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  • Core Data to-many relationship in code

    - by Jan Bezemer
    I have three entities: Session, User and Test. A session has 0-many users and a user can perform 0-6 tests. (I say 0 but in the real application always at least 1 is required, at least 1 user for a session and at least 1 test for a user. But I say 0 to express an empty start.) All entities have their own specific data attributes too. A user has a name, A session has a name, a test has six values to be filled in by the user, and so on. But my issue is with the relationships. How do I set multiple users and have them added to one session (same goes for multiple tests for one user). How do I show the content in a right way? How do I show a session that has multiple users and these users having completed multiple tests? Here's my code so far with regard to issue 1: Session *session = [NSEntityDescription insertNewObjectForEntityForName:@"Session" inManagedObjectContext:context]; session.name = @"Session 1"; User *users = [NSEntityDescription insertNewObjectForEntityForName:@"User" inManagedObjectContext:context]; users.age = [NSNumber numberWithInt:28]; users.session = session; //sessie.users = users; [sessie addUserObject:users]; With regard to issue 2: I can log the session, but I can't get the user(s) logged from a session. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Session" inManagedObjectContext:context]; [fetchRequest setEntity:entity]; NSArray *fetchedObjects = [context executeFetchRequest:fetchRequest error:&error]; for (Session *info in fetchedObjects) { NSLog(@"Name: %@", info.name); NSLog(@"Having problems with this: %@",info.user); //User *details = info.user; //NSLog(@"User: %@", details.age); }

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  • How are files (especially audio files) organized internally?

    - by mystify
    I try to grok that: Apple is talking about "packets" in audio files, and there is a fancy function called AudioFileReadPackets which takes a lot of arguments. One of them specifies the "start packet", and another one the number of packets which you want to read. So I imagine an audio file to look like this, internally: It's made up of a lot of packets. If it's an audio file which has an variable bit rate format, then every packet may have a different size. If the file has an constant bit rate format, then every packet is the same size. So an audio file is like a truck full of boxes, and every box contains some interesting stuff. Is that correct? Does it apply to any kind of file? Is this how files actually look like?

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  • How to make an private property?

    - by mystify
    I tried to make a private property in my *.m file: @interface MyClass (Private) @property (nonatomic, retain) NSMutableArray *stuff; @end @implementation MyClass @synthesize stuff; // not ok Compiler claims that there's no stuff property declared. But there's a stuff. Just in an anonymous category. Let me guess: Impossible. Other solutions?

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  • if (self = [super init]) vs. if ((self = [super init]))

    - by JOM
    Was just doing a code review and started to wonder: I thought if (self = [super init]) checks whether assigning return value of [super init] to variable self was successful or not (value of operation). Thus (self = nil) would actually be TRUE. I thought if ((self = [super init])) checks what is the value of self after assignment (value of variable). Thus ((self = nil)) would be FALSE. Which one is the correct way to use when initializing your own classes? Apple documentation uses the former one (for example here), which style I'm actually using now.

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  • How do I load a Direct X .x 3D model in iPhone SDK?

    - by Alex
    I have been searching the internet for the last few days trying to figure this out. My goal is to draw a textured and animated .x file exported from a 3D program. I found a tutorial of how to load and draw a .obj file, which I understand, but the tutorial doesn't say how to texture it, and .obj doesn't support animation. The .x file structure is human readable just like .obj, but I have no clue how to texture it, and I might be able to figure out how to animate it, but I would prefer to be instructed on that. Any help would be GREATLY appreciated.

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  • Prevent custom AccessoryView from showing selection when it's UITableViewCell is selected.

    - by groomsy
    To reproduce this, create a UITableView that contains cells with custom AccessoryViews (such as buttons to perform a specific action where touching the other part of the UITableViewCell should perform a different action). If you touch (select) the UITableView, the AccessoryView shows selection (as thought it was touched) as well. I want to prevent this and only show the AccessoryView's selected state when they actually touch the AccessoryView. Thanks in advance, groomsy

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  • ObjC: required to optional

    - by Joschy
    Hello Guys! Situation: A protocol A implements a protocol B. B has some @optional and some (@)required methods. Question: Is it possible in protocol A to set a method from B to the opposite (opt. to reeq. and vv.)? Cheers!

