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  • What's your release process for your commercial application?

    - by dr. evil
    If you are developing a commercial desktop application, what's your release process? Sample process: Develop it: Patch bugs, add features, etc. Feature Freeze (do not fix, add anything unless it's absolutely required) Test it If everything is OK release it, if it's not fix it, test it, release it I think the most crucial question is what's your approach to "feature freeze test release" cycle? Or do you test it more frequently that you don't need such a cycle and your software is always ready for public release?

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  • Turning off antialiasing in Löve2D

    - by cjanssen
    I'm using Löve2D for writing a small game. Löve2D is an open source game engine for Lua. The problem I'm encountering is that some antialias filter is automatically applied to your sprites when you draw it at non-integer positions. love.graphics.draw( sprite, x, y ) So when x or y is not round (for example, x=100.24), the sprite appears blurred. The same happens when the sprite size is not even, because (x,y) points to the center of the sprite. For example, a sprite which is 31x30 big will appear blurred again, because its pixels are painted in non-integer positions. Since I am using pixel art, I want to avoid this all the way, otherwise the art is destroyed by this effect. The workaround I am using so far is to force the coordinates to be round by littering the code with calls to math.floor(), and forcing all the sprites to have even sizes by adding a row or column of transparent pixels with the paint program, if needed. Is there some command to deactivate the antialiasing I can call at program startup?

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  • TinyMCE editor - line breaks not correct

    - by Kordonme
    Hoping there's some TinyMCE guys in here ready to help. I'm using the BBCode plugin. I have the following lines in the editor window: This is line one This is line three Line two is empty. When I'm viewing this in HTML i get the following. This is line one This is line three Without the extra empty line. tinyMCE.init({ mode : "textareas", theme : "advanced", plugins : "bbcode", entity_encoding : "raw", remove_linebreaks : false, force_p_newlines : false, force_br_newlines : true, forced_root_block : '' }); What am I missing? Thanks in advance! UPDATE: Example Click the bbcode link to the left: http://flipfish.dk/examples/

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  • How should I move my code from dev to production?

    - by Teddy
    I have created a PHP web-application. I have 3 environments: DEV, TEST, PROD. What's a good tool / business practice for me to move my PHP web-application code from DEV to TEST to the PROD environment? Realizing that my TEST environment still only connects to my TEST database; whereas, I need to PROD environment to connect to my PROD database. So the code is mostly the same, except that I need to change my TEST code once moved into PROD to connect to the PROD database and not TEST database. I've heard of people taking down Apache in such away that it doesn't allow new connections and once all the existing connections are idle it simply brings down the web server. Then people manually copy the code and then manually update the config files of the PHP application to also point to the PROD instance. That seems terribly dangerous. Does a best practice exists?

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  • What things on a job listing should be avoided?

    - by Earlz
    Hello, I'm looking at trying my hand at a bit of freelancing. And looking at some of the listings, I can tell some of them are definitely, obviously wrong. "A web application mimicking youtube. Project must be completed in 2 weeks. Flat payment of $200. If you are not willing to do things this fast paced then do not apply" But some of them are more subtle and they give me a red flag inside, but I'm not sure to avoid them. What are some things in job listings to avoid for freelance programming jobs? What is the reason for avoiding that?

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  • Drawing translucent bitmaps using Canvas (Android)

    - by mcbitmap
    I have a Bitmap object and want to render it to a Canvas object with varying levels of translucency (i.e. make the whole bitmap partially see through). For example, I have sprites in a game (that are drawn over the top of a bitmap background) that I want to fade out from being opaque to being invisible. Can I do this without having to resort to OpenGL?

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  • search engine crawling frequency

    - by Aditya Pratap Singh
    I want to design a search engine for news websites ie. download various article pages from these websites, index the pages, and answer search queries on the index. I want a short pseudocode to find an appropriate crawling frequency -- i do not want to crawl too often because the website may not have changed, and do not want to crawl too infrequently because index would then be out of date. Assume that crawling code looks as follows while(1) { sleep(sleep_interval); // sleep for sleep_interval crawl(website); // crawls the entire website diff = diff(currently_crawled_website, previously_crawled_website); // returns a % value of difference between the latest and previous crawls of the website sleep_interval = infer_sleep_interval(diff, sleep_interval); } looking for a pseudocode for the infer_sleep_interval method: long sleep_interval infer_sleep_interval(int diff_percentage,long previous_sleep_interval) { ... ... ... } i want to design method which adaptively alters the sleeping interval based on the update frequency of the website.

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  • How to communicate between frames?

    - by bangoker
    I'm maintaining an application that goes sort of like this: There is a Page A with a Frame that shows Page B. Now page B is part of a completely different product, so there's a frame in a that just calls B. Now, they want that when B an option in B is clicked, the WHOLE page is redirected to another page in A. The problem is that the url of A is something like "www.client.MyCompany/Order/Details/123" But B doesnt know nothing about A, or which order # it is or anything, but Page A who has the frame B does know it. For know my solution is to just redirect to all the order so something like client.MyCompany/Orders but since B doesn't know which client it is, I'll add it in the webconfig. (so each client has its own webconfig with a different value). I dont find this solution optimal but I can't think of anything else! I already tried putting the needed url in page A in a hidden Div (since A does know all the info) and then trying to read the whole DOM of the page from B to find it.... unfortunately I can only get access to Frame B's DOM... (I tried with jquery). I know frames are evil, but this is how it is written... any ideas? Thanks!

