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  • '_resetstkoflw': identifier not found

    - by Joe Moslander
    I'm upgrading a VC++ 6.0 project to VS2010 and I'm getting this error when compiling. c:\program files (x86)\microsoft visual studio 10.0\vc\atlmfc\include\atlalloc.h(643): error C3861: '_resetstkoflw': identifier not found Does anyone have any suggestions? Thanks

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  • win32 read java preference from c++ code

    - by Jayan
    One of our program writes program information(window title, memory etc) in Java Preferences. On windows this is available under registry. How can I read the values written by Java program using c (or c++). Looks like API I should use is RegGetValue. Is this guaranteed to work on Windows XP 32 bit? The String written by java is UTF-8 encoded. How do I read such strings in windows (win32 or vc++) Cheers, Jayan

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  • Mercurial Workflow for small team

    - by Tarski
    I'm working in a team of 3 developers and we have recently switched from CVS to Mercurial. We are using Mercurial by having local repositories on each of our workstations and pulling/pushing to a development server. I'm not sure this is the best workflow, as it is easy to forget to Push after a Commit, and 3 way merge conflicts can cause a real headache. Is there a better workflow we could use, as I think the complexity of distributed VC is outweighing the benefits at the moment. Thanks

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  • creating a shared library from c++ source file

    - by navinbecse
    when I tried to create a shared library file using the "cl" command in the vc++ command prompt, it shows a error saying "Can't open include file "jni.h": No such file or directory"... the jni.h is tried to be included in the machine generated header file from java class... i am using this for java navite interface operations... can any one help me...

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  • pass string or data of local file between viewcontrollers

    - by Jonathan
    In my last question i asked how to best send a string from one view controller to another, both which were on a navigation stack: http://stackoverflow.com/questions/2898860/pass-string-from-tableviewcontroller-to-viewcontroller-in-navigation-stack However I just realised I can either pass the path to the file in the app's document's folder as the first (the table view) has already accessed the data in the file should I pass viewcontroller the data to the pushed VC?

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  • Postfix on Snow Leopard unable to send MIME emails, including header contents in message body

