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  • synchronously load html content in UIWebView

    - by mbg1987
    im using a UIWebView to show html content in my app, the app contains two arrows to navigate between topics just like a RSS reader app, but when the user hits up or down arrow, the next topic doesn't show up until the data come back and the user still able to interact with the UI which is a bit confusing, My question: how to block the UI when user moves to the next/back topic ? in other words how to make loadHTMLString:baseURL: works as a synchronous calling ? thanks !

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  • comparison between point and integer

    - by LawVS
    Right, basically I want to add two numbers together. It's for a working hours calculator and I've included parameters for a night shift scenario as an if statement. However, it now mucks up the day shift pattern. So I want to sort out that if the start time is below 12, then it'll revert to the original equation shown in the code instead of the if statement. -(IBAction)done:(id)sender { int result = [finishHours.text intValue] - [startHours.text intValue]; totalHours.text = [NSString stringWithFormat:@"%d", result]; if (result < 0) { totalHours.text = [NSString stringWithFormat:@"%d", result * -1]; } if (result < 12) { totalHours.text = [NSString stringWithFormat:@"%d", result + 24]; } if (startHours < 12) { totalHours.text = [NSString stringWithFormat:@"%d", result - 24]; }

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  • What is the difference between these two ways of creating NSStrings?

    - by adame
    NSString *myString = @"Hello"; NSString *myString = [NSString stringWithString:@"Hello"]; I understand that using method (1) creates a pointer to a string literal that is defined as static memory (and cannot be deallocated) and that using (2) creates an NSString object that will be autoreleased. Is using method (1) bad? What are the major differences? Is there any instances where you would want to use (1)? Is there a performance difference? P.S. I have searched extensively on Stack Overflow and while there are questions on the same topic, none of them have answers to the questions I have posted above.

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  • iPhone producing strange results on 'if' statement

    - by Rob
    I have a UIPicker where the user inputs a specified time (i.e. 13:00, 13:01, 13:02, etc.) - which determines their score. Once they hit the button an alert comes up with the score that is determined through this 'if-else' statement. Everything seems to work great MOST of the time - but I am getting some erratic behavior. This is the code: //Gets my value from the UIPicker and then converts it into a format that can be used in the 'if' statement. NSInteger runRow = [runTimePicker selectedRowInComponent:2]; NSString *runSelected = [runTimePickerData objectAtIndex:runRow]; NSString *runSelectedFixed = [runSelected stringByReplacingOccurrencesOfString:@":" withString:@"."]; //The actual 'if' statment. if ([runSelectedFixed floatValue] <= 13.00) { runScore = 100; } else if ([runSelectedFixed floatValue] <= 13.06) { runScore = 99; } else if ([runSelectedFixed floatValue] <= 13.12) { runScore = 97; } else if ([runSelectedFixed floatValue] <= 13.18) { runScore = 96; } else if ([runSelectedFixed floatValue] <= 13.24) { runScore = 94; } else if ([runSelectedFixed floatValue] <= 13.30) { runScore = 93; } else if ([runSelectedFixed floatValue] <= 13.36) { runScore = 92; } else if ([runSelectedFixed floatValue] <= 13.42) { runScore = 90; } else if ([runSelectedFixed floatValue] <= 13.48) { runScore = 89; } else if ([runSelectedFixed floatValue] <= 13.54) { runScore = 88; } Now, when I test the program, I will get the expected result when I choose '13:00' which is '100'. I also get the expected result of '99' when I choose all of the times between '13:01 and 13:05'. BUT, when I choose '13:06' it gives me a score of '97'. I also get a score of '97' on '13:07 through 13:12' - which is the desired result. Why would I get a '97' right on '13:12' but not get a '99' right on '13:06'???? Could this be a memory leak or something???

