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  • DiskArbitration image Disk (dmg)

    - by Nyxem
    Hello, I have a problem using DiskArbitration framework, to catch disk image mounting I register for DARegisterDiskMountApprovalCallback The problem is that each time a disk image is mounted the callback is called twice. Why is that and how can I solve this ? Thanks.

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  • Bind Java program to Cocoa interface

    - by Kevin
    Hi, would it be possible to bind a Java application to a Cocoa graphical interface? I'm working in Eclipse right now, on my mac, and am wondering if Interface Builder could be used to construct a new interface so that I don't have to look at Swing all day. Any ideas/suggestions? Thanks!

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  • best way to use CoreLocation across multiple views

    - by Matt
    I have two views in my app, one is a general view where CoreLocation works away calculating the users location while the user is doing other stuff in the view. The second view is accessed by the user when they touch a button allowing them to locate themselves more accurately using a mapview and MapKit, i would like the mapview in this view to show the location that CoreLocation has already identified in the first view AND to continue displaying this location based on updates from CoreLocation in the other view. Is the best way here to create a singleton that encapsulates the CoreLocation stuff and have this referenced in the view with the map, or to use notifications ? or to use some other better practice for my scenario ? Thanks

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  • How to take a screen shot in iPhone via code

    - by Radix
    Hello friends; I am working on an app and am almost done with it, but the only thing pending is that i am not able to take screen shots of my screen on the touch of the UIButton object. I have saw a code available which said to use UIGetScreenImage(), but alas that didn't worked fine. I want to take the screen shot and display it in the UIImageView. So can you please provide me with the link or code to do the same, that would be really nice of you Thanks & Regards Radix

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  • Setting up layout/events on iPhone

    - by Mohit Deshpande
    I am using Open Source toolchain to compile my iPhone apps. So I have no Interface Builder or XCode. How would I setup the layout of widgets like UIButton, UITextView, etc. Also, how would I add an event handler to those UI widgets? Please remember that I don't have Interface Builder or XCode.

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  • Draw text with in a rect with given width

    - by Forchita
    I'm trying to draw text on NSView subclass. I'm using an NSTextStorage, an NSLayoutManager, and an NSTextContainer. I followed Apple's doc and here's the method I use to calculate the necessary height for each text: NSSize newSize= NSMakeSize(width, 0.0); NSLayoutManager* layoutManager= [[textStorage layoutManagers] objectAtIndex:0]; NSTextContainer* textContainer= [[layoutManager textContainers] objectAtIndex:0]; [textContainer setContainerSize:newSize]; [textStorage addAttribute:NSFontAttributeName value:font range:NSMakeRange(0, [textStorage length])]; [textContainer setLineFragmentPadding:0.0]; [layoutManager glyphRangeForTextContainer:textContainer]; return [layoutManager usedRectForTextContainer:textContainer].size.height; The only problem is that I don't know how to draw in an NSRect with the layout manager. Can you help me please? Thanks in advance!

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  • Obj-C memory management for an NSView * instance variable

    - by massimoperi
    My custom view has a subview as an instance variable. Here is a sample interface: @interface MyCustomView : NSView { NSView *aSubview; } @end Then, in the .m file, I initialize aSubView and add it to the custom view. - (id)init { self = [super initWithFrame:CGRectMakeFrame(0.0, 0.0, 320.0, 480.0); if (self) { aSubview = [[NSView alloc] initWithFrame(0.0, 0.0, 100.0, 100.0); [self addSubview:aSubview]; } return self; } Where should I release aSubView? In the -dealloc method? - (void)dealloc { [aSubView release]; [super dealloc]; } Or directly after adding it to the custom view in the -init method? - (id)init { [...] [self addSubview:aSubview]; [aSubview release]; [...] } Which one is the best implementation?

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  • Code formatting when using pointers

    - by HD-VRSCA
    Is there any reason why the asterisk is next to the object type in this code? I'm a little confused by the way I see this used. Some times it looks like this: NSString* stringBefore; and sometimes like this: NSString *stringBefore; Is there a difference? Or a right or wrong way to do this? Thanks

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  • How can I get touch co-ordinates in cocos2d?

    - by Nouman
    Hi, I am a newbee in iPhone game development. What I want is that wherever user touches on iPhone screen, where I will display a pic at that place. Can anyone help me how to get co-ordinates of the area everytime when user touches the screen? Regards, Nouman

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  • how can i set the background color of a particular button in iphone ?

    - by suchita
    for this I used btnName1 = [ColorfulButton buttonWithType:UIButtonTypeRoundedRect]; btnName1.frame=CGRectMake(45,146,220,40); [btnName1 setTitle:@"Continue" forState:UIControlStateNormal]; [btnName1 setTitleColor:[UIColor blackColor] forState:UIControlStateNormal]; [btnName1 setImage:[UIImage imageNamed:@"green.png"] forState:UIControlStateNormal]; UIImage *img =[UIImage imageWithContentsOfFile:[[NSBundle mainBundle]pathForResource:@"greenish" ofType:@"png"]]; UIImage *strechableImage = [img stretchableImageWithLeftCapWidth:12 topCapHeight:0]; [btnName1 setBackgroundImage:strechableImage forState:UIControlStateNormal]; [btnName1 setNeedsDisplay]; [InfoView addSubview:btnName1]; it's correctly working on iphone simulator but not on ipod(color not show in ipod)

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  • Where to initialize a NSMutableArray?

    - by eco_bach
    Hi having an issue using a NSMutableArray; In my implementation file applicationDidFinishLaunching method I have _imgArray = [NSMutableArray array]; and _imgArray is defined in my .h file as NSMutableArray *_imgArray; After populating it, it traces out correctly. The problem is, in another method in my implementation file, I can't seem to acces the _imgArray array. It traces out to _imgArray= ar.lproj What gives?