    - by devvy
    I configured postfix on snow leopard by adding the following line to /etc/hostconfig: MAILSERVER=-YES- I then configured postfix to relay through my ISP's SMTP server. I added the following two lines in their respective places within /etc/postfix/main.cf: myhostname = 1and1.com relayhost = shawmail.vc.shawcable.net I then have a simple PHP mail function wrapper as follows: send_email("[email protected]", "[email protected]", "Test Email", "<p>This is a simple HTML email</p>"); echo "Done"; function send_email($from,$to,$subject,$message){ $header="From: <".$from."> "; $header.= 'MIME-Version: 1.0' . " "; $header.= 'Content-type: text/html; charset=iso-8859-1' . " "; $send_mail=mail($to,$subject,$message,$header); if(!$send_mail){ echo "ERROR"; } } With this, I am receiving an e-mail that appears to be improperly formatted. The message header is showing up in the body of the e-mail. The raw message content is as follows: Return-Path: <[email protected]> Delivery-Date: Tue, 27 Apr 2010 18:12:48 -0400 Received: from idcmail-mo2no.shaw.ca (idcmail-mo2no.shaw.ca [64.59.134.9]) by mx.perfora.net (node=mxus2) with ESMTP (Nemesis) id 0M4XlU-1NCtC81GVY-00z5UN for [email protected]; Tue, 27 Apr 2010 18:12:48 -0400 Message-Id: <[email protected]> Received: from pd6ml3no-ssvc.prod.shaw.ca ([10.0.153.149]) by pd6mo1no-svcs.prod.shaw.ca with ESMTP; 27 Apr 2010 16:12:47 -0600 X-Cloudmark-SP-Filtered: true X-Cloudmark-SP-Result: v=1.0 c=1 a=VphdPIyG4kEA:10 a=hATtCjKilyj9ZF5m5A62ag==:17 a=mC_jT1gcAAAA:8 a=QLyc3QejAAAA:8 a=DGW4GvdtALggLTu6w9AA:9 a=KbDtEDGyCi7QHcNhDYYwsF92SU8A:4 a=uch7kV7NfGgA:10 a=5ZEL1eDBWGAA:10 Received: from unknown (HELO 1and1.com) ([24.84.196.104]) by pd6ml3no-dmz.prod.shaw.ca with ESMTP; 27 Apr 2010 16:12:48 -0600 Received: by 1and1.com (Postfix, from userid 70) id BB08D14ECFC; Tue, 27 Apr 2010 15:12:47 -0700 (PDT) To: [email protected] Subject: Test Email X-PHP-Originating-Script: 501:test.php Date: Tue, 27 Apr 2010 18:12:48 -0400 X-UI-Junk: AutoMaybeJunk +30 (SPA); V01:LYI2BGRt:7TwGx5jxe8cylj5nOTae9JQXYqoWvG2w4ZSfwYCXmHCH/5vVNCE fRD7wNNM86txwLDTO522ZNxyNHhvJUK9d2buMQuAUCMoea2jJHaDdtRgkGxNSkO2 v6svm0LsZikLMqRErHtBCYEWIgxp2bl0W3oA3nIbtfp3li0kta27g/ZjoXcgz5Sw B8lEqWBqKWMSta1mCM+XD/RbWVsjr+LqTKg== Envelope-To: [email protected] From: <[email protected]> MIME-Version: 1.0 Content-type: text/html; charset=iso-8859-1 Message-Id: <[email protected]> Date: Tue, 27 Apr 2010 15:12:47 -0700 (PDT) <p>This is a simple HTML email</p> And here are the contents of my /var/log/mail.log file after sending the email: Apr 27 15:29:01 User-iMac postfix/qmgr[705]: 74B1514EDDF: removed Apr 27 15:29:30 User-iMac postfix/pickup[704]: 25FBC14EDF0: uid=70 from=<_www> Apr 27 15:29:30 User-iMac postfix/master[758]: fatal: open lock file pid/master.pid: unable to set exclusive lock: Resource temporarily unavailable Apr 27 15:29:30 User-iMac postfix/cleanup[745]: 25FBC14EDF0: message-id=<[email protected]> Apr 27 15:29:30 User-iMac postfix/qmgr[705]: 25FBC14EDF0: from=<[email protected]>, size=423, nrcpt=1 (queue active) Apr 27 15:29:30 User-iMac postfix/smtp[747]: 25FBC14EDF0: to=<[email protected]>, relay=shawmail.vc.shawcable.net[64.59.128.135]:25, delay=0.21, delays=0.01/0/0.1/0.1, dsn=2.0.0, status=sent (250 ok: Message 25784419 accepted) Apr 27 15:29:30 User-iMac postfix/qmgr[705]: 25FBC14EDF0: removed Two other people in the office have followed the exact same process and are running the exact same script, version of snow leopard, php, etc. and everything is working fine for them. I've even copied their config files to my machine, restarted postfix, restarted apache, all to no avail. Does anyone know what steps I could take to resolve the issue? This is boggling my mind... Thanks

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  • tile_static, tile_barrier, and tiled matrix multiplication with C++ AMP

