45) 0] [ sin(45) cos(45) 0] rotate by 45 along Z [ 0 0 1] I get 1 mess of a matrix of numbers (since I was working with unknowns and 2 angles), but I felt like it should work. It did not and I found a solution on wiki using a different matirx, but that is something else. I'm not sure if maybe I made an error in multiplying, but my question is: this is actually a viable way to solve the problem, to take all the separate transformations, combine them via multiplying, then use that or not?

    Read the article

  • Camera lookAt target changes when rotating parent node

    - by Michael IV
    have the following issue.I have a camera with lookAt method which works fine.I have a parent node to which I parent the camera.If I rotate the parent node while keeping the camera lookAt the target , the camera lookAt changes too.That is nor what I want to achieve.I need it to work like in Adobe AE when you parent camera to a null object:when null object is rotated the camera starts orbiting around the target while still looking at the target.What I do currently is multiplying parent's model matrix with camera model matrix which is calculated from lookAt() method.I am sure I need to decompose (or recompose ) one of the matrices before multiplying them .Parent model or camera model ? Anyone here can show the right way doing it ? UPDATE: The parent is just a node .The child is the camera.The parented camera in AfterEffects works like this: If you rotate the parent node while camera looks at the target , the camera actually starts orbiting around the target based on the parent rotation.In my case the parent rotation changes also Camera's lookAt direction which IS NOT what I want.Hope now it is clear .

    Read the article

  • Rotate sphere in Javascript / three.js while moving on x/z axes

    - by kaipr
    I have a sphere/ball in three.js which I want to "roll" arround on a x/z axis. For the z axe I could simply do this no matter what the current x and y rotation is: sphere.roll_z = function(distance) { sphere.position.z += distance; sphere.rotation.x += distance > 0 ? 0.05 : -0.05; } But how can I roll it along the x axe? And how could I properly do the roll_z? I've found a lot about quateration and matrixes, but I can't figure out how to use them properly to achieve my (rather simple) goal. I'm aware that I have to update multiple rotations and that I have to calculate how far to rotate the sphere to match the distance, but the "how" is the question. It's probably just lack of mathematical skills which I should train, but a working example/short explanation would help alot to start with.

    Read the article

  • Inverting matrix then decomposing gives different quaternion than decomposing then inverting the quat

    - by Fraser
    I'm getting different signs when I convert a matrix to quaternion and invert that, versus when I invert a matrix and then get the quaternion from it: Quaternion a = Quaternion.Invert(getRotation(m)); Quaternion b = getRotation(Matrix.Invert(m)); I would expect a and b to be identical (or inverses of each other). However, it looks like q1 = (x, y, -z, -w) while q2 = (-x, -y, w, z). In other words, the Z and W components have been switched for some reason. Note: getRotation() decomposes the transform matrix and returns just the rotation part of it (I've tried normalizing the result; it does nothing). The matrix m is a complete transform matrix and contains a translation (and possibly a scale) as well as a rotation. I'm using D3DXMatrixDecompose to do the actual decomposition.

    Read the article

  • Which screen resolution should I target for modern mobile phones? [closed]

    - by tugberk
    Possible Duplicate: Building for different screen sizes I am developing a site which needs to work on mobiles as well. I avoid specifying width and height by pixel. Mostly I am using percent for that but sometimes I need a specific area. for example, 300px div element. Which screen resolution should I target for modern mobile phones in general? I know it varies but what is the higher number. Most of my concerns are iPhone, Windows Phone and Android.

    Read the article

  • Black screen white cursor and can't boot from live disc that I installed from just yesterday (Ubuntu 12.04)

    - by Luke
    So, I've decided to change to Ubuntu from Windows 7 after reformatting. Install goes smoothly, I've set everything up, and it works for a day. It crashed when I had a full screen video, froze, so I rebooted, and now I can't get past the black screen with flashing white underscore cursor. If I wait a while, I get "Reboot and Select proper Boot device or Insert Boot Media in selected Boot device and press any key" I've tried that, removed any boot options but the DVD drive, even tried my Windows 7 boot CD as well. Nothing boots, so I can't do anything. This is on an Asus A52N laptop, and all I can access now is the BIOS (version K52N 217), as far as I can tell.

    Read the article

  • My system screen goes black and displays Term Signal Killed?

