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  • Oracle Partner Specialists – Sell & Deliver High Value Products to Customers

    - by Richard Lefebvre
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 Do you want to know where to find useful information about partner training and other activities to complete Oracle Specialization available in the country you are personally based? Go to the EMEA partner enablement blog and read latest information regarding training opportunities ready to join for Cloud Services, Applications, Business Intelligence, Middleware, Database 12c, Engineered System as well as Server & Storage. Recently, we announced new TestFest events in France, which you can join to pass your own Implementation Assessment within the Specialization category you have already chosen. To find out where and when the next TestFest close to your location will take place, please contact [email protected] or watch out for further announcements of TestFest events in your home country. Turnback to the EMEA Partner Enablement Blog from time to time to update your own Specialization and join the latest training for Sales, Presales or Implementation Specialists:  https://blogs.oracle.com/opnenablement/

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  • A Simple Entity Tagger

    - by Elton Stoneman
    In the REST world, ETags are your gateway to performance boosts by letting clients cache responses. In the non-REST world, you may also want to add an ETag to an entity definition inside a traditional service contract – think of a scenario where a consumer persists its own representation of your entity, and wants to keep it in sync. Rather than load every entity by ID and check for changes, the consumer can send in a set of linked IDs and ETags, and you can return only the entities where the current ETag is different from the consumer’s version.  If your entity is a projection from various sources, you may not have a persistent ETag, so you need an efficient way to generate an ETag which is deterministic, so an entity with the same state always generates the same ETag. I have an implementation for a generic ETag generator on GitHub here: EntityTagger code sample. The essence is simple - we get the entity, serialize it and build a hash from the serialized value. Any changes to either the state or the structure of the entity will result in a different hash. To use it, just call SetETag, passing your populated object and a Func<> which acts as an accessor to the ETag property: EntityTagger.SetETag(user, x => x.ETag); The implementation is all in at 80 lines of code, which is all pretty straightforward: var eTagProperty = AsPropertyInfo(eTagPropertyAccessor); var originalETag = eTagProperty.GetValue(entity, null); try { ResetETag(entity, eTagPropertyAccessor); string json; var serializer = new DataContractJsonSerializer(entity.GetType()); using (var stream = new MemoryStream()) { serializer.WriteObject(stream, entity); json = Encoding.UTF8.GetString(stream.GetBuffer(), 0, (int)stream.Length); } var guid = GetDeterministicGuid(json); eTagProperty.SetValue(entity, guid.ToString(), null); //... There are a couple of helper methods to check if the object has changed since the ETag value was last set, and to reset the ETag. This implementation uses JSON to do the serializing rather than XML. Benefit - should be marginally more efficient as your hashing a much smaller serialized string; downside, JSON doesn't include namespaces or class names at the root level, so if you have two classes with the exact same structure but different names, then instances which have the same content will have the same ETag. You may want that behaviour, but change to use the XML DataContractSerializer if you think that will be an issue. If you can persist the ETag somewhere, it will save you server processing to load up the entity, but that will only apply to scenarios where you can reliably invalidate your ETag (e.g. if you control all the entry points where entity contents can be updated, then you can calculate and persist the new ETag with each update).

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  • Distributed cache and improvement

    - by philipl
    Have this question from interview: Web Service function given x static HashMap map (singleton created) if (!map.containsKey(x)) { perform some function to retrieve result y map.put(x, y); } return y; The interviewer asked general question such as what is wrong with this distributed cache implementation. Then asked how to improve on it, due to distributed servers will have different cached key pairs in the map. There are simple mistakes to be pointed out about synchronization and key object, but what really startled me was that this guy thinks that moving to database implementation solves the problem that different servers will have different map content, i.e., the situation when value x is not on server A but on server B, therefore redundant data has to be retrieved in server A. Does his thinking make any sense? (As I understand this is the basic cons for distributed cache against database model, seems he does not understand it at all) What is the typical solution for the cache growth issue (weak reference?) and sync issue (do not know which server has the key already cached - use load balancing)? Thanks

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  • VirtualService for ESB

    This article describes the design, implementation, and usage of VirtualService for the Enterprise Service Bus, using the Microsoft .NET FX 3.5 technology.

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  • "Whole-team" C++ features?