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  • Store data in tableview to NSUserDefaults

    - by Jozef Vrana
    Tricks.h file #import "Tricks.h" @implementation Tricks static NSMutableArray *trickList = nil; +(NSMutableArray *)trickList { if(!trickList){ trickList = [[NSMutableArray alloc]init]; } return trickList; } @end Tricks.m file @interface Tricks : NSObject @property(strong, nonatomic) NSString *trickName; Method for adding objects to array -(IBAction)saveAction:(id)sender { Tricks *trick = [[Tricks alloc]init]; trick.trickName = self.trickLabel.text; [[Tricks trickList]insertObject:trick atIndex:0]; [self.navigationController popViewControllerAnimated:YES]; } In .h file of UITabelview class I am making a reference to tricks class, but I am sure there is error on this line. @property (strong, nonatomic) Tricks *tricks; In cellForRow method I am storing data _trick = [[NSMutableDictionary alloc]initWithObjectsAndKeys:trick,nil]; NSUserDefaults *defaults=[NSUserDefaults standardUserDefaults]; [defaults setObject:_trick forKey:@"numberArray"]; [defaults synchronize]; NSLog(@"%@",_trick); In .m class of UITableview in viewDidLoad I want to retrieve data if([[NSUserDefaults standardUserDefaults] objectForKey:@"numberArray"] != nil) { _tricks = [[NSUserDefaults standardUserDefaults] objectForKey:@"numberArray"]; } Thanks for advices

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  • detailsView title and description stays the same, not refreshing ...

    - by ahmet732
    I have some values on my tableview coming from database. I simply tap one of them, navigate to detailsView then I can see the title and description of that value on my navigation controller. (title on navigation bar, description on text view in detailsView) but when I wanted to search, I click search bar, keyboard comes up from the bottom, tableview minimizes a bit then find what I want from table. I tap again but titles and descriptions show very first value of my table view .. It does not show the correct title and description. Whenever I searched, it shows the title and description of very first value on my table view..

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  • Forcing Reload of View when returning from FlipSideView of Utility Application

    - by Chris McCall
    I've got a Utility Application for iPhone 3.1.3. I have my main view loading fine. I flip over to the flipside view of the utility app and change some settings. How can I call the code I've currently got in viewDidLoad in the main view to refresh it, as settings have changed? Do I create a public method and call it from the viewDidUnload method of the flipside view? Do I call viewDidLoad directly? What's the best way to do this?

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  • Second query to SQLite (on iPhone) errors.

    - by Luke
    Hi all, On the iPhone, I am developing a class for a cart that connects directly to a database. To view the cart, all items can be pulled from the database, however, it seems that removing them doesn't work. It is surprising to me because the error occurs during connection to the database, except not the second time I connect even after the DB has been closed. #import "CartDB.h" #import "CartItem.h" @implementation CartDB @synthesize database, databasePath; - (NSMutableArray *) getAllItems { NSMutableArray *items = [[NSMutableArray alloc] init]; if([self openDatabase]) { const char *sqlStatement = "SELECT * FROM items;"; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(cartDatabase, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { while(sqlite3_step(compiledStatement) == SQLITE_ROW) { int rowId = sqlite3_column_int(compiledStatement, 0); int productId = sqlite3_column_int(compiledStatement, 1); NSString *features = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; int quantity = sqlite3_column_int(compiledStatement, 3); CartItem *cartItem = [[CartItem alloc] initWithRowId:rowId productId:productId features:features quantity:quantity]; [items addObject:cartItem]; [cartItem release]; } } sqlite3_finalize(compiledStatement); } [self closeDatabase]; return items; } - (BOOL) removeCartItem:(CartItem *)item { sqlite3_stmt *deleteStatement; [self openDatabase]; const char *sql = "DELETE FROM items WHERE id = ?"; if(sqlite3_prepare_v2(cartDatabase, sql, -1, &deleteStatement, NULL) != SQLITE_OK) { return NO; } sqlite3_bind_int(deleteStatement, 1, item.rowId); if(SQLITE_DONE != sqlite3_step(deleteStatement)) { sqlite3_reset(deleteStatement); [self closeDatabase]; return NO; } else { sqlite3_reset(deleteStatement); [self closeDatabase]; return YES; } } - (BOOL) openDatabase { if(sqlite3_open([databasePath UTF8String], &cartDatabase) == SQLITE_OK) { return YES; } else { return NO; } } - (void) closeDatabase { sqlite3_close(cartDatabase); } The error occurs on the line where the connection is opened in openDatabase. Any ideas? Need to flush something? Something gets autoreleased? I really can't figure it out. --Edit-- The error that I receive is GDB: Program received signal "EXC_BAD_ACCESS". --Edit-- I ended up just connecting in the init and closing in the free methods, which might not be the proper way, but that's another question altogether so it's effectively persistent instead of connecting multiple times. Still would be nice to know what was up with this for future reference.