    - by Quandite
    My computer will often just die randomly while I am using it. The screen goes black and sometimes displays the words TERM signal killed along with other things and sometimes it displays nothing. The writing stays on the screen momentarily before it disappears to just black. I then have to hold in the power button to turn it off and then re boot. Here are the specs... help! Ubuntu 10.04(lucid) Kernel Linux 2.6.32-23-generic GNOME 2.30.2 memory 495.7 MiB processor Intel(R) Pentium(R) 4CPU 1.80GHz

    Read the article

  • Repelling a rigidbody in the direction an object is rotating

    - by ndg
    Working in Unity, I have a game object which I rotate each frame, like so: void Update() { transform.Rotate(new Vector3(0, 1, 0) * speed * Time.deltaTime); } However, I'm running into problems when it comes to applying a force to rigidbodies that collide with this game objects sphere collider. The effect I'm hoping to achieve is that objects which touch the collider are thrown in roughly the same direction as the object is rotating. To do this, I've tried the following: Vector3 force = ((transform.localRotation * Vector3.forward) * 2000) * Time.deltaTime; collision.gameObject.rigidbody.AddForce(force, ForceMode.Impulse); Unfortunately this doesn't always match the rotation of the object. To debug the issue, I wrote a simple OnDrawGizmos script, which (strangely) appears to draw the line correctly oriented to the rotation. void OnDrawGizmos() { Vector3 pos = transform.position + ((transform.localRotation * Vector3.forward) * 2); Debug.DrawLine(transform.position, pos, Color.red); } You can see the result of the OnDrawGizmos function below: What am I doing wrong?

    Read the article

  • rotating an object on an arc

    - by gardian06
    I am trying to get a turret to rotate on an arc, and have hit a wall. I have 8 possible starting orientations for the turrets, and want them to rotate on a 90 degree arc. I currently take the starting rotation of the turret, and then from that derive the positive, and negative boundary of the arc. because of engine restrictions (Unity) I have to do all of my tests against a value which is between [0,360], and due to numerical precision issues I can not test against specific values. I would like to write a general test without having to go in, and jury rig cases //my current test is: // member variables public float negBound; public float posBound; // found in Start() function (called immediately after construction) // eulerAngles.y is the the degree measure of the starting y rotation negBound = transform.eulerAngles.y-45; posBound = transform.eulerAngles.y+45; // insure that values are within bounds if(negBound<0){ negBound+=360; }else if(posBound>360){ posBound-=360; } // called from Update() when target not in firing line void Rotate(){ // controlls what direction if(transform.eulerAngles.y>posBound){ dir = -1; } else if(transform.eulerAngles.y < negBound){ dir = 1; } // rotate object } follows is a table of values for my different cases (please excuse my force formatting) read as base is the starting rotation of the turret, neg is the negative boundry, pos is the positive boundry, range is the acceptable range of values, and works is if it performs as expected with the current code. |base-|-neg-|-pos--|----------range-----------|-works-| |---0---|-315-|--45--|-315-0,0-45----------|----------| |--45--|---0---|--90--|-0-45,54-90----------|----x----| |-135-|---90--|-180-|-90-135,135-180---|----x----| |-180-|--135-|-225-|-135-180,180-225-|----x----| |-225-|--180-|-270-|-180-225,225-270-|----x----| |-270-|--225-|-315-|-225-270,270-315-|----------| |-315-|--270-|---0---|--270-315,315-0---|----------| I will need to do all tests from derived, or stored values, but can not figure out how to get all of my cases to work simultaneously. //I attempted to concatenate the 2 tests: if((transform.eulerAngles.y>posBound)&&(transform.eulerAngles.y < negBound)){ dir *= -1; } this caused only the first case to be successful // I attempted to store a opposite value, and do a void Rotate(){ // controlls what direction if((transform.eulerAngles.y > posBound)&&(transform.eulerAngles.y<oposite)){ dir = -1; } else if((transform.eulerAngles.y < negBound)&&(transform.eulerAngles.y>oposite)){ dir = 1; } // rotate object } this causes the opposite situation as indicated on the table. What am I missing here?

    Read the article

  • Coding with laptop and external screen - neck, back, comfort ...

