Is it possible to override the to_sentence method just for one model in my rails application?
More generally, how do I modify methods for an Array of my models?
Well i have a WCF service and has to methods one that gives a list of a object and one that gives a list of objects..
the object returned from method one is part of the list from method two.
Im using wpf and binding a combo box to the two the results..
but the problem is that the combo box dosent know how to compare the objects as WCF did not generate this for me.. is there some way to fix this??
How to declare an array in method declaration in gen-class?
(ns foo.bar
(:gen-class
:methods [[parseString [String Object] Object]]))
That works fine. But the return type is really an array. How I can declare that so Java can understand it?
Does anyone know of a good (read: quick to code) method for converting DTOs to View Models or mapping DTO members to View Model members? Lately I've been finding myself writing many conversion and helper methods but this is a very arduous and tedious task. Moreover, it will often needs to be done twice (DTO - View Model, View Model - DTO).
Is there a methodology, technique, or technology which would allow me to do this more quickly and efficiently?
I woudl like to know how to use a System.Collections.Hashtable in F#. The reason it is a Hashtable is because I am referencing C# assemblies.
How would I call the following methods?
- Add
- Get value from key
I have not been able to find anything useful in google about this. Any help would be appreciated.
Thanks
I've seen developers use various methods to prevent spam on a basic html contact form
Method 1 is where the developer uses a Captcha image and Method 2 where only a Question is asked eg. Are you Human? with a radio button.
Which one is the better one to use and why?
Let us suppose i have these three methods defined:
int F1(int, int);
int F1(float, float);
Float F1(int, int);
and i am calling method F1 here:
Console.writeline(F1(5,6).ToString()));
Which method it will call and why?
I need to divide a scene in to two layers. So that I can write same methods for two layers.
So I may get two functionalities. But can I make that ? Is there a possibility in cocos2d?
Thank You
Hi Guys,
I need a help from ur side.
Actually I need to call a method automatically when I click on to the textview.
Is there any delegate methods or any other process for this.
Anyone's help will be much appreciated.
Thank you,
Monish.
How to call AS2 method from NextFrame(or any other frame) in Flash?
Say you have Action Frame on frame 3, and another one on frame 4, how do you call methods on frame 4 when you are on frame 3.
I have a big table with vertical scroll bar.
I would like to scroll to a specific line in this table using jQuery/Javascript.
Should I look for plug-ins for this task, or there are built-in methods ?
Here is a little example to play with.
Thanks a lot !
I am doing some input/output between a c++ and a python program (only floating point values) python has a nice feature of converting floating point values to hex-numbers and back as you can see in this link:
http://docs.python.org/library/stdtypes.html#additional-methods-on-float
Is there an easy way in C++ to to something similar? and convert the python output back to C++ double/float? This way I would not have the problem of rounding errors when exchanging data between the two processes...
thx for the answers!
I have this list
http://pastebin.me/dde64f8c185de9dd5e429f84701a01ce
Anytime you click on an image extra content appears . I have tryed several css methods but i cant get the images to remain in their position and get the text to go underneath . Anyone has a solution ?
MSDN says that you should use structs when you need lightweight objects. Are there any other scenarios when a struct is preferable over a class?
Edit:
Some people have forgotten that:
1. structs can have methods!
2. structs have no inheritance capabilites.
Another Edit:
I understand the technical differences, I just don't have a good feel for WHEN to use a struct.
Is there any difference between these two methods of moving a file?
System.IO.FileInfo f = new System.IO.FileInfo(@"c:\foo.txt");
f.MoveTo(@"c:\bar.txt");
//vs
System.IO.File.Move(@"c:\foo.txt", @"c:\bar.txt");
I'm using GitHub for code and Heroku for the deployment platform for my rails app.
I don't want to have sensitive data under Git. Such data include database file settings (database.yml) and some other files that have secret API keys.
When I deploy to heroku, how can I deal with files that are not under revision control.
When I use Capistrano, I can write some hook methods, but I don't know what to do with Heroku.
How do I get the request object from inside the bootstrap file?
I can try this methods but not work.
$request= new Zend_Controller_Request_Http();
$reuqest = Zend_Controller_FrontController::getInstance()->getRequest();
To use methods of a class I need to instantiate a class. At the moment the class has not constructor (so I want to write it). But than I have realized that the constructor should do nothing (I do need to specify values of fields).
In this context I have a question if it is OK to write constructor which does nothing. For example:
public Point() {
}
I am fiddling around with JBOSS's Web Services, and I have created the following:
http://127.0.0.1:8080/IM/TestService?wsdl
Now I need to access Web Methods from that Web Service from JavaScript.
Say I have a web method named foo in TestService, how do I make an ajax call to it?
I tried accessing the method via http://127.0.0.1:8080/IM/TestService/foo, but I'm getting an HTTP Status 404.
I'm trying to get jQuery to play a sound on element hover/click. (It's like a flash website without flash)
I've tried the methods recommended in Cross-platform, cross-browser way to play sound from Javascript?, the jQuery Sound plugin and a couple of other tutorials without any success. I'm assuming this is because they haven't been updated since 2008.
Does anyone have any recommendations?
I recently ran across several objects implemented to handle events with a hard coded mapping using this pattern:
public void handleEvent(Event event)
{
if(event.getCode() == SOME_STATIC_EVENT)
doSomething(event);
if(event.getCode() == ANOTHER_STATIC_EVENT)
doSomethingElse(event);
}
where doSomething functions are implemented as methods of the same class.
In hopes of striving for looser coupling, how would you suggest abstracting out this pattern? Also, what's the best approach for mapping 0..N functions to a fired event?
Is there a framework or a native way in .net to dynamically generate wrappers for specified interface. I need a way to say, here is a type I have and here is the interface I want to wrap around it, and for each method it the interface forward calls to these methods on the type provided.
Question on a on-line resource paper:
Create javascript so that the following methods produce the output listed next it.
circle = new Circle();
console.log(circle.get_area()); // 3.141592653589793
circle.set_radius(10);
console.log(circle.get_area()); // 314.1592653589793
console.log(circle); // the radius of my circle is 10 and it's area is 314.1592653589793
Can anyone understand what is being asked?