    - by Blaisorblade
    In C++, features like exceptions impact your whole program: you can either disable them in your whole program, or you need to deal with them throughout your code. As a famous article on C++ Report puts it: Counter-intuitively, the hard part of coding exceptions is not the explicit throws and catches. The really hard part of using exceptions is to write all the intervening code in such a way that an arbitrary exception can propagate from its throw site to its handler, arriving safely and without damaging other parts of the program along the way. Since even new throws exceptions, every function needs to provide basic exception safety — unless it only calls functions which guarantee throwing no exception — unless you disable exceptions altogether in your whole project. Hence, exceptions are a "whole-program" or "whole-team" feature, since they must be understood by everybody in a team using them. But not all C++ features are like that, as far as I know. A possible example is that if I don't get templates but I do not use them, I will still be able to write correct C++ — or will I not?. I can even call sort on an array of integers and enjoy its amazing speed advantage wrt. C's qsort (because no function pointer is called), without risking bugs — or not? It seems templates are not "whole-team". Are there other C++ features which impact code not directly using them, and are hence "whole-team"? I am especially interested in features not present in C. Update: I'm especially looking for features where there's no language-enforced sign you need to be aware of them. The first answer I got mentioned const-correctness, which is also whole-team, hence everybody needs to learn about it; however, AFAICS it will impact you only if you call a function which is marked const, and the compiler will prevent you from calling it on non-const objects, so you get something to google for. With exceptions, you don't even get that; moreover, they're always used as soon as you use new, hence exceptions are more "insidious". Since I can't phrase this as objectively, though, I will appreciate any whole-team feature. Appendix: Why this question is objective (if you wonder) C++ is a complex language, so many projects or coding guides try to select "simple" C++ features, and many people try to include or exclude some ones according to mostly subjective criteria. Questions about that get rightfully closed regularly here on SO. Above, instead, I defined (as precisely as possible) what a "whole-team" language feature is, provide an example (exceptions), together with extensive supporting evidence in the literature about C++, and ask for whole-team features in C++ beyond exceptions. Whether you should use "whole-team" features, or whether that's a relevant concept, might be subjective — but that only means the importance of this question is subjective, like always.

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  • Jersey 2.0 Milestone 2 Now Available

    - by arungupta
    Jersey 2.0 milestone 2 is now available. It builds upon the first milestone and adds several new features such as server-side asynchronous processing, server-side content negotiation, improved JAX-RS parameter injection, and several others. The REST endpoints can be published on Java SE HTTP Server, Grizzly 2 HTTP container, and some basic Servlet-based deployments. It also provides HTTPURLConnection-based client API implementation. Read about these and more about what's new in Marek's detailed post. Of course this is also the future reference implementation for JAX-RS 2.0. Feel like trying it out? Simply go to Maven Central (of course none of this is production quality at this point). The latest JAX-RS Javadocs and Jersey 2.0 API docs are good starting points to explore. And provide them feedback at [email protected].

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  • Massive vehicular network simulator

    - by IvanK
    I am interested in making a vehicular network simulator (vehicular network as in vehicles can be equipped with radios and when they come in range they can talk with each other). I want to be able to scale to 1000s of nodes if not more. I am quite frankly torn on how to do, or even which language to use or whether I should instead be using some other piece of software/code. I know that this should depend on a lot of design decisions that I may have, but it would be great if somebody can point me towards the right direction. I was planning to use a multi-threaded architecture, but not sure whether it will add to the complication or make it easier. Also if I go for a multi-threaded architecutre, do you think that 'Go' language will be a good choice?

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  • Server 13.10 Install Hangs

    - by noloader
    I'm trying to install Server 13.10 on some old hardware for testing (HP/Compaq dc5850, with Athlon X2 2.3 GHz dual core, 4GB RAM). The third screen is "Select Language" and the machine appears to hang. Ath e selection screen, the keyboard and mouse does not work. I integrity checked the CD and it checked out OK. I also performed a second ISO download and it cross checked with my initial download: $ md5 Desktop/ubuntu-13.10-server-amd64.iso Downloads/ubuntu-13.10-server-amd64.iso MD5 (Desktop/ubuntu-13.10-server-amd64.iso) = 4d1a8b720cdd14b76ed9410c63a00d0e MD5 (Downloads/ubuntu-13.10-server-amd64.iso) = 4d1a8b720cdd14b76ed9410c63a00d0e I was able to install Server 12.04 on the same machine. The problem with 12.04 is the OpenStack packages are too old, and I wanted to try something with fresher packages. My problem appears similar to I cannot install Ubuntu Server 12.10. The Installer hangs at the language selection, but my ISOs appear to be good and the disc appears to be good. Any ideas?