    - by Xorty
    Guess I'm not the only one here coding on laptop + external keyboard + external screen. I can't really decide. Figure 1: Putting screen directly in front of (upright) my eyes and move laptop to the side. That feels like more comfortable but I can't really see so good to 15" laptop which is now quite away. Feels unused. Figure 2: Putting laptop in front of me and move external monitor on side. Feels like more efficient space usage, but I am afraid that my neck/back might start hurting since I need to turn my head often. What do you prefer? Some good advice? Sacrificing health is definitely no option here so that's why I'm worried and asking this silly question. Thanks

    Read the article

  • Screen Casting using ffmpeg (too fast)

    - by rowman
    I can use ffmpeg to make screen casts: ffmpeg -f x11grab -s 1280x800 -i :0.0 -c:v libx264 -framerate 30 -r 30 -crf 18 out.mkv However the output comes out to be too fast paced. It also happens with GTK RecordMyDesktop if I enable the encode on the fly. So, the questions is how to get a normal video pace. Also in order to capture the sound with ffmpeg what option should be used? FFmpeg Output: ffmpeg -f x11grab -s 1280x800 -r 30 -i :0.0 -c:v libx264 -framerate 30 -r 30 -crf 18 out.mkv ffmpeg version N-35162-g87244c8 Copyright (c) 2000-2012 the FFmpeg developers built on Oct 7 2012 15:56:19 with gcc 4.6 (Ubuntu/Linaro 4.6.3-1ubuntu5) configuration: --enable-gpl --enable-libfaac --enable-libfdk-aac --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-librtmp --enable-libtheora --enable-libvorbis --enable-libvpx --enable-x11grab --enable-libx264 --enable-nonfree --enable-version3 libavutil 51. 73.102 / 51. 73.102 libavcodec 54. 64.100 / 54. 64.100 libavformat 54. 29.105 / 54. 29.105 libavdevice 54. 3.100 / 54. 3.100 libavfilter 3. 19.102 / 3. 19.102 libswscale 2. 1.101 / 2. 1.101 libswresample 0. 16.100 / 0. 16.100 libpostproc 52. 1.100 / 52. 1.100 [x11grab @ 0xab896a0] device: :0.0 -> display: :0.0 x: 0 y: 0 width: 1280 height: 800 [x11grab @ 0xab896a0] shared memory extension found [x11grab @ 0xab896a0] Estimating duration from bitrate, this may be inaccurate Input #0, x11grab, from ':0.0': Duration: N/A, start: 1350136942.608988, bitrate: 983040 kb/s Stream #0:0: Video: rawvideo (BGR[0] / 0x524742), bgr0, 1280x800, 983040 kb/s, 30 tbr, 1000k tbn, 30 tbc [libx264 @ 0xab87320] using cpu capabilities: MMX2 SSE2Fast SSSE3 Cache64 SlowCTZ SlowAtom [libx264 @ 0xab87320] profile High 4:4:4 Predictive, level 3.2, 4:4:4 8-bit [libx264 @ 0xab87320] 264 - core 128 r2 198a7ea - H.264/MPEG-4 AVC codec - Copyleft 2003-2012 - http://www.videolan.org/x264.html - options: cabac=1 ref=3 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=4 threads=6 lookahead_threads=1 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=40 rc=crf mbtree=1 crf=18.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00 Output #0, matroska, to 'out.mkv': Metadata: encoder : Lavf54.29.105 Stream #0:0: Video: h264, yuv444p, 1280x800, q=-1--1, 1k tbn, 30 tbc Stream mapping: Stream #0:0 -> #0:0 (rawvideo -> libx264) Press [q] to stop, [?] for help frame= 10 fps=0.0 q=0.0 size= 1kB time=00:00:00.00 bitrate= 0.0kbits/sframe= 19 fps= 17 q=0.0 size= 1kB time=00:00:00.00 bitrate= 0.0kbits/sframe= 28 fps= 17 q=0.0 size= 1kB time=00:00:00.00 bitrate= 0.0kbits/sframe= 37 fps= 17 q=0.0 size= 1kB time=00:00:00.00 bitrate= 0.0kbits/sframe= 45 fps= 16 q=0.0 size= 1kB time=00:00:00.00 bitrate= 0.0kbits/sframe= 47 fps= 14 q=0.0 size= 1kB time=00:00:00.00 bitrate= 0.0kbits/sframe= 52 fps= 13 q=24.0 size= 257kB time=00:00:00.00 bitrate=2101632.0kbiframe= 55 fps= 12 q=24.0 size= 257kB time=00:00:00.10 bitrate=20808.2kbitsframe= 59 fps= 11 q=24.0 size= 289kB time=00:00:00.23 bitrate=10145.0kbitsframe= 64 fps= 11 q=24.0 size= 289kB time=00:00:00.40 bitrate=5894.7kbits/frame= 70 fps= 11 q=24.0 size= 289kB time=00:00:00.60 bitrate=3933.1kbits/frame= 72 fps= 10 q=24.0 size= 289kB time=00:00:00.66 bitrate=3549.2kbits/frame= 77 fps=9.8 q=24.0 size= 289kB time=00:00:00.83 bitrate=2837.7kbits/frame= 80 fps=9.6 q=24.0 size= 289kB time=00:00:00.93 bitrate=2533.5kbits/frame= 85 fps=9.3 q=24.0 size= 289kB time=00:00:01.10 bitrate=2146.9kbits/frame= 89 fps=9.3 q=24.0 size= 289kB time=00:00:01.23 bitrate=1917.1kbits/frame= 92 fps=9.1 q=24.0 size= 289kB time=00:00:01.33 bitrate=1773.3kbits/frame= 96 fps=9.0 q=24.0 size= 289kB time=00:00:01.46 bitrate=1612.4kbits/frame= 99 fps=8.8 q=24.0 size= 321kB time=00:00:01.56 bitrate=1676.8kbits/frame= 104 fps=8.7 q=24.0 size= 321kB time=00:00:01.73 bitrate=1515.2kbits/frame= 109 fps=5.3 q=24.0 Lsize= 1093kB time=00:00:03.56 bitrate=2511.5kbits/s video:1092kB audio:0kB subtitle:0 global headers:0kB muxing overhead 0.120198% [libx264 @ 0xab87320] frame I:3 Avg QP:18.93 size:142610 [libx264 @ 0xab87320] frame P:43 Avg QP:20.79 size: 15751 [libx264 @ 0xab87320] frame B:63 Avg QP:23.75 size: 195 [libx264 @ 0xab87320] consecutive B-frames: 21.1% 1.8% 11.0% 66.1% [libx264 @ 0xab87320] mb I I16..4: 50.0% 21.1% 28.9% [libx264 @ 0xab87320] mb P I16..4: 6.1% 0.9% 3.2% P16..4: 5.5% 1.2% 0.6% 0.0% 0.0% skip:82.5% [libx264 @ 0xab87320] mb B I16..4: 0.4% 0.1% 0.0% B16..8: 2.9% 0.1% 0.0% direct: 0.0% skip:96.5% L0:40.7% L1:57.0% BI: 2.3% [libx264 @ 0xab87320] 8x8 transform intra:14.5% inter:46.1% [libx264 @ 0xab87320] coded y,u,v intra: 33.5% 24.1% 25.4% inter: 0.9% 0.4% 0.4% [libx264 @ 0xab87320] i16 v,h,dc,p: 70% 26% 1% 3% [libx264 @ 0xab87320] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 11% 21% 30% 5% 7% 5% 7% 4% 10% [libx264 @ 0xab87320] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 32% 35% 12% 2% 4% 3% 4% 3% 5% [libx264 @ 0xab87320] Weighted P-Frames: Y:0.0% UV:0.0% [libx264 @ 0xab87320] ref P L0: 57.0% 5.6% 26.8% 10.6% [libx264 @ 0xab87320] ref B L0: 69.4% 22.6% 8.0% [libx264 @ 0xab87320] ref B L1: 93.7% 6.3% [libx264 @ 0xab87320] kb/s:2460.40