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  • How to prevent direct access to my JSON service?

    - by FrankLy
    I have a JSON web service to return home markers to be displayed on my Google Map. Essentially, http://example.com calls the web service to find out the location of all map markers to display like so: http://example.com/json/?zipcode=12345 And it returns a JSON string such as: {"address": "321 Main St, Mountain View, CA, USA", ...} So on my index.html page, I take that JSON string and place the map markers. However, what I don't want to have happen is people calling out to my JSON web service directly. I only want http://example.com/index.html to be able to call my http://example.com/json/ web service ... and not some random dude calling the /json/ directly. Quesiton: how do I prevent direct calling/access to my http://example.com/json/ web service?

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  • DirectX 9 HLSL vs. DirectX 10 HLSL: syntax the same?

    - by numerical25
    For the past month or so, I have been busting my behind trying to learn DirectX. So I've been mixing back back and forth between DirectX 9 and 10. One of the major changes I've seen in the two is how to process vectors in the graphics card. One of the drastic changes I notice is how you get the GPU to recognize your structs. In DirectX 9, you define the Flexible Vertex Formats. Your typical set up would be like this: #define CUSTOMFVF (D3DFVF_XYZRHW | D3DFVF_DIFFUSE) In DirectX 10, I believe the equivalent is the input vertex description: D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; I notice in DirectX 10 that it is more descriptive. Besides this, what are some of the drastic changes made, and is the HLSL syntax the same for both?

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  • Populating fields, input types etc using JSON

    - by Franco
    I have a form that works as follows.. Server request builds XML of the data on server side and sends xml, XSL stylesheet then transforms the XML data into the plain html page distributing the data to the relevant/desired locations of the form on the page. Person can view page and edit the populated form, submit back to DB. I think JSON is more suitable for this from what I have read. The form itself is split into 3 areas, for me this is 3 maps/associative arrays etc each with a name related to the id of an input element etc. The problem for me comes with having the JSON sent to the page, what should I do with it next in order to achieve the same result as I currently get with XML and XSL. Thanks.

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  • Regarding using LinkedIn API?

    - by Charlie Epps
    Hi all, My idea is to connect to LinkedIn through the API and work on the public data. My area of concern is where to find Linkedin API and how to use it. I have search a lot but landed no where. Please help me in this regard.

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  • How does this Singleton-like web class persists session data, even though session is not updated in

    - by Micah Burnett
    Ok, I've got this singleton-like web class which uses session to maintain state. I initially thought I was going to have to manipulate the session variables on each "set" so that the new values were updated in the session. However I tried using it as-is, and somehow, it remembers state. For example, if run this code on one page: UserContext.Current.User.FirstName = "Micah"; And run this code in a different browser tab, FirstName is displayed correctly: Response.Write(UserContext.Current.User.FirstName); Can someone tell me (prove) how this data is getting persisted in the session? Here is the class: using System; using System.Collections.Generic; using System.Linq; using System.Web; public class UserContext { private UserContext() { } public static UserContext Current { get { if (System.Web.HttpContext.Current.Session["UserContext"] == null) { UserContext uc = new UserContext(); uc.User = new User(); System.Web.HttpContext.Current.Session["UserContext"] = uc; } return (UserContext)System.Web.HttpContext.Current.Session["UserContext"]; } } private string HospitalField; public string Hospital { get { return HospitalField; } set { HospitalField = value; ContractField = null; ModelType = null; } } private string ContractField; public string Contract { get { return ContractField; } set { ContractField = value; ModelType = string.Empty; } } private string ModelTypeField; public string ModelType { get { return ModelTypeField; } set { ModelTypeField = value; } } private User UserField; public User User { get { return UserField; } set { UserField = value; } } public void DoSomething() { } } public class User { public int UserId { get; set; } public string FirstName { get; set; } } I added this to a watch, and can see that the session variable is definitely being set somewhere: (UserContext)System.Web.HttpContext.Current.Session["UserContext"]; As soon as a setter is called the Session var is immediately updated: set { HospitalField = value; //<--- here ContractField = null; ModelType = null; }

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  • I can't figure out why this fps counter is inaccurate.