    - by Daniel Moth
    We ended the previous post with a mechanical transformation of the C++ AMP matrix multiplication example to the tiled model and in the process introduced tiled_index and tiled_grid. This is part 2. tile_static memory You all know that in regular CPU code, static variables have the same value regardless of which thread accesses the static variable. This is in contrast with non-static local variables, where each thread has its own copy. Back to C++ AMP, the same rules apply and each thread has its own value for local variables in your lambda, whereas all threads see the same global memory, which is the data they have access to via the array and array_view. In addition, on an accelerator like the GPU, there is a programmable cache, a third kind of memory type if you'd like to think of it that way (some call it shared memory, others call it scratchpad memory). Variables stored in that memory share the same value for every thread in the same tile. So, when you use the tiled model, you can have variables where each thread in the same tile sees the same value for that variable, that threads from other tiles do not. The new storage class for local variables introduced for this purpose is called tile_static. You can only use tile_static in restrict(direct3d) functions, and only when explicitly using the tiled model. What this looks like in code should be no surprise, but here is a snippet to confirm your mental image, using a good old regular C array // each tile of threads has its own copy of locA, // shared among the threads of the tile tile_static float locA[16][16]; Note that tile_static variables are scoped and have the lifetime of the tile, and they cannot have constructors or destructors. tile_barrier In amp.h one of the types introduced is tile_barrier. You cannot construct this object yourself (although if you had one, you could use a copy constructor to create another one). So how do you get one of these? You get it, from a tiled_index object. Beyond the 4 properties returning index objects, tiled_index has another property, barrier, that returns a tile_barrier object. The tile_barrier class exposes a single member, the method wait. 15: // Given a tiled_index object named t_idx 16: t_idx.barrier.wait(); 17: // more code …in the code above, all threads in the tile will reach line 16 before a single one progresses to line 17. Note that all threads must be able to reach the barrier, i.e. if you had branchy code in such a way which meant that there is a chance that not all threads could reach line 16, then the code above would be illegal. Tiled Matrix Multiplication Example – part 2 So now that we added to our understanding the concepts of tile_static and tile_barrier, let me obfuscate rewrite the matrix multiplication code so that it takes advantage of tiling. Before you start reading this, I suggest you get a cup of your favorite non-alcoholic beverage to enjoy while you try to fully understand the code. 01: void MatrixMultiplyTiled(vector<float>& vC, const vector<float>& vA, const vector<float>& vB, int M, int N, int W) 02: { 03: static const int TS = 16; 04: array_view<const float,2> a(M, W, vA); 05: array_view<const float,2> b(W, N, vB); 06: array_view<writeonly<float>,2> c(M,N,vC); 07: parallel_for_each(c.grid.tile< TS, TS >(), 08: [=] (tiled_index< TS, TS> t_idx) restrict(direct3d) 09: { 10: int row = t_idx.local[0]; int col = t_idx.local[1]; 11: float sum = 0.0f; 12: for (int i = 0; i < W; i += TS) { 13: tile_static float locA[TS][TS], locB[TS][TS]; 14: locA[row][col] = a(t_idx.global[0], col + i); 15: locB[row][col] = b(row + i, t_idx.global[1]); 16: t_idx.barrier.wait(); 17: for (int k = 0; k < TS; k++) 18: sum += locA[row][k] * locB[k][col]; 19: t_idx.barrier.wait(); 20: } 21: c[t_idx.global] = sum; 22: }); 23: } Notice that all the code up to line 9 is the same as per the changes we made in part 1 of tiling introduction. If you squint, the body of the lambda itself preserves the original algorithm on lines 10, 11, and 17, 18, and 21. The difference being that those lines use new indexing and the tile_static arrays; the tile_static arrays are declared and initialized on the brand new lines 13-15. On those lines we copy from the global memory represented by the array_view objects (a and b), to the tile_static vanilla arrays (locA and locB) – we are copying enough to fit a tile. Because in the code that follows on line 18 we expect the data for this tile to be in the tile_static storage, we need to synchronize the threads within each tile with a barrier, which we do on line 16 (to avoid accessing uninitialized memory on line 18). We also need to synchronize the threads within a tile on line 19, again to avoid the race between lines 14, 15 (retrieving the next set of data for each tile and overwriting the previous set) and line 18 (not being done processing the previous set of data). Luckily, as part of the awesome C++ AMP debugger in Visual Studio there is an option that helps you find such races, but that is a story for another blog post another time. May I suggest reading the next section, and then coming back to re-read and walk through this code with pen and paper to really grok what is going on, if you haven't already? Cool. Why would I introduce this tiling complexity into my code? Funny you should ask that, I was just about to tell you. There is only one reason we tiled our extent, had to deal with finding a good tile size, ensure the number of threads we schedule are correctly divisible with the tile size, had to use a tiled_index instead of a normal index, and had to understand tile_barrier and to figure out where we need to use it, and double the size of our lambda in terms of lines of code: the reason is to be able to use tile_static memory. Why do we want to use tile_static memory? Because accessing tile_static memory is around 10 times faster than accessing the global memory on an accelerator like the GPU, e.g. in the code above, if you can get 150GB/second accessing data from the array_view a, you can get 1500GB/second accessing the tile_static array locA. And since by definition you are dealing with really large data sets, the savings really pay off. We have seen tiled implementations being twice as fast as their non-tiled counterparts. Now, some algorithms will not have performance benefits from tiling (and in fact may deteriorate), e.g. algorithms that require you to go only once to global memory will not benefit from tiling, since with tiling you already have to fetch the data once from global memory! Other algorithms may benefit, but you may decide that you are happy with your code being 150 times faster than the serial-version you had, and you do not need to invest to make it 250 times faster. Also algorithms with more than 3 dimensions, which C++ AMP supports in the non-tiled model, cannot be tiled. Also note that in future releases, we may invest in making the non-tiled model, which already uses tiling under the covers, go the extra step and use tile_static memory on your behalf, but it is obviously way to early to commit to anything like that, and we certainly don't do any of that today. Comments about this post by Daniel Moth welcome at the original blog.

