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  • my DetailViewController has text field. It appears empty at my first tap after that ...

    - by ahmet732
    I have a table view which has full of items getting from my database. I open my app. I tap one of my items in table view, then DetailViewController that has only text field does not display anything it is empty. But when I go back to table view then tap any other item again , at this time it displays value what I wanted to display.. It does it for my only first tap.. I have no errors and warnings.. What am i missing?

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  • indentationLevel property doesn't appear to do anything?

    - by JoBu1324
    I'm have a number rows I'm inserting into a table using -insertRowsAtIndexPaths:withRowAnimation, and I would like the rows to be indented from the left to distinguish them from the rest of the cells. The indentationLevel property of UITableViewCell looks like it's exactly what I need, but it doesn't seem to do anything. Here's the code I'm using to set the indentation level (dot syntax doesn't make a difference): [cell setIndentationWidth:10]; [cell setIndentationLevel:1]; Is indentationLevel what I want, or should I be looking elsewhere?

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  • What happens inside the try block?

    - by dontWatchMyProfile
    Example: @try { // 1) do bad stuff that can throw an exception... // 2) do some more stuff // 3) ...and more... } @catch (NSException *e) { NSLog(@"Error: %@: %@", [e name], [e reason]); } If 1) throws an exception, is the block immediately canceled like a return in a function or a break in a loop? Or will 2) and 3) be processed no matter what happens in 1)?

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  • Add a smaller subView with new origin

    - by ReachWest
    I can't get my head around this - I know it must be simple.. I'm starting to feel pretty stupid. I have two viewControllers. MainViewController.h/m and LevelsViewController.h/m I want to add a subView from the LevelsViewController class and a view that is built in IB called levelsView. I am calling this from the MainViewController.m file. The levelsView is only 200x200 pixels and I want to offset it from the frame origin of the superView by x=140 pixels and y=50 pixels. I have this working - the view displays, but I can't figure out how to offset it. It only shows up at the 0,0 superView frame origin. (The superView shows below it, which is what I want). Here is the code I call in the method in the MainViewController.m that displays the levelsView.(I have commented out some of the things I have tried - but throws this error: error: request for member 'frame' in 'myLevelsView', which is of non-class type 'LevelsViewController*' ) - (void) displayLevelsPage { if (self.theLevelsView == nil) // Does not yet exist - therefore create { LevelsViewController * myLevelsView = [[LevelsViewController alloc] initWithNibName:@"levelsView" bundle:[NSBundle mainBundle]]; NSLog(@"NEW theLevelsView instance created!"); CGRect frame2 = CGRectMake(140, 50, 200, 200); //myLevelsView.frame = frame2; self.theLevelsView = myLevelsView; [myLevelsView release]; } [self.view addSubview: theLevelsView.view]; NSLog(@"Levels View has been activated"); } Any insight would be appreciated.

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  • MKMapView maptype not changing!

    - by TheLearner
    I cannot understand why my MKMapView does not want to change to satellite view. This method is called and case 1 is called I have stepped over it but it simply does not change to satellite type it always changes to standard. It only works when it goes back to Map type. Anyone have any ideas? - (IBAction)mapSatelliteSegmentControlTapped:(UISegmentedControl *)sender { switch (sender.selectedSegmentIndex) { case 1: //Satellite self.mapView.mapType = MKMapTypeSatellite; default: //Map self.mapView.mapType = MKMapTypeStandard; } }

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  • How does text-to-speech shortcut read any highlighted text?

    - by TP
    Hi, I am trying to develop a cocoa application that requires to read highlighted text from any application. But so far I cannot find any decent solution because the accessibility API isn't always work. (e.g. Firefox) Does anyone know it is implemented in text-to-speech included in Leopard? I have found this SO question but it isn't solved.

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  • Best way to import a pack or "system" of new classes??

