What would be a good starting point for development of a 3D application for representation of struct
- by Lela Dax
I was thinking QT on OpenGL.
Multiplatform ability and being able to be closed (at no cost) at a later point would be important points.
But I'm very interested in finding a way that is not only viable but also has the least amount of reinvention of the wheel.
e.g. "Why not Ogre? A ready powerful 3D engine without reinventing that part".
But I'm very uncertain in what is the optimal collection of tools for that job.