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  • obj-c, how do I create a property and synthesize an NSUInteger ?

    - by Jules
    I'm having some trouble using an NSUInteger, I've tried various things and googled, but not found the answer ? I have... I also tried ... nonatomic, retain @property (readwrite, assign) NSUInteger *anAmount; @synthesize anAmount; error: type of property 'anAmount' does not match type of ivar 'anAmount' Also when I release it in dealloc I get a warning.. warning: invalid receiver type 'NSUInteger'

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  • Custom class deallocated as soon as the app starts.

    - by Tangrs
    Heya, I've added a class object to the nib file. All connections are made. But for some reason, the object is deallocated as soon as it's created. Here's the code: control.h: #import <Foundation/Foundation.h> @interface control : NSObject { IBOutlet UILabel *PlayerScore; } -(IBAction) addPoint: sender; -(void) dealloc; @end control.m: #import "control.h" @implementation control -(IBAction)addPoint: sender { NSLog(@"Ohhai. Didn't crash."); //Doesn't even make it to this stage. int i = [PlayerScore.text intValue]; PlayerScore.text=[NSString stringWithFormat: @"%d",++i]; } -(void) dealloc { NSLog(@"ZOMGWTF?"); [super dealloc]; } @end Here is the console log: [Session started at 2010-06-09 19:47:57 +1000.] 2010-06-09 19:47:58.771 App[91100:207] ZOMGWTF? And after I click the button which messages addPoint, of course, it crashes. 2010-06-09 19:47:59.703 App[91100:207] * -[control] performSelector:withObject:withObject:]: message sent to deallocated instance 0x3843d80 Does anyone have any ideas?

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  • How can I get a nstableview to send an action when the user double-clicks an editable cell

    - by overcyn
    I am trying to emulate the behavior found in finder and itunes. Single click on a selected object edits it. Double click opens the object. I have set the doubleAction of the tableView but like it says in the documentation. "If the double-clicked cell is editable, this message isn’t sent and the cell is edited instead." I dont want this. Is there a way i can get that message sent even if the cell is editable? I really have no idea how to begin implementing this. Any general pointers would be appreciated.

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  • NSDate compare is false?

    - by user1280535
    i compare 2 NSDates which are the same and i get false result. i cant show how i get this dates because its too long , but i can show what i do : NSLog(@"this date is:%@ , and date we check to equality is:%@",thisDate,dateToFind); if([thisDate isEqualToDate:dateToFind] ) { NSLog(@"equal date!"); // not printed! } the NSLog show me this : this date is:2012-09-13 14:23:54 +0000 , and date we check to equality is:2012-09-13 14:23:54 +0000 he doesnt print the NSLog . why ?

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  • Can't access UI from a delegate?

    - by Nick Brooks
    I got this code: GrooveOnDownload *dlg = [[GrooveOnDownload alloc] init]; NSURLDownload *dw = [[NSURLDownload alloc] initWithRequest:request delegate:dlg]; It starts the download in a delegate class with outlets for UI controls. But for some reason controls don't respond to direct messages from the delegate. //Header of the delegate @interface GrooveOnDownload : NSObject { IBOutlet id downloadButton; //... //Implementation //... [downloadButton setEnabled:FALSE]; // Doesn't work //... Any ideas?

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  • Retrieve file size from web server

    - by user326943
    Looking for a way to retrieve a file size from a web server using cocoa/foundation. I know one can use NSURLconnection which will return NSURLResponse that contains the file size. Is there any other way to get the size. I'm looking for a synchronous way of doing it so when i do [myClass getsize] the size is returned. Thanks

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  • Core Data to-many relationship in code