    Read the article

  • Enable Full Screen Mode in Media Center Without Trapping the Mouse

    - by DigitalGeekery
    If you have a dual monitor setup and use Windows Media Center, you’re probably aware that when WMC is in full screen mode, it traps the mouse so you can’t work on a second monitor. Here we look at how to solve the annoyance. The Maxifier is an application that allows you to open Media Center in full screen mode without restricting the mouse. It relieves the annoyance of WMC capturing your mouse on a dual monitor setup. Note: If you don’t have two monitors attached, most of The Maxifier’s functions won’t work. Installation and Use Download, extract, and install The Maxifier. (See the download link below) The Maxifier runs minimized in the system tray and you access the options by right-clicking on the icon. If Media Center is not already open, you can choose Start Media Center to start WMC on the main start screen. Or, choose one of the other selections to open another area of Media Center. By default, Maxifier opens Media Center in full screen mode on the secondary monitor. When Media Center is open in full screen mode, you’ll notice you can now freely move your mouse around your multi-monitor setup. When Media Center is open, you’ll see five additional options. The Fit Screen options simply fits Media Center to the full screen, but still show the Windows borders. Full screen options put WMC in full screen mode.   The Maxifier Options allow you to choose from the various start up options. Selecting Watch for Media Center starting will prompt Maxifier to open WMC to the main start page in full screen mode on the secondary monitor automatically, even if you open Media Center without using The Maxifier.  (You may need to restart for this to take effect) If you have more than 2 monitors, you can define on which monitor to open Media Center, and which monitor you consider to be the main screen.   You can also define a number of Hotkeys in The Maxifier settings. First, select the Enable Hotkeys checkbox. To create a Hotkey, click in the text field and then press the keys to use as the Hotkey. To remove a Hotkey, click in the field and press the Delete key.   Conclusion The Maxifier is a simple program that enables Media Center users to take full advantage of a multi-monitor workspace. It works with both Vista and Windows 7. Version 1.4 is a stable application for Vista, and Version 1.5b is a beta application for Windows 7. Looking for more Media Center tips and tweaks? Check out some startup customizations for Windows 7 Media Center, how to automatically mount and view ISO’s in WMC, and how to add background images and themes to Windows 7 Media Center. Link Download the Maxifier Similar Articles Productive Geek Tips Startup Customizations for Media Center in Windows 7Using Netflix Watchnow in Windows Vista Media Center (Gmedia)Lock The Screen While in Full-Screen Mode in Windows Media PlayerSwitch Windows by Hovering the Mouse Over a Window in Windows 7 or VistaIntegrate Boxee with Media Center in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Steve Jobs’ iPhone 4 Keynote Video Watch World Cup Online On These Sites Speed Up Windows With ReadyBoost Awesome World Cup Soccer Calendar Nice Websites To Watch TV Shows Online 24 Million Sites