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  • Scheduling thread tiles with C++ AMP

    - by Daniel Moth
    This post assumes you are totally comfortable with, what some of us call, the simple model of C++ AMP, i.e. you could write your own matrix multiplication. We are now ready to explore the tiled model, which builds on top of the non-tiled one. Tiling the extent We know that when we pass a grid (which is just an extent under the covers) to the parallel_for_each call, it determines the number of threads to schedule and their index values (including dimensionality). For the single-, two-, and three- dimensional cases you can go a step further and subdivide the threads into what we call tiles of threads (others may call them thread groups). So here is a single-dimensional example: extent<1> e(20); // 20 units in a single dimension with indices from 0-19 grid<1> g(e);      // same as extent tiled_grid<4> tg = g.tile<4>(); …on the 3rd line we subdivided the single-dimensional space into 5 single-dimensional tiles each having 4 elements, and we captured that result in a concurrency::tiled_grid (a new class in amp.h). Let's move on swiftly to another example, in pictures, this time 2-dimensional: So we start on the left with a grid of a 2-dimensional extent which has 8*6=48 threads. We then have two different examples of tiling. In the first case, in the middle, we subdivide the 48 threads into tiles where each has 4*3=12 threads, hence we have 2*2=4 tiles. In the second example, on the right, we subdivide the original input into tiles where each has 2*2=4 threads, hence we have 4*3=12 tiles. Notice how you can play with the tile size and achieve different number of tiles. The numbers you pick must be such that the original total number of threads (in our example 48), remains the same, and every tile must have the same size. Of course, you still have no clue why you would do that, but stick with me. First, we should see how we can use this tiled_grid, since the parallel_for_each function that we know expects a grid. Tiled parallel_for_each and tiled_index It turns out that we have additional overloads of parallel_for_each that accept a tiled_grid instead of a grid. However, those overloads, also expect that the lambda you pass in accepts a concurrency::tiled_index (new in amp.h), not an index<N>. So how is a tiled_index different to an index? A tiled_index object, can have only 1 or 2 or 3 dimensions (matching exactly the tiled_grid), and consists of 4 index objects that are accessible via properties: global, local, tile_origin, and tile. The global index is the same as the index we know and love: the global thread ID. The local index is the local thread ID within the tile. The tile_origin index returns the global index of the thread that is at position 0,0 of this tile, and the tile index is the position of the tile in relation to the overall grid. Confused? Here is an example accompanied by a picture that hopefully clarifies things: array_view<int, 2> data(8, 6, p_my_data); parallel_for_each(data.grid.tile<2,2>(), [=] (tiled_index<2,2> t_idx) restrict(direct3d) { /* todo */ }); Given the code above and the picture on the right, what are the values of each of the 4 index objects that the t_idx variables exposes, when the lambda is executed by T (highlighted in the picture on the right)? If you can't work it out yourselves, the solution follows: t_idx.global       = index<2> (6,3) t_idx.local          = index<2> (0,1) t_idx.tile_origin = index<2> (6,2) t_idx.tile             = index<2> (3,1) Don't move on until you are comfortable with this… the picture really helps, so use it. Tiled Matrix Multiplication Example – part 1 Let's paste here the C++ AMP matrix multiplication example, bolding the lines we are going to change (can you guess what the changes will be?) 01: void MatrixMultiplyTiled_Part1(vector<float>& vC, const vector<float>& vA, const vector<float>& vB, int M, int N, int W) 02: { 03: 04: array_view<const float,2> a(M, W, vA); 05: array_view<const float,2> b(W, N, vB); 06: array_view<writeonly<float>,2> c(M, N, vC); 07: parallel_for_each(c.grid, 08: [=](index<2> idx) restrict(direct3d) { 09: 10: int row = idx[0]; int col = idx[1]; 11: float sum = 0.0f; 12: for(int i = 0; i < W; i++) 13: sum += a(row, i) * b(i, col); 14: c[idx] = sum; 15: }); 16: } To turn this into a tiled example, first we need to decide our tile size. Let's say we want each tile to be 16*16 (which assumes that we'll have at least 256 threads to process, and that c.grid.extent.size() is divisible by 256, and moreover that c.grid.extent[0] and c.grid.extent[1] are divisible by 16). So we insert at line 03 the tile size (which must be a compile time constant). 03: static const int TS = 16; ...then we need to tile the grid to have tiles where each one has 16*16 threads, so we change line 07 to be as follows 07: parallel_for_each(c.grid.tile<TS,TS>(), ...that means that our index now has to be a tiled_index with the same characteristics as the tiled_grid, so we change line 08 08: [=](tiled_index<TS, TS> t_idx) restrict(direct3d) { ...which means, without changing our core algorithm, we need to be using the global index that the tiled_index gives us access to, so we insert line 09 as follows 09: index<2> idx = t_idx.global; ...and now this code just works and it is tiled! Closing thoughts on part 1 The process we followed just shows the mechanical transformation that can take place from the simple model to the tiled model (think of this as step 1). In fact, when we wrote the matrix multiplication example originally, the compiler was doing this mechanical transformation under the covers for us (and it has additional smarts to deal with the cases where the total number of threads scheduled cannot be divisible by the tile size). The point is that the thread scheduling is always tiled, even when you use the non-tiled model. But with this mechanical transformation, we haven't gained anything… Hint: our goal with explicitly using the tiled model is to gain even more performance. In the next post, we'll evolve this further (beyond what the compiler can automatically do for us, in this first release), so you can see the full usage of the tiled model and its benefits… Comments about this post by Daniel Moth welcome at the original blog.