    - by Joe Blow
    Here's an Advanced question for Advanced developers. So I've written a largish "subsystem". It is essentially a UIViewController called CleverViewController which is a UIViewController. Now, there are a large number of supporting classes (about ten) that do the hard work: perform math functions, image processing, purely logical functions, build images or what have you with thousands of lines of code. (To do this, I simply started a new XCode project / app "Scratchpad" which does little other than load and launch the CleverViewController. So currently it works as an app, which launches CleverViewController. The ten or so classes I mention that are part of the "subsystem" simply sit there in that project/app.) So now, we will use CleverViewController, the new technology generally, in various apps. (Or perhaps friends would want to use it, etc.) What's the best way to "do" this? Have I screwed everything up, and really it should just be ONE (pretty big) class rather than a dozen classes? (I could understand that then as I would simply add that new (big) class where needed, like adding any other class.) Do I have to make a "framework" like the Apple frameworks? (If so, what the hell are they, how do you do it, etc?!?) In fact, do you just have to lamely include all of the dozen classes and that's that (obviously perhaps putting them in a grouped subfolder). What about all the headers and so on? (Currently I just have the dozen includes in the pch file of the scratchpad project.) Shouldn't it be easy to "maintain" this "subsystem" separately and so on? I'm afraid I know nothing about this: if the answer is obvious, hit me over the head and let me know. Thank you for any info on this !

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  • word after the space NSlog

    - by DD007
    I am new bie to xcode may be question is silly but I am lagging with my home work. In a file I want to read a specific character after the string. I want to read all the character after the space. ex: asasasasasas wewewewewewe qwqwqwqwqwqw xyz_ 22 aaaaaaaaaaa bbbbbbbbbbb ccccccccccccccc ddddddddddddd fgfgfgfgfgfgfg ererererererer abc_ 12 bbbbbbbbbb dddddddd jkjkjkjkjkjkjk lalallalalalal everything is fine .. but i want to print after "xyz_ 22" as aaaaaaa then bbbb ccc

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  • Using MCPKit framework in Cocoa app.

    - by pawz
    I'm trying to integrate the MCPKit MySQL framework available at http://mysql-cocoa.sourceforge.net/ into my cocoa application. I've added the framework and included the header file but when I try to define my first MCPConnection variable it says "MCPConnection undeclared". Is anyone successfully using MCPKit on leopard ? Or is there another framework that people use to access MySQL ?

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  • Scroll immediately to row in table before view shows

    - by cannyboy
    A view with a table gets pushed onto the screen and I want it to scroll to a certain row in the table before the screen actually displays. I use this code within the final viewcontroller. NSIndexPath *scrollToPath = [NSIndexPath indexPathForRow:5 inSection:0]; [theTable scrollToRowAtIndexPath:scrollToPath atScrollPosition:UITableViewScrollPositionTop animated:NO]; When I put it in viewDiDAppear method, then it briefly flashes from the intial position of the table (at the top) to the row I want. I don't want it to show the initial position. If I put it in viewDidLoad or viewWillAppear then it crashes with a NSRangeException, presumably because the table isn't set up yet. How would I get it to scroll without showing the initial position?

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  • Iphone app getting crashing when i enter the iphone mail sheet

    - by Gopinath
    In my iphone app. I'm Creating Iphone Mail Chat Sheet using MFMailComposeViewController. Now when I enter the second time,the mail sheet, my app is getting crashed. I searched in Google. But I couldn't find the solution. Anybody help me to solve my issue. PLease see this below code and help me where am I doing wrong. if ([MFMailComposeViewController canSendMail]) { controller = [[MFMailComposeViewController alloc] init]; controller.mailComposeDelegate = self; [controller setSubject:@""]; [controller setToRecipients:array1]; [controller setMessageBody:@"" isHTML:NO]; [controller setMailComposeDelegate: self]; [controller setModalTransitionStyle:UIModalTransitionStyleCrossDissolve]; [self.navigationController presentModalViewController:controller animated:NO]; [controller release]; } - (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { if(result == MFMailComposeResultSent) { [[self parentViewController] dismissModalViewControllerAnimated:YES]; } else if (result == MFMailComposeResultCancelled) { [[self parentViewController] dismissModalViewControllerAnimated:YES]; } }

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  • Bug on submitted app binary but not in the simulator - CALayer position contains NaN

    - by Jonathan Thurft
    I submitted my app to the App Store where is ready to download. I've since then received some interesting crash reports when people select an image from the ImagePicker in one of my views. This bug (see below) makes the app crash. I was wondering 2 things. Can anyone spot the problem in the code below? How do you deal with bugs that are only in the App Binary but do not show up when trying to recreate them on the dev environment? - I can make the app crash with the Binary that is on the app store but when I do the same on the simulator or on my test phone the app works perfectly.. The Crash report in BugSense CALayer position contains NaN: [798 nan] Class: CALayerInvalidGeometry 0x00120e99 -[imageCroppingViewController imagePickerController:didFinishPickingMediaWithInfo:] (imageCroppingViewController.m:126) + 163481 The Code - (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage]; imageView.image = image; CGRect rect; rect.size.width = image.size.width; rect.size.height = image.size.height; imageView.center = scrollView.center; [imageView setFrame:rect]; scrollView.contentSize = imageView.frame.size; self.navigationController.navigationBar.hidden = NO; [myPicker.view removeFromSuperview]; }

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  • How to make an private property?