    - by rmetzger
    I'm trying to track frames per second in my game. I don't want the fps to show as an average. I want to see how the frame rate is affected when I push keys and add models etc. So I am using a variable to store the current time and previous time, and when they differ by 1 second, then I update the fps. My problem is that it is showing around 33fps but when I move the mouse around really fast, the fps jumps up to 49fps. Other times, if I change a simple line of code elsewhere not related to the frame counter, or close the project and open it later, the fps will be around 60. Vsync is on so I can't tell if the mouse is still effecting the fps. Here is my code which is in an update function that happens every frame: FrameCount++; currentTime = timeGetTime (); static unsigned long prevTime = currentTime; TimeDelta = (currentTime - prevTime) / 1000; if (TimeDelta > 1.0f) { fps = FrameCount / TimeDelta; prevTime = currentTime; FrameCount = 0; TimeDelta = 0; } Here are the variable declarations: int FrameCount; double fps, currentTime, prevTime, TimeDelta, TimeElapsed; Please let me know what is wrong here and how to fix it, or if you have a better way to count fps. Thanks!!!!!! I am using DirectX 9 btw but I doubt that is relevant, and I am using PeekMessage. Should I be using an if else statement instead? Here is my message processing loop: MSG msg; ZeroMemory (&msg, sizeof (MSG)); while (msg.message != WM_QUIT) { if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage (&msg); DispatchMessage (&msg); } Update (); RenderFrame (); }

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  • Having an online highscore leaderboard for a Flash game

    - by Marco Fox
    Why, hello there. I'm trying to develop a simple Flash game using Actionscript 2 (I know its a bit dated, but its a simple project that doesen't benefict much from AS3), and I came up with an ideia of implementing an online leaderboard that records and shows the highscore of the player. This isn't anything too complicated, but I seem to be having problem finding resources online that explain how I should implement this. All I want is a call, probably to a PHP/MySQL database that records the player's name (which will be recorded via a input window) and its current score. It would also have to show the best all time scores, by order. I should remind you that I am working on a Actionscript 2 so Actionscript 3 solutions are probably not going to work. Can anyone out there help me out here? Did any of you already been through this?

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  • Do you feel threatened by younger developers?

    - by bobsmith123
    When an opportunity for a new project in my company presented itself, I volunteered with a little bit of skepticism but a lot of excitement. I have been working with this company for 5 years on a different project in which I was a team lead for several releases. I have a consistent track record of delivering good quality projects. The new project has a team that is built from ground up and the management decided to hire new developers. The technologies used are the latest ones that are different from the previous project I had worked on (although they both are in .NET). The newer and the younger developers in the team have more experience with the latest technologies from their previous gigs. The younger developers have a lot more energy, can work 14 hours a day (they remind me of my early 20s) and live on ramen noodles. Since they are new, I feel they are obligated to show what they are made of and to prove their mettle. I feel like I am sidelined in this project and the management obviously like the younger developers as they bring more to the table. I know ageism is rampant in our field and the more I think about this, the more it makes me feel that there are very few transferable skills from one project to the other and one day you could be a team lead managing a number of developers, the next day some one you hired becomes your boss. Do you see yourself in situations like this very often? What plans do you have to make yourself valuable in a long term perspective?

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  • Android P2P Multiplayer game (with a) XMPP/Google talk b) JXTA peerdroid c) other way)

    - by Kristof
    Hi, I am an android developer and I made some board games. Now i want to make some of my board games multiplayer. I don't want to create and host my own web service, so i thought about P2P. The first thing i found was the XMPP protocol, however it's not real P2P, but if i can use the existing google talk service, i'm ready to go. Is this possible while using your existing google account without interfering with the normal working of your google talk client? Then i heard about JXTA, a real P2P solution, and it's already ported from J2ME to Android (http://code.google.com/p/peerdroid/). Maybe i am overcomplexing things here (as i do sometimes) I just want to know the easiest way to do simple P2P for a boardgame. All your opinions are welcome! Thanks in advance

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  • Difference between two commands of fetching Shopping Cart Items in Magento

    - by Knowledge Craving
    In Magento, if you need to get / fetch the Shopping Cart's Item details, you can do it in any of the two possible ways, which will provide you with all the shopped Items in an array:- $cartItems1 = $cart->getQuote()->getAllItems(); $cartItems2 = $cart->getItems()->getData(); But before using any one of the above two methods, you need to initialize the shopping cart object as:- $cart = new Mage_Checkout_Model_Cart(); $cart->init(); Can anyone please describe in details as to what the two options provide & their differences between each other, along with their possible usage. In any more such option is available in Magento, can anyone please highlight it?

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  • why do we all learn and study java or .net or why java or .net are popular?

    - by tadeze
    My question to be clear is why do we all need to learn java or .net(C#) , still java or .net are more popular than delphi or c++ and even there are lot of resource,articles or books compared to c++ or delphi about java and .net. However, I heard majority, if I am right about 80% of software are developed using c++ or delphi in the software industry. so, why do we bother about other languages specifically about the cosmopolitan languages such as java or .net in education as well as for job interview. Although, still I know the elegance of java and .net, their safe code execution,fully objected oriented behavior ...etc, but still according to the statics they are not preferred on software develpement as a primary language mainly because of their execution time compared to c++ or delphi. So my question are why do they choose them for jobs or educational purpose and everything else? why do we lose our time learning these language if we are forced to use the other languages in the industry?

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