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  • Listing documents directory contents in UITableView

    - by user1493543
    So I've researched extensively on how to list the files in the documents directory in a table view and after much deliberation, came up with this code. Whenever I run this, the app crashes with EXEC_BAD_ACCESS. I've been busting my head for hours, so any help would be appreciated. All I'm doing is acquiring the files in the documents directory and trying to list them in a table view... Code is pasted in link below. http://pastie.org/4178767 Edit- App crashes in numberOfRowsInSection: method.

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  • Best way of obfuscating / encrypting form data on the iPhone

    - by cannyboy
    I want to create an app which holds sensitive information (imagine it's bank account details, thought it's not). The user enters this information on a form the first time the app starts up. I want this info to be saved, and available, any time the user uses the app (without having to enter a password). However, if the iPhone has a password lock on it, and is stolen, I don't want the data to be easily accessible from the file system. What is the best way of encrypting or obfuscating the data? There is not a lot of data, just a dozen NSStrings from the UITextFields on the form. I'm aware there are encryption export restrictions on the iPhone for non-US developers (I am in UK), so I would prefer to avoid going jumping through any of Apple's app submission hoops to get it on the store.

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  • When will [MFMailComposeViewController canSendMail] return NO

    - by pythonquick
    M iPhone app is using the MFMailComposeViewController class to send an in-app email with an attachment. The app will only attempt to display the mail composer dialog if the "canSendMail" method of class MFMailComposeViewController returns true (YES). Specifically, if the following method returns YES, it shows the mail composer, otherwise the user is presented with an error alert dialog stating that there are no email accounts set up on the device: - (BOOL)canDeviceSendEmail { Class mailClass = (NSClassFromString(@"MFMailComposeViewController")); return mailClass != nil && [mailClass canSendMail]; } A team of testers have reported that they get this error alert dialog, even when email accounts are set up on the device. The tester used an iPhone 3G with OS 3.1.3. Therefore the MFMailComposeViewController class must have existed, and the "canSendMail" method must have returned NO. My question is therefore: apart from the case when there are no email accounts set up on the device, in what other circumstances can the "canSendMail" method return NO? ~ Thanks

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  • Text being printed twice in uitableview

    - by user337174
    I have created a uitableview that calculates the distance of a location in the table. I used this code in cell for row at index path. NSString *lat1 = [object valueForKey:@"Lat"]; NSLog(@"Current Spot Latitude:%@",lat1); float lat2 = [lat1 floatValue]; NSLog(@"Current Spot Latitude Float:%g", lat2); NSString *long1 = [object valueForKey:@"Lon"]; NSLog(@"Current Spot Longitude:%@",long1); float long2 = [long1 floatValue]; NSLog(@"Current Spot Longitude Float:%g", long2); //Getting current location from NSDictionary CoreDataTestAppDelegate *appDelegate = (CoreDataTestAppDelegate *) [[UIApplication sharedApplication] delegate]; NSString *locLat = [NSString stringWithFormat:appDelegate.latitude]; float locLat2 = [locLat floatValue]; NSLog(@"Lat: %g",locLat2); NSString *locLong = [NSString stringWithFormat:appDelegate.longitude]; float locLong2 = [locLong floatValue]; NSLog(@"Long: %g",locLong2); //Location of selected spot CLLocation *loc1 = [[CLLocation alloc] initWithLatitude:lat2 longitude:long2]; //Current Location CLLocation *loc2 = [[CLLocation alloc] initWithLatitude:locLat2 longitude:locLong2]; double distance = [loc1 getDistanceFrom: loc2] / 1600; NSMutableString* converted = [NSMutableString stringWithFormat:@"%.1f", distance]; [converted appendString: @" m"]; It works fine apart from a problem i have just discovered where the distance text is duplicated over the top of the detailed text label when you scroll beyond the height of the page. here's a screen shot of what i mean. Any ideas why its doing this?

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  • Keeping object in memory (iPhone SDK)

    - by Chris
    I am trying to create a UIImageView called theImageView in the touchesBegan method that I can then then move to a new location in touchesMoved. Currently I am receiving an "undeclared" error in touchesMoved where I set the new location for theImageView. What can I do to keep theImageView in memory between these two methods? - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { ... UIImageView *theImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; theImageView.frame = CGRectMake(263, 228, 193, 300); [theImageView retain]; ... } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { ... theImageView.frame = CGRectMake(300, 300, 193, 300); ... }

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  • willSelectRowAtIndexPath Question....