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  • Error 1935.An error occurred during the installation of assembly 'Microsoft.VC90.CRT,version="9.0.30729.4148"

    - by Milan Aleksic
    I have troubles installing VC runtime libraries to be able to install SQL Server Compact Edition. The same problem causes also other apps to fail when installing, but I chose this one as a good representative example of my problem (and also it's provided by Microsoft, so "installation should work"). I took a look at what is usually provided as logs/more information and I put on Dropbox on this location: https://www.dropbox.com/s/7zh7ajn50cxz7km/logs.zip 2 logs: installation log with more info procmon log of non-success and non-"result not found" while doing the installation step Any idea what could be the cause and how to fix it?

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  • Web based console connections not working in Windows 7 posted: Jan 20, 2010 8:55 AM

    - by nmeth
    For slightly complicated reasons we tend to give people console access to VMs via the webui. This has worked fine in the past, however when the users update their client machines to Windows 7 (or Vista, I am told, although I have not tested that), then the console fails to work. On IE8, having allowed the ActiveX control, the tab causes a "Internet Explorer has stopped working" dialog. On Firefox 3.5 , once the plugin has been installed, using the console causes the browser to crash. I've updated to the most recent VC 2.5 release, and ESX 3.5u5. Anyone else seeing this? Any clues how to get round it (other than using the fat client). Nigel.