    Read the article

  • How do I get the F1-F12 keys to switch screens in gnu screen in cygwin when connecting via SSH?

    - by Mikey
    I'm connecting to a desktop running cygwin via SSH from the terminal app in Mac OS X. I have already started screen on the cygwin side and can connect to it over the SSH session. Furthermore, I have the following in the .screenrc file: bindkey -k k1 select 1 # F1 = screen 1 bindkey -k k2 select 2 # F2 = screen 2 bindkey -k k3 select 3 # F3 = screen 3 bindkey -k k4 select 4 # F4 = screen 4 bindkey -k k5 select 5 # F5 = screen 5 bindkey -k k6 select 6 # F6 = screen 6 bindkey -k k7 select 7 # F7 = screen 7 bindkey -k k8 select 8 # F8 = screen 8 bindkey -k k9 select 9 # F9 = screen 9 bindkey -k F1 prev # F11 = prev bindkey -k F2 next # F12 = next However, when I start multiple windows in screen and attempt to switch between them via the function keys, all I get is a beep. I have tried various settings for $TERM (e.g. ansi, cygwin, xterm-color, vt100) and they don't really seem to affect anything. I have verified that the terminal app is in fact sending the escape sequence for the function key that I'm expecting and that my bash shell (running inside screen) is receiving it. For example, for F1, it sends the following (hexdump is a perl script I wrote that takes STDIN in binmode and outputs it as a hexadecimal/ascii dump): % hexdump [press F1 and then hit ^D to terminate input] 00000000: 1b4f50 .OP If things were working correctly, I don't think bash should receive the escape sequence because screen should have caught it and turned it into a command. How do I get the function keys to work?

    Read the article

  • Changing Screen co-ordinates

    - by Anu
    Hi, Just i come across one application.When i load that application,the actual applcation is like toolbar only.Its get loaded in the top of the screen.And the desktop items automatically get moved and displayed below toolbar.Even when i open any other window and maximized the windoe,its get maximized below toolbar only.The screen co ordinates changed to new size. If before the screen size as (0,0,800,600),after this applcation loading it changed to (0,100,800,600). When i exit the application the screen changed to original position and all desktop items get arranged to original positiom. Hows it possible? Can i do that in MFC.

    Read the article

  • Turning on screen programmatically

    - by Matroska
    Hi, I would like to unlock screen and switching it on to show a popup on an event trigger. I am able to unlock the screen using newKeyguardLock = km.newKeyguardLock(HANDSFREE); newKeyguardLock.disableKeyguard(); on KeyGuardService but I cannot turn on the screen. I am using wl = pm.newWakeLock(PowerManager.SCREEN_BRIGHT_WAKE_LOCK, HANDSFREE); wl.acquire(); but with no success. The screen still remains off. How can I achieve this? Thanks in advance. Tobia Loschiavo

    Read the article

  • Is selling a "website screen scraper" illegal?

    - by Yatendra Goel
    I have coded a "website screen scraper" and want to sell it commercially. I know that webpages scraped by the screen scraper are restricted to be scraped by the webmaser of that website. The robots.txt file of the website says that its webpages must not be scraped. So my question is whether selling that screen scraper is a crime or using that screen scraper is a crime in legal terms. I know that this question is related to law but I thought the software experts on SO must also have answer to this question.

    Read the article

< Previous Page | 21 22 23 24 25 26 27 28 29 30 31 32  | Next Page >