    - by Jan Bezemer
    I have three entities: Session, User and Test. A session has 0-many users and a user can perform 0-6 tests. (I say 0 but in the real application always at least 1 is required, at least 1 user for a session and at least 1 test for a user. But I say 0 to express an empty start.) All entities have their own specific data attributes too. A user has a name, A session has a name, a test has six values to be filled in by the user, and so on. But my issue is with the relationships. How do I set multiple users and have them added to one session (same goes for multiple tests for one user). How do I show the content in a right way? How do I show a session that has multiple users and these users having completed multiple tests? Here's my code so far with regard to issue 1: Session *session = [NSEntityDescription insertNewObjectForEntityForName:@"Session" inManagedObjectContext:context]; session.name = @"Session 1"; User *users = [NSEntityDescription insertNewObjectForEntityForName:@"User" inManagedObjectContext:context]; users.age = [NSNumber numberWithInt:28]; users.session = session; //sessie.users = users; [sessie addUserObject:users]; With regard to issue 2: I can log the session, but I can't get the user(s) logged from a session. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Session" inManagedObjectContext:context]; [fetchRequest setEntity:entity]; NSArray *fetchedObjects = [context executeFetchRequest:fetchRequest error:&error]; for (Session *info in fetchedObjects) { NSLog(@"Name: %@", info.name); NSLog(@"Having problems with this: %@",info.user); //User *details = info.user; //NSLog(@"User: %@", details.age); }

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  • presentmodalviewcontroller not working properly in Application Delegate in iPhone

    - by sujyanarayan
    Hi, I'm using two UIViewController in Application Delegate and navigating to UIViewController using presentmodalviewcontroller. But Problem is that presentmodalviewcontroller works for first time UIViewController and when i want to navigate to second UIViewController using presentmodalviewcontroller then its showing first UIViewController. The following is the code:- -(void)removeTabBar:(NSString *)str { HelpViewController *hvc =[[HelpViewController alloc] initWithNibName:@"HelpViewController" bundle:[NSBundle mainBundle]]; VideoPlaylistViewController *vpvc =[[VideoPlaylistViewController alloc] initWithNibName:@"VideoPlaylistViewController" bundle:[NSBundle mainBundle]]; if ([str isEqualToString:@"Help"]) { [tabBarController.view removeFromSuperview]; [vpvc dismissModalViewControllerAnimated:YES]; [viewController presentModalViewController:hvc animated:YES]; [hvc release]; } if ([str isEqualToString:@"VideoPlaylist"]) { [hvc dismissModalViewControllerAnimated:YES]; [viewController presentModalViewController:vpvc animated:YES]; [vpvc release]; } } Can Somebody help me in solving the problem?

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  • how to authenticate googleaccount in iphone ?

    - by suchita
    how to authenticate googleaccount in iphone ? in my app. i import gdata(gmap)services properly through this link(http://www.johntwang.com/blog/2009/06/08/how-to-use-google-apis-with-iphone-sdk/) next step i want to access my gmail account (showing map) i have no way ?

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  • Content Alignment Issue in UITableView cell

    - by OhhMee
    Please see the image attached. I don't understand why it's going outside. I've also attached code snippet for tableView. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier]; // cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton; } // Configure the cell. hNode* dCell = [array objectAtIndex:[indexPath row]]; cell.textLabel.text = @"Message"; cell.detailTextLabel.text = [NSString stringWithFormat:@"%@",[dCell contents]]; cell.detailTextLabel.lineBreakMode = UILineBreakModeWordWrap; cell.detailTextLabel.numberOfLines = 0; [[cell imageView] setImage:[UIImage imageNamed:@"user.png"]]; return cell; } - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath*)indexPath { return 60; } Where could be the issue?

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  • Why do I have memory problems?

    - by Tattat
    I got this error from XCode: objc[8422]: FREED(id): message release sent to freed object=0x3b120c0 I googled and find that is related to the memory. But I don't know which line of code I go wrong, any ideas? After I launch my app in simulator, it prompts a second, than, no other error except the error above. @implementation MyAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; [self changeScene:[MainGameMenuScene class]]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } - (void) changeScene: (Class) scene { BOOL animateTransition = true; if(animateTransition){ [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES]; //does nothing without this line. } if( viewController.view != nil ) { [viewController.view removeFromSuperview]; //remove view from window's subviews. [viewController.view release]; //release gamestate } viewController.view = [[scene alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; //now set our view as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; if(animateTransition){ [UIView commitAnimations]; } }

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