    - by mystify
    I tried to make a private property in my *.m file: @interface MyClass (Private) @property (nonatomic, retain) NSMutableArray *stuff; @end @implementation MyClass @synthesize stuff; // not ok Compiler claims that there's no stuff property declared. But there's a stuff. Just in an anonymous category. Let me guess: Impossible. Other solutions?

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  • Multiple Apps Possible via Launch Services, want to Specify Particular One

    - by Andrew
    Here's the issue: I have a list of App names that I want to launch. They do not include a path (e.g. {"VLC","Microsoft Word"}. I have two different copies of VLC in different directories. I would like Launch Services to ONLY open the one from /Applications/ and not EVER launch from /Applications/AnotherDirectory I want to get the path of these, and test to see what Launch Services wants to launch (via bash with "open" or applescript via "tell _ to launch" or [NSWorkspace launch...]) The only way that I have come up with to test the path of a file about to be launched by launch services is: Applescript: tell application "Finder" to return the (posix path of (path to application "VLC" as alias)) That works fine, but launches the app (which I don't want at all). Suggestions?

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  • Application crashes after when array of images are stored

    - by sujyanarayan
    Hi, I'm getting the screenshots from the following code:- CGImageRef cgScreen = UIGetScreenImage(); if (cgScreen) { UIImage *result = [UIImage imageWithCGImage:cgScreen]; CGImageRelease(cgScreen); return result; } I'm calling the above code in a timer of 1/1.0 seconds as:- [array addObject:[UIImage imageWithScreenContents]]; where imagewithScreenContents is a function. But after some seconds i.e after adding 90 frames application crashes. I'm unable to understand the problem. Can somebody help me in solving the problem. Thanks in Adv.

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  • EventKitUI view and edit problem!

    - by Alish
    I try to to find a solution to do View and Edit of a the item from a tablview. My application base on UITabBarController. Each of the Bar items contain a class with a a couple of UIViews. This is the first items of UITabBarController. I done Add event from Apple sample code: SimpleEKDemo. Add Event working without any problem. I tried to add View and Edit part to the code. I would able to select an items from tableView to edit the selected item. But after I tried to add code from SimpleEKDemo to my code, I realized I have to add UINavigationController to the implement. So I did. After I add that it's came to the items of UITabBarController. Also I even the Add Event didn't worked very well (I couldn't insert event name and location. but edit was working. So I need to know: 1- Is it possible to implement Edit/View without using UINavigationController. If yes please let me know a sample code. 2- If I must use UINavigationController. Because I don't need UINavigationController to become it the first page and I don't need any bar added to my application. Is it possible it's appear in the application when I choose a item of tableView but appear alike that! Snapshots: https://public.me.com/alish (pict.zip)

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  • Overlay an image over video using OpenGL ES shaders

    - by BlueVoodoo
    I am trying to understand the basic concepts of OpenGL. A week into it, I am still far from there. Once I am in glsl, I know what to do but I find getting there is the tricky bit. I am currently able to pass in video pixels which I manipulate and present. I have then been trying to add still image as an overlay. This is where I get lost. My end goal is to end up in the same fragment shader with pixel data from both my video and my still image. I imagine this means I need two textures and pass on two pixel buffers. I am currently passing the video pixels like this: glGenTextures(1, &textures[0]); //target, texture glBindTexture(GL_TEXTURE_2D, textures[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, buffer); Would I then repeat this process on textures[1] with the second buffer from the image? If so, do I then bind both GL_TEXTURE0 and GL_TEXTURE1? ...and would my shader look something like this? uniform sampler2D videoData; uniform sampler2D imageData; once I am in the shader? It seems no matter what combination I try, image and video always ends up being just video data in both these. Sorry for the many questions merged in here, just want to clear my many assumptions and move on. To clarify the question a bit, what do I need to do to add pixels from a still image in the process described? ("easy to understand" sample code or any types of hints would be appreciated).

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  • iPad App design decision

    - by Comma
    I would like to develop a reader app for viewing and manipulating proprietary format documents. The documents are 2D. (Might add some cool page flip effects) The interface is similar to that of mobile safari. I'm trying to decide whether to write this in Quartz2D or OpenGL ES. I have no prior experience with either of those. Any suggestions?

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