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  • WS-Eventing for WCF (Indigo)

    This article describes the design, implementation and usage of the WS-Eventing for distributed applications driven by new MS communication model WCF (Windows Communication Foundation)

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  • Windows Phone 7, taking the mobile out of mobile

    - by markritchie
    I’ll start off this blog entry with a little background which is necessary for you to understand my situation. I moved from to the UK to Germany about three years ago and while I can converse in German, English is still very much my first language and the language I want my content delivered in. I happily purchased a HTC HD7 when WP7 was released here in Germany thinking foolishly that Microsoft really would get internationalization and localization as it’s at the heart of their business and developer products. Overall I’m very happy with my WP7, the camera sucks but that’s more HTC’s fault that Microsoft, but other than that it’s a very promising platform. My problems started when I purchased my first app. Initially everything appeared to be fine and things were as smooth as things had been with my previous free applications, however about a month after I received an email from Zune informing me that the credit card that they had registered against my account had expired. No problem I foolishly thought; I’ll simply add a new one. I don’t want to bore you with the details of what I’ve been through other than to take the low-lights: trying numerous websites, posts on Microsoft Answers and a tweet to Microsoft Support all to no avail. Today somebody suggested that I call the Xbox support line in the UK as they had solved their billing problems this way. So I called up the Xbox support line since I hadn’t resolved the problem using the Zune portal to resolve my problem with my WP7 (anybody else thinks Microsoft might need some consolidation here). After being on the phone with a very friendly representative in Ireland I was informed that because my British credit card has a billing address in Germany they are unable to accept it as a credit card. Because my Live ID and Zune Tag are registered in the UK they cannot take my card. Their solution is that I have to create a new Zune Tag that has its locale in Germany and then associate it with my phone. Now, first thing I go to register for a Zune Tag with a German locale it very kindly switches into German for me, nothing quite like reading a EULA in a language you’re not fluent in. I’ve no idea how this will affect the apps that are available to me in the app store, and I’m pretty sure it means that all my Xbox live achievements will become history. And what if I was to move to say France at some point do I have to go through all this again? At the end of the day I’m trying to set something up so I can give them my money and they’re making it VERY difficult for me. Could you imagine walking into a book store when you were on holiday and being told by the clerk that they couldn’t take your credit card because you came from another country?

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  • Should I implement an interface directly or have the superclass do it?

    - by c_maker
    Is there a difference between public class A extends AbstractB implements C {...} versus... public class A extends AbstractB {...} AbstractB implements C {...} I understand that in both cases, class A will end up conforming to the interface. In the second case, AbstractB can provide implementation for interface methods in C. Is that the only difference? If I do NOT want to provide an implementation for any of the interface methods in AbstractB, which style should I be using? Does using one or the other have some hidden 'documentation' purpose?

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  • NullTransport for WCF

    This article describes design, implementation and the usage of the custom in-process transport for Microsoft Windows Communication Foundation (WCF) model.

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  • How is this "interface"-like structure/pattern called?

    - by Sebastian Negraszus
    Let's assume we have an XmlDoc class that contains basic functionality for dealing with an XML data structure and saving/loading data to/from a file. Now we have several subclasses, A, B and C. They all inherit from XmlDoc and add component-specific methods for setting and getting lots of data. They are like "interfaces" but also add an implementation for the signatures. Finally, we have an ABCDoc class that joins all the "interfaces" via virtual multiple inheritence and adds some ABCDoc-specific stuff, such as using XMLDoc-methods to set an appropriate doc type. We may also have an ADoc class for only saving A data. How is this pattern called? "Interface" is not really the right word since interfaces usually do not contain an implementation. Bonus points for C++ code conventions.

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  • STL for games, yea or nay?

    - by munificent
    Every programming language has its standard library of containers, algorithms, and other helpful stuff. With languages like C#, Java, and Python, it's practically inconceivable to use the language without its standard lib. Yet, on many C++ games I've worked on, we either didn't use the STL at all, used a tiny fraction of it, or used our own implementation. It's hard to tell if that was a sound decision for our games, or one simply made out of ignorance of the STL. So... is the STL a good fit or not?

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  • Learning to program in the modern era?

    - by BBHorus
    At this time, lets say in the modern era, in which order do you organize a programing course for teaching and/or learning, what should be learned first, what should emphasize: Databases Data structures Design patterns Programing paradigms(Procedural, functional, OOP, ...etc ) Operating System Some specific programing language What about English if you are not native speaker or doesn't know English AI Anything else... I ask this because in the university that I went, the programing course was awful it was not focus on what you were going to see out when you work what you were supposed to learn. PS: Again sorry about my English is not my main language. ...Experts and gurus please share

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  • RewriteRule for URLs with spaces