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  • synchronously load html content in UIWebView

    - by mbg1987
    im using a UIWebView to show html content in my app, the app contains two arrows to navigate between topics just like a RSS reader app, but when the user hits up or down arrow, the next topic doesn't show up until the data come back and the user still able to interact with the UI which is a bit confusing, My question: how to block the UI when user moves to the next/back topic ? in other words how to make loadHTMLString:baseURL: works as a synchronous calling ? thanks !

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  • Animation with CGPoint in for loop

    - by user1066524
    I'm trying to do an animation where when a person clicks from point A to Point B on screen the object should slowly slide straight across (horizontally) from point A to Point B. I tried doing a for loop with something like: for (CGFloat i=previousPoint.x; i <= newPoint.x; i++){ [UIView animateWithDuration:10 delay:0 options:nil animations:^ { [magnifier removeFromSuperview]; magnifier = [[MagnifierView alloc] init]; CGPoint np = {i, newPoint.y}; magnifier.viewToMagnify = imageView; magnifier.touchPoint = np; [imageView addSubview:magnifier]; [magnifier setNeedsDisplay]; } completion:^(BOOL finished) { }]; } but for some reason it is moving it way up and then eventually to point B. sort of in a weird curve. how can I do this correctly?

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  • How to login users that are stored within a Wordpress account

    - by user3716795
    I am developing an iOS app that is password protected and all the users are stored in a wordpress account that, of course, is password protected as well. Does anybody know the format that wordpress uses to store login information for these accounts, I would assume that it is a MySQL that sends a json? I have only been able to find the database code for the initial admin page but nothing that shows the way these accounts (815 to be exact) would be stored within the site.

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  • Extend PickerViews Component while touching

    - by vikingosegundo
    I have a UIPickerView with a variable number of components to display. In its contoller i have this -pickerView:withForComponent: - (CGFloat)pickerView:(UIPickerView *)pv widthForComponent:(NSInteger)component { CGFloat f; if (component == 0) { f = 30; } else { if ([componentsData count]>2) { f = 260.0/([componentsData count]-1); } else{ f = 260.0; } } return f; } this works fine if I call [pickerView reloadAllComponents], but how could I extend a components width if it is touched (and of course shrink all others)?

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  • iPad --- managedObject problem when [self.tableViewSection reloadData]

    - by user345777
    Hi , I am creating a news aggregator application that fetches a xml feed every 4 minutes. After the xml is loaded, I clear everything by deleting all the objects in the database, then save the new objects back into the database. I then call [self.tableViewSection reloadData]; to reload the tableView. Thats when I get a problem. As soon as the code gets to a section where i access the new [[managedObject valueForKey:@"event_text"] description] content it fails with a : * Terminating app due to uncaught exception 'NSObjectInaccessibleException', reason: 'CoreData could not fulfill a fault for '0x4b3f6a0 '' Now from the flow I described on top, it seems odd to me that the tableView is populated properly the next time i launch the application, with the "new" data I fetched in the previous session. So its not that data thats corrupt , but seems to me something goes wrong when I refetch the managedObject after saving new data. Also keep in mind thats this app runs fine on the iPhone, its the iPad thats is giving me this problem.

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  • How to make my iphone app icon update like the weather app icon?

    - by Toret
    I have an application that I'm currently building that requires me to display a visual update on the application it self. example: The weather app displays 14 degrees celcius and some clouds as its application icon. When the weather changes there is an update to the way the icon looks without having to open the weather app. The applications icon changes to reflect the update in weather. You can then open the weather app to get more information if need be. In my application I need to have an update system like that which shows the user information without opening the application. If they would like more information they can open the application then. I have no idea how to accomplish this task at the moment. I hope someone will be able to help or point me in the right direction. Thank you for your time.

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  • iPhone producing strange results on 'if' statement

    - by Rob
    I have a UIPicker where the user inputs a specified time (i.e. 13:00, 13:01, 13:02, etc.) - which determines their score. Once they hit the button an alert comes up with the score that is determined through this 'if-else' statement. Everything seems to work great MOST of the time - but I am getting some erratic behavior. This is the code: //Gets my value from the UIPicker and then converts it into a format that can be used in the 'if' statement. NSInteger runRow = [runTimePicker selectedRowInComponent:2]; NSString *runSelected = [runTimePickerData objectAtIndex:runRow]; NSString *runSelectedFixed = [runSelected stringByReplacingOccurrencesOfString:@":" withString:@"."]; //The actual 'if' statment. if ([runSelectedFixed floatValue] <= 13.00) { runScore = 100; } else if ([runSelectedFixed floatValue] <= 13.06) { runScore = 99; } else if ([runSelectedFixed floatValue] <= 13.12) { runScore = 97; } else if ([runSelectedFixed floatValue] <= 13.18) { runScore = 96; } else if ([runSelectedFixed floatValue] <= 13.24) { runScore = 94; } else if ([runSelectedFixed floatValue] <= 13.30) { runScore = 93; } else if ([runSelectedFixed floatValue] <= 13.36) { runScore = 92; } else if ([runSelectedFixed floatValue] <= 13.42) { runScore = 90; } else if ([runSelectedFixed floatValue] <= 13.48) { runScore = 89; } else if ([runSelectedFixed floatValue] <= 13.54) { runScore = 88; } Now, when I test the program, I will get the expected result when I choose '13:00' which is '100'. I also get the expected result of '99' when I choose all of the times between '13:01 and 13:05'. BUT, when I choose '13:06' it gives me a score of '97'. I also get a score of '97' on '13:07 through 13:12' - which is the desired result. Why would I get a '97' right on '13:12' but not get a '99' right on '13:06'???? Could this be a memory leak or something???

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