    - by treasure
    How do you add a second section (SECOND_SECTION) here to be excluded from selection when editing? (NSIndexPath *)tableView:(UITableView *)tableView willSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSIndexPath *rowToSelect = indexPath; NSInteger section = indexPath.section; BOOL isEditing = self.editing; // If editing, don't allow notes to be selected // Not editing: Only allow notes to be selected if ((isEditing && section == ONE_SECTION) || (!isEditing && section != ONE_SECTION)) { [tableView deselectRowAtIndexPath:indexPath animated:YES]; rowToSelect = nil; } return rowToSelect; } it s being driving me nuts... thanks

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  • Second query to SQLite (on iPhone) errors.

    - by Luke
    Hi all, On the iPhone, I am developing a class for a cart that connects directly to a database. To view the cart, all items can be pulled from the database, however, it seems that removing them doesn't work. It is surprising to me because the error occurs during connection to the database, except not the second time I connect even after the DB has been closed. #import "CartDB.h" #import "CartItem.h" @implementation CartDB @synthesize database, databasePath; - (NSMutableArray *) getAllItems { NSMutableArray *items = [[NSMutableArray alloc] init]; if([self openDatabase]) { const char *sqlStatement = "SELECT * FROM items;"; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(cartDatabase, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { while(sqlite3_step(compiledStatement) == SQLITE_ROW) { int rowId = sqlite3_column_int(compiledStatement, 0); int productId = sqlite3_column_int(compiledStatement, 1); NSString *features = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; int quantity = sqlite3_column_int(compiledStatement, 3); CartItem *cartItem = [[CartItem alloc] initWithRowId:rowId productId:productId features:features quantity:quantity]; [items addObject:cartItem]; [cartItem release]; } } sqlite3_finalize(compiledStatement); } [self closeDatabase]; return items; } - (BOOL) removeCartItem:(CartItem *)item { sqlite3_stmt *deleteStatement; [self openDatabase]; const char *sql = "DELETE FROM items WHERE id = ?"; if(sqlite3_prepare_v2(cartDatabase, sql, -1, &deleteStatement, NULL) != SQLITE_OK) { return NO; } sqlite3_bind_int(deleteStatement, 1, item.rowId); if(SQLITE_DONE != sqlite3_step(deleteStatement)) { sqlite3_reset(deleteStatement); [self closeDatabase]; return NO; } else { sqlite3_reset(deleteStatement); [self closeDatabase]; return YES; } } - (BOOL) openDatabase { if(sqlite3_open([databasePath UTF8String], &cartDatabase) == SQLITE_OK) { return YES; } else { return NO; } } - (void) closeDatabase { sqlite3_close(cartDatabase); } The error occurs on the line where the connection is opened in openDatabase. Any ideas? Need to flush something? Something gets autoreleased? I really can't figure it out. --Edit-- The error that I receive is GDB: Program received signal "EXC_BAD_ACCESS". --Edit-- I ended up just connecting in the init and closing in the free methods, which might not be the proper way, but that's another question altogether so it's effectively persistent instead of connecting multiple times. Still would be nice to know what was up with this for future reference.

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  • Line Graph CGPoints from NSMutableArray

    - by Mattog1456
    I have been trying to adapt the code from the accelerometer example such that when the user depresses a uibutton a point is added to a line graph. Working on the converting two floats, which are the result of calculate as below into a CGPoint and converting the CGPoint into an NSValue and then adding this to a NSMutableArray with the following -(IBAction)calculate:(id)sender { self.points = [NSMutableArray array]; CGPoint pt = CGPointMake(d, c); [self.points addObject:[NSValue valueWithCGPoint:pt]]; NSLog(@"%@", NSStringFromCGPoint(pt)); NSLog(@"%@", [NSString stringWithFormat:@"%d points", self.points.count ]); } But for some reason I am only getting one object stored in the array, it seems everytime push the calculate button the object pt gets overwritten, on the plus side it has the correct x,y coords. Any ideas on this one? UPDATE Removed self.points = [NSMutableArray array]; and placed it in view did load, also set the first points to 0,0. so that is working ok. Now the next problem is that I have a Graph subclass where the CG Drawing is taking place. I am trying to figure out a simple way to be able to access the above NSMutableArray which is in a ViewController class from the graph class. Am so close to the end but am really stuck, any help would be great. Still trying to draw a line graph on a UIView which is on a UIScrollview. The draw rect method is in the UIView Subclass and everything is working there, I have gridlines and labels on the axis and I can draw manually onto it. But the problem I have is that I cannot read the NSMutableArray of the CGPoints, which are the x and y coords. The ViewController performs a calculation and the results are written to the NSMutable array and this is all working fine as well, I can see the CGpoints and their values being written with NSLogs in the ViewController. I have tried various ways to set the NSMutableArray up as a global but to no avail, everything runs but while I can see the points being written in the ViewController they are just not visible to the UIView Subclass. I have also tried to use the addObserver and observeValueForKeyPath methods and once again while everything runs the subclass cannot see the array. Any ideas, suggestions, tips or thoughts would be great