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  • Cisco FC SAN switch decision

    - by Chopper3
    I've got to buy a bunch of FC SAN switches in the next week or so, I have to, and want to, buy Cisco MDSs. Servers are HP BL490c G6's in C7000 chassis with Virtual-Connect Flex-10 ethernet interconnects and VC FC interconnects (Emulex HBAs btw), all running ESX 3.5U4 (for now). I think I've only really got two choices; MDS 9509's with dual-supervisors with a single 48-port 4Gb FC card MDS 9222i's with single supervisor and the built-in 18-FC-port/4-GigE-FCIP-port option Both have the same functionality (I think, buying the enterprise licence btw), both have plenty enough performance and adequate ports for now and the next three years. The 9222i's are about 55% the price of the 9509's - logic says get the 'i's but will I really miss the dual-supervisors? I've got lots of 9509's with dual-supervisors that I'm very happy with but I'm not sure I've every benefitted from the dual-sups in the past and they are nearly twice the price - but if I don't buy them and miss them I can't retrofit them later. What are your thoughts?

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  • How to redirect the output of the vmrun listProcessesInGuest command on windows?

    - by mark
    I run vmrun.exe with listProcessesInGuest on the command line and get the list of processes displayed in the console window. The exact command line is: "C:\VIX\vmrun.exe" -T vc -h "https://myserver/sdk" -u "mydomain\myuser" -p 123 -gu Administrator -gp 123 listProcessesInGuest "[Storage1] QA-W-7-SP1-64-0/QA-W-7-SP1-64-0.vmx" It works fine. Now I wish to redirect the output, however, neither 2> nor 1> work! The former has no effect - the output is still displayed in the console window, so I conclude it is send to stdout. But the latter does not work too - now nothing is displayed in the console window, but the redirection file is empty! It is created all right, but it has the zero size! Can someone explain what is going on?

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  • Dumping a Linux console scrollback buffer?

    - by Gerald Combs
    We would like to save the output of a program run on a Linux console which spans many lines. Unfortunately it wasn't logged or run under screen, or any other way that lets us easily capture the output. The best method we've been able to come up with so far is: Log into the machine via a separate SSH session In the console session, page to the top of the buffer Repeat: In the SSH session, run "cat /dev/vcs >> screendump.txt" In the console session, page down one screen Dump the final screen in the SSH session Is there a better way? It seems like if the VC memory were contiguous and you knew where it was you could use dd to pull the console text directly out of kernel memory and into a file.

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  • How Do I Search For Struct Items In A Vector? [migrated]

    - by Vladimir Marenus
    I'm attempting to create an inventory system using a vector implementation, but I seem to be having some troubles. I'm running into issues using a struct I made. NOTE: This isn't actually in a game code, this is a separate Solution I am using to test my knowledge of vectors and structs! struct aItem { string itemName; int damage; }; int main() { aItem healingPotion; healingPotion.itemName = "Healing Potion"; healingPotion.damage= 6; aItem fireballPotion; fireballPotion.itemName = "Potion of Fiery Balls"; fireballPotion.damage = -2; vector<aItem> inventory; inventory.push_back(healingPotion); inventory.push_back(healingPotion); inventory.push_back(healingPotion); inventory.push_back(fireballPotion); if(find(inventory.begin(), inventory.end(), fireballPotion) != inventory.end()) { cout << "Found"; } system("PAUSE"); return 0; } The preceeding code gives me the following error: 1c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(3186): error C2678: binary '==' : no operator found which takes a left-hand operand of type 'aItem' (or there is no acceptable conversion) There is more to the error, if you need it please let me know. I bet it's something small and silly, but I've been thumping at it for over two hours. Thanks in advance!

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  • re-point LM to a new vCenter (share same database)

    - by CapiZikus
    1) I'm planning to create a new vCenter server which database point to the same db as current vCenter (the one LM pointing to atm), Then I'm planning to repoint the LM to a new vCenter, ( the new one will see the same esx host, datastore, etc) Is LM will be okay if I do this? 2) The currect VC is a dediated server and a new vCenter will be VM, the current vCenter has database installed on local machine (inc update manager as well) I'm planning to move the local db to cluster db then point the current vCenter to this new cluster and make sure everything is working before promote a new one. Update manager will also has it own VM and point to a new db cluster. Is anythingelse I miss out or need to pay more attention on? thanks

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  • How do you configure ConEmu to run cmd.exe as an Administrator from an Explorer integration?