    - by Robert Cailliau
    My site's pages are in multiple languages whereby each language version shares its media (images) with the other language versions. I place all versions and the media in a single directory with the same name. E.g. pages mypage-en.html, mypage-fr.html etc. will sit in directory mypage. The directory path suffices to reference a page: h t t p : //....../mypage/ is good enough, there is no need for h t t p : //....../mypage/mypage-en/html A rewrite with RewriteRule ^(.*)/([a-zA-Z0-9]+)/?$ /$1/$2/$2-en.html lets me use the shorter form. But what if the name mypage contains spaces (which some do) ? I want h t t p : //....../my page/ to lead to h t t p : //....../my page/my page.html Using RewriteRule ^(.*)/([a-zA-Z0-9|\s]+)/?$ /$1/$2/$2-en.html did not work. Any hints welcome. (please do not ask me why I want to do this, nor tell me I should not use spaces in file names)

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  • Which one to select for my future career; Java, C#, Azure or Apex?

    - by user636195
    Hi folks, This time, I am going to studying Masters in Computer Science in U.S.A after a week. I have been doing my B.Sc for the past three years and after my freshman year I started working on projects (in C# and very rarely in Java) for the past two years.(i.e while I was a second and third year student). Now I am in a college where all of the programming courses are going to be taken in Java only (using Eclipse) and I am going to stay in this college for 8 months on campus and then fully employed for two years in other companies as a CPT. I really love to work on Microsoft products because, for me, they are simple and easy to use and understand. My future plan is to work in Cloud computing and be a Cloud based business owner in the near future. Since the college is going to teach us and let us do every project in Java, I was confused which programming language to use that will help me and enhance me in my career, and of course I wanted to select the one I liked to do everytime. I also heard a lot about Azure (Microsoft’s ) and Apex (Salesforce.com’s cloud computing programming language). Would you please give me your advice and recommendation based on my situation? Should I have to study only Java, or should I have to study C# or Azure beside Java on my own? The reason I asked this is because, since I have no clue how Azure works and how long it will take me to know the language, I am really confused which one to select (Java Vs C# and Azure Vs Apex or if there is any popular and mostly used Cloud Computing langauge). Do you think I can get a job in cloud computing if I study Azure or Apex by my own without experience? There is also one issue I want to consider which is a short term issue is. i.e Salary. Since I have to pay my student loan, I also need to get a good job which will let me pay my loan within two years. But, as I said, my long term plan is, get experience in Cloud Computing (from programming to administrative part,i.e every area of cloud computing) and then have my own business may be within 5-10 years. What do you think? Thank you for your time.

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  • Creating a Lazy Sequence of Directory Descendants in C#

    My dear friend Craig Andera posted an implementation of a function that descends into a directory in a "lazy" manner, i.e. you get the first descendant back right away and not after all descendants have been calculated. His implementation was in Clojure, a Lisp variant that runs on the Java VM: (import [java.io File])(defn dir-descendants [dir]  (let [children (.listFiles (File. dir))]    (lazy-cat      (map (memfn getPath) (filter (memfn isFile) children))...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Is ROA a specific form of SOA?

    - by JohnDoDo
    I have read somewhere that ROA (Resource Oriented Architecture) is SOA (Service Oriented Architecture) with specific constraints added. SOA is the abstract term and that ROA is an implementation of SOA with all of the constraints of RESTful services (SOA = concept, ROA = concept + implementation details). I also had my share of posts saying that ROA is REST and that SOA is SOAP and going into the same more or less pertinent comparisons between the two (SOAP and REST that is) etc etc. So just to clear up my confusion: Is ROA a specific form of doing SOA?

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  • Base on User Drawing Create Polygon Body as well Image

    - by Siddharth
    In my game, I want to provide a user with drawing feature. By free hand drawing user create a polygon shape. So in my game implementation I have to create body for all found vertices and I have to generate image based on that polygon shape. So my problem is how to create image that match the user provided vertices. In cocos2d I listen that there is an implementation of something like Image Masking. But I don't understand how that thing I implement in andengnine. Please provide any guidance on how to create image same as user generated polygon shape.

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  • Moving from mock to real objects?

    - by jjchiw
    I'm like doing TDD so I started everything mocking objects, creating interface, stubbing, great. The design seems to work, now I'll implement the stuff, a lot of the code used in the stubs are going to be reused in my real implementation yay! Now should I duplicate the tests to use the real object implementation (but keeping the mocks object of the sensitive stuff like Database and "services" that are out of my context (http calls, etc...)) Or just change the mocks and stubs of the actual tests to use the real objects....... So the question is that, keep two tests or replace the stubs, mocks? And after that, I should keep designing with the mocks, stubs or just go with real objects? (Just making myself clear I'll keep the mock object of the sensitive stuff like database and services that are out of my context, in both situations.)

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