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  • How to Parse through nsXml Parser.

    - by chsab420
    Hey All, i am very new to iphone Development and i am asked to use nsxml parser to parse xml from a google api. i have parsed another url which has xml but i am not able to parse google's because it is using id's to store data rather than inside tag. i.e. Can somebody help me that how can i parse the attribute inside the tag. Thanks & Regards

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  • Scroll immediately to row in table before view shows

    - by cannyboy
    A view with a table gets pushed onto the screen and I want it to scroll to a certain row in the table before the screen actually displays. I use this code within the final viewcontroller. NSIndexPath *scrollToPath = [NSIndexPath indexPathForRow:5 inSection:0]; [theTable scrollToRowAtIndexPath:scrollToPath atScrollPosition:UITableViewScrollPositionTop animated:NO]; When I put it in viewDiDAppear method, then it briefly flashes from the intial position of the table (at the top) to the row I want. I don't want it to show the initial position. If I put it in viewDidLoad or viewWillAppear then it crashes with a NSRangeException, presumably because the table isn't set up yet. How would I get it to scroll without showing the initial position?

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  • NSDate compare is false?

    - by user1280535
    i compare 2 NSDates which are the same and i get false result. i cant show how i get this dates because its too long , but i can show what i do : NSLog(@"this date is:%@ , and date we check to equality is:%@",thisDate,dateToFind); if([thisDate isEqualToDate:dateToFind] ) { NSLog(@"equal date!"); // not printed! } the NSLog show me this : this date is:2012-09-13 14:23:54 +0000 , and date we check to equality is:2012-09-13 14:23:54 +0000 he doesnt print the NSLog . why ?

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  • How can I get a default value in some instances but not others?

    - by Connor Wagner
    I am making an iPhone app and want to use an 'if' statement and a boolean to set default values in some instances but not others... is this possible? Are there alternative options if it is not possible? In the MainViewController.m I have: @interface MainViewController (){ BOOL moveOver; } [...] - (void)viewDidLoad { [super viewDidLoad]; _label.text = [NSString stringWithFormat:@"%i", computerSpeed]; } } [...] - (void)flipsideViewControllerDidFinish:(FlipsideViewController *)controller { [self dismissViewControllerAnimated:YES completion:nil]; moveOver = true; } The problem that it is redefined when the ViewDidLoad runs... I need a statement that will not redefine when the ViewDidLoad runs. I have something that I feel like is much closer to working... In the ViewDidLoad I have: if (playToInt != 10 || computerMoveSpeed != 3) { moveOver = TRUE; } which connects to my created method, gameLoop. It has if (moveOver == false) { computerMoveSpeed = 3; playToInt = 10; } I have tried putting the code in the gameLoop into the ViewDidLoad, but it had the same effect. When moveOver was false, the computerMoveSpeed and the playToInt were both seemingly 0. I have two UITextFields and typed 10 and 3 in them... does this not set it to the default? It seems to set the default to 0 for both, how do I change this? THIS IS A DIFFERENT ISSUE THAN THE THREE BOOLEAN VALUES QUESTION

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  • How do I reference a pointer from a different class?

    - by Justagruvn
    First off, I despise singletons with a passion. Though I should probably be trying to use one, I just don't want to. I want to create a data class (that is instantiated only once by a view controller on loading), and then using a different class, message the crap out of that data instance until it is brimming with so much data, it smiles. So, how do I do that? I made a pointer to the instance of the data class when I instantiated it. I'm now over in a separate view controller, action occurs, and I want to update the initial data object. I think I need to reference that object by way of pointer, but I have no idea how to do that. Yes, I've set properties and getters and setters, which seem to work, but only in the initial view controller class. Peace Love applesauce.

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