    - by bentayloruk
    I am trying to add a ConEmu Here - Explorer context menu integration entry for the Visual Studio 2012 command prompt. I want the shortcut to Run as Administrator. I am not sure of the right way to do this in ConEmu. I am using the following Command (which works but obviously not as Admin): cmd.exe /k ""C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\vcvarsall.bat"" x86 What is the correct way to configure ConEmu to run this as Administrator? If there is not a correct way, how should I adjust the command to make this work?

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  • Mobile and Social for Retail

    - by David Dorf
    I've got two speaking gigs in the next few weeks, so I thought I'd preview both here. First I'll be at eTail West on February 24th to talk about mobile. I'll be previewing a new study of how shoppers are using mobile phones. Here's a sneak peek at one of the slides: It should be no surprise that as more consumers adopt smartphones, more are finding ways to use them to help with shopping. Sometimes that's to find a store, download a coupon, or do price comparisons. I'll also be discussing the NRF Mobile Blueprint, and will walk through an example of mobile impacting the in-store experience. Retailers need to look upon mobile as the method of bringing the digital assets of e-commerce into the aisles to enhance shopping. On March 9th I'll be at NRF Innovate co-presenting with Jon Kubo of Wet Seal on social strategies. Jon is a retail innovation rock-star and I always learn something new from every conversation with him. Below is a another slide preview: I cheated a little on the top 10 most popular retailer pages by not including Victoria's Secret Pink. VC is already represented, so I didn't include them a second time. The most interesting statistic I found was that the average user spends 55 minutes on Facebook a day. Wow! I also decided to use the old "Like" and "Fan" icons just because I like them better (pun intended). Wet Seal has been collecting interesting statistics on liked products, so I hope Jon will share lots (I'm on a roll). Hope to see you at both events.

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  • Full HD video playback acceleration with mplayer on Ubuntu Lucid

    - by pts
    I know that for an NVidia card I can sudo apt-get install nvidia-current mplayer, reboot, and then use mplayer -vo vdpau -vc ffmpeg12vdpau,ffwmv3vdpau,ffvc1vdpau,ffh264vdpau FILE.mkv to get accelerated video playback of H.264 and other codecs, so even full HD videos can be played back with only little CPU. (And there are many other options, e.g. XBMC also supports VDPAU.) But how do I get accelerated video playback if I have a recent ATI or Intel video card on Ubuntu Lucid? How do I figure out if my video card has acceleration built in? The solution has to work with mplayer or mplayer2. It's OK for me to recompile mplayer(2), but I'd prefer installing both the kernel and the X.org X server from a binary package repository.

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  • Web based console connections not working in Windows 7 posted: Jan 20, 2010 8:55 AM

    - by nmeth
    For slightly complicated reasons we tend to give people console access to VMs via the webui. This has worked fine in the past, however when the users update their client machines to Windows 7 (or Vista, I am told, although I have not tested that), then the console fails to work. On IE8, having allowed the ActiveX control, the tab causes a "Internet Explorer has stopped working" dialog. On Firefox 3.5 , once the plugin has been installed, using the console causes the browser to crash. I've updated to the most recent VC 2.5 release, and ESX 3.5u5. Anyone else seeing this? Any clues how to get round it (other than using the fat client). Nigel.

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  • MVC and individual elements of the model under a common base class

    - by Stewart
    Admittedly my experience of using the MVC pattern is limited. It might be argued that I don't really separate the V from the C, though I keep the M separate from the VC to the extent I can manage. I'm considering the scenario in which the application's model includes a number of elements that have a common base class. For example, enemy characters in a video game, or shape types in a vector graphics app. The view wants to render these elements. Of course, the different subclasses call for different rendering. The problem is that the elements are part of the model. Rendering them is conceptually part of the view. But how they are to be rendered depends on parameters of both: Attributes and state of the element are parameters of the model User settings are parameters of the view - and to support multiple platforms and/or view modes, different views may be used What's your preferred way of dealing with this? Put the rendering code in the model classes, passing in any view parameters? Put the rendering code in the view, using a switch or similar to select the right rendering for the model element type? Have some intermediate classes as a model-view interface, of which the model will create objects on demand and the view will then render them? Something else?

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